• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:15
CEST 12:15
KST 19:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End7Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!44Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Serral wins Maestros of the Game 2 Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles
Tourneys
Master Swan Open (Global Bronze-Master 2) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion [ASL22] Ro24 Preview: Summer's End [Personal Project Share] Terran Defense v0.60 SC4ALL II: Brood War Player Announcement 3/4 - soO
Tourneys
[ASL22] Ro24 Group C [ASL22] Ro24 Group A [ASL22] Ro24 Group B Small VOD Thread 2.0
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5778 users

[Discussion] Patch Notes - Page 83

Forum Index > LoL General
Post a Reply
Prev 1 81 82 83 84 85 118 Next
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 27 2011 06:44 GMT
#1641
Updated the following 'move-to-unit' spells so they will fail less often: Aegis of Zeonia, Audacious Charge, Bandage Toss, Bladesurge, Cataclysm, Demacian Standard + Dragon Strike, Headbutt, Heroic Charge, Leap Strike, Paranoia, Resonating Strike, Safeguard, and Twisted Advance


it may just be a placebo effect but I feel like this helps alot. bandage toss feels "stickier" and I think the range extends past the tip of the animation.

so its like
======O

rather than
------------

or at least thats how it felt in my games today, but idunno, anyone else gettin the same results from the other champs?
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Unentschieden
Profile Joined August 2007
Germany1471 Posts
April 27 2011 09:59 GMT
#1642
On April 27 2011 11:36 SQWKZ wrote:
Everyone being strong based on resource aquisition doesn't make the game more of a team game. It makes the game more of a farm before being able to do anything interesting game, with the exact same amount of "team" in it as having more heroes dependent on plays made. (Actually that would put the game much more into the solo laners' hands, and make it less of a team game by your criteria?) Besides, LoL doesn't have any carries with good enough scaling to make that hyperbole of yours even a remotely feasible outcome of more item indepence.
It's not like item independent characters tend to have that big of an impact in the late game, if they don't make a difference earlier - e.g. Alistar can make decent use of farm (as an aside, Ap cow - holy cow!), and is set back in the late game, if he roamed too much ineffectively. I think it's healthy for the game to have characters capable of upsetting the balance of who-farms-best. Maybe you think guitar was saying we need to make item independent heroes more independent?
I also think Alistar is a decently balanced dude of roaming, compared to like Shaco, who really becomes the sole person in charge of the game, with his rape ass or fail composition.
The problem with roamers, I feel, is that there are not enough effective ones, so it's possible to end up with a farm dependent team, while the enemy can make decisive plays earlier, and with greater freedom. Easily fixed by having some more capable, less item dependent champions, imoimoimo.

Also, jungling does have it's drawbacks, kinda, but with the way buffs are set up in this game, junglers are pretty mandatory.


On April 27 2011 14:20 Ryuu314 wrote:
Tons of champs are farm-independent. Off the top of my head I can name Janna, Alistar, Taric (sometimes) Blitzcrank (sometimes)
What makes a good support champ is the fact that they're farm independent. Roaming already does have drawbacks. The lack of experience is a pretty big one -.-


"Farm independent" champions in League of Legends are teamdependent. They don´t get less CS because they couldn´t use it but because they want their allies to get more. Jungling and roaming isn´t a good idea by itself but because you get more solo lanes.
It´s what makes team objectives attractive since dragongold is important. Gold and XP are the ingame mesurements for doing "well", the better players have more and it´s what makes them actually win. The big difference there is that Teams as a whole should snowball but not individual players.
Teamplay doesn´t mean you hope that your carry is a 2k elo smurf but that the teams chances of winning are dependent on cooperation and synergy. That means everyones impact should ideally be equal over the whole game - if the team does well.
Voluntairily going 0 CS so your lanepartner can get more has to be a sacrifice on the 0 CS guys part or going 0 CS would ALWAYS be the correct choice and every CS and "Killsteal" a mistake.
It´s fine if 0 CS is the overall stronger play but only if it requires better preformance and cooperation by both players and if it isn´t mandatory to play.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-04-27 12:29:40
April 27 2011 12:25 GMT
#1643
in DotA and HoN the traditional support champions also could really use the farm and levels. Lion does fine without but really doesn't mind having a lvl 3 ultimate sooner than anyone else and a scepter for more ulti damage and a blink dagger. Venge can be built dps and she can be a strong semi-carry.

