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[Discussion] Patch Notes - Page 34

Forum Index > LoL General
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phyvo
Profile Blog Joined April 2009
United States5635 Posts
January 23 2011 17:46 GMT
#661
Apparently there's some bug with the patch where Renekton's MR basically does nothing.

Woooo hooooOoo!
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Brambled
Profile Joined July 2010
United States750 Posts
January 26 2011 03:25 GMT
#662
Just had to do a 8mb download. Anyone know if things were changed?
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-01-26 03:29:09
January 26 2011 03:28 GMT
#663
Nvm
Phunkapotamus
Profile Joined April 2010
United States496 Posts
January 26 2011 04:36 GMT
#664
People are saying small things have been changed. Lichbane cost is +50 gold i hear? Bunch of undocumented stuff, or tooltip fixes?
"Do a barrel roll"
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2011-01-26 10:53:12
January 26 2011 10:53 GMT
#665
On January 26 2011 12:25 Brambled wrote:
Just had to do a 8mb download. Anyone know if things were changed?

I think it was just an update to adobe air
TacToSs
Profile Joined August 2009
Australia330 Posts
January 30 2011 08:07 GMT
#666


Patch preview notes
Jaedong <3
Zanzabar Haberdasher
Profile Joined July 2010
United States510 Posts
January 30 2011 10:21 GMT
#667
Destroy my HP quints and defensive tree masteries? Check.

Destroy my mana regen yellows and blues and early utility tree masteries? Check.

Give Pantheon back his stun? Negative.


The dream is dead.
I have a very unique name.
Dgiese
Profile Joined July 2010
United States2687 Posts
January 30 2011 10:48 GMT
#668
Hmmm I wonder if they'll overlook the holiday quints in the HP quint nerf. Would be pretty cool if those +30HP haloween quints became the best.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
January 30 2011 15:47 GMT
#669
On January 30 2011 19:48 Dgiese wrote:
Hmmm I wonder if they'll overlook the holiday quints in the HP quint nerf. Would be pretty cool if those +30HP haloween quints became the best.

Not a chance.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
0123456789
Profile Blog Joined November 2010
United States3216 Posts
Last Edited: 2011-01-30 17:11:06
January 30 2011 17:10 GMT
#670
The biggest shit this patch, is the fact that you will have to change up your starting items. Buff to champions that have really good early game dmg like ezreal, corki, teemo, ashe lvl 1, trist, ignite, malphite, one combo from pantheon. Essentially what it comes down to is, if you have strong burst then you can burst down any1 that does not take dorans, and if you take dorans, you can't deal with people that trade hits better. Way to make laning phase more gimped. People with weaker lanes are going to get f'ed up more by this and take a stronger hit in the laning phase. Buff to healers because they can heal in lane and won't have to rely on the no hp pots with dorans change. Vlad buff inc.
barbsq
Profile Joined November 2009
United States5348 Posts
January 30 2011 17:18 GMT
#671
i agree with numbers, basically the stronger early-game champs just became even stronger and will fuck over weaker ones even harder :/

incoming massive qq over panth and anyone else who can kill you @ lvl 4

also seems like this is a pretty large buff to people like nunu, olaf and trundle who have built in hp regen mechanics, might start seeing them solo a lot more often
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
January 30 2011 18:02 GMT
#672
I wonder if they kill junglers in solo Q.

The basis of an 1v2 lane (which is possible in solo Q at least at low ELO) is that lvl 1-2 spells can't really kill you with a few exceptions, and from then on you have a level advantage. With the changes to HP quints and Doran's items many 1v2 lanes will simply cease to exist which might make taking a jungler a disaster. I dunno how that affects the game in general, but it might go bad.
You want 20 good men, but you need a bad pussy.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
January 30 2011 18:11 GMT
#673
all of my champs get indirectly buffed here hurray
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
misirlou
Profile Joined June 2010
Portugal3303 Posts
Last Edited: 2011-01-30 18:28:28
January 30 2011 18:27 GMT
#674
On January 31 2011 03:02 BluzMan wrote:
I wonder if they kill junglers in solo Q.

