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Heroes Large General Thread - Page 59

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
March 14 2014 02:01 GMT
#1161
idra started streaming it, this gonna be good :D
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-03-14 02:03:24
March 14 2014 02:02 GMT
#1162
On March 14 2014 10:49 Pr0wler wrote:
I'm actually suprised that someone buys stuff for a game that is in alpha. I mean common, stop buying shit that is not even complete !!! My head hurts every time I hear about "early access", kickstarter and things like that.
I'm pretty sure these prices will change, because right now they are not tested at all. When they see actual data, they will update the prices accordingly... And if people are buying even in the Alpha I don't think the prices are going down

Show nested quote +
On March 14 2014 10:44 hariooo wrote:
On March 14 2014 10:13 Cheren wrote:
On March 14 2014 10:10 Saryph wrote:
Simple math, but that is $165 to unlock all of the 22 heroes listed so far. Makes me glad I play dota, and less likely that I would ever spend money on hots.

Edit: Nevermind, probably more than $165...



As far as I know, Dota's model is only profitable because it drives people towards using Steam, which gives you ads every time you quit a game.


This is one of those weird myths propagated on the internet. I don't know why anyone believes it.


It's not a myth. You can't run free game just on cosmetics. Especially with Dota2's population of players.


Valve made like 3-4 million from compendiums alone during TI3. They definatelly make a lot of money with Dota 2. You even have to add a fraction of every sale that uses the steam market.
Noocta
Profile Joined June 2010
France12578 Posts
March 14 2014 02:03 GMT
#1163
They didn't gave heroes turn rates.... -_-
" I'm not gonna fight you. I'm gonna kick your ass ! "
Cheren
Profile Blog Joined September 2013
United States2911 Posts
March 14 2014 02:03 GMT
#1164
On March 14 2014 11:01 The_Red_Viper wrote:
idra started streaming it, this gonna be good :D


Interesting, he's seemed pretty calm in the past with Dota though, I think the "interesting" Idra only comes out in Starcraft.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
March 14 2014 02:04 GMT
#1165
40k viewers on twitch already the hype is real
Neosteel Enthusiast
MyrMindservant
Profile Joined October 2013
695 Posts
March 14 2014 02:05 GMT
#1166
On March 14 2014 10:49 Pr0wler wrote:
Show nested quote +
On March 14 2014 10:44 hariooo wrote:
On March 14 2014 10:13 Cheren wrote:
On March 14 2014 10:10 Saryph wrote:
Simple math, but that is $165 to unlock all of the 22 heroes listed so far. Makes me glad I play dota, and less likely that I would ever spend money on hots.

Edit: Nevermind, probably more than $165...

https://twitter.com/Cyborgmatt/status/444278723366625280


As far as I know, Dota's model is only profitable because it drives people towards using Steam, which gives you ads every time you quit a game.


This is one of those weird myths propagated on the internet. I don't know why anyone believes it.


It's not a myth. You can't run free game just on cosmetics. Especially with Dota2's population of players.

What's with Dota2's population of players?

Anyhow, you are wrong. As others have said here, not only Valve can run the game on cosmetics sales, they are making a good profit from it.

Also, one thing that wasn't mentioned is a tournament ticket sales. Valve used to take 75% of ticket revenue to themselves and only 25% was transferred to tournament organizers. Now, when tournaments can use ticket sales to increase the prise pool, distribution is probably different but I'm sure Valve are still getting some money from it.
BoxeR, FanTaSy, Jaedong, Life | White-Ra | Moon || Na'Vi, Wings || ༼ᕤ $◡$ ༽ᕤ MIDAS HIM
Saryph
Profile Joined April 2010
United States1955 Posts
March 14 2014 02:07 GMT
#1167
$20 for the my little pony mount. It's like watching Artosis throw $200 into buying hearthstone packs in the beta.
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
March 14 2014 02:09 GMT
#1168
On March 14 2014 11:02 SKC wrote:
Show nested quote +
On March 14 2014 10:49 Pr0wler wrote:
I'm actually suprised that someone buys stuff for a game that is in alpha. I mean common, stop buying shit that is not even complete !!! My head hurts every time I hear about "early access", kickstarter and things like that.
I'm pretty sure these prices will change, because right now they are not tested at all. When they see actual data, they will update the prices accordingly... And if people are buying even in the Alpha I don't think the prices are going down

On March 14 2014 10:44 hariooo wrote:
On March 14 2014 10:13 Cheren wrote:
On March 14 2014 10:10 Saryph wrote:
Simple math, but that is $165 to unlock all of the 22 heroes listed so far. Makes me glad I play dota, and less likely that I would ever spend money on hots.

