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[Discussion] Patch Notes - Page 69

Forum Index > LoL General
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Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 11 2011 14:39 GMT
#1361
I wonder if they're buffing Cass' ultimate. I don't play her much, but I like the rest of her toolkit a lot more than her "ogawd, hope this works" ultimate.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Shiragaku
Profile Blog Joined April 2010
Hong Kong4308 Posts
April 11 2011 14:42 GMT
#1362
About the HoG nerf, does that mean I should not rush Randuin's Omen on certain champs?
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
April 11 2011 17:52 GMT
#1363
On April 11 2011 23:42 Shiragaku wrote:
About the HoG nerf, does that mean I should not rush Randuin's Omen on certain champs?

Who would you rush Randuin's on before the nerf?
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 11 2011 18:26 GMT
#1364
How does it even matter if you are rushing Omen? Assuming Omen remains unchanged barely anything will change.
If you have a good reason to disagree with the above, please tell me. Thank you.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 12 2011 02:16 GMT
#1365
http://www.leagueoflegends.com/news/release-notes-v100115

+ Show Spoiler +
League of Legends will be updated during scheduled maintenance on 4/12 from 1:30AM until 11AM.

New Skins in the Store

* Vandal Brand
* Apocalyptic Brand
* Gragas, Esq.
* Time Machine Zilean

League of Legends v1.0.0.115
Brand, The Burning Vengeance

* Blaze (Passive): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
* Sear: Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
* Pillar of Flame: After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
* Conflagration: Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
* Pyroclasm (Ultimate): Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.

Cassiopeia

* Twin Fang cast animation sped up
* Petrifying Gaze
o Cast animation sped up
o Cast range increased to 850 from 700 (effect now roughly matches the particle)
o Damage increased to 200/325/450 from 150/275/400
o Cooldown reduction with rank is now reflected in the levelup tooltip
o More accurately targets enemies that move in/out of the area during the cast time

Dr. Mundo

* Base health reduced to 522 from 560
* Health per level reduced to 89 from 92
* Sadism cooldown increased to 75 seconds from 60

Ezreal

* Fixed a bug where Mystic Shot was granting 2 charges of Guinsoo's Rageblade/Tear of the Goddess upon cast

Galio

* Resolute Smite
o Damage increased to 80/135/190/245/300 from 60/115/170/225/280
o Ability power ratio increased to 0.8 from 0.75
o Cooldown reduced to 7 from 8
* Righteous Gust
o Movespeed increased to 20/28/36/44/52 from 20/25/30/35/40
o Righteous Gust now applies the movespeed buff to Galio more quickly
o Damage reduced to 60/105/150/195/240 from 65/110/155/200/245

Karma

* Fixed a bug where the visual for Heavenly Wave occasionally wouldn't align with the direction cast
* Mantra Soul Shield now shows an area of effect indicator when your cursor hovers over an ally

Kassadin

* Fixed a bug where the visual for Force Pulse occasionally wouldn't align with the direction cast

Katarina

* Killer Instincts healing reduction on Bouncing Blades duration reduced to 5 from 10

Kog'Maw

* Fixed a bug where Void Ooze counted as individual units and could break things like Mushrooms, block skillshots, etc

Lee Sin

* Sonic Wave
o Base damage reduced to 50/80/110/140/170 from 60/90/120/150/180
o Improved the general missile usability
* Resonating Strike base damage reducedto 50/80/110/140/170 from 60/90/120/150/180
* Safeguard range increased by 50
* Iron Will lifesteal and spell vamp percent reduced to 5/10/15/20/25 from 10/15/20/25/30
* Changes deployed in the April 5th hotfix
o Sonic Wave bonus attack damage scaling increased to 1.0 from 0.8
o Resonating Strike bonus attack damage scaling inceased to 1.0 from 0.8
o Tempest bonus attack damage scaling inceased to 1.0 from 0.6
o Dragon's Rage bonus attack damage scaling inceased to 2.0 from 1.5
o Flurry passive energy gain increased to 15 from 10 per hit

