|
United States8476 Posts
Source: us.battle.net
Introducing Tavern Brawl! Tavern Brawl is a new way to play Hearthstone: Heroes of Warcraft!
Each week, a different Tavern Brawl will pit you head to head versus another player using exciting and unique rules. One week might feature preset decks, while another week could have you crafting a brand new Tavern Brawl deck following specific guidelines, while others might offer buffs to specific minion types—who knows!
Tavern Brawl can be found below the Play, Solo Adventures, and the Arena buttons on the main Hearthstone screen. You may have to toughen up before entering the fray—Tavern Brawl is unlocked once a player has a level 20 Hero.
The possibilities for fun inside Tavern Brawl are endless— the only thing you should expect is the unexpected!
|
No tournament mode .. Still better than a shop button though! :D
|
What about unique rewards? This sounds fun though. I can't help but think of the tavern where dark iron patrons gather.
|
Will there be rewards/ladder? Otherwise kind of pointless to play it...
|
United States2235 Posts
So basically Challengestone? Sweet. A mode that encourages players to get creative with decks because of constant changes could be a nice alternative to a fairly stable meta full of netdecks that is ladder most of the time. And this might also mean we could get some really fun/crazy gimmicks some weeks, like an "all unstable portal" deck like the BRM class challenge except you can play it against other players.
|
On June 11 2015 03:16 Kapparian wrote: Will there be rewards/ladder? Otherwise kind of pointless to play it... There's the whole fun to it
|
As part of the launch celebration, you'll earn a free card pack when you win your first game of the week in the first several brawls!
so atleast a few decks.
guess we'll see what this ends up going to be. good news but i really hope there is more then just a different thing to do once a week.
|
On June 11 2015 03:22 Roe wrote:Show nested quote +On June 11 2015 03:16 Kapparian wrote: Will there be rewards/ladder? Otherwise kind of pointless to play it... There's the whole fun to it
"screw fun, give rewards" everyone.
|
Katowice25012 Posts
Seems interesting, hope its fun. I'll definitely check it out, I haven't been playing as much HS lately.
|
So it's gonna be like a weekend warrior in Solforge? Cool!
|
|
People talk a lot about tournament mode, but really, Blizzard never really wanted to push this game as an esport.
The game mode sounds super fun, though I hope there will be few weeks of preset decks, those are not endless fun for me. The Class challenges in the Adventure Mode Expansions are for me, super dull.
|
So we want tournament mode and instead we get Tempo Storm ChallengeStone Mode. Yippee
|
United States2235 Posts
So apparently it will be free to play, and reward a classic pack for the first brawl you win each week.
I really like that--in one swoop it helps solve the issues of new players having an incredibly hard time building their collections without spending a ton, of classic packs being unavailable except via purchase or the spectator quest, and of a metagame that many players feel doesn't change quickly enough to provide a varied ladder experience. Now everyone has incentive to log on and play once a week, and if they do the games are guaranteed to be different from what they've played before, and they'll get a free classic pack for their efforts. Sounds like a win for new players, a win for experienced players, and a win for Blizzard.
|
Yawn, guess this is 1 free pack per week for me if that, can we have another GvG like expansion pretty please
|
On June 11 2015 06:12 Bigbowlr1037 wrote: So we want tournament mode and instead we get Tempo Storm ChallengeStone Mode. Yippee What "we"? These few days were the most cringeworthy days for me, regarding HS.
People barely stopped crying about the new heroes and how will they ask so much money from their mum, and then this "tournament mode!!!"-craze begun. I was just reading the posts while praying they will be wrong. I absolutely hate the idea of a tournament mode. Ranked is tryhard enough, I don't want a new mode which would be basically called "Grim Patrons and Hunters only, thxbye!!". It's fun for those who either dig the current must-play decks, or those who are seriously competitive, but why would I care about it. I'm not a legend player (and I'm not alone), I don't like playing with one of the top 3 meta decks, especially when they come in various forms of being über-expensive (control lock), goes against my playstyle even if it would net me more wins (basically any Hunter) or I just find it annoying to play (grim patron). Why would I want a mode where I go in with my dear deck which is so enjoyable for me, just to meet some cancer deck under the hand of a legend player, to make my nightmarish experience even worse?
But even without that personal context, why would a tournament mode would be soooo great? So you can play for being the best? That sounds awfully familiar... oh yeah, ranked mode implemented in a different format. And how on Earth people thought it should give rewards? That is just beyond me. I agree that newcomers are in a bad spot, but giving out dust/gold/cards to the best players (aka the ones in top legend) won't do shit for them. You can sustain yourself in Arena, no matter what rank you are on, but it would never happen in a tournament mode if you are not the best. And if there were different "leagues", then people would just keep losing intentionally in ranked mode, because it's easier to win a tournament among rank 17-14 when your real level is 6.
There is no we, and this mode sounds dope as hell. I am totally on board with it, even if it doesn't reward us with anything fancy. It's goofy, it's fun, it's refreshing and a new way to test your knowledge - in Arena your hand is held a bit, because you are only given 3 options for every pick, but in this new playmode you probably have to basically solve a puzzle while creating your deck. Certain type of cards are banned? Then what cards became stronger? What became weaker? Sounds a hella more fun, then "ALL RIGHT, LET'S BUY IN FOR A NEW TOURNAMENT ROUND. LET'S SEE... MY DECKS ARE... HMM, LET'S GO WITH GRIM WARRIOR, ONE FORM OF HUNTER AND HANDLOCK AGAIN! SO MUCH FUN!"
Edit: Don't get me wrong, if I had all the stuff for a control Warlock (the only top deck I might enjoy to play) and would eventually learn to pilot it to legend, I'd probably be entertained by the idea that I can shine my dick in a new game mode, because I can get quite competitive. But if I wanted to do that, I'd just search for a tournament organized by a third party and that's all.
|
On June 11 2015 06:39 Volband wrote:Show nested quote +On June 11 2015 06:12 Bigbowlr1037 wrote: So we want tournament mode and instead we get Tempo Storm ChallengeStone Mode. Yippee But even without that personal context, why would a tournament mode would be soooo great?
When you are playing something in a competitive environment, it's fun to have something on the line. Tournaments are a means to that end. Nearly every card game out there has a tournament as their primary playing mode for this reason. The ladder is a mediocre means of competitive play at best due to a number of issues that blizzard seems reluctant to address(no rewards, short seasons, no matchmaking leading to aggro meta).
So why would tournament client integration be awesome? Playing in and running online tournaments is currently very difficult. There's no way to enforce many of the rules other than having a large admin staff to resolve disputes. This deters tournament organizers from ever wanting to run qualifying tournaments. Tournaments can take ages with hours in between rounds. Playing in a tournament right now is a really easy way to kill 8 hours even though you only get to play a handful of games. Dealing with random 3rd party websites of varying quality is annoying.
I remember tournaments in warcraft 3 - they were awesome! I knew that I was never going to win, but "maybe this time I'll make it to 3 wins!". It was exciting! It felt like there was something on the line. Tournaments aren't just for the ultra competitive.
I know tournaments aren't everyone's first choice, and I didn't realistically think the new mode would be tournaments, but I would still absolutely love to have them in the game. There is a large competitive scene for the game and support for it from Blizzard would be awesome!
|
Disappointed. They really needed to add a tournament mode with a buy in and a prize pool. I have excess gold and no new content to spend it on. They didnt even add a gold option for hero skins so i will just sit on my gold, do dailies, get the pack from this brawl and log out until the next expansion zzzzzzz.
|
Better than expected! Should be good fun, and a lot of cards will find more uses in themes like "only 2-attack minions" or "every pirate in your collection".
|
I for one am super happy with this. Maybe this isnt exactly what i would have added, but its definitely a fun addition that will not only help newer players. It seems like a game mode that will spice up things a lot. If you dont like it, dont play it.
I think the biggest surprise is that its free, which makes the hero skins beeing 10$ much more acceptable in my oppinion. Feels a little like theyre trying to earn money from people that can afford it, while still keeping a functional F2p game.
Good job to them!, this is exactly what i wanted to see.
|
People will bitch about the $10 heroes for as long as they're $10, and people will as well bitch about anything that isn't a tournament mode or extra deck slot, but I don't care. The new content looks sick, if they ever want to do any of the obvious stuff they can choose to do so, but this shit is creative, and sounds pretty sweet. I'm looking forward to it.
|
All I want to know is an ETA. "Mid" has always been a bad way of describing a date.
|
there are so many tournaments happening in every city every where , they happen to be online too , fireside gatherings lan and so on ... calm your tournament cravings folks .. this sounds more fun than it looks ... i really like the specific rules and guidelines part ... finally something to counter net decking sheep !!! I'm excited .
|
Finland22 Posts
I'm so hyped for this omg! Really excited to be playing this with subscribers / other streamers etc...
|
Please include a week where all RNG cards can't be used.
Actually just make that a condition for every week.
|
United States252 Posts
On June 11 2015 07:17 Azuzu wrote:Show nested quote +On June 11 2015 06:39 Volband wrote:On June 11 2015 06:12 Bigbowlr1037 wrote: So we want tournament mode and instead we get Tempo Storm ChallengeStone Mode. Yippee But even without that personal context, why would a tournament mode would be soooo great? When you are playing something in a competitive environment, it's fun to have something on the line. Tournaments are a means to that end. Nearly every card game out there has a tournament as their primary playing mode for this reason. The ladder is a mediocre means of competitive play at best due to a number of issues that blizzard seems reluctant to address(no rewards, short seasons, no matchmaking leading to aggro meta). So why would tournament client integration be awesome? Playing in and running online tournaments is currently very difficult. There's no way to enforce many of the rules other than having a large admin staff to resolve disputes. This deters tournament organizers from ever wanting to run qualifying tournaments. Tournaments can take ages with hours in between rounds. Playing in a tournament right now is a really easy way to kill 8 hours even though you only get to play a handful of games. Dealing with random 3rd party websites of varying quality is annoying. I remember tournaments in warcraft 3 - they were awesome! I knew that I was never going to win, but "maybe this time I'll make it to 3 wins!". It was exciting! It felt like there was something on the line. Tournaments aren't just for the ultra competitive. I know tournaments aren't everyone's first choice, and I didn't realistically think the new mode would be tournaments, but I would still absolutely love to have them in the game. There is a large competitive scene for the game and support for it from Blizzard would be awesome!
So why don't you play in the numerous tournaments that are going on? Along with the fireside gatherings?
|
On June 11 2015 10:19 LastManProductions wrote:Show nested quote +On June 11 2015 07:17 Azuzu wrote:On June 11 2015 06:39 Volband wrote:On June 11 2015 06:12 Bigbowlr1037 wrote: So we want tournament mode and instead we get Tempo Storm ChallengeStone Mode. Yippee But even without that personal context, why would a tournament mode would be soooo great? When you are playing something in a competitive environment, it's fun to have something on the line. Tournaments are a means to that end. Nearly every card game out there has a tournament as their primary playing mode for this reason. The ladder is a mediocre means of competitive play at best due to a number of issues that blizzard seems reluctant to address(no rewards, short seasons, no matchmaking leading to aggro meta). So why would tournament client integration be awesome? Playing in and running online tournaments is currently very difficult. There's no way to enforce many of the rules other than having a large admin staff to resolve disputes. This deters tournament organizers from ever wanting to run qualifying tournaments. Tournaments can take ages with hours in between rounds. Playing in a tournament right now is a really easy way to kill 8 hours even though you only get to play a handful of games. Dealing with random 3rd party websites of varying quality is annoying. I remember tournaments in warcraft 3 - they were awesome! I knew that I was never going to win, but "maybe this time I'll make it to 3 wins!". It was exciting! It felt like there was something on the line. Tournaments aren't just for the ultra competitive. I know tournaments aren't everyone's first choice, and I didn't realistically think the new mode would be tournaments, but I would still absolutely love to have them in the game. There is a large competitive scene for the game and support for it from Blizzard would be awesome! So why don't you play in the numerous tournaments that are going on? Along with the fireside gatherings? Its explained why, they suck. A tourney mode would also give you cold hard rewards something that hearthstone lacks greatly.
|
On June 11 2015 03:37 lost_artz wrote:Show nested quote +On June 11 2015 03:22 Roe wrote:On June 11 2015 03:16 Kapparian wrote: Will there be rewards/ladder? Otherwise kind of pointless to play it... There's the whole fun to it "screw fun, give rewards" everyone. This is why Nox and Forsen are the best HS personalities. Fuck you pessimists Fun > lackofpashun
|
On June 11 2015 06:20 awesomoecalypse wrote: So apparently it will be free to play, and reward a classic pack for the first brawl you win each week.
I really like that--in one swoop it helps solve the issues of new players having an incredibly hard time building their collections without spending a ton, of classic packs being unavailable except via purchase or the spectator quest, and of a metagame that many players feel doesn't change quickly enough to provide a varied ladder experience. Now everyone has incentive to log on and play once a week, and if they do the games are guaranteed to be different from what they've played before, and they'll get a free classic pack for their efforts. Sounds like a win for new players, a win for experienced players, and a win for Blizzard. Source for the free classic pack? Because that is brilliant. Makes me love this so much more, for the reasons you made mention of. Its hard to convince my friends to play when it is so p2w unless you have a ver old account like I do.
|
Quoting from Blizzard site:
Tavern Brawls will have free admission when the new mode becomes available. As part of the launch celebration, you'll earn a free card pack when you win your first game of the week in the first several brawls!
Notice the bolded parts.. it seems like the free pack won't be forever, but just for the first few weeks. That sucks, because after it, there won't be any reason to play this mode apart from trying it for fun.
On the other hand, also the phrase "[..] will have free admission when the new mode becomes available" is unclear.. it may be that the pack may still be there in the future, but that the brawls will cost some after a whiel.
BTW, it doesn't say the pack is a classic one..
IMHO, given the target audience for a non-competitive play mode like this, I suppose that after the promotion it will remain free, but without any sort of prize. Just a more flavored practice mode.
|
On June 11 2015 16:36 Malhavoc wrote:Quoting from Blizzard site: Show nested quote +Tavern Brawls will have free admission when the new mode becomes available. As part of the launch celebration, you'll earn a free card pack when you win your first game of the week in the first several brawls! Notice the bolded parts.. it seems like the free pack won't be forever, but just for the first few weeks. That sucks, because after it, there won't be any reason to play this mode apart from trying it for fun. On the other hand, also the phrase "[..] will have free admission when the new mode becomes available" is unclear.. it may be that the pack may still be there in the future, but that the brawls will cost some after a whiel. BTW, it doesn't say the pack is a classic one.. IMHO, given the target audience for a non-competitive play mode like this, I suppose that after the promotion it will remain free, but without any sort of prize. Just a more flavored practice mode. Bad wording but from what Zeriyah (blizz employee) said on reddit, it's confirmed to be free, and the pack is classic.
|
Looking forward to it, from the looks of it its a fun way to fool around and get a free classic pack. Cant say no to that now, can ya.
|
On June 11 2015 06:12 Bigbowlr1037 wrote: So we want tournament mode and instead we get Tempo Storm ChallengeStone Mode. Yippee
I like this more than the tournament mode. Introducing more variety in game in one way or another is better than getting what we can do already.
|
On June 11 2015 11:07 Noidberg wrote:Show nested quote +On June 11 2015 10:19 LastManProductions wrote:On June 11 2015 07:17 Azuzu wrote:On June 11 2015 06:39 Volband wrote:On June 11 2015 06:12 Bigbowlr1037 wrote: So we want tournament mode and instead we get Tempo Storm ChallengeStone Mode. Yippee But even without that personal context, why would a tournament mode would be soooo great? When you are playing something in a competitive environment, it's fun to have something on the line. Tournaments are a means to that end. Nearly every card game out there has a tournament as their primary playing mode for this reason. The ladder is a mediocre means of competitive play at best due to a number of issues that blizzard seems reluctant to address(no rewards, short seasons, no matchmaking leading to aggro meta). So why would tournament client integration be awesome? Playing in and running online tournaments is currently very difficult. There's no way to enforce many of the rules other than having a large admin staff to resolve disputes. This deters tournament organizers from ever wanting to run qualifying tournaments. Tournaments can take ages with hours in between rounds. Playing in a tournament right now is a really easy way to kill 8 hours even though you only get to play a handful of games. Dealing with random 3rd party websites of varying quality is annoying. I remember tournaments in warcraft 3 - they were awesome! I knew that I was never going to win, but "maybe this time I'll make it to 3 wins!". It was exciting! It felt like there was something on the line. Tournaments aren't just for the ultra competitive. I know tournaments aren't everyone's first choice, and I didn't realistically think the new mode would be tournaments, but I would still absolutely love to have them in the game. There is a large competitive scene for the game and support for it from Blizzard would be awesome! So why don't you play in the numerous tournaments that are going on? Along with the fireside gatherings? Its explained why, they suck. A tourney mode would also give you cold hard rewards something that hearthstone lacks greatly. This game does not in need to reward the best players at all. What do you get if you are rank 1 in HotS or in a high tier in LoL? You play with better people, that's all, but you get the same [insert game currency]. (Yes, you get a unique skin and a border each year in LoL, but it's basically equal with the new card backs after every season in HS)
Good players can get infinite gold+dust with Arena runs anyway, so it's not like being good is not rewarded in the game.
I highly doubt a tournament mode is in such high demand that the currently existing way of playing tournaments (which apparently are quite tedious) would not be enough. Why would Blizz work hard and delay other content so that tournament organizers have an easier time / OR players who are starving for tournament play could get it more easily? Pretty much every casual player would abandon it after a month tops, because getting crushed by the same decks is NOT fun. And why would even the top few % HS players would want to play it so often? You better forget ANY rewards, you would be lucky to have 10 gold after three tournament game win, if any at all. Casual players not playing tournament mode is one thing, but them flipping out and abandoning the game is another. You can also forget real money rewards, because I doubt Blizz would dare to experiment with something like that after the huge failure of DIablo 3's AH.
Tournament mode makes a lot of sense in a game like SC2. There is no currency, no dust, no collectible units, nothing. You just play because you like to complete. Maybe if you win, you get a nice icon or something, so you can show off with it. Who would flip out on that?
|
Yeah, what to do with that gold, also hoped for gold buy in tournaments, have 8k gold and nothing to spend it on:/
|
well the new mode seems alright.
but the thing is ... within 1-2 days there will be a new "meta" and people will play the 2-4 "best" decks that work under the current restrictions. also i believe that the brawl mode will get boring and stale rather quickly.
i would have really really like a tournament mode where daily automated tournaments take place. but im not complaining ... ill wait and see how it turns out.
|
On June 11 2015 20:58 Shev wrote: Yeah, what to do with that gold, also hoped for gold buy in tournaments, have 8k gold and nothing to spend it on:/
Buy packs? Make all your cards golden? Wait for the next expansion?
As long as you have not hit the gold cap and have all cards in gold, there is no such thing as too much gold to spend :-P
|
I like it, I was hoping something akin to challengestone woud show up.
|
This seems like a lot of fun, I hope they get creative with the deck restrictions definitely welcoming this over tournament mode, if you're that competitive about the game there's always the possibility to sign up for any of the weekly cups or whatever.
|
This seems nothing but great news for Hearthstone! It has been suffering for the problem of getting fucked over card options in Arena for the fifth time the same day, which does not inspire to go for another 4-3, 3-3. Let's face it, ranked without at least 2 polished decks is horrible. I'm sure everyone is familiar with the problems in ranked mode (poor rewards, netdecking and so forth), which is probably the reason why people were exited for the chance of a better competitive setting. But guys, can't you see how that would be the biggest, ugliest band-aid fix Blizzard has ever proposed? And that's no small task. Rather, I would like to see changes to Ranked mode itself to make it more lucrative instead of the solution of making another one with it's own issues. If the new mode was any decent, the previous ladder system would die. And if you integrate them... it would probably suck even more than right now.
I'm all for a more sensible ladder or matchmaking system, but please don't ask senseless decisions. Remember that more is more, more is fun, more makes sense.
|
poeple read. we get classic packs for the FIRST FEW BRAWLS, its FREE FOR NOW... no reason to get overexcited about how it helps beginners (which are just as fucked as before, + ~400 dust)or how it gives people another option to play ( since its still p2w and might cost you $ to play in 2 months)
for now im glad that they are doing something different but its far far from what some people seem to read into it for whatever reason.
|
On June 12 2015 06:24 BeMannerDuPenner wrote: poeple read. we get classic packs for the FIRST FEW BRAWLS, its FREE FOR NOW... no reason to get overexcited about how it helps beginners (which are just as fucked as before, + ~400 dust)or how it gives people another option to play ( since its still p2w and might cost you $ to play in 2 months)
for now im glad that they are doing something different but its far far from what some people seem to read into it for whatever reason.
Its free.
|
I couldn't care less about this new kripp-mode. What's so hard about automated tournaments blizz?
|
I couldn't care less about this new kripp-mode. What's so hard about automated tournaments blizz?
Arena is more or less tournament mode. Better than being locked to your seat for 3-5 hours anyway.
And basically the question is, would you like the old stuff repackaged and shown from a different angle, or would you like new shiny cool stuff. And your answer is old stuff?? well ok then suit yourself.
|
Yes because being restricted in card choices and making a deck from that isn't at all like arena.
|
Well you don't have to believe me, but as long as arena exists blizzard will never add automated tournaments, there is just too much overlap and for practical reasons arena is the way better option.
|
Frankly I don't see how arena is even remotely comparable.
|
Really? It's more or less a triple elimination tournament against the entire player base. Same pyramid stucture, you just have "tiers" instead of individual placements. And of course the random card thing.
Honestly, I can almost imagine them sitting around trying to figure out a cool way to implement a tournament into hearthstone and coming up with arena. Just thinking from a developer perspective. Seriously, think about it.
|
On June 12 2015 13:17 Greenstripe wrote: Frankly I don't see how arena is even remotely comparable. You compete with others in a "tournament" with two loser brackets. It's much better for Blizz in terms of a quasi tournament mode, because given the nature of the arena, it is easy to justify handling out good rewards the further you progress, while people, who are good, but might be lacking the gold/dust to compete in ranked mode yet can just farm it.
I see absolutely ZERO reason as to why Blizz should try to make a tournament mode right now (or, ever, really, but all right, after a shitton of new cards and adventures, let's do it), when it has to give shit rewards and it would only entertain a very few percent of their playerbase. It is a bad idea everything-wise, and while Blizzard might have a history of making some horrible balance changes, their marketing is more than good enough to not fall into the trap of believing such a mode would net them anything good compared to other possibilities, like this new game mode or a new adventure.
|
On June 12 2015 13:21 Bannt wrote: Really? It's more or less a triple elimination tournament against the entire player base. Same pyramid stucture, you just have "tiers" instead of individual placements. And of course the random card thing.
Honestly, I can almost imagine them sitting around trying to figure out a cool way to implement a tournament into hearthstone and coming up with arena. Just thinking from a developer perspective. Seriously, think about it.
How could they mistake a constructed tournament with a draft tournament
|
On June 12 2015 14:43 Alpino wrote:Show nested quote +On June 12 2015 13:21 Bannt wrote: Really? It's more or less a triple elimination tournament against the entire player base. Same pyramid stucture, you just have "tiers" instead of individual placements. And of course the random card thing.
Honestly, I can almost imagine them sitting around trying to figure out a cool way to implement a tournament into hearthstone and coming up with arena. Just thinking from a developer perspective. Seriously, think about it. How could they mistake a constructed tournament with a draft tournament
Probably because a constructed tournament would only benefit the top few % of the player base. It would mostly reward players with (nearly) perfect decks. Arena is a tournament mode where every player starts with the same chances (more or less). If they would add a tournament mode, people would be surprised to face even more patron warriors and hunters than in constructed and would start to rage instantly. On that note: people bitch WAY to much about everything! Why not be happy that they implement new stuff and you still don't have to pay? If everything is so terrible then just quit! There are more than enough other good games out there.
|
If there is no reward structure similar to Arenas or at least a ladder of some sorts, why even play it? If I want to take a break, I play random decks versus my friends. If you don't have friends, well tough luck, make some on the forums or add people after games.
Let's see what comes, but my hopes are kinda diminished.
|
On June 12 2015 19:27 BlacKcuD wrote: If there is no reward structure similar to Arenas or at least a ladder of some sorts, why even play it? If I want to take a break, I play random decks versus my friends. If you don't have friends, well tough luck, make some on the forums or add people after games.
Let's see what comes, but my hopes are kinda diminished. Not everything has to be competitive. This is a mode for people to have fun and try shit that the ladder system would never let them get away with. Cards that are never used might see a comeback (e.g. Hearthstone already teasered a goldshire footman vs dinosaurs thing for the brawl).
|
Agreed with most of the people above - I wouldn't be opposed to tournament mode, but that's a mode that would be targeted toward the top players, not the 90% below them who lack cards and/or play more casually. I'm much more likely to play the brawl mode than I am a tournament, so I'm pretty happy about this news. I'd rather Blizzard cater to their much larger casual player base that wants something fresh and fun than to the smaller group of semi-pro people who want to make this a serious (and likely more boring) game.
|
On June 12 2015 19:27 BlacKcuD wrote: If there is no reward structure similar to Arenas or at least a ladder of some sorts, why even play it?
It's a (hopefully) improved casual mode for people who want to finish their daily quests without playing on the ladder. Seems to me that's reason enough to play it.
|
On June 12 2015 13:17 Greenstripe wrote: Frankly I don't see how arena is even remotely comparable.
Only difference would be you make a deck using your existing cards rather than random ones.
Organizing tournaments for groups of people to play against each other would be pointless to add to the game, since you can easily arrange that without in-game support. Tournaments with random people would be formatted the exact same way as arena.
Really not seeing how people think tournaments would be so different from arena. You face people in tiered rounds, there's an entry cost, you get prizes for doing better, you get eliminated after X losses. Decks used is the only difference, meaning tournaments would only appeal to players who have great decks.
So, even all the overlaps aside, your target audience is a small portion of those that play ladder, who want to play for the rewards. Not large enough to bother accommodating.
|
The game doesn't NEED a tournament mode. The game NEEDS something for casuals since it has almost nothing for them right now. This is good.
|
On June 13 2015 05:57 willoc wrote: The game doesn't NEED a tournament mode. The game NEEDS something for casuals since it has almost nothing for them right now. This is good.
The entire game is for casuals. It's a casual game. It's pure RNG, not something you can take seriously. It just happens to be popular, so there's money to be had.
|
On June 13 2015 16:03 RogerChillingworth wrote:Show nested quote +On June 13 2015 05:57 willoc wrote: The game doesn't NEED a tournament mode. The game NEEDS something for casuals since it has almost nothing for them right now. This is good. The entire game is for casuals. It's a casual game. It's pure RNG, not something you can take seriously. It just happens to be popular, so there's money to be had. Dirty poker casuals can't be taken seriously as well i guess?
|
On June 13 2015 16:11 Kaniol wrote:Show nested quote +On June 13 2015 16:03 RogerChillingworth wrote:On June 13 2015 05:57 willoc wrote: The game doesn't NEED a tournament mode. The game NEEDS something for casuals since it has almost nothing for them right now. This is good. The entire game is for casuals. It's a casual game. It's pure RNG, not something you can take seriously. It just happens to be popular, so there's money to be had. Dirty poker casuals can't be taken seriously as well i guess? Comparing HS to poker is like comparing SC2 to chess- it's simply a ridiculous way to support a point.
|
On June 13 2015 16:49 Mortal wrote:Show nested quote +On June 13 2015 16:11 Kaniol wrote:On June 13 2015 16:03 RogerChillingworth wrote:On June 13 2015 05:57 willoc wrote: The game doesn't NEED a tournament mode. The game NEEDS something for casuals since it has almost nothing for them right now. This is good. The entire game is for casuals. It's a casual game. It's pure RNG, not something you can take seriously. It just happens to be popular, so there's money to be had. Dirty poker casuals can't be taken seriously as well i guess? Comparing HS to poker is like comparing SC2 to chess- it's simply a ridiculous way to support a point. It's a popular game with a loot of RNG. I admit that poker has more mindgames, especially if we're not talking about on-line poker. However i did not state that HS is the same as Poker, i just responded to one argument, which could actually be made for both games: "pure RNG = can't take it seriously" (which isn't actually true about HS, it has a lot of RNG, just like Poker but both have other factors as well).
|
Is there a known release date?
|
On June 12 2015 19:27 BlacKcuD wrote: If there is no reward structure similar to Arenas or at least a ladder of some sorts, why even play it? If I want to take a break, I play random decks versus my friends. If you don't have friends, well tough luck, make some on the forums or add people after games.
Let's see what comes, but my hopes are kinda diminished.
Then don't play it? The mode is clearly not for people who pay to have complete packs.
|
On June 13 2015 16:03 RogerChillingworth wrote:Show nested quote +On June 13 2015 05:57 willoc wrote: The game doesn't NEED a tournament mode. The game NEEDS something for casuals since it has almost nothing for them right now. This is good. The entire game is for casuals. It's a casual game. It's pure RNG, not something you can take seriously. It just happens to be popular, so there's money to be had. It's a casual game next to something like Starcraft, but that doesn't stop people from taking the game seriously and trying to win as much as possible. So far there's no game mode that encourages messing around with new decks, the closest we have is the Adventure mode, even unranked play is filled with people testing their serious ladder decks. If you want to mess around with new strategies these days, you're probably going to lose a lot.
Also Tavern Brawl is a free mode. Honestly, they make the cosmetic addition of heroes the paid content, while the actual new game mode is completely free, and people still find room to complain. Blows my mind.
|
On June 15 2015 02:35 NewSunshine wrote:Show nested quote +On June 13 2015 16:03 RogerChillingworth wrote:On June 13 2015 05:57 willoc wrote: The game doesn't NEED a tournament mode. The game NEEDS something for casuals since it has almost nothing for them right now. This is good. The entire game is for casuals. It's a casual game. It's pure RNG, not something you can take seriously. It just happens to be popular, so there's money to be had. It's a casual game next to something like Starcraft, but that doesn't stop people from taking the game seriously and trying to win as much as possible. So far there's no game mode that encourages messing around with new decks, the closest we have is the Adventure mode, even unranked play is filled with people testing their serious ladder decks. If you want to mess around with new strategies these days, you're probably going to lose a lot. Also Tavern Brawl is a free mode. Honestly, they make the cosmetic addition of heroes the paid content, while the actual new game mode is completely free, and people still find room to complain. Blows my mind.