Edit: Nevermind, probably more than $165...

https://twitter.com/Cyborgmatt/status/444278723366625280


As far as I know, Dota's model is only profitable because it drives people towards using Steam, which gives you ads every time you quit a game.


This is one of those weird myths propagated on the internet. I don't know why anyone believes it.


It's not a myth. You can't run free game just on cosmetics. Especially with Dota2's population of players.


Valve made like 3-4 million from compendiums alone during TI3. They definatelly make a lot of money with Dota 2. You even have to add a fraction of every sale that uses the steam market.


Considering it cost them a million in pricepool and I guess more than that to set the whole thing up, I don't think that this was too profitable. It just creates interest in the game to keep it profitable in the long run.
SKC
Profile Joined October 2010
Brazil18828 Posts
March 14 2014 02:13 GMT
#1169
On March 14 2014 11:09 CruelZeratul wrote:
Show nested quote +
On March 14 2014 11:02 SKC wrote:
On March 14 2014 10:49 Pr0wler wrote:
I'm actually suprised that someone buys stuff for a game that is in alpha. I mean common, stop buying shit that is not even complete !!! My head hurts every time I hear about "early access", kickstarter and things like that.
I'm pretty sure these prices will change, because right now they are not tested at all. When they see actual data, they will update the prices accordingly... And if people are buying even in the Alpha I don't think the prices are going down

On March 14 2014 10:44 hariooo wrote:
On March 14 2014 10:13 Cheren wrote:
On March 14 2014 10:10 Saryph wrote:
Simple math, but that is $165 to unlock all of the 22 heroes listed so far. Makes me glad I play dota, and less likely that I would ever spend money on hots.

Edit: Nevermind, probably more than $165...

https://twitter.com/Cyborgmatt/status/444278723366625280


As far as I know, Dota's model is only profitable because it drives people towards using Steam, which gives you ads every time you quit a game.


This is one of those weird myths propagated on the internet. I don't know why anyone believes it.


It's not a myth. You can't run free game just on cosmetics. Especially with Dota2's population of players.


Valve made like 3-4 million from compendiums alone during TI3. They definatelly make a lot of money with Dota 2. You even have to add a fraction of every sale that uses the steam market.


Considering it cost them a million in pricepool and I guess more than that to set the whole thing up, I don't think that this was too profitable. It just creates interest in the game to keep it profitable in the long run.

The international isn't supposed to be profitable ny itself. That doesn't means Dota 2 isn't profitable. That's just one of the few numbers we have, we can't acess their finances. But if people are willing to spent almost 5m dollars on a single temporary item with a few benefits, it's a good sign that they are making money with other items as well.
Saryph
Profile Joined April 2010
United States1955 Posts
March 14 2014 02:16 GMT
#1170
On March 14 2014 11:09 CruelZeratul wrote:
Show nested quote +
On March 14 2014 11:02 SKC wrote:
On March 14 2014 10:49 Pr0wler wrote:
I'm actually suprised that someone buys stuff for a game that is in alpha. I mean common, stop buying shit that is not even complete !!! My head hurts every time I hear about "early access", kickstarter and things like that.
I'm pretty sure these prices will change, because right now they are not tested at all. When they see actual data, they will update the prices accordingly... And if people are buying even in the Alpha I don't think the prices are going down

On March 14 2014 10:44 hariooo wrote:
On March 14 2014 10:13 Cheren wrote:
On March 14 2014 10:10 Saryph wrote:
Simple math, but that is $165 to unlock all of the 22 heroes listed so far. Makes me glad I play dota, and less likely that I would ever spend money on hots.

Edit: Nevermind, probably more than $165...

https://twitter.com/Cyborgmatt/status/444278723366625280


As far as I know, Dota's model is only profitable because it drives people towards using Steam, which gives you ads every time you quit a game.


This is one of those weird myths propagated on the internet. I don't know why anyone believes it.


It's not a myth. You can't run free game just on cosmetics. Especially with Dota2's population of players.


Valve made like 3-4 million from compendiums alone during TI3. They definatelly make a lot of money with Dota 2. You even have to add a fraction of every sale that uses the steam market.


Considering it cost them a million in pricepool and I guess more than that to set the whole thing up, I don't think that this was too profitable. It just creates interest in the game to keep it profitable in the long run.