It's the same in the other games as well. They can use the farm but it's not as important for them. I don't think there's much of a difference when compared to LoL. The amount of CC / utility you have isn't affected by AP or other items, and that's what those farm-independent heroes are for.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
SQWKZ
Profile Joined February 2011
Finland720 Posts
April 27 2011 12:53 GMT
#1644
On April 27 2011 18:59 Unentschieden wrote:Gold and XP are the ingame mesurements for doing "well", the better players have more and it´s what makes them actually win.

Roaming and jungle ganks are only effective if you put your team ahead as a whole, to make up for your loss of lanegold/xp. You gank mid. Success? If yes, mid has a chance to make a move to put other lanes ahead as well. Your Team starts to snowball. Individual advantage turns into a team advantage. So yes, gold/xp are a measurement of success, and if roaming nets your team an advantage in those, what's wrong? If you strictly splitfarm bot, you will kick in later in the game.

Every champion is team dependent to a large extent. The way the game is, a goldwise underfarmed CC'er in a team with a farmed DPS beats a team with the opposite, at least on paper.

On April 27 2011 18:59 Unentschieden wrote:Jungling and roaming isn´t a good idea by itself but because you get more solo lanes.

What. You get buff control, map control etc. not just solo lane gold....
So zen.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
April 27 2011 13:37 GMT
#1645
Gangplank makes me so sad in early game
cant deny anymore, and last hits i know ida got before he got nerfed are like
LOL you wish bro

I hope they revert the parley changes =[
Artillery spawned from the forges of Hell
unichan
Profile Blog Joined March 2011
United States4223 Posts
April 27 2011 14:02 GMT
#1646
I hope they revert his ult changes, it does absolutely nothing now LOL
:)
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-04-27 15:26:08
April 27 2011 15:24 GMT
#1647
On April 27 2011 15:44 mOnion wrote:
Show nested quote +
Updated the following 'move-to-unit' spells so they will fail less often: Aegis of Zeonia, Audacious Charge, Bandage Toss, Bladesurge, Cataclysm, Demacian Standard + Dragon Strike, Headbutt, Heroic Charge, Leap Strike, Paranoia, Resonating Strike, Safeguard, and Twisted Advance


it may just be a placebo effect but I feel like this helps alot. bandage toss feels "stickier" and I think the range extends past the tip of the animation.

so its like
======O

rather than
------------

or at least thats how it felt in my games today, but idunno, anyone else gettin the same results from the other champs?


I think it's legitimately easier to hit bandage toss right now. I have been hit by a couple of tosses that I am positive would have missed before. It might just be me, though.

But stuff like brand's Q still sometimes go through people without hitting them -_- ugh.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
April 27 2011 19:20 GMT
#1648
On April 27 2011 21:53 SQWKZ wrote:
Show nested quote +
On April 27 2011 18:59 Unentschieden wrote:Gold and XP are the ingame mesurements for doing "well", the better players have more and it´s what makes them actually win.

Roaming and jungle ganks are only effective if you put your team ahead as a whole, to make up for your loss of lanegold/xp. You gank mid. Success? If yes, mid has a chance to make a move to put other lanes ahead as well. Your Team starts to snowball. Individual advantage turns into a team advantage. So yes, gold/xp are a measurement of success, and if roaming nets your team an advantage in those, what's wrong? If you strictly splitfarm bot, you will kick in later in the game.

Every champion is team dependent to a large extent. The way the game is, a goldwise underfarmed CC'er in a team with a farmed DPS beats a team with the opposite, at least on paper.


It´s a issue if a champion doesn´t rely on gold/xp to do well. CC low and DPS high is NOT the problematic scenario since you DO aquire the resources. Its bad when CC low = CC high. CC low being good if DPS is farmed is great, CC low being good even if DPS isn´t farmed either is a balance issue. Just because roaming is a interesting strat doesn´t mean it´s ok to be OP.