Maokai

* Base movespeed increased to 310 from 305
* Base health per level increased to 90 from 82
* Base armor per level increased to 4.0 from 3.5

Miss Fortune

* Impure Shots healing reduction debuff duration reduced to 3 from 8

Nocturne

* Duskbringer attack damage bonus reduced to 15/25/35/45/55 from 20/30/40/50/60
* Unspeakable Horror
o Cast range reduced to 475 from 500 and leash range reduced to 550 from 600
o Fixed a bug where breaking the leash near the end would still trigger the fear
o Fixed a bug where adding a spell shield like Banshee's Veil while Unspeakable Horror was on you would block the fear effect
* Paranoia range reduced to 2000/2750/3500 from 2500/3250/4000

Olaf

* Fixed a bug where Ragnarok was reducing true damage

Pantheon

* Aegis Protection now shows an alternate run animation for Pantheon while active

Renekton

* Cull the Meek
o Heal reduced to 5% from 7.5%
o Fury heal reduced to 10% from 15%
* Slice and Dice
o Damage reduced to 30/60/90/120/150 from 45/75/105/135/165
o Attack damage ratio increased to .9 from .6
o Cooldown adjusted to 18/17/16/15/14 from 20/18/16/14/12
* Dominus damage reduced to 40/70/100 from 50/75/100

Shen

* Stand United shield strength reduced to 200/475/750 from 300/525/750

Singed

* Insanity Potion
o Fixed a bug where the particle lasted longer than the buff
o No longer gives attack speed or attack damage, but now gives magic resist and crowd control reduction(10%/20%/30%)

Sion

* Cryptic Gaze stun duration reduced to 1.5 from 2 at all levels

Sona

* Hymn of Valor mana cost reduced to 65 from 75
* Aria of Perseverance mana cost reduced to 65 from 75
* Song of Celerity mana cost reduced to 65 from 75
* Fixed a bug where Power Chord: Diminuendo was reducing true damage

Soraka

* Infuse now grants assist credit on ally cast.

Teemo

* Noxious Trap
o Mushroom reload time increased to 35/31/27 from 30/26/22
o Damage reduced to 200/400/600 from 250/475/700
o Fixed a bug that calculated the AP coefficient lower than intended
* Move Quick cooldown increased to 22 seconds from 13

Tristana

* Explosive Shot
o Damage now applies over 5 seconds instead of 4 to 8
o Total damage increased to 110/140/170/200/230 up from 100/125/150/175/200
o Healing reduction duration is now a static 5 from 3 to 8

Twisted Fate

* Pick a Card
o Fixed a bug where Red Card would sometimes fail to damage targets that were moving away from you
o Fixed a bug where Pick a Card's locked particle wouldn't show to enemies after leaving brush
o Fixed a bug where Red and Gold card damage did not match the tooltip
o Pick a Card now deals entirely magic damage, rather than normal physical damage plus bonus magic damage
o Blue Card now restores mana equal to 50% of the damage dealt
o Updated the 'Lock Card' tooltip with more detailed damage information
* Destiny
o Fixed a bug where Destiny would show allies it was always ready to cast, even if it wasn't
o Fixed a bug where Gate's channel could be dispelled by Cleanse or Quicksilver Sash, teleporting him immediately
o Fixed a bug where Destiny's duration was not being properly reflected in the tooltip (6/8/10 seconds)
o Destiny now shows a buff so Twisted Fate knows how long he has to teleport
* Tango Twisted Fate skin run animation has been fixed to look more natural

Xin'Zhao

* Battle Cry duration reduced to 5 from 7
* Crescent Sweep duration reduced to 6 from 8
* Audacious Charge cooldown adjusted to 16/15/14/13/12 from 18/16/14/12/10

