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[Discussion] Patch Notes - Page 95

Forum Index > LoL General
Post a Reply
Prev 1 93 94 95 96 97 118 Next
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2011-05-19 22:09:34
May 19 2011 22:09 GMT
#1881
On May 20 2011 03:41 emucxg wrote:
Next update

(bunch of interesting stuff)

Sources for those of you who are interested (I know I always like to read these things straight from the source):

http://www.leagueoflegends.com/board/showthread.php?t=759174
and
http://www.leagueoflegends.com/board/showthread.php?t=759159
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
May 24 2011 01:30 GMT
#1882
0123456789
Profile Blog Joined November 2010
United States3216 Posts
Last Edited: 2011-05-24 01:43:36
May 24 2011 01:43 GMT
#1883
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
May 24 2011 01:45 GMT
#1884
Super short summary:
Annie buff.
Early game alistar nerf.
Kog buff.
Spell vamp unique.
Irilea change/nerf.
Vayne nerf.
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
May 24 2011 02:05 GMT
#1885
From what I've learned from these "patch previews", the catch phrase "lower the base damage a little bit and up the ratios" = nerf.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
May 24 2011 02:08 GMT
#1886
Can't comment on the Annie buff, I've never viewed Annie as being underpowered. Alistar nerf seems fair, I really like the kog buff, and I'm hoping to see more of Kog around. Spell vamp being unique, hit vlad, anyone else? Irelia nerf seems fair. YES VAYNE NERF!! WOOOOT!!!
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-05-24 02:14:57
May 24 2011 02:13 GMT
#1887
I still dont understand why so many people are QQing about Alistar as if the last patch made him OP or something. He was actually stronger as AP (and in general) prior to the remake. If anything he got a lot weaker post-remake. -.-

EDIT: I'm not saying Alistar's fine and nerf isn't needed or anything. I'm not really taking a stance on that. I just find it kinda dumb how people don't realize how strong champs are until after they're nerfed...which then prompts another nerf.
ShoreT
Profile Joined August 2008
United States489 Posts
May 24 2011 02:17 GMT
#1888
Overall, seems to make sense . . .

for once.
Derp
Caller
Profile Blog Joined September 2007
Poland8075 Posts
May 24 2011 02:19 GMT
#1889
On May 24 2011 11:13 Ryuu314 wrote:
I still dont understand why so many people are QQing about Alistar as if the last patch made him OP or something. He was actually stronger as AP (and in general) prior to the remake. If anything he got a lot weaker post-remake. -.-

EDIT: I'm not saying Alistar's fine and nerf isn't needed or anything. I'm not really taking a stance on that. I just find it kinda dumb how people don't realize how strong champs are until after they're nerfed...which then prompts another nerf.

imagine if they toned down the damage ratios on all of poppy's abilities, but now her q cooldown and mana cost is reset everytime she kills a minion with it.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
May 24 2011 02:19 GMT
#1890
Kogmaw buffs~ <3
TranslatorBaa!
Ryuu314
Profile Joined October 2009
United States12679 Posts
May 24 2011 02:51 GMT
#1891
On May 24 2011 11:19 Caller wrote:
Show nested quote +
On May 24 2011 11:13 Ryuu314 wrote:
I still dont understand why so many people are QQing about Alistar as if the last patch made him OP or something. He was actually stronger as AP (and in general) prior to the remake. If anything he got a lot weaker post-remake. -.-

EDIT: I'm not saying Alistar's fine and nerf isn't needed or anything. I'm not really taking a stance on that. I just find it kinda dumb how people don't realize how strong champs are until after they're nerfed...which then prompts another nerf.

imagine if they toned down the damage ratios on all of poppy's abilities, but now her q cooldown and mana cost is reset everytime she kills a minion with it.

Not sure what you're trying to get at with your reply...last time I checked Alistar's skills don't reset cd and mana cost when he kills somethign with it...Only his E does that and that's whenever an enemy unit dies and his E only heals and activates his passive. But his passive doesn't do shit damage to enemy champs and in early laning phase it doesn't even farm well...
unichan
Profile Blog Joined March 2011
United States4223 Posts
May 24 2011 03:00 GMT
#1892
+ Show Spoiler +
New Items in the Store

Frostfire Annie
Wasteland Miss Fortune
Summoner Name Change

PVP.net v1.36.14

Summoners can now setup multiple mastery pages in their Summoner Profile to select from during Champion Selection, up to a maximum of 10.

