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On April 13 2011 07:32 Zato-1 wrote:Show nested quote +On April 13 2011 02:49 Juicyfruit wrote: Brand to me sounds more like "get jumped on and instantly die every fight" because of bad range and no on-call cc besides a stun that requires you to cast 2 spells.
Btw, you know how they changed Ryze? I find it funny how they did that and then released an AP caster that at first glance seems to be very similar to the old ryze (same general strengths and weaknesses). Brand has two skillshots. Ryze was 100% targeted spells; pretty big difference there IMO. Show nested quote +On April 13 2011 05:47 L wrote: Eh, a hero with a %hp based dot who can chain stun a single chasing target seems custom designed to put a dick in renekton/irelia's face. Healing and damage shields are pretty good counters to % based damage- if the % damage is affecting a total HP of, say, 1500 but you can live through 600 more damage from lifesteal / healing / damage shields, then % of HP damage is weaker. Good thing you'll be stunning them as they run after you so you aren't getting Q/R'd in the face.
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On April 13 2011 07:53 TheYango wrote:Show nested quote +On April 13 2011 06:14 kxr1der wrote: I realy think they are balancing wrong. I dont think the problem is tanky dps correctly but the prevalance of CC. I find that when the enemy team has 5 champs with at least one form of cc each theres just no way for a squishy to survive long enough to do anything. Now I know at high elo this is not a problem because positioning is so much better but to the bulk of the player base its annoying and id rather just pick renekton who can stand in the middle of all of it and live. Basically i think they should make more champs like morde or kat who have no CC.
CC is what makes positioning matter. Without CC you can't force a fight onto someone that's out of position, because they just back off. Then you get teams who posture for hours because nobody has to commit to bad fights if there's not enough CC. By extension it means that CC creates for gameplay that punishes mistakes harshly, but in any competitive game, that's a good thing for skill differentiation. As far as I'm concerned, CC is not a problem so long as using it is skill-dependent, either mechanically or through good resource management (long cooldowns, high costs/risks, etc.). The only point-and-click stuns that don't carry some form of skill-dependence/risk are really Taric's and Sion's, and one of those got a nerf this patch. Taric's stun changes quite a bit depending on how you use it.
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Patch day is always amusing:
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Hey guys have you heard that the Riot login queue caps at 9000? I certainly had no idea of the fact before this picture was posted.
Cmon..
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On April 13 2011 08:28 Craton wrote:Patch day is always amusing: ![[image loading]](http://i.imgur.com/228p5.jpg)
Half hour wait here.
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Still in shock they buff IE and Tristana.
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Now they just need to buff back Green Pots and it will be back to the IE/Green Pot ranged carry meta game from months back.
It is funny that they didn't like the IE/Greenpot meta, nerfed it, and caused the rise of the tanky dps meta and now they have to nerf that out. They keep going in circles.
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I wish the login queue wasn't broken.
First time I waited 45 minutes only to get a message that the server is too full and crash.
Now I'm in another queue and every time it's almost at 0 it goes back up to 20 minutes :/
Edit: Haha, 20 seconds left in queue and I get the same error message and crashed, oh well.
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I got in on like third try, but you can't do anything. Everything times out and generates an unknown error.
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Clarification: IE components are now better and especially easier to get. IE was buffed, it's even stronger than before the nerf. 5% crit also is a pretty huge buff on IE. The combine cost wasn't adjusted, so IE now is CHEAPER.
Farewell GB/B, we had a nice time together.
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Russian Federation4235 Posts
On April 13 2011 18:21 spinesheath wrote: Clarification: IE components are now better and especially easier to get. IE was buffed, it's even stronger than before the nerf. 5% crit also is a pretty huge buff on IE. The combine cost wasn't adjusted, so IE now is CHEAPER.
Farewell GB/B, we had a nice time together.
It's still better on anyone who's essentially a physical damage nuker because it gives ArPen, CDR and flat damage (ok and some AS on the active), in essence this is like Mpen, CDR and AP for a magic damge based caster. The crit part of IE which comprised at least half of it's cost is hardly worth it for people who don't autoattack alot and rely on skills instead (unless their skills crit as well, need to give critplank another try with the new IE).
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On April 13 2011 18:34 BluzMan wrote:Show nested quote +On April 13 2011 18:21 spinesheath wrote: Clarification: IE components are now better and especially easier to get. IE was buffed, it's even stronger than before the nerf. 5% crit also is a pretty huge buff on IE. The combine cost wasn't adjusted, so IE now is CHEAPER.
