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[Discussion] Patch Notes - Page 78

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spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 24 2011 14:44 GMT
#1541
On April 24 2011 23:04 SagaZ wrote:
In fact denying is so mandatory with gp that with deny gone i really dont see why I would pick gp anymore? gg at unique champions guys

Depends on how strong the Raise Morale buff is gong to be. If it's like 50-75 AD for the whole team then that might very well be a reason to pick GP.
If you have a good reason to disagree with the above, please tell me. Thank you.
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
April 24 2011 14:44 GMT
#1542
Interesting changes. Even as a GP player I hated the deny mechanic so I'm excited to see how he'll be. The changes to his parrrley kind of frighten me though.

We'll see!
Retvrn to Forvms
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
April 24 2011 15:01 GMT
#1543
On April 24 2011 23:14 dnastyx wrote:
I wonder if cow could jungle with his new passive...


Jungle alistar 2 strong, can't wait to try it out :D
"trash micro but win - its marine" MC commentary during HSC 4
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
April 25 2011 11:08 GMT
#1544
We talked a lot about the Xin nerfs last week, and possible buffs to him to compensate. Here's the current plan;
Three Talon Strike
Fixed a bug where Three Talon Strike could be activated while it was still active.
General
Base attack damage increased to 59.1 from 52.3
Attack damage per level decreased to 3.1 from 3.3
Battle Cry
Passive Attack Speed is no longer removed while the ability is on cooldown
Attack Speed increased to 20/25/30/35/40% from 15/20/25/30/35%
Crescent Sweep
Armor and Magic resist reduced to 25 at all levels.
Now scales and gives 7/10/13 Armor and Magic Resist for each champion hit

We believe this will be a good set of changes to fix the original problems and make him generally better in most elo ranges. The change to Battle Cry will add a ton of consistency.

We expect this to go out this patch.


Might actually be fine now.
You want 20 good men, but you need a bad pussy.
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
April 25 2011 22:11 GMT
#1545
I like how pirate's ult can't even kill the big wraith now.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 26 2011 00:07 GMT
#1546
On April 26 2011 07:11 ArC_man wrote:
I like how pirate's ult can't even kill the big wraith now.

Rofl, pirate ulti is now like MFs E, except inconsistent. Trash
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-04-26 03:49:57
April 26 2011 03:42 GMT
#1547
+ Show Spoiler +
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League of Legends v1.0.0.116
Rumble, The Mechanized Menace
Flamespitter: Rumble torches the area in front of him with his flamethrower dealing damage to all units in a cone for several seconds. While in the “Danger Zone,” this spell deals additional damage.
Scrap Shield: Rumble creates a shield blocking incoming damage for several seconds and granting a short duration speed boost. While in the “Danger Zone,” the shield’s strength and speed boost increase.
Electro-Harpoon: Rumble launches a missile that deals magic damage and applies a stackable slow on the target. A second shot can be fired for no additional cost within several seconds. While in the “Danger Zone,” the damage and slow percentage is increased.
The Equalizer (Ultimate): Rumble calls down a line of rockets over the target location. Enemies in the scorched area take damage over time and are slowed.
Junkyard Titan (Passive): Rumble's abilities generate heat. When Rumble is above 50 heat, he is in the "Danger Zone," causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses heat over time.

Alistar
General
Base movement speed increased to 305 from 300
Base health reduced to 552 from 582
Health per level reduced to 110 from 114
Damage per level increased to 3.62 from 3.375
Base damage reduced to 58.65 from 62.9
Base mana increased to 253 from 225
Mana per level increased to 38 from 33
Trample (new Passive)
Whenever Alistar casts a spell, he gains Trample for 3 seconds ignoring unit collision and dealing 10-23 (+10% ability power) area damage per second (double damage to minions and monsters)
Added new animations and particles for Trample
Pulverize
Damage reduced to 60/105/150/195/240 from 80/125/170/220/270
Ability power ratio reduced to 0.8 from 1.0
Cooldown changed to 17/16/15/14/13 from 15
Range increased to 365 from 330
Stun duration reduced to 0.5 seconds from 1 second (1 second knockup unchanged)
Headbutt
Improved Headbutt's targeting/direction against moving targets
Headbutt can now target minions
Damage reduced to 85/135/185/235/285 from 90/140/190/245/300
Cooldown changed to 14/13/12/11/10 from 12