I for one strongly support the addition of cosmetic things, as long as it does not get too confusing. And makes card packs cheaper in return :p
|
hi all
I just want to know, all brawl card can play on construct ? all brawl card need to purchase ? All brawl card look like OP compare on mana spend.
|
+ Show Spoiler +On June 11 2015 06:39 Volband wrote:Show nested quote +On June 11 2015 06:12 Bigbowlr1037 wrote: So we want tournament mode and instead we get Tempo Storm ChallengeStone Mode. Yippee What "we"? These few days were the most cringeworthy days for me, regarding HS. People barely stopped crying about the new heroes and how will they ask so much money from their mum, and then this "tournament mode!!!"-craze begun. I was just reading the posts while praying they will be wrong. I absolutely hate the idea of a tournament mode. Ranked is tryhard enough, I don't want a new mode which would be basically called "Grim Patrons and Hunters only, thxbye!!". It's fun for those who either dig the current must-play decks, or those who are seriously competitive, but why would I care about it. I'm not a legend player (and I'm not alone), I don't like playing with one of the top 3 meta decks, especially when they come in various forms of being über-expensive (control lock), goes against my playstyle even if it would net me more wins (basically any Hunter) or I just find it annoying to play (grim patron). Why would I want a mode where I go in with my dear deck which is so enjoyable for me, just to meet some cancer deck under the hand of a legend player, to make my nightmarish experience even worse? But even without that personal context, why would a tournament mode would be soooo great? So you can play for being the best? That sounds awfully familiar... oh yeah, ranked mode implemented in a different format. And how on Earth people thought it should give rewards? That is just beyond me. I agree that newcomers are in a bad spot, but giving out dust/gold/cards to the best players (aka the ones in top legend) won't do shit for them. You can sustain yourself in Arena, no matter what rank you are on, but it would never happen in a tournament mode if you are not the best. And if there were different "leagues", then people would just keep losing intentionally in ranked mode, because it's easier to win a tournament among rank 17-14 when your real level is 6. There is no we, and this mode sounds dope as hell. I am totally on board with it, even if it doesn't reward us with anything fancy. It's goofy, it's fun, it's refreshing and a new way to test your knowledge - in Arena your hand is held a bit, because you are only given 3 options for every pick, but in this new playmode you probably have to basically solve a puzzle while creating your deck. Certain type of cards are banned? Then what cards became stronger? What became weaker? Sounds a hella more fun, then "ALL RIGHT, LET'S BUY IN FOR A NEW TOURNAMENT ROUND. LET'S SEE... MY DECKS ARE... HMM, LET'S GO WITH GRIM WARRIOR, ONE FORM OF HUNTER AND HANDLOCK AGAIN! SO MUCH FUN!" Edit: Don't get me wrong, if I had all the stuff for a control Warlock (the only top deck I might enjoy to play) and would eventually learn to pilot it to legend, I'd probably be entertained by the idea that I can shine my dick in a new game mode, because I can get quite competitive. But if I wanted to do that, I'd just search for a tournament organized by a third party and that's all.
let the tears flow as the river does... u do understand that there are decks that counter those "tryhard" decks right? i went to PressStartLan(at UCI) with 3 decks not in the current meta and was undefeated in my group (yes there were legendary level players in my group). u r honestly talking out of ur ass without fully understanding the level of play the game actually requires in the deck building process. i met patron warriors, facehunters, handlocks, ramp druid, demon locks... etc; i beat them during my group stages. none of my decks are even tiered: MechLock (i made my own), Neira Worgen OTK mixed with Patron, and my own hunter deck (AdmiralAckbar with a few changes since the day i posted on TL).
|
On June 13 2015 20:26 dipree wrote: Is there a known release date?
Nope. They just said mid-June. A lot of people are guessing it may be tomorrow, when Blizzard often has its server maintenance days.
|
On June 15 2015 14:10 nsfazimi wrote: hi all
I just want to know, all brawl card can play on construct ? all brawl card need to purchase ? All brawl card look like OP compare on mana spend.
There are no new cards for your collection in Tavern Brawl. They might give you premade decks for a Tavern Brawl week, though, and these decks could contain cards that we would never otherwise be able to use (cards from adventures, for instance). You could only use them in Tavern Brawls, though, not other play modes. And I assume everyone would have access to them equally.
|
I'm downloading the patch. Let's see if it is live
edit: Not live, but the empty bar below arena now has an animated border. Or did it have that already before?
edit2: the new cardback features are live, though
|
apparently 5pm CEST tomorrow for EU release. that's what a friend of mine who is more active in HS than me atm said, don't know where he got his info from.
|
The release schedule can be found here:
us.battle.net
The relevant dates and times are:
Tavern Brawl will open and close according to the following schedule each week:
Region---------------Open--------------------------------Close Americas------------Wed 10:00 AM PDT-------------Mon 3:00 AM PDT Europe---------------Wed 05:00 PM CET-------------Mon 6:00 AM CET Taiwan/China------Thurs 03:00 AM CST-----------Mon 6:00 AM CST Korea-----------------Thurs 04:00 AM KST-----------Mon 7:00 AM KST
|
So what I downloaded on Monday (?) was already the relevant patch and it is starting today in about 30 minutes am I right? /Edit: I'm playing EU
|
no one more hour. Last time I checked I swear it was CEST. Now its CET
|
Why was I even excited for this? Fucking boring gamemode that is even more luck based than the actual game. How about some tournament game mode instead next time.....
|
Yeah, it's not decks with random restrictions, it's just boring shit premade decks one against each other, wp blizzard.
|
What is the number at the top of the screen when you are about to start the game?
And I really hope that blizzard adds some rewards for this. It becomes pretty boring after first couple of games.
|
|
Well, this week certainly sucks ass, especially if you are Rag. And how on Earth did I get 3 brawls from Nef's hero power?
Anyway, I'll wait for more tavern brawls to make a verdict. We don't know what is yet to come.
|
It's live in EU.
And I liked it. Sure, you can't change the decks and there's limited randomness, and Nefarian is a bit OP...but we get to play with new OP cards and hero powers. I expect later brawls will have more staying power than this one, but I still thought this one was plenty fun. I'll be playing as much of this as I will the boring ol' ladder over the next few days, I suspect, particularly if I get any quests that aren't tied to winning as a given class.
|
Lol. People complaining about the premade decks need to read.
One week could feature premade, another week can feature constructed shenanigans. It just happens this week is premade. *shrugs*
|
wait a second, so I play with a pre-defined deck against some other random guy with a pre-defined deck. Get a pack for the first win and that is it??
No wait, there is a "win" counter. But again, that is it??
I have no idea why anyone would play more than let's say 3 games before getting bored. It feels exactly like the class challenges, but without getting any rewards for the (grinding) effort. Especially considering the opponent hardly passes the reverse-touring-test (it felt like playing a single-player game).
maybe there is more to it. For now, it's disappointing...
|
So until next week, I'm stuck with these 2 decks? Is this actually correct?
|
lost 3/3 as ragnaros, won 2/2 as nefarian. What were they thinking?
|
Yeah, unimpressed by this brawl so far. Nefarian starts too far ahead.
|
erm... how do you win with rag? LOL...
|
Odd, I won the first two games as Rag without breaking the slightest sweat.
|
Rag wins lategames. Nefarian can't survive the lategame. I have won all my games with Rag. All you need is your imba earlygame cards 2 Mana 6/6 Taunts etc and it's an easy game. Mode is pretty boring but fun to play with friends. Against random people.. not so much. Still really dissappointed that there is no real rewards for playing this or being good at this.
Hope next week is better.
|
turn 3 and opponent had a full board lmao...this is ridiculous. ragnaros is so fucking bad if you can't mulligan into a good hand
|
i really really dont understand this. its just a custom hero class challenge vs another guy. its just playing of random cards that dont "exist" usually.
also atleast this week seems really stupid cause there is a good chance nef just sprints ahead and has 30 dmg on the board by turn 4.
so they actually do all the work with custom cards and art and shit for a random "play op cards LOL!"? all the time they are lazy as fuck and dont care just to actually do something weekly now but for what..
|
This mode is definitely better than tournament mode. Well done blizz
|
Psh, this Tavern Brawl pack is probably just gonna be another 40 dust...
![[image loading]](http://i.imgur.com/GXaFQ34.png)
... I love you so much right now, Tavern Brawl.
|
How to Tavern Brawl: if you get Rag and they draw early Vael, just concede. Also if you don't draw the 6/6 taunt early, just concede.
But whatever, got my free pack and don't plan on touching this again until next week.
|
Nice! I picked up a Nat Pagle. Not quite as good as a golden Tirion..boring after the thrill wears off from the first few games unless you can trash talk with friends or something.
|
On June 18 2015 03:11 Mannerheim wrote: How to Tavern Brawl: if you get Rag and they draw early Vael, just concede. Also if you don't draw the 6/6 taunt early, just concede.
But whatever, got my free pack and don't plan on touching this again until next week. I had one game as Rag when they emptied their hand the turn after playing a Vaelastraz (sp?) and I killed them all with my minion that gives Corruption to all other minions. Sure, I was left on 3 health but I had a massive card advantage so nothing they played could survive a turn.
After a handful of games I am not sure I would agree that Nefarian is too strong. Two of my wins as Nefarian only happened because of cards from the hero power. In one game a Counterspell protected me from a brawl and in another my opponent was down to 2 health and had one of those 6/6 taunt minions on the board but still died to Eye for an Eye.
I doubt I will play much more of this brawl though. All my games so far came down to Nefarian winning early or losing late. Moreover, some cards are much powerful than others, which makes the luck of the draw incredibly important.
|
On June 18 2015 03:26 Melliflue wrote:Show nested quote +On June 18 2015 03:11 Mannerheim wrote: How to Tavern Brawl: if you get Rag and they draw early Vael, just concede. Also if you don't draw the 6/6 taunt early, just concede.
But whatever, got my free pack and don't plan on touching this again until next week. I had one game as Rag when they emptied their hand the turn after playing a Vaelastraz (sp?) and I killed them all with my minion that gives Corruption to all other minions. Sure, I was left on 3 health but I had a massive card advantage so nothing they played could survive a turn. After a handful of games I am not sure I would agree that Nefarian is too strong. Two of my wins as Nefarian only happened because of cards from the hero power. In one game a Counterspell protected me from a brawl and in another my opponent was down to 2 health and had one of those 6/6 taunt minions on the board but still died to Eye for an Eye. I doubt I will play much more of this brawl though. All my games so far came down to Nefarian winning early or losing late. Moreover, some cards are much powerful than others, which makes the luck of the draw incredibly important.
Well Nefarian isn't OP by far. It's roles that you have to understand. Nefarian is more suited to beeing hyper aggressive, while Rag is more suited to defend and stall until he gets his 8 dmg hero power.
|
Rag is brutal, but has anyone had Golemagg in their decks yet? 20/20.... 50 mana cost, costs 1 less for each dmg your hero has taken.
|
I think it's trickier than people are giving it credit for. Nefarian's hero power is extremely prone to variance. You can get some amazing draws (opponent got Nourish, f*** that 3 cards for free) but there's also a bunch of really mediocre or terrible cards. If you get a bad string of useless spells then you can fall way behind and then it's very easy to lose board control in the mid-game.
I do think if Nefarian draws well then he just stomps and its a very quick win. It seems to me that Ragnaros is best played by hero powering to make a 5/1 every turn rather than using your 2 or 3 drops on turn 2/3 to try to generate some card advantage while using up the weapon.
The AoE counters of the match are also extremely random. If nefarian has a good board-clearing Shadowflame than that's gg but Lucifron can easily 4-for-1 or more on the other hand. I had a game where I didn't draw into any Shadowflames and then I kind of just got crushed. Baron Geddon is a perfect counter to the 8-mana whelp flood. And Golemagg is kind of like a Rag win condition so I bet it makes sense to keep Rag at 21 health (sort of like how people manipulate handlock health for Molten Giant) so that he is unplayable until you're ready to burst down.
So it's probably not perfectly balanced but I think there is some subtler strategy that people are overlooking now. In my opinion it is quite fun and a great success for the first tavern brawl. It feels really good to be dropping these super overpowered cards and wreaking havoc.
|
|
Katowice25012 Posts
this is fun i don't even care if rag sucks
|
On June 18 2015 05:14 Heyoka wrote: this is fun i don't even care if rag sucks
Totally agree, creates circumstances that are outright hilarious sometimes!
|
Nefarian should be heavily favored as long as you heropower every turn. There are a lot of spells which are useful when they cost 0... Rag runs out of cards and takes too much damage early fighting for board control with his weapon.
Feels a bit like custom-maps in sc2. I seriously hope people could make their own brawls with custom cards at some point!
|
i had some fun games, and i will have some more with my riends over the weekend.
then next wednesday we will have a new mode, some more fun games, a free pack which is easy to obtain and perhaps a game mode you can put some thought into.
so far its great for me, i love it.
and as said, its just the first week. there will be custom decks and even buffs for specific minions. id love to play pirate or murloc decks!
|
It's pretty fun. I like that it rewards gold and does (some) quests if applicable, as well as the free pack. Why's it track total wins though? Hopefully it saves that number in some sorta record.
As for the balance, my gf wrecked me with nefarian a couple times, but when I hit ladder I got nef 3x in a row and lost. Seems reasonably balanced.
|
first pack gave me 40 dust
i don't give a shit, this mode's awesome
|
Rag is just complete crap. Its way too easy for Naf to get one of the 20 spells that instantly wins him the game. Even if you reach late game as rag, you are usually very low and any damage will kill you. Just hero power every turn and you will still win 70% of lategame because you get free card advantage with your hero power while rag has to RNG to hit the right minion. If rag doesn't draw enough AOEs, its completely 1 sided its not even funny.
|
Concept is cool, execution sucks.
I don't know if Nef can get Onyxia, as it's so one sided Rag has 0 chance to win
|
I can see HOW Rag could win but I'm in the same boat as several others, have yet to lose as Nefarian and yet to win as Rag. Seems like the only way is if you mulligan into your OP 2 drops and draw several of your board clears (Brawl guy, living bomb) early.
I can't see myself really playing much more of it but I like that it's there and it's something new to play, looking forward much more to if/when players can create their own custom decks but with specific rules and cards.
|
Nefarian is easily the favoured hero here. Rag can stand a chance if Nef has bad variance, and if he has early cards, but it's REALLY Nef favoured.
Still fun though.
EDIT: Scratch that, it's fun when you're NOT Rag.
|
Ragnaros is easily favoured. Nefarian really has to get lucky with the spell draws to win. Rag is also far more fun, since he has all the OP cards.
|
On June 18 2015 08:34 Hier wrote: Ragnaros is easily favoured. Nefarian really has to get lucky with the spell draws to win. Rag is also far more fun, since he has all the OP cards. I guess you haven't seen Nefarian win in 5 turns with Vael.
|
I have played 5 games, four as Nefarian, one as Ragnaros, and won all five. Granted, I was on 1 health when I won with Ragnaros.
It feels like Nefarian is favoured.
Best moment: Opponent had that minion that generates a random legendary. Gave him Majordomo. Next turn, he was on 8 health (from about 52), gg. Fun stuff!
|
I'd agree that Nefarian has a small advantage, but it's exactly that - a small advantage. I've had a good number of wins as Rag so far.
More importantly, I've had a blast. This is really fun, especially in small doses. Play 3 or 4 Tavern Brawls as a breather from a bad run on ladder, your salt is gone.
|
Tons of fun. I'm very happy with this, and it's only the first out of however many are to come. I wonder if they'll repeat brawls eventually or if they're actually going to do a brand new one every week from now on. I really hope they keep giving you a pack for your first win in the current week's brawl too - earning rewards is a big part of why I keep playing matches in this game. On that note, my only complaint would be that there's no incentive to keep playing it after you get the first win. I'll probably play it sporadically for shits and giggles, but after the pack my instinct is to go back to ladder and keep ranking up/completing dailies. My suggestion would be for them to eventually add some sort of reward system for getting many wins in a given brawl.
Overall definitely a great addition to the game. I'm not all that concerned about imbalances between the decks considering it'll be wiped on Monday.
(and to respond to all this Rag vs Nef stuff, I rolled Ragnaros all three games I played and I still had fun, so nyuh.)
|
I agree rag is pretty bad. He has some spells like living bomb and the deal 6 damage guy, not to mention the brawl dude. But the good cards are few and far between. The inclusion of the flame imp is just a bad joke. Most games Nefarian just puts in way too much damage to recover, unless nefarian gets a bad draw. I only managed to win one game with rag so far, but I was lucky I had the board clear brawling guy or I would have been dead. Also it depends on Rag getting the right RNG with his 8 damage hero power
|
On June 18 2015 10:10 Circumstance wrote: I'd agree that Nefarian has a small advantage, but it's exactly that - a small advantage. I've had a good number of wins as Rag so far.
More importantly, I've had a blast. This is really fun, especially in small doses. Play 3 or 4 Tavern Brawls as a breather from a bad run on ladder, your salt is gone.
![[image loading]](http://s7.postimg.org/mfq7zyt57/Hearthstone_Screenshot_06_17_15_22_05_19.png)
A "small" advantage, you say...
|
hahaha this mode is awesome so far. They really managed to capture an agro vs control matchup with crazy cards. I played about 15 games and nef does seem really powerful, but it's really "bursty". As nef i found myself nervous and wondering if i was if i was going to get the right stuff to pull off the victory. Rag just feels solid, it's like you always have the tools to win and just have to avoid getting hit with a crazy combo/opening.
|
It really depends on Nef's opening. If Nefarian doesn't win within the first 4 or so turns he auto-loses. Currently 4W2L as Rag, and 1W3L as Nef.
|
On June 18 2015 13:38 Hier wrote: It really depends on Nef's opening. If Nefarian doesn't win within the first 4 or so turns he auto-loses. Currently 4W2L as Rag, and 1W3L as Nef.
Nef certainly doesn't auto lose after the first 4 turns. I've won several drawn out games with him that neither player had a clear advantage until well into the game. Other than some OP combos, the matchup is actually quite good.
|
Played two games, one for each, won both.
In the Nefarian game I played as control, activating the hero power every turn. Even if most of the spells where actually bad (got whirlwind and unleash the hounds among them), I won anyway. When Rag got the 8 damage hero power, I swarmed the battlefield with the "fill board with 2/2 dragons". Twice. And then and Onyxia for 6 1/1. Ragnaros' cleaned board twice, but against the continuous swarm, his hero power was useless.
As Ragnaros, I rushed to upgrade the hero power hitting minions or face every turn, and keeping the board clean with creatures. I was probably lucky that Nefarian did not get the chance to swarm the board, and the hero power got me the win. But it was indeed a closer game, and I was probably a bit lucky. I feel the correct play with Ragnaros may be to keep the board clean and win through upgraded hero power, but a couple of the cards Nefarian can play (and I played as Nefarian) really thwart this strategy.
I noticed that the game wins counted towards the "win 3 games" daily. And I think towards the "3 wins for 10 gold" reward too.
Overall, nice thing to play just to mess a bit, but no more than a couple of games. There's no reason to play it more.
|
There's no reason to play it more..
Other than it's a ton of fun and shiny and new :D
|
In advertisement said for reward
"Shake things up and have some fun with quirky custom decks & rule bending challenges. Take part in a brawl each week to win card packs and other epic in-game prizes."
What mean epic in-games prizes ?
|
Yup. I expected so much, like custom game rules, different ways to build decks, different cards, but all we got was another bullshit randomness, with two different heroes and non-customizable decks. It's just downright disgusting.
|
On June 18 2015 17:20 Sejanus wrote: Yup. I expected so much, like custom game rules, different ways to build decks, different cards, but all we got was another bullshit random "game" with two different heroes and non-customizable decks. It's just downright disgusting.
Do you ....even read anything?? there's going to be something different every week.
|
On June 18 2015 17:22 Bannt wrote:Show nested quote +On June 18 2015 17:20 Sejanus wrote: Yup. I expected so much, like custom game rules, different ways to build decks, different cards, but all we got was another bullshit random "game" with two different heroes and non-customizable decks. It's just downright disgusting. Do you ....even read anything?? there's going to be something different every week.
What it has to do with my point? Two different heroes with huge randomness and two different non customizable decks next week? I'm soo excited omg!
|
That all those things that you pointed out will probably show up ?
|
On June 18 2015 17:23 Bannt wrote: That all those things that you pointed out will probably show up ? I was talking about what we've got, not what you imagine we will probably get sometime in the future
|
Go read the information on the game mode dude.
|
On June 18 2015 17:25 Bannt wrote: Go read the information on the game mode dude. Go read yourself
|
"Each week, a different Tavern Brawl will pit you head to head versus another player using exciting and unique rules. One week might feature preset decks, while another week could have you crafting a brand new Tavern Brawl deck following specific guidelines, while others might offer buffs to specific minion types—who knows!"
"The possibilities for fun inside Tavern Brawl are endless— the only thing you should expect is the unexpected!"
That is directly from the blizzard page http://us.battle.net/hearthstone/en/blog/19508176/brace-yourself-for-tavern-brawl-6-10-2015
Now go reread your complaint. Realize it's the first week and you've seen...ONE...brawl.
|
Now go reread your complaint. Realize it's the first week and you've seen...ONE...brawl.
Go reread yourself. Then realize yourself. Then shove off if you can't rebut any of my points. Your maths skills are mad of course, seeing how you can count to one but I am not a teacher in alternately abled kids school, so stop showing them off to me.
|
I don't know what to say...if you can't see how that completely destroys your complaint i don't know what will help you.
I suppose you just came here to complain about something because you like to complain? Well ok then...have fun with that.
|
On June 18 2015 17:52 Bannt wrote: I don't know what to say...if you can't see how that completely destroys your complaint i don't know what will help you.
I suppose you just came here to complain about something because you like to complain? Well ok then...have fun with that. He complains about this week's brawl being not cool to him, not future brawls. Quit spamming pls
|
On June 18 2015 17:52 Bannt wrote: I don't know what to say...
I noticed that after your first response to me. In such cases I'd advise to say nothing.
if you can't see how that completely destroys your complaint i don't know what will help you.
I certainly can't see something that exists only in your imagination, sorry.
I suppose you just came here to complain about something because you like to complain? Well ok then...have fun with that.
I suppose you just came here to complain about me complaining just because you like to complain? Well ok then... have fun with that.
He complains about this week's brawl being not cool to him, not future brawls. Quit spamming pls
See? When people want to, they do understand. It's not that hard.
|
man i'm so mad Blizzard made new free content for us and even hands out packs to us if we play it. such jerks.
|
You're serious?
"Yup. I expected so much, like custom game rules, different ways to build decks, different cards, but all we got was another bullshit randomness, with two different heroes and non-customizable decks. It's just downright disgusting. "
Implying you think that the game-mode will not ever have those features and will be simply those 2 heroes. Which is clearly not the case if you read the information i provided you. Perhaps if this is not what you meant you should reword your sentence.
And why would you be disgusted. Cool new mode comes out .... I"M SO DISGUSTED...without even having scratched the surface of it?
that's a pretty piss poor attitude you've got their buddy..just sayin.
|
Why does dust counter appear in lower corner when entering / exiting the Brawl? I think that one will be able to purchase with (and potentially win) dust!!
|
On June 18 2015 17:47 Sejanus wrote:Show nested quote + Now go reread your complaint. Realize it's the first week and you've seen...ONE...brawl.
Go reread yourself. Then realize yourself. Then shove off if you can't rebut any of my points. Your maths skills are mad of course, seeing how you can count to one but I am not a teacher in alternately abled kids school, so stop showing them off to me.
How can someone be so childishly mad about a free game mode that doesn't require anything from the player. :D oh lord
|
On June 18 2015 17:47 Sejanus wrote:Show nested quote + Now go reread your complaint. Realize it's the first week and you've seen...ONE...brawl.
Go reread yourself. Then realize yourself. Then shove off if you can't rebut any of my points. Your maths skills are mad of course, seeing how you can count to one but I am not a teacher in alternately abled kids school, so stop showing them off to me. It's actually fascinating just how unself-consciously idiotic you are.
|
At first I was mad about the insane impact of rng on the matches, but then I got 0 mana Sprint with Vaelastrasz on the board... :3 And one free pack is awesome ( •ᴗ•)ψ
|
I think the first iteration of this mode was ok. In the future I would like to see something else but as a first mode it was fun.
And I got a fee pack, even though it resulted in 40 dust lol
|
Well I played until I got the free pack but that's about it. I want to see how it works when you have to build your own deck, think it could be a lot more fun then.
|
Played once, got my pack (somehow opened 3 epics at the same time) never went back in again. I was sorta hoping they were going to let you create your own decks with rule sets, this just seems like an overglorified rehash of an expansion
|
Sejanus is a fanboy or a professional troll, please ignore it.
|
Returning to the argument: what is Brawl? Do you remember the "weakly" of many MMORPG? It just a pill, like the daily, something that keep you to play, because the game is not enough good.
Improve quality? No, improve pills...
|
I enjoyed this week brawl so much! It wasnt completitive-like environment with twisted rules i was expecting, but instead i recieved a fun-thematic brawl which was backed up by the warcraft lore. I was waiting for an opportunity to see this fight(Nefarian vs Ragnaros) a long time ago, not to mention playing it!
Overall, i got not the thing i was expecting, but instead i got the thing equaly awesome!
Gj blizzard for the effort you put in, i am sure they will mix up the next brawls, we will recieve the competitive challange on one week, and silly or random challanges on the other!
Overall - huge move into right direction!
|
The only right direction is to create official championships with a qualification system based on self skill and not on "invitational tournaments" and "ladder players".
|
Would you guys give it a break already? The amount of raging and QQ in this thread is getting out of hand. Maybe this new mode is not what you expected and/or wanted for the game, but it is what Blizzard believes would be fun and different from what you usually do in Hearthstone (competitive play on ladder and draft mode play in arena).
It's just an extra game mode, you don't have to play it or even notice its existence. And you are not entitled to anything at the end of the day. Just try to enjoy the brawls even if they are weird to you, and if you can't enjoy it move on
|
On June 18 2015 20:24 GodZo wrote: Sejanus is a fanboy or a professional troll, please ignore it.
Does your definition of fanboy include "harshly criticizing content"? I am just curious. If you have no arguments and just want to insult me, at least you could have chosen your insults better. So that they would have something to do with my posts, you know.
On the other hand how do you expect others to ignore me, if you failed to do it yourself? 
The only right direction is to create official championships with a qualification system based on self skill and not on "invitational tournaments" and "ladder players".
What it has to do with weeks brawl?
Edit: nevermind, your name rang a bell, and after a quick search I realized who you are and what are you doing on this website. Now I am not surprised your messages seem so out of place.
|
Would you guys give it a break already? The amount of raging and QQ in this thread is getting out of hand.
I am pretty sure it's a good thing. I know people from Blizzard do read threads like this time to time, and if they see such amount of rage and QQ chances are they take it into account when they design features. Otherwise how would they know what's liked what's not? Maybe some weeks later we get something better, in which case we all gonna praise it 
|
On June 18 2015 21:10 Sejanus wrote:Show nested quote + Would you guys give it a break already? The amount of raging and QQ in this thread is getting out of hand.
I am pretty sure it's a good thing. I know people from Blizzard do read threads like this time to time, and if they see such amount of rage and QQ chances are they take it into account when they design features. Otherwise how would they know what's liked what's not? Maybe some weeks later we get something better, in which case we all gonna praise it  Yeah bro, when Blizz sees that a one man army littered two pages already with his rage-induced comments, while everyone else is either trying to explain him why he is wrong, or flat out ignore him, because he seems like a troll, or even worse, a very stupid person, they will make drastic changes.
You qq about the randomness and lack of deck creation, when everyone here but you managed to comprehend that every week will be different, and there will be deck building.
The only thing your high quality (rofl) responses here would achieve at Blizz HQ is the thought of a special game mode for handicapped people.
|
Sejanus, can you have a valid argument, without quoting a single phrase out of contest?
my "only right direction" was in response to noflaxe post, you can't follow the argument, just can quote something...
About: why I'm here, I'm here from 2011, and I follow Team Liquid since 2001, following Nazgul Replays and other stuff, but what do you know about it.
Just continue to quote and say irrilevant things.
|
Yeah bro, when Blizz sees that a one man army littered two pages already with his rage-induced comments, while everyone else is either trying to explain him why he is wrong, or flat out ignore him, because he seems like a troll, or even worse, a very stupid person, they will make drastic changes.
Many people said they didn't like this brawl much. Why are you lying about one mans army, or that everyone else was trying to explain something to me? Do you think it's too hard to look back a few pages, read a few more comments and catch you lying? So silly.
You qq about the randomness and lack of deck creation, when everyone here but you managed to comprehend that every week will be different, and there will be deck building.
You seem to fail to comprehend I was complaining about this weeks brawl, is it such a hard concept to understand? Maybe you should stop calling other people handicapped if such a simple concept is already above your understanding capabilities, right? How the fact that we will have different brawls gonna change the fact that I didn't like this current brawl for the reasons I listed?
The only thing your high quality (rofl) responses here would achieve at Blizz HQ is the thought of a special game mode for handicapped people.
So, lying, demonstrating lack of understanding, and insults. Interesting way to rebut my points.
On June 18 2015 21:35 GodZo wrote: Sejanus, can you have a valid argument
...says a guy who never responded to any of my points, called me a fanboy (wait what?) and invited everyone to ignore me. The irony is strong with this one.
|
continue to quote part of phrases, the entire one is here:
"Sejanus, can you have a valid argument, without quoting a single phrase out of contest?"
|
Well, I have decided that Ragnaros is so incredibly outmatched by Nefarian that I contemplate conceding when I roll Rag. Also, after I got to 10 wins, I only drew Rag. Nine games in a row. Anyone else have a similar experience?
|
Rag is not as heavily outmatched as you think. From my experience, the odds are 60\40 in favour of Nefarian overall. In case of Nefarian lucky draw you can basically do very little in order to win, but in other cases its pretty even, i even think Rag is in advantage if Nefarian doesnt draw Vaelastrasz early on
|
Yes, I would say it's maybe like 65-35 in Nefarian's favour when both players play well. Obviously a 5 mana headstart is big, but keep in mind that Nef basically has no inherent board clear opportunities, nor does he have any cost effective way of dealing with the 5-1 magma ragers.
Rag's win condition is very often "get to turn 7 without Nef having huge board control". Not trivial, but with the 6/6 taunt and the 6/3 deal 6 dmg and living bomb, etc it's more of a matter of getting a good opening as Rag and hoping that Nef doesn't have a huge tempo-out with Ragazore early on.
Edit: also, maybe it's because they don't know the decklists or are using unfamiliar cards, but some of the misplays I've seen have been horrendous. A lot of people seem to have no idea how to play the matchup.
|
haha, I just lost a game as Rag due to the following:
he got mirror image as a spell -> I couldn't clear Chromaggus the turn it was played (and my 8 damage didn't hit it) -> he Chromaggused into double Bite for exact lethal
|
Played the damn 20-20 on an empty board. (thanks to brawl and my weapon) Nef has 28 hp. He draw siphon soul.
I will never play this mode again.
|
Damn, a special kind. All righty.
Many people said they didn't like this brawl much. Why are you lying about one mans army, or that everyone else was trying to explain something to me? Do you think it's too hard to look back a few pages, read a few more comments and catch you lying? So silly.
What I meant by one man army is the fact that you seem to be the only one being so upset, that you are just brawling everyone here who calls you out on your crap. You are right though, you are not the only one who doesn't like this week's brawl, for example, here I am as well. I think it sucks. Big deal, some others do. 1 week and the next is coming up.
You seem to fail to comprehend I was complaining about this weeks brawl, is it such a hard concept to understand? Maybe you should stop calling other people handicapped if such a simple concept is already above your understanding capabilities, right? How the fact that we will have different brawls gonna change the fact that I didn't like this current brawl for the reasons I listed?
Rofl, this is exactly why I called you handicapped, but now I can even call you a hypocrite. Read your own turd from the previous page:
What it has to do with my point? Two different heroes with huge randomness and two different non customizable decks next week? I'm soo excited omg!
Look how easy it is. First of all, you did talk about future brawls, assuming they will be similiar to this one, and calling out the guy who said otherwise, saying he is just assuming. No, he did not assume, he just had a capable and working brain, and put 1+1 together, which would be Blizzard's announcement and details about the brawls and the fact that there will be a unique Brawl deck slot. Spoiler alert: the deck slot will be for making a deck, but shh, you did not hear it from me.
And let me stop here, because I know your fingers are burning up, to quote a few words from me, and bitch about some technicalities (like you did not actually complain about the future brawls initially, only in a response, so I should totally ignore that or some shit), so you can feel like you are actually right because you found a minor detail which I got wrong, or you'd like it to be wrong. Just don't. Either explain how you did not assume future brawls will probably suck (once again, see your own quote), which means you actually did not only complain about this week's brawl, or just go back to your cave.
But I don't expect much, you told the guy who was nice enough to quote Blizz for you (where they state there WILL BE custom decks), to answer to your points, when your only freakin' "point" was that you don't like this week's brawl. Like, seriously, are you 12 and bored or what?
So, lying, demonstrating lack of understanding, and insults. Interesting way to rebut my points. Says the guy who - lied about what he said - demonstrated an utter lack of reading comprehension - was presented by the facts, for which he replied with insults, sarcasm and a condescending tone - has no point, other than that he does not like this brawl
And before you try to deny it (or possibly legitimately forgot it with your short memory span): [...] Then shove off if you can't rebut any of my points. Your maths skills are mad of course, seeing how you can count to one but I am not a teacher in alternately abled kids school, so stop showing them off to me.
