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[Discussion] Patch Notes - Page 68

Forum Index > LoL General
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Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
April 01 2011 16:29 GMT
#1341

Sona

* Now requires skill to play

LOL
In the woods, there lurks..
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
April 11 2011 06:15 GMT
#1342
Oh shit: HoG nerf.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 11 2011 06:16 GMT
#1343
Yep. Long overdue as well. It is the single best item in the game atm.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
April 11 2011 06:20 GMT
#1344
The Nocturne nerf is hitting the wrong thing in my opinion...his passive attack speed + spellshield AS buff is what needs to be taken down a notch.
I like the idea of the AD scaling being better...forces meaningful choices.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 11 2011 06:26 GMT
#1345
The ad on his trail being lower is quite clever actually. It will slow his jungle by a lot more than hitting the as would.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
April 11 2011 06:57 GMT
#1346
The g/5 stacking was getting a little insane honestly. Philo stone is fine because regen only helps with low damage, and kage sucks. I guess what was said in the other thread is right, aegis built from cloth armor on a jungler seems pretty good now.
Ecael
Profile Joined February 2008
United States6703 Posts
April 11 2011 07:03 GMT
#1347
The thing though is that HoG is efficient survivability, but it doesn't really mean much without your champ being able to use that survivability. Hitting HoG simply hurts the likes of mumu and Rammus more than it does punish the laners who were stacking it.
TheYango
Profile Joined September 2008
United States47024 Posts
April 11 2011 07:32 GMT
#1348
On April 11 2011 16:03 Ecael wrote:
The thing though is that HoG is efficient survivability, but it doesn't really mean much without your champ being able to use that survivability. Hitting HoG simply hurts the likes of mumu and Rammus more than it does punish the laners who were stacking it.

It was still pretty out of line from a pure cost-effectiveness standpoint. Pretty much every other gp5 item took 5+ minutes to become cost-effective, when HoG took only a minute.
Moderator
Ecael
Profile Joined February 2008
United States6703 Posts
April 11 2011 07:40 GMT
#1349
On April 11 2011 16:32 TheYango wrote:
Show nested quote +
On April 11 2011 16:03 Ecael wrote:
The thing though is that HoG is efficient survivability, but it doesn't really mean much without your champ being able to use that survivability. Hitting HoG simply hurts the likes of mumu and Rammus more than it does punish the laners who were stacking it.

It was still pretty out of line from a pure cost-effectiveness standpoint. Pretty much every other gp5 item took 5+ minutes to become cost-effective, when HoG took only a minute.

I am alright with them nerfing it, though Riot being the usual is neglecting the fact that by taking out the armor component, they have just about removed every cheap health+armor item other than dshield. Pretty much making this more of a nerf for the tanks than it is for the other champs stacking it, the guys don't exactly need more nerfs -.-
jtype
Profile Blog Joined April 2009
England2167 Posts
April 11 2011 07:47 GMT
#1350
On April 11 2011 16:40 Ecael wrote:
Show nested quote +
On April 11 2011 16:32 TheYango wrote:
On April 11 2011 16:03 Ecael wrote:
The thing though is that HoG is efficient survivability, but it doesn't really mean much without your champ being able to use that survivability. Hitting HoG simply hurts the likes of mumu and Rammus more than it does punish the laners who were stacking it.

It was still pretty out of line from a pure cost-effectiveness standpoint. Pretty much every other gp5 item took 5+ minutes to become cost-effective, when HoG took only a minute.

I am alright with them nerfing it, though Riot being the usual is neglecting the fact that by taking out the armor component, they have just about removed every cheap health+armor item other than dshield. Pretty much making this more of a nerf for the tanks than it is for the other champs stacking it, the guys don't exactly need more nerfs -.-


Yea, that's a good point actually, it seems like they're inadvertently buffing tanky DPS by doing this, while saying that they were doing the opposite.
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
April 11 2011 08:21 GMT
#1351
Fuck, my 5 HoG tankplank build is ruined =/
Vlanitak
Profile Joined November 2009
Norway3045 Posts
Last Edited: 2011-04-11 08:34:24
April 11 2011 08:32 GMT
#1352
lol, Tamat's reaction to the nocturne nerf at 2:49, he seems to be dying a little inside aswell as having a growing hate for Morello and the Dev. Team.
and to add to the scene Morello's face is like: hurr durr u mad bro?

oh and at the end aswell.
Tamat's thoughts and face: after this video I am strangeling someone.
washed
SQWKZ
Profile Joined February 2011
Finland720 Posts
April 11 2011 09:22 GMT
#1353
Loved Tamat's face at 0:53, especially as I caught myself having a similar expression there.
So zen.
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
April 11 2011 12:38 GMT
#1354
+ Show Spoiler +

tl;dw

Heart of Gold

Armor removed, now only provides Health

Wriggle's Lantern

500 damage proc is now magic damage, and no longer triggers lifesteal. It was earlier said on the forums that you cannot spellvamp off it either.

