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Heroes Large General Thread - Page 335

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
February 14 2015 19:57 GMT
#6681
From my experience, hero league players are arguably worse at the game because they are more stubborn and less likely to listen to your advice

WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
February 14 2015 19:57 GMT
#6682
On February 15 2015 04:49 shid0x wrote:
Heroes league come on ! One more hero :D
Is hero league really a big step when coming from custom games in terms of skill ?

Also the latest patch is very cool visually, been playing since alfa and blizzard has really done a good work UI wise.


No. The only difference is in picking your hero / team. After that the games are more or less the same as in qm.
We know nothing.
KadaverBB
Profile Blog Joined June 2009
Germany25658 Posts
February 14 2015 19:59 GMT
#6683
On February 15 2015 04:49 shid0x wrote:
Heroes league come on ! One more hero :D
Is hero league really a big step when coming from custom games in terms of skill ?

Also the latest patch is very cool visually, been playing since alfa and blizzard has really done a good work UI wise.


There's not much difference. Team compositions are "usually" better because you aren't grouped randomly with 4 other preselected heroes but the level of play isn't much different. You'll get shat on if you pick a "bad" hero though^^
AdministratorLaws change depending on who's making them, but justice is justice
Bigtony
Profile Blog Joined June 2011
United States1606 Posts
Last Edited: 2015-02-14 20:44:18
February 14 2015 20:27 GMT
#6684
So far I enjoy the game but will have to chime in on the side of "it's definitely easier and more casual then DOTA/LoL." When I play I really have to adjust my mindset - basically nothing in this game matters except for the map objectives. You can never out-split push or out-gank the enemy team if they are taking objectives and you are not. Everything you do should be to gain an advantage for the objective.

The UI needs continued improvement. I want to be able to click on other units!! How much hp/mana do they have? How long on their cooldowns (for allies)?

Is it just me or is Penetrating Shot (raynor nuke) really stupid? Why does your only nuke push the target away from you? Is it an escape? I mean hypothetically you can get behind someone and push them toward your team but that should not be your assassin's job. Some of the heroes need work; they are just straight up weaker versions of other heroes. In DOTA/League these weaknesses are balanced out by the availability of mobility items. The talents in HOTS do not do a good job of balancing these (yet at least).

Some of the maps are much more fun than the others. The haunted mines is probably my favorite and the garden terrors my least favorite. The pirate ship map tends to lead to the longest games due to the huge number of merc camps and the size of the map.

Do I think it can compete in terms of popularity with LoL and DOTA? It's possible with the right support and marketing from Blizzard. The daily quest system provides incentive and it seems much easier to get FakeMoney to buy characters or skins than in League. League and DOTA have a huge lead (why the fuck did it take blizzard so long to go live with this game? Why is it even still in beta??) but the video game/esports market is growing.

TL;DR - fun, more casual version of LoL/DOTA that needs some ui improvements.

Push 2 Harder
Godwrath
Profile Joined August 2012
Spain10142 Posts
Last Edited: 2015-02-14 20:47:25
February 14 2015 20:44 GMT
#6685
Different games are different.

Raynor skillshot is an knockback/stun (even unupgraded, it has a small stun component), that also has a pushback, it's useful to zone out melees, interrupt skills, and setting up kills with the stun talent. With some talents it may be an important source of damage, but otherwise raynor has always relied on his autoattack to do the heavy lifting. I haven't played much Raynor after patch tho, so there may be some builds that use it to full extend as a damage dealer skillshot.

If you want a ranged assassin which relies more on abilities, Valla, Tychus are there as cheap options.

Objectives are important, but playing smart is more important. IE, Cursed hollow, if your opponent tries for a 5 stack tribute, it's smarter to get the 3 lanes xp instead and give up the objective. Knowing what your opponent might be doing is important, knowing when to merc is important (many people just uselessly get mercs at bad timings all the time whom are wasted because you are not pushing another lane for the creeps to freely destroy walls/forts). Everything you do, if you are doing it for the team, will be an advantadge, if you want to be the solo owner carry of doom who just wins the map by himself by submiting opponent's teams due to being overfed, this game is not for you.