Oh look, some hypocrisy again? We have a pattern here, aren't we? But let's see what is this shit storm originated from, the holy first post from you:
On June 18 2015 17:20 Sejanus wrote: Yup. I expected so much, like custom game rules, different ways to build decks, different cards, but all we got was another bullshit randomness, with two different heroes and non-customizable decks. It's just downright disgusting. Don't forget folks, this is the post Sejanus refers to when he says "my points".
- He expected custom game rules, but did not get it in the first week. Umm, okay.... so? No one said you will get it in the first week. - He expected different ways to build decks, but did not get it in the first week. Umm, okay.... so? No one said you will get it in the first week. - He expected different cards, which we got a bunch from, but I suppose he expected OTHER different cards, not these exact different cards. Well gee, write to Blizz what cards do you want them to implement exactly for you, so you don't throw a tantrum.
Technically, this guy has zero points, just a bunch of complaints that the stuff Blizzard said will eventually come, will only come eventually, and the thing that actually came (new cards) are not for his taste, so he refuses to accept their existence, so therefore they don't exist. Oh, the maturity! I'm starting to doubt if he even understands what having a point means.
Also, how come - as you said yourself - you are not the only one who does not like this week's brawl, yet you are the only one called out? Let me tell you, before your head starts to ache: It's because there is a huge difference between stating you don't like this week's brawl (even if it is said in an explicit way) and essentially claiming that Blizzard is a liar, when - in this case, at least - it is just totally not true, and everything you said have been answered in the official announcement a week ago.
But go on, keep up with your posts which is like watching a whale struggling in the middle of a desert.
|
This is kinda cool but variance is indeed very huge. I have already won twice as rag (got him 3 times in a row now) makes me wonder if I can play nefarian. Concept is cool but the free spells are just bs, if they get good spells 
|
Nice and fun mode. Only ''problem'' I have with it is that out of 9 games I got Rag 8 times...Nef seems more fun to play.
|
Ragnaros is the harder deck to play for sure. Noobs will almost always lose with it. It's like a handlock with super value low mana cards. You basically want to get yourself to 30-40 health range asap, use up your weapon asap and then make a board clear + molten giants play at around turns 4-5.
Nefarian is a lot simpler and skill only comes into play if you are playing against a decent Ragnaros player.
Overall, I thought it was fun and you can play with friends. A nice addition for fun's sake.
|
Had a quest to play 20 minions of 5 mana or more. Completed this quest in only 2 games as Nef. :-)
|
Played 7 games - Nef 4:0, Rag 0:3...
|
On June 19 2015 04:36 Vo-one wrote: Played 7 games - Nef 4:0, Rag 0:3... My biggest problem is not that Nef is way stronger, but the fact that he is way more fun thanks to the rng, and this mode should be about fun.
|
Yea Nef is the aggro and Rag is the control. I think the game is more balanced then it first appears. I actually like rag alot Volband because of the Control game Nef getting crazy strong spells can be lots of fun tho.
EDIT Oh and I have never got High Justice Grimstone to give me a legendary. Still hoping i get it to work
|
On June 19 2015 04:57 jaybrundage wrote:Yea Nef is the aggro and Rag is the control. I think the game is more balanced then it first appears. I actually like rag alot Volband because of the Control game  Nef getting crazy strong spells can be lots of fun tho. EDIT Oh and I have never got High Justice Grimstone to give me a legendary. Still hoping i get it to work My opponent just got one - Rend Blackhand, haha. (edit: to clarify: he got Rend Blackhand)
I like being the control player, but this is different. Nef has such an easy time early + the card advantage later on. I had a pretty weak hand, but what can Rag do vs Equality+Hellfire? Even when his hero power turned, I just filled the board with whelps, then whelps+Onyxia, then even more whelps.
I think the win rate for Rag has to be pretty bad, even if it is obviously not as bad as we may make it soun like (which means it's not 99-1 to Nef, but even a 70-30 disparity is huge).
And Nef is the hero you can"t get tired of thanks to his hero power.
|
I went to AM server then - only once i've got Nef (1-0) and 6 times Rag (2-4). Hearthstone is so Hearthstone 
My friends didn't like The Tavern cuz of constant losing by Rag - got a deck and that's ok.
|
Ragnaros cant deal with an early 7/7 drake for 4 mana, and even if he could, still needs Nefarian to get sucky rng spells to succeed.
|
On June 19 2015 01:11 Volband wrote: some more bullshit
The very post right before your's states
I will never play this mode again.
And yet you insist I am the only one. It's just mental. I am not sure if you are making shit up for the sake of argument or are you downright hallucinating and really believe what you say. Doesn't seem worth it wasting any more of my time on you either way.
|
Played 4 games all as rag, only won once but mode was a lot of fun.
|
On June 19 2015 15:11 Sejanus wrote:The very post right before your's states And yet you insist I am the only one. It's just mental. I am not sure if you are making shit up for the sake of argument or are you downright hallucinating and really believe what you say. Doesn't seem worth it wasting any more of my time on you either way. Classy runaway, bye.
|
I'm loving this new mode! :D Ragnaros ftw.
|
I actually have a much easier time playing the Rag deck. Nefarion can get a ridiculous unbeatable opening, but if he doesn't it's usually a slow but inevitable loss. I've also played a couple of very neat close games as Nefarion where I managed to hang on to a hand into the late game via Chromagus and decent wild magic rng and wound up either just winning or just losing.
|
I had some very bad rag games early. If you don't know what the decks look like I think it's a lot more difficult to adjust to rag than nef. Plus I once had a nef dump his entire hand on me by turn 3 because of vaelstraz and innervate or something like that.
The rag game I won was because I got the two taunt minions for 2 mana which, combined with the weapon, stabilized my early board and health. Then I drew corruption man and cleared his board with that and at that point rag's real hero power kicked in. It's tough to beat once you get there.
I find it very interesting that they went with such a high concept for the new mode. It kinda sets a high standard when I was honestly just expecting something like "everyone has 5 malygoses for 1 mana in their deck, gogo really stupid games".
|
On June 20 2015 14:19 phyvo wrote:I find it very interesting that they went with such a high concept for the new mode. It kinda sets a high standard when I was honestly just expecting something like "everyone has 5 malygoses for 1 mana in their deck, gogo really stupid games".
Agreed - I was pleasantly surprised. The concept is pretty epic and there is more tactical depth to it than I expected.
|
However, there is no way they can keep up with this quality from week to week. Pumping out new cards for 5 days seems a bit extreme, so weeks like this will probably be rare.
|
played quite a few games, until the last one yesterday where my rag ability hit the worst possible target 8 out of 8 times. The only reason I stayed in the game was because I drew some good cards (Flamestrike, Baron Geddon for the small stuff, Son of the Flame for the bigger stuff) but after the eight missed shot there was just no coming back. It perfectly hit a 2/2 or 1/1 if he had one left on the board, else it hit face. 8 times in a row. There was always 1-3 targets with at least 4 attack each, but no, let's take care of dangerous Whelps instead. #esports
|
Oh, did I play against a real person? I did not know that Oo
Played once as Rag and once as Nef. Nef was much easier.
|
United Kingdom31255 Posts
On June 20 2015 18:49 Volband wrote: However, there is no way they can keep up with this quality from week to week. Pumping out new cards for 5 days seems a bit extreme, so weeks like this will probably be rare. There is a number of naxx only cards / Beta cards / tutorial cards that can still be used.
|
Fun mode, and I'm excited to see what they do with it each week.
The 2 mana random free spell can just end the game, but it's entertaining. Got two mind controls last game
|
I had a comeback vs my brother when my rag hero power ignored his face and his 6 token whelps to hit his vaeltraz that would have been lethal.
Many rematches were demanded. Very fun to play with friends, I am genuinely impressed with this mode now.
|
Well, Without achievements or any incentive to play past the first 10 - fun games - this doesnt feel that great. If there was at least some sort of - win 500 games in the tavern brawl mode - gain a cardback or golden card.
Im glad others are enjoying it though!
|
On June 22 2015 19:01 weikor wrote: Well, Without achievements or any incentive to play past the first 10 - fun games - this doesnt feel that great. If there was at least some sort of - win 500 games in the tavern brawl mode - gain a cardback or golden card.
Im glad others are enjoying it though! I think that tavern brawl worked much better with friends than against strangers. Particularly after a day or two when people learnt the decks and what would happen, at which point most of my games ended in two or three turns with somebody conceding. I enjoyed the first handful of games I played though and will see what the new brawl is on Wednesday.
|
On June 22 2015 08:33 phyvo wrote: I had a comeback vs my brother when my rag hero power ignored his face and his 6 token whelps to hit his vaeltraz that would have been lethal.
Many rematches were demanded. Very fun to play with friends, I am genuinely impressed with this mode now.
You also drew Vaelstraz instantly every time you played Nef. It was pretty clear who the RNG gods favored.
|
United States37500 Posts
On June 23 2015 04:47 Seuss wrote:Show nested quote +On June 22 2015 08:33 phyvo wrote: I had a comeback vs my brother when my rag hero power ignored his face and his 6 token whelps to hit his vaeltraz that would have been lethal.
Many rematches were demanded. Very fun to play with friends, I am genuinely impressed with this mode now. You also drew Vaelstraz instantly every time you played Nef. It was pretty clear who the RNG gods favored. sounds like salt
<3
|
Now that its been out for a few variations I love it. Really helps mix it up from time to time, and I blow through the Dailies so much faster in the Tavern Brawls. Gold is up, a pack a week, and some variety. Well done Blizz.
|
The current one is a big pile of shit if don't have a big bunch of legendary cards... I hope to find a good deck for it, but my hope is too little.
|
On July 23 2015 03:34 Vo-one wrote: The current one is a big pile of shit if don't have a big bunch of legendary cards... I hope to find a good deck for it, but my hope is too little. burst spells is pretty good. Mage or Shaman.
|
Only played a few but it seems if you open with KT you have a major advantage. A lot of games seem won on the second or third turn if you have a good KT turn. Running some silences and hard removal is good. Seen some miracle rogue and bloodlust shaman. It is nice for the dailies
|
Dunno guys, i just had being pwnd on the 2nd or 3rd turn each game. Then i made heavy facehunter with some removals and won a game it was 1-8. I don't want to play any more tavern this week. I'll look through my cards at AM-server tomorrow, but my hope is too little
|
This week's brawl is laughably terrible. The two prevailing strategies of either spamming legendary minions or doing ridiculous burst combos are painfully obvious. As people have said most games are over in the first few turns. It rewards having money for cards more so than having any kind of skill, I won my game, got my pack, and likely won't be playing any more of it this week.
|
For those complaining about not having legends to spam, a word of advice. Play auctioneer. You do not need expensive legendaries to win in this mode. At all.
Ever stole, rezzed, and turned a nefarian into a 32/32 on turn 3 and attacked with it? I have.
Ever drawn 20 cards by turn 2? I have.
Ever raced a dude who turn one alex'd you? I have. Twice.
It feels like I'm playing type 1/vintage format magic again, and it is amazing.
EDIT: Here's a cheap mage and a cheap priest. You can also add in annoy-o-trons, because those things are incredible in this format. Loatheb also makes for fantastic anti-miracle tech.
|
For those complaining about not having legends to spam, a word of advice. Play auctioneer. You do not need expensive legendaries to win in this mode. At all.
From those you mentioned - i've been playing for 8 months and i don't have the auctioneer 
|
On July 23 2015 06:00 Vo-one wrote:Show nested quote +For those complaining about not having legends to spam, a word of advice. Play auctioneer. You do not need expensive legendaries to win in this mode. At all.
From those you mentioned - i've been playing for 8 months and i don't have the auctioneer 
Found this on reddit: https://i.imgur.com/Ss1bLOb.jpg
It's apparently gotten a few wins, and is totally f2p. You might be able to put something similar together using bloodlust or savage roar in shaman/druid. I'm thinking they might work better due to having a card that just does an enormous burst of damage with a full board. Shaman might be especially solid since you have hex, earth shock, and whirling zapomatic. Definitely include annoyotrons though, since they will probably buy you the setup time you'll need.
|
Me neither.
I DE all of them. 2 of them was golden.
|
![[image loading]](http://i.imgur.com/6fyEIGH.jpg)
I dueled one of my friend. This was his perspective.
I won the game eventually (Turn 1 Ysera+Azure Drake against a priest is sick!)
|
How to win this game mode with no cards:
Play priest, mulligan for mind controls. MC something big, wait for concede.
1 game played, MC on turn 2, opponent forfeits, easiest pack in my life and now I don't need to play this brawl anymore.
|
People are still not seeing how this plays out. Nobody is playing AOEs so Zoo is really powerful. I don't mean full zoo but zoolock with every card 2 manas higher so you can play 3 things every turn and just break down the enemy with taps and board.
Also I went 3-0 with bloodlust shaman just because nobody could kill the totems well without AOEs and its really easy to kill single large cards as shaman.
|
I don't know, I played like five games and had no fun even when I won. Mulligan is super important and random, as you can use any card in your deck. Meh. I'll pass.
|
Really enjoying this one playing 8 dragon rogue. Games go by super quick or end up being epic which is nice.
|
Bill307
Canada9103 Posts
|
Mal'Ganis + Master of Disguise dream in portal brawl
![[image loading]](http://i.imgur.com/O0ajSc0.png)
Before I get the combo on the board, he taunts the Gruul and drops Sylvanas behind it. My turn 7, I have the combo, and he kills the Master of Disguise with 1HP left on Sylvanas
I get a Patient Assassin and a Shade of Naxxramas down later on while his 1HP Sylvanas is still alive.
He drops a Hungry Dragon giving me an extra minion for his Sylvanas to suicide on.
I win the RNG and he steals the Shade of Naxxramas.
And then it's 20 turns of armoring up crossing fingers for nothing like Poison Seeds.
|
Ha, thanks for sharing that's awesome.
I had a couple highlights with a KT + Master of Disguise into next turn Cenarius.
Also turn 6 Alex with a Leeroy in hand.
|
Newest brawl. Play Druid so I can get high minions out quicker.
The minions that transform (like Druid of the Claw), don't work in this brawl.
Fucking Blizzard.
|
"We know that Piloted Shredder is cancer to the meta, so why not make every card a shredder? Genius!"
I tried Antonidas spell mage (not necessarily freeze mage since I was missing some key components like ice block). Lost the first two games, but managed to win the third game by pelting rogue in the face with spells.
|
I had this deck for the brawl, it was fun
![[image loading]](http://i.piccy.info/i9/12bec8cd54a1444f95c2349cef2af074/1439084634/178012/937700/Hearthstone_Screenshot_08_09_15_04_42_03.jpg)
|
didn't we already have the current brawl a few weeks ago?
|
Yep, took about 2 months for them to repeat ideas again.
|
Damn, that was lazy. Bad blizz : /
|
What do you think about creating a tavern brawl where you use a hero or any character from WOW that is able to use any card from anyclass?What would be the perfect deck?
|
Made the mistake of trying to run Tree of Life this time. Thought maybe I'd get Ysera or Malygos. Got Majordomo. Lost immediately. Never again.
|
Still the same randomness BS. One game to get a pack and I am done with it.
|
I can't understand they repeat brawls. There are possibly thousands of combinations of custom rules to experiment. And at one per week we will never see them all if they don't add a custom rules mode.
They just released this new mode 2 months ago? I can't understand why they already dropping the support for Tavern Brawl. I would understand they repeat Brawls after one year with new cards and when people already forgot them, but not in few weeks with same pool of cards.
Is utterly ridiculous and shameful from Hearthstone dev team
|
On August 13 2015 16:36 Origence wrote: I can't understand they repeat brawls. There are possibly thousands of combinations of custom rules to experiment. And at one per week we will never see them all if they don't add a custom rules mode.
They just released this new mode 2 months ago? I can't understand why they already dropping the support for Tavern Brawl. I would understand they repeat Brawls after one year with new cards and when people already forgot them, but not in few weeks with same pool of cards.
Is utterly ridiculous and shameful from Hearthstone dev team
While it's not great, I think we should hold our judgment for just a bit here.
I think it's reasonable for them to do something like a 3 week cycle:
New Brawl Preconstructed New Brawl Constructed Old Brawl
or even a 4 week cycle:
New Brawl Preconstructed Old Brawl New Brawl Constructed Old Brawl
or something along those lines. It's actually quite logical for them to do something like this, and it's just possible that we're seeing this cycle begin for the first time.
|
Not that I'm a blizzard fanboy or anything, but they clearly stated early in the piece, that ideas will be recycled. yes it has only been 2 months, but I'm pretty sure they are rather busy with a certain something that is coming out very shortly. to say they are dropping support is a very big exaggeration.
perhaps they could have slightly adjusted this weeks brawl? either way just play it once get your FREE card pack and forget about it till next week.
sorry i just don't understand some peoples attitude towards this game sometimes.
|
On August 13 2015 16:36 Origence wrote: Is utterly ridiculous and shameful from Hearthstone dev team That's a pretty fucking selfish thing to say. Not to mention it was common knowledge that Brawls would inevitably repeat, you want them to crank out a new Brawl every week? It takes a lot more work than you realize, if Blizzard doesn't pace themselves it won't last.
|
Many Brawls just require modify some variables and some testing. I hope in the end they release the tools for players to make their custom modes because at this rate they arent taking much benefit of all the possibilities.
I think Tavern Brawl mode is brilliant. Imo better than Constructed or Arena, that maybe makes me care more than others. But really I think one person in one day could prepare Brawls for 2 months, and screw the chalkboard images. They are nice but is what takes more work to do.
There might be a few Brawls that really require some coding work, bust most of them are just choosing options. Until now the only Brawls that required some work were:
Week 2: Banana Brawl I think they even had to design new cards for this? And it was required to add the banana card effect every time a minion died.
Week 4 & 9: The Great Summoner Competition Maybe not a lot of work but it requires to introduce the minion summon effect every time a spell card is played. And it really puts pressure to minion summon situations where board is full.
Week 8: The Masked Ball Similar to Great summoner. When a minion is played a deathrattle is added to it, And this one probably even had some bugs or unintended effects.
But all the others and hundreds of Brawls we can imagine require so little work.
Week 1: Showdown at Blackrock Mountain This is just when the coin is rolled, give a deck to each player. All the cards and bosses are already there. Naxxramas has 15 bosses and BRM 17 bosses. You can even combine custom rules with boss encounters. The combinations there are endless and all the work is done. Is just choosing 2 decks.
Week 3: Spiders, Spiders, EVERYWHERE! This one was just put 23 webspinners in deck and 7 class spells. Im not sure if spells were random or pre-selected but it doesn't matter.
Week 5: Encounter at the Crossroads This simply required a little code to randomize the decks.
Week 6: Heart of the Sunwell Simply modify starting mana crystals to 10. Week 7: Too Many Portals! Same as webspinners.
Also I just noticed that weeks 3,4,7,8 and 9 rely on the same concept of random minions appearing either from webspinner, unstable portal, spell usage or deathrattle.
So I think the Tavern Brawl mode is really brilliant stuff. But there is absolutely no need to recycle Brawls. And if they do, it should be after new expansions with different cards available. This doesn't apply to Adventure Mode decks.
I understand that some cool concepts like modifying in-game rules take some work to code, but on the other side there are endless of possibilities to try. They could make just 1 brawl that requires coding per month and the other ones more simple.
Stuff like using single adventure bosses or cards, decks with special compositions like webspinners, only legendaries, only 4-6 mana cards, modify starting mana crystals, or going from 10 to 2 insted of 1 to 10. Only minions with x keyword allowed. They might be more or less interesting to each person but the possibilities are virtually infinite.
|
On August 13 2015 22:53 NewSunshine wrote:Show nested quote +On August 13 2015 16:36 Origence wrote: Is utterly ridiculous and shameful from Hearthstone dev team That's a pretty fucking selfish thing to say. Not to mention it was common knowledge that Brawls would inevitably repeat, you want them to crank out a new Brawl every week? It takes a lot more work than you realize, if Blizzard doesn't pace themselves it won't last.
To add to this, it's also it's worth mentioning that even old brawls may be completely different after a new set comes out.
For example if they had been able to wait a couple more weeks to reuse brawls after TGT comes out, it would have been totally legit. Just think, all the Druids could be playing Living Roots too!
|
Well, hunter is worse than Rag was during the first tavern brawl.
|
I'm going to be unpopular here; while I do think that mage is stronger then hunter, I don't feel it is as unbalanced as Rag vs Nefarian was. Yes the hunter deck has it's issues for sure, but I don't think it is as one-sided as everyone on r/hearthstone seem to think.
Acidmaw + Unleash the Hounds is a really deadly combo though
|
Acidmaw and Cobrashot are so bad in this brawl. If these were Dreadscale + P-P-Powershot, Hunter might actually be the favorite
On another note, I have yet to see Rhonin and the Skeleton King be any useful. Quick mention to the poor hunter who played Skeleton King + Feign Death and won the joust. The honorable insta-concede after that was warranted.
|
Played 2 games as both hunter and mage, won all 4. I think the key for hunter is to keep the board clear, and then refill with lock and load combo. As such, joust for armored warhorse wins or loses you the game: Losing it means mage gets to clear it with a combination of low drops and improved and cheaper pings, thus snowballing the advantage. Winning gives you trading initiative, enabling you to actually use your removal.
|
The hunter deck is awful compared to mage.
|
I don't know if it's just that I'm way too tired but I'm getting wrecked with both. Mage is completely draw dependent and hunter bets all on jousts. And I'm getting wrecked both ways 1-6
|
So far thou, Fallen hero and polymorph:Huffer - Absolutly lovely
|
Holy shit, Inspire is way more impressive then I thought it would be, you give it any kind of board presence and it WILL wreck you!
|
On August 20 2015 07:26 IcemanAsi wrote: Holy shit, Inspire is way more impressive then I thought it would be, you give it any kind of board presence and it WILL wreck you! Only if you have an awful deck like the hunter's deck
|
On August 20 2015 07:26 IcemanAsi wrote: Holy shit, Inspire is way more impressive then I thought it would be, you give it any kind of board presence and it WILL wreck you!
Yeah my impressions from this brawl are that:
Inspire minions need to be dealt with as quickly as possible (already suspected this though),
Lowly Squire and Boneguard Lieutenant actually not too shabby - Lowly Squire on turn 1 means you can deal 3 damage to their coined 2 drop, and the first Boneguard I played ended up having 9 hp or something crazy like that. Every time you buff him it's like he gets 1 mana better.
Rhonin solid as I expected, like a more balanced Dr. Boom.
If your mulligan goes bad and you have the top end of your deck and you're playing against joust, you can probably just concede.
Overall the Hunter really needs to win jousts to have a chance at this brawl. I went something like 7-2 with Mage and 1-1 with Hunter. The card quality in the Mage deck is just significantly higher overall.
edit:
Also really liked how the Evil Heckler had multiple comes-into-play sounds. Really like the sounds and everything in general.
|
fun but mage is a bit too powerful. half the time i misplay and still win. also i got 2 straight starfires from that one card
fun turn although i ended up not playing it right (forgot bear trap was a thing. but 8 damage in ping fun).
|
Initial impression, the Inspire cards feel straight up good. The way they promise to change the game gives me hope, it feels like a more complicated, board-focused game. I hope very much it does just that. You can say the Hunter deck sucks, even though I have an even win rate with both so far, but the brawl is very good for demonstrating how bad it is to let Inspire minions get out of hand. Coming into your turn with Coldarra Drake and Maiden of the Lake, and dropping a Kodorider is dirty, but even the early boards can demand answers, having Garrison Commander stick around never feels good to me as the opponent, and having boneguards and lowly squires next to it when they do their thing is really threatening. If I were a face Hunter instead of a Joust Hunter, attacking face would still feel like a horrible move.
|
I hope Inspire lives up to playing against the terror that is Patron Warrior. I'm not totally confident at present, but it does seem possible that it can do something.
|
Inspire is better than it first appears during theorycrafting, because you also get the hero power effect. It's natural to just think of it as just pay 2 and get the inspire ability, but adding your power on top can often be really valuable.
|
The hunter deck is terrible. Mage deck is bad too but it has a lower curve that is snowbally. So mage is hugely favored to win the tempo game and just wreck for inspire. If mage deck had to face something fast, it would get destroyed. One time I just drew a face hunter like hand and just completely destroyed the mage because it can't deal with stuff.
Overall I played like 10 brawls this week and won like 5. I got hunter like 7/10 times and was almost wanting to auto concede if I didn't have removal.
|
So basically the bottom line is that both of these decks are awful. Hunter probably slightly more awful but it doesn't really matter, they'd both get wrecked by anything competitive on ladder. It makes me kind of torn on the expansion - on the one hand, playing two terrible decks does not make me excited at all, but on the other hand these decks are using terrible cards and their archetypes might be viable if you actually used good cards from other sets.
But both of them feel awful to play - if you lose it really feels like there was nothing you could do about it because your deck doesn't have the answers, and if you win it doesn't really feel like it was your fault either, just your deck sucking less. Not a brawl I will be playing more.
|
Current thoughts:
Inspire is impressing overall, the neutral - common inspire minions are generally good. Garrison commander being obviously the best of the bunch.
Kodorider is too slow.
Spellslinger obviously has no room in this deck because there a zero synergies with it so it just sucks. I doubt it will even work with the synergies, you would never run it over the new 3 mana legendary sisters. *just got Savage roar as hunter with two UTH in hand, that was fun :D
Armoured Warhorse sucks, no other way to put it, it's an unreliable finisher or an overpriced removal and 4 mana 5/3 is trash.
Master Jouster is good, could see play in control decks, but at six mana it's competing against some very heavy hitters.
Ram Wrangler is broken, five mana roll 12% to win the game, ridiculously bad design. Variance will make it balanced overall but you might as well be playing Roulette. *FFS, already got Malrone, King Crush.
Frost giants are solid, might even creep into non inspire mage decks like the echo giants mage.
Rhonin is better then i expected, but still feels a bit overpriced at 8, with spell synergies it might make it.
Polymorph: Huffer is out-fucking-standing.
Lock and load, jesus, I'm gonna grow to hate that crosshairs graphic, so strong.
North sea Kraken & Captured Jormungar are a good boost to budget decks.
Refreshment Vendor is cute but the loss in value compared to other drops seems to be stronger then the 4 life heal.
The Skeleton Knight - Nope.
Flame lance - LOL, Nope.
Caldara drake - strong when you get it to work with synergies but feels a bit slow as enabling what is at best a 10 mana 5 damage effect, only works in combo oriented inspire decks, god at top deck wars but how often is that a thing?
Fallen hero is outstanding, getting two out is almost game ending right there, and coin fallen hero will be one of the most rage quit things in arena ever.
Bear trap is cute, but feels just under the line for being good enough for a slot.
Dragonhawk rider?! What? why is this a card? it won't even be good enough if the windfury was permanent, who approved this?
|
My thoughts right now:
I like the new Month Python references!
The Inspire mechanic in general is better than most people thought of initially. Still a slow mechanic for sure, but I think we can actually see some inspire-based decks see play. Especially with inspire-buffing minions (IDK what else to call them) like Garrison Commander and Maiden of the Lake.
I have ended up using Polymorph: Huffer on my opponents minions more then anything in order to downsize them.
I want Nexus-Champion Saraad to see more play. He's slow, but I like him.
As I thought initially, North sea Kraken might see some play in budget decks.
Lock and load is a good card, to bad that the current deck is not a good lock and load deck
|
Seriously thou, who the hell designed this hunter deck and thought "Cobra Shot, Yeah!"?!
|
Strange I had a lot of difficulty winning with Mage and a lot less of it with the Hunter. Granted there where maybe more won Jousts than there should have been and the Spellslinger's seemed to more often than not give better cards to the Hunter. So maybe it was just a bit of Variance in a small sample size, but my impression, was that the supposed aggrodeck with inspire did so much worse, that the also terrible Controlhunter could keep up more often than not.
|
On August 20 2015 15:12 IcemanAsi wrote: Seriously thou, who the hell designed this hunter deck and thought "Cobra Shot, Yeah!"?!
Should have been Powershot instead. But yeah, mage seems favoured in this match up. The inspire is reliable and consistently threatening. Hunter relies on the RNG from the Joust.
I like the animation of Lock and Load, it should see experimentation in a Control Hunter along with Ram Wrangler, which as expected, seems broken. For an easy to achieve requirement, it can be ridiculous. It either should be an epic or should only summon non-legendary beasts. I felt scummy going YOLO with it and getting a game changing King Krush, allowing me to win a turn later.
Kodorider has an outside chance of finding a deck and should be a good arena pick. You can't let Kodorider get out of hand, and should be dealt with quickly before it gets out of control, especially with cards like Maiden of the Lake and Garrison Commander on board.
Frost Giant should be a solid arena pic, as should Captured Jormungar and North Sea Kraken.
Fallen Angel is strong, great to coin out, but together with Garrison Commander is downright terrifying.
Rhonin looks to be solid but not as impressive as it could be, though I feel that's solely down to the deck design. If a deck is tailored to Rhonin, he can be really good.
Coldarra Drake is decent but slow on it's own and needs Maiden of the Lake and/or Fallen Hero to make it work well.
Bear Trap is quite the nasty secret and is gonna be a real annoyance for a little while after it's introduction.
|
On August 20 2015 15:12 IcemanAsi wrote: Seriously thou, who the hell designed this hunter deck and thought "Cobra Shot, Yeah!"?!
Agree. How is this supposed to be a "fair" fight, with Cobra shot, Acidmaw, Captured Jomungard, North Sea Kraken(not even a beast -.- ) in the deck... while Mage has good curve, decent removals and win conditional combos? Does Mage runs a single bad card btw? Unless Hunter gets good value from UTH/mark/Lock and load, he is screwed :D
|
On August 20 2015 19:41 Hellonslaught wrote:Show nested quote +On August 20 2015 15:12 IcemanAsi wrote: Seriously thou, who the hell designed this hunter deck and thought "Cobra Shot, Yeah!"?!
Agree. How is this supposed to be a "fair" fight, with Cobra shot, Acidmaw, Captured Jomungard, North Sea Kraken(not even a beast -.- ) in the deck... while Mage has good curve, decent removals and win conditional combos? Does Mage runs a single bad card btw? Unless Hunter gets good value from UTH/mark/Lock and load, he is screwed :D More then one: Flame lance Spellslinger shouldn't be in this deck Blizzard shouldn't be in this deck Dragonhawk rider is a joke Tournament Attendee doesn't deserve a card slot
|
On August 20 2015 21:01 IcemanAsi wrote:Show nested quote +On August 20 2015 19:41 Hellonslaught wrote:On August 20 2015 15:12 IcemanAsi wrote: Seriously thou, who the hell designed this hunter deck and thought "Cobra Shot, Yeah!"?!
Agree. How is this supposed to be a "fair" fight, with Cobra shot, Acidmaw, Captured Jomungard, North Sea Kraken(not even a beast -.- ) in the deck... while Mage has good curve, decent removals and win conditional combos? Does Mage runs a single bad card btw? Unless Hunter gets good value from UTH/mark/Lock and load, he is screwed :D More then one: Flame lance Spellslinger shouldn't be in this deck Blizzard shouldn't be in this deck Dragonhawk rider is a joke
I also wasn't very happy with lowly squire a lot of the time. You usally want to play something instead of wasting 2 mana to pump it. In one game he lost me 3 jousts in a row.
|
while the mage deck has its theme and a nice curve, but the hunter deck is just garbage. there is no synergie at all within these cards.. come on, refreshment vendor in a hunterdeck, that has nothing to do but heropower the first turns? realy?? no onedrops? only 1 two drop?? 3 kinds of secrets, no mad scientist? how bad must a deck be so inspire can be a thing? i still won some games with the hunter deck, which makes me realy sad. lock and load seems to be fun though.
|
To be fair, King's Elekk is an amazing card for this deck, but the lack of P-P-Powershot is inexcusable. They give control hunter a decent board clear, and then don't put it in control hunter. And where's Dreadscale?! How is this possible? What were they thinking? Is Ben Brode laughing at us? Shouldn't he be laughing with us?!