On April 27 2011 21:53 SQWKZ wrote:
Show nested quote +
On April 27 2011 18:59 Unentschieden wrote:Jungling and roaming isn´t a good idea by itself but because you get more solo lanes.

What. You get buff control, map control etc. not just solo lane gold....


You are misunderstanding. The point is soloer > jungler in terms of gold/XP. The champion that takes the jungle won´t get as farmed and will hardly scale well into lategame (only olaf and amumu really do). A jungler is not a valuable on his own, he needs to create an "additional" advantage by disupting the enemy team on top of "neutral" resource control.

Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 27 2011 19:27 GMT
#1649
On April 28 2011 04:20 Unentschieden wrote:
Show nested quote +
On April 27 2011 21:53 SQWKZ wrote:
On April 27 2011 18:59 Unentschieden wrote:Gold and XP are the ingame mesurements for doing "well", the better players have more and it´s what makes them actually win.

Roaming and jungle ganks are only effective if you put your team ahead as a whole, to make up for your loss of lanegold/xp. You gank mid. Success? If yes, mid has a chance to make a move to put other lanes ahead as well. Your Team starts to snowball. Individual advantage turns into a team advantage. So yes, gold/xp are a measurement of success, and if roaming nets your team an advantage in those, what's wrong? If you strictly splitfarm bot, you will kick in later in the game.

Every champion is team dependent to a large extent. The way the game is, a goldwise underfarmed CC'er in a team with a farmed DPS beats a team with the opposite, at least on paper.


It´s a issue if a champion doesn´t rely on gold/xp to do well. CC low and DPS high is NOT the problematic scenario since you DO aquire the resources. Its bad when CC low = CC high. CC low being good if DPS is farmed is great, CC low being good even if DPS isn´t farmed either is a balance issue. Just because roaming is a interesting strat doesn´t mean it´s ok to be OP.

Show nested quote +
On April 27 2011 21:53 SQWKZ wrote:
On April 27 2011 18:59 Unentschieden wrote:Jungling and roaming isn´t a good idea by itself but because you get more solo lanes.

What. You get buff control, map control etc. not just solo lane gold....


You are misunderstanding. The point is soloer > jungler in terms of gold/XP. The champion that takes the jungle won´t get as farmed and will hardly scale well into lategame (only olaf and amumu really do). A jungler is not a valuable on his own, he needs to create an "additional" advantage by disupting the enemy team on top of "neutral" resource control.


The value is that you have one extra solo, and a jungler gains more gold than half a lane does.

Or is that a joke? I can't tell.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
SQWKZ
Profile Joined February 2011
Finland720 Posts
Last Edited: 2011-04-27 21:34:29
April 27 2011 21:27 GMT
#1650
On April 28 2011 04:20 Unentschieden wrote:
Show nested quote +
On April 27 2011 21:53 SQWKZ wrote:
On April 27 2011 18:59 Unentschieden wrote:Gold and XP are the ingame mesurements for doing "well", the better players have more and it´s what makes them actually win.

Roaming and jungle ganks are only effective if you put your team ahead as a whole, to make up for your loss of lanegold/xp. You gank mid. Success? If yes, mid has a chance to make a move to put other lanes ahead as well. Your Team starts to snowball. Individual advantage turns into a team advantage. So yes, gold/xp are a measurement of success, and if roaming nets your team an advantage in those, what's wrong? If you strictly splitfarm bot, you will kick in later in the game.

Every champion is team dependent to a large extent. The way the game is, a goldwise underfarmed CC'er in a team with a farmed DPS beats a team with the opposite, at least on paper.


It´s a issue if a champion doesn´t rely on gold/xp to do well. CC low and DPS high is NOT the problematic scenario since you DO aquire the resources. Its bad when CC low = CC high. CC low being good if DPS is farmed is great, CC low being good even if DPS isn´t farmed either is a balance issue. Just because roaming is a interesting strat doesn´t mean it´s ok to be OP.

