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New Mode Introduced: Tavern Brawl - Page 27

Forum Index > Hearthstone General
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WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
Last Edited: 2016-09-15 09:02:39
September 15 2016 09:01 GMT
#521
I tried Innervate + Nourish + Yogg-Saron druid VS. a Tazdingo + Faceless Manipulator + Ragnaros warrior.
This was actually really fun game,although I think Innervate, Raven Idol, Yogg-Saron is a better general combo
EZ4ENCE
meatpudding
Profile Joined March 2011
Australia520 Posts
September 15 2016 09:04 GMT
#522
Was mostly seeing Innervate, Naturalize, Coldlight Oracle.
So I switched to Target Dummy, Secretkeeper, Competitive Spirit.
Be excellent to each other.
GoingGoingGone
Profile Blog Joined January 2012
Slovakia529 Posts
September 15 2016 10:13 GMT
#523
I went full asshole (because I got the Win 5 Brawls quest) with Innervate + Savage Roar + Loatheb to counter the Coldlights.
Busy night, but there's always room for another... unless the servers are down.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 15 2016 10:56 GMT
#524
Innervate + Barnes + Prince Malchezaar (or anything with Malchezaar) is pretty good vs. mill decks in this brawl. Getting the most broken GvG 7-drop (Troggzor the Earthinator) means more or less auto-win vs. mill druid
EZ4ENCE
Moriquenti
Profile Joined June 2014
Greece0 Posts
September 15 2016 12:41 GMT
#525
i m gonna make a lot of people laugh with this one , but i destroyed many people with raven idol , mark of Y'sharj and .... wait for it ...... dragon HAWK !!!!! :D oh yes ... the rest writes itself ... card draw and wind fury ^ ^ ... the most OP combination hands down is soul fire , fist of jaraxxus and malchezar imp ... had a hunter BM ing me while laying down all his minions discounted from mech warper only to be destroyed by perpetual fists ... so funny .
Sk'shgn eqnizz hoq
Acritter
Profile Joined August 2010
Syria7637 Posts
Last Edited: 2016-09-15 14:06:53
September 15 2016 14:06 GMT
#526
Here's another really strong deck:

1. Fiery War Axe
2. Upgrade
3. Protect the King

FWA and Upgrade give you sick damage which hits in a way that few opponents try and counter, while Protect the King helps to shut down most aggro play on a turn-by-turn basis. Spend a lot of turns where your opponent can't hit you, and you stand a good chance of winning.

It outright beats Mill Druid 100%, which is nice.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Malhavoc
Profile Joined October 2010
Italy308 Posts
September 15 2016 14:57 GMT
#527
Tried Soul fire + fist of jaraxxus + malchezar imp

Won 5 games in a row, and always before turn 5 at worst

I would have lost automatically from Ice Block mage, but did not encountered any.

A very close game was against an Innervate + Coldlight Oracle + Healing Touch Druid, but managed burst him down in a single turn with a very lucky combo. Don't think it's a favorable game otherwise. The most common druid running Naturalize instead of Healing Touch is instead quite easy, as they make you draw; it may still be useful to keep a single Imp on the board, but be careful not to be decked.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
Last Edited: 2016-09-15 15:56:51
September 15 2016 15:49 GMT
#528
You guys should try Preparation, Beneath the Grounds, Fan of Knives. It's great against mill rogue, warlock discard and you can also win some of the normal matchups like murlocks, and if you're very lucky you can win against mechwarpers.

Funny interaction, whenever warlock draws an Ambush card, it triggers malchezaars imp so they draw more cards. I once saw a warlock fatigue himself to death from 20 cards when he had 3 imps on the board and a bunch of ambushes in his deck.

Moonfire, Innervate, Malygos is also scary. And there's not much you can do about them killing you.
super gg
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 15 2016 16:42 GMT
#529
On September 15 2016 23:57 Malhavoc wrote:
Tried Soul fire + fist of jaraxxus + malchezar imp

Won 5 games in a row, and always before turn 5 at worst

I would have lost automatically from Ice Block mage, but did not encountered any.

A very close game was against an Innervate + Coldlight Oracle + Healing Touch Druid, but managed burst him down in a single turn with a very lucky combo. Don't think it's a favorable game otherwise. The most common druid running Naturalize instead of Healing Touch is instead quite easy, as they make you draw; it may still be useful to keep a single Imp on the board, but be careful not to be decked.

Imp is generally pretty strong unless you draw poorly. Mirrors come down to who draws better
EZ4ENCE
AsAr
Profile Joined September 2012
Germany52 Posts
Last Edited: 2016-09-15 17:34:28
September 15 2016 16:43 GMT
#530
went full meme with Purify + Ancient Watcher + Flash Heal

also fun: Spirit Claws + Bloodmage Thalnos + Lightning Storm

for trolling all the mill druids: Prince Malchezaar + Hungry Crab + Healing Wave
mandelised
Profile Joined December 2014
0 Posts
September 15 2016 18:30 GMT
#531
Anyone suffering with Innervate, Naturalize and Cold Light oracle hate.

