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On April 01 2016 23:09 ShoCkeyy wrote: Thoughts on the hot key changes? Anybody using them? I use smartcast and I used it to make Ring of Frost more targetable. That, and Galls Dread Orb. That's it for now.
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I switched attack move to left click, and a few things to quick cast on release
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On April 01 2016 23:09 ShoCkeyy wrote: Thoughts on the hot key changes? Anybody using them?
Had to manually edit the hotkey files, but managed to get my old LoL hotkeys back! :D
Smart Cast on QWER, D, 12345 Normal Cast on Shift+QWER, Shift+D, Shift+12345
I really like the option of having smart cast defaulted, with the option to audible into Normal cast if the situation calls for it. So good once you get used to it. It's like on-release, but so much better.
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On April 01 2016 20:25 Superbanana wrote: So, i remember someone was talking about AA Valla build with vigorous strike + tempered by discipline. I was playing around with her with tempered by discipline but manticore instead. lvl 21 max hatred stacks and you can solo the core (fully outhealing the damage) without vigorous strikes. Thats pretty sick.
I played a hybrid build with: 1.composite arrows -> 2.manticore -> 3.searing attacks -> 4.RoV -> 5. tempered by discipline -> 6.BfB -> 7.nexus frenzy
Very far from what i would usually play on HL but it worked quite well.
Yeah that was me in the Xul thread. I've been playing it some more and so far so good. I'll have to try out Manticore. In theory it might give more healing than Vigorous strikes since it adds 20% more AA damage (60% / 3) versus 15% more healing. Not sure how it will work if you switch targets a lot though.
Not sure why you would want Composite Arrows rather than Rancor though. The attack speed is so good.
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I'm currently 3-0 with Tychus on the new patch. And not just winning. Top damage. (Except in that game where there was a Xul on my team, then I got second.)
I haven't fully nailed down a build yet though... he is nothing like the old Tychus. Overkill is now a finisher and grenade seems to be the initiator whereas before it was the opposite. Style-wise I've been playing as close support for my tank or as a peel for our squishies.
So far: Level 1: Press the advantage feels noticeably weaker than either resistant or Dash L4: In The Rhythm felt super weak compared to The Bigger They Are and Master Assassin (which is my favourite). 7:All three felt good to me. 10: Haven't done Odin yet. Laser is even better than before though. 13:That's the stuff lets you WRECK anyone 1v1 except illidan. Neosteel coating is fantastic for team fights against spell heavy comps. Sadly Spray&Pray used to be one of my favourite talents. I haven't wanted to pick it. 16:Haven't done Titan Grenade yet, but the other two are both fantastic. 20:Need to try Bob&Weave which looks very interesting. But sizzling attacks and focusing diodes are just so damn good.
The one caveat to all this: Every game had a dehaka...and thats fresh meat for me.
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Been playing KT for the first time since the last nerf, and I'm not really impressed. The lvl 16 and 20 living bomb talents feel pretty lackluster. Sure, you can do plenty of damage with the increased aa, but that requires you to be standing in their face, and after stun got nerfed, shield got gutted, and blink straight up removed I'd rather not be a front-liner.
As for spreading bomb talent, well, the bomb itself doesn't seem to do much damage, it doesn't interact at all with minions (minions can spread to heroes but not heros to minions or minions to minions, so to actually get any use the enemy heros themselves have to be clumped for an extended time) and people are pretty used to spreading by now. Honestly, all of his lvl 20 talents feel disappointing. I've been using Arcane Power, and it just feels ok. In contrast I'm actually liking the lvl 20 iceblock on Jaina, you can use it a lot more flexibly with the lower CD, and can now take icy veins with it too (barrier is not reliable or long enough to be useful imo)
Maybe with more practice using the Flamestrike build instead and/or Pyro I'll change my mind on KT (or even trying some funky E build) but as of now he just feels awkward.
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Liquid Cris often uses this Valla build: 1) composite arrows 4) Manticore 7) Searing Attacks 10) Rain of Vengeance 13) Frost Shot 16) Executioner 20) Bolt of the Storm
Gives you safe poke and good auto damage, and frost shot combos with executioner. Bolt is usually needed on most Valla builds to play safe, despite how tempting Nexus Frenzy is. He goes over the current popular pro meta Valla builds in his guide.
This Rank 1 Kael'Thas survival guide mirrors what I have found so far on KT. Can be OP in damage if you have opponents who don't spread out on a regular basis, but you are kind of counting on your opponent to play poorly to be effective.
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Playing some Lunara during free rotation has made me competent how awesome this game could have been if alll hereos were balanced around (a) faster movement speed and (b) longer cast range on abilities. With Lunara it feels like you have some much potential to avoid taking damage which makes for an interesting skill cap.
