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Heroes Large General Thread - Page 212

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Tenks
Profile Joined April 2010
United States3104 Posts
November 18 2014 17:31 GMT
#4221
On November 19 2014 02:27 Dingodile wrote:
Blizzard offers 64Bit Client for HotS but I am confused about its desciption: "If you have more than 4GB RAM, then you can use 64Bit Client".
I thought 64 Bit means such as Win7 64Bit. I have Win7 64Bit but 4GB Ram. Can I use 64Bit Client?


64bit client means that Heroes can assign more than 4 gb of RAM. If you have 4 GB or less you won't get added benefits of launching the 64 bit client that I know of but it should still work on a 64 bit OS.
Wat
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
November 18 2014 17:34 GMT
#4222
On November 19 2014 02:27 Dingodile wrote:
Blizzard offers 64Bit Client for HotS but I am confused about its desciption: "If you have more than 4GB RAM, then you can use 64Bit Client".
I thought 64 Bit means such as Win7 64Bit. I have Win7 64Bit but 4GB Ram. Can I use 64Bit Client?



64 bit refers to the way the CPU(and OS) refers to memory locations, the actual memory amount doesnt matter.
Dingodile
Profile Joined December 2011
4133 Posts
November 18 2014 17:35 GMT
#4223
On November 19 2014 02:31 Tenks wrote:
Show nested quote +
On November 19 2014 02:27 Dingodile wrote:
Blizzard offers 64Bit Client for HotS but I am confused about its desciption: "If you have more than 4GB RAM, then you can use 64Bit Client".
I thought 64 Bit means such as Win7 64Bit. I have Win7 64Bit but 4GB Ram. Can I use 64Bit Client?


64bit client means that Heroes can assign more than 4 gb of RAM. If you have 4 GB or less you won't get added benefits of launching the 64 bit client that I know of but it should still work on a 64 bit OS.

I thought 32Bit OS can only use until 3,5GB Ram. I guess I should stay at 32Bit Client.
Grubby | ToD | Moon | Lyn | Sky
Alaric
Profile Joined November 2009
France45622 Posts
November 18 2014 17:40 GMT
#4224
I meant in the sense that in the laning phase Abathur is pretty much invincible then, you have to locate him, blink/jump over the enemy base's wall, kill him and somehow stay in a safe spot until your cooldown is back up, then run through the lane back to safety. That's quite risky (about stealth, towers detect it or do they not?).

I think I've only seen Abathur directly like that once, as Zeratul, going to a low health fort and he was there, he changed into some kind of pool on the floor and I 100-0'd him.
Does he die if the clone from his ult die? And if he's symbioted to somebody, that means you can still find his body, and kill him if he lacks map awareness?
Cant take LMS hipsters serious.
Tenks
Profile Joined April 2010
United States3104 Posts
November 18 2014 17:45 GMT
#4225
If Abathur's clone dies he lives and goes back to where the clone was summoned. For the duration of the clone Abathur's physical body is no longer on the map. However when Abathur is symbioted on someone he goes into a cacoon of sorts and he is vulnerable to death. It is pretty common for Novas and the like to try and find and hunt Abathur. But for the most part Abathur just needs to be smart to not get caught. During the phase of the game where Nova is more free to hunt Abathur some lanes should be pushed so all Abathur really does is Z to a lane, spawn a locust nest and B back to fountain especially if a Nova is freely roaming. But often times you can just find a hiding spot, stay there for a minute and Z somewhere else to hide.

To really make Abathur suffer in lane phase just always attack the creep which he is latched onto. This makes it so he can't keep stabbing for decent damage and denies some possible XP if Abathur is in lane solo.
Wat
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2014-11-18 17:48:32
November 18 2014 17:45 GMT
#4226
On November 19 2014 02:40 Alaric wrote:
I meant in the sense that in the laning phase Abathur is pretty much invincible then, you have to locate him, blink/jump over the enemy base's wall, kill him and somehow stay in a safe spot until your cooldown is back up, then run through the lane back to safety. That's quite risky (about stealth, towers detect it or do they not?).

