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[Discussion] Patch Notes - Page 94

Forum Index > LoL General
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Juicyfruit
Profile Joined May 2008
Canada5484 Posts
May 11 2011 15:28 GMT
#1861
Vayne is just funny. Here you have a ranged DPS with true damage and what is practically nidalee's pounce, combined with a knockback. Essentially, she's a pubstomper. If she's not particularly ahead then her ridiculous chasing power will be neutralized. If she becomes fed she'll just chase down and kill everyone.

She's weak at pushing and has difficulty dishing out damage if she isn't allowed to focus a target for silver bolt (8% true damage after 3 consecutive hits) to take effect.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2011-05-11 16:48:14
May 11 2011 16:47 GMT
#1862
So...

Anyone else noticed that this latest patch is called v1.0.0.118, but the last one was v1.0.0.116? On the first post of this thread, Neo has a heading calling it "Patch 1.0.0.117: Live on May 11th, 2011", and if you check out the spoiler just below, the first line from the actual patch notes says "League of Legends v1.0.0.118" :p
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
khersai
Profile Joined April 2008
Poland366 Posts
May 11 2011 16:55 GMT
#1863
1.0.0.117 was when the new launcher was released, no other changes were made, just a typo in op i believe
will the Legendary Protoss please stand up, please stand up
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
May 11 2011 18:38 GMT
#1864
Fun stats about Vayne:

At the first glance, she is very friendly to Sheen because of a 2sec CD spell that also deals bonus damage. However, her Q doesn't deal bonus flat damage, it basically makes her next auto deal 175% of her current AD.

With just Triforce the damage on your Q is base * 1.75 + base * 1.5 (sheen proc) + bonus * 1.75 where bonus is 30 AD from Triforce, so in the end you get: base * 3.25 + 52.5 damage.

Without sheen-based items your damage is just (base + bonus) * 1.75. Substract base * 1.75 and you get the following equation: base * 1.5 + 52.5 = bonus * 1.75, which describes the bonus damage from other AD items needed to match Q's damage with just Triforce. It, of course, depends on level, but here are the select few:

Level 9: 98
Level 12: 106
Level 15: 114.5
Level 18: 120

So at level 9 Triforced Q deals as much damage as you would deal with a charger Bloodthirster, and generally the cost of AD needed to match the damage does not exceed the cost of Triforce itself. Sure thing, Triforce gives a ton of other stats (including AP which is 100% wasted), but AD also boosts your autos and your E which is essentially a physical damage nuke with 1:1 bonus AD ratio. So think twice before incorporating Triforce in your build because just Sheen procs are not enough and your total DPS is much greater with pure damage items.

That is if her Q actually includes bonus AD in the damage boost, if it doesn't, these calculations are worth nothing, lol.
You want 20 good men, but you need a bad pussy.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-05-11 19:57:27
May 11 2011 19:48 GMT
#1865
Triforce gives attack speed, crit, movespeed, a slow, health and mana >.> all in non-trivial quantities.

She's pretty much spending the entire time rolling around instead of just standing still and autoattacking. I'd go with triforce on this one.

How abusive is tumble with 40% cdr btw? 1.2 second ftw? There's probably an ideal amount of attack speed and cdr that vayne can have without wasting any of either stat while spamming tumble on cooldown.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
May 11 2011 20:04 GMT
#1866
her q scales really well with AD though i think at lvl 5 it does +70% of her normal AD and her E will do around 300. triforce seems like a good choice but i think AD + ASPD would better optimize her damage output.

i'm pretty bad though so
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
May 11 2011 20:21 GMT
#1867
On May 12 2011 03:38 BluzMan wrote:
(some stuff about triforce proc)

You don't actually build triforce with triforce proc in mind, it is a free bonus.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
May 11 2011 20:24 GMT
#1868
I disagree. If the Movespeed, Proc, and Slow aren't on your mind, you probably shouldn't be building Triforce.
mogwaismusings.wordpress.com
HazMat
Profile Blog Joined October 2009
United States17077 Posts
May 11 2011 20:36 GMT
#1869
^
Especially to the slow + proc, not so much to the MS. dat phage proc.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2011-05-11 20:40:28
May 11 2011 20:39 GMT
#1870
14 0 16
Get MPen Mastery in offense, full movespeed in utility. Ignore MP5.

