• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:59
CEST 00:59
KST 07:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16? RSL: S6 Finals played at BlizzCon 2026 Weekly Cups (June 8-14): Clem and Solar double, PTR tested
Tourneys
GSL CK #4 20-21th June Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
vespene.gg — BW replays in browser Where is EffOrt? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason ZeroSpace Megathread Total War: Warhammer 40K Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread [H]Internet/Gaming Cafe Tips and Tricks Trading/Investing Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10715 users

Heroes Large General Thread - Page 365

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
Prev 1 363 364 365 366 367 453 Next
Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
KadaverBB
Profile Blog Joined June 2009
Germany25658 Posts
March 02 2015 22:40 GMT
#7281
On March 03 2015 05:48 Heyoka wrote:
I'd like to start a support group for people who hate Haunted Mines and keep getting it in their games.


Count me in
AdministratorLaws change depending on who's making them, but justice is justice
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 02 2015 22:46 GMT
#7282
I like cursed hollow the most
Wuster
Profile Joined May 2011
1974 Posts
March 02 2015 22:52 GMT
#7283
On March 03 2015 07:22 mordek wrote:
I'd say I enjoy haunted mines twice as much as garden terror.


Haunted mines at least ends quickly if you're just outclassed.

Garden can be hard to finish sometimes so being on the losing end is really painful. On the other hand - comeback potential (assuming you aren't all flaming each other by then).

I know that Cursed Hallow is a good map, lots of mercy a non-binary objective, opportunities for come-back and all. But that map just takes so dang long and some of the teams you get just turn every tribute fight into a conga line of lemmings leaping to their death.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
March 02 2015 22:55 GMT
#7284
On March 03 2015 07:52 Wuster wrote:
Show nested quote +
On March 03 2015 07:22 mordek wrote:
I'd say I enjoy haunted mines twice as much as garden terror.


Haunted mines at least ends quickly if you're just outclassed.

Garden can be hard to finish sometimes so being on the losing end is really painful. On the other hand - comeback potential (assuming you aren't all flaming each other by then).

I know that Cursed Hallow is a good map, lots of mercy a non-binary objective, opportunities for come-back and all. But that map just takes so dang long and some of the teams you get just turn every tribute fight into a conga line of lemmings leaping to their death.

I would really like to make a montage at some point of some ridiculous tribute fight where both teams keep feeding members into the meatgrinder one at the time, set to benny hill theme music.
Moderator
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
March 02 2015 22:57 GMT
#7285
I think the maps in general are too much alike at this point.
I am sure blizzard will change that, but hopefully sooner than later ;D

IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
March 02 2015 22:58 GMT
#7286
On March 03 2015 07:55 GMarshal wrote:
Show nested quote +
On March 03 2015 07:52 Wuster wrote:
On March 03 2015 07:22 mordek wrote:
I'd say I enjoy haunted mines twice as much as garden terror.


Haunted mines at least ends quickly if you're just outclassed.

Garden can be hard to finish sometimes so being on the losing end is really painful. On the other hand - comeback potential (assuming you aren't all flaming each other by then).

I know that Cursed Hallow is a good map, lots of mercy a non-binary objective, opportunities for come-back and all. But that map just takes so dang long and some of the teams you get just turn every tribute fight into a conga line of lemmings leaping to their death.

I would really like to make a montage at some point of some ridiculous tribute fight where both teams keep feeding members into the meatgrinder one at the time, set to benny hill theme music.


Just played a game where the first tribute wasn't captured until minute 7 or 8 and people were dying the entire time...
I'll always be your shadow and veil your eyes from states of ain soph aur.
Godwrath
Profile Joined August 2012
Spain10146 Posts
Last Edited: 2015-03-02 23:12:01
March 02 2015 23:11 GMT
#7287
I love Cursed hollow. The endless teamfights for third tribute, the merc timings, etc, everything on it makes for the best map for me.

Haunted mines is the oppossite. I actually enjoy the scrappy fighting on it, but not how it quickly and on a binary fashion the game is decided the majority of time. The problem is that the earliest levels. Getting a 2/3 lvl early mid game advantadge is easy when you get the objectives and from there, it is very snowbally, since it's an easy map to finish early.

Take into account that level scaling is lineal so outside talent timings (which can also add up quite easilly the first 13 lvls), the first lvls have the biggest impact on stats for heroes. It's not the same lvl 8 to 9 from % on efficiency than 16-17 for example.

In short, the longer the map is played out, the less snowball potential in the map and bigger comeback chances.
Ramiz1989
Profile Joined July 2012
12124 Posts
March 02 2015 23:47 GMT
#7288
On March 03 2015 08:11 Godwrath wrote:
I love Cursed hollow. The endless teamfights for third tribute, the merc timings, etc, everything on it makes for the best map for me.

Haunted mines is the oppossite. I actually enjoy the scrappy fighting on it, but not how it quickly and on a binary fashion the game is decided the majority of time. The problem is that the earliest levels. Getting a 2/3 lvl early mid game advantadge is easy when you get the objectives and from there, it is very snowbally, since it's an easy map to finish early.