I don't know what to believe in anymore...
|
I pretty much agree with everything that's been said:
- Mage deck is WAY better than Hunter deck. It's also less combo reliant, although it has great synergy. Hunter has limited board clear and what it does have is either expensive (Acidmaw + UTH, if you're not already dead by T10) or garbage (Cobra Shot). I lost twice in a row as Hunter (w/o coin, I think) due to getting burned down before I was able to wrest board control. I did not lose as Mage and it wasn't even close.
- Inspire appears to be a much more valuable mechanic than Jousting, but I think that was already pretty obvious. With multiple Inspire minions, HP'ing gives multiple cards value. Winning a joust is only going to make (e.g.) a T5 5/6 a slightly better Sunwalker, while losing it will prevent you from receiving the taunt that you actually needed more than the extra +1/+1 the card is giving.
- Fallen Hero is ridiculous, especially in combination with other cards (particularly Caldarra Drake, but also Maiden of the Lake). Late one match I got CD to stick and then falled him up with Fallen Hero + 4x Fireblast to clear three minions (including a Core Hound). When compared to Steamwheedle Sniper, the bottom line is that Mage decks to be much more control-based than Hunter decks, so the equivalent target-anything-for-2-damage HP is much more of a boon to Mage.
- Skeleton Knight is a garbage win-more card; I replayed it a couple times on winning the joust (predictably given the deck construction) but having to replay it for seven is way too much of a tempo loss -- especially in this match-up when Hunter will be behind for sure -- for the card advantage to matter. (It basically says, "Pay six to remove one of your opponent's minion's next turn; if you win the joust, you can replay it."
Edit: I updated his cost from 7 to 6. 6 isn't nearly as bad, but a 7/4 (w/o charge) is still way too fragile to play.
|
On August 20 2015 22:54 Xathanael wrote: Winning a joust is only going to make (e.g.) a T5 5/6 a slightly better Sunwalker, while losing it will prevent you from receiving the taunt that you actually needed more than the extra +1/+1 the card is giving.
i predicted exactly this, yet, LP reviewers scored "Master Joust" as 7/7. Feels good man XD
|
My game crashed when he killed my rhonin
|
Skeleton Knight would be decent/average if it cost 1 less if it wins the Joust and/or wins ties. The card is supposed to be a legendary, yet feels far from it.
|
On August 20 2015 23:00 Hellonslaught wrote:Show nested quote +On August 20 2015 22:54 Xathanael wrote: Winning a joust is only going to make (e.g.) a T5 5/6 a slightly better Sunwalker, while losing it will prevent you from receiving the taunt that you actually needed more than the extra +1/+1 the card is giving.
i predicted exactly this, yet, LP reviewers scored "Master Jouster" as 7/7. Feels good man XD I posit that some Joust cards will be good (or at least OK) in Arena -- I certainly would take Master Jouster over Bloodsail Corsair if I had to choose between the two -- but I don't think even the better ones will see play in constructed outside of something like Ramp Druid.
I think someone mentioned that Inspire threatens to snowball if you don't deal with minions early and I have to agree. While Lowly Squire (1/2, Inspire: Gain +1/+0) requires a T2 tempo loss to buff him to a 2/2 to exchange with any 3/2 -- which is not good -- Boneguard Lieutenant (3/2, Inspire: Gain +0/+1) could live long enough to trade with multiple opponent minions, which could force your opponent to treat him as a 3/2 taunt.
I mostly play Arena, so that colors my perspective quite a bit.
|
On August 20 2015 23:24 Xathanael wrote:Show nested quote +On August 20 2015 23:00 Hellonslaught wrote:On August 20 2015 22:54 Xathanael wrote: Winning a joust is only going to make (e.g.) a T5 5/6 a slightly better Sunwalker, while losing it will prevent you from receiving the taunt that you actually needed more than the extra +1/+1 the card is giving.
i predicted exactly this, yet, LP reviewers scored "Master Jouster" as 7/7. Feels good man XD I posit that some Joust cards will be good (or at least OK) in Arena -- I certainly would take Master Jouster over Bloodsail Corsair if I had to choose between the two -- but I don't think even the better ones will see play in constructed outside of something like Ramp Druid. I think someone mentioned that Inspire threatens to snowball if you don't deal with minions early and I have to agree. While Lowly Squire (1/2, Inspire: Gain +1/+0) requires a T2 tempo loss to buff him to a 2/2 to exchange with any 3/2 -- which is not good -- Boneguard Lieutenant (3/2, Inspire: Gain +0/+1) could live long enough to trade with multiple opponent minions, which could force your opponent to treat him as a 3/2 taunt. I mostly play Arena, so that colors my perspective quite a bit. As an arena player too, I'm sad mage is apparently the big winner of this set of card.
|
hunter deck is terrible unless you curve out really well and get huge board control. if you lose board control like once your dead.mage can get terrible draws and lose if they have nothing. (although it might be because i get thew worst ram wrangler cards ever except for the time i got a stranglethorn.
fun enough but the majority of the hunter cards are terrible i unless your already have board and are just trying to keep mage from having anything stick
if you play mage and get some minions to stick its over.
acidmaw is pretty bad unless your comboing it with like unleash the hounds or something. skeleton knight is bad. the 5/9 cards kind of nice but theyll prob just polymorph bear it.
a lot of the mage cards just plain get out of control if they manage to hold some presence on board.
|
Well this newest Tavern Brawl, Encounter at the Crossroads, is starting out interestingly!
|
Katowice25012 Posts
I'm mostly doing a lot of losing.
|
"We just released a whole new set of cards that can do a bunch of interesting things! Let's make the new brawl a repeat of the worst and laziest one we ever did!"
I really hope this doesn't become an established pattern of a new one alternating with an old one every week. Especially with that new quest to win brawl games.
|
I'm getting lots of really dumb hands that make no sense whatsoever. Not a big fan of this brawl so far.
edit: they put fucking Big Game Hunter in a brawl deck!? fuck you blizzard
yeah these decks are awful. i realize there's a new one of these every week so naturally not all of them will be good, but this stupid brawl quest is forcing me to keep playing it.
on the bright side i saw Nozdormu for the first time because of this brawl, and got punished hard for being tabbed out
|
On August 27 2015 05:52 Doc Daneeka wrote: I'm getting lots of really dumb hands that make no sense whatsoever. Not a big fan of this brawl so far.
edit: they put fucking Big Game Hunter in a brawl deck!? fuck you blizzard
yeah these decks are awful. i realize there's a new one of these every week so naturally not all of them will be good, but this stupid brawl quest is forcing me to keep playing it.
on the bright side i saw Nozdormu for the first time because of this brawl, and got punished hard for being tabbed out
If I remember correctly this Brawl just gives you a deck that contains 15 random neutral cards and 15 random class cards. though from the screen up there and a few games of my own I have a feeling that for some reason there is a higher chance for legendaries and 1-attack minions. But it's probably just variance and some kind of confirmation bias and there probably are quite a lot of either category you just don't see that many (bad ones) in normal constructed or even arena.
|
I made the mistake of playing before they fixed the bug and only minions were allowed: Paladin was beyond broken (can you name a weak pally class minion?): I encountered one with 3 Edrics and 2 Tirions. I was hunter. My legs: Nozdormu and Malygos (again, before spells!). At least I had a good laugh! Funny thing is, games were very memorable, even if I lost: I had a game against pally where I coined out Mistcaller to perfectly counter all of his minions, untill he dropped Tirion. I topdeck Harrison after he used a single charge, he topdecks Mogushan to join his Frostwolf Grunt in protecting his Venture Co, I get Windspeaker on my Mistcalled Ice Rager next to Dire Wolf Alpha to clear while dipping below 10 hp, he gets...Deathwing!
|
Hate this Tavern Brawl. Always seem to be given crappy cards/hands while the opponent gets all the luck. Still looking for my first win on my US account.
Edit: Shortly after this post, two Ice Ragers and a Lorewalker Cho came to my rescue against a hunter who conceded after I traded my Ice Rager into his King Mukla, Lightspawn into his Mechanical Yeti, healed it and placed another Ice Rager on board, with Cho on board. He conceded. I had a tonne of spells.
|
the two strongest decks I saw so far were from warlock and from shaman. Mage, I somehow always got Gadgezan without a single spell.
|
okay this brawls annoying. literally have 0 idea whats in your deck, some games you get absolutely terrible cards while your opponent gets great cards.
not that fun. prob won't play it anymore
I mean its literally just pray you top deck something good and your opponent doesn't have all the immediate answers in hand. It might have been fun (or at least more fun) if they had both players start with 10 mana but as it is now its just ugh.
played likee 6 games. first 3 I won easy next 2-3 I lost because my opponent had perfect answers to everything I did. and then the last game I won because neither of us had anything that was that good and I topdecked dr boom.
|
terrible brawl once again
|
Huh. It's pretty odd. Every game, I feel like my cards are utter trash, but I have a really positive winrate. I guess I must be underestimating them.
|
well that was dumb. played a druid with 2 giants as a rogue and got 0 actual removal the entire game.
as soon as I finish my quest im done
and now im playing a warlock with every aoe clear imaginable
on the plus side i sabatoged a draxxus lotheb
rogue cards seem really bad (like really bad. or maybe im just unlucky cause I got destroyed in a mirror also but he had the cards to return van cleef to my hand like 3 times)
finally got a win ended up like 2-5 with rogue (prob coulda been 3-4 but I ha a misplay where i played a minion to let an auchenai trade so priest could heal)
|
I got a ton of legendaries. As in, 2x Edwin, The Beast, The Black Knight and Hogger in my starting hand (before/after exchanging cards). Yes, two different Edwin Van Cleef. I suppose they specifically gave us this brawl so we could with some chance toy around with the new TGT cards (not everyone can or wants to just dump hundreds of dollars into the game on release, so the majority of players is stuck without TGT cards for now). So it makes sense, even if the brawl itself isn't all that great.
|
|
Play Tirion, watch them struggle to clear it. When they do, play 2nd Tirion, watch them insta-concede. Fun times.
|
god i hate this brawl, lose 6 in a row, every game, perfect answers, perfect draws. zzz
|
United Kingdom31255 Posts
New brawl - deathrattles trigger twice - Say hello to Druid / Face hunters
|
Why?! We all know how this is gonna end... Face hunters everywhere, running double owls and lil' exorcists, maybe a feign death or two, and a few counter decks, usually priest.
This is so uninspired, get the pack, gg, no re.
|
Utterly painful, though I only ran into Hunter once out of the three games I played across my accounts.
My deck:
+ Show Spoiler + 2 Clockwork Gnome 2 Leper Gnome
2 Mad Scientist 2 Haunted Creeper 2 Loot Hoarder 2 Knife Juggler 2 Ironbeak Owl 2 Bear Trap 2 Explosive Trap 2 Freezing Trap 1 Snake Trap 1 Flare
2 Unleash the Hounds 2 Kill Command 2 Eaglehorn Bow 2 Wolfrider
Nothing too fancy. Basically just get a Mad Scientist to die and win. I hate Mad Scientist so much, and this brawl is just more of it.
If you wanna get clever, you can make something with Nerubian Egg, probably replacing the Wolfriders. Clockwork Gnome deathrattle gives a good chance to activate, as do enemy Explosive traps and any other buffs you might have. Also, Webspinner deathrattle is not too useful since you don't run out of cards, but a chance for an extra Owl or Scavenging Hyena is nice, and since every deck is playing 4 Clockwork Gnome and Leper Gnome, having a 1 drop is probably really important.
Anyway, I'm gonna pretend this brawl never happened.
|
On September 10 2015 05:41 Dromar wrote:Utterly painful, though I only ran into Hunter once out of the three games I played across my accounts. My deck: + Show Spoiler + 2 Clockwork Gnome 2 Leper Gnome
2 Mad Scientist 2 Haunted Creeper 2 Loot Hoarder 2 Knife Juggler 2 Ironbeak Owl 2 Bear Trap 2 Explosive Trap 2 Freezing Trap 1 Snake Trap 1 Flare
2 Unleash the Hounds 2 Kill Command 2 Eaglehorn Bow 2 Wolfrider
Nothing too fancy. Basically just get a Mad Scientist to die and win. I hate Mad Scientist so much, and this brawl is just more of it.
If you wanna get clever, you can make something with Nerubian Egg, probably replacing the Wolfriders. Clockwork Gnome deathrattle gives a good chance to activate, as do enemy Explosive traps and any other buffs you might have. Also, Webspinner deathrattle is not too useful since you don't run out of cards, but a chance for an extra Owl or Scavenging Hyena is nice, and since every deck is playing 4 Clockwork Gnome and Leper Gnome, having a 1 drop is probably really important.
Anyway, I'm gonna pretend this brawl never happened.
This is funny, I made a version very similar to the clever version you mentioned but used some abusive sergeants to help proc the egg and that was a free 40 dust list right there.
T1 webspinner, T2 nerubian egg, T3 abusive sergeant egg into his 2 attack minion GG. Of course this was the dream and may not happen every time but I'm only playing the one game for the pack so I'm pretty happy.
|
After much experimentation with other deck types (mill rogue, reincarn shaman, zoo, etc.), I have been having a LOT of success with this: + Show Spoiler + New spin on an old staple =] Can definitely see some competitive viability within TB.
|
On September 10 2015 12:54 Fears wrote:After much experimentation with other deck types (mill rogue, reincarn shaman, zoo, etc.), I have been having a LOT of success with this: + Show Spoiler +New spin on an old staple =] Can definitely see some competitive viability within TB. Man that was an easy pack, thanks
|
United Kingdom31255 Posts
New this week: Unstable Webspinners
|
This week's brawl is "Underdog Rules," where, at the beginning of your turn, if your opponent has at least 4 more life than you, you get a random minion. At first I misunderstood what the rules were. At first I thought that if you were behind, you stole a random minion from your opponent. But quickly figured out it just spawns a random minion for you. That's probably a lot better.
I've only seen 2 and 3 mana minions spawned by it. Every game I've played so far was against some form of Zoo Warlock. I went for an Oil Rogue but skipped the Healbot and ERF and put in a Dark Iron Skulker and a Gnomish Experimenter instead. I have a lot of confidence in Rogue's ability to not have very much life. Simultaneously, while the opponent tries to knock down his own life total, he makes himself very easy to kill with Rogue.
Overall seems like a pretty interesting format.
|
I had to come here to actually understand the rules of this tavern brawl. The French description says : "Each turn, if you have taken more than 3 damage, summon a random minion." This is so wrong and ambiguous at the same time I wonder how Blizzard translate these. Either they use some bad cheap software or they hire an actual translator who has no clue what is is translating. Either way, they should really put more effort into it, because this really hurts the quality of their games for non-English-speakers.
|
On September 24 2015 19:08 _FSMonster_ wrote: I had to come here to actually understand the rules of this tavern brawl. The French description says : "Each turn, if you have taken more than 3 damage, summon a random minion." This is so wrong and ambiguous at the same time I wonder how Blizzard translate these. Either they use some bad cheap software or they hire an actual translator who has no clue what is is translating. Either way, they should really put more effort into it, because this really hurts the quality of their games for non-English-speakers. actually the English version is just as bad and i had no idea what was going on until halfway through my first game when a minion was finally spawned. luckily, i played demon Handlock and against a Priest so i just won easily anyways, collected my pack and went back to ladder.
|
The english description didn't said WHEN you were supposed to get the minion. I wrongly supposed end of turn, and found it was start of turn quickly..
Used an obvious self damaging zoo warlock, with some additional cheap inspire minions to get advantage of tapping early turns. Also put in some "heal target" minions, to both heal the opponent or heal myself late game if too close to death.
Lost my first against a rogue who cleaned the board and killed me with spells, then won a couple against another warlock and a druid.
Strange format, since I found myself not attacking early turns, just to keep him healthy enough to get more board control, so that I could finish him in 1-2 turns. AoE may thwart this strategy quite a bit, but they must come really fast.
|
On September 24 2015 22:09 Malhavoc wrote: The english description didn't said WHEN you were supposed to get the minion. I wrongly supposed end of turn, and found it was start of turn quickly..
Used an obvious self damaging zoo warlock, with some additional cheap inspire minions to get advantage of tapping early turns. Also put in some "heal target" minions, to both heal the opponent or heal myself late game if too close to death.
Lost my first against a rogue who cleaned the board and killed me with spells, then won a couple against another warlock and a druid.
Strange format, since I found myself not attacking early turns, just to keep him healthy enough to get more board control, so that I could finish him in 1-2 turns. AoE may thwart this strategy quite a bit, but they must come really fast. i think the idea is to play OTK decks or the obvious Warlock decks
|
This is the worst brawl ever.. lol
Am I the only one to solely play against Healing Control prist decks, that use their spells on YOU, and never attacks? Game just never ends :O
Not to mention I have very few cards to contruct a deck, so I can't go fully control either :S
|
so, am I the only one that only got 2-mana-minions from the brawl effect without exception? Out of ~5 minions my enemies got (in total, played a self-damaging Zoo with all the self damaging minions you can imagine) he once got an Injured Blademaster, so apparently you can get those too. But other than that, only 2-drops for my opponents as well. Which made me question the strategy I was going for to begin with (such a little swing for not attacking for turns).
|
United Kingdom31255 Posts
New tavern brawl is get boom bot and win with OP cards / hero power lol
|
On October 01 2015 00:17 Drazerk wrote: New tavern brawl is get boom bot and win with OP cards / hero power lol
Strange, I had the exact opposite experience based on a half a dozen games. Between the Annoy-o-Tron hero power and cards like Coghammer, Blessing of Might and Iron Sensei I could never get a board going.
I guess it could be very draw / RNG dependant. I didn't really get one drops and my Boom Bot hero power seemed to always go to face.
|
United Kingdom31255 Posts
On October 01 2015 00:52 BByte wrote:Show nested quote +On October 01 2015 00:17 Drazerk wrote: New tavern brawl is get boom bot and win with OP cards / hero power lol Strange, I had the exact opposite experience based on a half a dozen games. Between the Annoy-o-Tron hero power and cards like Coghammer, Blessing of Might and Iron Sensei I could never get a board going. I guess it could be very draw / RNG dependant. I didn't really get one drops and my Boom Bot hero power seemed to always go to face.
currently 6-0 boom and 3-2 annoy o
Its not as bad as I thought it was but yeah its very draw dependent on getting the weapons / 2 drops as boom
|
This brawl isn't that straightforward to play. But imo Annoy-o-Tron should win every time unless you get RNG:ed. Boombot has Twisting Nether and Lightbomb, so don't overcommit, and try to get as much value as you can by using your hero power every turn. Mulligan all your cards and search for a Clockwork Gnome. There's no way Boombot can outvalue you unless they get lucky with the RNG.
|
For those of us unable to access the game when reading this thread, please ensure to post the new brawl rules so we can understand and theorize.
|
On October 01 2015 03:13 Reason wrote: For those of us unable to access the game when reading this thread, please ensure to post the new brawl rules so we can understand and theorize.
It's two pre-built decks, with an annoy-o-tron as one hero and a boom bot as the other hero. Annoy-o-tron hero power: Give your lowest attack minion divine shield and taunt. Boom bot hero power: Deal 1 damage to 2 random enemies. I don't have the entire deck lists for each class, but each has a mech theme as you might imagine with the boom bot having a theme of bombs and randomness and the annoy-o-tron having a slight taunt theme.
|
Hmmm, not as straightforward as I had hoped haha. Thank you for the swift and concise response.
|
I think that alarm-o-bot hero power is far stronger than Boom Bot(not sure about the decks themselves though). The reason is that it can easily be planned around, on your terms. You can manipulate it however you wish. On the other hand, if boom bot's hero power hits face twice for example(when it was meant to counter alarm-o-bot's), it can lose the game at that instant.
|
okay brawl. kinda boring. went 3-1 (might have been 3-2) and probably threw the first game by being dumb and throwing away coin on turn one. 2 games were just overwhelm board and opponent conceded early. last game was kinda close. had to grind out as the boom bot. was annoying since the hero power kept missing the divine shield guys plus I got lucky with a twisting nether on two of their huge minions which helped. okay brawl. didn't find it that fun. seems like its mostly based around early board control.
|
Played a game. Won as boom bot, but just because of a Dr Doom that turned the table in my favour. Otherwise I was a bit behind the whole game. Alarm-o-bot's power is very strong, especially once he has board control, and if you lose it as Boom Bot, I feel like it's almost impossible to get it back.
|
United Kingdom31255 Posts
New tavern brawl = you always draw on curve
Played face hunter won on turn 5
Guaranteed DR 6 into guaranteed Dr Boom into guaranteed Tirion is pretty strong guys
|
On October 08 2015 00:21 Drazerk wrote: New tavern brawl = you always draw on curve
Played face hunter won on turn 5
Guaranteed DR 6 into guaranteed Dr Boom into guaranteed Tirion is pretty strong guys
If you can get that far- there are a ton of aggro decks which are just so strong in this mode. Mech mage is another good example, Zoo is great when you can guarantee Doomguard on T5 for the win.
|
Since all decks are guaranteed good early turns, small face decks lose a ton of value.
I tried a few decks for the fun of it, Astral Communion, Pirate Rogue, Combo Priest, but Secret Paladin was by far the best, went 6-0 in 20 mins with not a single close game.
The most surprising was that even with guaranteed turn 1-3 plays into Astral Communion into Azure Drake, the deck is still pretty bad.
I think this Brawl would have been amazing.. before TGT.
|
Funny how this brawl often equates to guaranteed cancer. To me it exemplifies how many decks there are, like mech mage and face hunter, that already operate on the assumption they'll get a pretty good curve and this proves how many constructed games can be won through nothing but drawing perfectly. Also it appears going first here is a massive advantage, because you're virtually guaranteed to have something to play before the opponent and the player going second isn't guaranteed to have a 2-drop they can coin out to steal early advantage.
|
i play Druid.
only 1drop: 1 Zombie Chow only 2drop: 1 Doomsayer only 3drop: 1 Acolyte of Pain only 4drop: 1 Astral Communion
everything else is gigantic minions. does pretty well tbh. thank you to the opponent i faced that played Doomsayer, fucking genius idea (had Wrath in 2drop slot before).
i think ideally you actually want to run Deathwing as your only 10drop cause you're topdecking anyway, but i don't have him
|
On October 08 2015 07:04 Schelim wrote:i play Druid. only 1drop: 1 Zombie Chow only 2drop: 1 Doomsayer only 3drop: 1 Acolyte of Pain only 4drop: 1 Astral Communion everything else is gigantic minions. does pretty well tbh. thank you to the opponent i faced that played Doomsayer, fucking genius idea (had Wrath in 2drop slot before). i think ideally you actually want to run Deathwing as your only 10drop cause you're topdecking anyway, but i don't have him 
I'm doing something similar with Dragon Priest
1 Drop: Twilight Whelp (if I fail to draw a dragon, I get one turn 1 and just hold it) 2 Drop: Wyrmrest Agent 3 Drop: Blackwing Tech or Velen's Chosen 4 Drop: Twilight Guardian 5 Drop: Blackwing Corruptor
and then a ton of 6+ including lots of dragons, Lightbombs, Cabals, and Rend. It's pretty crazy since you 100% have a dragon in your opening hand, 100% Wyrmrest turn 2, etc.
If you have the coin and get a Wyrmrest or Twilight Guardian in your opening hand you can often use the Coin to play both of them, which is pretty strong.
edit: Yeah Doomsayer seems pretty great too. I haven't tried him out yet though.
|
Here's a Shaman one I made just for fun:
0 mana: 2 Target Dummy, 2 Wisp, 2 Ancestral Healing 1 mana: 2 Zombie Chow 2 mana: 2 Nerubian Egg 3 mana: 2 Shattered Sun Cleric 4 mana: Baron Rivendare 5 mana: 2 Sludge Belcher 6 mana: Sylvanas 7 mana: Dr. Boom 8 mana: Kel'Thuzad
and then a bunch of 9 and 10 mana stuff. Mulligan for 0 mana cards to help control board a bit. Shattered Sun Cleric Buffs Nerubian Egg, which you wait to trade until next turn with Rivendare, and follow up with Belcher Sylvanas Boom KT. Surprisingly unexpected.
|
United Kingdom31255 Posts
New tavern brawl up - aka old tavern brawl its crossroads
okay turns out they changed it slightly. its cross roads but mana costs are randomized as well
|
On October 15 2015 00:12 Drazerk wrote: New tavern brawl up - aka old tavern brawl its crossroads
okay turns out they changed it slightly. its cross roads but mana costs are randomized as well lol warrior = turn 3 varian + double grom and a whole bunch of fun stuff :D
|
This is as random as it gets. Absolutely everything is luck here.
|
There's no justification for how retarded and stupid this brawl is... zero.. none.. absolutely fuckin retarded
|
Eh, not really a fan of this one. It was fun once, but hopefully we don't see this one again.
Talk about random: I played a turn 2 Tirion against no board, he didn't get silenced or stolen, and I LOST!
|
I kind oft struggeled in my first game, but then both my Antonidas became 1 mana cost and I drew a 1 mana faceless manipulator.
|
I played this one enough to actually hit a 100g/day limit. Very fun, very fast, very random. Kinda like arena on steroids. And I do love arena and absolutely can't stand 3-5 boring netdecks in constructed from rank 15 to legend, so yeah. On the other hand, I played 1 match in the last week's one to get a pack and never bothered to try it again, that's how boring it's concept was to me. So to each their own I suppose, seems like Blizzard went to 1 consructed week/1 random week schedule for brawls again, so everyone will get to play something they like.
|
oh god i have the 5 tavern brawl wins quest. this brawl is so fucking stupid i don't wanna play a single game of it.
|
On October 15 2015 18:27 Schelim wrote: oh god i have the 5 tavern brawl wins quest. this brawl is so fucking stupid i don't wanna play a single game of it. Had the quest yesterday. Tried to play different classes, lost 7 in a row with warlock. Only useless demon spells and cheap useless stuff. The only Warlock I played against had Jarraxxus on turn 2. Antonidas turn 2. Any of the giants turn 2. Dr. Boom turn 2. There are so many broken early game plays, it is just a lottery. For your initial cards just throw everything away that is cheap and sacrifice a kitten to RNGesus for both cards and mana costs.
To me this is the second worst brawl, only surpassed by the handlock brawl.
|
United Kingdom38156 Posts
This is actually one of my favourite brawls because the full random nature of it makes for a complete break from the other game modes. Just pure casual silliness. I've had some surprisingly fun games too
|
On October 15 2015 19:41 Fi0na wrote:Show nested quote +On October 15 2015 18:27 Schelim wrote: oh god i have the 5 tavern brawl wins quest. this brawl is so fucking stupid i don't wanna play a single game of it. Had the quest yesterday. Tried to play different classes, lost 7 in a row with warlock. Only useless demon spells and cheap useless stuff. The only Warlock I played against had Jarraxxus on turn 2. Antonidas turn 2. Any of the giants turn 2. Dr. Boom turn 2. There are so many broken early game plays, it is just a lottery. For your initial cards just throw everything away that is cheap and sacrifice a kitten to RNGesus for both cards and mana costs. To me this is the second worst brawl, only surpassed by the handlock brawl.
I had a Warlock with turn 3 Jaraxxus, into 2 Mal'ganis wih enough mana to do Jaraxxus Hero Power on the same turn. And My Mind Control would just refuse to be playable. I could maybe even have won if I yolo Deathwinged turn 3 or 4.
|
I got lucky and won my first game, but didn't really enjoy it. The mode makes planning impossible. I would like it better if I could see my deck before or as I play, or if I could somehow predict mana shifts ahead of time. The mode doesn't really allow for crazy plays either, because crazy plays take some work setting up. It's just a sort of question of who can establish and protect their board and just whittle their opponent down.
|
This is my favorite brawl so far, played something like 30-40 games which I've not been close to doing in previous brawls. It's arena like and full of RNG and just plain fun cause you never know what to expect.
Best class for this brawl seems to be Druid, a ton of card draw and big taunts are really useful. Another good option is going for Warrior and hope to get early Varian Wrynns, since it will outtempo classes without full board clears easily.
|
I'm having decent success with warlock too. There was one game T1 Floating Watcher into Madder Bomber, 4 bombs on my face. Turn 3 win.
And I'm enjoying this Brawl I find myself thinking turns longer than when playing ladder.
|
All of you might curse this brawl, but as a new players (pretty decent, I think)
I am 5/5 in this brawl. I have the same chances as my opponents and i can outplay them.
The last three brawls have been about drafting a deck with the most Epics and legendary cards.. 0 chance for me.
|
On October 16 2015 06:06 Goolpsy wrote: All of you might curse this brawl, but as a new players (pretty decent, I think)
I am 5/5 in this brawl. I have the same chances as my opponents and i can outplay them.
The last three brawls have been about drafting a deck with the most Epics and legendary cards.. 0 chance for me. It is not "outplay" though. It is just pure RNG. Of course it can be fun to just see what happens.
I just played Chromaggus + Ancient of Lore on turn 2. Opponent surrendered instantly.
These fast games make this pretty nice to do daily quests though. Often someone surrenders after the first few turns. You dont get any faster games than with this mode.
Actually I feel like this might be the best way to farm gold in this game yet. You can get your 3 wins really fast if you surrender if turn 1/2/3 dont work out for you. Druid has been the best class for me.
|
was incredibly boring. won first two games. thought it was easy. then opponents started playing 8 and 9 mana legendaries on turn 1-2 when I had literally nothing.
might try to grind out 2 more priest wins just to finish the damn quest.
I think a good brawl would be allowing all cards to be played in any deck. I think it would be pretty fun
|
United Kingdom31255 Posts
So apparently the data mining for the new patch revealed a co op brawl is in the future... How the hell is that gonna work 0.o
|
On October 17 2015 03:26 Drazerk wrote: So apparently the data mining for the new patch revealed a co op brawl is in the future... How the hell is that gonna work 0.o
2v2? although im not sure how spells would work.
|
The easiest (and probably least satisfying) way to do it would be to have players on the same team alternate turns with the same deck/board. It'd probably be not too bad to code (relative to any other 2v2 mode at least), just switching the players between observer mode and player mode.
That said, it'd be a lot more fun to have a true 2v2 game mode. But if they're going to go to all the work to implement the mechanics of that for a Tavern Brawl, all I'll say is I really hope they're actually going to put it in the full game as well, or that's quite a waste of developer-hours.
|
The easiest coop brawl would be a normal game, except there are dangerous minions on both sides that try to kill you, and you have to destroy them all to win.
|
The number of druids with Cenarius for 1 mana and a board that turn is disgusting
|
United Kingdom31255 Posts
I feel this brawl would have been more fun if we could just select a hero power and build a deck around it rather than a random hero power each time you use it. Basically just run an aggro deck receive free pack ________
Also new stuff about the co op brawl
2 people battle against a boss with 95 hp and 2 attack
Abilities Bomb Salvo - Deal Attack damage to up to 3 random targets. Decimate - Change the Health of enemy minions to 1. (Costs 1) Double Zap - Deal Attack damage to both players. Kill the Lorewalker - Destroy Lorewalker Cho. Overclock - Gain 2 Attack. Prioritize - Deal Attack damage to biggest minion. Release Coolant - Freeze and deal Attack damage to all minions.Gain 2 Attack.
If either player dies its considered a loss
|
I look forward to the day where we get a brawl that isn't simply: Hearthstone, with even more dumb rng
|
United Kingdom31255 Posts
Turns out astral communion breaks this brawl.
