• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:07
CET 02:07
KST 10:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Soulkey's decision to leave C9 mca64Launcher - New Version with StarCraft: Remast How much money terran looses from gas steal?
Tourneys
[ASL21] Ro24 Group C Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Darkest Dungeon Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4881 users

[Discussion] Patch Notes - Page 83

Forum Index > LoL General
Post a Reply
Prev 1 81 82 83 84 85 118 Next
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 27 2011 06:44 GMT
#1641
Updated the following 'move-to-unit' spells so they will fail less often: Aegis of Zeonia, Audacious Charge, Bandage Toss, Bladesurge, Cataclysm, Demacian Standard + Dragon Strike, Headbutt, Heroic Charge, Leap Strike, Paranoia, Resonating Strike, Safeguard, and Twisted Advance


it may just be a placebo effect but I feel like this helps alot. bandage toss feels "stickier" and I think the range extends past the tip of the animation.

so its like
======O

rather than
------------

or at least thats how it felt in my games today, but idunno, anyone else gettin the same results from the other champs?
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Unentschieden
Profile Joined August 2007
Germany1471 Posts
April 27 2011 09:59 GMT
#1642
On April 27 2011 11:36 SQWKZ wrote:
Everyone being strong based on resource aquisition doesn't make the game more of a team game. It makes the game more of a farm before being able to do anything interesting game, with the exact same amount of "team" in it as having more heroes dependent on plays made. (Actually that would put the game much more into the solo laners' hands, and make it less of a team game by your criteria?) Besides, LoL doesn't have any carries with good enough scaling to make that hyperbole of yours even a remotely feasible outcome of more item indepence.
It's not like item independent characters tend to have that big of an impact in the late game, if they don't make a difference earlier - e.g. Alistar can make decent use of farm (as an aside, Ap cow - holy cow!), and is set back in the late game, if he roamed too much ineffectively. I think it's healthy for the game to have characters capable of upsetting the balance of who-farms-best. Maybe you think guitar was saying we need to make item independent heroes more independent?
I also think Alistar is a decently balanced dude of roaming, compared to like Shaco, who really becomes the sole person in charge of the game, with his rape ass or fail composition.
The problem with roamers, I feel, is that there are not enough effective ones, so it's possible to end up with a farm dependent team, while the enemy can make decisive plays earlier, and with greater freedom. Easily fixed by having some more capable, less item dependent champions, imoimoimo.

Also, jungling does have it's drawbacks, kinda, but with the way buffs are set up in this game, junglers are pretty mandatory.


On April 27 2011 14:20 Ryuu314 wrote:
Tons of champs are farm-independent. Off the top of my head I can name Janna, Alistar, Taric (sometimes) Blitzcrank (sometimes)
What makes a good support champ is the fact that they're farm independent. Roaming already does have drawbacks. The lack of experience is a pretty big one -.-


"Farm independent" champions in League of Legends are teamdependent. They don´t get less CS because they couldn´t use it but because they want their allies to get more. Jungling and roaming isn´t a good idea by itself but because you get more solo lanes.
It´s what makes team objectives attractive since dragongold is important. Gold and XP are the ingame mesurements for doing "well", the better players have more and it´s what makes them actually win. The big difference there is that Teams as a whole should snowball but not individual players.
Teamplay doesn´t mean you hope that your carry is a 2k elo smurf but that the teams chances of winning are dependent on cooperation and synergy. That means everyones impact should ideally be equal over the whole game - if the team does well.
Voluntairily going 0 CS so your lanepartner can get more has to be a sacrifice on the 0 CS guys part or going 0 CS would ALWAYS be the correct choice and every CS and "Killsteal" a mistake.
It´s fine if 0 CS is the overall stronger play but only if it requires better preformance and cooperation by both players and if it isn´t mandatory to play.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-04-27 12:29:40
April 27 2011 12:25 GMT
#1643
in DotA and HoN the traditional support champions also could really use the farm and levels. Lion does fine without but really doesn't mind having a lvl 3 ultimate sooner than anyone else and a scepter for more ulti damage and a blink dagger. Venge can be built dps and she can be a strong semi-carry.