I think I've only seen Abathur directly like that once, as Zeratul, going to a low health fort and he was there, he changed into some kind of pool on the floor and I 100-0'd him.
Does he die if the clone from his ult die? And if he's symbioted to somebody, that means you can still find his body, and kill him if he lacks map awareness?


All the forts have back doors that you don't have to break down the gate or blink over it to reach, especially towards the center of the map where you have the most nest coverage.

Abathur does not die when the clone dies. When Abathur is using symbiote he turns into an egg. Once you catch him it is pretty much impossible to escape (barring tunneling away before death).
I'll always be your shadow and veil your eyes from states of ain soph aur.
Tenks
Profile Joined April 2010
United States3104 Posts
November 18 2014 17:52 GMT
#4227
On November 19 2014 02:45 Blitzkrieg0 wrote:
Show nested quote +
On November 19 2014 02:40 Alaric wrote:
I meant in the sense that in the laning phase Abathur is pretty much invincible then, you have to locate him, blink/jump over the enemy base's wall, kill him and somehow stay in a safe spot until your cooldown is back up, then run through the lane back to safety. That's quite risky (about stealth, towers detect it or do they not?).

I think I've only seen Abathur directly like that once, as Zeratul, going to a low health fort and he was there, he changed into some kind of pool on the floor and I 100-0'd him.
Does he die if the clone from his ult die? And if he's symbioted to somebody, that means you can still find his body, and kill him if he lacks map awareness?


All the forts have back doors that you don't have to break down the gate or blink over it to reach, especially towards the center of the map where you have the most nest coverage.

Abathur does not die when the clone dies. When Abathur is using symbiote he turns into an egg. Once you catch him it is pretty much impossible to escape (barring tunneling away before death).


You can also ult to escape which I believe casts quicker than Z
Wat
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 18 2014 18:03 GMT
#4228
On November 19 2014 02:52 Tenks wrote:
Show nested quote +
On November 19 2014 02:45 Blitzkrieg0 wrote:
On November 19 2014 02:40 Alaric wrote:
I meant in the sense that in the laning phase Abathur is pretty much invincible then, you have to locate him, blink/jump over the enemy base's wall, kill him and somehow stay in a safe spot until your cooldown is back up, then run through the lane back to safety. That's quite risky (about stealth, towers detect it or do they not?).

I think I've only seen Abathur directly like that once, as Zeratul, going to a low health fort and he was there, he changed into some kind of pool on the floor and I 100-0'd him.
Does he die if the clone from his ult die? And if he's symbioted to somebody, that means you can still find his body, and kill him if he lacks map awareness?


All the forts have back doors that you don't have to break down the gate or blink over it to reach, especially towards the center of the map where you have the most nest coverage.

Abathur does not die when the clone dies. When Abathur is using symbiote he turns into an egg. Once you catch him it is pretty much impossible to escape (barring tunneling away before death).


You can also ult to escape which I believe casts quicker than Z


Won't that just delay your death since you return when the clone dies/expires?
I'll always be your shadow and veil your eyes from states of ain soph aur.
Tenks
Profile Joined April 2010
United States3104 Posts
November 18 2014 18:05 GMT
#4229
On November 19 2014 03:03 Blitzkrieg0 wrote:
Show nested quote +
On November 19 2014 02:52 Tenks wrote:
On November 19 2014 02:45 Blitzkrieg0 wrote:
On November 19 2014 02:40 Alaric wrote:
I meant in the sense that in the laning phase Abathur is pretty much invincible then, you have to locate him, blink/jump over the enemy base's wall, kill him and somehow stay in a safe spot until your cooldown is back up, then run through the lane back to safety. That's quite risky (about stealth, towers detect it or do they not?).

I think I've only seen Abathur directly like that once, as Zeratul, going to a low health fort and he was there, he changed into some kind of pool on the floor and I 100-0'd him.
Does he die if the clone from his ult die? And if he's symbioted to somebody, that means you can still find his body, and kill him if he lacks map awareness?


All the forts have back doors that you don't have to break down the gate or blink over it to reach, especially towards the center of the map where you have the most nest coverage.

Abathur does not die when the clone dies. When Abathur is using symbiote he turns into an egg. Once you catch him it is pretty much impossible to escape (barring tunneling away before death).


