New Mode Introduced: Tavern Brawl - Page 28
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Ghostcom
Denmark4782 Posts
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Acritter
Syria7637 Posts
On October 06 2016 14:56 WindWolf wrote: I do think that white is favored given that they have initiative advantage. I'm 1-1 with black so far. And my win was due to my opponent deciding that using a knight to clear out a bishop while I'm having my Queen on the board is a good idea. (No games with white yet.) I do think that this brawl would have been more interesting if both players had the discover hero power from the regular adventure. 3-4 games with white, one with black. The games with white were all losses (other part: absolutely zero rook draws before turn 6-7 or something) and the game with black was a brainless stomp. The brawl's totally imbalanced and probably shouldn't have been released. The black advantage goes something like: okay, your opponent plays a pawn on 1? Play 2 on 1 and then 2 your next turn, followed by a rook. At this point it's nearly impossible to lose, and you have more cards than your opponent so it's easier to get the curve in order. Easy game. Your opponent doesn't? Then just play slow and coin something out when they give you a moment to. Going second is an advantage when reactive plays are stronger than proactive ones and mana is still a tight restriction. | ||
Dromar
United States2145 Posts
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WindWolf
Sweden11767 Posts
On October 06 2016 23:31 Dromar wrote: I played 6 times and won them all, 4 times white. The coin is strong, but I think unless black plays perfectly, you can overcome it. I think that the main decider in this brawl is who can use their knights and queen the most efficiently. I would prefer to see a new version where both players have two set of pieces and the discover hero power from the regular adventure | ||
Ghostcom
Denmark4782 Posts
On October 06 2016 23:00 Acritter wrote: 3-4 games with white, one with black. The games with white were all losses (other part: absolutely zero rook draws before turn 6-7 or something) and the game with black was a brainless stomp. The brawl's totally imbalanced and probably shouldn't have been released. The black advantage goes something like: okay, your opponent plays a pawn on 1? Play 2 on 1 and then 2 your next turn, followed by a rook. At this point it's nearly impossible to lose, and you have more cards than your opponent so it's easier to get the curve in order. Easy game. Your opponent doesn't? Then just play slow and coin something out when they give you a moment to. Going second is an advantage when reactive plays are stronger than proactive ones and mana is still a tight restriction. I think the strongest argument for black being the strongest is the way the uneven boards work - allowing your minions to get in two hits. Black can force white to make less mana-efficient plays if they want the double-attacks. | ||
mandelised
0 Posts
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Nakara
United States0 Posts
On October 07 2016 00:12 Ghostcom wrote: I think the strongest argument for black being the strongest is the way the uneven boards work - allowing your minions to get in two hits. Black can force white to make less mana-efficient plays if they want the double-attacks. This I cried every game I played as white and ended the turn with mana and cards to use with it but couldn't because I'd be losing half my damage. Went 1-2 as white and 4-1 black so its not totally unwinnable but I would have won the game as black had my queen not been the bottom card of the deck making that was more bad luck than anything and my win as white was against someone who clearly didn't understand the rules. | ||
Dromar
United States2145 Posts
On October 07 2016 12:22 Nakara wrote: This I cried every game I played as white and ended the turn with mana and cards to use with it but couldn't because I'd be losing half my damage. Well that's the thing: having less minions isn't even all that bad. It's way more important to have them line up between the opponent's minions. Consider if you end the turn with 2 pawns vs their 3. You deal 4 damage. If you have 4 pawns vs their 3 instead, you deal 6. It's more, but not much more. The most common mistake that I saw even from players who understood the basics was not separating minions of similar amounts of HP when possible. | ||
Rimstalker
Germany734 Posts
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NKB
United Kingdom608 Posts
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Schelim
Austria11528 Posts
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mandelised
0 Posts
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WindWolf
Sweden11767 Posts
This weeks brawl sounds just as rock-paper-scissory as Top2/3 | ||
Ghostcom
Denmark4782 Posts
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Wuster
1974 Posts
DisguisedToast was playing a Nat, the Darkfisher deck earlier. That seems trollish fun, but probably too slow against Mindblast. | ||
Ghostcom
Denmark4782 Posts
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Psychobabas
2531 Posts
Mage + Flame Leviathan You're welcome | ||
Wuster
1974 Posts
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mandelised
0 Posts
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WindWolf
Sweden11767 Posts
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