Brand
Fixed a bug where Pyroclasm could sometimes fizzle if there was an enemy stealthed nearby
For consistency with other chain missiles, Pyroclasm no longer is consumed by spell shields

Caitlyn
Yordle Snap Trap
Activation range increased to 150 from 125
Mana cost reduced to 50 from 60
90 Caliber Net mana cost reduced to 75 from 90
Ace In The Hole
Mana cost reduced to 100 from 150.
Range increased at early levels to 1900/2050/2200 from 1600/1900/2200

Ezreal
Mystic Shot now has an additive 0.2 ability power ratio
Trueshot Barrage now scales additively with both attack damage and ability power

Fiddlesticks
General
Base armor increased to 14.5 from 8.25
Armor per level increased to 3.5 from 3
Movement speed increased to 310 from 300
Fear
Range increased to 575 from 525
Mana cost decreased to 65/75/85/95/105
Drain
Ability power ratio increased to .5 from .48
Life Steal amount reduced to 60/65/70/75/80% from 100%
Leash Range decreased to 650 from 700
Dark Wind
Damage adjusted to 65/85/105/125/145 from 100
Ability power ratio increased to .45 from .35
Dark Wind now bounces 5 times at all levels
Cooldown adjusted to 15/14/13/12/11 from 14
Projectile speed decreased to 1100 from 1200
Crowstorm
Damage decreased to 125/225/325 from 150/250/350
Cooldown adjusted to 150/140/130 from 150
Ability power ratio increased to .4 from .35

Gangplank
General
Movement Speed increased to 320 from 315
Base mana increased to 255 from 239
Mana per level increased to 40 from 34
Raise Morale (remake)
No longer targets a unit (Gangplank can no longer kill allied minions)
Passive changed to 3/4/5/6/7% movement speed from 2/4/6/8/10% and 8/10/12/14/16 attack damage from 8/12/16/20/24
Activating Raise Morale grants Gangplank 14/18/22/26/30% movement speed and 20/28/36/44/52 attack damage
The activation also grants nearby allies 7/9/11/13/15% movement speed and 10/14/18/22/26 attack damage
Duration reduced to 6 seconds from 10
Mana cost changed to 50/55/60/65/70 from 60
Cannon Barrage
Reduced the size of the area affected by Cannon Barrage
Now slows all enemies in the AoE for the duration, but slow reduced to 15/20/25% from 35/45/55%
Reduced damage to 65/110/155 from 100/140/180
Updated the random algorithm to not favor one quadrant over others
Fixed a bug where the tooltip said it lasted for 8 seconds, but it actually lasted 7
Parrrley
Base damage reduced to 20/45/70/95/120 from 20/55/90/120/150
Extra gold gain reduced to 4/6/8/10/12 from 4/7/10/13/16
Cooldown reduced to 5 seconds from 6
Mana cost reduced to 40/45/50/55/60 from 50/55/60/65/70
Remove Scurvy base heal changed to 80/150/220/290/360 from 70/125/195/280/380
Grog-Soaked Blade
Damage increased to 6-23 per second from 5-18
Fixed a bug where it applied 9 damage ticks instead of 10

Leblanc
Fixed a bug where Mimic: Distortion would not properly show allies if it was ready to cast or not

Lee Sin
Fixed a bug where Resonating Strike could follow the target over indefinite distance

Nocturne
Fixed a bug where Paranoia would follow targets over variable amounts of distance depending on spell rank

Ryze
Overload mana ratio reduced to 8% from 10%
Desperate Power spell vamp now scales to 15/20/25% from 15%

Sona
Power Chord
Diminuendo duration increased to 4 from 3
Tempo slow amount increased to 40% from 25%
Hymn of Valor's attack damage and ability power aura increased to 8/11/14/17/20 from 6/8/10/12/14

Trundle
Fixed a bug where Rabid Bite could be dodged

Twisted Fate
Pick a Card Blue Card mana restore increased to 65% from 50%

Udyr
Tiger Stance's hit particle no longer plays on turrets
Udyr's hands will now always display hand particles when his next attack will shred the target

