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On February 18 2015 05:44 Tenks wrote: There will always be a game here or there where you simply have inferior players but you'll never get better at these kind of games by blaming your team and not reflecting upon your own play and figuring out how you could played better to cause a more favorable outcome. At the end of the day you only control your own player. But isn't the entire purpose of MOBAs to have someone else to blame your losses on?
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On February 18 2015 07:02 Kupo wrote:Show nested quote +On February 18 2015 05:44 Tenks wrote: There will always be a game here or there where you simply have inferior players but you'll never get better at these kind of games by blaming your team and not reflecting upon your own play and figuring out how you could played better to cause a more favorable outcome. At the end of the day you only control your own player. But isn't the entire purpose of MOBAs to have someone else to blame your losses on?
I thought that was the purpose of life....
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8748 Posts
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Mexico2170 Posts
Lol, watching your stream btw :D
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Ok, last night got wrecked by some insane combos of ETC + Uther ults. I mean, we were stunned for 5+ seconds LOL. During the 5 second stunned, Nazeebo pops his ult, Hammer shoots his napalm and valla pops ult too. It was hilarious.
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ETC is quite sweet now. With all the other top tanks nerfed I like him most after Stitches for that role generally althoug it depends a bit on compositions. There are also just less heroes around that interrupt his ult, tychus and brigtwing aren't picked that much anymore and many stuns are on melee heroes like uther.
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On February 18 2015 23:02 FreeZEternal wrote: Ok, last night got wrecked by some insane combos of ETC + Uther ults. I mean, we were stunned for 5+ seconds LOL. During the 5 second stunned, Nazeebo pops his ult, Hammer shoots his napalm and valla pops ult too. It was hilarious.
Yeah if you're clumping up against an ETC + Uther combo you're in for a bad time
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Annoying and hilarious at a time. Even if we killed Uther, he could pop his ult when he's dead, which I am not sure I like it, but whatever.
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On February 18 2015 23:02 FreeZEternal wrote: Ok, last night got wrecked by some insane combos of ETC + Uther ults. I mean, we were stunned for 5+ seconds LOL. During the 5 second stunned, Nazeebo pops his ult, Hammer shoots his napalm and valla pops ult too. It was hilarious. What the hell were your picks ? Lol.
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On February 18 2015 23:48 FreeZEternal wrote: Annoying and hilarious at a time. Even if we killed Uther, he could pop his ult when he's dead, which I am not sure I like it, but whatever.
Mosh doesn't have a *huge* range and it can be interrupted at that. If you're getting 3+ people caught in a Mosh thats on you guys probably taking a bad angle into the fight or a poor spot.
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On February 19 2015 00:14 Godwrath wrote:Show nested quote +On February 18 2015 23:02 FreeZEternal wrote: Ok, last night got wrecked by some insane combos of ETC + Uther ults. I mean, we were stunned for 5+ seconds LOL. During the 5 second stunned, Nazeebo pops his ult, Hammer shoots his napalm and valla pops ult too. It was hilarious. What the hell were your picks ? Lol.
We were Arthas, Muradin, Kerrigan, Malfurion and Tychus.
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On February 19 2015 00:19 Tenks wrote:Show nested quote +On February 18 2015 23:48 FreeZEternal wrote: Annoying and hilarious at a time. Even if we killed Uther, he could pop his ult when he's dead, which I am not sure I like it, but whatever. Mosh doesn't have a *huge* range and it can be interrupted at that. If you're getting 3+ people caught in a Mosh thats on you guys probably taking a bad angle into the fight or a poor spot.
Uther pops his lvl 20 ult first and then Mosh follows. ETC has enough time to position himself. Then nazeebo goes to town with his ult.
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Apparently they're rolling out a better/faster reconnect system with today's maintenance. Hopefully the first step towards having an obs client and drop in/out spectator modes.
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On February 18 2015 23:31 Markwerf wrote: ETC is quite sweet now. With all the other top tanks nerfed I like him most after Stitches for that role generally althoug it depends a bit on compositions. There are also just less heroes around that interrupt his ult, tychus and brigtwing aren't picked that much anymore and many stuns are on melee heroes like uther.
