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Heroes Large General Thread - Page 336

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Godwrath
Profile Joined August 2012
Spain10167 Posts
February 14 2015 22:55 GMT
#6701
Then the gold rewards per quests are too low. And i say this, because i don't want to start this discussion all over again. In short, the time required to unlock a hero is too big.
Gorsameth
Profile Joined April 2010
Netherlands22664 Posts
Last Edited: 2015-02-14 22:57:26
February 14 2015 22:55 GMT
#6702
On February 15 2015 07:48 Hryul wrote:
you gain gold with quests not through wins/losses. it makes the loss less impactful and it discourages botting/afking.

it also encourages playing 2/3 games to complete a quest and then go do something else because there is no reward.

not to mention it will (at 200g per quest) take 10 days for the cheapst hero (acceptable for sure) to 50 days for a 10k which is not acceptable.
It ignores such insignificant forces as time, entropy, and death
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
February 14 2015 22:56 GMT
#6703
On February 15 2015 07:55 Gorsameth wrote:
Show nested quote +
On February 15 2015 07:48 Hryul wrote:
you gain gold with quests not through wins/losses. it makes the loss less impactful and it discourages botting/afking.

it also encourages playing 2/3 games to complete a quest and then go do something else because there is no reward.


Well... other than enjoying the game itself?

I do agree to some degree though, maybe they should make the ranked wins give more gold?
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2015-02-14 23:11:16
February 14 2015 22:59 GMT
#6704
I already have 3 accounts with different heroes each so it's not a hard thing to do even right now.


About the gold gain its a very debatable topic. From a month of daily quest+the gold you get from completing them you get around 15k gold, a little lower depending on the quest you get (the math has been done). They don't release heroes every month, they take a month and some wekks at the fastest, 8 weeks at the slowest (this is based from previous heroes releases). Taking into account that even the most expensive heroes are 15k but go down to 10k after two weeks, and the fact that a lot if people don't just play the games needed to complete the daily quest, they play more, you will be able to get all the heroes eventually. That is ofcourse if you don't buy master skins, but even then you know, I'm fine with buying valla's master skin instead of buying murky.

So I think its fine.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
lestye
Profile Blog Joined August 2010
United States4245 Posts
February 14 2015 22:59 GMT
#6705
On February 15 2015 07:55 TinyElvis wrote:
I apologize if this has been asked before-- I did try searching and didn't find anything. Does anyone know the details of the in app purchase that's similar to the founder's pack? I'm curious as to how much of a ripoff the founder's pack is.

I'm pretty sure it's EXACTLY the same thing as the founder's pack, except founder's pack gives you a beta key.

I don't think like, people out of the beta are buying a more expensive product than that bundle, but that bundle isnt much value imo compared to the nexus/starter bundles.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
February 14 2015 23:03 GMT
#6706
On February 15 2015 07:55 TinyElvis wrote:
I apologize if this has been asked before-- I did try searching and didn't find anything. Does anyone know the details of the in app purchase that's similar to the founder's pack? I'm curious as to how much of a ripoff the founder's pack is.



There is a thread on reddit that breaks down the gold conversion as best as it can. 10$= 10k gold, but not exactly.

The pack can be worth it, especially if you don't have a beta key yet as it gets you in.
RIP SPOR 11/24/11 NEVAR FORGET
TMG26
Profile Joined July 2012
Portugal2017 Posts
February 14 2015 23:05 GMT
#6707
On February 15 2015 06:36 Blitzkrieg0 wrote:
Show nested quote +
On February 15 2015 05:45 TMG26 wrote:

On February 15 2015 04:31 TMG26 wrote:
On February 15 2015 04:04 Godwrath wrote:
I actually prefer the lack of armor, magic resist, etc. First it makes AD/Skills equal, so HP and their skills are the only defining factor for tanks, so it's not really a trouble. Second it is for clarity, if my tooltip says i do 300 damage, i do 300 fucking damage. Sure, i can run the numbers on my head no problems, but is it really needed design wise ?


It makes for some variety.

Lets say you have physical and magic damage. You could have stuff like a magic tank that is not so good vs physical, or the opposite or the traditional average. It could also become options in talents, going for more damage on physical abilities or magical spells.


It is kinda nice. but that's not the way Blizzard wants the game, they want the game as much straight forward as possible.


There are already talents that differentiate between abilities and attacks which is essentially the same thing as physical/magical damage types. Adding another layer doesn't improve the game at all imo.