If you feel like when you are doing something you are not being rewarded, it is probably because you weren't being a useful part of the team in the first place. IE - chasing down an opponent at 10% when ress timers are at 10seconds or the like, and you could be getting xp on a lane and pushing it, is very probably to not be worth it, specially if he already used a fountain.
TMG26
Profile Joined July 2012
Portugal2017 Posts
Last Edited: 2015-02-14 20:48:25
February 14 2015 20:45 GMT
#6686

Show nested quote +
On February 15 2015 04:31 TMG26 wrote:
On February 15 2015 04:04 Godwrath wrote:
I actually prefer the lack of armor, magic resist, etc. First it makes AD/Skills equal, so HP and their skills are the only defining factor for tanks, so it's not really a trouble. Second it is for clarity, if my tooltip says i do 300 damage, i do 300 fucking damage. Sure, i can run the numbers on my head no problems, but is it really needed design wise ?


It makes for some variety.

Lets say you have physical and magic damage. You could have stuff like a magic tank that is not so good vs physical, or the opposite or the traditional average. It could also become options in talents, going for more damage on physical abilities or magical spells.


It is kinda nice. but that's not the way Blizzard wants the game, they want the game as much straight forward as possible.


There are already talents that differentiate between abilities and attacks which is essentially the same thing as physical/magical damage types. Adding another layer doesn't improve the game at all imo.


But it makes for more possible variations. When you have 40 heroes, it's not a big deal, it's probably even better not having a complicated damage formula, but once the hero counter goes up, it opens possible doors for hero variety.

I just don't want HotS roster to become boring like LoL.
Supporter of the situational Blink Dagger on Storm.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
February 14 2015 20:48 GMT
#6687
Is there a simple tier list somewhere? I just got started and I want a good idea of what free heroes are worth playing.
SCguineapig
Profile Blog Joined January 2013
Netherlands289 Posts
February 14 2015 21:00 GMT
#6688
I love this game but the one thing I can't stand is the fact that this is the easiest most casual MOBA in the world and people still manage to suck hardcore balls at it.
(tyrael is my nigguh though that guy can reck shit hardcore)
broodwar wasn't perfect
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2015-02-14 21:18:31
February 14 2015 21:17 GMT
#6689
haha i played like 10 games, from jaina nuker (sucks without healer with you) to demon hunter (fun when oppo doesnt have strong melee) to zerg queen ('hey team i will mad push just go do your missions', 12mins game gg), it is pretty good for some switching off brain gaming, perfect for people who got home from work and just wanna spend less than 30mins for a game.

However i dont see how this game can go far in competitive scene wise, it could become pretty popular though.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2015-02-14 21:38:35
February 14 2015 21:36 GMT
#6690
On February 15 2015 05:45 TMG26 wrote:
Show nested quote +

On February 15 2015 04:31 TMG26 wrote:
On February 15 2015 04:04 Godwrath wrote:
I actually prefer the lack of armor, magic resist, etc. First it makes AD/Skills equal, so HP and their skills are the only defining factor for tanks, so it's not really a trouble. Second it is for clarity, if my tooltip says i do 300 damage, i do 300 fucking damage. Sure, i can run the numbers on my head no problems, but is it really needed design wise ?


It makes for some variety.

Lets say you have physical and magic damage. You could have stuff like a magic tank that is not so good vs physical, or the opposite or the traditional average. It could also become options in talents, going for more damage on physical abilities or magical spells.


It is kinda nice. but that's not the way Blizzard wants the game, they want the game as much straight forward as possible.


There are already talents that differentiate between abilities and attacks which is essentially the same thing as physical/magical damage types. Adding another layer doesn't improve the game at all imo.


But it makes for more possible variations. When you have 40 heroes, it's not a big deal, it's probably even better not having a complicated damage formula, but once the hero counter goes up, it opens possible doors for hero variety.

I just don't want HotS roster to become boring like LoL.


Possible variations don't make the game better though. Do you think dota2 removing composite damage made the game worse since it removed depth or do you think it improved clarity and made a bunch of ability interactions more obvious and easier to understand?