T1 - astral T2 - 5 hero powers. Suddenly full board and your hand full again
|
Maidens of the lake as far as the eye can see!
|
yeah inspire Tempo mage is pretty much unstopibol. kinda fun though, definitely like this more than the complete bs last week.
|
lol sounds like a fun brawl. coop mode sounds pretty cool.
|
If you ever want to have actual fun with inspire cards, now's your chance! I made an inspire paladin with Murloc Knight, Silver Hand Regent, Kvaldir Raider and Mukla's Champion and maybe it's not as outright powerful as tempo inspire mage but it's still pretty fun.
|
Astral Communion in the current brawl is fantastic, play it then hit hero power 5 times in a row on the same turn. Even better if coin and innervate are in your opening hand.
EDIT oops just spotted the post above !
|
I just played Combo Druid for this one. So many of the hero powers summon dudes that you can basically always turn Roar into lethal.
|
United Kingdom31255 Posts
New tavern brawl is basically Arena
|
Ain't exactly a new Brawl ha.
|
United Kingdom31255 Posts
Brawl is now spiders... It was select 1 of 3 cards each time you draw an hour ago
|
On October 29 2015 05:16 Drazerk wrote: Brawl is now spiders... It was select 1 of 3 cards each time you draw an hour ago
Yeah it sounded cool, very arena like, but with the twist that you are drafting mid-game.
Apparently they are having some issue though, so they just loaded a backup brawl I guess.
|
I'm not surprised they're having trouble with that: it sounds like something quite odd to fit into the existing game. Essentially, they're replacing each draw with a pseudo-Tracking. There are lots of moving parts, or so it seems to me. Can very easily go wrong.
|
Did my usual single win brawl game, got a very nice one! Went druid against a mage, he starts first, I dodn't coin out 2 spiders my first turn (you'll understand why..), and he just goes face without trading (GOOD!), then at my third turn I cast:
The Coin Astral Communion
..and trade all my spiders, filling my hand again and casting immediately:
Gahz'rilla + Dreadscale
LOL imba combo! I wipe his remaining spiders and buff my Gahz'rilla
Fourth turn is Savannah Highmane plus some vanilla creature and another spider.. he leaves that turn
|
Hmm, looks like they're busy with the launch of League of Explorers because we're back on BRM for the Nef vs Rag showdown.
|
On November 12 2015 03:18 mordek wrote: Hmm, looks like they're busy with the launch of League of Explorers because we're back on BRM for the Nef vs Rag showdown.
It's been rebalanced, so Nefarian starts with one less mana crystal. Seems much better balanced now.
|
On November 12 2015 06:02 Dromar wrote:Show nested quote +On November 12 2015 03:18 mordek wrote: Hmm, looks like they're busy with the launch of League of Explorers because we're back on BRM for the Nef vs Rag showdown. It's been rebalanced, so Nefarian starts with one less mana crystal. Seems much better balanced now. Good call and I agree. Still swingy and RNG but it doesn't seem a lot more even.
|
United Kingdom31255 Posts
![[image loading]](http://i.imgur.com/ANyEd52.png)
I really don't think this is how this Tavern Brawl is supposed to be played.
Oh well easy pack
|
The current tavern brawl is my favorite by far.
My favorite moment so far is that I managed to have 2 Confessor Paletress on the board at the same time.
You can get repeat cards among the options though though, as I got two Tuskarr Jouster s among my options
|
Grabbing PoW felt pretty dirty after we played the each of us go for face as we build up a board of 2/3s game.
|
On November 19 2015 01:28 Drazerk wrote:![[image loading]](http://i.imgur.com/ANyEd52.png) I really don't think this is how this Tavern Brawl is supposed to be played. Oh well easy pack
Imagine how I felt when I put down a Murloc Knight on 6 who then spawned another Murloc Knight. The next turn my hero power gave me 2x Murloc Warleader. Super excited, cleared the board with ease. Then my opponent drew a Lightbomb :o
|
T8 -> Ragnaros T9 -> Palestress -> Thaurissan T10-> Mind control his Aviana + Sunwalker
RnG? nah, pure skill. It's needed some hearthstone PHD to choose Ragnaros instead of Lightwell.
|
I did face a Shaman who played turn 7 Ravenholdt, I have a board control and need one more turn for FoN for lethal and he plays flametongue totem and windfury the following turn kill me. The set-up/rng for that was stupid.
|
United Kingdom31255 Posts
No reason to play Brawl I guess
|
Not exactly in the spirit of giving... :\
|
I don't understand why Blizzard seems so reluctant to make it easier on new players when it comes to packs and resources. As someone who's played for a year and a half one less pack doesn't really matter to me, and I don't want to sound whiny and entitled by demanding they give us one, but of course I'd like one and for new players who aren't experienced and have a small collection that weekly free pack might not be insignificant. Plus it's just a matter of precedent, there's always been a free pack before so why not now during the "season of giving?" Judging by all the comments on their posts I can't imagine that many people really care that much about cosmetics like card backs.
I hope the Brawl will be fun at least...
|
On December 16 2015 12:00 NovaAurora wrote: I don't understand why Blizzard seems so reluctant to make it easier on new players when it comes to packs and resources. As someone who's played for a year and a half one less pack doesn't really matter to me, and I don't want to sound whiny and entitled by demanding they give us one, but of course I'd like one and for new players who aren't experienced and have a small collection that weekly free pack might not be insignificant. Plus it's just a matter of precedent, there's always been a free pack before so why not now during the "season of giving?" Judging by all the comments on their posts I can't imagine that many people really care that much about cosmetics like card backs.
I hope the Brawl will be fun at least... Totally with you on this.
When I saw the 10 Free Classic Packs offer, I couldn't believe the audacity to be honest. I've been playing since closed beta and have spent hundreds of pounds on the game. Why on earth would I be buying Classic packs now after all this time? And if the offer is aimed at new players, then giving them some proper incentive to try the game out before they commit would be a better approach I feel.
I honestly think HotS, D3 and SC2 all give way more back, and I've spent tiny amounts on those games in comparison to HS. Would it really be so damaging for them to give us a couple of packs or some dust for Xmas?
|
I would've liked something along the lines of 1 Brawl win = card back and to get people interested some kind of special event quest. Let's say win a brawl with every class and gain 5 packs. I know a few friends who never got into Hearthstone more because they wanted to play their 1 wow class. One friend is very willing on gifting money to blizzard who took his druid, put 5 minutes of research into it and saw that he basically needed atleast 5 epics for a standard deck. He never opened that game again.
Make people play every class, show them that mechanically there are interesting options everywhere and gift a few packs. Bam "omg hearthstone best christmas game this year. So generous <3 Blizzard" Put some "from the 23rd of december until new years eve every 10th ranked victory a day earns you a card pack. Max 2 a day." into the event and you'll probably have millions of people playing, looking if the improvements they made last year were worth coming back etc.
|
I mean, it was known all along that the free card pack would stop eventually, but it's very weird how they stop giving a free pack as soon as they start celebrating christmas. You could've stopped earlier, or maybe waited until the new year. This was the wrong time, it just makes no sense.
I'm not as up in arms as others will get, someone will complain every time Blizzard does something, but this just doesn't make sense.
|
So...
Play Druid.
2 Innervate
2 Worgen 2 Abusive 2 Clockwork Gnome 2 Living Roots 2 Claw 2 Naturalize (1 gift is way better than 2 cards from deck)
2 Bluegill 2 Druid of the Saber 2 Ironbeak Owl (silence your gifts) 2 Crazed Alchemist (kill their gift)
+ Other stuff (Argent Horserider, Swipe, Spellbreaker, etc.)
and you basically win by just killing a gift asap and keeping them off the board.
|
Warlock seems really good. Power Overwhelming, Corruption, and Void Terror all help grab your own present.
|
yeah, warlock is op as shit.. soulfire is another 1 mana spell to kill presents..
|
I like this brawl. It's fun but at same time very frustrating too.
It seems the gifts are mana cost of card - 5. Discover mechanics seem to give you only from the class picked (ie if you kill your opponents gift, you get to discover 1 of 3 cards from their class. Vice versa for your own).
I just did a stand zoo warlock deck and went 3-1. Biggest part is keeping tempo on getting the gifts because if you have 3-4 turns in a row with getting both gifts you just become unstoppable.
May try out other classes later.
|
On December 17 2015 11:50 Alventenie wrote:
It seems the gifts are mana cost of card - 5.
you can only get class cards that cost 5 mana or more..
as ppl allready mentioned warlock is very good, but i like my buff paladin deck decklist
i havent faced a warlock yet, but so far it only lost 1 game vs a face hunter, after that game i added those healbots in.
|
I think Warlock is very strong in this Brawl. In fact, Warlock players started adding Sacrificial Pact in their decks.
Today I faced a Shaman and finished him with Al'Akir the Windlord + 3 x Power Overwhelming. (1 from Dark Peddler).
|
|
Looks like they fixed the get a pack when your teammate loses for this brawl. Actually need to beat Mechazod. (Unless my partner needed to concede)
|
beating mechazod this time seems so much harder than before with priest/paladin
|
Its harder this time but doable. But you need a decent opponent. Done it 2x now. My tips: Mage player should try to get Spell Damage minions on the board and Druid Player should support with the tools they give you and build a board up also for FoN+ Savage Roar Combo. Don´t be selfish and Heal each other. Don´t trade small 1/1 minions and let them stay for targets. ALSO IMPORTANT NOTE: If you play with a friend it doesn´t count as win and get NO reward. Did this too and had to play with a random player afterwards. Don´t know if its a bug tough.
|
Play Lorewalker Cho and Millhouse Manastorm in the same turn. Funny stuff.
|
i only played one game so this is obviously not representative but i actually got the impression that it was really easy this time around. my ally (who admittedly seemed to know what he was doing) and me were never in any danger of dying, and disposed of Mechazod fairly quickly. we did manage to mirror entity a moonkin, and a few turns later my ally played Millhouse to which i responded with Thalnos, Pyroblast, Fireball, Arcane Blast with both Moonkins still on the board so that sure helped.
|
On January 14 2016 08:11 Hier wrote: Play Lorewalker Cho and Millhouse Manastorm in the same turn. Funny stuff.
Even more fun when your opponent has Mirror Image in play. Too bad there's a ten card hand limit.
And if you managed to have Troggzor the Earthinator already on board, that'd probably result in a OTK.
|
beat him the first time, too easy with Troggzor the Earthinator
|
Every time I play Millhouse on curve my opponent concedes, what gives? + Show Spoiler +I'm joking 
|
Did it first attempt, managed to get enough spellpower on board to make my opponent's Arcane Blast do 16 damage each. Healed him so he survived with 1 hp in the end, and for the killing blow played Lorewalker Cho, mage gave me a Pyroblast and it saved us one crucial turn to win.
It was okay, but somewhat less enjoyable than the first time this boss was on rotation.
|
god.. why do I always get retarded allies?
I'm druid and first we build up like 10 spell damage, then I even put down lorewalker cho while we both have about 7 cards. and what does my opponent do? he casts 0 spells, and sends all his minions to death. at the end of his turn Mechazod destroys Cho.. one round later he uses spells to kill my minions! omfg
2nd game..I'm mage, opponent is druid. I already gave him 3 mana crystals but he plays no minions until he has 9 mana. .. next turn he dies from Mechazod, although I healed him as good as I could
people really seem to not read the damn description of the tavern brawl and don't even bother to read the minion descriptions
I even try to communicate with my ally by emoting "oops" and hovering key minions like lorewalker cho and Mechazod, but it doesn't help. Win 5 Tavern Brawls Quest ftl
|
Normally I hate the Brawls but this week I really enjoyed my one match : ) Rather thoughtlessly I put together a priest deck with micro machines, lightwardens, healingwell, shadowboxer, blessing of thingy, tournament medic etc etc. Afraid of strong inspire stuff I added a few silences instead of aoe which would've been better against the zoo I played but still took it.
|
Played hunter deck against a Mech Rogue. Opponent almost had lethal but Ogre Ninja missed and attacked one of my Wolfriders, giving me lethal with Eaglehorn Bow + Jungle Panther + hero power. Well SMOrced.
|
Can't say I'm a fan of this one. Not many decisions to be made in game and from what I've seen deck construction is pretty straightforward. I'm sure some interesting counter decks and the like can be made but honestly it's not engaging when the game for the most part consists of literally only SMOrc if you're not removing minions with spells.
|
My experience has been mostly against slight variations of tempo mage, with Arcane Armor and Counterspell and possibly Ice Barrier. Played against a few face rush decks and a Patron warrior. I have not seen any actual deck construction. For what it's worth, I tried a battlecry shaman and Inner Fire priest.
|
went 2-0 with a variation of tempo mage (as mentioned above it did include Animated Armor but I won both my games before I played either of them :/), then switched to priest with AoE and lots of healing and healing synergy cards and went 5-3. in total 7-3
I enjoyed this brawl, faced very varied opponent including hunter, warlock, warrior, mage, rogue, shaman and a priest mirror I don't think I played against any druids or paladins though.
|
Living roots, Swipe and savage roar are insane here, dunno why so few druids
|
United Kingdom31255 Posts
On February 18 2016 22:27 Hellonslaught wrote: Living roots, Swipe and savage roar is insane here, dunno why so few druids I played shaman. Dust devil and whirling are PRETTY good
|
Aggro/Murloc Shaman. It's very easy to get an insane start. Winning by turn 5 80% of my games I think.
|
Well, KT seems way stronger than Rafaam. By the time he gets his damn staff pieces up he is basically dead.
|
I'm mostly bugged by the lack of polish in this brawl. Only a few of the boss minions say their lines when they're played, they don't even say anything when you attack with them! It felt very strange, I was a bit disappointed. Also the power level of the boss cards is much lower than the Blackrock boss brawl.
|
On March 24 2016 03:10 Hier wrote: Well, KT seems way stronger than Rafaam. By the time he gets his damn staff pieces up he is basically dead.
I've played it 3 times, all 3 times I got Rafaam. I definitely feel that KT is much more straightforward to play, as all his stuff is basically just value minions. Spend your mana and you're doing it right.
However, while Rafaam is much harder to play, he is quite strong. KT has no board clears as far as I know, so as Rafaam you just need to chill and set up for the first several turns. You can take 40 or more damage, it's fine. Then you play the 0 mana "deal 5 to everything card" and play as much stuff as you can. Once you have the board, you never let go, and you win.
Anyway I went 2-1 with Rafaam. He's definitely harder to play, but overall I had a ton of fun actually.
|
this Brawl is more onesided than a Moebious Strip, Artosis
|
I actually won my first match on Europe with Rafaam cuz I got 2 Tyrions and Jaraxus lol but holy crap this is unbalanced
|
On March 24 2016 08:23 Penlievskiov wrote: I actually won my first match on Europe with Rafaam cuz I got 2 Tyrions and Jaraxus lol but holy crap this is unbalanced
So far I'm 3-1 with Rafaam. All you have to do is hold out as long as possible before playing one of the 0 mana board clears and then throw stuff down.
|
If Kelthuzad gets a good T3-T4 drop it becomes one sided. Otherwise Rafaam is favorite.
|
On March 24 2016 13:14 Dromar wrote:Show nested quote +On March 24 2016 08:23 Penlievskiov wrote: I actually won my first match on Europe with Rafaam cuz I got 2 Tyrions and Jaraxus lol but holy crap this is unbalanced So far I'm 3-1 with Rafaam. All you have to do is hold out as long as possible before playing one of the 0 mana board clears and then throw stuff down. I can win with Rafaam but if my opponent knows what he's doing and isn't extremely unlucky it's very hard idd. As a KT you should mulligan for the 3 mana dude that does 4 damage end of turn or the 4 mana dude that gives your opponent the 4 damage cursing 0/3, make sure no other minion than those dies on your side and play duplicate, done. Just don't overextend and only play powerful minions after that.
Rafaam needs to draw cards that changes those minions before they die or (and) get duplicated to have a chance.
|
On March 24 2016 13:14 Dromar wrote:Show nested quote +On March 24 2016 08:23 Penlievskiov wrote: I actually won my first match on Europe with Rafaam cuz I got 2 Tyrions and Jaraxus lol but holy crap this is unbalanced All you have to do is hold out as long as possible before playing one of the 0 mana board clears and then throw stuff down.
pretty much this. got me an easy rafaam win
|
KTZ's hero power is very weak considering all the tokens and small minions you have, unless you "cheat" and avoid playing some cards at all.
Rafaan is a slow deck, but if you get the cards to upgrade your staff, and a couple of decent board clear, I feel it's the superior deck, unless KTZ draws into really good minions to start with.
|
On March 24 2016 21:34 Malhavoc wrote: KTZ's hero power is very weak considering all the tokens and small minions you have, unless you "cheat" and avoid playing some cards at all.
Rafaan is a slow deck, but if you get the cards to upgrade your staff, and a couple of decent board clear, I feel it's the superior deck, unless KTZ draws into really good minions to start with. Not playing those weak minions is very easy tho, because Rafaam is so slow. Again, it's not just the board clears, you need the cards that change minions as well against a good KT player.
|
KTZ is the easy favourite here. Your win condition with Raf is: 1) Hold out until you get your full staff 2) Hope your legendaries are enough
With the additional hopes that: a) KTZ doesn't counter-spell your staff, because then you lose b) KTZ is stupid and plays his small minions first, wasting their hero power c) KTZ doesnt get his insanely strong early cards early in the game
Only time you should lose with KTZ is if you waste your hero ability or get really unlucky.
|
I dunno kev I'm 3-0 with both, so I'm not seeing a clear OP deck, but this is easily my second favorite one (after rag v nef)
|
Fun ideas for this week's tavern brawl:
Lightwarden + Light of the Naaru
Naturalize + Coldlight Oracle
Mechwarper + Metaltooth Leaper
Mechwarper + Enhance-o Mechano
Mechwarper + Iron Sensei (really Mechwarper + any mech is very strong)
Doomsayer + Mind Blast (maybe the strongest)
Innervate + Y'Shaarj
Mana Wyrm + Arcane Missiles
Flamewaker + Mirror Image
Upgrade! + Revenge
Shifter Zerus + Any 1 mana minion (this one is just to mess around with Shifter Zerus)
Call Pet + A 4+ mana beast (not good, but this is the best Call Pet is ever gonna be)
Overall quite a fun brawl IMO. Was fun to think up combos and see what others came up with too.
|
On May 12 2016 05:54 Dromar wrote: Fun ideas for this week's tavern brawl:
Lightwarden + Light of the Naaru
Naturalize + Coldlight Oracle
Mechwarper + Metaltooth Leaper
Doomsayer + Mind Blast (maybe the strongest)
Innervate + Y'Shaarj
Mana Wyrm + Arcane Missiles
Flamewaker + Mirror Image
Upgrade! + Revenge
Shifter Zerus + Any 1 mana minion (this one is just to mess around with Shifter Zerus)
Call Pet + A 4+ mana beast (not good, but this is the best Call Pet is ever gonna be)
Overall quite a fun brawl IMO. Was fun to think up combos and see what others came up with too.
my favorite brawl ever. Had a ton of fun with innervate + yogg, and light of the naaru + embrace the shadow
also played a game with doomsayer + ressurect cause why the hell not lol
|
I came up with Forbidden Ritual + Power Overwhelming and actually beat Kolento playing Deadly Poison + Eviscerate for my first win of the brawl. Probably not the best but fun to OTK them out of nowhere when it works. I hear Mechwarper + Iron Sensei is completely overpowered, and a lot of people seem to like Bilefin Tidehunter + Evolve too.
|
Had a real fun win with Evolve + Hex beating Upgrade! + Shield Block.
|
I duno why, but this is the most fun I've had in brawl in a really long time, maybe ever.
Super fun. Not kidding.
|
Shitty tavern, it could have been a fun one but the Mechwarper + Metaltooth Leaper combo is unbeatable.
|
had fun with:
Innervate + Mana Wraith
Innervate + Coldlight Oracle (if you have a very lucky draw it can be full board at turn 1)
Ice Block + Molten Giant (well, could be basically Ice Block + everything, but spam Giants is cool)
|
This brawl is dumb. Mana Wyrm + Frost Nova = Unbeatable Living Roots + Power of the Wild = pretty close to unbeatable Murloc Tidecaller + Murloc Warleader = Insane Innervate + Coldlight Oracle =insane
So many uninteractive combos.
|
had fun with
Target Dummy + Bolster Innervate + Yogg-Saron Selfless Hero + Competitive Spirit
though none of these are even remotely as strong as Mechwarper + Metaltooth Leaper
|
On May 12 2016 08:15 Hellonslaught wrote: Shitty tavern, it could have been a fun one but the Mechwarper + Metaltooth Leaper combo is unbeatable.
No, it's not.
|
On May 12 2016 09:13 AsAr wrote: had fun with
Target Dummy + Bolster Innervate + Yogg-Saron Selfless Hero + Competitive Spirit
though none of these are even remotely as strong as Mechwarper + Metaltooth Leaper
Target Dummy + Bolster is just insane. Most people I face concede by turn 3.
|
On May 12 2016 08:15 Hellonslaught wrote: Shitty tavern, it could have been a fun one but the Mechwarper + Metaltooth Leaper combo is unbeatable.
Beat this combo with iceblock + fireball. It did come down to a 50/50 draw for an iceblock in the end though.
Edit: Iceblock+fireball just lost to abusive+animated armor.
Edit 2: As soon as I try abusive+animated armor I get perfectly countered by forbidden ritual+PO haha.
|
On May 12 2016 09:13 AsAr wrote: had fun with
Target Dummy + Bolster
That was pretty fun, thanks!
On May 12 2016 10:01 imallin wrote:Show nested quote +On May 12 2016 08:15 Hellonslaught wrote: Shitty tavern, it could have been a fun one but the Mechwarper + Metaltooth Leaper combo is unbeatable. Beat this combo with iceblock + fireball. It did come down to a 50/50 draw for an iceblock in the end though.
It's also beaten by
Doomsayer + Mind Blast
Innervate + Chillmaw
haven't tried it, but I imagine Mana Wyrm + Frost Nova probably beats it too.
Here's another one off the top of my head:
Wild Pyromancer + Power Word: Shield
If you clear their board, you win.
|
While there are some highly op comboes; it's still plenty fun overall. There are a lot of things that kill by turn 4-6 of course, which is harsh. But it makes for fast games, and quick testing stuff. I've tried to run raven idol, so that I could have a lot of flexibility; 'twas neat sometimes but not very effective of course. Murlocs just weren't fast enough either, compared to the other power comboes.
|
Played a few games with the Wild Pyromancer + Power Word: Shield, seems pretty strong.
|
I played a few with Wild Pyromancer + Equality. Dunno if it beats everything, but it sure has fun with those Druids who try to innervate out threats. Had one who was rolling with Deathwing, Dragonlord, and prior to his playing it he had no idea what I was running. I rolled out the first Equality and used a Recruit to nix him, he proceeded to get all emote-y. Little did he know, 5 12/12's still die to Pyromancer + Equality. There's a special feeling you get when you see that kind of board, and your hand is just nothing but the correct answer.
|
The problem with decks that beat the dominant minion-based deck (mechwarper+metaltooth) is that they lose to iceblock+fireball.
Figuring out a deck that can beat both, if it is even possible, is the key to this brawl imo.
|
The best deck hands down is Raven Idol + Yogg-Saron. It will lose almost every game but it loses in style.
|
You can virtually farm gold with the right deck with this Tavern Brawl, its too good. Metaltooth Leaper makes the games so fast.
|
My first game won was with Innervate + Yogg. Also having decent success with Zerus + Renouce Darkness
|
faced a warlock with Soulfire + Fist of Jaraxxus and a mage with Mana Wyrm + Arcane Missiles
both worked pretty well against the abusive Mechwarper + Metaltooth Leaper
|
Guys??? Seriously? Metaltooth leaper?
Iceblock + Forgotten Torch does great!!!!!
|
I havent lost to Metaltooth Leaper deck yet with Mana Wyrm + Frost Nova
|
My favourite combo was Webspinner + Bestial Wrath.
Deals with all the mechwarpers rather well.
Also had a bit of fun with Brave Archer + Quick Shot.
EDIT: Also, if running Mechwarper, surely Mimiron's Head is the best support?
|
Never lost with Mana Wyrm + Unstable Portal, but I've not even met some of the best decks above.
Another nice one I've tried (but not as strong as others) was Eydis Darkbane + Mark of the Wild
|
Alarm-o-Bot and Blood of the Ancient One is a fun combo when it works. I won vs Mad Scientist / Explosive Trap hunter
|
Shadowbomber + Power Word: Glory is also quite good fun. Have not yet met any of the more competitive decks though.
|
Ice Block/Ice Lance is king. Unbeatable IMO.
|
On May 12 2016 18:21 Orcasgt24 wrote: Ice Block/Ice Lance is king. Unbeatable IMO.
I've beaten it with Bolster+ Shielbearer. Would probably be even easier with Bolster+Target Dummy. You just have to wait for a turn without block.
|
|
okay we need a power ranking guys
1. Mechwarper + Metaltooth Leaper 2. Ice Block + Fireball / Ice Lance (capable of beating (1.) and does not require minions) 3. Mana Wyrm + Frost Nova 4A. Mechwarper + Iron Sensei 4B. Mechwarper + Enhance-o Mechano 4C. Mechwarper + Gorillabot A-3 5. Target Dummy + Bolster (beats Mana Wyrm + Frost Nova but can't keep up with Mechwarper decks) 6. Innervate + Chillmaw (hard counter against (1.) and (3.)) 7. Wild Pyromancer + Power Word: Shield (depends heavily on having The Coin)
Credit goes to Dromar, SuperHofmann, Orcasgt24, imallin, Aceace and mordek
EDIT: deleted some weaker decks from the list
On May 12 2016 21:21 mordek wrote:Show nested quote +On May 12 2016 16:15 Aceace wrote: Iceblock + Forgotten Torch does great!!!!! I think you run the risk of diluting your Ice Block draws, no? thanks for pointing that out. that's actually crucial.
v Thanks to Corgi v
|
Dont forget Target Dummy + Bolster
|
lol, just ran into innervate - coldlight oracle
dummy + bolster seems incredibly strong, especially with coin and aggressive mulligan for dummies.
|
Was playing innervate/coldlight oracle. Ran into babyfin murloc/anyfin. I literally comboed for him LOL
|
On May 12 2016 16:15 Aceace wrote: Guys??? Seriously? Metaltooth leaper?
Iceblock + Forgotten Torch does great!!!!! I think you run the risk of diluting your Ice Block draws, no?
Saw a few Mechwarper and Gorilla-bot which certainly gives you some staying power if they're not quicker or freezing you out.
|
I don't see why people are so happy about this brawl. Perhaps because by the I got to play and experiment, almost all of my opponents were playing either Mechwarper + Metaltooth Leaper or Mana Wyrm + Arcane Missiles. I had one game against Innervate + Ysaarj and one against Armorsmith + Whirlwind. I think people are using this brawl to grind gold. This brawl feels very rock, paper, scissors like to me.
|
On May 12 2016 21:30 Melliflue wrote: I don't see why people are so happy about this brawl. Perhaps because by the I got to play and experiment, almost all of my opponents were playing either Mechwarper + Metaltooth Leaper or Mana Wyrm + Arcane Missiles. I had one game against Innervate + Ysaarj and one against Armorsmith + Whirlwind. I think people are using this brawl to grind gold. This brawl feels very rock, paper, scissors like to me.
That's actually the nice thing about this brawl.
Because decks can only have 2 cards they tend to be fairly one-dimensional, which leaves a lot of room for someone to run a joke deck that may lose against top decks A & B, but soundly crushes C & D through some clever interplay. By not allowing decks to shore up their weaknesses, niche decks are given more room to work.
Moreover, since there are so many possibilities, there's plenty of room for players to feel clever even if what they come up with isn't top tier, and many opportunities to be inspired by what they see other players doing.
For example, my Raven Idol + Yogg combo inspired one of my opponents to try Raven Idol + Summoning Stone. Much fun was had.
Also this is the first time I've ever added opponents so that we could both gush about how hilarious and amazing our matches were. A+++++++ brawl.
|
i played Prep/Sprint for a game. was fun.
|
I think rock paper scissors is a great way to put it. I don't mind, its better than random brawl where you don't know you've lost until 20 turns in. Now I know I've lost by turn 2 or 3 and I've seen a wide variety of decks which is cool
|
What also appeals is that after both of the cards have been played you know exactly what the opponents deck can and what it can't do.
|
On May 12 2016 22:55 Enjun wrote: What also appeals is that after both of the cards have been played you know exactly what the opponents deck can and what it can't do.
That's one of the reasons I've found Mana Wyrm + Unsable Portal so fun: not only has a great early game, but the portals let you usually play a smooth curve with what you get, and with unexpected cards that your opponent can't guess.
|
Yeah so basically the way it seems is this:
Ice Block + Fireball beats (currently) everything, since it is likely to beat any deck that doesn't have a way to heal.
Mechwarper + Metaltooth Leaper beats any deck that isn't serious.
There are several decks crafted to specifically beat Mechwarper + Leaper, but they lose to Ice Block + Fireball.
Then there are the "fun" decks which lose to all of the above.
It's really too bad that there doesn't exist a 3 mana spell that deals 3 damage to all minions. If there did, that + Antique Healbot would be king I think.
That said, I'm currently trying out Bash + Revenge, which seems like it might actually be the ticket to beating everything. At least until the Leaper Hunters figure out not to put me down to 12 or less.
|
I know its not imba at all but the most fun combo is Raven Idol and Innervate
|
Naturalize and Coldlight Oracle is great too.
Mill is just too good if they have creatures.
|
Have I just been unlucky facing almost entirely mech hunter and mana wyrm mage? I can imagine this brawl being a lot of fun between people who are trying to have fun, and it is cool to know what the opponents deck consists of, but dying on turn 4 or 5 before having a chance to do cool things is boring. And Ice Block + Fireball sounds like no fun at all to play against either.
Maybe I should give it another go.
|
On May 12 2016 23:54 Melliflue wrote: Have I just been unlucky facing almost entirely mech hunter and mana wyrm mage? I can imagine this brawl being a lot of fun between people who are trying to have fun, and it is cool to know what the opponents deck consists of, but dying on turn 4 or 5 before having a chance to do cool things is boring. And Ice Block + Fireball sounds like no fun at all to play against either.
Maybe I should give it another go.
Most people I faced played Bilefin Tidehunter + Evolve actually
|
On May 12 2016 23:49 Draconicfire wrote: Naturalize and Coldlight Oracle is great too.
Mill is just too good if they have creatures. Unfortunately its an auto loss to anything mechwarper and to ice block fireball which is half the decks you see.
Also props to the guy running dark bomb hellfire. Pretty neat. Seems to line up nice vs mechwarper and obviously does well vs mill.
If you see a mage play a secret you just concede.
|
On May 12 2016 23:41 Dromar wrote: It's really too bad that there doesn't exist a 3 mana spell that deals 3 damage to all minions. If there did, that + Antique Healbot would be king I think.
That said, I'm currently trying out Bash + Revenge, which seems like it might actually be the ticket to beating everything. At least until the Leaper Hunters figure out not to put me down to 12 or less. that's a good idea! I've been trying Tentacle of N'Zoth + Antique Healbot but the hunters are playing too intelligently d:
EDIT: that's more like it
![[image loading]](http://i.imgur.com/EbLTzmR.jpg) won that match 
|
Bash + Revenge has been working pretty well. The matchups are actually somewhat intricate. That said a properly played Mechwarper + Metaltooth Leaper deck should beat it.
|
On May 12 2016 21:30 Melliflue wrote: I don't see why people are so happy about this brawl. Perhaps because by the I got to play and experiment, almost all of my opponents were playing either Mechwarper + Metaltooth Leaper or Mana Wyrm + Arcane Missiles. I had one game against Innervate + Ysaarj and one against Armorsmith + Whirlwind. I think people are using this brawl to grind gold. This brawl feels very rock, paper, scissors like to me. Feel the same. It is a brawl that requires no thinking and is just decided based on matchup. Great for grinding gold though.
|
Has somebody tested Shadow Form? Not because its good but for testing what happens after the first 2. It probably stays at 3 Damage after the first 2?
|
A rough summary of Ice Block + Fireball
if you are facing an opponent that fulfills these criteria: no healing. (see paragraph below dedicated to hero-powers) no anti-secret tech. is not naturalize + Coldlight Oracle (see the paragraph below dedicated to this matchup)
follow this algorithm: mulligan all Fireballs. (exception: mill druids)
if you have guaranteed lethal, kill him. else if you can play Ice Block, do so. (don't use The Coin to do this step) if you can play fireball, fireball his face. (it's okay to use The Coin for this) if you can use hero power, hero power his face. (don't use The Coin to do this step)
if you do, then you are guaranteed to win any game where you accumulate 7 victory points, victory points are gained in 3 different ways: 1. each Ice Block drawn is a victory point. 2. going second is worth 1 victory point. 3. each turn that the opponent fails to pop your Ice Block is worth 1 victory point.