DSword vs easy lanes or at bot lane
Boots+Pots for solo top.

Rush Bloodrazor -> Wits End OR SotD

---> Banshees -> Phantom Dancer/Triforce (starting with zeal) --> GA


You can thank me later.

=P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Ryuu314
Profile Joined October 2009
United States12679 Posts
May 11 2011 21:27 GMT
#1871
On May 12 2011 05:39 r.Evo wrote:
14 0 16
Get MPen Mastery in offense, full movespeed in utility. Ignore MP5.

DSword vs easy lanes or at bot lane
Boots+Pots for solo top.

Rush Bloodrazor -> Wits End OR SotD

---> Banshees -> Phantom Dancer/Triforce (starting with zeal) --> GA


You can thank me later.

=P

I wasn't aware Vayne does any magic damage at all.
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
Last Edited: 2011-05-11 21:32:17
May 11 2011 21:31 GMT
#1872
On May 12 2011 06:27 Ryuu314 wrote:
Show nested quote +
On May 12 2011 05:39 r.Evo wrote:
14 0 16
Get MPen Mastery in offense, full movespeed in utility. Ignore MP5.

DSword vs easy lanes or at bot lane
Boots+Pots for solo top.

Rush Bloodrazor -> Wits End OR SotD

---> Banshees -> Phantom Dancer/Triforce (starting with zeal) --> GA


You can thank me later.

=P

I wasn't aware Vayne does any magic damage at all.



Bloodrazor/WE/SotD are all magic damage procs.
Dunno if it's worth the runes though...I'd probably use AS reds.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2011-05-11 23:00:03
May 11 2011 22:57 GMT
#1873
On May 12 2011 06:31 WaveofShadow wrote:
Show nested quote +
On May 12 2011 06:27 Ryuu314 wrote:
On May 12 2011 05:39 r.Evo wrote:
14 0 16
Get MPen Mastery in offense, full movespeed in utility. Ignore MP5.

DSword vs easy lanes or at bot lane
Boots+Pots for solo top.

Rush Bloodrazor -> Wits End OR SotD

---> Banshees -> Phantom Dancer/Triforce (starting with zeal) --> GA


You can thank me later.

=P

I wasn't aware Vayne does any magic damage at all.



Bloodrazor/WE/SotD are all magic damage procs.
Dunno if it's worth the runes though...I'd probably use AS reds.


I'm running ArPen, I'm pretty sure it's the strongest for runes since most of your early damage is physical and I itemize AS all day later on.

I prolly write some short guide on her in a few days, I feel that theorycrafting with LP (+Locodocos comments what he wants to try out) made me figure her out pretty quickly. =D
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
May 19 2011 18:41 GMT
#1874
Next update

* Fiddlesticks: The update for Fiddsticks pushes him in an AP direction and makes him more consistent, which we like, but the numbers are wrong. You'll see a buff to at least AP ratios, perhaps more. I expect this in the patch after next.

* Garen: Again, there's a lot of hyperbole that Garen is trash or unusable, and from all the data we see, that's not the case. However, he could still use a little nudge. We want to make his ult castable during Judgment, and probably a small AD ration increase on it.

* Lee Sin, the Blind Monk: Lee Sin has come into his own as an amazing jungler, but does fall off too early. No details on changes yet, but we're looking to add better late-game scaling without improving jungle speed.


