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On June 23 2016 23:06 Rimstalker wrote:Show nested quote +On June 23 2016 15:26 WindWolf wrote: This week's tavern brawl is interesting. Choose a class and build a 7 card deck. You mulligan as normal with these 7 cards, but after the mullligan 23 Unstable Portals are shuffled into the deck
Edit: 2 Innervate, 1 Astral Communion, 2 Gadgetzan Auctioneer, 2 Nourish is a deck that I've had success with. Mull for Astral Communion and Innervates, and enjoy. I tried something similar. Got totally fucked by a guy running Troggs. They get mighty big mighty fast. I have only run into one person with a trogg, and I think that was from a portal, so I guess I have been lucky. Was a quick way to clear Druid quests though.
Planning on removing the nourishes and auctioneers in favor of something else
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All I saw were Mana Wyrm, Sorc Apprentice and Flamewalker.
I got my turn 2 coin, prep, unstable, prep, unstable, harvest golem for 0, shifter zerus for 0, 16/16 van cleef for my win and called it a week. Maybe it's more interesting now but all I saw were mages and it was bleh.
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All I saw were Mana Wyrm, Sorc Apprentice and Flamewalker
Yup, tempo mage is nasty in this brawl, too much synergy and too hard to stop. I put in a mirror entity as well to screw up some power plays of my opponent.
Not the most fun brawl, amd not the fastest either. Meh!
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Does it need any comments ?
![[image loading]](http://i.imgur.com/ZLsItu9.jpg)
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On June 24 2016 00:34 Slydie wrote:Yup, tempo mage is nasty in this brawl, too much synergy and too hard to stop. I put in a mirror entity as well to screw up some power plays of my opponent. Not the most fun brawl, amd not the fastest either. Meh!
I needed to do a 5 win Priest quest and went with 2 Doomsayers, 2 SW , 2SW:D and one Shadow Madness. I think I was 3:1 when I switched to wild to finish the quest, becaus while winning worked out okay it took quite a bit longer than the tempo mage variant usually does.
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Patiently waiting for the 30 Shifter Zerus brawl
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I actually think this was a pretty decent way to do the Shifter Zerus brawl. I liked it much more than the Unstable Portal brawl as you could actually make some somewhat informed decisions from turn 1.
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PErfect curve brawl this week. I missed it last time it was around. Trying out renounce warlock
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On July 07 2016 15:08 WindWolf wrote: PErfect curve brawl this week. I missed it last time it was around. Trying out renounce warlock
I was playing Dragon Priest in the brawl and lost pretty immediately against a Renounce Warlock who got a Shadow Word: Horror on turn 4. Cleared all 4 of my minions and left his alive .
This time around the brawl seems very similar to the last time, with the important exception of the old gods, who bring a very powerful turn 10 to the table.
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Yeah' I believe C'thun and N'Zoth decks have potential to be insane this time. Guaranteed T10 C'thun can be really good Edit: I don't have Deathwing, Dragonlord but if I had I him I would consider running some form of Dragon deck.
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Damn, Renounce warlock sucks ass.
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Hard to lose with Shielded Minibot-Muster for Battle-Piloted Shredder-Sludge Belcher-Mysterious Challenger-Dr. Boom-Tirion-Random 9-N'Zoth
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This week's tavern brawl is essentially crossroads with the twist that every minion casts a spell as they enter the battlefield (like servant of Yogg-Saron). Be prepared for hilarity
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One of the better ones for me. I guess I'm going to finish my win five brawl quest. Opponent pyroblasted his own face...
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Lost to a Warlock that got Renounce Darkness off his Deckhand turn 1. That was hilarious. Played vs a Mage where our first 3 minions each killed themselves off in different ways. Turn 1 Call Of The Wild is basically unbeatable. Lost to a Warrior who played Deathwing, Dragonlord and got to Shadowflame it to kill my Grom and Kraken, preventing his death.
This brawl is zero skill. So fun!
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This week's mode is choose a class, get a random WoTOG class recipe. This would have been nice before WoTOG was released...
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So this week's brawl is "Top 3" where it creates 10 copies of 3 cards you have picked. Anyone have any interesting / good combos?
Mech Warper style decks still seem to be strong as they were in the "Top 2" brawl. Did win a bunch of games as Mage using Mad Scientist, Ice Block, and Fireball that essentially prevents one from ever dying on your opponent's turn. (Won against the only mill deck I faced but I think they could have played better. Have not encountered a life gain or armor based deck that would hard counter my combo).
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On September 15 2016 12:18 [-Bluewolf-] wrote: So this week's brawl is "Top 3" where it creates 10 copies of 3 cards you have picked. Anyone have any interesting / good combos?
Mech Warper style decks still seem to be strong as they were in the "Top 2" brawl. Did win a bunch of games as Mage using Mad Scientist, Ice Block, and Fireball that essentially prevents one from ever dying on your opponent's turn. (Won against the only mill deck I faced but I think they could have played better. Have not encountered a life gain or armor based deck that would hard counter my combo).
I did Innervate + fatties and was lucky not to be rushed down.
Then tried Mounted Raptor, Druid of the Fang and Emerald Portal
But, I didn't get a real test because I played against a super well thought out lock: Malzhezaar's Imp, Soulfire and Fist of Jarraxus.
Hearthpwn does have a similar list with Silverware Golem, but why bother with summoning sickness?
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