Naturalize + Coldlight this matchup is decided by whether you manage to draw enough fireballs, you will typically need either 6 or 5 fireballs, depending on whether the opponent druid has used more hero powers than you or not respectively. since druids tend to not have massive amounts of early damage and the common mill matchup requires fireballs, it is adviseable to mulligan for Fireballs as opposed to Ice Blocks vs druids.
Hero Powers: warriors and priests have potent self-healing hero powers, you may need 8 or even 9 victory points against them, and if you are too late with drawing the required Fireballs to finish them off, they may win, but this is rare.
|
On May 13 2016 00:57 Enjun wrote: Has somebody tested Shadow Form? Not because its good but for testing what happens after the first 2. It probably stays at 3 Damage after the first 2?
I'm 99% sure that Senfglas said on his stream that it doesn't get any higher, while playing a Shadow Form deck.
|
I have yet to lose with Ice Block + Ice Lance.
I guess a warrior can beat me when reaching fatigue. The deck only has 78 total damage. 13 x 4 = 52 damage from ice lances and 26 from ping.
|
On May 13 2016 03:53 Origence wrote: I have yet to lose with Ice Block + Ice Lance.
I guess a warrior can beat me when reaching fatigue. The deck only has 78 total damage. 13 x 4 = 52 damage from ice lances and 26 from ping. I found Lightwell + Inner Fire to be quite fun and that does well against the decks that try to burn you down. You would need 9 Ice Lances to kill me from 30 and it takes 2 Ice Lances to kill one Lightwell (assuming you ping it too). If you don't kill the Lightwells then a board of 7 Lightwells can heal for 21 per turn.
|
I'm trying out Axe Flinger + Whirlwind. So far it beats Frost Nova + Doomsayer. And it dumps on Mana Wyrm + Arcane Missiles.
Turns out this deck is hilarious vs a Wild Pyromancer + Divine Strength deck.
Going 1st it beats Coldlight Oracle + Innervate. Not sure about going 2nd. That one was kinda close.
|
On May 13 2016 03:42 Rimstalker wrote:Show nested quote +On May 13 2016 00:57 Enjun wrote: Has somebody tested Shadow Form? Not because its good but for testing what happens after the first 2. It probably stays at 3 Damage after the first 2? I'm 99% sure that Senfglas said on his stream that it doesn't get any higher, while playing a Shadow Form deck.
Yeah got to test it myself. together with Doomsayer. The Shadow Form spell did nothing after the first 2. It didn't even reset the hero power if you hero powered first.
Funnily enough I ran into a Flare + Brave Archer Deck which should probably be able to kill the Iceblock decks somewhat reliably
|
On May 13 2016 04:23 Melliflue wrote:Show nested quote +On May 13 2016 03:53 Origence wrote: I have yet to lose with Ice Block + Ice Lance.
I guess a warrior can beat me when reaching fatigue. The deck only has 78 total damage. 13 x 4 = 52 damage from ice lances and 26 from ping. I found Lightwell + Inner Fire to be quite fun and that does well against the decks that try to burn you down. You would need 9 Ice Lances to kill me from 30 and it takes 2 Ice Lances to kill one Lightwell (assuming you ping it too). If you don't kill the Lightwells then a board of 7 Lightwells can heal for 21 per turn.
Well obviously Ice lances are not used until there is lethal, so healing is not relevant. I lost once to a druid with Innervate and Kezan Mystic, but I guess he concedes if opponent isn't a mage.
|
Had the hunter quest so did Mechwarper Metaltooth Leaper.
Got utterly obliterated by Ice Block Molten Giant in the first game. Never even saw what I was up against in the next two because insta conceded after the mech vomit turn two and third game was vs Soulfire and Fist of Jaraxxus. Turn 4 win
|
innervate + coldlight oracle
trolololololo
(its not super effective )
*edit: im so slow.. just statred the brawl, excuse my slowpoke
|
A lot of people run the mindless Mana Wyrm+Arcane Missiles combo. Doomsayer+Deathlord destroys that deck.
On the fun side, here's me wishing I had Cabalist's Tome so I could run it with Sorcerer's Apprentice. It's basically a turn 10 instant kill combo, right? Anything Yogg is also really entertaining.
|
I want to try Innervate + Yogg, but I don't have Yogg. Welp!
|
![[image loading]](http://i.imgur.com/YAUTiEj.jpg)
So when you draw well, turns out this ain't bad.
|
Honestly a stupid TB... as usual you try to do something creative and have fun, and then it gets ruined by your typical Hunter Mechwarper Mechtooth, or Coldlight Naturalize bullshit, or Iceblock Fireball
I've literally had to play Living Roots Savage Roar the majority of the time just so I don't get triggered losing to the first 2 I listed
|
Played Mind Blast and Power Word: Glory. Seemed really easy.
|
On May 13 2016 05:49 Origence wrote:Show nested quote +On May 13 2016 04:23 Melliflue wrote:On May 13 2016 03:53 Origence wrote: I have yet to lose with Ice Block + Ice Lance.
I guess a warrior can beat me when reaching fatigue. The deck only has 78 total damage. 13 x 4 = 52 damage from ice lances and 26 from ping. I found Lightwell + Inner Fire to be quite fun and that does well against the decks that try to burn you down. You would need 9 Ice Lances to kill me from 30 and it takes 2 Ice Lances to kill one Lightwell (assuming you ping it too). If you don't kill the Lightwells then a board of 7 Lightwells can heal for 21 per turn. Well obviously Ice lances are not used until there is lethal, so healing is not relevant. I lost once to a druid with Innervate and Kezan Mystic, but I guess he concedes if opponent isn't a mage. If the opponent doesn't keep popping Ice Block, how can you ensure you get 9 Ice Lances in your hand? You have no way of burning excess Ice Blocks from your hand so they could wait until fatigue and then put you down to 1 health so the fatigue damage kills you despite Ice Block.
|
Coldlight plus naturalize, if needed naturalize your own coldlight great fun wins about 80%
|
Lightwell plus inner fire works well
|
On May 13 2016 15:43 mandelised wrote: Coldlight plus naturalize, if needed naturalize your own coldlight great fun wins about 80%
nah. five straight losses. even against curse of rafaam - soulfire and the priest 2-1 minion that deals 3 damage to both and mindblast.
1 - 7. Losses also to Living roots - bloodmage thalnos and mechwarper - psychotron
|
Kezan mystic + frost nova seems unstoppable
|
Explosive Sheep + Evolve is fun
|
On May 13 2016 18:43 .:pyranid:. wrote: Kezan mystic + frost nova seems unstoppable Druid mill auto-wins vs that right? My rough counter list I came up with was something like Pally Heal >> Mage fatigue (burn + iceblock) >> minion aggro > druid mill > innervate + big guy (yshaarj). Pally healing auto-wins vs mind blast/heal, soulfire + fist, upgrade + shieldblock but loses to any aggro. I imagine upgrade + shieldblock counters aggro minions.
|
I haven't seen anyone post this yet and I have had very positive results with it. Doomsayer and Hammer of Wrath The only decks I have lost to are the ice block fireball/ice lance/torch decks or a y'shaarj deck that gets to play one it can coin out on turn 1
|
This brawl has a very surprising meta to it. The rock paper scissors aspect of it makes it quite interesting.
I would like to see this brawl extended!
|
This is what brawls should be. Make everyone think, and create a temporary fun meta.
I found innervate/coldlight the most fun, and iceblock/fireball the most effective.
I'm playing on the Chinese client, so for the first game I misread the text, and believed each player only got 2 cards total (and presumed we started at fatigue or something). I thought I was being really clever with my Sylvanas pick, and predictably died instantly to mechwarper.
|
On May 12 2016 21:30 Melliflue wrote: I don't see why people are so happy about this brawl. Perhaps because by the I got to play and experiment, almost all of my opponents were playing either Mechwarper + Metaltooth Leaper or Mana Wyrm + Arcane Missiles. I had one game against Innervate + Ysaarj and one against Armorsmith + Whirlwind. I think people are using this brawl to grind gold. This brawl feels very rock, paper, scissors like to me.
They are happy because this brawl is way faster games than playing constructed...which is now averaging 10m for most matchups or longer.
Did you know that the vast majority of players play only enough games to do their daily quests like they are hooked on some sort of cocaine? Most people do not want to spend an hour a day just to get their daily gold.
|
The armor smith + whirlwind seems like the worst possible idea. The only thing it could conceivably work against is the mage fireball + ice block deck (~15*6 = 90, I think warrior could easily reach that and beyond to fatigue the mage).
But how would it work vs anything else? You just die way too fast, or they kill your armorsmiths before they have a chance to do anything. argh.
|
On May 14 2016 13:29 radscorpion9 wrote: The armor smith + whirlwind seems like the worst possible idea. The only thing it could conceivably work against is the mage fireball + ice block deck (~15*6 = 90, I think warrior could easily reach that and beyond to fatigue the mage).
But how would it work vs anything else? You just die way too fast, or they kill your armorsmiths before they have a chance to do anything. argh. i have seen a worse one. bash + shield slam. literally no idea what that player was thinking.
btw armor smith + whirlwind should have at least a 99% winrate vs ice block + burn, if you have a full board of armorsmiths then each whirlwind gives you 7*7=49 armor, and you can play 4 whirlwinds for each board of armorsmiths, and you can have in total 2 full boards of armorsmiths + 1 extra armorsmith, so that deck contains something like 396 armor + hero powers. good luck to any burn deck trying to burn through that.
|
I had some decent success with Innervate and Wisps of the Old Gods. Going with the coin and drawing all innervates and 2 wisps at the start beats any mechwarper deck. It also beats mill decks, paladin heal, and many odd combos.
|
how is that shit possible?
I drew 3 circles of healing and 10 inner fires, six of which were in a row.
|
On May 14 2016 17:19 Roblin wrote:Show nested quote +On May 14 2016 13:29 radscorpion9 wrote: The armor smith + whirlwind seems like the worst possible idea. The only thing it could conceivably work against is the mage fireball + ice block deck (~15*6 = 90, I think warrior could easily reach that and beyond to fatigue the mage).
But how would it work vs anything else? You just die way too fast, or they kill your armorsmiths before they have a chance to do anything. argh. i have seen a worse one. bash + shield slam. literally no idea what that player was thinking. btw armor smith + whirlwind should have at least a 99% winrate vs ice block + burn, if you have a full board of armorsmiths then each whirlwind gives you 7*7=49 armor, and you can play 4 whirlwinds for each board of armorsmiths, and you can have in total 2 full boards of armorsmiths + 1 extra armorsmith, so that deck contains something like 396 armor + hero powers. good luck to any burn deck trying to burn through that. I take it the 1% accounts for the warrior disconnecting?
|
On May 15 2016 06:11 Orcasgt24 wrote:Show nested quote +On May 14 2016 17:19 Roblin wrote:On May 14 2016 13:29 radscorpion9 wrote: The armor smith + whirlwind seems like the worst possible idea. The only thing it could conceivably work against is the mage fireball + ice block deck (~15*6 = 90, I think warrior could easily reach that and beyond to fatigue the mage).
But how would it work vs anything else? You just die way too fast, or they kill your armorsmiths before they have a chance to do anything. argh. i have seen a worse one. bash + shield slam. literally no idea what that player was thinking. btw armor smith + whirlwind should have at least a 99% winrate vs ice block + burn, if you have a full board of armorsmiths then each whirlwind gives you 7*7=49 armor, and you can play 4 whirlwinds for each board of armorsmiths, and you can have in total 2 full boards of armorsmiths + 1 extra armorsmith, so that deck contains something like 396 armor + hero powers. good luck to any burn deck trying to burn through that. I take it the 1% accounts for the warrior disconnecting? Playing on the phone in the bathroom and dropping it into the toilet perhaps?
|
Frost nova/coldlight seer VS iceblock/fireball is damn trollish and a waste of time when either player doesnt want to resign haha
|
On May 15 2016 04:24 Rimstalker wrote: how is that shit possible?
I drew 3 circles of healing and 10 inner fires, six of which were in a row. I think your problem is playing with 2 cards that don't do anything by themselves.
|
This Tavern Brawl is... interesting.
Sometimes Mechazod just Overclocks like three times in a row and proceeds to spam his Rockets to wipe the whole board turn after turn, feels impossible to win against starts like that.
It would be nice if there were more classes you could play as for this brawl, too.
Cool concept though, I hope to see more fine tuned versions of this at some point. :D
It was all worth it
+ Show Spoiler +
|
Mechazod again I hate this brawl so much.
You can't even use this brawl to clear quests, and you obviously don't get the pack if you play with a friend, so you have to play with randoms. Unfortunately, every partner I've been teamed with so far seems to have never played this brawl, or indeed HS, before.
E.g. Priest partner has 26 attack lightwarden on the board that I just played a shield on. It loses the shield to the Salvo spell. Next turn he fucking trades it, I'm not even kidding. I guess he decided that having a win condition wasn't a good idea. Also, shout out to the guy who coined Millhouse turn 1 - the plays!!!
Seriously, I must've played this 15 times with strangers so far, and literally everyone is trading their 2 attack minions at the first opportunity, as if they simply don't understand the format.
|
I'm pretty sure you can do priest and paladin quests with this Brawl.
|
On May 19 2016 18:51 freelander wrote: I'm pretty sure you can do priest and paladin quests with this Brawl.
Had an open priest quest - it does. And actually two guys in a row that understood the principle, we won the 2nd round.
Yesterday I had one guy leave early, and that counted as a win for me as well, and gave a pack.
edit: And muha, had a Cho and Mukla, plus coin, my priest 'opponent' had millhouse. He actually overdrew me . Then the cheating bastard AI played a 'destroy Cho' card, but it was easy afterwards, we won at turn 9 or so, with him at 17 and me at 20 life.
|
I was relieved to win my first attempt This one can be a test of patience.
|
|
I just played mage random aoe and spell synergy and was done after the first win. Did anything more interesting develop like your Blood deck? I did think the near guaranteed doomsayer was nice option for something more control oriented.
|
On May 27 2016 22:55 mordek wrote: I just played mage random aoe and spell synergy and was done after the first win. Did anything more interesting develop like your Blood deck? I did think the near guaranteed doomsayer was nice option for something more control oriented.
Why try control if you can just OTK people after a guaranteed Doomsayer? Though I kind of went one step further and build a warrior deck with every armor gain wild has to offer. I also saw quite a bit of normal Aggro decks. Not being able to remove stuff the turn they are played more then makes up for the additional 10 Armor to get through, Sap was especially poor in that regard, when I tried to get a Rogue win in, though owning a Van Cleef would probably have made that a lot easier.
|
I don't really get what you're saying. Don't you have to control to set up for an OTK?
|
I guess I don't think of combo/OTK decks as control decks, though in practice what I regard as control decks is just a more slow win condition with much of the same goals before the win condition is reached.
|
There's a bit of a gradient, there. After all, it's perfectly reasonable to run a stable and resilient OTK in Control Warrior with Ice Giant, Faceless, and Charge, which deals around as much damage in one turn as Miracle Rogue is expected to. Hell, even more classical forms of Control Warrior run Grom for the reach. I think it's fairly clear that OTK can be a number lower than 30, but at what point does it stop being OTK and become a finisher? To be honest, I think that there's nothing stopping OTK from being control. The terms aren't exclusive: OTK is a description of how a deck ends games, while control is a description of how it executes games.
|
I found out how to win the new Cloneball brawl:
|
I got Loatheb. Game was done at turn 3.
|
loatheb is good. Millhouse is good. Boom is good. Cho is tricky, but usually good. Hogger is really good.
Best thing about this brawl: It's usually over pretty quickly.
|
I had a brawl where I actually had The Boogeymonster, Mogor the Ogre, Cho, C'thun AND Reno Jackson. I did have loatheb, however, so I got the win anyways.
|
I just had the dumbest game ever where my 3 Mogor the Ogre just wouldn't let him lethal me. His minions couldn't decide on a target to hit. At the end, Kel'Thuzad came to bring back my Mogor and prevent lethal on his last round so I could kill him.
![[image loading]](http://i.imgur.com/E3ylWcK.jpg)
|
lol, I just had Thaurassian AND Loatheb. And Ysera.
edit: that was nasty: opponent with blingtron and harrison jones. And I did get only 1 of the 0 mana spells in my first 12 cards.
|
turn 4 deathwing: dragonlord with 2 ysera and another deathwing in hand.
yeah I won that lol
|
how good is first player advantage? Turns out it's preeeetty good.
|
So this just happened for me on turn one. Play Summoning Stone + Cabalist's Tome, stone spawns Earth Elemental and my opponent concedes right away
|
I just did some sleezy combo/charge shaman for my win.
|
I'm 11-1 with a very heavy Freeze Mage deck - basically just standard Freeze Mage but without Loot Hoarders, Ice barriers and Emperor, but with CoC, Coldlight and Cabalist's Tome.
The one game I lost I had a Doomsayer out, and his Ragnaros popped my Ice Block while his Boom Bots lethaled me, and he was 100% dead next turn.
Edit: And no Flamestrike obviously, you want to freeze their board - you don't care about killing it unless it's Ragnaros.
|
|
I may craft yogg just to do that.
|
This week's tavern brawl is interesting. Choose a class and build a 7 card deck. You mulligan as normal with these 7 cards, but after the mullligan 23 Unstable Portals are shuffled into the deck
Edit: 2 Innervate, 1 Astral Communion, 2 Gadgetzan Auctioneer, 2 Nourish is a deck that I've had success with. Mull for Astral Communion and Innervates, and enjoy.
|
On June 23 2016 15:26 WindWolf wrote: This week's tavern brawl is interesting. Choose a class and build a 7 card deck. You mulligan as normal with these 7 cards, but after the mullligan 23 Unstable Portals are shuffled into the deck
Edit: 2 Innervate, 1 Astral Communion, 2 Gadgetzan Auctioneer, 2 Nourish is a deck that I've had success with. Mull for Astral Communion and Innervates, and enjoy.
I tried something similar. Got totally fucked by a guy running Troggs. They get mighty big mighty fast.
|
On June 23 2016 23:06 Rimstalker wrote:Show nested quote +On June 23 2016 15:26 WindWolf wrote: This week's tavern brawl is interesting. Choose a class and build a 7 card deck. You mulligan as normal with these 7 cards, but after the mullligan 23 Unstable Portals are shuffled into the deck
Edit: 2 Innervate, 1 Astral Communion, 2 Gadgetzan Auctioneer, 2 Nourish is a deck that I've had success with. Mull for Astral Communion and Innervates, and enjoy. I tried something similar. Got totally fucked by a guy running Troggs. They get mighty big mighty fast. I have only run into one person with a trogg, and I think that was from a portal, so I guess I have been lucky. Was a quick way to clear Druid quests though.
Planning on removing the nourishes and auctioneers in favor of something else
|
All I saw were Mana Wyrm, Sorc Apprentice and Flamewalker.
I got my turn 2 coin, prep, unstable, prep, unstable, harvest golem for 0, shifter zerus for 0, 16/16 van cleef for my win and called it a week. Maybe it's more interesting now but all I saw were mages and it was bleh.
|
All I saw were Mana Wyrm, Sorc Apprentice and Flamewalker
Yup, tempo mage is nasty in this brawl, too much synergy and too hard to stop. I put in a mirror entity as well to screw up some power plays of my opponent.
Not the most fun brawl, amd not the fastest either. Meh!
|
Does it need any comments ?
![[image loading]](http://i.imgur.com/ZLsItu9.jpg)
|
On June 24 2016 00:34 Slydie wrote:Yup, tempo mage is nasty in this brawl, too much synergy and too hard to stop. I put in a mirror entity as well to screw up some power plays of my opponent. Not the most fun brawl, amd not the fastest either. Meh!
I needed to do a 5 win Priest quest and went with 2 Doomsayers, 2 SW , 2SW:D and one Shadow Madness. I think I was 3:1 when I switched to wild to finish the quest, becaus while winning worked out okay it took quite a bit longer than the tempo mage variant usually does.
|
|
|
Patiently waiting for the 30 Shifter Zerus brawl
|
I actually think this was a pretty decent way to do the Shifter Zerus brawl. I liked it much more than the Unstable Portal brawl as you could actually make some somewhat informed decisions from turn 1.
|
PErfect curve brawl this week. I missed it last time it was around. Trying out renounce warlock
|
On July 07 2016 15:08 WindWolf wrote: PErfect curve brawl this week. I missed it last time it was around. Trying out renounce warlock
I was playing Dragon Priest in the brawl and lost pretty immediately against a Renounce Warlock who got a Shadow Word: Horror on turn 4. Cleared all 4 of my minions and left his alive .
This time around the brawl seems very similar to the last time, with the important exception of the old gods, who bring a very powerful turn 10 to the table.
|
Yeah' I believe C'thun and N'Zoth decks have potential to be insane this time. Guaranteed T10 C'thun can be really good Edit: I don't have Deathwing, Dragonlord but if I had I him I would consider running some form of Dragon deck.
|
Damn, Renounce warlock sucks ass.
|
Hard to lose with Shielded Minibot-Muster for Battle-Piloted Shredder-Sludge Belcher-Mysterious Challenger-Dr. Boom-Tirion-Random 9-N'Zoth
|
This week's tavern brawl is essentially crossroads with the twist that every minion casts a spell as they enter the battlefield (like servant of Yogg-Saron). Be prepared for hilarity
|
One of the better ones for me. I guess I'm going to finish my win five brawl quest. Opponent pyroblasted his own face...
|
Lost to a Warlock that got Renounce Darkness off his Deckhand turn 1. That was hilarious. Played vs a Mage where our first 3 minions each killed themselves off in different ways. Turn 1 Call Of The Wild is basically unbeatable. Lost to a Warrior who played Deathwing, Dragonlord and got to Shadowflame it to kill my Grom and Kraken, preventing his death.
This brawl is zero skill. So fun!
|
This week's mode is choose a class, get a random WoTOG class recipe. This would have been nice before WoTOG was released...
|
So this week's brawl is "Top 3" where it creates 10 copies of 3 cards you have picked. Anyone have any interesting / good combos?
Mech Warper style decks still seem to be strong as they were in the "Top 2" brawl. Did win a bunch of games as Mage using Mad Scientist, Ice Block, and Fireball that essentially prevents one from ever dying on your opponent's turn. (Won against the only mill deck I faced but I think they could have played better. Have not encountered a life gain or armor based deck that would hard counter my combo).
|
On September 15 2016 12:18 [-Bluewolf-] wrote: So this week's brawl is "Top 3" where it creates 10 copies of 3 cards you have picked. Anyone have any interesting / good combos?
Mech Warper style decks still seem to be strong as they were in the "Top 2" brawl. Did win a bunch of games as Mage using Mad Scientist, Ice Block, and Fireball that essentially prevents one from ever dying on your opponent's turn. (Won against the only mill deck I faced but I think they could have played better. Have not encountered a life gain or armor based deck that would hard counter my combo).
I did Innervate + fatties and was lucky not to be rushed down.
Then tried Mounted Raptor, Druid of the Fang and Emerald Portal
But, I didn't get a real test because I played against a super well thought out lock: Malzhezaar's Imp, Soulfire and Fist of Jarraxus.
Hearthpwn does have a similar list with Silverware Golem, but why bother with summoning sickness?
|
I tried Innervate + Nourish + Yogg-Saron druid VS. a Tazdingo + Faceless Manipulator + Ragnaros warrior. This was actually really fun game,although I think Innervate, Raven Idol, Yogg-Saron is a better general combo
|
Was mostly seeing Innervate, Naturalize, Coldlight Oracle. So I switched to Target Dummy, Secretkeeper, Competitive Spirit.
|
I went full asshole (because I got the Win 5 Brawls quest) with Innervate + Savage Roar + Loatheb to counter the Coldlights.
|
Innervate + Barnes + Prince Malchezaar (or anything with Malchezaar) is pretty good vs. mill decks in this brawl. Getting the most broken GvG 7-drop (Troggzor the Earthinator) means more or less auto-win vs. mill druid
|
i m gonna make a lot of people laugh with this one , but i destroyed many people with raven idol , mark of Y'sharj and .... wait for it ...... dragon HAWK !!!!! :D oh yes ... the rest writes itself ... card draw and wind fury ^ ^ ... the most OP combination hands down is soul fire , fist of jaraxxus and malchezar imp ... had a hunter BM ing me while laying down all his minions discounted from mech warper only to be destroyed by perpetual fists ... so funny .
|
Here's another really strong deck:
1. Fiery War Axe 2. Upgrade 3. Protect the King
FWA and Upgrade give you sick damage which hits in a way that few opponents try and counter, while Protect the King helps to shut down most aggro play on a turn-by-turn basis. Spend a lot of turns where your opponent can't hit you, and you stand a good chance of winning.
It outright beats Mill Druid 100%, which is nice.
|
Tried Soul fire + fist of jaraxxus + malchezar imp
Won 5 games in a row, and always before turn 5 at worst
I would have lost automatically from Ice Block mage, but did not encountered any.
A very close game was against an Innervate + Coldlight Oracle + Healing Touch Druid, but managed burst him down in a single turn with a very lucky combo. Don't think it's a favorable game otherwise. The most common druid running Naturalize instead of Healing Touch is instead quite easy, as they make you draw; it may still be useful to keep a single Imp on the board, but be careful not to be decked.
|
Czech Republic18921 Posts
You guys should try Preparation, Beneath the Grounds, Fan of Knives. It's great against mill rogue, warlock discard and you can also win some of the normal matchups like murlocks, and if you're very lucky you can win against mechwarpers.
Funny interaction, whenever warlock draws an Ambush card, it triggers malchezaars imp so they draw more cards. I once saw a warlock fatigue himself to death from 20 cards when he had 3 imps on the board and a bunch of ambushes in his deck.
Moonfire, Innervate, Malygos is also scary. And there's not much you can do about them killing you.
|
On September 15 2016 23:57 Malhavoc wrote: Tried Soul fire + fist of jaraxxus + malchezar imp
Won 5 games in a row, and always before turn 5 at worst
I would have lost automatically from Ice Block mage, but did not encountered any.
A very close game was against an Innervate + Coldlight Oracle + Healing Touch Druid, but managed burst him down in a single turn with a very lucky combo. Don't think it's a favorable game otherwise. The most common druid running Naturalize instead of Healing Touch is instead quite easy, as they make you draw; it may still be useful to keep a single Imp on the board, but be careful not to be decked. Imp is generally pretty strong unless you draw poorly. Mirrors come down to who draws better
|
went full meme with Purify + Ancient Watcher + Flash Heal
also fun: Spirit Claws + Bloodmage Thalnos + Lightning Storm
for trolling all the mill druids: Prince Malchezaar + Hungry Crab + Healing Wave
|
Anyone suffering with Innervate, Naturalize and Cold Light oracle hate.
Try Warrior Upgrade southsea deckhand and dread corsair roughly 90% winrate against that deck
|
Since everyone contributes so many good decks to counter Mill Druid here is another strong combo:
- Murloc Tinyfin - Murloc Tidehunter - Everyfin is Awesome
I have only lost once in several games due to bad draw where i drawed all of my Everyfin´s instead of my Tinyfin´s. He even helps you with card draw so be sure to thank your opponent everytime for playing Coldlight Oracle (Kind of BM I know i ususally don´t do this in normal games but sometimes you have to make people think to not just play the best decks). Just keep your Tinyfins in hand and only play Tidehunters until you can play your Tinyfins to get Everyfin (sometimes several like 2-4) off. You just spam the board full of Murlocs. Even if it goes to fatigue for you, you may have a full board at that time or at least enough Everyfins to get lethal.
Another alternative is to put Prince Malchezaar in a deck of your choice. 60 cards = Instant Concede.
|
This brawl might have been fun if I could have banned cards; particularly Coldlight Oracle and Mechwarper. At least 90% of my games have been against one of those cards.
|
During this brawl I learned that if you target a golden hero with Moonglade Portal you will get a golden minion out of the portal. Playing yogg decks make you learn unique interactions
On September 16 2016 19:12 Melliflue wrote: This brawl might have been fun if I could have banned cards; particularly Coldlight Oracle and Mechwarper. At least 90% of my games have been against one of those cards. Yeah that would be nice
|
So have been playing Malchezaar with innervate and wild growth, while not brilliant, has been loads of fun to play.
|
I have had a lot of success with Innervate, Y'shaarj and Soggoth the Slitherer.
vs the mill druid matchup you play only slitherers so he cant use Naturalize on anything other than his own Coldlights, and you use slitherers to kill coldlights if possible, else attack face. soon enough he is down to 10 health and facing a board of 3 slitherers with a hand full of
vs pretty much everything that isnt mill you just throw out Y'shaarj, he either brings out another Y'shaarj, thereby making a board of 2 extremely high-priority targets, or he brings out slitherer, which protects you and your Y'shaarj. you typically win a couple turns later.
the freeze mage matchup is decent, about 50-50
it loses to a lot of extreme aggression if you are unlucky ad dont get the innervates you need early.
of course, its hardcountered by various instant-boardclear comboes, but from what I have seen those things are pretty rare.
|
This brawl is surprisingly different from the top 2-one. In the end, that one was pure rock-scissor-papers where you would know almost 100% who would win based on the matchup (mech decks, innervate+loatheb, ice block+burn,, mill and some hard-counter decks like war axe+mana wraith vs mechs.)
This one, however, draws and RNG, and even player choices have a LOT more impact, several matchups can indeed go both ways.
We are not at the end yet, though, maybe it will be more RSP like eventually.
|
On September 19 2016 03:46 Slydie wrote: This brawl is surprisingly different from the top 2-one. In the end, that one was pure rock-scissor-papers where you would know almost 100% who would win based on the matchup (mech decks, innervate+loatheb, ice block+burn,, mill and some hard-counter decks like war axe+mana wraith vs mechs.)
This one, however, draws and RNG, and even player choices have a LOT more impact, several matchups can indeed go both ways.
We are not at the end yet, though, maybe it will be more RSP like eventually. Yeah, even though mech and mill are still a thing, it plays a lot differently. I hope this returns after the next expansion releases
Now, I'm waiting for the chess brawl
|
I kinda want to see what the winrate turns out to be in this brawl. I think it's massively favored for black. Like, 70% or higher.
|
On October 06 2016 14:32 Acritter wrote: I kinda want to see what the winrate turns out to be in this brawl. I think it's massively favored for black. Like, 70% or higher. I do think that white is favored given that they have initiative advantage.
I'm 1-1 with black so far. And my win was due to my opponent deciding that using a knight to clear out a bishop while I'm having my Queen on the board is a good idea. (No games with white yet.)
I do think that this brawl would have been more interesting if both players had the discover hero power from the regular adventure.
|
I went 1-3 as White (My opponent couldn't fill his board quick enough so I could rush him down with two rooks). I'm undefeated as black. I honestly believe black has the advantage simply due to the coin and getting a rook/knight one turn early.
|
On October 06 2016 14:56 WindWolf wrote:Show nested quote +On October 06 2016 14:32 Acritter wrote: I kinda want to see what the winrate turns out to be in this brawl. I think it's massively favored for black. Like, 70% or higher. I do think that white is favored given that they have initiative advantage. I'm 1-1 with black so far. And my win was due to my opponent deciding that using a knight to clear out a bishop while I'm having my Queen on the board is a good idea. (No games with white yet.) I do think that this brawl would have been more interesting if both players had the discover hero power from the regular adventure. 3-4 games with white, one with black. The games with white were all losses (other part: absolutely zero rook draws before turn 6-7 or something) and the game with black was a brainless stomp. The brawl's totally imbalanced and probably shouldn't have been released.
