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[Discussion] Patch Notes - Page 44

Forum Index > LoL General
Post a Reply
Prev 1 42 43 44 45 46 118 Next
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
February 16 2011 04:59 GMT
#861
Anivia was a broken champ in so many ways, I don't really mind the laning nerf. She's not going to knock anyone out of lane but.... she's still the best teamfight AP carry in the game, and one of the best tower siege with blue buff.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
February 16 2011 05:02 GMT
#862
# Quicksilver Sash magic resistance increased to 56 from 48
# New Item: Morello's Evil Tome

* Builds out of Fiendish Codex and Blasting Wand (Total Cost of 2350)
* +75 ability power
* +12 mana regeneration per 5
* UNIQUE passive: 15% cooldown reduction


I like....a lot.
"Your full potential does not matter if you do not use all 100% of it."
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-02-16 05:04:40
February 16 2011 05:03 GMT
#863
Wait, why wouldn't I just shell out the extra 250gold for deathfire grasp?

DFG = 60AP + a HUGE nuke
Morello's noob item = 75AP + 250 more gold.
myopia
Profile Blog Joined June 2009
United States2928 Posts
February 16 2011 05:05 GMT
#864
because you have to remember to use DFG and for some people it's hard
it's my first day
Niton
Profile Blog Joined March 2009
United States2395 Posts
February 16 2011 05:08 GMT
#865
On February 16 2011 14:03 Juicyfruit wrote:
Wait, why wouldn't I just shell out the extra 250gold for deathfire grasp?

DFG = 60AP + a HUGE nuke
Morello's noob item = 75AP + 250 more gold.


I was thinking it might be good on Taric because of the reduced cost.. then I realized Kage's is part of it, and if i'm holding on to Kage's for at least 8min20sec, DFG is -cheaper-. WTF.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
Last Edited: 2011-02-16 05:16:15
February 16 2011 05:12 GMT
#866
On February 16 2011 13:45 Niton wrote:
Show nested quote +
On February 16 2011 13:25 HazMat wrote:
Wait, that's the vlad "change" they were talking about? Really? /wrists.

Though the surrender time thing is cool ^_^.



It won't fix Vlad, but the AP change and the pool change are a good first step. It's not huge, but it's 7.275 ability power at level 1, and another 1.275 each level. At 18, you're looking at a loss of just under 29 AP, as well as any gear scaling. Haunting Guise goes from 8 AP to 5, Rylai's from 20 to 12.5. Calculating with just those items, Vlad loses damage scaling up to 28 damage on his Q, 20 damage on his E, and 32 damage on his R. R -> 4 stack E -> Q loses 110 damage, which is a pretty significant amount.

Riot makes really small adjustments all the time, and i'm not about to complain about Vlad losing an amount of damage equal to a larger 'incremental nerf' by their standards. Vlad still sucks though.

Well the problem is they're nerfing Vlads power and not making changes to his champ design. There are stronger champs than Vlad but very little are as frustrating to play against.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Dgiese
Profile Joined July 2010
United States2687 Posts
February 16 2011 05:12 GMT
#867
On February 16 2011 13:33 HazMat wrote:
Show nested quote +
On February 16 2011 13:31 Dgiese wrote:
Interesting changes this patch... but I was interested in this one snuck in at the end:

"Smite now deals true damage instead of magic damage"

Math2Hard.


Math2Hard + I like jungling buffs. And I find myself having to explain to jungler's why they should take smite in response to "omg noob I kill blue buff fine without it". So yeah, anything that makes junglers on my team want to take smite more is awesome.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
Last Edited: 2011-02-16 05:15:09
February 16 2011 05:12 GMT
#868
dat double post.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
February 16 2011 05:13 GMT
#869
New ryze: qqqqqq

Don't like the ult change at all.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-02-16 05:18:55
February 16 2011 05:17 GMT
#870
wow the new item is so horribly designed lol. not even talking about it's ridiculously bad cost for effect

On February 16 2011 13:45 Niton wrote:
Show nested quote +
On February 16 2011 13:25 HazMat wrote:
Wait, that's the vlad "change" they were talking about? Really? /wrists.

Though the surrender time thing is cool ^_^.



It won't fix Vlad, but the AP change and the pool change are a good first step. It's not huge, but it's 7.275 ability power at level 1, and another 1.275 each level. At 18, you're looking at a loss of just under 29 AP, as well as any gear scaling. Haunting Guise goes from 8 AP to 5, Rylai's from 20 to 12.5. Calculating with just those items, Vlad loses damage scaling up to 28 damage on his Q, 20 damage on his E, and 32 damage on his R. R -> 4 stack E -> Q loses 110 damage, which is a pretty significant amount.

Riot makes really small adjustments all the time, and i'm not about to complain about Vlad losing an amount of damage equal to a larger 'incremental nerf' by their standards. Vlad still sucks though.


Only scales off bonus health
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
HazMat
Profile Blog Joined October 2009
United States17077 Posts
February 16 2011 05:18 GMT
#871
On February 16 2011 14:13 ArC_man wrote:
New ryze: qqqqqq

Don't like the ult change at all.

