Okay, so I had time for a couple of matches and here are my first impressions as non-Lolalike-player:
The bad: God damn this genre isn't for me.
The good: I can't even begin to describe how fantastic the hero models, the movement and the general fluidity of the gameplay are. The heros really feel like an extension of your arms, and controlling them is so much fun. Blizzard have always been great at this, but this time, they've absolutely nailed it. Just walking around as Thrall and throwing a couple lightning bolts around feels absolutely awesome.
If they made an RPG with those heroes, I don't think I'd ever see sunlight again.
On the Gazlowe thing, he's amazing if your opponents are idiots. Most competent opponents will never let you get any more than one person in ur combo, and likely kill you before it goes off.
Aside for Murky, Gazlowe is probably the worst hero in the game at this point, anything useful he could do (like BHB jungle) has been changed or removed.
On March 02 2015 03:18 Diamond wrote: On the Gazlowe thing, he's amazing if your opponents are idiots. Most competent opponents will never let you get any more than one person in ur combo, and likely kill you before it goes off.
Aside for Murky, Gazlowe is probably the worst hero in the game at this point, anything useful he could do (like BHB jungle) has been changed or removed.
Imo the problem with Gazlowe is the channel-duration on his Grav-o-Bomb. If you could actually capture competent people with it, he would be regarded as much stronger than right now. He offers so much on the big maps, but is so incredibly lack-luster on every other map..
The actual problem is his W might as well not exist and his E ends up taking 4 seconds from casting it to it exploding.
Grav-o-Bomb is SO good that it actually ALMOST makes up for the rest of his shitty kit. But when you basically have a Q and an Ult as your only real skills, it does not make up for the rest.
On March 02 2015 03:16 SixStrings wrote: Okay, so I had time for a couple of matches and here are my first impressions as non-Lolalike-player:
The bad: God damn this genre isn't for me.
The good: I can't even begin to describe how fantastic the hero models, the movement and the general fluidity of the gameplay are. The heros really feel like an extension of your arms, and controlling them is so much fun. Blizzard have always been great at this, but this time, they've absolutely nailed it. Just walking around as Thrall and throwing a couple lightning bolts around feels absolutely awesome.
If they made an RPG with those heroes, I don't think I'd ever see sunlight again.
On March 02 2015 03:41 Diamond wrote: The actual problem is his W might as well not exist and his E ends up taking 4 seconds from casting it to it exploding.
Grav-o-Bomb is SO good that it actually ALMOST makes up for the rest of his shitty kit. But when you basically have a Q and an Ult as your only real skills, it does not make up for the rest.
No, it's not as good as you make it. Competent people will be able to run out of it, it's disgustingly hard to do the combo if your opponent isn't full retard.
I've seen it change fights in tons of scrims, even sometimes in pro games (Murlocs Inc runs it vs outclassed opponents). It's about putting it out at a time where they can't just run out.
Problem always is that he's basically an ulti-bot that pushes well.
On March 02 2015 03:41 Diamond wrote: The actual problem is his W might as well not exist and his E ends up taking 4 seconds from casting it to it exploding.
Grav-o-Bomb is SO good that it actually ALMOST makes up for the rest of his shitty kit. But when you basically have a Q and an Ult as your only real skills, it does not make up for the rest.
No, it's not as good as you make it. Competent people will be able to run out of it, it's disgustingly hard to do the combo if your opponent isn't full retard.
They won't be able to run out of it if there's another setup CC from your team. People keep forgetting that heroes don't exist in isolation. It's not that far fetched that a good number of the enemy team may be slowed or stunned for the 1-2 seconds it takes to grav bomb their asses into your double bomb.
Gazlowe's real weakness is that he has no escape and can't fight competently against assassins without setting up. He can duel tanks because they don't have the burst to kill him before he gets turrets down and starts dancing around his bombs, but any assassin can take him out if he gets caught in the open, especially if he gets ganked.
On March 02 2015 03:41 Diamond wrote: The actual problem is his W might as well not exist and his E ends up taking 4 seconds from casting it to it exploding.
Grav-o-Bomb is SO good that it actually ALMOST makes up for the rest of his shitty kit. But when you basically have a Q and an Ult as your only real skills, it does not make up for the rest.
No, it's not as good as you make it. Competent people will be able to run out of it, it's disgustingly hard to do the combo if your opponent isn't full retard.