Take into account that level scaling is lineal so outside talent timings (which can also add up quite easilly the first 13 lvls), the first lvls have the biggest impact on stats for heroes. It's not the same lvl 8 to 9 from % on efficiency than 16-17 for example.

In short, the longer the map is played out, the less snowball potential in the map and bigger comeback chances.

Yeah, Cursed Hollow probably is the best map out there, at least in my opinion. I had a laugh attack when we were fighting for like 2 minutes for one tribute in one of the games, and it was the first tribute of the game, lol. We didn't come as 5, but neither did they and we just kept killing each other, resurrecting and coming back, until they snowballed too hard and got it, but man it was super funny.

Something unexpected happened to me few days ago, I was playing Haunted Mines with a friend for 40 minutes... I couldn't believe it but the game was super super close. In the end it was 56-57 in kills or something like that and we got 350k exp.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
Last Edited: 2015-03-03 00:07:56
March 03 2015 00:05 GMT
#7289
On March 03 2015 08:47 Ramiz1989 wrote:

Yeah, Cursed Hollow probably is the best map out there, at least in my opinion. I had a laugh attack when we were fighting for like 2 minutes for one tribute in one of the games, and it was the first tribute of the game, lol. We didn't come as 5, but neither did they and we just kept killing each other, resurrecting and coming back, until they snowballed too hard and got it, but man it was super funny.


got the same match of couple a of minutes ago? i was a raynor

And i have to add, Raynor plays much more of what you would think of, of a man in a spacemarine suit, with commander rights.*

ofofof...

*since the patch
'Your ak is pretty... uhm... dank!'
Big G
Profile Joined April 2011
Italy835 Posts
March 03 2015 01:08 GMT
#7290
What I like about Cursed Hollow is that you aren't forced to play every objective. Team is out of position, oom, badly injured, 1 level behind, weaker in team fights at that stage? Ok fine, let's ignore the first tribute and do something else to catch up. Also the 2 bosses adds a bit of strategy to the map, there is a choice at any given time.

In Haunted Mines the map objective is just too predominant. I like the first golem because you have a few options, if you can't go for the big golem you may just collect 30ish skulls and then go back to lanes/mercs (enemy easy camp). After that there is no choice and very few chances to comeback. Losing a team fight means 80+ skulls golem and the game is essentially over.
The only thing I really like on this map is that I have the chance to experiment a bit more with team comps (at least at my lowish level), like Tassadar with upgraded shields and mules (OP!), and/or 2+ specialists with Demolitionist that can destroy at least 2 towers before the first mines.

Sky Temple is even worse though. Biggest map, shortest average duration. The problem here is that losing a team fight means that the other team can destroy forts, keeps and even the core with no further effort whatsoever. Like, there is no defender's advantage... it's totally possible to never go past mid map and still win.

GMarshal
Profile Blog Joined March 2010
United States22154 Posts
March 03 2015 01:19 GMT
#7291
http://www.teamliquid.net/forum/games/477394-dingittv-heroes-monthly-championship#6

eg is playing in a little over an hour. Worth watching
Moderator
Eliezar
Profile Joined May 2004
United States481 Posts
March 03 2015 03:00 GMT
#7292
On March 03 2015 03:22 xDaunt wrote:
It is really, really hard to carry teams with catastrophically bad players on them because it is so hard to fight shorthanded. If you aren't able to force the other team to make mistakes and put them in positions where they are often shorthanded, you're probably going to lose. Even then, it only takes one mistake in the end game to cost your team the game -- even if you have a huge lead. In the game that I described above, I was playing as Uther and the other two players were Tychus and Muradin. We were lucky that we had the core functions of the team covered. We won most of the teamfights despite having a dipshit Zeratul and constantly split-pushing Zagara (I think I interrupted the enemy ETC's ult like 3-4 times), and still almost lost at the very end because our two newbs continued to screw up.


Yeah I think at the lower MMR levels it is all about the coin flip on your opponents. We were able to win a game yesterday with a healing spec'd Malfurian that only did 19k healing to the opponent Lili's 68k. He tried to solo push bottom lane twice and just get sniped while we were doing top golem once and going for a tribute once. We pushed in and killed a keep and when we get it 3 people spam retreat...4 of us back out and leave...Malf goes in and tries to snipe a hero 1 v 5 and none of them were hurt (4 just rezzed). I think it was probably fair because we were q'ing as 4 and the other 4 of us had good coordination, but...

Got to be a way to separate people that have a concept with people that don't even know what they are doing. There should be some sort of beginner MMR or level range where you only can face people of that new status or something...
Eliezar
Profile Joined May 2004
United States481 Posts
March 03 2015 03:05 GMT
#7293
On March 03 2015 10:08 Big G wrote:
What I like about Cursed Hollow is that you aren't forced to play every objective. Team is out of position, oom, badly injured, 1 level behind, weaker in team fights at that stage? Ok fine, let's ignore the first tribute and do something else to catch up. Also the 2 bosses adds a bit of strategy to the map, there is a choice at any given time.