You can also ult to escape which I believe casts quicker than Z


Won't that just delay your death since you return when the clone dies/expires?


I don't think anyone is going to sit there for 45 or 60 seconds. At that point you can just B or Z somewhere safer.
Wat
RouaF
Profile Joined October 2010
France4120 Posts
Last Edited: 2014-11-18 18:07:49
November 18 2014 18:07 GMT
#4230
Honestly, the risk vs reward on abathur is pretty damn overpowered ^^ I would not be surprised if he gets nerfed. His global presence, insane pushing, utility ,... is really too good. Promote and mules only add to his already insane utilty. On big maps you want abathur for the global presence, on mines you want abathur for the mules and the pushing while everybody is in the mines. When do you not want abathur in your team ?
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2014-11-18 18:26:10
November 18 2014 18:12 GMT
#4231
On November 19 2014 03:05 Tenks wrote:
Show nested quote +
On November 19 2014 03:03 Blitzkrieg0 wrote:
On November 19 2014 02:52 Tenks wrote:
On November 19 2014 02:45 Blitzkrieg0 wrote:
On November 19 2014 02:40 Alaric wrote:
I meant in the sense that in the laning phase Abathur is pretty much invincible then, you have to locate him, blink/jump over the enemy base's wall, kill him and somehow stay in a safe spot until your cooldown is back up, then run through the lane back to safety. That's quite risky (about stealth, towers detect it or do they not?).

I think I've only seen Abathur directly like that once, as Zeratul, going to a low health fort and he was there, he changed into some kind of pool on the floor and I 100-0'd him.
Does he die if the clone from his ult die? And if he's symbioted to somebody, that means you can still find his body, and kill him if he lacks map awareness?


All the forts have back doors that you don't have to break down the gate or blink over it to reach, especially towards the center of the map where you have the most nest coverage.

Abathur does not die when the clone dies. When Abathur is using symbiote he turns into an egg. Once you catch him it is pretty much impossible to escape (barring tunneling away before death).


You can also ult to escape which I believe casts quicker than Z


Won't that just delay your death since you return when the clone dies/expires?


I don't think anyone is going to sit there for 45 or 60 seconds. At that point you can just B or Z somewhere safer.


You just have to be there when the clone dies or expires. Abathur's team should come defend the return point though I suppose.
On November 19 2014 03:07 RouaF wrote:
Honestly, the risk vs reward on abathur is pretty damn overpowered ^^ I would not be surprised if he gets nerfed. His global presence, insane pushing, utility ,... is really too good. Promote and mules only add to his already insane utilty. On big maps you want abathur for the global presence, on mines you want abathur for the mules and the pushing while everybody is in the mines. When do you not want abathur in your team ?


I feel like a significant portion of his strength is people simply not knowing how to deal with him. Abathur certainly has a very strong kit, but exponentially more powerful when it is not intuitive how to beat him.
I'll always be your shadow and veil your eyes from states of ain soph aur.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2014-11-18 18:33:55
November 18 2014 18:32 GMT
#4232
On November 19 2014 02:27 Dingodile wrote:
Blizzard offers 64Bit Client for HotS but I am confused about its desciption: "If you have more than 4GB RAM, then you can use 64Bit Client".
I thought 64 Bit means such as Win7 64Bit. I have Win7 64Bit but 4GB Ram. Can I use 64Bit Client?


32 Bit applications can never use more than 4GB of RAM even if you have more. If you have a 64 Bit OS you can definitely run any 64 Bit application.

Also yes, Abathur is utterly broken at the moment simply because he requires a hero with good clear (not just any hero) to be in a lane at all times. They can't run off and join a teamfight anywhere near as fast as he can. If they do leave, he comes back and takes the fort easily.

He can do all this from a relatively safe position too, his locusts can reach far past the fort if he's hiding behind their fort. Abathur gets more dangerous later in the game, but by that point you should have a pretty big incremental advantage.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 18 2014 18:35 GMT
#4233
The problem with Abathur is he puts a "timer" on every game. You have until time X to win or the "Abathur effect" will become too much to overcome. You can use things like mule to delay the timer, but in the end the timer still is running and there is a breaking point of no return.

Every game with Abathur, TICK TOCK, TICK TOCK.