It's really a combo that shines with other heroes who have stuns or slows. I've had a few games where a Thrall on my team had earthquake, and it synergizes really well
I had a game recently on quickmatch were we were winning (and we ultimately won), but the enemy pulled up a stupidly ridiculously good combo: They had uther, etc, Gazlowe, and valla with rain of vengance (i dont rememebr what their other hero was, probably a tank). They absolutely wrecked us on a team fight in the "jungle" of garden of terror, where the map is very nawwow, and another time near their keep, that even though the map was wide there, they had so much aoe cc, if one didn't hit someone, another heroic hit him. We were ahead at that time, and we played around their combo and at the end won, but its just an expample for paopel saying that you need to be terrible to fall under the ult of gazlowe, when you can't simply. as death2munkies says, isolate heroes. Maybe etc did his heroic first, or uther, or as people point here, zeratul, which aren't that hard to do, and then gazlowe comes and wrecks stuff.
Thats what a lot of people forget in their tier list, heroes aren't "isolated", they are part of a team. And maybe that hero isn't that good by its own, but having different habilities, guarantees that they at least will be good at something other hero isn't good at (unless they have variations or the same ability), and it has the potential to do good on certain maps/compositions.
I'm not saying Gazlowe is great, but he do has its place.
Gazlowe is the only hero I have played to level 10 (and further) so far, just because I really really really love the playstyle. When I play with friends (most of the time I do) who know my playstyle with him I feel like he's much more powerful than when I'm playing on my own, but I guess that's true for every hero though :p
I wonder if someone will discover something about Gazlowe that makes it all click. The way that people did with Hammer and Azmodan (although the dunk build feels a little gimmicky to me).
whats a good website thats like a wiki for heros of the storm, liquipedia seems to have a lot of information missing and heroesofthestorm.gamepedia seems to have alot of outdated things
1) only 5Q game of the day, one of us gets DCed in the loading screen from both the game and b.net, and he can't reconnect (or rather, he reconnects but his hero doesn't move). On top of that he gets the penalty and he's forced to play quick match. Oh well, GG.
2) Cursed Hollow, we're 3 on voice chat + 2 random people. We need a healer... NOPE, the last guy change his mind and we end up with Tassadar + Tyrande. Ok cool, at least they're both useful to interrupt tributes from long distance. NOPE, Tyrande dives in first every fucking tribute / team fight and dies in 2 seconds. Tassadar keeps shielding himself preemptively. Their healing combined is less than half the enemy Lili. GG.
3) BH Bay, 4Q + random dude, at least this time it's a solid pick (Valla). 10 seconds in I see that my Muradin isn't responding, I'm literally immobile. Crap... DCed from game and b.net (still in voice chat with my friends), try to login again... connection failed. Restart b.net client, login, a few minutes to catch up... ok cool, I'm in! We're 3 levels behind but I'm in! NOPE, hotkeys don't work. Panic. Options, do some random stuff (like, create new hotkey profile, delete profile)... ok it worked, just another minute lost. Cool. Let's see what talents I got. Well I can't remember because it was the most random stuff ever, it was like the 20% ms increase after E and something else (yeah too hard to stick to QQQ build for a bot). Ofc the bot picked Haymaker as well, it was only 50% chance to pick the right ulti. 3 levels behind, only 1 keep remaining, 0-10 takedowns. But my friends are doing fine... wait, our Valla died 7 fucking times. 70% of our team, bot included. Ok game's over, let's play for fun. Long story short, in 5 minutes we go from 0-10 to 15-15 and we do 3 ships, but we still lose due to their boss (core was already at 30%). At the end I'm 14-1 despite that random build, while our Valla died 8 or 9 times (edit: actually 10, just checked).
4) Yeah ok, queing in 4 is clearly a bad idea, but it's 3AM, nobody else is online and we're so salty that we need a win before going to sleep. Dragon Shire, the 5th one picks Zagara. Ok, a good Zagara is always useful, I'm a bit worried though because at this level a lot of people pick specialists to split push all game long... let's see. Game goes well for a few minutes... we take first DK, we are 1 level and a couple forts ahead. Then the inevitable happens. We're always 4v5 because Zagara keeps split pushing and dying, except for 2 team fights where she goes in first and dies in the blink of an eye. Near the end we're at 2 deaths each while Zagara has EIGHT. But that's not enough, apparently we're all wrong so she decides to stay AFK for the rest of the game. GG and goodnight.