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On February 17 2015 18:49 Eliezar wrote: I just haven't seen him come up in a pro match, but it is possible that Gazlowe is seriously undervalued?
I was messing around with him and he just seems pretty strong on both Dragonshire and Temple...but he did work for me on Booty Bay as well. It could just be that I'm getting scrubs in quickmatch.
gazlowe works fine if you get to land his grav-o-bomb and tnt combo's which generally doesn't happen much anymore at higher level though unless you have great setups with something like void prison. In general when people just avoid the TNT properly he is just so incredibly weak. His laser skill is a joke and rarely worth using. TNT is easy to dodge and his turrets are alright but most fights are hard to control so they stay around the turrets. For a hero that controls space I find hammer just far better. The whole fact that gazlowe is a merc machine doesn't pay off either with the way heroes is being played right now. Doing solo merc camps isn't really a thing, it only happens a bit between lvl ~5 when the mercs first spawn and lvl ~11 or so when teams group up.
The game needs to have mercs spawn earlier again and/or have more features that reward splitpushing for him to become useful I think. Or have his laser replaced with something more useful.
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didnt someone link your profile and you were in bronze eliezar? just saying, ppl throw scrub/noob/etc so much in mobas, its amazing ^_^
on the topic of yoloq, ive once played with 3 assasins, abathur and a murky. we were down 5 levels by the end of it. i think blizzards model of forced 50% that works okay for starcraft is really hurting this game. i dont mind losing, but when i sq (like 90% of time) i mostly either win or loose very convincingly. playing a game where at 10 minute mark your nova has 7k hero dmg is really not fun...
someone made a good suggestion before, saying that if you want to do it that way, at least make it so that if it is average team mmr vs average team mmr, all players are of similiar rank. there really is no point in matching 4 ppl with very low mmr and a fifth with ~3k, against a team where all five are at least gold league (according to hotslogs clasification)... the guy that is supposed to carry his team wont be able to do it against 5 ppl with rough idea when and what to do, even though on paper it will be a balanced matchup... maybe its just small player pool
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On February 17 2015 19:01 snailz wrote: didnt someone link your profile and you were in bronze eliezar? just saying, ppl throw scrub/noob/etc so much in mobas, its amazing ^_^
on the topic of yoloq, ive once played with 3 assasins, abathur and a murky. we were down 5 levels by the end of it. i think blizzards model of forced 50% that works okay for starcraft is really hurting this game. i dont mind losing, but when i sq (like 90% of time) i mostly either win or loose very convincingly. playing a game where at 10 minute mark your nova has 7k hero dmg is really not fun...
someone made a good suggestion before, saying that if you want to do it that way, at least make it so that if it is average team mmr vs average team mmr, all players are of similiar rank. there really is no point in matching 4 ppl with very low mmr and a fifth with ~3k, against a team where all five are at least gold league (according to hotslogs clasification)... the guy that is supposed to carry his team wont be able to do it against 5 ppl with rough idea when and what to do, even though on paper it will be a balanced matchup... maybe its just small player pool
The model of getting your winrate to 50% is good, it's the case in any decent model basically. Note that if it wouldn't be the case you had some people forced into even lower than 50% winrate by design which would be even worse.
Not sure exactly what is off at the moment but the whole issue of rank 5's getting matched with rank 40's is off. Not sure why it happens but I assume it's based on some sort of MMR still that is just calibrated poorly. Note that referring to the MMR of hotslogs etc. is pretty silly. These MMR sites have no way of correcting for preteaming or not, hence their ratings are mostly a wash. If you team up with friends you have way more chance of winning but there is no way I believe to distill this from the replay alone. You'll likely have noticed, if you team up you will win more and rise in MMR, if you don't you drop more on average. Blizzard however should have this information and correct for it with some sort of 'teaming factor'. That probably makes the MMR on sites like hotslogs vastly different from the MMR actually used by blizzard. Not even mentioning here that the algorithm used by hotslogs and heroGG is just an educated guess with no clarification whatsoever for what exactly they use.
The whole lopsided matches issue can just as easily be the game itself. It's the nature of xp gaining that if you do well early you are more likely to do well late. Add in the snowball effect of many objectives and you just get lopsided games even if it started off somewhat close. I think a game like this is just harder to make good teams because individual mmr's matched closely don't have to make even teams at all. There is also some sort of team factor going on. I have frequently where i'm in a team with apparently fine MMR's but we just lose hard because there is no teaming going on, for example a bunch of russians with english speaking players.
That said, I am a little puzzled still about the poor matching of levels. I can't believe there aren't enough players at the moment to just match higher ranks with eachother. The only reasonable explanation would be that the playerbase at the top is so small that apparently if you are rank 5 you need to be matched with rank 30+ regularly to fill up a 5v5 but I find it hard to believe.
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He was silver i think, nothing wrong with it, I only linked it to confirm the amount of games played.
