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New Mode Introduced: Tavern Brawl - Page 28

Forum Index > Hearthstone General
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Prev 1 26 27 28 29 30 37 Next All
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
October 06 2016 06:03 GMT
#541
I went 1-3 as White (My opponent couldn't fill his board quick enough so I could rush him down with two rooks). I'm undefeated as black. I honestly believe black has the advantage simply due to the coin and getting a rook/knight one turn early.
Acritter
Profile Joined August 2010
Syria7637 Posts
Last Edited: 2016-10-06 14:03:39
October 06 2016 14:00 GMT
#542
On October 06 2016 14:56 WindWolf wrote:
Show nested quote +
On October 06 2016 14:32 Acritter wrote:
I kinda want to see what the winrate turns out to be in this brawl. I think it's massively favored for black. Like, 70% or higher.

I do think that white is favored given that they have initiative advantage.

I'm 1-1 with black so far. And my win was due to my opponent deciding that using a knight to clear out a bishop while I'm having my Queen on the board is a good idea. (No games with white yet.)

I do think that this brawl would have been more interesting if both players had the discover hero power from the regular adventure.

3-4 games with white, one with black. The games with white were all losses (other part: absolutely zero rook draws before turn 6-7 or something) and the game with black was a brainless stomp. The brawl's totally imbalanced and probably shouldn't have been released.

The black advantage goes something like: okay, your opponent plays a pawn on 1? Play 2 on 1 and then 2 your next turn, followed by a rook. At this point it's nearly impossible to lose, and you have more cards than your opponent so it's easier to get the curve in order. Easy game. Your opponent doesn't? Then just play slow and coin something out when they give you a moment to. Going second is an advantage when reactive plays are stronger than proactive ones and mana is still a tight restriction.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Dromar
Profile Blog Joined June 2007
United States2145 Posts
October 06 2016 14:31 GMT
#543
I played 6 times and won them all, 4 times white. The coin is strong, but I think unless black plays perfectly, you can overcome it.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
October 06 2016 15:06 GMT
#544
On October 06 2016 23:31 Dromar wrote:
I played 6 times and won them all, 4 times white. The coin is strong, but I think unless black plays perfectly, you can overcome it.

I think that the main decider in this brawl is who can use their knights and queen the most efficiently.

I would prefer to see a new version where both players have two set of pieces and the discover hero power from the regular adventure
EZ4ENCE
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
October 06 2016 15:12 GMT
#545
On October 06 2016 23:00 Acritter wrote:
Show nested quote +
On October 06 2016 14:56 WindWolf wrote:
On October 06 2016 14:32 Acritter wrote:
I kinda want to see what the winrate turns out to be in this brawl. I think it's massively favored for black. Like, 70% or higher.

I do think that white is favored given that they have initiative advantage.

I'm 1-1 with black so far. And my win was due to my opponent deciding that using a knight to clear out a bishop while I'm having my Queen on the board is a good idea. (No games with white yet.)

I do think that this brawl would have been more interesting if both players had the discover hero power from the regular adventure.

3-4 games with white, one with black. The games with white were all losses (other part: absolutely zero rook draws before turn 6-7 or something) and the game with black was a brainless stomp. The brawl's totally imbalanced and probably shouldn't have been released.

The black advantage goes something like: okay, your opponent plays a pawn on 1? Play 2 on 1 and then 2 your next turn, followed by a rook. At this point it's nearly impossible to lose, and you have more cards than your opponent so it's easier to get the curve in order. Easy game. Your opponent doesn't? Then just play slow and coin something out when they give you a moment to. Going second is an advantage when reactive plays are stronger than proactive ones and mana is still a tight restriction.


I think the strongest argument for black being the strongest is the way the uneven boards work - allowing your minions to get in two hits. Black can force white to make less mana-efficient plays if they want the double-attacks.
mandelised
Profile Joined December 2014
0 Posts
October 06 2016 17:51 GMT
#546
Got the one win thank goodness, hate this one
Nakara
Profile Joined January 2015
United States0 Posts
Last Edited: 2016-10-07 03:24:14
October 07 2016 03:22 GMT
#547
On October 07 2016 00:12 Ghostcom wrote:
Show nested quote +
On October 06 2016 23:00 Acritter wrote:
On October 06 2016 14:56 WindWolf wrote:
On October 06 2016 14:32 Acritter wrote:
I kinda want to see what the winrate turns out to be in this brawl. I think it's massively favored for black. Like, 70% or higher.

I do think that white is favored given that they have initiative advantage.

I'm 1-1 with black so far. And my win was due to my opponent deciding that using a knight to clear out a bishop while I'm having my Queen on the board is a good idea. (No games with white yet.)

I do think that this brawl would have been more interesting if both players had the discover hero power from the regular adventure.

3-4 games with white, one with black. The games with white were all losses (other part: absolutely zero rook draws before turn 6-7 or something) and the game with black was a brainless stomp. The brawl's totally imbalanced and probably shouldn't have been released.