It's the same in the other games as well. They can use the farm but it's not as important for them. I don't think there's much of a difference when compared to LoL. The amount of CC / utility you have isn't affected by AP or other items, and that's what those farm-independent heroes are for.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
SQWKZ
Profile Joined February 2011
Finland720 Posts
April 27 2011 12:53 GMT
#1644
On April 27 2011 18:59 Unentschieden wrote:Gold and XP are the ingame mesurements for doing "well", the better players have more and it´s what makes them actually win.

Roaming and jungle ganks are only effective if you put your team ahead as a whole, to make up for your loss of lanegold/xp. You gank mid. Success? If yes, mid has a chance to make a move to put other lanes ahead as well. Your Team starts to snowball. Individual advantage turns into a team advantage. So yes, gold/xp are a measurement of success, and if roaming nets your team an advantage in those, what's wrong? If you strictly splitfarm bot, you will kick in later in the game.

Every champion is team dependent to a large extent. The way the game is, a goldwise underfarmed CC'er in a team with a farmed DPS beats a team with the opposite, at least on paper.

On April 27 2011 18:59 Unentschieden wrote:Jungling and roaming isn´t a good idea by itself but because you get more solo lanes.

What. You get buff control, map control etc. not just solo lane gold....
So zen.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
April 27 2011 13:37 GMT
#1645
Gangplank makes me so sad in early game
cant deny anymore, and last hits i know ida got before he got nerfed are like
LOL you wish bro

I hope they revert the parley changes =[
Artillery spawned from the forges of Hell
unichan
Profile Blog Joined March 2011
United States4223 Posts
April 27 2011 14:02 GMT
#1646
I hope they revert his ult changes, it does absolutely nothing now LOL
:)
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-04-27 15:26:08
April 27 2011 15:24 GMT
#1647
On April 27 2011 15:44 mOnion wrote:
Show nested quote +
Updated the following 'move-to-unit' spells so they will fail less often: Aegis of Zeonia, Audacious Charge, Bandage Toss, Bladesurge, Cataclysm, Demacian Standard + Dragon Strike, Headbutt, Heroic Charge, Leap Strike, Paranoia, Resonating Strike, Safeguard, and Twisted Advance


it may just be a placebo effect but I feel like this helps alot. bandage toss feels "stickier" and I think the range extends past the tip of the animation.

so its like
======O

rather than
------------

or at least thats how it felt in my games today, but idunno, anyone else gettin the same results from the other champs?


I think it's legitimately easier to hit bandage toss right now. I have been hit by a couple of tosses that I am positive would have missed before. It might just be me, though.

But stuff like brand's Q still sometimes go through people without hitting them -_- ugh.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
April 27 2011 19:20 GMT
#1648
On April 27 2011 21:53 SQWKZ wrote:
Show nested quote +
On April 27 2011 18:59 Unentschieden wrote:Gold and XP are the ingame mesurements for doing "well", the better players have more and it´s what makes them actually win.

Roaming and jungle ganks are only effective if you put your team ahead as a whole, to make up for your loss of lanegold/xp. You gank mid. Success? If yes, mid has a chance to make a move to put other lanes ahead as well. Your Team starts to snowball. Individual advantage turns into a team advantage. So yes, gold/xp are a measurement of success, and if roaming nets your team an advantage in those, what's wrong? If you strictly splitfarm bot, you will kick in later in the game.

Every champion is team dependent to a large extent. The way the game is, a goldwise underfarmed CC'er in a team with a farmed DPS beats a team with the opposite, at least on paper.


It´s a issue if a champion doesn´t rely on gold/xp to do well. CC low and DPS high is NOT the problematic scenario since you DO aquire the resources. Its bad when CC low = CC high. CC low being good if DPS is farmed is great, CC low being good even if DPS isn´t farmed either is a balance issue. Just because roaming is a interesting strat doesn´t mean it´s ok to be OP.