Try Warrior
Upgrade southsea deckhand and dread corsair roughly 90% winrate against that deck
Tresher
Profile Joined October 2011
Germany404 Posts
Last Edited: 2016-09-16 00:59:35
September 16 2016 00:59 GMT
#532
Since everyone contributes so many good decks to counter Mill Druid here is another strong combo:

- Murloc Tinyfin
- Murloc Tidehunter
- Everyfin is Awesome

I have only lost once in several games due to bad draw where i drawed all of my Everyfin´s instead of my Tinyfin´s. He even helps you with card draw so be sure to thank your opponent everytime for playing Coldlight Oracle (Kind of BM I know i ususally don´t do this in normal games but sometimes you have to make people think to not just play the best decks). Just keep your Tinyfins in hand and only play Tidehunters until you can play your Tinyfins to get Everyfin (sometimes several like 2-4) off. You just spam the board full of Murlocs. Even if it goes to fatigue for you, you may have a full board at that time or at least enough Everyfins to get lethal.

Another alternative is to put Prince Malchezaar in a deck of your choice. 60 cards = Instant Concede.
Extreme Force
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
September 16 2016 10:12 GMT
#533
This brawl might have been fun if I could have banned cards; particularly Coldlight Oracle and Mechwarper. At least 90% of my games have been against one of those cards.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 17 2016 13:00 GMT
#534
During this brawl I learned that if you target a golden hero with Moonglade Portal you will get a golden minion out of the portal. Playing yogg decks make you learn unique interactions
On September 16 2016 19:12 Melliflue wrote:
This brawl might have been fun if I could have banned cards; particularly Coldlight Oracle and Mechwarper. At least 90% of my games have been against one of those cards.

Yeah that would be nice
EZ4ENCE
NKB
Profile Joined February 2012
United Kingdom608 Posts
September 17 2016 13:37 GMT
#535
So have been playing Malchezaar with innervate and wild growth, while not brilliant, has been loads of fun to play.
Some times you just gotta wish...
Roblin
Profile Joined April 2010
Sweden948 Posts
September 17 2016 18:54 GMT
#536
I have had a lot of success with Innervate, Y'shaarj and Soggoth the Slitherer.

vs the mill druid matchup you play only slitherers so he cant use Naturalize on anything other than his own Coldlights, and you use slitherers to kill coldlights if possible, else attack face. soon enough he is down to 10 health and facing a board of 3 slitherers with a hand full of

vs pretty much everything that isnt mill you just throw out Y'shaarj, he either brings out another Y'shaarj, thereby making a board of 2 extremely high-priority targets, or he brings out slitherer, which protects you and your Y'shaarj. you typically win a couple turns later.

the freeze mage matchup is decent, about 50-50

it loses to a lot of extreme aggression if you are unlucky ad dont get the innervates you need early.

of course, its hardcountered by various instant-boardclear comboes, but from what I have seen those things are pretty rare.
I'm better today than I was yesterday!
Slydie
Profile Joined August 2013
1935 Posts
September 18 2016 18:46 GMT
#537
This brawl is surprisingly different from the top 2-one. In the end, that one was pure rock-scissor-papers where you would know almost 100% who would win based on the matchup (mech decks, innervate+loatheb, ice block+burn,, mill and some hard-counter decks like war axe+mana wraith vs mechs.)

This one, however, draws and RNG, and even player choices have a LOT more impact, several matchups can indeed go both ways.

We are not at the end yet, though, maybe it will be more RSP like eventually.
Buff the siegetank
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 18 2016 19:06 GMT
#538
On September 19 2016 03:46 Slydie wrote:
This brawl is surprisingly different from the top 2-one. In the end, that one was pure rock-scissor-papers where you would know almost 100% who would win based on the matchup (mech decks, innervate+loatheb, ice block+burn,, mill and some hard-counter decks like war axe+mana wraith vs mechs.)

This one, however, draws and RNG, and even player choices have a LOT more impact, several matchups can indeed go both ways.

We are not at the end yet, though, maybe it will be more RSP like eventually.

Yeah, even though mech and mill are still a thing, it plays a lot differently. I hope this returns after the next expansion releases

Now, I'm waiting for the chess brawl
EZ4ENCE
Acritter
Profile Joined August 2010
Syria7637 Posts
October 06 2016 05:32 GMT
#539
I kinda want to see what the winrate turns out to be in this brawl. I think it's massively favored for black. Like, 70% or higher.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
October 06 2016 05:56 GMT
#540
On October 06 2016 14:32 Acritter wrote:
I kinda want to see what the winrate turns out to be in this brawl. I think it's massively favored for black. Like, 70% or higher.

I do think that white is favored given that they have initiative advantage.

I'm 1-1 with black so far. And my win was due to my opponent deciding that using a knight to clear out a bishop while I'm having my Queen on the board is a good idea. (No games with white yet.)

I do think that this brawl would have been more interesting if both players had the discover hero power from the regular adventure.
EZ4ENCE
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