Adding another layer of damage types just makes the game more complicated for the sake of making it more complicated.
I'll always be your shadow and veil your eyes from states of ain soph aur.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-02-14 22:07:21
February 14 2015 21:53 GMT
#6691
I like this game but really it needs a few things added:

- Clickable units and heroes! I need to know how much hp and damage they do!!! And what skills they have! So annoying

- Hero voices when clicking to move or attack. This was always the best part of blizzard rts. The heroes feel so characterless because they hardly talk now or have epic quotes

- Death summary. I want to know what killed me.

-quick match should have at least 1 tank and 1 assasin per team

and all-chat but they'll never add that
Neosteel Enthusiast
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
February 14 2015 22:01 GMT
#6692
Also, can they give us the option to veto some map. i bloody hate that pirate map.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
lestye
Profile Blog Joined August 2010
United States4208 Posts
February 14 2015 22:15 GMT
#6693
On February 15 2015 06:53 FueledUpAndReadyToGo wrote:
I like this game but really it needs a few things added:

- Clickable units and heroes! I need to know how much hp and damage they do!!! And what skills they have! So annoying

- Hero voices when clicking to move or attack. This was always the best part of blizzard rts. The heroes feel so characterless because they hardly talk now or have epic quotes

- Death summary. I want to know what killed me.
(


Yeah I mostly agree with these 3 points. Death Summary has to be in the pipeline.

The clickable stuff, I get they're doing what HOTS did because like the concept of "deselecting" a unit is just completely alien to people who dont play RTS. I get that, but make it a target frame like WoW/League so we have best of both worlds.


Hero voices, they have cut interactions, but honestly if there's one thing I want to rip off Dota 2, is the EXTREMELY extensive voice acting. You have all these famous characters with 20 years of backstorie, I think we can put in more than 2 minutes of voice acting compared to Dota 2's average of 15-20. It just adds so much to the characters, and the thing with this genre, ideally we'll be playing this years down the line, why not have extensive voice acting so wer'e not bored of the voicework a few months from now of.

"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
February 14 2015 22:18 GMT
#6694
So does anyone know how accurate the hotslogs is if you upload all your replays?

Who here is pretty high ranked on there?
RIP SPOR 11/24/11 NEVAR FORGET
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
Last Edited: 2015-02-14 22:24:16
February 14 2015 22:24 GMT
#6695
Is this IDream all the same guy? Seems like a person with 3 accounts so they could play all the heroes with having to spend the least amount of time farming gold.

https://www.hotslogs.com/Rankings?GameMode=3
RIP SPOR 11/24/11 NEVAR FORGET
Gorsameth
Profile Joined April 2010
Netherlands22311 Posts
February 14 2015 22:28 GMT
#6696
On February 15 2015 07:24 MarlieChurphy wrote:
Is this IDream all the same guy? Seems like a person with 3 accounts so they could play all the heroes with having to spend the least amount of time farming gold.

https://www.hotslogs.com/Rankings?GameMode=3

Unless he got 3 beta keys somewhere that seems counter productive :p

But certainly something i can see happening post release considering how low the gold per game is compared to level & quest reward
It ignores such insignificant forces as time, entropy, and death
Godwrath
Profile Joined August 2012
Spain10142 Posts
February 14 2015 22:29 GMT
#6697
The problem would be in drafts tho. If there is a thing that really annoys me in this game, is how low the gold income from matches is. With stimpack it feels where it should be withouth stimpacks.
Gorsameth
Profile Joined April 2010
Netherlands22311 Posts
Last Edited: 2015-02-14 22:39:40
February 14 2015 22:37 GMT
#6698
70 wins to afford even the cheapest of champions is indeed stupidly low.

67/134/234/334
It ignores such insignificant forces as time, entropy, and death
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
February 14 2015 22:48 GMT
#6699
you gain gold with quests not through wins/losses. it makes the loss less impactful and it discourages botting/afking.
Countdown to victory: 1 200!
TinyElvis
Profile Joined February 2015
United States1 Post
February 14 2015 22:55 GMT
#6700
I apologize if this has been asked before-- I did try searching and didn't find anything. Does anyone know the details of the in app purchase that's similar to the founder's pack? I'm curious as to how much of a ripoff the founder's pack is.
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