On April 27 2011 21:53 SQWKZ wrote:
Show nested quote +
On April 27 2011 18:59 Unentschieden wrote:Jungling and roaming isn´t a good idea by itself but because you get more solo lanes.

What. You get buff control, map control etc. not just solo lane gold....


You are misunderstanding. The point is soloer > jungler in terms of gold/XP. The champion that takes the jungle won´t get as farmed and will hardly scale well into lategame (only olaf and amumu really do). A jungler is not a valuable on his own, he needs to create an "additional" advantage by disupting the enemy team on top of "neutral" resource control.

Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 27 2011 19:27 GMT
#1649
On April 28 2011 04:20 Unentschieden wrote:
Show nested quote +
On April 27 2011 21:53 SQWKZ wrote:
On April 27 2011 18:59 Unentschieden wrote:Gold and XP are the ingame mesurements for doing "well", the better players have more and it´s what makes them actually win.

Roaming and jungle ganks are only effective if you put your team ahead as a whole, to make up for your loss of lanegold/xp. You gank mid. Success? If yes, mid has a chance to make a move to put other lanes ahead as well. Your Team starts to snowball. Individual advantage turns into a team advantage. So yes, gold/xp are a measurement of success, and if roaming nets your team an advantage in those, what's wrong? If you strictly splitfarm bot, you will kick in later in the game.

Every champion is team dependent to a large extent. The way the game is, a goldwise underfarmed CC'er in a team with a farmed DPS beats a team with the opposite, at least on paper.


It´s a issue if a champion doesn´t rely on gold/xp to do well. CC low and DPS high is NOT the problematic scenario since you DO aquire the resources. Its bad when CC low = CC high. CC low being good if DPS is farmed is great, CC low being good even if DPS isn´t farmed either is a balance issue. Just because roaming is a interesting strat doesn´t mean it´s ok to be OP.

Show nested quote +
On April 27 2011 21:53 SQWKZ wrote:
On April 27 2011 18:59 Unentschieden wrote:Jungling and roaming isn´t a good idea by itself but because you get more solo lanes.

What. You get buff control, map control etc. not just solo lane gold....


You are misunderstanding. The point is soloer > jungler in terms of gold/XP. The champion that takes the jungle won´t get as farmed and will hardly scale well into lategame (only olaf and amumu really do). A jungler is not a valuable on his own, he needs to create an "additional" advantage by disupting the enemy team on top of "neutral" resource control.


The value is that you have one extra solo, and a jungler gains more gold than half a lane does.

Or is that a joke? I can't tell.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
SQWKZ
Profile Joined February 2011
Finland720 Posts
Last Edited: 2011-04-27 21:34:29
April 27 2011 21:27 GMT
#1650
On April 28 2011 04:20 Unentschieden wrote:
Show nested quote +
On April 27 2011 21:53 SQWKZ wrote:
On April 27 2011 18:59 Unentschieden wrote:Gold and XP are the ingame mesurements for doing "well", the better players have more and it´s what makes them actually win.

Roaming and jungle ganks are only effective if you put your team ahead as a whole, to make up for your loss of lanegold/xp. You gank mid. Success? If yes, mid has a chance to make a move to put other lanes ahead as well. Your Team starts to snowball. Individual advantage turns into a team advantage. So yes, gold/xp are a measurement of success, and if roaming nets your team an advantage in those, what's wrong? If you strictly splitfarm bot, you will kick in later in the game.

Every champion is team dependent to a large extent. The way the game is, a goldwise underfarmed CC'er in a team with a farmed DPS beats a team with the opposite, at least on paper.


It´s a issue if a champion doesn´t rely on gold/xp to do well. CC low and DPS high is NOT the problematic scenario since you DO aquire the resources. Its bad when CC low = CC high. CC low being good if DPS is farmed is great, CC low being good even if DPS isn´t farmed either is a balance issue. Just because roaming is a interesting strat doesn´t mean it´s ok to be OP.