The black advantage goes something like: okay, your opponent plays a pawn on 1? Play 2 on 1 and then 2 your next turn, followed by a rook. At this point it's nearly impossible to lose, and you have more cards than your opponent so it's easier to get the curve in order. Easy game. Your opponent doesn't? Then just play slow and coin something out when they give you a moment to. Going second is an advantage when reactive plays are stronger than proactive ones and mana is still a tight restriction.


I think the strongest argument for black being the strongest is the way the uneven boards work - allowing your minions to get in two hits. Black can force white to make less mana-efficient plays if they want the double-attacks.

This I cried every game I played as white and ended the turn with mana and cards to use with it but couldn't because I'd be losing half my damage.

Went 1-2 as white and 4-1 black so its not totally unwinnable but I would have won the game as black had my queen not been the bottom card of the deck making that was more bad luck than anything and my win as white was against someone who clearly didn't understand the rules.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
October 07 2016 14:36 GMT
#548
On October 07 2016 12:22 Nakara wrote:
Show nested quote +
On October 07 2016 00:12 Ghostcom wrote:
On October 06 2016 23:00 Acritter wrote:
On October 06 2016 14:56 WindWolf wrote:
On October 06 2016 14:32 Acritter wrote:
I kinda want to see what the winrate turns out to be in this brawl. I think it's massively favored for black. Like, 70% or higher.

I do think that white is favored given that they have initiative advantage.

I'm 1-1 with black so far. And my win was due to my opponent deciding that using a knight to clear out a bishop while I'm having my Queen on the board is a good idea. (No games with white yet.)

I do think that this brawl would have been more interesting if both players had the discover hero power from the regular adventure.

3-4 games with white, one with black. The games with white were all losses (other part: absolutely zero rook draws before turn 6-7 or something) and the game with black was a brainless stomp. The brawl's totally imbalanced and probably shouldn't have been released.

The black advantage goes something like: okay, your opponent plays a pawn on 1? Play 2 on 1 and then 2 your next turn, followed by a rook. At this point it's nearly impossible to lose, and you have more cards than your opponent so it's easier to get the curve in order. Easy game. Your opponent doesn't? Then just play slow and coin something out when they give you a moment to. Going second is an advantage when reactive plays are stronger than proactive ones and mana is still a tight restriction.


I think the strongest argument for black being the strongest is the way the uneven boards work - allowing your minions to get in two hits. Black can force white to make less mana-efficient plays if they want the double-attacks.

This I cried every game I played as white and ended the turn with mana and cards to use with it but couldn't because I'd be losing half my damage.



Well that's the thing: having less minions isn't even all that bad. It's way more important to have them line up between the opponent's minions. Consider if you end the turn with 2 pawns vs their 3. You deal 4 damage. If you have 4 pawns vs their 3 instead, you deal 6. It's more, but not much more.

The most common mistake that I saw even from players who understood the basics was not separating minions of similar amounts of HP when possible.
Rimstalker
Profile Joined May 2011
Germany734 Posts
October 08 2016 06:42 GMT
#549
four games so far, all white. Lost the first, then won three in a row. Two of those wins actually went to fatigue.
Here be Dragons
NKB
Profile Joined February 2012
United Kingdom608 Posts
October 08 2016 13:37 GMT
#550
I played two games, just to get pack, both as white, lost the first but won the second quite convincingly. After watching a few videos think a lot of it comes down to how well you are able to position everything.
Some times you just gotta wish...
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
October 08 2016 16:15 GMT
#551
i found this one really dumb and uninteresting even in the solo adventure. i was happy i was able to just win the first game against an AFKer to get my pack tbh.
TY <3 Cure <3 Inno <3 Special <3
mandelised
Profile Joined December 2014
0 Posts
October 08 2016 17:32 GMT
#552
The one i won i had pawns for the opening three goes swamped the board got his health down then drew a knight to clear appears Zoo is very effective (if anyone else is struggling)
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
October 12 2016 16:45 GMT
#553
https://www.reddit.com/r/hearthstone/comments/574tra/this_weeks_tavern_brawl_is_allstar_squad/

This weeks brawl sounds just as rock-paper-scissory as Top2/3
EZ4ENCE
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
October 12 2016 17:11 GMT
#554
Yeah, not really looking forward to the win 5 quest I've got :/
Wuster
Profile Joined May 2011
1974 Posts
Last Edited: 2016-10-12 18:04:01
October 12 2016 18:02 GMT
#555
Mind Blast or Timber Wolf are the fast decks at the moment it seems.

DisguisedToast was playing a Nat, the Darkfisher deck earlier. That seems trollish fun, but probably too slow against Mindblast.
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
October 12 2016 18:13 GMT
#556
Murloc Tidecaller should also be decent I think.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
October 12 2016 23:36 GMT
#557
Want free wins?

Mage + Flame Leviathan

You're welcome
Wuster
Profile Joined May 2011
1974 Posts
Last Edited: 2016-10-13 04:17:19
October 13 2016 04:16 GMT
#558
That loses hard to Mind Blast or Arcane Missiles no?fun deck for sure though.
mandelised
Profile Joined December 2014
0 Posts
October 13 2016 07:35 GMT
#559
Evolve appears to be dominating
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
October 13 2016 07:46 GMT
#560
Other than Maelstrom Portal, is any shaman card viable in this tavern brawl.
EZ4ENCE
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