Items

* Fixed a bug where a capped Leviathan was reducing true damage
* Wriggle's Lantern
o Combine cost increased to 150 from 75
o Life Steal increased to 18% from 14%
o Changed proc to magic damage from physical damage
* Heart of Gold
o Recipe Changed: Ruby Crystal + 350 Gold
o Now gives: +250 Health +5 Gold per 5
* Randuin's Omen armor reduced to 53 from 80
* B.F. Sword
o Attack damage reduced to 45 from 50
o Gold Cost decreased by 200
* Cloak Of Agility gold cost decreased by 50
* Infinity Edge
o Attack Damage increased to 80 from 75
o Critical Strike increased to 25% from 20%
* Hextech Revolver spell vamp increased to 20% from 15%
* Hextech Gunblade Spellvamp increased to 25% from 20%
* Will of the Ancients spellvamp increased to 25% from 20%

General

* Fixed a bug where several monster camps wouldn't remove the skull if you scouted them and they were empty
* Fixed a bug where Miasma, Nevermove, and CH1 Concussion Grenade would inconsistently reveal their champion from brush



IE rush ftw
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
April 12 2011 02:18 GMT
#1366
On April 12 2011 03:26 spinesheath wrote:
How does it even matter if you are rushing Omen? Assuming Omen remains unchanged barely anything will change.


Assumed wrong apparently.

RIP Randuin's Omen 4/12/2011
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 12 2011 02:20 GMT
#1367
Blaze (Passive): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.

Wow that's insane, just a standard Q E W combo would deal 24% of max hp...

Also yeah no one will get Randuins anymore, Frozen just infinitely better.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2011-04-12 02:50:23
April 12 2011 02:20 GMT
#1368
+ Show Spoiler +
League of Legends v1.0.0.115
Brand, The Burning Vengeance

* Blaze (Passive): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
* Sear: Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
* Pillar of Flame: After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
* Conflagration: Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
* Pyroclasm (Ultimate): Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.


Cassiopeia

* Twin Fang cast animation sped up
* Petrifying Gaze
o Cast animation sped up
o Cast range increased to 850 from 700 (effect now roughly matches the particle)
o Damage increased to 200/325/450 from 150/275/400
o Cooldown reduction with rank is now reflected in the levelup tooltip
o More accurately targets enemies that move in/out of the area during the cast time


Dr. Mundo

* Base health reduced to 522 from 560
* Health per level reduced to 89 from 92
* Sadism cooldown increased to 75 seconds from 60


Ezreal

* Fixed a bug where Mystic Shot was granting 2 charges of Guinsoo's Rageblade/Tear of the Goddess upon cast


Galio

* Resolute Smite
o Damage increased to 80/135/190/245/300 from 60/115/170/225/280
o Ability power ratio increased to 0.8 from 0.75
o Cooldown reduced to 7 from 8
* Righteous Gust
o Movespeed increased to 20/28/36/44/52 from 20/25/30/35/40
o Righteous Gust now applies the movespeed buff to Galio more quickly
o Damage reduced to 60/105/150/195/240 from 65/110/155/200/245


Karma

* Fixed a bug where the visual for Heavenly Wave occasionally wouldn't align with the direction cast
* Mantra Soul Shield now shows an area of effect indicator when your cursor hovers over an ally


Kassadin

* Fixed a bug where the visual for Force Pulse occasionally wouldn't align with the direction cast


Katarina

* Killer Instincts healing reduction on Bouncing Blades duration reduced to 5 from 10


Kog'Maw

* Fixed a bug where Void Ooze counted as individual units and could break things like Mushrooms, block skillshots, etc