Lifesteal increased from 14% to 18% to make up for this.

Teemo

Mushrooms reload time slightly increased.

Move Quick cooldown increased from 13 to 22 seconds.

Nocturne

Lowered Bonus damage while on Duskbringer trail.

Fear breaks properly when blinking away (bug-fix).

Fear leash range slight decrease

Ult range slightly lowered by 100

Cassiopeia

Unspecific buffs

Twisted Fate

Multiple bug fixes

Overall Tanky DPS (Ex. Renekton)

Lowered base damages Increased ratios


Stolen off reddit.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 11 2011 12:42 GMT
#1355
YEAHHH they listened to me for the wriggles nerf ^-^ "All you guys need to do is to make the madreds proc to not proc lifesteal". Well of course it's not because I said so but I'd like to think so. =P
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
April 11 2011 13:30 GMT
#1356
On April 11 2011 15:20 WaveofShadow wrote:
The Nocturne nerf is hitting the wrong thing in my opinion...his passive attack speed + spellshield AS buff is what needs to be taken down a notch.
I like the idea of the AD scaling being better...forces meaningful choices.

From a gold perspective, the bonus AD from Duskbringer is worth:

Level 1 - 2 Longswords (830g)
Level 2 - 3 Longswords (1245g)
Level 3 - 4 Longswords (1660g)
Level 4 - 5 Longswords (2075g)
Level 5 - 6 Longswords (2490g)

The bonus AS from Shroud of Darkness is worth:

Level 1 - 1.3 Daggers (560g) up to 2.6 Daggers (1120g)
Level 2 - 1.7 Daggers (700g) up to 2.6 Daggers (1400g)
Level 3 - 2.0 Daggers (840g) up to 2.6 Daggers (1680g)
Level 4 - 2.3 Daggers (980g) up to 2.6 Daggers (1960g)
Level 5 - 2.7 Daggers (1120g) up to 2.6 Daggers (2240g)

So the bonus AD from one ability is worth roughly as much as the bonus AS from the other, IF Shroud blocks a spell and is at double effectiveness.

I don't see why the AS stat is the problem instead of the AD- particularly since skillful play from Noct's victim means Noct doesn't get double the AS benefit.

On April 11 2011 15:26 Two_DoWn wrote:
The ad on his trail being lower is quite clever actually. It will slow his jungle by a lot more than hitting the as would.

Well, that kinda depends. If the nerf ends up being along the lines of, reducing the bonus AD from 20/30/40/50/60 to 20/28/36/44/52, then it shouldn't impact his jungling too much.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
April 11 2011 13:38 GMT
#1357
On April 11 2011 16:32 TheYango wrote:
Show nested quote +
On April 11 2011 16:03 Ecael wrote:
The thing though is that HoG is efficient survivability, but it doesn't really mean much without your champ being able to use that survivability. Hitting HoG simply hurts the likes of mumu and Rammus more than it does punish the laners who were stacking it.

It was still pretty out of line from a pure cost-effectiveness standpoint. Pretty much every other gp5 item took 5+ minutes to become cost-effective, when HoG took only a minute.


wasn't it like 400 sec?

200 g combine cost
it gives 1 g / 2 sec

-> 200g *2sec / 1 g = 400 sec time till it gives back the price of the recipe
And all is illuminated.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
April 11 2011 13:47 GMT
#1358
On April 11 2011 22:38 freelander wrote:
Show nested quote +
On April 11 2011 16:32 TheYango wrote:
On April 11 2011 16:03 Ecael wrote:
The thing though is that HoG is efficient survivability, but it doesn't really mean much without your champ being able to use that survivability. Hitting HoG simply hurts the likes of mumu and Rammus more than it does punish the laners who were stacking it.

It was still pretty out of line from a pure cost-effectiveness standpoint. Pretty much every other gp5 item took 5+ minutes to become cost-effective, when HoG took only a minute.


wasn't it like 400 sec?

200 g combine cost
it gives 1 g / 2 sec

-> 200g *2sec / 1 g = 400 sec time till it gives back the price of the recipe

The 200g combine cost gives you 20 health and 9 armor on top of the basic components though, which are worth 52g and 150g respectively.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
April 11 2011 13:56 GMT
#1359
oh cool
i didnt see the extra stats for some reason
And all is illuminated.
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
April 11 2011 14:23 GMT
#1360
heart of gold nerf = amumu nerf = sad face
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