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[Discussion] Patch Notes - Page 76

Forum Index > LoL General
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locodoco
Profile Joined July 2010
Korea (South)1615 Posts
April 16 2011 13:54 GMT
#1501
q applies on hit effects so when ur Q hits 2 things with a fully stacked bloodthirster u heal for quite a bit
as a mf if ur using ur steroid and right clicking,instead of being fluid in battle and moving back and forth as ur Q comes back on cd,using E to slow,using ur ult when u have the opportunity and only rightclicking when u have to
why aren't u playing a diffrent carry such as kogmaw or trist,to take advantage of the steroid and the range
i dont think ur way of playing mf is optimal
i wish riot would give me better ping
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-04-16 14:22:43
April 16 2011 14:22 GMT
#1502
I'm kind of overismplifying things when I say press w and right click, lol. What you describe is what I do actually, moving in and out. I try to get an auto or 2 off with my q if possible, always, and that's where I like the crit. Plus if you have a team with good peeling it allows you to auto more and thus the IE benefits there a lot more.

I generally would do IE + LW and BT later on in the game though. Something like boots + IE->LW-> banshees/vamp-> vamp/banshee's->BT (I try to work in a vamp scepter asap after IE + LW). Last item dependent on the game. There are times in fights when you can press w and right click, although not always. What you do is all based on positioning but that's kind of the same with all ranged carries. Does that sound entirely bad? o.O

And kogmaw is way too squishy and has no escape. Real hard to protect unlike MF with her passive + e. Trist is a good choice I just suck with her for some reason. :D I'm no locodoco </3
"Your full potential does not matter if you do not use all 100% of it."
locodoco
Profile Joined July 2010
Korea (South)1615 Posts
April 16 2011 14:27 GMT
#1503
i mean if ur doing what i just described bt is probably a better option
i wish riot would give me better ping
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 16 2011 14:38 GMT
#1504
On April 16 2011 20:43 locodoco wrote:
bt->cait,mf,ezreal,urgot
carrys that have high ad ratios on thier spells and cannot crit or they dont auto much in teamfights
ie->trist,ashe,twitch
carrys that rely on thier auto to do damage
cleaver->corki
cuz corki has shit ad ratios and gattling + cleaver is real

Cait: 1.3 on Q, 6 sec CD. 0.217 AD per sec
Ashe: 1.0 on W, 4 sec CD. 0.25 AD per sec

Cait deals less damage for each subsequent target, Ashe always the same damage for multiple targets.
How does Cait rely more on spells than Ashe?
If you have a good reason to disagree with the above, please tell me. Thank you.
Tooplark
Profile Joined October 2008
United States3977 Posts
April 16 2011 15:54 GMT
#1505
Cait's ult scales with AD. Ashe's scales with AP.

IMO the best MF build is SotO Tiamat Tiamat Tiamat GA. If there are two enemies right next to each other, they each take 215% damage from your Q!
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-04-16 18:03:09
April 16 2011 18:02 GMT
#1506
Imo, I.edge vs BT is more a question of how much your damage can land on their carry vs how much you are forced to deal with their tanks first.

Sivir: you damage squishies using ricochet
Cait: your Q extends quite far
MF: Double-up can hit backrows pretty well

Compared to

Trist & Ashe: most realistically you have to clear the front row before you can deal any damage at all to the backrow champs. This simultaneously coincides with the fact that they don't scale at all with AD except volley and scale particularly well with crit.



But say you're miss fortune and cait and you're up against a team of 5 really tanky champs and there's no backrow to begin with, I would build I.edge over BT because you need the bigger spike damage to raise your threat level.
Kaneh
Profile Joined April 2009
Canada737 Posts
April 16 2011 18:04 GMT
#1507
Ashe's kit makes it better for her to auto. lololol frost arrows. Also, volley doesn't fuck your auto attacks over.

cait can't do that. Q has a cast time, and she doesn't have a reliable slow, so she's not kiting as much as she just needs to try to keep on the edge and poke.

it's nice and all to compare part of one spells to part of another spell, but you're really being silly when you aren't even comparing the entire spell, let alone their whole kit and playstyle.
StuffedTurkey
Profile Joined May 2010
United States859 Posts
April 16 2011 20:21 GMT
#1508
On April 16 2011 22:54 locodoco wrote:
q applies on hit effects so when ur Q hits 2 things with a fully stacked bloodthirster u heal for quite a bit
as a mf if ur using ur steroid and right clicking,instead of being fluid in battle and moving back and forth as ur Q comes back on cd,using E to slow,using ur ult when u have the opportunity and only rightclicking when u have to
why aren't u playing a diffrent carry such as kogmaw or trist,to take advantage of the steroid and the range
i dont think ur way of playing mf is optimal

pretty much the reason i love thirster on mf so much
You can't milk those!
GranDim
Profile Blog Joined November 2003
Canada1214 Posts
April 21 2011 21:51 GMT
#1509
Rumble

Lore:

Rumble, the Mechanized Menace

Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didn’t mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard. He showed great potential as a mechanic. His teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover, where he may very well have become one of Heimerdinger’s esteemed protégés, but Rumble refused to go. He believed that Heimerdinger and his associates were “sellouts,” trading superior yordle technology to humans for nothing more than a pat on the head while yordles remained the butt of their jokes.