Lee Sin

* Sonic Wave
o Base damage reduced to 50/80/110/140/170 from 60/90/120/150/180
o Improved the general missile usability
* Resonating Strike base damage reducedto 50/80/110/140/170 from 60/90/120/150/180
* Safeguard range increased by 50
* Iron Will lifesteal and spell vamp percent reduced to 5/10/15/20/25 from 10/15/20/25/30
* Changes deployed in the April 5th hotfix
o Sonic Wave bonus attack damage scaling increased to 1.0 from 0.8
o Resonating Strike bonus attack damage scaling inceased to 1.0 from 0.8
o Tempest bonus attack damage scaling inceased to 1.0 from 0.6
o Dragon's Rage bonus attack damage scaling inceased to 2.0 from 1.5
o Flurry passive energy gain increased to 15 from 10 per hit


Maokai

* Base movespeed increased to 310 from 305
* Base health per level increased to 90 from 82
* Base armor per level increased to 4.0 from 3.5


Miss Fortune

* Impure Shots healing reduction debuff duration reduced to 3 from 8


Nocturne

* Duskbringer attack damage bonus reduced to 15/25/35/45/55 from 20/30/40/50/60
* Unspeakable Horror
o Cast range reduced to 475 from 500 and leash range reduced to 550 from 600
o Fixed a bug where breaking the leash near the end would still trigger the fear
o Fixed a bug where adding a spell shield like Banshee's Veil while Unspeakable Horror was on you would block the fear effect
* Paranoia range reduced to 2000/2750/3500 from 2500/3250/4000


Olaf

* Fixed a bug where Ragnarok was reducing true damage


Pantheon

* Aegis Protection now shows an alternate run animation for Pantheon while active


Renekton

* Cull the Meek
o Heal reduced to 5% from 7.5%
o Fury heal reduced to 10% from 15%
* Slice and Dice
o Damage reduced to 30/60/90/120/150 from 45/75/105/135/165
o Attack damage ratio increased to .9 from .6
o Cooldown adjusted to 18/17/16/15/14 from 20/18/16/14/12
* Dominus damage reduced to 40/70/100 from 50/75/100


Shen

* Stand United shield strength reduced to 200/475/750 from 300/525/750


Singed

* Insanity Potion
o Fixed a bug where the particle lasted longer than the buff
o No longer gives attack speed or attack damage, but now gives magic resist and crowd control reduction(10%/20%/30%)


Sion

* Cryptic Gaze stun duration reduced to 1.5 from 2 at all levels


Sona

* Hymn of Valor mana cost reduced to 65 from 75
* Aria of Perseverance mana cost reduced to 65 from 75
* Song of Celerity mana cost reduced to 65 from 75
* Fixed a bug where Power Chord: Diminuendo was reducing true damage


Soraka

* Infuse now grants assist credit on ally cast.


Teemo

* Noxious Trap
o Mushroom reload time increased to 35/31/27 from 30/26/22
o Damage reduced to 200/400/600 from 250/475/700
o Fixed a bug that calculated the AP coefficient lower than intended
* Move Quick cooldown increased to 22 seconds from 13


Tristana

* Explosive Shot
o Damage now applies over 5 seconds instead of 4 to 8
o Total damage increased to 110/140/170/200/230 up from 100/125/150/175/200
o Healing reduction duration is now a static 5 from 3 to 8


Twisted Fate

* Pick a Card
o Fixed a bug where Red Card would sometimes fail to damage targets that were moving away from you
o Fixed a bug where Pick a Card's locked particle wouldn't show to enemies after leaving brush
o Fixed a bug where Red and Gold card damage did not match the tooltip
o Pick a Card now deals entirely magic damage, rather than normal physical damage plus bonus magic damage
o Blue Card now restores mana equal to 50% of the damage dealt
o Updated the 'Lock Card' tooltip with more detailed damage information
* Destiny
o Fixed a bug where Destiny would show allies it was always ready to cast, even if it wasn't
o Fixed a bug where Gate's channel could be dispelled by Cleanse or Quicksilver Sash, teleporting him immediately
o Fixed a bug where Destiny's duration was not being properly reflected in the tooltip (6/8/10 seconds)
o Destiny now shows a buff so Twisted Fate knows how long he has to teleport
* Tango Twisted Fate skin run animation has been fixed to look more natural