Annie:
Disintegrate
Ability power ratio increased to .7 from .6
Damage reduced to 80/125/170/215/260 from 90/130/170/215/260
Incinerate
Ability power ratio increased to .8 from .6
Damage reduced to 85/135/185/235/285 from 85/145/205/265/325
Mana cost reduced to 80/95/110/125/140 from 80/100/120/140/160
Summon: Tibbers
No longer gives experience on death
gold bounty increased to 50 from 15
Now gains health per rank: 1200/1600/2000
Now gains armor per rank: 30/50/70
Now gains magic resist per rank: 25/45/65
Lowered the duration to 45 seconds from 60 seconds
Area-of-effect burn damage is now 35 at all ranks from 40/60/80, but now has a 0.2 ability power ratio
Slayer91
Profile Joined February 2006
Ireland23335 Posts
May 19 2011 19:01 GMT
#1875
Straight up buff for Annie after about 100 AP, so basically catalyst deathcap became more obvious of an opening to go on her. Nerf to early game and incinerate meaning stacking magic pen is slightly less efficient so haunting guise might lose some popularity.
I didn't think annie was bad per say but there was a certain caster who built tank items and ended up with more damage.
Tooplark
Profile Joined October 2008
United States3977 Posts
May 19 2011 19:07 GMT
#1876
On May 20 2011 04:01 Slayer91 wrote:
Straight up buff for Annie after about 100 AP, so basically catalyst deathcap became more obvious of an opening to go on her. Nerf to early game and incinerate meaning stacking magic pen is slightly less efficient so haunting guise might lose some popularity.
I didn't think annie was bad per say but there was a certain caster who built tank items and ended up with more damage.

MUNDO!
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
TheYango
Profile Joined September 2008
United States47024 Posts
May 19 2011 19:48 GMT
#1877
On May 20 2011 04:01 Slayer91 wrote:
Straight up buff for Annie after about 100 AP, so basically catalyst deathcap became more obvious of an opening to go on her. Nerf to early game and incinerate meaning stacking magic pen is slightly less efficient so haunting guise might lose some popularity.
I didn't think annie was bad per say but there was a certain caster who built tank items and ended up with more damage.

I still think Annie's biggest issue is how easy it is to anti-carry her--low spell ranges + no inherent escape + poor kiting ability + low baseline survivability makes life hard for her when tanky anti-carries are the name of the game.
Moderator
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
May 19 2011 19:48 GMT
#1878
There are additional mana cost reductions to Annie and buffs to Kog'Maw from what I understand.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2011-05-19 21:39:36
May 19 2011 21:38 GMT
#1879
On May 20 2011 04:48 TheYango wrote:
Show nested quote +
On May 20 2011 04:01 Slayer91 wrote:
Straight up buff for Annie after about 100 AP, so basically catalyst deathcap became more obvious of an opening to go on her. Nerf to early game and incinerate meaning stacking magic pen is slightly less efficient so haunting guise might lose some popularity.
I didn't think annie was bad per say but there was a certain caster who built tank items and ended up with more damage.

I still think Annie's biggest issue is how easy it is to anti-carry her--low spell ranges + no inherent escape + poor kiting ability + low baseline survivability makes life hard for her when tanky anti-carries are the name of the game.


If you build like a rod of ages of something before deathcap all you need to do is initiate with your combo and if irelia burns everyone on you to kill you she's wasted her time because 75% of your damage is already done.

Rod of ages is 1710 from catalyst for 80 ap + mana/hp so it's not a bad investment.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-05-19 21:59:01
May 19 2011 21:56 GMT
#1880
On May 20 2011 06:38 Slayer91 wrote:
If you build like a rod of ages of something before deathcap all you need to do is initiate with your combo and if irelia burns everyone on you to kill you she's wasted her time because 75% of your damage is already done.

It's only "75% of your damage" because of how likely you are to die so early in a fight. A 4 sec CD single-target nuke and an 8 sec CD AoE nuke have the potential to put out strong additional damage throughout a fight, not just as part of her initial combo (especially when both spells are getting a ratio buff), it's just that she can't expect to be able to do so, which is why Annie falls behind casters with similar damage numbers that ALSO have the ability to stay alive for a second or third round of spells (such as the "certain caster" you mentioned previously).
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