When a group of human graduates from the Yordle Academy sailed to Bandle City to visit the place where their mentor was born and raised, Rumble couldn’t resist the temptation to see them face-to-face (so to speak). He only intended to get a good look at the humans, but four hours and several choice words later, he returned home bruised and bloodied with an earful about how he was an embarrassment to “enlightened” yordles like Heimerdinger. The next morning he left Bandle City without a word, and wasn’t seen again for months. When he returned, he was at the helm of a clanking, mechanized monstrosity. He marched it to the center of town amidst dumbfounded onlookers and there announced that he would join the League of Legends to show the world what yordle-tech was really capable of, without hiding behind a foreign banner.

“Ugh, it’s gonna take forever to scrape your face off my suit!”
- Rumble

Abilities:

Flamespitter: Rumble torches the area in front of him with his flamethrower dealing damage to all units in a cone for several seconds. While in the “Danger Zone,” this spell deals additional damage.

Scrap Shield: Rumble creates a shield blocking incoming damage for several seconds and granting a short duration speed boost. While in the “Danger Zone,” the shield’s strength and speed boost increase.

Electro-Harpoon: Rumble launches a missile that deals magic damage and applies a stackable slow on the target. A second shot can be fired for no additional cost within several seconds. While in the “Danger Zone,” the damage and slow percentage is increased.

The Equalizer (Ultimate): Rumble calls down a line of rockets over the target location. Enemies in the scorched area take damage over time and are slowed.

Junkyard Titan (Passive): Rumble's abilities cost heat. When Rumble is above 50 heat, he is in the "Danger Zone," causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses heat over time.
GranDim
Profile Blog Joined November 2003
Canada1214 Posts
April 21 2011 21:53 GMT
#1510
The passive gives a strong best scenario where you keep yourself near 50 heat at all time, unload danger zone spells during fights and finish it off with empowered attacks when everything is on cooldown.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-04-21 22:16:40
April 21 2011 22:12 GMT
#1511
Is Rumble supposed to be an AP caster? Because if so, I think Riot managed the extremely difficult feat of creating an AP caster with even LESS utility than Brand.
Moderator
R04R
Profile Joined March 2009
United States1631 Posts
April 21 2011 22:18 GMT
#1512
Sounds like a tanky dps to me.
ô¿ô
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
April 21 2011 22:19 GMT
#1513
From everything I've heard, he reminds me of Chipper from HoN; but I guess we'll see.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 21 2011 22:37 GMT
#1514
Lol what? I read the passive first and thought that it sounds cool, but the "danger zone" effects just... increase the spells without anything interesting? So unimaginative.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
TL Blazeraid
Profile Joined January 2011
566 Posts
April 21 2011 22:57 GMT
#1515
His ultimate sounds like make it rain.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
April 21 2011 23:08 GMT
#1516
Guinsoo wrote:
One cool point that's not well documented in this preview:

His Equalizer uses drag targeting. You get to choose the start location (detatched from your champion) and then drag for the direction it fires in.

Here is a clarification for how his heat works:

He starts at 0 heat with a maximum of (I think) 120. So they have no cost and add X amount to heat from you when you use them. Once you're in the danger zone (at least 50% heat), spells deal bonus damage. The ideal play is usually to cast just enough spells to stay in the danger zone, but sometimes it's worth it to cast extra spells, overheat yourself, and gain bonus damage from the passive.

http://www.leagueoflegends.com/board/showthread.php?p=8133379#post8133379
http://www.leagueoflegends.com/board/showthread.php?p=8133449#post8133449

So his R is an AoE Skillshot that doesn't start from you. You're supposed to use your skills in a measure fashion, but when you really need burst you can go all out but then can't cast spells for a short while.

I wonder if you could cleanse his own self-inflicted silence? That would be pretty cool.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
April 21 2011 23:52 GMT
#1517
really bad imo

tanky mage #2 after ryze
And all is illuminated.
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
April 22 2011 00:08 GMT
#1518
Is he a melee champion? He's got a big mace...
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-04-22 00:13:17
April 22 2011 00:13 GMT
#1519
tanky magic dps

Just what we needed coughcough
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
April 22 2011 06:32 GMT
#1520
Riot REALLY tries hard to make yet another champ without a passive.
Karma, Renekton, Rumble - they all actually have no passive, just their spells work better under some conditions, unlike brand who additionally gets %based damage to his spells.
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