Xin'Zhao

* Battle Cry duration reduced to 5 from 7
* Crescent Sweep duration reduced to 6 from 8
* Audacious Charge cooldown adjusted to 16/15/14/13/12 from 18/16/14/12/10


Items

* Fixed a bug where a capped Leviathan was reducing true damage
* Wriggle's Lantern
o Combine cost increased to 150 from 75
o Life Steal increased to 18% from 14%
o Changed proc to magic damage from physical damage
* Heart of Gold
o Recipe Changed: Ruby Crystal + 350 Gold
o Now gives: +250 Health +5 Gold per 5
* Randuin's Omen armor reduced to 53 from 80
* B.F. Sword
o Attack damage reduced to 45 from 50
o Gold Cost decreased by 200
* Cloak Of Agility gold cost decreased by 50
* Infinity Edge
o Attack Damage increased to 80 from 75
o Critical Strike increased to 25% from 20%
* Hextech Revolver spell vamp increased to 20% from 15%
* Hextech Gunblade Spellvamp increased to 25% from 20%
* Will of the Ancients spellvamp increased to 25% from 20%


General

* Fixed a bug where several monster camps wouldn't remove the skull if you scouted them and they were empty
* Fixed a bug where Miasma, Nevermove, and CH1 Concussion Grenade would inconsistently reveal their champion from brush


Big nerf to Tanky DPS and anti-heals like Kat and MF. Xin and Mundo get hit by the nerfbat. IE is looking better than before. Singed looks like a beast now. And another nerf to Shen's ult.

Also, Brand is Annie v2.0.

EDIT:
Morello with correction to Randuins. Overall, 300 cheaper now with less armour and more hp.
Hey all,

There's a patch note error on Randuin's Omen. The actual changes are:

* Cost reduced by 150 gold
* Armor reduced to 55 from 80
* Health increased to 350 from 300

We'll be correcting this on the announcement shortly.


Also, an interesting comment about Singed:
So we take away his tons of free offense and split-pushing ability, give him true-tank defense steroid.

I was worried you guys would get mad at the nerf.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
bosiddon
Profile Joined September 2010
308 Posts
April 12 2011 02:26 GMT
#1369
nerfing lee sin and buffing singe

what
2035
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-04-12 02:34:09
April 12 2011 02:32 GMT
#1370
On April 12 2011 11:20 MoonBear wrote:
Also, Brand is Annie v2.0.

Because a champ with 1 conditional single-target stun is comparable to a champ with one of the best AoE initiating stuns in the game.

Brand is all damage, whereas half the reason you take Annie is her ability to dish out AoE stuns consistently throughout a fight.

On April 12 2011 11:20 Shikyo wrote:
Blaze (Passive): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.

Wow that's insane, just a standard Q E W combo would deal 24% of max hp...

Also yeah no one will get Randuins anymore, Frozen just infinitely better.

Unless the spotlight says otherwise, that debuff won't overlap, so good luck spacing your spells to get that 24% max HP.

Actually, if you want the secondary effects of his spells, you have to ditch at least 1 tick every time.
Moderator
Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 12 2011 02:40 GMT
#1371
# Hextech Revolver spell vamp increased to 20% from 15%
# Hextech Gunblade Spellvamp increased to 25% from 20%
# Will of the Ancients spellvamp increased to 25% from 20%


Increasing the Spell Vamp on Revolver boggles my mind. For the same cost as Gunblade you can have 60% Spell Vamp and 120 AP. It takes three inventory slots, sure, but you'll be in over 10k gold before you need to even start thinking about turning one into WotA or Gunblade.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
sRapers_ValkS
Profile Joined August 2009
United States644 Posts
April 12 2011 02:43 GMT
#1372
wait did they reduce the cost of ie by 250 because of the changes to its components or did they make up for it with the combine cost?

makes no sense to buff it that much imo.
Parametric
Profile Blog Joined February 2010
Canada1261 Posts
April 12 2011 02:46 GMT
#1373
Shouldn't his passive be reduced by MR?