Xin Zhao
General
Base Attack Damage increased to 59.1 from 52.3
Attack Damage per level decreased to 3.1 from 3.3
Fixed a bug where Three Talon Strike could be activated while it was still active
Battle Cry
Passive Attack Speed is no longer removed while the ability is on cooldown
Attack Speed increased to 20/25/30/35/40% from 15/20/25/30/35%
Crescent Sweep
Armor and Magic Resist reduced to 25
Now scales and gives 7/10/13 Armor and Magic Resist for each champion hit

Zilean
Revised Zilean's idle animation loop
Fixed a bug where Zilean's Chronoshift would sometimes not report to allies whether it was castable

Items
Randuin's Omen
Cloth Armor added to the recipe
Armor increased to 75 from 55
Total gold cost increased to 3075 from 2775
Blasting Wand now shows an upgrade path into Void Staff instead of Archangel's Staff

General
Revised tooltips for Anivia, Dr. Mundo, and Tryndamere
Updated numerous character bios
Updated the following 'move-to-unit' spells so they will fail less often: Aegis of Zeonia, Audacious Charge, Bandage Toss, Bladesurge, Cataclysm, Demacian Standard + Dragon Strike, Headbutt, Heroic Charge, Leap Strike, Paranoia, Resonating Strike, Safeguard, and Twisted Advance
Fixed a bug where Fear spells were slowing the target additively rather than multiplicatively
Fixed a bug where Summoner Exhaust was slowing the target additively rather than multiplicatively
Fixed a bug where Evelynn's new attack animations were playing too quickly
Fixed a bug with Mordekaiser's Taunt animation
Fixed a display issue with Kayle's Battleborn skin
Changed the general frost slow particle (ie: Ashe's Frost Shot, Rylai's Crystal Scepter) to significantly reduce frame lag
Improved the following spell particles: Trundle's Agony, Nunu's Absolute Zero
Fixed a bug with the Sword of the Divine active particle



Highlights:

Pretty big alistar buff

Gangplank bad champion now

Very big Sona's jump in viability -> capable of roaming with 40% slow.

Small buff to Ezreal -> AP from sheen/triforce/baron helps Q and R now.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 26 2011 03:45 GMT
#1548
Cloth armor not useless anymore either. Tank jungles can now go cloth>hog>whatever and not feel shitty about it.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
April 26 2011 03:49 GMT
#1549
lol they increased randuin's efficiency by 10 gold

real
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
TheYango
Profile Joined September 2008
United States47024 Posts
April 26 2011 04:05 GMT
#1550
On April 26 2011 12:45 Two_DoWn wrote:
Cloth armor not useless anymore either. Tank jungles can now go cloth>hog>whatever and not feel shitty about it.

It still doesn't change the fact that HoG takes 5+ minutes to become cost-effective. Still pretty hard to justify IMO.
Moderator
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 26 2011 04:06 GMT
#1551
I dont go hog for the gold payback. I do it for the cheap survivability boost on my second buy.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
HazMat
Profile Blog Joined October 2009
United States17077 Posts
April 26 2011 04:22 GMT
#1552
O.O Caitlyn op.
Also, if they want to fix framerate issues then please do something about Taric's and Karthus's ultimates. Or just remove Karthus from the game, that'd be cool.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-04-26 04:27:50
April 26 2011 04:25 GMT
#1553
On April 26 2011 13:06 Two_DoWn wrote:
I dont go hog for the gold payback. I do it for the cheap survivability boost on my second buy.

In which case, why is it different from getting Ruby Crystal + Null Magic Mantle? It's also a "cheap survivability boost", and still turns into Aegis. And it takes a LONG time (7-8 minutes) for HoG to match Aegis on EHP/gold efficiency, even for just the self-stats.