The black advantage goes something like: okay, your opponent plays a pawn on 1? Play 2 on 1 and then 2 your next turn, followed by a rook. At this point it's nearly impossible to lose, and you have more cards than your opponent so it's easier to get the curve in order. Easy game. Your opponent doesn't? Then just play slow and coin something out when they give you a moment to. Going second is an advantage when reactive plays are stronger than proactive ones and mana is still a tight restriction.
|
I played 6 times and won them all, 4 times white. The coin is strong, but I think unless black plays perfectly, you can overcome it.
|
On October 06 2016 23:31 Dromar wrote: I played 6 times and won them all, 4 times white. The coin is strong, but I think unless black plays perfectly, you can overcome it. I think that the main decider in this brawl is who can use their knights and queen the most efficiently.
I would prefer to see a new version where both players have two set of pieces and the discover hero power from the regular adventure
|
On October 06 2016 23:00 Acritter wrote:Show nested quote +On October 06 2016 14:56 WindWolf wrote:On October 06 2016 14:32 Acritter wrote: I kinda want to see what the winrate turns out to be in this brawl. I think it's massively favored for black. Like, 70% or higher. I do think that white is favored given that they have initiative advantage. I'm 1-1 with black so far. And my win was due to my opponent deciding that using a knight to clear out a bishop while I'm having my Queen on the board is a good idea. (No games with white yet.) I do think that this brawl would have been more interesting if both players had the discover hero power from the regular adventure. 3-4 games with white, one with black. The games with white were all losses (other part: absolutely zero rook draws before turn 6-7 or something) and the game with black was a brainless stomp. The brawl's totally imbalanced and probably shouldn't have been released. The black advantage goes something like: okay, your opponent plays a pawn on 1? Play 2 on 1 and then 2 your next turn, followed by a rook. At this point it's nearly impossible to lose, and you have more cards than your opponent so it's easier to get the curve in order. Easy game. Your opponent doesn't? Then just play slow and coin something out when they give you a moment to. Going second is an advantage when reactive plays are stronger than proactive ones and mana is still a tight restriction.
I think the strongest argument for black being the strongest is the way the uneven boards work - allowing your minions to get in two hits. Black can force white to make less mana-efficient plays if they want the double-attacks.
|
Got the one win thank goodness, hate this one
|
On October 07 2016 00:12 Ghostcom wrote:Show nested quote +On October 06 2016 23:00 Acritter wrote:On October 06 2016 14:56 WindWolf wrote:On October 06 2016 14:32 Acritter wrote: I kinda want to see what the winrate turns out to be in this brawl. I think it's massively favored for black. Like, 70% or higher. I do think that white is favored given that they have initiative advantage. I'm 1-1 with black so far. And my win was due to my opponent deciding that using a knight to clear out a bishop while I'm having my Queen on the board is a good idea. (No games with white yet.) I do think that this brawl would have been more interesting if both players had the discover hero power from the regular adventure. 3-4 games with white, one with black. The games with white were all losses (other part: absolutely zero rook draws before turn 6-7 or something) and the game with black was a brainless stomp. The brawl's totally imbalanced and probably shouldn't have been released. The black advantage goes something like: okay, your opponent plays a pawn on 1? Play 2 on 1 and then 2 your next turn, followed by a rook. At this point it's nearly impossible to lose, and you have more cards than your opponent so it's easier to get the curve in order. Easy game. Your opponent doesn't? Then just play slow and coin something out when they give you a moment to. Going second is an advantage when reactive plays are stronger than proactive ones and mana is still a tight restriction. I think the strongest argument for black being the strongest is the way the uneven boards work - allowing your minions to get in two hits. Black can force white to make less mana-efficient plays if they want the double-attacks. This I cried every game I played as white and ended the turn with mana and cards to use with it but couldn't because I'd be losing half my damage.
Went 1-2 as white and 4-1 black so its not totally unwinnable but I would have won the game as black had my queen not been the bottom card of the deck making that was more bad luck than anything and my win as white was against someone who clearly didn't understand the rules.
|
On October 07 2016 12:22 Nakara wrote:Show nested quote +On October 07 2016 00:12 Ghostcom wrote:On October 06 2016 23:00 Acritter wrote:On October 06 2016 14:56 WindWolf wrote:On October 06 2016 14:32 Acritter wrote: I kinda want to see what the winrate turns out to be in this brawl. I think it's massively favored for black. Like, 70% or higher. I do think that white is favored given that they have initiative advantage. I'm 1-1 with black so far. And my win was due to my opponent deciding that using a knight to clear out a bishop while I'm having my Queen on the board is a good idea. (No games with white yet.) I do think that this brawl would have been more interesting if both players had the discover hero power from the regular adventure. 3-4 games with white, one with black. The games with white were all losses (other part: absolutely zero rook draws before turn 6-7 or something) and the game with black was a brainless stomp. The brawl's totally imbalanced and probably shouldn't have been released. The black advantage goes something like: okay, your opponent plays a pawn on 1? Play 2 on 1 and then 2 your next turn, followed by a rook. At this point it's nearly impossible to lose, and you have more cards than your opponent so it's easier to get the curve in order. Easy game. Your opponent doesn't? Then just play slow and coin something out when they give you a moment to. Going second is an advantage when reactive plays are stronger than proactive ones and mana is still a tight restriction. I think the strongest argument for black being the strongest is the way the uneven boards work - allowing your minions to get in two hits. Black can force white to make less mana-efficient plays if they want the double-attacks. This I cried every game I played as white and ended the turn with mana and cards to use with it but couldn't because I'd be losing half my damage.
Well that's the thing: having less minions isn't even all that bad. It's way more important to have them line up between the opponent's minions. Consider if you end the turn with 2 pawns vs their 3. You deal 4 damage. If you have 4 pawns vs their 3 instead, you deal 6. It's more, but not much more.
The most common mistake that I saw even from players who understood the basics was not separating minions of similar amounts of HP when possible.
|
four games so far, all white. Lost the first, then won three in a row. Two of those wins actually went to fatigue.
|
I played two games, just to get pack, both as white, lost the first but won the second quite convincingly. After watching a few videos think a lot of it comes down to how well you are able to position everything.
|
i found this one really dumb and uninteresting even in the solo adventure. i was happy i was able to just win the first game against an AFKer to get my pack tbh.
|
The one i won i had pawns for the opening three goes swamped the board got his health down then drew a knight to clear appears Zoo is very effective (if anyone else is struggling)
|
|
Yeah, not really looking forward to the win 5 quest I've got :/
|
Mind Blast or Timber Wolf are the fast decks at the moment it seems.
DisguisedToast was playing a Nat, the Darkfisher deck earlier. That seems trollish fun, but probably too slow against Mindblast.
|
Murloc Tidecaller should also be decent I think.
|
Want free wins?
Mage + Flame Leviathan
You're welcome
|
That loses hard to Mind Blast or Arcane Missiles no?fun deck for sure though.
|
Evolve appears to be dominating
|
Other than Maelstrom Portal, is any shaman card viable in this tavern brawl.
|
On October 13 2016 16:46 WindWolf wrote: Other than Maelstrom Portal, is any shaman card viable in this tavern brawl. I had some success with Whirling Zap-o-matic. Hard counters mind blast and beat some weaker decks.
|
On October 13 2016 16:35 mandelised wrote: Evolve appears to be dominating
seems way too slow for me? I mean, mindblast kills you on five mana, you have to make a totem and evolve it, and it can't even attack that turn unless it's a charger.
edit: just tested: Waaaaaaaaaaaaaaaaaaaaay too slow.
edit2: and everyone seems to be playing babbling book mage, where you never get a board up.
edit3: it is imperative that you emote 'well played', even if your hand is clogged with non-mindblast cards and you don't have lethal. Most people are in a hurry, and so far I am 4/4 concedes from my opponents.
|
On October 13 2016 16:46 WindWolf wrote: Other than Maelstrom Portal, is any shaman card viable in this tavern brawl.
The one that gives you +1/+1 per totem can work. It's a little slow though.
Totem Golems is also viable.
|
I went into a game against Whirling Shaman. I thought I was so smart, playing Forbidden Flame mage. Then when I clicked on the other hero, it wasn't working for some reason... Still won, mage ping turns out to be pretty good. Just got one minion to stick on the board and then he couldn't do anything.
|
On October 14 2016 04:15 Dark_Chill wrote: I went into a game against Whirling Shaman. I thought I was so smart, playing Forbidden Flame mage. Then when I clicked on the other hero, it wasn't working for some reason... Still won, mage ping turns out to be pretty good. Just got one minion to stick on the board and then he couldn't do anything. I tried taking the mage ping idea to the extreme by picking Fallen Hero. It doesn't work well but when it does work it is very satisfying to ping for 5 damage.
|
Try upgrade warrior and pray you dont play against taunts (I went into a thing from below shaman when I tried)
But yeah mind blast is probably the best
For trolling purpose I played power word: glory priest, but if you draw the random class cards early you lose vs murlocs
Also try brave archer hunter for burst
|
On October 14 2016 09:40 Vivax wrote: Try upgrade warrior and pray you dont play against taunts (I went into a thing from below shaman when I tried)
But yeah mind blast is probably the best
For trolling purpose I played power word: glory priest, but if you draw the random class cards early you lose vs murlocs
Also try brave archer hunter for burst Brave archer runs into the problem that in a deck that doesn't have minion removal, you can't actually get the inspire effect down. And drawing class cards is the worst. A lucky Babbling book or Swashburgler is pretty strong though. Swash might actually be better against Babbling, as a hero power can take out two books. If they don't get removal, minions from Swash might be better than a spell.
|
Starting meeting lots of Murlocs and Timber Wolf so I switched to Maelstrom Portal again. Lots of free wins that way.
Also, Evolve is way to slow imho. I could beat it even with Maelstrom Portal
|
Agree on evolve now maelstrom portal is good and steady
|
Great brawl for friendlies both go same class and get malchezar had two games where we went to the turn limit 
|
Who the hell chooses Hex ?? just gont to fatigue against this crap
|
1-0 with Reno Jackson. Game was pretty lol.
|
On October 16 2016 04:00 Dromar wrote: 1-0 with Reno Jackson. Game was pretty lol. What were you facing to win with Reno?
|
On October 16 2016 04:31 WindWolf wrote:Show nested quote +On October 16 2016 04:00 Dromar wrote: 1-0 with Reno Jackson. Game was pretty lol. What were you facing to win with Reno?
Played Reno Druid, ran into a Power Word: Glory Priest.
Reno also wins against Mind Blast unless you go first and they have 7 or more Mind Blasts by turn 5.
|
On October 16 2016 05:42 Dromar wrote:Show nested quote +On October 16 2016 04:31 WindWolf wrote:On October 16 2016 04:00 Dromar wrote: 1-0 with Reno Jackson. Game was pretty lol. What were you facing to win with Reno? Played Reno Druid, ran into a Power Word: Glory Priest. Reno also wins against Mind Blast unless you go first and they have 7 or more Mind Blasts by turn 5. i don't get it. how would the Reno ever be active with 22 Renos in the deck?
|
On October 16 2016 05:52 Schelim wrote:Show nested quote +On October 16 2016 05:42 Dromar wrote:On October 16 2016 04:31 WindWolf wrote:On October 16 2016 04:00 Dromar wrote: 1-0 with Reno Jackson. Game was pretty lol. What were you facing to win with Reno? Played Reno Druid, ran into a Power Word: Glory Priest. Reno also wins against Mind Blast unless you go first and they have 7 or more Mind Blasts by turn 5. i don't get it. how would the Reno ever be active with 22 Renos in the deck?
Oh yeah forget my previous post. I just played it as a troll deck in the first place. I think it probably does beat fatigue decks though.
|
On October 16 2016 07:02 Dromar wrote:Show nested quote +On October 16 2016 05:52 Schelim wrote:On October 16 2016 05:42 Dromar wrote:On October 16 2016 04:31 WindWolf wrote:On October 16 2016 04:00 Dromar wrote: 1-0 with Reno Jackson. Game was pretty lol. What were you facing to win with Reno? Played Reno Druid, ran into a Power Word: Glory Priest. Reno also wins against Mind Blast unless you go first and they have 7 or more Mind Blasts by turn 5. i don't get it. how would the Reno ever be active with 22 Renos in the deck? Oh yeah forget my previous post. I just played it as a troll deck in the first place. I think it probably does beat fatigue decks though. Lightwell is a good card if you only want to beat Mind Blast and some fatigue decks.
|
I won a total nailbiter earlier: Maelstrom portal vs. forbidden shaping priest, I killed him at around 20 cards in.
|
While it is nice to see new modes, but why does it have to cost 1000 gold/10 dollars?
|
maybe we get sick city rewards for it?
i don't really understand how that's gonna work though, how does one make a multiplayer mode harder for only one of the players?
|
On October 18 2016 01:21 Schelim wrote: maybe we get sick city rewards for it?
i don't really understand how that's gonna work though, how does one make a multiplayer mode harder for only one of the players? At 12 wins you apparently get 50 packs, 3 golden legendaries and lots and lots of gold and dust.
But at the price of 1000 gold for entry, I'd rather just buy 10 packs rather than gambling it and end up getting less.
Edit: The reward for no win is just a single pack (Source: https://www.reddit.com/r/hearthstone/comments/57y4al/introducing_heroic_tavern_brawl_news/d8vvp9a). I'm not playing this, I'd rather have 10 guaranteed packs
|
I've always advocated for a more competitive and skill-based Hearthstone but this is going about it entirely wrong. It's already a problem that unless you want to play face decks or shaman you have to shell out ungodly amounts of cash as a new/casual player, so here comes a brawl that does nothing but reinforce that and help the rich get richer.
I look forward to people figuring out what the average rewards at each win are, but BB himself in that reddit post says "...so the rewards are weighted heavily towards the high end of wins." Great! So the F2Pers who value every bit of gold they can get will statistically get shafted after paying the equivalent of $10 for a single run, while they who paid hundreds for entire collections can jump in carefree to the inevitable shaman and warrior fest for their chance at yet more golden legendaries. This shouldn't even be called a brawl, it's normal ranked with a paywall but still manages to discourage creativity even more.
|
Too much info missing, but I'm going to try it at least. I main arena and I barely play ladder, and if so I only play wild, so I wish they could add something similar to arena. The 12 win rewards in arena are a joke compared to the ones shown in Heroic Brawl... but hey it's a time limited mode so it makes sense I guess. At least a great gold sink finally.
|
Heroic brawl is such a bait to get people to drain their gold before the next expansion. 1000g for entry really? Gold is the most valuable resource in HS especially with card sets rotating out with standard. They probably noticed people were playing less arena hoarding gold thus less real money sales and are testing a dramatic way to remedy this.
Then theres the whole build your standard deck which lowers the chance of 12 wins drastically. In arena you can out draft your opponents and win the super deck lottery but not here. You might say constructed accounts for skill but HS is a numbers game more so than anything. All you are going to see here is shaman shaman shaman with their overtuned cards taking board or hunter and OTK decks with the capacity to take your face. All of which hold 1-8% variance over each other which makes reach 12 wins almost impossible.
Lastly the rewards are disproportionate to standard arena. 0-3 wins grants 1 card pack and its not far fetched to think the rewards stay unfavored up to 11 wins only paying out on 12. Don't play this brawl unless you have excess resources to spare.
|
what a punishment for free2play players. Give me a week and I'd farm at least one shot at beating fish and losing to pros.
|
What does this even mean?
"You can participate in Heroic Brawl for a limited amount of completed runs."
|
On October 18 2016 06:32 litlnoobs wrote: What does this even mean?
"You can participate in Heroic Brawl for a limited amount of completed runs."
Well the brawl will only be going on for a week, and there will be a cap on how many times you can enter.
|
Thats one way to remove excess gold ahead of the expansion announcement at blizzcon.
Unless you get six wins you will lose value in this brawl.
|
Welp that's pretty much what I expected, 100% not even gonna attempt this as a F2P player. I need to save all the gold I can for packs in the next expansion so I can have a chance at being remotely competitive then, not blow it all on the chance to get at least 9 wins in this now (which is what I subjectively think I'd have to win to make a 1000 gold investment worth it).
To put it in perspective, that's a 75% required win rate at minimum when a deck is generally considered legend capable if it achieves a 60-65% win rate at high ranks. To get the highly touted 12 win reward you'd need an 85.7% win rate at least against what will only be the strongest net decks and likely experienced players. That's not at all to say it can't be done, big win streaks happen and good players who get decently lucky will undoubtedly get 12 wins sometimes. But for those of us still struggling to get all the required classic legendaires and who start saving gold for an expansion right after the previous one is released, this is insane. I don't want to be unfairly negative but this definitely feels rather like money grubbing to me.
|
Definitely a great deal of irony the only way a F2P player can really afford this would be to be a top tier arena player, but such a player will likely not be interested in a constructed event like this in the first place. Honestly confused as to who this is supposed to be for? People who drop money on the game like it's nothing won't need the rewards(and most of them frankly aren't good enough to hit the top tier ones anyway) while the high entrance fee keeps free to play people from participating.
|
Following the most recent (and quite unexpected) nerfs, I think this is more of an effort by Blizz to show the competitive players that they give a shit about them. I understand lots of people play casually on their phone and treat it more like Angry Birds or some shit, but this game will immediately die if players like Kolento don't feel like their hours of investment and skill give them an advantage.
Finally, we have a mode that is targeted at the more competitive end of HS, which will hopefully be followed by an expansion that includes zero RNG effects 
Whether or not I'll ever personally feel like taking such a gamble is another thing, but I totally get why they're trying to push in this direction, and it's another great tool for the streamers.
People have also been asking for sit-and-go style tournaments in HS for ages, and this is how they've implemented it.
|
While this is not for me I've got a feeling that they are using this to test out a tournament style mode. Kind of interested to see how this all pans out and how well the best players do in this
|
This heroic brawl business is completely batshit and no sane person will attempt it. Obvious attempt to drain gold before the expansion. Will be fun to check out some streamers try it though.
|
Blizz even suggested that if you're not playing it, maybe hop over to our favorite streamer and watch them do it. I'm pretty sure this is just to increase HS' popularity in a different way.
|
On October 18 2016 09:48 NovaAurora wrote: Welp that's pretty much what I expected, 100% not even gonna attempt this as a F2P player. I need to save all the gold I can for packs in the next expansion so I can have a chance at being remotely competitive then, not blow it all on the chance to get at least 9 wins in this now (which is what I subjectively think I'd have to win to make a 1000 gold investment worth it).
To put it in perspective, that's a 75% required win rate at minimum when a deck is generally considered legend capable if it achieves a 60-65% win rate at high ranks. To get the highly touted 12 win reward you'd need an 85.7% win rate at least against what will only be the strongest net decks and likely experienced players. That's not at all to say it can't be done, big win streaks happen and good players who get decently lucky will undoubtedly get 12 wins sometimes. But for those of us still struggling to get all the required classic legendaires and who start saving gold for an expansion right after the previous one is released, this is insane. I don't want to be unfairly negative but this definitely feels rather like money grubbing to me.
It is a money-grabber of the worst kind! They actually rake (=hous profit) ~30% of the gold spent compared to if we spent it all on packs directly. That is daylight robbery. Only VERY good players will try this, it will possibly be more difficult than playing in legend rank, as some people experiment and drop down there once they got in.
Maybe if I had 100k gold and a complete collection...
|
On October 18 2016 17:14 Hearken wrote:Following the most recent (and quite unexpected) nerfs, I think this is more of an effort by Blizz to show the competitive players that they give a shit about them. I understand lots of people play casually on their phone and treat it more like Angry Birds or some shit, but this game will immediately die if players like Kolento don't feel like their hours of investment and skill give them an advantage. Finally, we have a mode that is targeted at the more competitive end of HS, which will hopefully be followed by an expansion that includes zero RNG effects  Whether or not I'll ever personally feel like taking such a gamble is another thing, but I totally get why they're trying to push in this direction, and it's another great tool for the streamers. People have also been asking for sit-and-go style tournaments in HS for ages, and this is how they've implemented it. Game really doesn't need competitive play at all someone on the hearthstone reddit did the math and the number of people who use the reddit is at most 1% of Hearthstones total players, and even then not all of those are competitive players so "competitive" hearthstone really makes up less than 1% of the game so it doesn't matter what competitive players do as far as the survival of the game goes because only the smallest fraction of the community actually cares about it.
More to the point this isn't really that great for competitive players either because matchmaking being wins based means it will come down in a large amount to whether you queue into that rank 20 player with too much money or the legend tryhard looking for some golden cards in your first couple matches when which you get will be totally random.
On the flip side the rewards aren't as bad as people have been making them out as - yes you need 9 wins to get your value back just in packs, but you don't get just packs so I don't see the problem there. At 5 wins you'll get 6 pack, 220 gold(2 more packs) and 220 dust(2 more packs worth of dust) so the break even point is only at 5 wins while hitting 9 wins is where you pull in big rewards.
|
So, initally I thought this would be very unpopular, thinking more about it I'm not so sure.
Admittedly, it has a very steep payout that will push out many f2p players and players who have limited collections. But it does do a few good things:
1. It creates a mode that's much more competitive, as another poster said above. Ladder really feels like it doesn't matter. None of it matters, so many players don't try to improve. They don't think "what could I have done differently?" They don't think "What are the top 3 decks I'm expecting to run into on ladder, and what would do well against those three?" A lot of people are not really trying any more, because the ladder doesn't really matter. And that leads to frustration. This new game mode creates a high stakes competitive atmosphere where people will have to actually care, and actually try, and actually think constructively about the game. It could actually give people a much more positive attitude about standard. (Or it could backfire completely).
2. (some) People like to gamble.
3. Streamers will basically have to do this for viewers, because viewers will wanna see this. It's a bit like throwing people into a gladiator's ring to fight for your amusement, but hey, it's for the entertainment of the masses.
4. This definitely is the testing out of a new game mode. They may keep it as an occasional brawl replacement, or make it a regular game mode / arena variant. But this is definitely testing interest, both for players and viewers.
5. I haven't done the math yet on it, but honestly, while the payout is certainly steep, it's not necessarily stingy (again, I'd have to do the math or check someone else's math before I could conclude that). But realize that the top payout is really huge honestly. 50 packs, 1100 dust, 1100 gold, and 3 golden legendaries is pretty much equivalent to 12000 gold. That's about 6 months worth of quest gold from a f2p player's perspective. And even if things are very competitive, someone has to win every game.
6. People really like to gamble.
Really, the worst thing about it is that the people who are most likely to play, and the people who are most likely to do well out of those who play, are not in need of packs or dust at all. Maybe when the next set comes out, and the packs awarded are from the new set, then maybe it'll look better.
Of course, as people have implied, their goal may be (in part) to drain gold from players before the next expansion. I definitely see that, though I feel there are many other (legitimate) things they are trying to accomplish here as well. Personally I don't think Hearthstone is in a place right now where people are going to view such a thing favorably, but again, they're just testing out interest both for us both as players and as viewers.
|
On October 19 2016 05:25 Nakara wrote:
...the number of people who use the reddit is at most 1% of Hearthstones total players...
...it doesn't matter what competitive players do as far as the survival of the game goes...
Don't pay any attention to those %s dude, they mean nothing. At rank 10 you're in the top 5.5% of HS players apparently, which is obviously meaningless without context. What % of players have played this week? What % of players installed the app on their phone and never played again? What % of players are arena only? etc. etc.
My wife plays for instance. She's one of the "HS players" you're talking about who doesn't go on Reddit. The fact that she's included in any player %s is a complete fucking joke as it's basically just another Candy Crush to her.
The point I was trying to make is that HS is a clown fiesta right now. If you watch the pros streaming, they all seem to be losing the will to play the game. I think the Yogg/Tuskarr nerf combined with stuff like this is Blizzard's way of trying to ensure the future of the game. The more likely it is for a casual to beat a pro (through RNG etc.), the less likely it is for a pro to continue playing in the long term, as there really is no return on their time investment.
Regardless of how small the % of legend players are, without pro players and the huge twitch numbers, I think the game would die pretty quickly.
Ensuring that the pros have an incentive to play the game is surely just as important as fun modes for casuals. Seems to me that pros like Kolento, StrifeCro etc. would be able to leverage their experience and skill in order to achieve better rewards in this mode than the average casual, giving them more incentive to keep playing the game.
|
I seriously have to wonder if Blizzard even wanted HS to be competitive at all given cards like knife juggler in the classic set. And later Yogg-Saron and Barnes.
And until we have a way of punishing curvestone, I'm gonna claim that Yogg is a necessary evil for the game
|
Buying two welcome bundles will give you 20 packs and 2 legendaries which is roughly equivalent to 9 or 10 wins in heroic tavern brawl, and for the same cost. Seems like a very bad value with $. And obviously you want to save gold for the expansion if you are f2p.
|
5. I haven't done the math yet on it, but honestly, while the payout is certainly steep, it's not necessarily stingy (again, I'd have to do the math or check someone else's math before I could conclude that). But realize that the top payout is really huge honestly. 50 packs, 1100 dust, 1100 gold, and 3 golden legendaries is pretty much equivalent to 12000 gold. That's about 6 months worth of quest gold from a f2p player's perspective. And even if things are very competitive, someone has to win every game.
"The math" is all over the internet. Some key numbers:
1: 0,6% or 6 in 1000 will get 12 wins.
2: Around 12% will go 0-3 and get 1 damn pack for 1000 gold.
3: Yes, you need 5 wins to break even in value, but you will lose your gold for new-expansion packs or arena runs.
4: The players entering this brawl as a group will lose 30% of their gold value by doing so. The insane payout for 0,6% do not make up for the abyssmal rewards for 0-3 wins.
|
Apparently this week's brawl is Shiftcon. I'd rather have that than Randomonium or crossroads
|
On October 20 2016 01:45 Slydie wrote:Show nested quote +5. I haven't done the math yet on it, but honestly, while the payout is certainly steep, it's not necessarily stingy (again, I'd have to do the math or check someone else's math before I could conclude that). But realize that the top payout is really huge honestly. 50 packs, 1100 dust, 1100 gold, and 3 golden legendaries is pretty much equivalent to 12000 gold. That's about 6 months worth of quest gold from a f2p player's perspective. And even if things are very competitive, someone has to win every game. "The math" is all over the internet. Some key numbers: 1: 0,6% or 6 in 1000 will get 12 wins. 2: Around 12% will go 0-3 and get 1 damn pack for 1000 gold. 3: Yes, you need 5 wins to break even in value, but you will lose your gold for new-expansion packs or arena runs. 4: The players entering this brawl as a group will lose 30% of their gold value by doing so. The insane payout for 0,6% do not make up for the abyssmal rewards for 0-3 wins.
Yeah, I'm really not surprised. My only concern with the math is that this is a situation where a student could easily plug in the wrong numbers for a Bernoulli trial.
For example, the chance of going 8 and 3 is
( 10 choose 2 ) (1/2)^11 ,
NOT
( 11 choose 3) * (1/2)^11 .
edit: well, I'll just check reddit. I hate going to reddit though.
This looks sound (just done by enumeration).
So yeah, it's a huge loss per player on average. Overall though, it's not a big deal. If people want to do it, they will. At least it'll bring some excitement to the game. Playing ladder and getting legend has been pretty meaningless for a long time.
|
|
your Country52797 Posts
Time to tech in some silence minions.
|
On November 03 2016 05:02 The_Templar wrote:Time to tech in some silence minions. Sylvanas and Ragnaros also works as tech-cards
|
your Country52797 Posts
On November 03 2016 06:26 WindWolf wrote:Show nested quote +On November 03 2016 05:02 The_Templar wrote:Time to tech in some silence minions. Sylvanas and Ragnaros also works as tech-cards Ragnaros is not very good against dreadsteed. Are you hoping it hits face?
|
On November 03 2016 12:25 The_Templar wrote:Show nested quote +On November 03 2016 06:26 WindWolf wrote:On November 03 2016 05:02 The_Templar wrote:Time to tech in some silence minions. Sylvanas and Ragnaros also works as tech-cards Ragnaros is not very good against dreadsteed. Are you hoping it hits face? Yeah. I had one game where my opponent rag went full face-hunter mode (at the same time as having sylvanas)
|
Light's Champion finally has a use though why deny him his spot in the limelight.
|
I made a Hunter deck for this one. Doesn't beat Dreadsteed but it's sure fun when it works.
Bestial Wrath Webspinner Call Pet Desert Camel Keep in Mulligan ^ Toss in Mulligan v Stampeding Kodo Maexxna Savannah Highmane Grotesque Dragonhawk Giant Sand Worm King Krush
|
easy win boys
![[image loading]](http://i.imgur.com/V7q4B0a.png)
|
So I had the quest to win 5games in tavern brawl and tried some own creations and I had a HUGE success with a paladin deck going 5-0 in like 15minuntes. Its all about getting as much 1-1 out as possible and buff them. It contains: Shielded Minibot Muster for Battle Steward of Darkshire Warhorse Trainer Barnes (charge with Tirion) Consecration Keeper of Uldaman Quartermaster Stand Against Darkness Tirion (I never played him tho)
The topic of this deck is "Let the dudes do the work"
|
OTK priest: Barnes + Thaurissan + Velen + Mind Blast + Resurrect
OTK 40 dmg from hand is quite amusing... gg
|
your Country52797 Posts
I've had some fun with miracle rogue.
Preparation Shadowstep Cold Blood Conceal Pit Snake (mostly for early removal) Eviscerate Sap Tomb Pillager Gadgetzen Auctioneer Arcane Giant
Every minion goes on the charge side except sometimes tomb pillager.
(I don't have edwin)
|
Did well with a priest control deck. Can't recall the complete list, but these were three cards I was quite proud to have included, as they abuse taunt really well given their casting cost; first two in particular let me transition into late game threats easier.
Nerubian Egg Runic Egg (link doesn't work? It's the 1cc 0/2 with a "draw 1" deathrattle) Black Knight Gurubashi Berserker
I also had Sylvanas and Kel'Thuzad (broken with all these taunts..)
|
I love how lost some people are when certain brawls come out. They don't know what to do when they can't just play their netdecked aggro deck.
This weeks brawl for instance: first (and thus only) game vs. a tempo mage deck. He/she hadn't swapped a single card apparently. No, it wasn't good. Arcane missiles is the only semi-decent card in that deck for this week's brawl.
Or this one time like a year ago when the brawl was "cast a spell and summon a minion of same cost". Some dude just played his trusted face hunter. No, he didn't get his pack that game.
There seem to be hordes of really dumb peolpe playing this game. Some of them have legendary card backs but if they had to build the decks themselves they wouldn't get past rank 20.
Not to say I'm that great at it either but at least I try to mix it up sometimes. Otherwise this game gets super tedious. I really don't get some of these people. "Hey! Here's a fun chance to make your own crazy deck and win with it!" -"No thanks, I'll just play face hunter or tempo mage."
|
I thought I was so smart playing Deathrattle hunter. Then Highmane put out two 1/1 beasts...
|
I thought Id play an Evolve shaman (for me its a mix up i dont play shaman on ladder ) Its so much fun, i combine it with totem spam and totemcarver. And while the minion, which evolves one minion, evolves it into a 1/1 again, the spell evolve evolves and gives them the original stats. Super fun!
|
I do have a soft spot for brawls that let me play an infinite Fireballs deck. Archmage Antonidas, 2x Sorcerer's Apprentice and Echo of Medivh gives infinite Fireballs. Normally this requires 17 ( = 7 + 2x2 + 2 + 2x2 ) mana but now it is only 7 ( = 1 + 2x1 + 2 + 2x1 ) mana.