In Haunted Mines the map objective is just too predominant. I like the first golem because you have a few options, if you can't go for the big golem you may just collect 30ish skulls and then go back to lanes/mercs (enemy easy camp). After that there is no choice and very few chances to comeback. Losing a team fight means 80+ skulls golem and the game is essentially over.
The only thing I really like on this map is that I have the chance to experiment a bit more with team comps (at least at my lowish level), like Tassadar with upgraded shields and mules (OP!), and/or 2+ specialists with Demolitionist that can destroy at least 2 towers before the first mines.

Sky Temple is even worse though. Biggest map, shortest average duration. The problem here is that losing a team fight means that the other team can destroy forts, keeps and even the core with no further effort whatsoever. Like, there is no defender's advantage... it's totally possible to never go past mid map and still win.



Cursed and Garden just seem to be so much more diverse and interesting in how you play it out than the other maps. I love the little things on Garden and Cursed that make for divergent strats. Like...when do you grab your terror? 2 terrors both growing what next? etc. I think how optional the tribute is on cursed is great and also the way the Golems are...it seems so often that the pattern is if you can get a golem then you either also get their golem, next tribute, or Golem solos a fort for you.

Dragonshire is okay, but not as interesting as either of those. Probably the third best map though?
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 03 2015 05:12 GMT
#7294
I would say cursed and garden are the more easy to play maps especially for uncoordinated teams as losing at objectives isn't fatal so its more of a sandbox style map. I find the mines are really complex in that regard. There are so many options you can choose when the mines open first, but all require your team to work together perfectly. And of course depending on what your enemy does only 1 out of 4 decisions doesn't put you in a bad position.
If it would be possible to make mines less hard to get a comeback on the map would be great for spectators. Would still be hard on the players.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
March 03 2015 05:28 GMT
#7295
On March 03 2015 14:12 FeyFey wrote:
I would say cursed and garden are the more easy to play maps especially for uncoordinated teams as losing at objectives isn't fatal so its more of a sandbox style map. I find the mines are really complex in that regard. There are so many options you can choose when the mines open first, but all require your team to work together perfectly. And of course depending on what your enemy does only 1 out of 4 decisions doesn't put you in a bad position.
If it would be possible to make mines less hard to get a comeback on the map would be great for spectators. Would still be hard on the players.


Any strategy in this game requires your team to work together. The good part about mines is that the map is tiny and doesn't have many options so the optimal play is obvious and everyone is on the same page. It is so much easier to herd a team to victory on mines than cursed or garden. Good luck convincing your entire team to take golem instead of going for tribute since your team is out of position.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
March 03 2015 12:58 GMT
#7296
I wouldn't mind more maps with 2 bosses, that's sort of a fun gimmick that adds a weird dynamic.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Tenks
Profile Joined April 2010
United States3104 Posts
March 03 2015 14:44 GMT
#7297
I like Cursed for having two bosses especially defined very much as "this is our boss" because it allows the losing team the ability to cap the boss. On maps like BHB or Sky whoever has map control pretty much is also given the boss as well.
Wat
Godwrath
Profile Joined August 2012
Spain10146 Posts
March 03 2015 15:05 GMT
#7298
Actually the 2 bosses is the bad part of Cursed for me. Since if you take one Boss a bit later on the game, the enemy team is either forced to deal with it and give up their own boss, or they lose a keep and try to get their own boss (which you can teamfight for).

Scouting boss possible timings is very important in that map.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17606 Posts
March 03 2015 15:23 GMT
#7299
Blizzard announces the $40 founder's pack to squeeze some cash out of their investment in their "hero brawler"
a few weeks later i've got 3 free beta keys.

i wonder if Heroes of the Storm will be Blizzard's first ever commercial failure?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Tenks
Profile Joined April 2010
United States3104 Posts
March 03 2015 15:43 GMT
#7300
This game is not going to be a failure
Wat
Prev 1 363 364 365 366 367 453 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 74
CosmosSc2 45
StarCraft: Brood War
Artosis 498
Sea 390
Dota 2
monkeys_forever294
canceldota93
Super Smash Bros
hungrybox554
AZ_Axe74
Other Games
Grubby3979
shahzam650
C9.Mang0362
mouzStarbuck213
ROOTCatZ149
ViBE109
Trikslyr37
PPMD18
OptimusSC27
minikerr5
Organizations
Dota 2
PGL Dota 2 - Main Stream3392
Other Games
BasetradeTV294
gamesdonequick21
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 95
• musti20045 47
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 31
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21192
Other Games
• imaqtpie918
Upcoming Events
PiGosaur Cup
1h 1m
Replay Cast
10h 1m
The PondCast
1d 11h
OSC
2 days
CranKy Ducklings
2 days
GSL
3 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
3 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
4 days
GSL
4 days
Patches Events
4 days
[ Show More ]
BSL22 NKC (BSL vs China)
4 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
5 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-06-15
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.