Show nested quote +
On April 27 2011 21:53 SQWKZ wrote:
On April 27 2011 18:59 Unentschieden wrote:Jungling and roaming isn´t a good idea by itself but because you get more solo lanes.

What. You get buff control, map control etc. not just solo lane gold....


You are misunderstanding. The point is soloer > jungler in terms of gold/XP. The champion that takes the jungle won´t get as farmed and will hardly scale well into lategame (only olaf and amumu really do). A jungler is not a valuable on his own, he needs to create an "additional" advantage by disupting the enemy team on top of "neutral" resource control.


The way I see it, roamers are good without resources only early to mid, and drop off if they don't make good use of that time. You come off like you think roamers are powerful early and late, no matter what. Roamer low + DPS low means that the team as a whole is not doing well. Even if you can still make good use of your individual skills, you are not going to do much in that scenario, and the farmed ones should be able to capitalize on their advantage. I just like to think of roaming and jungling as different methods of "farming", and roaming does have its risks. And no, an unfarmed "CC" champ is NOT as good as one with decent farm, even if he can still have an effect on the game.

On jungling, why do you say that it isn't a good idea by itself, and then justify that by comparing it to soloing, when the obvious alternative to it is duo laning?

To throw you a hyperbole, you basically think an individual shouldn't be able to fulfill any role in a team, unless he traditionally farms, even if by giving up his farm he creates a net advantage for the team? That's OP? If he doesn't create an advantage, the team as a whole is not strong, which is the thing that matters, even if the individual champ can still be useful to some extent.
So zen.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
April 27 2011 22:43 GMT
#1651
On April 28 2011 06:27 SQWKZ wrote:
Show nested quote +
On April 28 2011 04:20 Unentschieden wrote:
On April 27 2011 21:53 SQWKZ wrote:
On April 27 2011 18:59 Unentschieden wrote:Gold and XP are the ingame mesurements for doing "well", the better players have more and it´s what makes them actually win.

Roaming and jungle ganks are only effective if you put your team ahead as a whole, to make up for your loss of lanegold/xp. You gank mid. Success? If yes, mid has a chance to make a move to put other lanes ahead as well. Your Team starts to snowball. Individual advantage turns into a team advantage. So yes, gold/xp are a measurement of success, and if roaming nets your team an advantage in those, what's wrong? If you strictly splitfarm bot, you will kick in later in the game.

Every champion is team dependent to a large extent. The way the game is, a goldwise underfarmed CC'er in a team with a farmed DPS beats a team with the opposite, at least on paper.


It´s a issue if a champion doesn´t rely on gold/xp to do well. CC low and DPS high is NOT the problematic scenario since you DO aquire the resources. Its bad when CC low = CC high. CC low being good if DPS is farmed is great, CC low being good even if DPS isn´t farmed either is a balance issue. Just because roaming is a interesting strat doesn´t mean it´s ok to be OP.

On April 27 2011 21:53 SQWKZ wrote:
On April 27 2011 18:59 Unentschieden wrote:Jungling and roaming isn´t a good idea by itself but because you get more solo lanes.

What. You get buff control, map control etc. not just solo lane gold....


You are misunderstanding. The point is soloer > jungler in terms of gold/XP. The champion that takes the jungle won´t get as farmed and will hardly scale well into lategame (only olaf and amumu really do). A jungler is not a valuable on his own, he needs to create an "additional" advantage by disupting the enemy team on top of "neutral" resource control.


The way I see it, roamers are good without resources only early to mid, and drop off if they don't make good use of that time. You come off like you think roamers are powerful early and late, no matter what. Roamer low + DPS low means that the team as a whole is not doing well. Even if you can still make good use of your individual skills, you are not going to do much in that scenario, and the farmed ones should be able to capitalize on their advantage. I just like to think of roaming and jungling as different methods of "farming", and roaming does have its risks. And no, an unfarmed "CC" champ is NOT as good as one with decent farm, even if he can still have an effect on the game.


You got it. That is exactly why I´m in favour of the Alistar changes that moved him more in that direction. Promoting this kind of gameplay is the reason superstrong early CC has been nerfed recently.