It won't happen often, and when it does it may bug the game out, but it is fun.
(Someone I played today put Injured Blademaster in their deck. It's a 1/1 that deals 3 damage to itself. It instantly suicides. They did it twice.)
|
My favorite for this brawl is a Rogue with Bran Bronzebeard + North Sea Kraken + Nightblade + Stormpike Commando + Disciple of C'Thun + Shadowstep.
Then throw in some board clears (Dark Iron Skulker, Fan of Knives, Corrupted Seer), a couple generally OP cards for this brawl (Alexstrazsa and Van Cleef), and a bunch of 1 mana card draw (Coldlight Oracle, Gnomish Inventor, Novice Engineer, Azure Drake) and just draw and clear until you can kill them with battlecries.
|
On November 10 2016 22:14 Gear 3rd wrote:I thought Id play an Evolve shaman (for me its a mix up i dont play shaman on ladder  ) Its so much fun, i combine it with totem spam and totemcarver. And while the minion, which evolves one minion, evolves it into a 1/1 again, the spell evolve evolves and gives them the original stats. Super fun!
I had this happen to me, I was really caught off guard when it happened! Quite a nice interaction though
|
On November 10 2016 21:09 Dark_Chill wrote: I thought I was so smart playing Deathrattle hunter. Then Highmane put out two 1/1 beasts...
At least you didn't try summoning Thadius...
Learning from my mistakes, Dragon Priest ended up being really fun. Holy Nova turns into a bonafide board clear!
Bookwyrm (not to mention Kodo) is an assassinate. Blackwing Corrupters too.
Twilight Whelps are 1/3's, Ysera keeps the card draw up. Menagerie Warden and Zoobot are there too for free stats.
I threw in Velens + Mind Blasts for fun too.
Probably won't work as people refine decks for brawl, but yesterday at least it was great.
|
On November 11 2016 02:56 Wuster wrote:Show nested quote +On November 10 2016 21:09 Dark_Chill wrote: I thought I was so smart playing Deathrattle hunter. Then Highmane put out two 1/1 beasts... At least you didn't try summoning Thadius...
I had a guy successfully summon The Ancient One (from Blood of the Ancient One), and then concede after he saw it turn into a 1/1.
|
I won first try with a mage running Arcane explosion, Twilight Flamecaller, Cone of Cold and Firewaker. Remaining creatures where mostly random, but I found Moroes in particular to be really strong.
On a second thought, wouldn't Warlock Murloc be really strong? The murloc's buffs should work, right?
|
Malygos is obviously a good card, but Malygos druid is much fun than I expected. I included Jungle Moonkin and Evolved Kobold for extra spell damage, and The Curator to help draw both Malygos and a Jungle Moonkin. (Put in Corrupted Seer as a board clear and for extra value from The Curator.)
I've not managed to play all 5 spell damage minions yet, but I did get up to spell damage +13, which was enough with Swipe and Moonfire.
|
Druid has some serious overkill decklists. There is an hard to draw, but not impossible, first turn kill too:
Innervate, Alexstrasza, Ragnaros, Faceless Manipulator
|
On November 11 2016 02:56 Wuster wrote:Show nested quote +On November 10 2016 21:09 Dark_Chill wrote: I thought I was so smart playing Deathrattle hunter. Then Highmane put out two 1/1 beasts... At least you didn't try summoning Thadius... Learning from my mistakes, Dragon Priest ended up being really fun. Holy Nova turns into a bonafide board clear! Bookwyrm (not to mention Kodo) is an assassinate. Blackwing Corrupters too. Twilight Whelps are 1/3's, Ysera keeps the card draw up. Menagerie Warden and Zoobot are there too for free stats. I threw in Velens + Mind Blasts for fun too. Probably won't work as people refine decks for brawl, but yesterday at least it was great.
Yeah dragon decks offer some serious board overrunning options besides the ones you named there's good old Twilight Drake, Onyxia and Nighbane Templar.Though I don't think it's fast enough to win against Kripps card drawing priest deck that kills you around turn 4-5 with Velen, Malygos, Faceless Manipulators and Mindblast, especially if a big board play get's destroyed by Corrupted Seers
|
A rich man's brawl? GG Blizzard, well played.
|
Yeah, that's bad. Hopefully this doesn't become too frequent
|
50 packs, 3 golden legendary, 1200 gold 1050 dusts for MrYagut for 12 wins.
Not sure about he needs any of those anyway.
|
your Country52797 Posts
I played heroic brawl on my arena account for fun. Went 4-3 with crappy cards + deathwing, was pretty fun.
|
Is 4 wins worth 1000 gold?
|
On November 17 2016 15:50 Solmyr wrote: Is 4 wins worth 1000 gold? I don't have the link at hand right now, but I remember that to break even on this brawl you need 6-7 wins (depending on how you value dust)
|
On November 17 2016 15:50 Solmyr wrote: Is 4 wins worth 1000 gold? No 5 is the break even point assuming your valuing ~100 dust to 100 gold(as that's around the average amount of dust per pack)
|
That's really bad. Intro screen says : for experimented players your deck list is very important. So either you got all the card and that's just a little more expensive arena where you pick your cards, 1000 gold should be too expensive for you anyway. You'll find some value in the dust to craft golden legendaries if you don't loot them directly. Or your a newbie, can't afford the 1000 or spend the gold you saved for the next expansion and you 0-3. This is a much more expensive arena. Or finaly you're somewhere in the middle, will go between 3 and 5 wins and that's still a more expensive arena.
I mean for 1000 gold you do almost 7 arenas. even if you 0-3 all, you got 7 packs plus some dust.
Worst blizzard idea since swarmhosts in HotS
|
I'm going to weigh in again on this to say that, despite the fact that I won't be playing this mode, I LOVE that they're trying it and think it's a very positive move for the game overall...
Arena is for casuals. Weekly brawls are for casuals. Casual is for casuals. Wild is for casuals.
What does the game offer for the high-level players and pros? Ranked and nothing else.
People have been requesting a tournament-style mode in this game since beta. This is clearly their way of experimenting with that idea, and the price of admission is designed to put casual players off and tell us categorically "this mode is not for you". They even put a notice on the screen saying "only for our most experienced players".
As a casual player floating 26,000 dust and 9,000 gold, I can't imagine how boring HS must be for people who actually take the game seriously, or play full-time like streamers and pros. This is simply a mode that allows pro players to leverage their experience and skill for some extra rewards.
Surely HS is allowed to be taken seriously by someone?
|
On November 17 2016 19:32 Hearken wrote: I'm going to weigh in again on this to say that, despite the fact that I won't be playing this mode, I LOVE that they're trying it and think it's a very positive move for the game overall...
Arena is for casuals. Weekly brawls are for casuals. Casual is for casuals. Wild is for casuals.
What does the game offer for the high-level players and pros? Ranked and nothing else.
People have been requesting a tournament-style mode in this game since beta. This is clearly their way of experimenting with that idea, and the price of admission is designed to put casual players off and tell us categorically "this mode is not for you". They even put a notice on the screen saying "only for our most experienced players".
As a casual player floating 26,000 dust and 9,000 gold, I can't imagine how boring HS must be for people who actually take the game seriously, or play full-time like streamers and pros. This is simply a mode that allows pro players to leverage their experience and skill for some extra rewards.
Surely HS is allowed to be taken seriously by someone? It would be nice if you could have this alongside a normal tavern brawl. Replacing it completely feels wrong for a game heavily aimed as casuals in many ways, even if it is just temporairly.
Arena could be made a lot more interesting if drafting wasn't based solely around rarity. I don't know how they could solve it, but pure drafts based around rarity isn't the answer,
Ladder could also have been made a lot more interesting if the whole ladder structure was revamped. For example, you are apparently in the top 50% of players if you make it to rank 18 or thereabout. It sure as hell doesn't feel like that to me
|
your Country52797 Posts
On November 17 2016 15:50 Solmyr wrote: Is 4 wins worth 1000 gold? I got 190 gold, 190 dust, and 5 packs. So no, not really.
|
Rip any future content for us competitive players due casual Haters
|
On November 17 2016 23:22 Hellonslaught wrote: Rip any future content for us competitive players due casual Haters
It's nothing like that. I have nothing against a "heroic brawl" and content for competitive players. But this comes instead of the arena which is usually fun and gives you a pack. If this heroic brawl was fun, I would have said almost nothing. But this is just a tournament like mode that gives barely rewards you when you do 5-6 wins which is a ration of 63% win. They can add a new content for competitive players, I think that's a really good idea. Even for me, trying from time to time that kind of stuff would be cool I think, but at least they shouldn't remove the one that exists for casuals.
And please blizz, not just an arena with standard decks. That's so not fun. How is it different from ladder ?
|
Well I would say this brawl idea was great. Go with your strongest deck and see how far you go with it arena style with arena rewards. I just don't get where the 10 euros or 1000 gold came from. They could toned down the rewards to few packs and do it without cost of playing it. I mean for 12 wins you got absurd amount of value. But to get that you proly need to be on MrYagut level and than you don't need that value for anything. It was nice thing for streamers for sure.
|
Yeah I mostly consider this brawl a streamer event.
|
For me at least, there is no "risk" playing on ladder, unless you are top 100 legend the game does not feels competitive enough.
This brawl looks like a quick test to see if Tourney mode should be developed in the future and some people are already giving negative feedback just because they are "missing" their brawl for 1 week.
|
I think an extra mode once a week or once a month thing could be really cool. Maybe an event lasting 2-3 days similar to this. Give more to the best players and maybe give more incentive to become a great player.
|
But it wasn't a quick test of tournament mode... It was just very greedy way to grab 10 euros or give people a reason to goldsink. Why on earth they would do testing like that? Do you remember how did they gather streamers when they were working on the ideas of Standard/Wild? I bet they would do the same. Gather 10 good players, gave them a changed application of HS with the new tournament mode and seek their judgement. Is this brawl very competitive? I mean 12-2 is extremly good win rate, not like 3-2 wins you see most of the time at highest level. If you end with 3-2 in tournament you move on and win the match. Here you need like 8-3 to feel like winner.
|
On November 18 2016 00:36 Solmyr wrote: Well I would say this brawl idea was great. Go with your strongest deck and see how far you go with it arena style with arena rewards. I just don't get where the 10 euros or 1000 gold came from. They could toned down the rewards to few packs and do it without cost of playing it. I mean for 12 wins you got absurd amount of value. But to get that you proly need to be on MrYagut level and than you don't need that value for anything. It was nice thing for streamers for sure.
To me, if they don't have an entry fee they can't have the high rewards offered (otherwise you just spam it until you rng your way to high rewards). If you don't have high rewards then high ranked players are just going to dismiss it as a waste of their time.
It's possible that the 'prestige' factor would have gotten them to play, but look how many streamers gave up after a few runs yesterday? They didn't all mindlessly grind Heroic Brawl and it's quite possible a few would have skipped it completely if it was set up like a normal brawl.
|
TBH this is Blizzard game and they have right to do what they want with their lines of code. Am I mad that I lost a pack this week? Considering I disenchanted cards worth 18 months of daily quests proly not. But it's still a lost pack
|
Well I definitely think they could have made it something a bit less harsh, and it would have been much more popular. Maybe a 10% net loss, where they give back on average 900 worth of rewards for every 1000 invested by players. Can a player overcome a 10% fee? Quite possibly. Can you overcome a 30% fee? Probably not and it's somewhat suicidal for most people to even try.
But that may have been intentional. By having such a high fee, only the best players are going to join. It's definitely a rush when so much is at risk (relative to ladder, which is meaningless). And it's something that really drove up stream viewership. Streamers essentially purchased viewers (and subscriptions) with ingame gold. Then the masses watched them fight for our amusement. Very decadent in a way.
edit: for example, Amaz had I think 55k viewers yesterday. I don't pay attention to his stream, but I'm pretty sure that's noticeably higher than normal.
|
After one run of N'Zoth warrior to 12 I don't think I want to watch that again. And lots of other guys pick that deck after MrYagut success.
|
On November 18 2016 02:57 Dromar wrote: But that may have been intentional. By having such a high fee, only the best players are going to join. It's definitely a rush when so much is at risk (relative to ladder, which is meaningless). And it's something that really drove up stream viewership. Streamers essentially purchased viewers (and subscriptions) with ingame gold. Then the masses watched them fight for our amusement. Very decadent in a way.
I do that high risk / high reward is a very strong draw on it's own especially for the top players who get a chance to show off.
When I played Duel of Champions (RIP 10/31) they had 6-player swiss tournaments every other day. You needed a tournament ticket to enter (real money or random daily login rewards). Winner got a pack, which was a lot harder to get compared to Hearthstone (also random pack awarded to one of the other 5 players). So you better believe entering those swiss tournaments was quite a rush, except for the best players who stomped the field if they managed to dodge the other top players.
|
It needs to be costly otherwise no one would take it seriously. Hate it or not, its far more interesting then "Randomonium" or "Encounter at the Crossroads" brawl.
Interesting fact: if Blizzard just announced something in the lines of: "Brawl mode will be off for a week" and then a few days later release this mode under a new tab name, no one would ever complain. (or even make both available).
|
But how can you take this game seriously if you don't get any money back from it? And how many players in the world are able to do so?
|
Apparently people are reporting on the Hearthstone subreddit that wins doesn't count, and ties doesn't count as they should. I'm glad that I avoid this brawl
|
Nice Heroic Shaman Brawl Blizzard ! Jeez, even more shammies than on ladder.
It was rather entertaining to watch tbh. But shamans ruined the runs I was able to catch just like they ruin ladder. Like Firebat for instance. I think he had a very smart deck and he had teched to counter shaman, But then he simply drew really badly 3 games in a row (at 9 wins) and shamans did shaman things. Pretty frustrating.
|
I googled a bit and apparently someone caller Tylerootd got back to back 12 wins. With mid shaman obviously. But that's the single greatest feat in HS ever I think.
|
|
|
I have seen this deck played a lot by Complexity( quess who is on that team) in Deckgauntlet tournament sometimes 3-0 the opposition. MrYagut faced only shamans and mages in that brawl run and he did very good. But he is very good player since the blizzcon 2014 eu qualis when he show Artosis the real skills in this game.
|
|
Well it's so popular in streamers community and games are balanced about that right now.
|
Yesterday I took the risk and entered the brawl with my highly unorthodox N'Zoth Rogue deck. I managed to get 10 wins, so I think it's worth sharing. + Show Spoiler + I encountered a surprisingly high variety of decks during my run, which can be considered lucky, seeing how everyone here complains about Shaman. However, I won both of my games against Shaman. My most common opponent, and also the one that carried me most, was Control Warrior: I easily beat 3 different lists.
Overall, I think I did so well, because my deck (unintentionally) targetted the meta. The surprise factor also may have helped. Funny thing is, when I try to play this on ladder, I get absolutely obliterated.
|
On November 18 2016 20:47 dzony wrote:Yesterday I took the risk and entered the brawl with my highly unorthodox N'Zoth Rogue deck. I managed to get 10 wins, so I think it's worth sharing. + Show Spoiler +I encountered a surprisingly high variety of decks during my run, which can be considered lucky, seeing how everyone here complains about Shaman. However, I won both of my games against Shaman. My most common opponent, and also the one that carried me most, was Control Warrior: I easily beat 3 different lists. Overall, I think I did so well, because my deck (unintentionally) targetted the meta. The surprise factor also may have helped. Funny thing is, when I try to play this on ladder, I get absolutely obliterated.
Is Justicar actually worth something here.
|
I have a different question? Which card was aborted from the list? Judging the name of the deck... I don't recall from the lore Valeera doing such thing.
|
Justicar can prove invaluable in prolonged games. The main weakness of this deck is the lack of healing. This means that, even if my opponent is not SMOrcing me down, I may lose due to them slowly chipping away at my face. With Justicar I hope to get Tank Up or Heal and stay safe in the long game. I never play her before Finley.
Edit: That name came from a chain of random associations in my head. Valeera did not get an abortion.
|
Oh I have never seen that combo before. It's nice idea.
|
oh well after 2 days this became a N'zoth warrior(streamer side) vs all shamans of Africa. Maybe hs is just to easy to figure it out? Play OP or counter...
|
|
This brawl is nice and easy, too bad the pack was as much value as I put effort into the match........
|
So this week is the Yogg brawl, widely hailed as one of the most horrible brawls thus far, but I did have one special moment in the one game I played(and won). Opponent plays Deathwing, and on his casting Doom! is played. So, not only is Deathwing immediately killed by the spell he created, but then every last card in his hand was discarded, including the ones he drew from Doom!
I had my own genuine Trolden moment. It was pretty nice. :D
|
Canada11328 Posts
On December 01 2016 09:50 NewSunshine wrote: So this week is the Yogg brawl, widely hailed as one of the most horrible brawls thus far, but I did have one special moment in the one game I played(and won). Opponent plays Deathwing, and on his casting Doom! is played. So, not only is Deathwing immediately killed by the spell he created, but then every last card in his hand was discarded, including the ones he drew from Doom!
I had my own genuine Trolden moment. It was pretty nice. :D It's a pretty aggravating Brawl mode. Entire hands thrown away, anything you put down gets destroyed randomly. It just makes me angry, and then I quit.
|
your Country52797 Posts
wrong thread
This tavern brawl is fun though, I saw a t1 angry chicken -> elemental destruction among other things.
|
I think that this is one of the most fun brawl out there. Good for clearning out quests with
Randominium (or w/e) it is called is terrible though
|
Meh, I find it incredibly frustrating. I had a brawl where I turn 1 fireballed my own face. Turn two pyroblasted my own face, turn 3, soulfired my own face. The other 5 brawls went somewhat similar except the one where it happened to my opponent instead of me allowing me to escape the shitshow with my pack.
|
Not sure what the hate is. Just embrace the RNG, you can't really enjoy hs otherwise
|
Double deathrattle brawl, time to bust out Jade Rogue I think.
Edit: and it turns out I don't have any... to craft or not to craft lol.
|
your Country52797 Posts
On December 08 2016 04:01 Wuster wrote: Double deathrattle brawl, time to bust out Jade Rogue I think.
Edit: and it turns out I don't have any... to craft or not to craft lol. It's looking like jade rogue isn't super strong, so probably not?
|
On December 08 2016 04:28 The_Templar wrote:Show nested quote +On December 08 2016 04:01 Wuster wrote: Double deathrattle brawl, time to bust out Jade Rogue I think.
Edit: and it turns out I don't have any... to craft or not to craft lol. It's looking like jade rogue isn't super strong, so probably not?
Ya I didn't bother. I just made a normal deck, decided it wasn't a fun Brawl anyways, took my deck and went back to ladder (Jade Shaman /w Brann).
|
For the Optimotron Brawl I made a deck that you all might enjoy. It's a Rogue reno C'thun deck. There were a bunch of decks that played off getting a huge minion out on turn 3 or 4, so I only had one 2 drop in this deck: sap. I won the majority of games, so I thought you all might enjoy it.
Here is a link to some gameplay and video explanation: Hearthstone Tavern Brawl Optimotron
Here is the decklist if you are interested: + Show Spoiler +
Let me know if you think of any improvements!
|
New single-player brawl.
Anyway, the reason I won the brawl was because the Dark Wanderer got Unlicensed Apothecary from Bane of Doom and did not know how to play with/around it
|
On January 05 2017 06:16 WindWolf wrote: New single-player brawl.
Anyway, the reason I won the brawl was because the Dark Wanderer got Unlicensed Apothecary from Bane of Doom and did not know how to play with/around it Not sure what the challenge is. Really simple brawl.
|
|
Secret Level and i became the cow king MOOOOOO !!
![[image loading]](http://i.imgur.com/kVmEPEw.jpg)
|
On January 05 2017 07:51 Cricketer12 wrote:Show nested quote +On January 05 2017 06:16 WindWolf wrote: New single-player brawl.
Anyway, the reason I won the brawl was because the Dark Wanderer got Unlicensed Apothecary from Bane of Doom and did not know how to play with/around it Not sure what the challenge is. Really simple brawl.
Challenge is breaking all 3 of The Wanderer's secrets and getting to The Secret Cow Level. The secrets aren't always the same, so the games play out differently (I think I ran into at least 5 diff ones). I went into the brawl totally blind and it took me maybe 2 games to tweak my deck enough. Ended up using a Mech N'Zoth Priest with SW , Holy Nova, Potion of Madness and things got really, really easy haha.
|
Had a lot of fun with this brawl 
![[image loading]](http://i.imgur.com/PJZbVIz.jpg)
![[image loading]](http://i.imgur.com/cikoKZ7.jpg)
![[image loading]](http://i.imgur.com/suBrIbM.jpg)
![[image loading]](http://i.imgur.com/3r1OC0e.jpg)
![[image loading]](http://i.imgur.com/oQ7HMbo.jpg)
|
So there is an upper limit on how large Jade Golems can grow? Not that I think many games will ever get there but still
|
your Country52797 Posts
^ Yeah, it only goes to 30/30.
|
i'm really disappointed that this is the "Diablo themed" brawl...
|
This was a cool Brawl. Took Reno Priest into game one and got slaughtered once all 3 secrets where deployed because O never saved any and played into twisting nether. After that though 4 and 0. Jade druid allows you to reach turn limit killing cows hahaha
|
Finally got to be the Cow King myself. I don't think I'm going to try and have bot players become the Cow King, although I've seen reddit posts that it is indeed possible
+ Show Spoiler +
|
do you not get a card pack from this brawl?
|
On January 08 2017 07:11 dAPhREAk wrote: do you not get a card pack from this brawl? Nope. Just a card BACK
|
I think this week's brawl is quite a fun brawl, although I can easily imagine it becoming boring if a deck or two is dominant. In about 10-15 games I did not see anybody else play Reno Jackson, which surprised me because I did encounter some aggro decks. (I did see one Kazakus so somebody realised the no duplicates rule always held but they never played Reno, probably because they never needed to.)
At first I tried a couple of Old Gods decks with C'Thun and N'Zoth and then tried jade shaman. For the last two games I returned to the infinite Fireballs approach. It takes a long time to set up because you need four Sorcerer's Apprentices and Antonidas in hand before you play Thaurissan, and finally you need a spell to give you the first Fireball. However, with Ice Block and Reno Jackson you are almost immortal. It is probably infuriating to play against but killing a pirate warrior and then an N'Zoth priest was a lot of fun for me.
|
Honestly I felt a bit frustrated that the rules weren't clearer in this brawl. The Reno Jackson is a great example. The deck is 10 cards, all of which are Peruse, so logic would indicate that Reno abilities would not work. That's probably why nobody tries it.
I understood the brawl to be "whenever you draw a card, discover one of the 10 cards instead." So my initial thought was Innervate, Moonfire, Claw, Living Roots, Wrath, Feral Rage, etc. with Gadgetzan Auctioneer. With an almost 1/3 chance of getting Innervate, you should be able to practically go infinite with Living Roots and/or Claw damage. But no.
In the end, I had a Priest quest, so I did
Pint-Size Potion, Shadow Word: Horror, Lightbomb, Excavated Evil, Mass Dispel for board control Greater Healing Potion to stay alive, and Holy Smite, Shadowbomber, Mind Blast, and Holy Fire to kill the opponent.
It was kind of fun. I didn't try it, but I imagine the cancer deck involves Flamewaker, Sorcerer's Apprentice, a bunch of cheap spells, and drawing 0 mana Peruse with Arcane Intellect.
|
I agree that the rules were unclear. I believed that there were 10 cards in your deck and instead of drawing a card at the start of a turn you would discover one instead. I was scared for my first mulligan in case those cards couldn't be discovered later. Similarly I put no card draw in the deck thinking it would take cards out of that discover pool.
My first and third games were against that mage deck (the middle was an aggro hunter). Not seen one since.
My deck; + Show Spoiler +Antonidas Sorcerer's Apprentice Thaurissan Ice Block Reno Jackson Frost Nova Blizzard Doomsayer Kazakus Polymorph
|
your Country52797 Posts
I've had success with Power Overwhelming OTK, Exodia Mage, Evolve Shaman so far. Great brawl. My brother did some shenanigans with Deathlord which apparently worked but took forever.
|
I've had fun with Astral Communion, also with Miracle Rogue with a Reno. Gadgetzan with Coins Preps Conceal and Peruse gives pretty much unlimited ressources very fast, which you can then spend on Eviscerating the board and Face and building several gigantic Edwins. Going for a big Edwin in the first few turn also helps quite a bit. I saw tons of Jade Druid on the opposing side, but it dind't feel all that strong.
|
This is a great brawl!
Best deck I made was Malchezaar's Imp Soulfire Dark Bargain Doomguard Silverware Golem Barnes Ragnaros the Firelord and Fist of Jaraxxus. Any two other cards like Reno or Tiny Knight of Evil or Hellfire or Twisting Nether work. Lots of flex spots. Sneed's Old Shredder was fun off of Barnes a few games.
Stonetusk Boar + Power Word: Tentacles + Divine Spirit + Inner Fire was fun too. Used Lightbomb and Dragonfire potion for board control. Reno to heal. You don't need the OTK as comboing more than once is pretty easy. For an OTK just add Shield and another Divine Spirit.
Another fun one is hero power abuse with Priest. Raza and Finley and Justicar and Garrison Commander + inspires. You can get the improved versions of all the hero powers and they are free. Winning is hard but Paletress can make things crazy. And you can have many of them.
|
This brawl is probably my favorite brawl ever. It is very fun and not as one-sides as (for example) Ragnaros vs. Nefarian
|
That brawl looked really promising until I played several games. First of all, they could have made much more than just 1 boss per class. Secondly, it's terribly imbalanced: Lady Naz'jar (I hope I got the name right) >> The White King >> everyone else. Shaman OP as always.
|
your Country52797 Posts
How is Lady Naz'jar supposed to beat Coren Direbrew?
|
On January 30 2017 02:46 dzony wrote: That brawl looked really promising until I played several games. First of all, they could have made much more than just 1 boss per class. Secondly, it's terribly imbalanced: Lady Naz'jar (I hope I got the name right) >> The White King >> everyone else. Shaman OP as always. This big time they could have done a much better job selecting bosses as many of the abilities completely erase other abilities - Naz'jar for example undos the dragon eggs, the kings auto-attack shenanigans(thank god for this one though tbh), Gothic's(Probably spelled that wrong :/) specters, etc. white king just has so many stats + charge he auto wins against any class that cares about board and skullasaurus hex turns any game into a coin flip
Not asking for perfect balance by any means as that would be unreasonable given the number of classes and how each of them is fairly broken in one way or another but it kinda sucks to get access to all these cool abilities when Naz'jar and the White King don't let you actually use them.
|
On January 30 2017 06:52 The_Templar wrote: How is Lady Naz'jar supposed to beat Coren Direbrew? There are one or two bosses I haven't encountered. Coren Direbrew is certainly one, so I could be wrong on that one.
|
On January 30 2017 06:52 The_Templar wrote: How is Lady Naz'jar supposed to beat Coren Direbrew? Let me tell you a tale from my last brawl.
I am playing as Lady Naz'jar. First minion Coren Direbrew summons is a War Golen wich was upgraded into a Ragnaros. At this point i think most ppl would concede but i kept going on, cursing my luck. Next turn he gets another huge minion. Things are not looking good. I spam a bunch of murlocs and hope for the best. Then the next evolution happens... Ragnaros was turned into Majordomo Executus, and i got a Frothing Berserker AND a taunter. He wasn't able to deal with my board, next turn i run everything into Majordomo, my Berserker grows to 9 attack and the game was over.
I was not expecting to win this matchup at any point... but i guess never giving up pays off some times, even when it seems there is no hope 
|
I love this week's brawl. Super quick, and quite a lot of viable decks. I just went 6-2 with a hunter. Secrets, and very greedy mulligan for call of the wild.
One of the losses was getting killed on turn 1. Well, not actually killed, I conceded. Game starts, opponent plays Boar, blessing of might, divine favor, lay on hands
|
Play mage. Put Violet Illustionist/Animated Armor and a shit load of burn/ Cabalist Tomb. Win
Cool brawl idea but after 3 seconds of thought it should never have happened
|
On February 17 2017 02:08 Orcasgt24 wrote: Play mage. Put Violet Illustionist/Animated Armor and a shit load of burn/ Cabalist Tomb. Win
Cool brawl idea but after 3 seconds of thought it should never have happened They should ban certain cards for some brawls because they completely break the brawl. Violet Illusionist shouldn't work in this brawl. At least only mage has access to Animated Armor.
I tried a shaman Bloodlust / Everyfin is Awesome deck with cheap sticky minions and cheap charge minions. Add in Windfury and you can kill on turn 3 or 4.
Moonglade Portal is silly too. A free 6-drop. I had somebody concede on turn 1 after I played double Moonglade Portal.
|
I thought Mage was bad! Miracle Druid is nuts. Draw the whole deck turn one with Nourish, Lunar Vision, Tree of Life, Healing Touch, all the ramp and damage spells. I died with zero mana crystals.
|
On February 17 2017 10:05 Orcasgt24 wrote: I thought Mage was bad! Miracle Druid is nuts. Draw the whole deck turn one with Nourish, Lunar Vision, Tree of Life, Healing Touch, all the ramp and damage spells. I died with zero mana crystals. Mage can do the same thing, paladin too for that matter.
|
i'm surprised i seem to be the only one playing Miracle Rogue with Edwin and double Questing. yeah, sometimes you commit Sudoku, but i got my 5 tavern brawl wins quest done very quickly. i run one copy of Sprint too.
|
Second game of this brawl, both me and my opponent has Shifter Zerus (that was at the bottom of our decks), Gelbin Mekkatorque and Mayor Noggenfogger. This is why I love tavern brawls
|
your Country52797 Posts
|
This is an awesome brawl. Even when I'm losing I'm still having fun and memorable moments. Also, no Flamewaker is awesome.
|
|
|
Well worst tavern brawl gives worst reward of all brawls :/
|
This brawl could be renamed to 'Let the Hunt Begin'.
|
Absolutely horrible, painful brawl mechanics. But I guess I'm in the minority of people who actually prefer a new pack over a classic one? I'm 100% f2p, as such I always have to worry if I'll remotely be able to play any tier 1 deck every time a new expansion comes out. Gimme the new cards, I need as many as I can get.
|
I actually wanted a pack that I could open this week. I am like 300 dust away from being able to craft the last legendary on my MSoG wishlist (Finja)
|
This brawl was awful. I don't think I played one game where the player who started won.
|
On March 16 2017 14:17 WindWolf wrote: I actually wanted a pack that I could open this week. I am like 300 dust away from being able to craft the last legendary on my MSoG wishlist (Finja) This, nice though a new pack may be I'd much rather have something I can use now than something that will sit on my account for the next month.
Could have at least let us build decks around the mechanic so there would be some element of skill involved rather than get in some damage on turns 1-3 then pray your deck has more burn than your opponent since the taunt means your minions are gonna be pretty useless. I didn't believe it was possible but this was actually less fun for me than the brawl where you get a minion whenever you play a spell and I got double Dust Devil, Target Dummy, Wisp, Defias Ringleader, Power of the Wild 'd turn one for a super fun and interactive turn 3 loss in that.
|
On March 16 2017 14:46 Korlin wrote: This brawl was awful. I don't think I played one game where the player who started won.
I have had luck with druid, with actual decent on curve plays.
|
Im confused by people complaining we get ungoro packs. Way more valuble.
|
your Country52797 Posts
On April 01 2017 11:23 Cricketer12 wrote: Im confused by people complaining we get ungoro packs. Way more valuble. Some of us casuals don't have all the classic cards yet. But yeah, I'd rather have un'goro packs.
|
Managed to bounce a Curious Glimmerroot back to my hand (With Echo of Medivh) and was greeted with these options.
+ Show Spoiler +![[image loading]](http://i.imgur.com/lqdZXZJ.jpg) [Sarcasm] I had no idea which card started in their deck in this brawl [/Sarcasm]
|
|
|
|