I play almost only ETC now if I want a tank. CC, self heal, escape, decent damage, landing the ult can win you fights but you don't even need to land it to be effective. I gave up on stitches because in teamfights if your healer sucks you have nothing to save your own ass (no mobility skill and E is 30sec cd...) I wouldn't be surprised if ETC becomes first pick material and/or gets nerfed next patch.
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Speaking of tanks, do you guys feel like some warriors are not "single-warrior" tanks, but really shine when paired with another warrior? Support tanks, if you will.
The two warriors I have the most experience with are Chen and Anub'arak. They're only good as the only warriors on your team if you find yourself with a good team or against people who aren't very good... but they're sub-optimal if you're the only tank.
However, I find myself in certain games as Chen or Anub'arak and they really feel more like melee support units. They both excel at chasing, They can both be difficult to kill if played well (Anub has web blast + burrow charge to escape, chen brewmaster's balance + shield + storm, earth and fire). You lose some damage, but I feel like with certain comps, you gain a lot more control.
Thoughts on either "support-warriors/chasers" or "2 warrior comps"?
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On February 19 2015 04:16 Garsecg wrote: Speaking of tanks, do you guys feel like some warriors are not "single-warrior" tanks, but really shine when paired with another warrior? Support tanks, if you will.
The two warriors I have the most experience with are Chen and Anub'arak. They're only good as the only warriors on your team if you find yourself with a good team or against people who aren't very good... but they're sub-optimal if you're the only tank.
However, I find myself in certain games as Chen or Anub'arak and they really feel more like melee support units. They both excel at chasing, They can both be difficult to kill if played well (Anub has web blast + burrow charge to escape, chen brewmaster's balance + shield + storm, earth and fire). You lose some damage, but I feel like with certain comps, you gain a lot more control.
Thoughts on either "support-warriors/chasers" or "2 warrior comps"? It really depends upon what you're doing with your team. I really like the combo of Tyrael + Anub for diving and insta-gibbing a critical target.
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On February 19 2015 04:16 Garsecg wrote: Speaking of tanks, do you guys feel like some warriors are not "single-warrior" tanks, but really shine when paired with another warrior? Support tanks, if you will.
The two warriors I have the most experience with are Chen and Anub'arak. They're only good as the only warriors on your team if you find yourself with a good team or against people who aren't very good... but they're sub-optimal if you're the only tank.
However, I find myself in certain games as Chen or Anub'arak and they really feel more like melee support units. They both excel at chasing, They can both be difficult to kill if played well (Anub has web blast + burrow charge to escape, chen brewmaster's balance + shield + storm, earth and fire). You lose some damage, but I feel like with certain comps, you gain a lot more control.
Thoughts on either "support-warriors/chasers" or "2 warrior comps"?
We're starting to see this exact thing in pro games.
I forgot which team it was that's been playing Chen as a second warrior a lot specifically for Wandering Keg to zone team fights. They haven't been hugely successful with it yet, but you can see the potential I think or maybe it's just a doomed trial.
We've also seen Anub as a second tank since he's so great at diving and has a double stun. Now that he has rewind back he can really control a fight, as long as you have another tank to keep the heat off. We've also seen comps where he takes the Web ultimate for a little more cc even.
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On February 19 2015 03:28 Tenks wrote: Apparently they're rolling out a better/faster reconnect system with today's maintenance. Hopefully the first step towards having an obs client and drop in/out spectator modes.
Fingers crossed that it doesn't lock my game up for 30 minutes when I d/c now...
Also, some interesting hot fixes too:
Brightwing's Soothing Mist Trait will no longer stop functioning after coming under the effects of Zeratul's Void Prison. This would be the first thing that actually works under VP huh? Or do they mean there's a bug where VP would stop Soothing Mist completely for the rest of the game?
Fixed an issue which could allow Zeratul's Singularity Spike to deal more damage than intended when cast multiple times using the Double Bombs Talents. This would make giving Zeratul rewind more sense now, if he was bugged to do extra damage (although going by tooltips he still does a crazy amount of damage).
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