League of Legends 1.0.0.118b

Alistar

Health per level reduced to 102 from 110
Pulverize
Ability power ratio reduced to .6 from .8
Reduced the chance of failed knockups near terrain
Headbutt
Base damage reduced to 85/130/175/220/265 from 85/135/185/235/285
Ability power ratio reduced to .8 from 1

Annie

Disintegrate
Ability power ratio increased to .75 from .6
Damage reduced to 90/130/170/210/250 from 80/125/170/215/260
Mana cost reduced to 60/70/80/90/100 from 60/75/90/105/120
Incinerate
Ability power ratio increased to .8 from .6
Damage reduced to 85/135/185/235/285 from 85/145/205/265/325
Mana cost reduced to 80/95/110/125/140 from 80/100/120/140/160
Summon: Tibbers
Mana cost reduced to 125/175/225 from 150/200/250
No longer gives experience on death
Gold bounty increased to 50 from 15
Now gains health per rank: 1200/1600/2000
Now gains armor per rank: 30/50/70
Now gains magic resist per rank: 25/45/65
Lowered the duration to 45 seconds from 60 seconds
Area-of-effect burn damage is now 35 at all ranks from 40/60/80, but now has a 0.2 ability power ratio
Restored old animation (skip hop run) to Annie

Cho'Gath

Reduced the chance of Rupture failing to knock up the target

Galio

Idol Of Durand's damage range now matches the taunt range

Irelia

Bladesurge damage reduced to 20/50/80/110/140 from 20/55/90/125/160
Transcendent Blades
Now heals for 10% vs minions, and 20% vs champions.
Ability Power ratio increased to 0.5 from 0.4
Deals physical damage instead of magic damage.
Scales with attack damage and ability power

Kog'Maw

Updated recommended items
Caustic Spittle
Cast range increased to 625 from 600
Now lowers both magic resist and armor
Bio-Arcane Barrage cooldown decreased to 15 seconds from 17
Living Artillery now scales with attack damage and ability power at a 0.5 ratio
Void Ooze width increased slightly

Rumble

Junkyard Titan bonus damage on basic attacks no longer procs Rylais or works with Spell Vamp
Flamespitter cooldown increased by 1 second
Fixed a bug where Rumble's ultimate would display the wrong team indicator on some machines with low graphics settings

Sivir

Boomerang Blade
Missile speed increased to 1350 from 1200
Attack damage ratio increased to 1 from .95
Base damage increased to 80/125/170/215/260 from 75/120/165/210/255

Vayne

Movement speed reduced to 305 from 310
Range decreased to 550 from 555
Tumble mana cost increased to 40 from 35.
Silver Bolts base damage reduced to 20/30/40/50/60 from 30/40/50/60/70
Condemn base damage reduced to 50/90/130/170/210 from 60/100/140/180/220

Vladimir

Transfusion heal reduced to 15/25/35/45/55 from 17.5/28.75/40/51.25/62.5

Items

Moonflair Spellblade combine cost lowered to 340 from 430
Hextech Revolver's Spell Vamp component is now Unique

General

Only very long-range abilities such as Enchanted Crystal Arrow will cast using the minimap, other spells will no longer cast using the minimap.
Cursor-cast spells, which cast at the location of your mouse cursor without requiring a left-click, will cast through parts of the UI (including the minimap) as though you were targeting the ground underneath
The Havoc mastery now increases total physical and magic damage dealt by 4%, instead of increasing base physical and magic damage dealt by 5%


http://www.leagueoflegends.com/news/release-notes-v100118b

release notes 1 hour later gj
:)
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2011-05-24 03:25:17
May 24 2011 03:01 GMT
#1893
Full patch notes are out. Note that you can now change your Summoner Name and have Mastery Pages along with 21 Offensive Tree nerf.

RP cost for name changes tbc.

New Items in the Store
*Frostfire Annie
*Wasteland Miss Fortune
*Summoner Name Change


PVP.net v1.36.14
*Summoners can now setup multiple mastery pages in their Summoner Profile to select from during Champion Selection, up to a maximum of 10.

League of Legends 1.0.0.118b

Alistar
*Health per level reduced to 102 from 110
*Pulverize
Ability power ratio reduced to .6 from .8
Reduced the chance of failed knockups near terrain
*Headbutt
Base damage reduced to 85/130/175/220/265 from 85/135/185/235/285
Ability power ratio reduced to .8 from 1

Annie
* Disintegrate
Ability power ratio increased to .75 from .6
Damage reduced to 90/130/170/210/250 from 80/125/170/215/260
Mana cost reduced to 60/70/80/90/100 from 60/75/90/105/120
*Incinerate
Ability power ratio increased to .8 from .6
Damage reduced to 85/135/185/235/285 from 85/145/205/265/325
Mana cost reduced to 80/95/110/125/140 from 80/100/120/140/160
*Summon: Tibbers
Mana cost reduced to 125/175/225 from 150/200/250
No longer gives experience on death
Gold bounty increased to 50 from 15
Now gains health per rank: 1200/1600/2000
Now gains armor per rank: 30/50/70
Now gains magic resist per rank: 25/45/65
Lowered the duration to 45 seconds from 60 seconds
Area-of-effect burn damage is now 35 at all ranks from 40/60/80, but now has a 0.2 ability power ratio
Restored old animation (skip hop run) to Annie