Farewell GB/B, we had a nice time together. It's still better on anyone who's essentially a physical damage nuker because it gives ArPen, CDR and flat damage (ok and some AS on the active), in essence this is like Mpen, CDR and AP for a magic damge based caster. The crit part of IE which comprised at least half of it's cost is hardly worth it for people who don't autoattack alot and rely on skills instead (unless their skills crit as well, need to give critplank another try with the new IE). I suppose you don't know that I was building GB/B on Ashe.
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Russian Federation4235 Posts
On April 13 2011 18:56 spinesheath wrote:Show nested quote +On April 13 2011 18:34 BluzMan wrote:On April 13 2011 18:21 spinesheath wrote: Clarification: IE components are now better and especially easier to get. IE was buffed, it's even stronger than before the nerf. 5% crit also is a pretty huge buff on IE. The combine cost wasn't adjusted, so IE now is CHEAPER.
Farewell GB/B, we had a nice time together. It's still better on anyone who's essentially a physical damage nuker because it gives ArPen, CDR and flat damage (ok and some AS on the active), in essence this is like Mpen, CDR and AP for a magic damge based caster. The crit part of IE which comprised at least half of it's cost is hardly worth it for people who don't autoattack alot and rely on skills instead (unless their skills crit as well, need to give critplank another try with the new IE). I suppose you don't know that I was building GB/B on Ashe.
Ashe is 50% DPS/50% Physical caster with her volley, no? GB/B makes sense on her.
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On April 13 2011 19:15 BluzMan wrote:Show nested quote +On April 13 2011 18:56 spinesheath wrote:On April 13 2011 18:34 BluzMan wrote:On April 13 2011 18:21 spinesheath wrote: Clarification: IE components are now better and especially easier to get. IE was buffed, it's even stronger than before the nerf. 5% crit also is a pretty huge buff on IE. The combine cost wasn't adjusted, so IE now is CHEAPER.
Farewell GB/B, we had a nice time together. It's still better on anyone who's essentially a physical damage nuker because it gives ArPen, CDR and flat damage (ok and some AS on the active), in essence this is like Mpen, CDR and AP for a magic damge based caster. The crit part of IE which comprised at least half of it's cost is hardly worth it for people who don't autoattack alot and rely on skills instead (unless their skills crit as well, need to give critplank another try with the new IE). I suppose you don't know that I was building GB/B on Ashe. Ashe is 50% DPS/50% Physical caster with her volley, no? GB/B makes sense on her. I know it does (though I didn't have very many ppl share my opinion). But IE is retardedly good now, GB/B can only compete with it against teams without tanks/tanky DPS.
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Wow I'm gonna play Tristana 100% of the time now. IE wasn't underpowered at all, it was just slightly bad for it's price, but now it's freakishly good. I think I'm gonna put Kat away for good. Now that she barely stops enemy healing, she won't be able to get ahead in the laning phase.
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On April 14 2011 10:52 Chairman Ray wrote: Wow I'm gonna play Tristana 100% of the time now. IE wasn't underpowered at all, it was just slightly bad for it's price, but now it's freakishly good. I think I'm gonna put Kat away for good. Now that she barely stops enemy healing, she won't be able to get ahead in the laning phase.
When I saw the kat change I was pretty happy
but that's cause nid vs kat lane is fucking annoying and now will be a lot easier
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Just played a game as Tristana. Got IE within the 20 minute mark and completely rolled. They really overdid it with the IE buff. Oh well, I'm happy.
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Yeah, Ashes kick more ass now. I was surprise by how early I can get my IE on her. I normally go Zeal then BF sword then IE. Some time it was quite slow before the patch but now my item order make so much sense. I can both good AS and IE just pass the 20 mins. Will try MF today since her is free. Is MF build similar to Ashe?
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On April 14 2011 20:28 Caphe wrote: Yeah, Ashes kick more ass now. I was surprise by how early I can get my IE on her. I normally go Zeal then BF sword then IE. Some time it was quite slow before the patch but now my item order make so much sense. I can both good AS and IE just pass the 20 mins. Will try MF today since her is free. Is MF build similar to Ashe? Go IE first. There is no point in getting crit before you have IE (far from efficient), and if you need the ASpd/MSpd that early, grab Zerkers instead.
I'm pretty sure you can go IE LW on MF too these days. Probably going Cloak of Agility -> PD after that (she doesn't benefit too much from Zeal, but there are so few good sources of crit...). BT still has some things going for it on her though.
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On April 13 2011 18:21 spinesheath wrote: Clarification: IE components are now better and especially easier to get. IE was buffed, it's even stronger than before the nerf. 5% crit also is a pretty huge buff on IE. The combine cost wasn't adjusted, so IE now is CHEAPER.
Farewell GB/B, we had a nice time together. Was the combine cost untouched for Bloodthirster and Black Cleaver as well? </hasn't checked since patch>
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