But it makes for more possible variations. When you have 40 heroes, it's not a big deal, it's probably even better not having a complicated damage formula, but once the hero counter goes up, it opens possible doors for hero variety.

I just don't want HotS roster to become boring like LoL.


Possible variations don't make the game better though. Do you think dota2 removing composite damage made the game worse since it removed depth or do you think it improved clarity and made a bunch of ability interactions more obvious and easier to understand?



The removal of composite was good.


Adding another layer of damage types just makes the game more complicated for the sake of making it more complicated.


As i said, it's not making it more complicated just to be complicated, it is just so heroes could actually be more unique.
Supporter of the situational Blink Dagger on Storm.
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
Last Edited: 2015-02-14 23:11:19
February 14 2015 23:08 GMT
#6708
On February 15 2015 07:59 [SXG]Phantom wrote:
I already have 3 accounts with different heroes each so it's not a hard thing to do even right now.


About the gold gain its a very debatable topic. From a month of daily quest+the gold you get from conpleteng them you get around 15k gold, a little lower depending on the quest you get (the math has been done). They don't release heroes every month, they take a month and some wekks at the fastest, 8 weeks at the slowest (this is based from previous heroes releases). Taking into account that even the most expensive heroes are 15k but go down to 10k after two weeks, and the fact that a lot if people don't just play the games needed to complete the daily quest, they play more, you will be able to get all the heroes eventually. That is ofcourse if you don't buy master skins, but even then you know, I'm fine with buying valla's master skin instead of buying murky.



A new account gets the easy profile quests that give you over 5000 gold just doing that.

And then of course you get the daily quests, and the 500g+ for each hero on rotation you get to level 5. Also, you can bank some quests that overlap and complete multiple at once (such as play assassin, play diablo char = valla)

So that's a lot of free gold to start on each account. Before I ever bought a hero, I think I was well over 20kg after a couple of weeks just playing the free guys.

So if you had multiple accounts and just flip flopped between them doing that, then it would be pretty easy to own all the heroes spread across the 3 accounts. It's a bit of a grind with the talent gating etc, but It's smart.

PS- playing with a friend gives you XP bonus as well so this would make it much faster.
RIP SPOR 11/24/11 NEVAR FORGET
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2015-02-14 23:21:51
February 14 2015 23:18 GMT
#6709
On February 15 2015 08:05 TMG26 wrote:
Show nested quote +
On February 15 2015 06:36 Blitzkrieg0 wrote:
On February 15 2015 05:45 TMG26 wrote:

On February 15 2015 04:31 TMG26 wrote:
On February 15 2015 04:04 Godwrath wrote:
I actually prefer the lack of armor, magic resist, etc. First it makes AD/Skills equal, so HP and their skills are the only defining factor for tanks, so it's not really a trouble. Second it is for clarity, if my tooltip says i do 300 damage, i do 300 fucking damage. Sure, i can run the numbers on my head no problems, but is it really needed design wise ?


It makes for some variety.

Lets say you have physical and magic damage. You could have stuff like a magic tank that is not so good vs physical, or the opposite or the traditional average. It could also become options in talents, going for more damage on physical abilities or magical spells.


It is kinda nice. but that's not the way Blizzard wants the game, they want the game as much straight forward as possible.


There are already talents that differentiate between abilities and attacks which is essentially the same thing as physical/magical damage types. Adding another layer doesn't improve the game at all imo.


But it makes for more possible variations. When you have 40 heroes, it's not a big deal, it's probably even better not having a complicated damage formula, but once the hero counter goes up, it opens possible doors for hero variety.

I just don't want HotS roster to become boring like LoL.


Possible variations don't make the game better though. Do you think dota2 removing composite damage made the game worse since it removed depth or do you think it improved clarity and made a bunch of ability interactions more obvious and easier to understand?



The removal of composite was good.

Show nested quote +

Adding another layer of damage types just makes the game more complicated for the sake of making it more complicated.


As i said, it's not making it more complicated just to be complicated, it is just so heroes could actually be more unique.


The only reason to add physical/magical damage types is to also add armor types or some other mitigation for each so that the two do different amounts of damage. In a game where you can't buy items this serves no purpose because the only way to attain the mitigation is through talents. There are already talents that work on the same metric by blocking part of an attack or part of an ability so what are you adding to the game besides complexity for the sake of complexity?