Cho'Gath
*Reduced the chance of Rupture failing to knock up the target

Galio
*Idol Of Durand's damage range now matches the taunt range

Irelia
* Bladesurge damage reduced to 20/50/80/110/140 from 20/55/90/125/160
*Transcendent Blades
Now heals for 10% vs minions, and 20% vs champions.
Ability Power ratio increased to 0.5 from 0.4
Deals physical damage instead of magic damage.
Scales with attack damage and ability power

Kog'Maw
*Updated recommended items
*Caustic Spittle
Cast range increased to 625 from 600
Now lowers both magic resist and armor
* Bio-Arcane Barrage cooldown decreased to 15 seconds from 17
*Living Artillery now scales with attack damage and ability power at a 0.5 ratio
*Void Ooze width increased slightly

Rumble
* Junkyard Titan bonus damage on basic attacks no longer procs Rylais or works with Spell Vamp
*Flamespitter cooldown increased by 1 second
*Fixed a bug where Rumble's ultimate would display the wrong team indicator on some machines with low graphics settings

Sivir
*Boomerang Blade
Missile speed increased to 1350 from 1200
Attack damage ratio increased to 1 from .95
Base damage increased to 80/125/170/215/260 from 75/120/165/210/255

Vayne
*Movement speed reduced to 305 from 310
*Range decreased to 550 from 555
*Tumble mana cost increased to 40 from 35.
*Silver Bolts base damage reduced to 20/30/40/50/60 from 30/40/50/60/70
*Condemn base damage reduced to 50/90/130/170/210 from 60/100/140/180/220

Vladimir
*Transfusion heal reduced to 15/25/35/45/55 from 17.5/28.75/40/51.25/62.5


Items
*Moonflair Spellblade combine cost lowered to 340 from 430
*Hextech Revolver's Spell Vamp component is now Unique


General
*Only very long-range abilities such as Enchanted Crystal Arrow will cast using the minimap, other spells will no longer cast using the minimap.
*Cursor-cast spells, which cast at the location of your mouse cursor without requiring a left-click, will cast through parts of the UI (including the minimap) as though you were targeting the ground underneath
*The Havoc mastery now increases total physical and magic damage dealt by 4%, instead of increasing base physical and magic damage dealt by 5%
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-05-24 03:09:41
May 24 2011 03:08 GMT
#1894
On May 24 2011 12:01 MoonBear wrote:
Also, 21 Offenseive Tree nerf.

Hardly a nerf, seeing as once your itemized AD comprises more than 20% of your total AD, you break even, and after that it's giving you more than before (seeing as it multiplies off total AD/AP rather than base). Champs that don't build significant amounts of AD (e.g. casters and tanks) weren't getting it before anyway, so it's not a huge loss to them.

Probably the most notable thing about this change is that it's a slight nerf for people that were using the fact that Havoc scaled total AD with regard to AD-scaling abilities. And even then it might not be a nerf depending on how the math works out.
Moderator
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2011-05-24 03:20:53
May 24 2011 03:19 GMT
#1895
IRELIAAAAAAAAAAAAAAAAAAA

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Reduced ult healing is a huge nerf. No idea why they would increase the ability ratio, no one ever gets AP items on Irelia anyway.
Sha[DoW]
Profile Joined June 2009
Canada110 Posts
May 24 2011 03:21 GMT
#1896
I love it when Riot buffs Kog. People please keep being bad with him so I can get more buffs on my main <3
Some people are like slinkies, completely useless, but they bring a smile to your face when you shove them down the stairs.
TL Blazeraid
Profile Joined January 2011
566 Posts
May 24 2011 03:22 GMT
#1897
The rumble, vayne, and irelia nerfs are all highly laughable.
unichan
Profile Blog Joined March 2011
United States4223 Posts
May 24 2011 03:24 GMT
#1898
Yeah, I lol'd when they talked in the patch preview like anyone builds irelia AP anyways... except for like triforce
:)
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
May 24 2011 03:28 GMT
#1899
I played a ranked game the other day where AP Tristana with around 770 AP totally failed to carry.
But why?
arnath
Profile Joined May 2010
United States1317 Posts
May 24 2011 03:29 GMT
#1900
I think the fact that they think Irelia's burst comes from her Q is pretty laughable, but the ult nerf should at least make harassing her in lane possible.
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