Either way he looks extremely fun with his combos.
Crispy Bacon craving overload.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2011-04-12 02:52:46
April 12 2011 02:52 GMT
#1374
On April 12 2011 11:32 TheYango wrote:
Show nested quote +
On April 12 2011 11:20 MoonBear wrote:
Also, Brand is Annie v2.0.


Actually, if you want the secondary effects of his spells, you have to ditch at least 1 tick every time.


Since it's basically AP Jarman passive tho that basically means he's OP as heck whether you wait for the ticks or not, Jarman so OP they didn't dare nerf him this patch.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
April 12 2011 02:55 GMT
#1375
Brand is annie 2.0 because he's an AP caster who uses FIRE, obviously.

Derrrr
0123456789
Profile Blog Joined November 2010
United States3216 Posts
Last Edited: 2011-04-12 03:17:53
April 12 2011 02:57 GMT
#1376
I'm really gonna like the buff to hextech on akali, kennen, morde, and kat.


Sion

* Cryptic Gaze stun duration reduced to 1.5 from 2 at all levels




I wanted to say f yes to this, but I wanted to abuse having a stun in lane so booo. Who else has some imba CC top. Any ideas? hmmmm... I know mid has ashe stun, and urgOPT suppression+slow+give mr and armor+longer range singed toss and his pool.

* B.F. Sword
o Attack damage reduced to 45 from 50
o Gold Cost decreased by 200
* Cloak Of Agility gold cost decreased by 50
* Infinity Edge
o Attack Damage increased to 80 from 75
o Critical Strike increased to 25% from 20%


IEdge buff was supposed to help ranged carries but they just buffed windamere, plankman, maybe some other dudes. Hope IE still costs 4K+ overall.

Hmmmmm... heeheehee


Singed

* Insanity Potion
o Fixed a bug where the particle lasted longer than the buff
o No longer gives attack speed or attack damage, but now gives magic resist and crowd control reduction(10%/20%/30%)



don't feed this bros. Or he gonna just toss you over and over again and go keekeekeekeekeekeekee,




Brand, The Burning Vengeance

* Blaze (Passive): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
* Sear: Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
* Pillar of Flame: After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
* Conflagration: Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
* Pyroclasm (Ultimate): Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.



OMG, lich ult from that game dopa.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
April 12 2011 02:58 GMT
#1377
don't understand revolver buff...
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 12 2011 03:06 GMT
#1378
On April 12 2011 11:55 Juicyfruit wrote:
Brand is annie 2.0 because he's an AP caster who uses FIRE, obviously.

Derrrr

Since the Fire totally has some other significance to the game apart from looks.

But yeah it seems like this new guy is all about damage and might be fun to play with, but I really wonder how he compares to some other pure dmg casters like Veigar.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
fishbowl
Profile Joined January 2010
United States1575 Posts
April 12 2011 03:10 GMT
#1379
Shouldn't have touched Singed imo. Just asking for a future overnerf.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-04-12 03:54:23
April 12 2011 03:13 GMT
#1380
Think they want to make spell vamp more viable. Considering they made the new ryze's ult give spell vamp and now this. And Blaze's passive seems similar to a combo between Jarvan and lux's. It's a % base like Jarvan's but you need to ignite it like lux's. Maybe he'll be similar to lux (who is compared to annie for her burst). The Pillar sounds like trundles but does damage instead of slow so may not be horrible with a stun + wall.

edit: It's not a pillar like trundles. Just it's animation is a pillar......zzzz -_-
So 1 single skillshot stun and they need to be ablaze for it to stun.
"Your full potential does not matter if you do not use all 100% of it."
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