Show nested quote +
On April 27 2011 21:53 SQWKZ wrote:
On April 27 2011 18:59 Unentschieden wrote:Jungling and roaming isn´t a good idea by itself but because you get more solo lanes.

What. You get buff control, map control etc. not just solo lane gold....


You are misunderstanding. The point is soloer > jungler in terms of gold/XP. The champion that takes the jungle won´t get as farmed and will hardly scale well into lategame (only olaf and amumu really do). A jungler is not a valuable on his own, he needs to create an "additional" advantage by disupting the enemy team on top of "neutral" resource control.


The way I see it, roamers are good without resources only early to mid, and drop off if they don't make good use of that time. You come off like you think roamers are powerful early and late, no matter what. Roamer low + DPS low means that the team as a whole is not doing well. Even if you can still make good use of your individual skills, you are not going to do much in that scenario, and the farmed ones should be able to capitalize on their advantage. I just like to think of roaming and jungling as different methods of "farming", and roaming does have its risks. And no, an unfarmed "CC" champ is NOT as good as one with decent farm, even if he can still have an effect on the game.

On jungling, why do you say that it isn't a good idea by itself, and then justify that by comparing it to soloing, when the obvious alternative to it is duo laning?

To throw you a hyperbole, you basically think an individual shouldn't be able to fulfill any role in a team, unless he traditionally farms, even if by giving up his farm he creates a net advantage for the team? That's OP? If he doesn't create an advantage, the team as a whole is not strong, which is the thing that matters, even if the individual champ can still be useful to some extent.
So zen.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
April 27 2011 22:43 GMT
#1651
On April 28 2011 06:27 SQWKZ wrote:
Show nested quote +
On April 28 2011 04:20 Unentschieden wrote:
On April 27 2011 21:53 SQWKZ wrote:
On April 27 2011 18:59 Unentschieden wrote:Gold and XP are the ingame mesurements for doing "well", the better players have more and it´s what makes them actually win.

Roaming and jungle ganks are only effective if you put your team ahead as a whole, to make up for your loss of lanegold/xp. You gank mid. Success? If yes, mid has a chance to make a move to put other lanes ahead as well. Your Team starts to snowball. Individual advantage turns into a team advantage. So yes, gold/xp are a measurement of success, and if roaming nets your team an advantage in those, what's wrong? If you strictly splitfarm bot, you will kick in later in the game.

Every champion is team dependent to a large extent. The way the game is, a goldwise underfarmed CC'er in a team with a farmed DPS beats a team with the opposite, at least on paper.


It´s a issue if a champion doesn´t rely on gold/xp to do well. CC low and DPS high is NOT the problematic scenario since you DO aquire the resources. Its bad when CC low = CC high. CC low being good if DPS is farmed is great, CC low being good even if DPS isn´t farmed either is a balance issue. Just because roaming is a interesting strat doesn´t mean it´s ok to be OP.

On April 27 2011 21:53 SQWKZ wrote:
On April 27 2011 18:59 Unentschieden wrote:Jungling and roaming isn´t a good idea by itself but because you get more solo lanes.

What. You get buff control, map control etc. not just solo lane gold....


You are misunderstanding. The point is soloer > jungler in terms of gold/XP. The champion that takes the jungle won´t get as farmed and will hardly scale well into lategame (only olaf and amumu really do). A jungler is not a valuable on his own, he needs to create an "additional" advantage by disupting the enemy team on top of "neutral" resource control.


The way I see it, roamers are good without resources only early to mid, and drop off if they don't make good use of that time. You come off like you think roamers are powerful early and late, no matter what. Roamer low + DPS low means that the team as a whole is not doing well. Even if you can still make good use of your individual skills, you are not going to do much in that scenario, and the farmed ones should be able to capitalize on their advantage. I just like to think of roaming and jungling as different methods of "farming", and roaming does have its risks. And no, an unfarmed "CC" champ is NOT as good as one with decent farm, even if he can still have an effect on the game.