On April 28 2011 06:27 SQWKZ wrote:
On jungling, why do you say that it isn't a good idea by itself, and then justify that by comparing it to soloing, when the obvious alternative to it is duo laning?

To throw you a hyperbole, you basically think an individual shouldn't be able to fulfill any role in a team, unless he traditionally farms, even if by giving up his farm he creates a net advantage for the team? That's OP? If he doesn't create an advantage, the team as a whole is not strong, which is the thing that matters, even if the individual champ can still be useful to some extent.


No you are simply projecting my position to be the opposite to yours for some reason. The whole idea is about resource allocation on your team. A Champions net value is, if he´d never leave his position about that order: Sololane>Sidelane>Jungler>Roamer. Junglers can keep up with the sidelane in XP untill about 6, then the long respawn time for Buffcamps / dragon means they either come to a lane or are underfarmed.

The problem with highly item independent champs would be that they could circumvent risky actions as any source of Gold and XP is contested but still function. While there is no reason to demand "traditional farming" it is important that every champion needs contested resources to do well. It´s no accident that the least itemreliant champs also happen to be the best picks.
SQWKZ
Profile Joined February 2011
Finland720 Posts
April 27 2011 23:50 GMT
#1652
I mainly took issue with you saying that jungling by itself is not a good idea, and probably took it too literally. It isn't good if you think about it in terms of gold/xp when staying in your dedicated zone, but if you remove that arbitrary limitation and add the value of control to gold and xp, having a jungler is strictly better than having a second duo. In my eyes, having another champ get a solo lane is not the primary purpose of having a jungler.
So zen.
crate
Profile Blog Joined May 2009
United States2474 Posts
Last Edited: 2011-04-28 00:42:36
April 28 2011 00:42 GMT
#1653
There is no way to have five champs farming at different places in this game. If you don't jungle, there's not even any way to have four champs farm separately. In addition, concentrating your gold onto fewer champs basically always increases its effectiveness (compare Ashe with ~4500 gold (IE plus boots) plus a 350-gold ... lets say Corki to an Ashe with 2500 gold (BF sword + boots, probably) and a Corki with 2500 gold (Manamune + boots?). I contend the first is far scarier to fight. Go make up more examples if you want).

So you're always best off having your duo lanes let one person farm and the other one just get exp and ignore enemy minions.

It doesn't matter what Riot does, there will always be some champs who get less from gold than other champs. Those champs will then by default become the farm-independent champs in LoL. I mean, Janna and Taric certainly get nice benefits from more AP and survivability. Alistar before his rework could actually do a lot of damage if he itemized toward it. They just don't need items to be useful, so they were the best choice for the one (or two if you don't jungle) champ who wasn't going to try to farm up on the team.

I like having champs who don't need items to do something useful because 5v5 is a lot more interesting than 4.5v4.5.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-04-28 05:38:37
April 28 2011 05:36 GMT
#1654
Hmm... in general though, it's never a bad thing to be ABLE to kill creeps faster. I don't think that point in debatable. Just because your champ needs zero farm doesn't mean if you had to choose, you'd have him be a deadbeat at killing creeps.

In that sense I'd say the cow got a decent buff. Say you just finished a teamfight and came out ahead but not enough to secure any objectives. Alistar is one of the survivors and there are a couple of lanes with creep buildups. The new cow could secure a lot more gold and push that lane further in that period of time given that he has only like ~15 seconds to farm before he has to recall, buy and rejoin his team.
crate
Profile Blog Joined May 2009
United States2474 Posts
April 28 2011 06:02 GMT
#1655
I never said being able to farm is bad. Obviously in a duo lane you won't have your lane partner there the entire time and being able to grab that gold is good, or maybe you are the only death in a teamfight and you have to go clear a lane after you respawn as your team bluepills. Being able to farm is never bad, I agree.