I actually believe they do it that way, average MMR, but if you get one 1500 and one 4500, it's hardly the same as 2, 3000. Specially if we consider that game sense is more important than mechanics and if the 4500 doesn't take an active roll herding the other players through his experience, or the others are too stubborn to follow, his 4500 won't matter that match. I had felt like the weak link in most games where i had been paired with top 200 MMR on hotslogs, and certainly it doesn't feel great.
On quickmatch about anything works to be honest, specially soloQ. Gazlowe is pretty decent in some maps, but people who say some hero just sucks is wrong, it sucks because of high level of play his abilities don't pay off, but we are not there. It doesn't matter it's bronze or diamond, we are just bad, the highest leap on skill is always at the top.
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May have missed it but does anyone have the system requirements for this game?
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On February 17 2015 19:45 iPlaY.NettleS wrote: May have missed it but does anyone have the system requirements for this game?
Everything on Bnet + Show Spoiler +
But the system requirements will probably increase still for a bit.
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On February 17 2015 19:35 Godwrath wrote: He was silver i think, nothing wrong with it, I only linked it to confirm the amount of games played.
i was just pointing out that calling your teammates scrubs, noobs and similiar terms is silly when you can't even reach top 20% of the server. the exact number here doesnt matter, im using it as an example correlating to sc2, where if you werent at least diamond people would dismiss you while repeating you just need to learn basic mechanics, build workers, etc.
even then, somebody in this thread also made a nice point in saying that if you're not wearing a team jersey and have a sponsor, you shouldn't be making such accusations against other players. inb4 it was also you ^_^
On February 17 2015 19:26 Markwerf wrote: (cut)
i agree on most of your points, but i still think hotslogs mmr can be a decent estimate of where you are at, if you dont take if at face value and realize its flawed in many ways. in example, if you play with someone with 1.5k hotslogs mmr and someone with 3k, you will know...
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This is the thing with Gazlowe. If you leave him alone in a lane and he takes the other ult for breaking structures, your lane is gonna get W R E C K E D in no time. All the Gazlowe I am playing do this, they take superiority in lvl 4 and at lvl 10 they just wreck you with lane pushes non stop. The team requires good coordination though because you want to avoid a 4v5 team fight. Once this non stop lane pushes start, you have to split or at least send one to stop the pushes. That's the perfect time to start the team fight.
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Could someone explain to me how you can see your league/rating?
I read about people saying 'last time I saw a link and you're bronze' etc
I can't seem to find it
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Northern Ireland22208 Posts
On February 18 2015 00:14 frontliner2 wrote: Could someone explain to me how you can see your league/rating?
I read about people saying 'last time I saw a link and you're bronze' etc
I can't seem to find it
I think it's purely a hotslogs.com invention?
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8748 Posts
Does the hero who is 50% off in the shop change every week? New free rotation is in but it's still Abathur who is 50% off
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On February 18 2015 00:48 NonY wrote: Does the hero who is 50% off in the shop change every week? New free rotation is in but it's still Abathur who is 50% off
It normally changes yes.
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On February 18 2015 00:48 NonY wrote: Does the hero who is 50% off in the shop change every week? New free rotation is in but it's still Abathur who is 50% off
I know it's been earlier previous weeks (because I've bought the sale hero before the new rotation) but I found a blue post saying the sales are supposed to change at 2:30 PST today.
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I just joined the HOTS beta last week. I have had a great time playing it and poured a ton of hours into it with my brother, who ended up buying the Founder's Pack.
What's the best source of information now on the game? Are there any sources of information about hero strength, build orders, and strategy for HOTS that are as good as TeamLiquid for Starcraft?
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What are your guys' thoughts on the current system of how interrupts are handled? Personally the more and more I play the more and more I start to dislike it. I feel balancing skills around interrupts leads to a rigid requirement of teams simply have to select heroes with reliable interrupts and Blizzard has to provide heroes with such. In the current game and meta you simply cannot drop a team without a reliable way to turn off channels because you could then get wrecked by a Nazeebo. It just feels very strange to me that many skills are balanced around interrupts and some heroes (Sonya) get pretty much hard countered by a reliable interrupt.
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Knockbacks shouldn't interrupt in my opinion. Many of those channelings aren't that gamebreaking except in maps where you can't spread.
El Nexo vs SK gaming at ESL Major league right now, el nexo (again) with weird team composition playing Chen and Anub.
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El Nexo picking Tyrande with their first pick. Why not.
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I have yet to see them winning a game with that team comp. It seems like it's more common than we expect on scrims... but still i don't see it against teams that go supersafe.
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On February 18 2015 03:50 Godwrath wrote: I have yet to see them winning a game with that team comp. It seems like it's more common than we expect on scrims... but still i don't see it against teams that go supersafe. They did win game 2 vs Fnatic with this comp last week, isn't it?
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On February 18 2015 03:52 hipo wrote:Show nested quote +On February 18 2015 03:50 Godwrath wrote: I have yet to see them winning a game with that team comp. It seems like it's more common than we expect on scrims... but still i don't see it against teams that go supersafe. They did win game 2 vs Fnatic with this comp last week, isn't it? True, i forgot that one, so 1/4 winrate on streamed matches.
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