You got it. That is exactly why I´m in favour of the Alistar changes that moved him more in that direction. Promoting this kind of gameplay is the reason superstrong early CC has been nerfed recently.

On April 28 2011 06:27 SQWKZ wrote:
On jungling, why do you say that it isn't a good idea by itself, and then justify that by comparing it to soloing, when the obvious alternative to it is duo laning?

To throw you a hyperbole, you basically think an individual shouldn't be able to fulfill any role in a team, unless he traditionally farms, even if by giving up his farm he creates a net advantage for the team? That's OP? If he doesn't create an advantage, the team as a whole is not strong, which is the thing that matters, even if the individual champ can still be useful to some extent.


No you are simply projecting my position to be the opposite to yours for some reason. The whole idea is about resource allocation on your team. A Champions net value is, if he´d never leave his position about that order: Sololane>Sidelane>Jungler>Roamer. Junglers can keep up with the sidelane in XP untill about 6, then the long respawn time for Buffcamps / dragon means they either come to a lane or are underfarmed.

The problem with highly item independent champs would be that they could circumvent risky actions as any source of Gold and XP is contested but still function. While there is no reason to demand "traditional farming" it is important that every champion needs contested resources to do well. It´s no accident that the least itemreliant champs also happen to be the best picks.
SQWKZ
Profile Joined February 2011
Finland720 Posts
April 27 2011 23:50 GMT
#1652
I mainly took issue with you saying that jungling by itself is not a good idea, and probably took it too literally. It isn't good if you think about it in terms of gold/xp when staying in your dedicated zone, but if you remove that arbitrary limitation and add the value of control to gold and xp, having a jungler is strictly better than having a second duo. In my eyes, having another champ get a solo lane is not the primary purpose of having a jungler.
So zen.
crate
Profile Blog Joined May 2009
United States2474 Posts
Last Edited: 2011-04-28 00:42:36
April 28 2011 00:42 GMT
#1653
There is no way to have five champs farming at different places in this game. If you don't jungle, there's not even any way to have four champs farm separately. In addition, concentrating your gold onto fewer champs basically always increases its effectiveness (compare Ashe with ~4500 gold (IE plus boots) plus a 350-gold ... lets say Corki to an Ashe with 2500 gold (BF sword + boots, probably) and a Corki with 2500 gold (Manamune + boots?). I contend the first is far scarier to fight. Go make up more examples if you want).

So you're always best off having your duo lanes let one person farm and the other one just get exp and ignore enemy minions.

It doesn't matter what Riot does, there will always be some champs who get less from gold than other champs. Those champs will then by default become the farm-independent champs in LoL. I mean, Janna and Taric certainly get nice benefits from more AP and survivability. Alistar before his rework could actually do a lot of damage if he itemized toward it. They just don't need items to be useful, so they were the best choice for the one (or two if you don't jungle) champ who wasn't going to try to farm up on the team.

I like having champs who don't need items to do something useful because 5v5 is a lot more interesting than 4.5v4.5.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-04-28 05:38:37
April 28 2011 05:36 GMT
#1654
Hmm... in general though, it's never a bad thing to be ABLE to kill creeps faster. I don't think that point in debatable. Just because your champ needs zero farm doesn't mean if you had to choose, you'd have him be a deadbeat at killing creeps.

In that sense I'd say the cow got a decent buff. Say you just finished a teamfight and came out ahead but not enough to secure any objectives. Alistar is one of the survivors and there are a couple of lanes with creep buildups. The new cow could secure a lot more gold and push that lane further in that period of time given that he has only like ~15 seconds to farm before he has to recall, buy and rejoin his team.
crate
Profile Blog Joined May 2009
United States2474 Posts
April 28 2011 06:02 GMT
#1655
I never said being able to farm is bad. Obviously in a duo lane you won't have your lane partner there the entire time and being able to grab that gold is good, or maybe you are the only death in a teamfight and you have to go clear a lane after you respawn as your team bluepills. Being able to farm is never bad, I agree.