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confirmed abolish magic does not remove mind control. what a useless lvl 20 talent. -_-
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On April 01 2016 20:55 ThomasjServo wrote:Show nested quote +On April 01 2016 16:44 Leolio wrote: The only Jaina I encountered in HL still played like the old yolo Jaina and fed our team. A Lot. Hotslogs data on the 5 reworked heroes still include old talents, it's normal. It'll take 1 week to clear, like it did with Nova after her rework. The kind of Jaina you pray is on the other team that seems incapable of seeing a zeratul shimmer. XD To be fair, without Ice Block I more than ever feel Jaina is completely outclassed by a number of heroes that are safer and deal similar damage. Jaina's niche is all in her burst, but without Ice Block, she is SO risky to play. You are essentially a one-trick pony betting on getting your one trick to work 6 times in a game.
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had an Illidan today on me as Jaina post 13. He slowly died while trying to break my ice barrier. To be fair though he tried to max dps on me and didn't dodge anything. Tryed to rely on evasion I guess, which doesn't help anymore to dodge Jaina burst, atleast with Icelance. Fight took like 30 seconds and was super fun. He made alot of mistakes though, like letting me lure him into a minion wave for super insane shields.
Really love to play Jaina atm, because no one takes chill effects into consideration when drafting. And I love my Wintermute on 20. New Ice block is insane too. Zoning power it provides is insane. No whoops had to use my iceblock/bolt, now I can't do jack for 60 seconds. Now its oh my Blizzard is ready again and Iceblock too, time to push them away further.
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After some more games with Discipline Valla it still looks pretty solid. Made a math error with Manticore, it doesn't add a flat 20% healing with Tempered by Discipline since that talents grant 30% healing per AA, so Manticore adds 20% to that, making it 36%. Which is quite a bit less than the additional healing from Vigorous Strikes. At level 20 with Vigorous Strikes and maxed Discipline stacks you get 80 health per shot from Discipline and 40 health from Vigorous strikes, for a total of 120 per shot and 180 per shot with Searing Attacks. And with maxed Hatred stacks and Nexus Frenzy, Valla attacks fast.
Any drawn out fight or 1v1 with a Hero that is not a Thrall or Butcher you should be able to outlast most threats. Stuns/blinds do hurt a lot and enough focus fire will bring you down, but I think that will always be the case with Valla.
Being able to solo bosses, mercs and the core is very nice and many opponents don't expect Valla to have so much self sustain. Being at half health but with maxed Discipline stacks can trick a lot of opponents into thinking you're an easy kill. The other nice benefit is that every single moment you are not being attacked means you are healing yourself. I've had more than a few fights where I got pushed down to low health but managed to stay alive and heal (sometimes nearly to full) myself whilst still dishing out the hurt.
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On April 03 2016 00:51 FeyFey wrote: Really love to play Jaina atm, because no one takes chill effects into consideration when drafting. And I love my Wintermute on 20. New Ice block is insane too. Zoning power it provides is insane. No whoops had to use my iceblock/bolt, now I can't do jack for 60 seconds. Now its oh my Blizzard is ready again and Iceblock too, time to push them away further.
Yeah wintermute is especially crazy now that icy veins has less competition on that talent tier; I really liked the combination when going frostbolt build prepatch and it seems just as good now (although obviously really greedy; you are gonna need some good tanks/peel)
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Tracer spotlight looks fun, they really kept her close to her overwatch version skills wise. Makes me want Reinhardt in Heroes asap xD.
hmm I dropped Iceblock for Icy Veins all day since I had Ice Barrier on 16, but Ice Barrier being on 13 is a decision for me, so it got harder for me to go full greed now.
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Tracer is looking good... Looks like heroes of the storm is getting more sexual ( ͡° ͜ʖ ͡°).
Edit: Deleted inappropriate "butt" reference.
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While Kael'Thas has continued to have low win rates over all across all skill levels over a ton of games this week, the most successful builds at diamond MMR and lower are Flamestrike oriented:
1) Mana Addict is most popular followed by Convection, though Fel Infusion actually has a slightly higher win rate than either. Convection has the lowest win rate. 4) Mana Tap allows for significant mana regen, 7) Burned Flesh. Great when it hits, but does rely on opponents bunching up. 10) Phoenix 13) Fission Bomb 16) Fury of the Sunwell 20) Master of Flames
If your opponents stay clumped up and can't dive you then you do great poke and zoning. If your team can't keep you safe and your opponents spread out then the effectiveness is rather low, but at the moment it seems to be the best KT can muster. Auto Attack KT has lots of damage potential, but generally too risky and there are plenty of other safer auto attack heroes out there to pick instead.
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Really dislike they went to make an AA build work with KT. Would much rather have more spellcaster ways to play him....
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Illidan is too strong right now. Is first pick/ban material for sure. Needs to be toned down.
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Illidan is indeed too strong. I'll start using him again in HL this week.
Another thing bothers me a lot. Xul + Rehgar is really too strong too. You'll have a 3 man front line, no risks, insane DPS at 10, insane heal. I always win with it, and always lose to it. In both cases I'm ETC. ^^
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Dont like what they did to KT. Li ming needs some tuning, she is not even hard to play and does too much damage (the orb build is insane).
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