New Mode Introduced: Tavern Brawl - Page 24
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Zonkil
Poland0 Posts
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calgar
United States1277 Posts
On May 13 2016 18:43 .:pyranid:. wrote: Druid mill auto-wins vs that right? My rough counter list I came up with was something like Pally Heal >> Mage fatigue (burn + iceblock) >> minion aggro > druid mill > innervate + big guy (yshaarj). Pally healing auto-wins vs mind blast/heal, soulfire + fist, upgrade + shieldblock but loses to any aggro. I imagine upgrade + shieldblock counters aggro minions.Kezan mystic + frost nova seems unstoppable | ||
moero
United States16 Posts
Doomsayer and Hammer of Wrath The only decks I have lost to are the ice block fireball/ice lance/torch decks or a y'shaarj deck that gets to play one it can coin out on turn 1 | ||
Orcasgt24
Canada3238 Posts
I would like to see this brawl extended! | ||
Tal
United Kingdom1014 Posts
I found innervate/coldlight the most fun, and iceblock/fireball the most effective. I'm playing on the Chinese client, so for the first game I misread the text, and believed each player only got 2 cards total (and presumed we started at fatigue or something). I thought I was being really clever with my Sylvanas pick, and predictably died instantly to mechwarper. | ||
Corgi
United States408 Posts
On May 12 2016 21:30 Melliflue wrote: I don't see why people are so happy about this brawl. Perhaps because by the I got to play and experiment, almost all of my opponents were playing either Mechwarper + Metaltooth Leaper or Mana Wyrm + Arcane Missiles. I had one game against Innervate + Ysaarj and one against Armorsmith + Whirlwind. I think people are using this brawl to grind gold. This brawl feels very rock, paper, scissors like to me. They are happy because this brawl is way faster games than playing constructed...which is now averaging 10m for most matchups or longer. Did you know that the vast majority of players play only enough games to do their daily quests like they are hooked on some sort of cocaine? Most people do not want to spend an hour a day just to get their daily gold. | ||
radscorpion9
Canada2252 Posts
But how would it work vs anything else? You just die way too fast, or they kill your armorsmiths before they have a chance to do anything. argh. | ||
Roblin
Sweden948 Posts
On May 14 2016 13:29 radscorpion9 wrote: The armor smith + whirlwind seems like the worst possible idea. The only thing it could conceivably work against is the mage fireball + ice block deck (~15*6 = 90, I think warrior could easily reach that and beyond to fatigue the mage). But how would it work vs anything else? You just die way too fast, or they kill your armorsmiths before they have a chance to do anything. argh. i have seen a worse one. bash + shield slam. literally no idea what that player was thinking. btw armor smith + whirlwind should have at least a 99% winrate vs ice block + burn, if you have a full board of armorsmiths then each whirlwind gives you 7*7=49 armor, and you can play 4 whirlwinds for each board of armorsmiths, and you can have in total 2 full boards of armorsmiths + 1 extra armorsmith, so that deck contains something like 396 armor + hero powers. good luck to any burn deck trying to burn through that. | ||
Origence
Spain0 Posts
Going with the coin and drawing all innervates and 2 wisps at the start beats any mechwarper deck. It also beats mill decks, paladin heal, and many odd combos. | ||
Rimstalker
Germany734 Posts
I drew 3 circles of healing and 10 inner fires, six of which were in a row. | ||
Orcasgt24
Canada3238 Posts
On May 14 2016 17:19 Roblin wrote: i have seen a worse one. bash + shield slam. literally no idea what that player was thinking. btw armor smith + whirlwind should have at least a 99% winrate vs ice block + burn, if you have a full board of armorsmiths then each whirlwind gives you 7*7=49 armor, and you can play 4 whirlwinds for each board of armorsmiths, and you can have in total 2 full boards of armorsmiths + 1 extra armorsmith, so that deck contains something like 396 armor + hero powers. good luck to any burn deck trying to burn through that. I take it the 1% accounts for the warrior disconnecting? | ||
calgar
United States1277 Posts
On May 15 2016 06:11 Orcasgt24 wrote: Playing on the phone in the bathroom and dropping it into the toilet perhaps?I take it the 1% accounts for the warrior disconnecting? | ||
LennX
4537 Posts
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NewSunshine
United States5938 Posts
On May 15 2016 04:24 Rimstalker wrote: how is that shit possible? I drew 3 circles of healing and 10 inner fires, six of which were in a row. I think your problem is playing with 2 cards that don't do anything by themselves. | ||
Zambrah
United States7205 Posts
Sometimes Mechazod just Overclocks like three times in a row and proceeds to spam his Rockets to wipe the whole board turn after turn, feels impossible to win against starts like that. It would be nice if there were more classes you could play as for this brawl, too. Cool concept though, I hope to see more fine tuned versions of this at some point. :D It was all worth it + Show Spoiler + ![]() | ||
Hearken
United Kingdom0 Posts
![]() You can't even use this brawl to clear quests, and you obviously don't get the pack if you play with a friend, so you have to play with randoms. Unfortunately, every partner I've been teamed with so far seems to have never played this brawl, or indeed HS, before. E.g. Priest partner has 26 attack lightwarden on the board that I just played a shield on. It loses the shield to the Salvo spell. Next turn he fucking trades it, I'm not even kidding. I guess he decided that having a win condition wasn't a good idea. Also, shout out to the guy who coined Millhouse turn 1 - the plays!!! Seriously, I must've played this 15 times with strangers so far, and literally everyone is trading their 2 attack minions at the first opportunity, as if they simply don't understand the format. | ||
freelander
Hungary4707 Posts
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Rimstalker
Germany734 Posts
On May 19 2016 18:51 freelander wrote: I'm pretty sure you can do priest and paladin quests with this Brawl. Had an open priest quest - it does. And actually two guys in a row that understood the principle, we won the 2nd round. Yesterday I had one guy leave early, and that counted as a win for me as well, and gave a pack. edit: And muha, had a Cho and Mukla, plus coin, my priest 'opponent' had millhouse. He actually overdrew me ![]() | ||
mordek
United States12704 Posts
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Hellonslaught
Brazil0 Posts
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