I thought the discussion was about Riot pushing the current farm-independent champs to be more item-dependent and I was pointing out that I don't think it'll ever really work.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
April 28 2011 11:04 GMT
#1656
The issue with farm-independent champions is not in the debate if they're needed or not. It's been already solved, they are needed. The issue is that there are so few viable picks for this archetype that you keep seeing the same Janna/Alistar in every darn game.
You want 20 good men, but you need a bad pussy.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 28 2011 14:54 GMT
#1657
I think the fact that Riot is slowly buffing other support champs in ways which are item-independent (See: Sona) indicates that we may eventually have a greater number of viable farm-independent champions.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Unentschieden
Profile Joined August 2007
Germany1471 Posts
April 28 2011 15:09 GMT
#1658
On April 28 2011 20:04 BluzMan wrote:
The issue with farm-independent champions is not in the debate if they're needed or not. It's been already solved, they are needed. The issue is that there are so few viable picks for this archetype that you keep seeing the same Janna/Alistar in every darn game.


"Needed" is relative. You need a itemindependent champ because the other team has one. You keep seeing Janna/Alistar all the time because they are "secretly" op. Not because they are necessearly superstrong but because the CS they don´t take makes their partner stronger than the opposition that shares CS while not becomming a liability.

It´s the reason you see a LOT more gold / 5 items and even Quints lately on choice champions and roaming emerged as the latest FOTM.

There is nothing wrong with the concept of "support needs less gold themselves if the champs they support get more". But in the case of Ali/Janna/Taric they are too good at that and it shows in teampicks even if they don´t get pentakills.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
April 28 2011 15:20 GMT
#1659
gold/10*
mogwaismusings.wordpress.com
TheYango
Profile Joined September 2008
United States47024 Posts
April 28 2011 15:24 GMT
#1660
On April 29 2011 00:09 Unentschieden wrote:
There is nothing wrong with the concept of "support needs less gold themselves if the champs they support get more". But in the case of Ali/Janna/Taric they are too good at that and it shows in teampicks even if they don´t get pentakills.

I would argue that it has nothing to do with the power-level of the individual supports, and with the strength of the role. Bear in mind that in games where Taric/Alistar/Janna/etc are banned, high Elo teams don't revert to splitting farm, they STILL play with 1 person forgoing farm--they just shoehorn someone who is otherwise more farm dependent (Shen, Morgana, Lux, Maokai, Sion, etc.) into the role, since the most farm-independent champs are banned. You don't make split farm any more viable by making Janna/Ali/Taric more farm-dependent--people will just move to the next champs that aren't that farm-dependent.
Moderator
Prev 1 81 82 83 84 85 118 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Korean StarCraft League #87
CranKy Ducklings140
LiquipediaDiscussion
OSC
18:00
OSC Elite Rising Star #18
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 137
Vindicta 26
StarCraft: Brood War
GuemChi 5419
Rock 21
NaDa 15
Dota 2
monkeys_forever431
League of Legends
Cuddl3bear10
Counter-Strike
fl0m737
taco 483
Super Smash Bros
hungrybox399
C9.Mang0397
Other Games
summit1g8922
tarik_tv3826
ViBE73
minikerr10
Organizations
Other Games
BasetradeTV58
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta57
• RyuSc2 29
• EnkiAlexander 24
• mYiSmile113
• CranKy Ducklings SOOP4
• Migwel
• sooper7s
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• RayReign 50
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift3433
Other Games
• Scarra671
Upcoming Events
WardiTV Team League
10h 53m
Big Brain Bouts
15h 53m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 8h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 10h
Platinum Heroes Events
1d 13h
BSL
1d 18h
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
BSL
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.