Old HoG was so ubiquitous because it's gold efficiency vastly outdid every other survivability option, big or small. By the time you've done 2 camps, it's outdoing Chain Vest/Giant's Belt on cost-effectiveness--which is why it was a superior buy compared to either of those for similar amounts of gold. Since that's no longer the case, I don't see why HoGs on tanks should be any more common than Kage's Picks on AP carries.
Moderator
myopia
Profile Blog Joined June 2009
United States2928 Posts
Last Edited: 2011-04-26 04:34:10
April 26 2011 04:30 GMT
#1554
for the love of all that is good and holy PLEASE give Randuin's some CDR back


also obligatory youtube link
+ Show Spoiler +
it's my first day
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
April 26 2011 04:54 GMT
#1555
On April 26 2011 13:06 Two_DoWn wrote:
I dont go hog for the gold payback. I do it for the cheap survivability boost on my second buy.


it isn't cheap :<
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-04-26 05:01:03
April 26 2011 04:54 GMT
#1556
Wow, so what makes Gangplank ulti better than MF E now? Nothing, right? And it's an ultimate on a gigantic cooldown. GG. His parrrley change also was totally opposite of what he needed, it needed higher base damage and more gold to compensate for lack of deny.


FIddle, a mediocre champion, was made completely useless. "We decided to buff the ap ratio on his drain" real troll by riot, 0.48 to 0.5.

Caitlyn was already a useful champion, definitely didn't deserve to be buffed in comparison to many many champions. Fiddle and Gangplank for instance(and cassiopeia).


Overall, the patch is only saved by the buff to Randuins omen. Still an awful patch.

"Tiger Stance's hit particle no longer plays on turrets" Riot really dropped the ball here
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
April 26 2011 05:15 GMT
#1557
When he E's now, does he gain the active along with the passive or does he lose the passive and only gain the active (like Xin's W before?). Really I'd prefer an extra 4 seconds on the buff than increasing the stats.

They don't tell us the new radius of his ult either and the slow is basically nonexistent.
Tooplark
Profile Joined October 2008
United States3977 Posts
Last Edited: 2011-04-26 05:20:29
April 26 2011 05:18 GMT
#1558
On April 26 2011 13:54 Shikyo wrote:
Wow, so what makes Gangplank ulti better than MF E now? Nothing, right? And it's an ultimate on a gigantic cooldown. GG. His parrrley change also was totally opposite of what he needed, it needed higher base damage and more gold to compensate for lack of deny.


Try "being global". Whether or not it was nerfed/buffed/overnerfed/whatever is up for debate, but being global is a large advantage over MF's E.

How does no deny require more damage and more gold? I don't follow your logic. The change was in response to noobs QQing about critplank, most likely, which makes sense if you've seen enough of low ELO play. I've one-shot people with parrrley before. The damage change was to address this, by making parrrley less of a one-shot nuke type spell and lowering the cooldown to compensate. That, at least, I remember from the patch notes.

(I do agree that pirate is probably crap now.)

oh and fiddle was hardly "mediocre". Try "one of the worst in the game".
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
April 26 2011 05:20 GMT
#1559
On April 26 2011 14:18 Tooplark wrote:
Show nested quote +
On April 26 2011 13:54 Shikyo wrote:
Wow, so what makes Gangplank ulti better than MF E now? Nothing, right? And it's an ultimate on a gigantic cooldown. GG. His parrrley change also was totally opposite of what he needed, it needed higher base damage and more gold to compensate for lack of deny.


Try "being global". Whether or not it was nerfed/buffed/overnerfed/whatever is up for debate, but being global is a large advantage over MF's E.

How does no deny require more damage and more gold? I don't follow your logic. The change was in response to noobs QQing about critplank, most likely, which makes sense if you've seen enough of low ELO play. I've one-shot people with parrrley before. The damage change was to address this, by making parrrley less of a one-shot nuke type spell and lowering the cooldown to compensate. That, at least, I remember from the patch notes.

(I do agree that pirate is probably crap now.)

oh and fiddle was hardly "mediocre". Try "one of the worst in the game".

Dun worry, you'll still 1 shot n00bs with Q, you'll just get less gold for it.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
April 26 2011 05:40 GMT
#1560
I think fiddle's drain had ratio of 0.4 and 0.48 is just a mistake. Or so say my sources. His ultimate was nerfed though, he needs 500 AP to match the original ultimate damage. Seems like kind of a nerf, I dont know? dark win having ridiculous amount of bounces seemed better...
Alistar will be autoban/instapick now imoimo. Buffed after being one of the best roamers in the game? ok.
Hopefully leapstrike will now always jump over walls, is kinda annoying when it doesnt.
Xin Zhao might become one of the best bruisers around, Im definately buying him.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
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