This was actually really fun game,although I think Innervate, Raven Idol, Yogg-Saron is a better general combo
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WindWolf
Sweden11767 Posts
This was actually really fun game,although I think Innervate, Raven Idol, Yogg-Saron is a better general combo | ||
meatpudding
Australia520 Posts
So I switched to Target Dummy, Secretkeeper, Competitive Spirit. | ||
GoingGoingGone
Slovakia529 Posts
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WindWolf
Sweden11767 Posts
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Moriquenti
Greece0 Posts
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Acritter
Syria7637 Posts
1. Fiery War Axe 2. Upgrade 3. Protect the King FWA and Upgrade give you sick damage which hits in a way that few opponents try and counter, while Protect the King helps to shut down most aggro play on a turn-by-turn basis. Spend a lot of turns where your opponent can't hit you, and you stand a good chance of winning. It outright beats Mill Druid 100%, which is nice. | ||
Malhavoc
Italy308 Posts
Won 5 games in a row, and always before turn 5 at worst I would have lost automatically from Ice Block mage, but did not encountered any. A very close game was against an Innervate + Coldlight Oracle + Healing Touch Druid, but managed burst him down in a single turn with a very lucky combo. Don't think it's a favorable game otherwise. The most common druid running Naturalize instead of Healing Touch is instead quite easy, as they make you draw; it may still be useful to keep a single Imp on the board, but be careful not to be decked. | ||
cecek
Czech Republic18921 Posts
Funny interaction, whenever warlock draws an Ambush card, it triggers malchezaars imp so they draw more cards. I once saw a warlock fatigue himself to death from 20 cards when he had 3 imps on the board and a bunch of ambushes in his deck. Moonfire, Innervate, Malygos is also scary. And there's not much you can do about them killing you. | ||
WindWolf
Sweden11767 Posts
On September 15 2016 23:57 Malhavoc wrote: Tried Soul fire + fist of jaraxxus + malchezar imp Won 5 games in a row, and always before turn 5 at worst I would have lost automatically from Ice Block mage, but did not encountered any. A very close game was against an Innervate + Coldlight Oracle + Healing Touch Druid, but managed burst him down in a single turn with a very lucky combo. Don't think it's a favorable game otherwise. The most common druid running Naturalize instead of Healing Touch is instead quite easy, as they make you draw; it may still be useful to keep a single Imp on the board, but be careful not to be decked. Imp is generally pretty strong unless you draw poorly. Mirrors come down to who draws better | ||
AsAr
Germany52 Posts
also fun: Spirit Claws + Bloodmage Thalnos + Lightning Storm for trolling all the mill druids: Prince Malchezaar + Hungry Crab + Healing Wave | ||
mandelised
0 Posts
Try Warrior Upgrade southsea deckhand and dread corsair roughly 90% winrate against that deck | ||
Tresher
Germany404 Posts
- Murloc Tinyfin - Murloc Tidehunter - Everyfin is Awesome I have only lost once in several games due to bad draw where i drawed all of my Everyfin´s instead of my Tinyfin´s. He even helps you with card draw so be sure to thank your opponent everytime for playing Coldlight Oracle (Kind of BM I know i ususally don´t do this in normal games but sometimes you have to make people think to not just play the best decks). Just keep your Tinyfins in hand and only play Tidehunters until you can play your Tinyfins to get Everyfin (sometimes several like 2-4) off. You just spam the board full of Murlocs. Even if it goes to fatigue for you, you may have a full board at that time or at least enough Everyfins to get lethal. Another alternative is to put Prince Malchezaar in a deck of your choice. 60 cards = Instant Concede. | ||
Melliflue
United Kingdom1389 Posts
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WindWolf
Sweden11767 Posts
On September 16 2016 19:12 Melliflue wrote: This brawl might have been fun if I could have banned cards; particularly Coldlight Oracle and Mechwarper. At least 90% of my games have been against one of those cards. Yeah that would be nice | ||
NKB
United Kingdom608 Posts
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Roblin
Sweden948 Posts
vs the mill druid matchup you play only slitherers so he cant use Naturalize on anything other than his own Coldlights, and you use slitherers to kill coldlights if possible, else attack face. soon enough he is down to 10 health and facing a board of 3 slitherers with a hand full of vs pretty much everything that isnt mill you just throw out Y'shaarj, he either brings out another Y'shaarj, thereby making a board of 2 extremely high-priority targets, or he brings out slitherer, which protects you and your Y'shaarj. you typically win a couple turns later. the freeze mage matchup is decent, about 50-50 it loses to a lot of extreme aggression if you are unlucky ad dont get the innervates you need early. of course, its hardcountered by various instant-boardclear comboes, but from what I have seen those things are pretty rare. | ||
Slydie
1913 Posts
This one, however, draws and RNG, and even player choices have a LOT more impact, several matchups can indeed go both ways. We are not at the end yet, though, maybe it will be more RSP like eventually. | ||
WindWolf
Sweden11767 Posts
On September 19 2016 03:46 Slydie wrote: This brawl is surprisingly different from the top 2-one. In the end, that one was pure rock-scissor-papers where you would know almost 100% who would win based on the matchup (mech decks, innervate+loatheb, ice block+burn,, mill and some hard-counter decks like war axe+mana wraith vs mechs.) This one, however, draws and RNG, and even player choices have a LOT more impact, several matchups can indeed go both ways. We are not at the end yet, though, maybe it will be more RSP like eventually. Yeah, even though mech and mill are still a thing, it plays a lot differently. I hope this returns after the next expansion releases Now, I'm waiting for the chess brawl | ||
Acritter
Syria7637 Posts
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WindWolf
Sweden11767 Posts
On October 06 2016 14:32 Acritter wrote: I kinda want to see what the winrate turns out to be in this brawl. I think it's massively favored for black. Like, 70% or higher. I do think that white is favored given that they have initiative advantage. I'm 1-1 with black so far. And my win was due to my opponent deciding that using a knight to clear out a bishop while I'm having my Queen on the board is a good idea. (No games with white yet.) I do think that this brawl would have been more interesting if both players had the discover hero power from the regular adventure. | ||
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