Need to get that timer out, there needs to be a way to deal with him reliably, right now there is not.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
ref4
Profile Joined March 2012
2933 Posts
November 18 2014 18:59 GMT
#4234
On November 19 2014 03:35 Diamond wrote:
The problem with Abathur is he puts a "timer" on every game. You have until time X to win or the "Abathur effect" will become too much to overcome. You can use things like mule to delay the timer, but in the end the timer still is running and there is a breaking point of no return.

Every game with Abathur, TICK TOCK, TICK TOCK.

Need to get that timer out, there needs to be a way to deal with him reliably, right now there is not.


kind of like playing against a Protoss when you are a Terran and you know you have to kill him before the late game?

or like playing against an enemy line up of hard carries when your own heroes suck in the late game?

I mean, just to kill them before Abathur rats you to death isn't a solution?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-11-18 19:06:46
November 18 2014 19:04 GMT
#4235
ah nevermind
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 18 2014 19:09 GMT
#4236
On November 19 2014 03:35 Diamond wrote:
The problem with Abathur is he puts a "timer" on every game. You have until time X to win or the "Abathur effect" will become too much to overcome. You can use things like mule to delay the timer, but in the end the timer still is running and there is a breaking point of no return.

Every game with Abathur, TICK TOCK, TICK TOCK.

Need to get that timer out, there needs to be a way to deal with him reliably, right now there is not.


That's the way Murky used to be to, until they nerfed him into oblivion (which is where he belongs tbh). I honestly think the solution to Abathur/Murky is to make them have 50% longer death timers (the latter when he dies w/o Egg obviously). It makes diving them at their forts more worth it and punishes them more for their misplays.

Because let's get serious, even if you do kill an Abathur, you have exactly his death timer to do something. He has no travel speed across the map, it doesn't take him 15-20 seconds to show up at engagments, he's just back and doing stuff. Longer death timer would help solve that. The other thing that definitely needs to happen is a nerf to Locusts (at least the combat talent, the on death explosion does insane damge) and the removal of either promote or the 3x locusts talent.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 18 2014 19:11 GMT
#4237
On November 19 2014 03:59 ref4 wrote:
I mean, just to kill them before Abathur rats you to death isn't a solution?


The problem with that strategy is Abathur is one of the best stallers in the game and for whatever odd reason has access to mule allowing him to stall even harder. He literally has every base covered.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Tenks
Profile Joined April 2010
United States3104 Posts
November 18 2014 19:40 GMT
#4238
I also wouldn't mind if they reverted some of Abathur's scaling. It used to be his Stab and Spike had a lower base damage but greater scaling. They changed it to have a greater base damage and reduced scaling. Which is cool but towards the latter levels you are never in symbiote anyways. So now his spike does chunks of HP in the early game and nothing in the late game -- which you're never using symbiote anyways. It used to be he truly was a team carry because he flat out stunk pre-10. Now he's actually quite dangerous pre-10.
Wat
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-11-19 00:44:41
November 18 2014 23:55 GMT
#4239
Malfurion seems so useless too, he deals literaly no damage and gets oom stupidly fast until late in the game to a point where he isn't useful anymore. T_T He felt super frustrating in lane, can't push for shit, cast 3 spells -> oom.

Falstad looks a ton funnier, and I haven't even unlocked everything yet. But he's another 7k gold hero and I only have 8k atm, was planning on buying Tyrande... Murading woulda been a fine 2k but I feel like as soon as someone runs away from me I'm useless because his E is pretty slow, so it's pretty feast or famine.
Cant take LMS hipsters serious.
xDaunt
Profile Joined March 2010
United States17988 Posts
November 19 2014 00:18 GMT
#4240
On November 19 2014 08:55 Alaric wrote:
Malfurion seems so useless too, he deals literaly no damage and gets oom stupidly fast until late in the game to a point where he isn't useful anymore. T_T He felt super frustrating in lane, can't push for shit, cast 3 spells -> oom.

Yes, Malfurion is incredibly disappointing to play. I leveled him to 5 and have no interest in playing him again.

I've played a couple games with Anub. Goddamn, he's a beast of a champ. I always knew he was solid from playing against him, but playing him is something else. He just has an awesome kit.
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