I thought the discussion was about Riot pushing the current farm-independent champs to be more item-dependent and I was pointing out that I don't think it'll ever really work.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
April 28 2011 11:04 GMT
#1656
The issue with farm-independent champions is not in the debate if they're needed or not. It's been already solved, they are needed. The issue is that there are so few viable picks for this archetype that you keep seeing the same Janna/Alistar in every darn game.
You want 20 good men, but you need a bad pussy.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 28 2011 14:54 GMT
#1657
I think the fact that Riot is slowly buffing other support champs in ways which are item-independent (See: Sona) indicates that we may eventually have a greater number of viable farm-independent champions.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Unentschieden
Profile Joined August 2007
Germany1471 Posts
April 28 2011 15:09 GMT
#1658
On April 28 2011 20:04 BluzMan wrote:
The issue with farm-independent champions is not in the debate if they're needed or not. It's been already solved, they are needed. The issue is that there are so few viable picks for this archetype that you keep seeing the same Janna/Alistar in every darn game.


"Needed" is relative. You need a itemindependent champ because the other team has one. You keep seeing Janna/Alistar all the time because they are "secretly" op. Not because they are necessearly superstrong but because the CS they don´t take makes their partner stronger than the opposition that shares CS while not becomming a liability.

It´s the reason you see a LOT more gold / 5 items and even Quints lately on choice champions and roaming emerged as the latest FOTM.

There is nothing wrong with the concept of "support needs less gold themselves if the champs they support get more". But in the case of Ali/Janna/Taric they are too good at that and it shows in teampicks even if they don´t get pentakills.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
April 28 2011 15:20 GMT
#1659
gold/10*
mogwaismusings.wordpress.com
TheYango
Profile Joined September 2008
United States47024 Posts
April 28 2011 15:24 GMT
#1660
On April 29 2011 00:09 Unentschieden wrote:
There is nothing wrong with the concept of "support needs less gold themselves if the champs they support get more". But in the case of Ali/Janna/Taric they are too good at that and it shows in teampicks even if they don´t get pentakills.

I would argue that it has nothing to do with the power-level of the individual supports, and with the strength of the role. Bear in mind that in games where Taric/Alistar/Janna/etc are banned, high Elo teams don't revert to splitting farm, they STILL play with 1 person forgoing farm--they just shoehorn someone who is otherwise more farm dependent (Shen, Morgana, Lux, Maokai, Sion, etc.) into the role, since the most farm-independent champs are banned. You don't make split farm any more viable by making Janna/Ali/Taric more farm-dependent--people will just move to the next champs that aren't that farm-dependent.
Moderator
Prev 1 81 82 83 84 85 118 Next
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro24 Group C
BeSt vs Paralyze
Jaedong vs Speed
Afreeca ASL 4472
StarCastTV_EN124
Liquipedia
Replay Cast
09:00
KungFu Cup 2026 Week 19
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 5448
Bisu 1734
EffOrt 890
Horang2 763
Hyuk 526
Mini 398
Pusan 297
Soulkey 296
Zeus 178
Light 144
[ Show more ]
Dewaltoss 100
Stork 97
Rush 84
Mong 84
hero 83
ZerO 83
PianO 71
Killer 59
Shine 58
Aegong 49
Last 25
Hm[arnc] 23
Noble 16
Sacsri 14
ajuk12(nOOB) 11
Terrorterran 3
Shuttle 0
Dota 2
resolut1ontv 230
League of Legends
JimRising 362
Counter-Strike
kRYSTAL_47
Super Smash Bros
Mew2King459
Other Games
singsing1924
ceh91092
crisheroes183
ToD132
Trikslyr18
Organizations
Other Games
gamesdonequick612
StarCraft: Brood War
UltimateBattle 122
lovetv 12
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH380
• StrangeGG 52
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV416
• lizZardDota2327
Upcoming Events
Kung Fu Cup
46m
Replay Cast
13h 46m
The PondCast
23h 46m
KCM Race Survival
23h 46m
Replay Cast
1d 13h
Escore
1d 23h
PiG Sty Festival
2 days
CranKy Ducklings
2 days
PiG Sty Festival
3 days
Patches Events
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
PiG Sty Festival
4 days
The Patches Monday
5 days
GSL
6 days
PiGosaur Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.