The basis of an 1v2 lane (which is possible in solo Q at least at low ELO) is that lvl 1-2 spells can't really kill you with a few exceptions, and from then on you have a level advantage. With the changes to HP quints and Doran's items many 1v2 lanes will simply cease to exist which might make taking a jungler a disaster. I dunno how that affects the game in general, but it might go bad.


so true. the only 2 games i went with vlad on my elo i won and i had a 1v2 lane. but it was so hard to lane. even with hp pot i came so close to die.
once i even had ashe vs eve and another melee stuner. i did ok, 4 1(mega dive) at one point, but mid started feeding and it soon was a 3v1 lane, 4 5 in no time. god... taking a jungle isnt functional anymore in my elo. i look to other team theres a shaco and an amumu. i go like ok olaf or malph jungl. when i get to load and see no smite im like "wtf..."
and either i go to top lane with smite or the guy there just feeds and actualy falls behind the duo lane...
phyvo
Profile Blog Joined April 2009
United States5635 Posts
January 30 2011 18:38 GMT
#675
Maybe the better idea for 1v2 would be just to horde HP pots. Sure you're set back by 400 gold, but hopefully you're getting more farm than the 2 and between the pots and teleport you should be able to lane forever regardless unless you're ganked from 100 to 0 or seriously xp denied.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
barbsq
Profile Joined November 2009
United States5348 Posts
January 30 2011 18:41 GMT
#676
On January 31 2011 03:02 BluzMan wrote:
I wonder if they kill junglers in solo Q.

The basis of an 1v2 lane (which is possible in solo Q at least at low ELO) is that lvl 1-2 spells can't really kill you with a few exceptions, and from then on you have a level advantage. With the changes to HP quints and Doran's items many 1v2 lanes will simply cease to exist which might make taking a jungler a disaster. I dunno how that affects the game in general, but it might go bad.


actually noone can 1v2, there is no theory behind it, just that if the 2 play properly, there isnt a single hero who can take both of them on at the same time. It works in lower elo solely due to the fact that the 2 lane pushes harder than the 1, which makes the 1 person at the tower, and therefore, safe. In higher elo, the 2 will simply not push the lane and zone from lvl 1 or lvl 2, or they will push insanely hard and simply take the tower, depending on the hero they are laning against (people like ez simply cannot push back, so the tower can just be taken) and then proceed to roam, wreaking havoc on the other lanes

the only reason this isnt done in high elo is that it basically cedes dragon and buff control to the other team, not to mention one player will have to get smite anyways just to maintain some level of baron control
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2011-01-30 19:41:05
January 30 2011 19:36 GMT
#677
So is anyone even sure that the mana change isnt a straight up nerf? For .35 mp5 lost per yellow, we gain 2.5 base according to phreak. But unless im an idiot, .35*9>2.5, so at level one it is a straight up nerf, not including later levels where less mp5 per runes make it worse.

I just mean, we have promises that if we continue to use the runes we wont notice much of a difference, but the decided lack of numbers i find quite concerning.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
TheYango
Profile Joined September 2008
United States47024 Posts
January 30 2011 19:58 GMT
#678
On January 31 2011 04:36 Two_DoWn wrote:
So is anyone even sure that the mana change isnt a straight up nerf? For .35 mp5 lost per yellow, we gain 2.5 base according to phreak. But unless im an idiot, .35*9>2.5, so at level one it is a straight up nerf, not including later levels where less mp5 per runes make it worse.

I just mean, we have promises that if we continue to use the runes we wont notice much of a difference, but the decided lack of numbers i find quite concerning.

You're off by a factor of 10. Old mp5 runes are 0.1 per level, new ones are 0.065, so the net loss per level is 0.035, not 0.35.
Moderator
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
January 30 2011 20:12 GMT
#679
Can't people just start Dorans and just make a quick bp to buy pots? I do that when I solo top anyways so I can grab a quick ward and more pots. If you time your bp well, you don't lose much experience and it's usually before the jungle gank (around level 4 ~4-5 minutes) so you can just afk farm top safely all day afterwards.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 30 2011 20:40 GMT
#680
On January 31 2011 04:58 TheYango wrote:
Show nested quote +
On January 31 2011 04:36 Two_DoWn wrote:
So is anyone even sure that the mana change isnt a straight up nerf? For .35 mp5 lost per yellow, we gain 2.5 base according to phreak. But unless im an idiot, .35*9>2.5, so at level one it is a straight up nerf, not including later levels where less mp5 per runes make it worse.

I just mean, we have promises that if we continue to use the runes we wont notice much of a difference, but the decided lack of numbers i find quite concerning.

You're off by a factor of 10. Old mp5 runes are 0.1 per level, new ones are 0.065, so the net loss per level is 0.035, not 0.35.

right. I still wanna see actual numbers from riot though.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
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