I like changes. Seems like he'll require fast fingers and fast reaction time.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
BlackPaladin
Profile Joined May 2010
United States9316 Posts
February 16 2011 05:19 GMT
#872
On February 16 2011 14:03 Juicyfruit wrote:
Wait, why wouldn't I just shell out the extra 250gold for deathfire grasp?

DFG = 60AP + a HUGE nuke
Morello's noob item = 75AP + 250 more gold.


Get them both + blue pot = 40% CDR ezpz.
"Your full potential does not matter if you do not use all 100% of it."
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 16 2011 05:26 GMT
#873
Ryze seems like he's just as bleh as before tbh...
Niton
Profile Blog Joined March 2009
United States2395 Posts
February 16 2011 05:32 GMT
#874
On February 16 2011 14:17 UniversalSnip wrote:
wow the new item is so horribly designed lol. not even talking about it's ridiculously bad cost for effect

Show nested quote +
On February 16 2011 13:45 Niton wrote:
On February 16 2011 13:25 HazMat wrote:
Wait, that's the vlad "change" they were talking about? Really? /wrists.

Though the surrender time thing is cool ^_^.



It won't fix Vlad, but the AP change and the pool change are a good first step. It's not huge, but it's 7.275 ability power at level 1, and another 1.275 each level. At 18, you're looking at a loss of just under 29 AP, as well as any gear scaling. Haunting Guise goes from 8 AP to 5, Rylai's from 20 to 12.5. Calculating with just those items, Vlad loses damage scaling up to 28 damage on his Q, 20 damage on his E, and 32 damage on his R. R -> 4 stack E -> Q loses 110 damage, which is a pretty significant amount.

Riot makes really small adjustments all the time, and i'm not about to complain about Vlad losing an amount of damage equal to a larger 'incremental nerf' by their standards. Vlad still sucks though.


Only scales off bonus health


I remember it being base health, did they change it or am I just dumb? Still like a 20 AP loss, which is something but significantly less of something~
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
February 16 2011 05:34 GMT
#875
On February 16 2011 14:26 Ryuu314 wrote:
Ryze seems like he's just as bleh as before tbh...

Yeah honestly he seems even more underwhelming than before. At least he had crazy burst before this change. Now he has Overload like Kass's Q but without the silence, and everything else had cooldowns increased and AP ratios reduced?
Shitty changes imo.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
February 16 2011 05:43 GMT
#876
On February 16 2011 14:18 HazMat wrote:
Show nested quote +
On February 16 2011 14:13 ArC_man wrote:
New ryze: qqqqqq

Don't like the ult change at all.

I like changes. Seems like he'll require fast fingers and fast reaction time.

I like the upgrade to the range of his spells, but I think the change to his ult is just terrible. Seems like they were like "k we don't want him to gain AP because he'll just blow everyone up... hmmm what's a useless stat that we can give him? SPELL VAMP AND PASSIVE MANA".
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 16 2011 06:12 GMT
#877
Didnt they try the whole spammy ap caster thing with Cass? How well did that go?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
Last Edited: 2011-02-16 06:45:08
February 16 2011 06:44 GMT
#878
I feel like there was a pretty big buff for amumu. jungling is now going to be easier with extra armor and mana costs are down and it should be easier all around ^_^ I LIKE
BW -> League -> CSGO
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-02-16 07:13:52
February 16 2011 06:52 GMT
#879
On February 16 2011 13:50 Two_DoWn wrote:
Show nested quote +
On February 16 2011 13:48 TheYango wrote:
Thoughts on post-patch Anivia? The mana cost change seems pretty freaking harsh.

It actually doesnt seem that bad to me. It rewards good initial placement and penalizes bad. I have no problem with that at all.

Even with "good placement" is any team going to stay inside Glacial Storm for the required 6+ seconds for the cost to even out?

Like, the time it requires to even out makes it not reward anything. It just makes her straight up worse. It screws up her lane dominance, her farming, and her teamfighting, and further increases her blue reliance. I don't think she was that much better than Zilean or Annie as AP choices (perhaps for solo queue), and I think she got hit too hard.

Maybe I'm just bitter because this comes right after I decide I want to play her more to get better at her. Guess I'll devote more time to getting better at Annie/Zilean/Kassadin.

On February 16 2011 15:44 wussleeQ wrote:
I feel like there was a pretty big buff for amumu. jungling is now going to be easier with extra armor and mana costs are down and it should be easier all around ^_^ I LIKE

I feel like those were to balance out the fact that his passive doesn't scale smite anymore.
Moderator
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 16 2011 07:09 GMT
#880
On February 16 2011 14:19 BlackPaladin wrote:
Show nested quote +
On February 16 2011 14:03 Juicyfruit wrote:
Wait, why wouldn't I just shell out the extra 250gold for deathfire grasp?

DFG = 60AP + a HUGE nuke
Morello's noob item = 75AP + 250 more gold.


Get them both + blue pot = 40% CDR ezpz.


Why bother with both when you can stick to one and use CDR Glyphs and masteries for 12-15% CDR? Now you're 2k+ gold closer to a useful item.

"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
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