Dota 2 and Team Fortress 2 item creators get $10.2 million payout from Valve in 2013

Only 661 users are creating items for Valve games, so the average community content producer earned $15,000 from the items he or she sold on Steam in 2013. Valve gives 25 percent of the sales of items to its creator, which means the publisher sold more than $40 million in user-created goods in 2013.
Deleted User 26513
Profile Joined February 2007
2376 Posts
Last Edited: 2014-03-14 02:28:02
March 14 2014 02:22 GMT
#1171
On March 14 2014 11:16 Saryph wrote:
Show nested quote +
On March 14 2014 11:09 CruelZeratul wrote:
On March 14 2014 11:02 SKC wrote:
On March 14 2014 10:49 Pr0wler wrote:
I'm actually suprised that someone buys stuff for a game that is in alpha. I mean common, stop buying shit that is not even complete !!! My head hurts every time I hear about "early access", kickstarter and things like that.
I'm pretty sure these prices will change, because right now they are not tested at all. When they see actual data, they will update the prices accordingly... And if people are buying even in the Alpha I don't think the prices are going down

On March 14 2014 10:44 hariooo wrote:
On March 14 2014 10:13 Cheren wrote:
On March 14 2014 10:10 Saryph wrote:
Simple math, but that is $165 to unlock all of the 22 heroes listed so far. Makes me glad I play dota, and less likely that I would ever spend money on hots.

Edit: Nevermind, probably more than $165...

https://twitter.com/Cyborgmatt/status/444278723366625280


As far as I know, Dota's model is only profitable because it drives people towards using Steam, which gives you ads every time you quit a game.


This is one of those weird myths propagated on the internet. I don't know why anyone believes it.


It's not a myth. You can't run free game just on cosmetics. Especially with Dota2's population of players.


Valve made like 3-4 million from compendiums alone during TI3. They definatelly make a lot of money with Dota 2. You even have to add a fraction of every sale that uses the steam market.


Considering it cost them a million in pricepool and I guess more than that to set the whole thing up, I don't think that this was too profitable. It just creates interest in the game to keep it profitable in the long run.


Show nested quote +
Dota 2 and Team Fortress 2 item creators get $10.2 million payout from Valve in 2013

Only 661 users are creating items for Valve games, so the average community content producer earned $15,000 from the items he or she sold on Steam in 2013. Valve gives 25 percent of the sales of items to its creator, which means the publisher sold more than $40 million in user-created goods in 2013.

Now tell me what their expenses are and we will know roughly their financial result... Too bad we don't know that. "Sold more than 40 million" means nothing.
Saryph
Profile Joined April 2010
United States1955 Posts
Last Edited: 2014-03-14 02:34:37
March 14 2014 02:31 GMT
#1172
On March 14 2014 11:22 Pr0wler wrote:
Show nested quote +
On March 14 2014 11:16 Saryph wrote:
On March 14 2014 11:09 CruelZeratul wrote:
On March 14 2014 11:02 SKC wrote:
On March 14 2014 10:49 Pr0wler wrote:
I'm actually suprised that someone buys stuff for a game that is in alpha. I mean common, stop buying shit that is not even complete !!! My head hurts every time I hear about "early access", kickstarter and things like that.
I'm pretty sure these prices will change, because right now they are not tested at all. When they see actual data, they will update the prices accordingly... And if people are buying even in the Alpha I don't think the prices are going down

On March 14 2014 10:44 hariooo wrote:
On March 14 2014 10:13 Cheren wrote:
On March 14 2014 10:10 Saryph wrote:
Simple math, but that is $165 to unlock all of the 22 heroes listed so far. Makes me glad I play dota, and less likely that I would ever spend money on hots.

Edit: Nevermind, probably more than $165...

https://twitter.com/Cyborgmatt/status/444278723366625280


As far as I know, Dota's model is only profitable because it drives people towards using Steam, which gives you ads every time you quit a game.


This is one of those weird myths propagated on the internet. I don't know why anyone believes it.


It's not a myth. You can't run free game just on cosmetics. Especially with Dota2's population of players.


Valve made like 3-4 million from compendiums alone during TI3. They definatelly make a lot of money with Dota 2. You even have to add a fraction of every sale that uses the steam market.


Considering it cost them a million in pricepool and I guess more than that to set the whole thing up, I don't think that this was too profitable. It just creates interest in the game to keep it profitable in the long run.


