[Discussion] Patch Notes - Page 44
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Juicyfruit
Canada5484 Posts
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BlackPaladin
United States9316 Posts
# New Item: Morello's Evil Tome * Builds out of Fiendish Codex and Blasting Wand (Total Cost of 2350) * +75 ability power * +12 mana regeneration per 5 * UNIQUE passive: 15% cooldown reduction I like....a lot. | ||
Juicyfruit
Canada5484 Posts
DFG = 60AP + a HUGE nuke Morello's noob item = 75AP + 250 more gold. | ||
myopia
United States2928 Posts
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Niton
United States2395 Posts
On February 16 2011 14:03 Juicyfruit wrote: Wait, why wouldn't I just shell out the extra 250gold for deathfire grasp? DFG = 60AP + a HUGE nuke Morello's noob item = 75AP + 250 more gold. I was thinking it might be good on Taric because of the reduced cost.. then I realized Kage's is part of it, and if i'm holding on to Kage's for at least 8min20sec, DFG is -cheaper-. WTF. | ||
HazMat
United States17077 Posts
On February 16 2011 13:45 Niton wrote: It won't fix Vlad, but the AP change and the pool change are a good first step. It's not huge, but it's 7.275 ability power at level 1, and another 1.275 each level. At 18, you're looking at a loss of just under 29 AP, as well as any gear scaling. Haunting Guise goes from 8 AP to 5, Rylai's from 20 to 12.5. Calculating with just those items, Vlad loses damage scaling up to 28 damage on his Q, 20 damage on his E, and 32 damage on his R. R -> 4 stack E -> Q loses 110 damage, which is a pretty significant amount. Riot makes really small adjustments all the time, and i'm not about to complain about Vlad losing an amount of damage equal to a larger 'incremental nerf' by their standards. Vlad still sucks though. Well the problem is they're nerfing Vlads power and not making changes to his champ design. There are stronger champs than Vlad but very little are as frustrating to play against. | ||
Dgiese
United States2687 Posts
Math2Hard + I like jungling buffs. And I find myself having to explain to jungler's why they should take smite in response to "omg noob I kill blue buff fine without it". So yeah, anything that makes junglers on my team want to take smite more is awesome. | ||
HazMat
United States17077 Posts
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ArC_man
United States2798 Posts
Don't like the ult change at all. | ||
UniversalSnip
9871 Posts
On February 16 2011 13:45 Niton wrote: It won't fix Vlad, but the AP change and the pool change are a good first step. It's not huge, but it's 7.275 ability power at level 1, and another 1.275 each level. At 18, you're looking at a loss of just under 29 AP, as well as any gear scaling. Haunting Guise goes from 8 AP to 5, Rylai's from 20 to 12.5. Calculating with just those items, Vlad loses damage scaling up to 28 damage on his Q, 20 damage on his E, and 32 damage on his R. R -> 4 stack E -> Q loses 110 damage, which is a pretty significant amount. Riot makes really small adjustments all the time, and i'm not about to complain about Vlad losing an amount of damage equal to a larger 'incremental nerf' by their standards. Vlad still sucks though. Only scales off bonus health | ||
HazMat
United States17077 Posts
On February 16 2011 14:13 ArC_man wrote: New ryze: qqqqqq Don't like the ult change at all. I like changes. Seems like he'll require fast fingers and fast reaction time. | ||
BlackPaladin
United States9316 Posts
On February 16 2011 14:03 Juicyfruit wrote: Wait, why wouldn't I just shell out the extra 250gold for deathfire grasp? DFG = 60AP + a HUGE nuke Morello's noob item = 75AP + 250 more gold. Get them both + blue pot = 40% CDR ezpz. | ||
Ryuu314
United States12679 Posts
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Niton
United States2395 Posts
On February 16 2011 14:17 UniversalSnip wrote: wow the new item is so horribly designed lol. not even talking about it's ridiculously bad cost for effect Only scales off bonus health I remember it being base health, did they change it or am I just dumb? Still like a 20 AP loss, which is something but significantly less of something~ | ||
WaveofShadow
Canada31494 Posts
On February 16 2011 14:26 Ryuu314 wrote: Ryze seems like he's just as bleh as before tbh... Yeah honestly he seems even more underwhelming than before. At least he had crazy burst before this change. Now he has Overload like Kass's Q but without the silence, and everything else had cooldowns increased and AP ratios reduced? Shitty changes imo. | ||
ArC_man
United States2798 Posts
On February 16 2011 14:18 HazMat wrote: I like changes. Seems like he'll require fast fingers and fast reaction time. I like the upgrade to the range of his spells, but I think the change to his ult is just terrible. Seems like they were like "k we don't want him to gain AP because he'll just blow everyone up... hmmm what's a useless stat that we can give him? SPELL VAMP AND PASSIVE MANA". | ||
Two_DoWn
United States13684 Posts
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wussleeQ
United States3130 Posts
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TheYango
United States47024 Posts
On February 16 2011 13:50 Two_DoWn wrote: It actually doesnt seem that bad to me. It rewards good initial placement and penalizes bad. I have no problem with that at all. Even with "good placement" is any team going to stay inside Glacial Storm for the required 6+ seconds for the cost to even out? Like, the time it requires to even out makes it not reward anything. It just makes her straight up worse. It screws up her lane dominance, her farming, and her teamfighting, and further increases her blue reliance. I don't think she was that much better than Zilean or Annie as AP choices (perhaps for solo queue), and I think she got hit too hard. Maybe I'm just bitter because this comes right after I decide I want to play her more to get better at her. Guess I'll devote more time to getting better at Annie/Zilean/Kassadin. On February 16 2011 15:44 wussleeQ wrote: I feel like there was a pretty big buff for amumu. jungling is now going to be easier with extra armor and mana costs are down and it should be easier all around ^_^ I LIKE I feel like those were to balance out the fact that his passive doesn't scale smite anymore. | ||
Seuss
United States10536 Posts
On February 16 2011 14:19 BlackPaladin wrote: Get them both + blue pot = 40% CDR ezpz. Why bother with both when you can stick to one and use CDR Glyphs and masteries for 12-15% CDR? Now you're 2k+ gold closer to a useful item. | ||
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