You claim this adds hero uniqueness. What hero idea do you have that uses physical/magic damage in an interesting manner? Keep in mind every hero in the game currently takes the same amount of damage from 'physical' and 'magical' damage so unless you're adding some form of mitigation to go along with it then the idea is pointless.
I'll always be your shadow and veil your eyes from states of ain soph aur.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
February 14 2015 23:22 GMT
#6710
Where can I find some cookie-cutter builds? I have no idea what's even close to correct.
snailz
Profile Joined April 2011
Croatia900 Posts
February 14 2015 23:24 GMT
#6711
On February 15 2015 07:55 Godwrath wrote:
Then the gold rewards per quests are too low. And i say this, because i don't want to start this discussion all over again. In short, the time required to unlock a hero is too big.


you would think that a game in beta would add more than just a few heroes in almost a year since alpha started (march 2014). so instead of more diversity (=more heroes), they go with what i called a lazy approach, and make it so that you unlock a hero per month basically... let's say you like to play tanky heroes, you're looking at fresh stuff every 5-6 months or something along those lines.

i dont think that's a good model at all, especially considering hots biggest appeal are its characters and lore. u would think they would be pumping skins and heroes like crazy, and instead they go with like 5 mounts that go up to 20 euros a piece. its just ridiculous. i dont mind paying for quality stuff like valla halloween skin, but its one of the rare ones that are actually good. even then, it doesnt justify the cost. for the same amount of money you would pay for half a dozen skins in a game with 5 year old engine, you can buy any of the newest AAA titles out there.
"I am saying that there are 300 current pros and semi-pros that have the potential to come in and dominate SC2 at any moment, with a latency of a few months from the day they switch." - intrigue
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 14 2015 23:24 GMT
#6712
On February 15 2015 08:22 KillerSOS wrote:
Where can I find some cookie-cutter builds? I have no idea what's even close to correct.


https://www.hotslogs.com/Sitewide/TalentDetails

Change settings to the hero you want and master league.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Eliezar
Profile Joined May 2004
United States481 Posts
February 15 2015 02:23 GMT
#6713
On February 15 2015 07:55 Godwrath wrote:
Then the gold rewards per quests are too low. And i say this, because i don't want to start this discussion all over again. In short, the time required to unlock a hero is too big.


I think I had 11 heros in 6 weeks. Don't forget there are account gold bonuses too.
Eliezar
Profile Joined May 2004
United States481 Posts
February 15 2015 02:26 GMT
#6714
On February 15 2015 07:55 Gorsameth wrote:
Show nested quote +
On February 15 2015 07:48 Hryul wrote:
you gain gold with quests not through wins/losses. it makes the loss less impactful and it discourages botting/afking.

it also encourages playing 2/3 games to complete a quest and then go do something else because there is no reward.

not to mention it will (at 200g per quest) take 10 days for the cheapst hero (acceptable for sure) to 50 days for a 10k which is not acceptable.


I almost never get a 200 gold quest...300 today, 800 yesterday...
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 15 2015 02:36 GMT
#6715
Eh.... just buy them with real money. If you cannot spend time or you think your time is more valuable than getting free heroes, just spend some real money.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
February 15 2015 02:39 GMT
#6716
On February 15 2015 11:36 FreeZEternal wrote:
Eh.... just buy them with real money. If you cannot spend time or you think your time is more valuable than getting free heroes, just spend some real money.



Nice try, Blizzard.


Haha but yeah, i don't have any problem buying a hero with real money once in a while.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 15 2015 02:41 GMT
#6717
LOL you guys spent 60 bucks for sc2. I only spent 13 bucks in Heroes to complete the 10 heroes requirements. I got to level 30 and then just bought the remaining 3 heroes I needed.
KadaverBB
Profile Blog Joined June 2009
Germany25658 Posts
February 15 2015 03:28 GMT
#6718
I usually buy every new hero that gets released eventhough I know it is stupid and I am falling into the exact same pattern Blizzard is expecting of me XD
AdministratorLaws change depending on who's making them, but justice is justice
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
February 15 2015 04:02 GMT
#6719
I want to give Blizz my money but I just get some sort of error every time I hit buy
ref4
Profile Joined March 2012
2933 Posts
February 15 2015 05:11 GMT
#6720
hey guys, I just want to thank you for paying for the rest of the 90% that doesn't pay in a F2P game, you guys are the best!

sincerely,

one of the 90% that doesn't pay

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