Dota 2 and Team Fortress 2 item creators get $10.2 million payout from Valve in 2013

Only 661 users are creating items for Valve games, so the average community content producer earned $15,000 from the items he or she sold on Steam in 2013. Valve gives 25 percent of the sales of items to its creator, which means the publisher sold more than $40 million in user-created goods in 2013.

Now tell me what their expenses are and we will know roughly their financial result... Too bad we don't know that. "Sold more than 40 million" means nothing.

Well I was just trying to offer some information that I didn't know until looking it up. No need for the passive aggressive tone. And of course we don't have a financial statement for a private company, but we know valve is quite profitable as a whole.

Edit: And that still means they are pocketing 30 million a year from cosmetics that other people design. Not bad.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 14 2014 02:38 GMT
#1173
On March 14 2014 11:03 Cheren wrote:
Show nested quote +
On March 14 2014 11:01 The_Red_Viper wrote:
idra started streaming it, this gonna be good :D


Interesting, he's seemed pretty calm in the past with Dota though, I think the "interesting" Idra only comes out in Starcraft.


to be honest you have to think of a different mindset that happens with a new game.

You know you aren't good, you know you are shit and you know you have a lot to learn. Hence no rage or anything. Wait until he starts getting good/playing a shit ton then you might see it come back.
When I think of something else, something will go here
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
March 14 2014 02:39 GMT
#1174
Im sure all the LoL players are ecstatic about seeing this game finally being streamed.

I, for one, am very disappointed. Blizzard has an amazing intellectual property that they have built for almost 2 decades. And they use it to make a copy of LoL.

Blizzard had a chance to make something really new and refreshing for the MOBA scene, and instead we got LoL 2.0.

Also, 10 bucks for a hero and 10 bucks again for a skin. Good joke.
Skol
Disengaged
Profile Joined July 2010
United States6994 Posts
Last Edited: 2014-03-14 02:46:08
March 14 2014 02:42 GMT
#1175
On March 14 2014 11:39 Emnjay808 wrote:
Im sure all the LoL players are ecstatic about seeing this game finally being streamed.

I, for one, am very disappointed. Blizzard has an amazing intellectual property that they have built for almost 2 decades. And they use it to make a copy of LoL.

Blizzard had a chance to make something really new and refreshing for the MOBA scene, and instead we got LoL 2.0.

Also, 10 bucks for a hero and 10 bucks again for a skin. Good joke.


I fail to see how its LoL 2.0. Because its even more casual then LoL? If so then yes its guilty as charged which many people will like. LoL is just a more casual version of Dota. And Dota was born from Aeon of Storms. Every game has been inspired by/copied.

And yes, they do indeed do some new things in the game.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
March 14 2014 02:47 GMT
#1176
heroes of the storm instead of hd broodwar with dota2 level esports support.. =[
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
March 14 2014 02:48 GMT
#1177
On March 14 2014 11:39 Emnjay808 wrote:
Im sure all the LoL players are ecstatic about seeing this game finally being streamed.

I, for one, am very disappointed. Blizzard has an amazing intellectual property that they have built for almost 2 decades. And they use it to make a copy of LoL.

Blizzard had a chance to make something really new and refreshing for the MOBA scene, and instead we got LoL 2.0.

Also, 10 bucks for a hero and 10 bucks again for a skin. Good joke.

Ummm not sure how you could watch this and say its LoL 2.0. Its very different from both LoL and Dota.
www.superbeerbrothers.com
Ravensong170
Profile Joined June 2012
United States858 Posts
Last Edited: 2014-03-14 02:58:13
March 14 2014 02:56 GMT
#1178
All I know is that if they add the Lost Vikings to this game. I will play the shit out of it. Lost Vikings was the first video game I ever played.

Hell I'd pay money to play as Baleog and Olaf. Fuck yea I would.

Edit: Apparently there was an interview where they talked about adding the Lost Vikings ? SHIT YEA.
"what a terrible ass game, we should all kill ourselves." -EE-Sama
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
March 14 2014 03:01 GMT
#1179
Its a dumbed down lol. Waytobe blizzard. I was hoping for something exciting, but that blizzard is dead.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
ZeromuS
Profile Blog Joined October 2010
Canada13400 Posts
March 14 2014 03:04 GMT
#1180
On March 14 2014 12:01 Jaaaaasper wrote:
Its a dumbed down lol. Waytobe blizzard. I was hoping for something exciting, but that blizzard is dead.


Tech alpha

Dead game


Wow .... -_-
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
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