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Active: 18267 users

New Mode Introduced: Tavern Brawl - Page 24

Forum Index > Hearthstone General
Post a Reply
Prev 1 22 23 24 25 26 37 Next All
Zonkil
Profile Joined September 2010
Poland0 Posts
May 13 2016 12:39 GMT
#461
Explosive Sheep + Evolve is fun
calgar
Profile Blog Joined November 2007
United States1277 Posts
Last Edited: 2016-05-13 13:38:06
May 13 2016 13:36 GMT
#462
On May 13 2016 18:43 .:pyranid:. wrote:
Kezan mystic + frost nova seems unstoppable
Druid mill auto-wins vs that right? My rough counter list I came up with was something like Pally Heal >> Mage fatigue (burn + iceblock) >> minion aggro > druid mill > innervate + big guy (yshaarj). Pally healing auto-wins vs mind blast/heal, soulfire + fist, upgrade + shieldblock but loses to any aggro. I imagine upgrade + shieldblock counters aggro minions.
moero
Profile Joined December 2009
United States16 Posts
May 13 2016 20:11 GMT
#463
I haven't seen anyone post this yet and I have had very positive results with it.

Doomsayer and Hammer of Wrath

The only decks I have lost to are the ice block fireball/ice lance/torch decks or a y'shaarj deck that gets to play one it can coin out on turn 1
I do this for Aiur
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
May 14 2016 00:08 GMT
#464
This brawl has a very surprising meta to it. The rock paper scissors aspect of it makes it quite interesting.

I would like to see this brawl extended!
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Tal
Profile Blog Joined May 2004
United Kingdom1014 Posts
May 14 2016 00:54 GMT
#465
This is what brawls should be. Make everyone think, and create a temporary fun meta.

I found innervate/coldlight the most fun, and iceblock/fireball the most effective.

I'm playing on the Chinese client, so for the first game I misread the text, and believed each player only got 2 cards total (and presumed we started at fatigue or something). I thought I was being really clever with my Sylvanas pick, and predictably died instantly to mechwarper.
It is what you read when you don't have to that determines what you will be when you can't help it.
Corgi
Profile Joined December 2014
United States408 Posts
Last Edited: 2016-05-14 02:29:12
May 14 2016 02:23 GMT
#466
On May 12 2016 21:30 Melliflue wrote:
I don't see why people are so happy about this brawl. Perhaps because by the I got to play and experiment, almost all of my opponents were playing either Mechwarper + Metaltooth Leaper or Mana Wyrm + Arcane Missiles. I had one game against Innervate + Ysaarj and one against Armorsmith + Whirlwind. I think people are using this brawl to grind gold. This brawl feels very rock, paper, scissors like to me.


They are happy because this brawl is way faster games than playing constructed...which is now averaging 10m for most matchups or longer.

Did you know that the vast majority of players play only enough games to do their daily quests like they are hooked on some sort of cocaine? Most people do not want to spend an hour a day just to get their daily gold.
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
May 14 2016 04:29 GMT
#467
The armor smith + whirlwind seems like the worst possible idea. The only thing it could conceivably work against is the mage fireball + ice block deck (~15*6 = 90, I think warrior could easily reach that and beyond to fatigue the mage).

But how would it work vs anything else? You just die way too fast, or they kill your armorsmiths before they have a chance to do anything. argh.
Roblin
Profile Joined April 2010
Sweden948 Posts
May 14 2016 08:19 GMT
#468
On May 14 2016 13:29 radscorpion9 wrote:
The armor smith + whirlwind seems like the worst possible idea. The only thing it could conceivably work against is the mage fireball + ice block deck (~15*6 = 90, I think warrior could easily reach that and beyond to fatigue the mage).

But how would it work vs anything else? You just die way too fast, or they kill your armorsmiths before they have a chance to do anything. argh.

i have seen a worse one. bash + shield slam. literally no idea what that player was thinking.

btw armor smith + whirlwind should have at least a 99% winrate vs ice block + burn, if you have a full board of armorsmiths then each whirlwind gives you 7*7=49 armor, and you can play 4 whirlwinds for each board of armorsmiths, and you can have in total 2 full boards of armorsmiths + 1 extra armorsmith, so that deck contains something like 396 armor + hero powers. good luck to any burn deck trying to burn through that.
I'm better today than I was yesterday!
Origence
Profile Joined June 2014
Spain0 Posts
Last Edited: 2016-05-14 09:18:32
May 14 2016 09:18 GMT
#469
I had some decent success with Innervate and Wisps of the Old Gods.
Going with the coin and drawing all innervates and 2 wisps at the start beats any mechwarper deck.
It also beats mill decks, paladin heal, and many odd combos.
Thinking ahead
Rimstalker
Profile Joined May 2011
Germany734 Posts
May 14 2016 19:24 GMT
#470
how is that shit possible?

I drew 3 circles of healing and 10 inner fires, six of which were in a row.
Here be Dragons
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
May 14 2016 21:11 GMT
#471
On May 14 2016 17:19 Roblin wrote:
Show nested quote +
On May 14 2016 13:29 radscorpion9 wrote:
The armor smith + whirlwind seems like the worst possible idea. The only thing it could conceivably work against is the mage fireball + ice block deck (~15*6 = 90, I think warrior could easily reach that and beyond to fatigue the mage).

But how would it work vs anything else? You just die way too fast, or they kill your armorsmiths before they have a chance to do anything. argh.

i have seen a worse one. bash + shield slam. literally no idea what that player was thinking.

btw armor smith + whirlwind should have at least a 99% winrate vs ice block + burn, if you have a full board of armorsmiths then each whirlwind gives you 7*7=49 armor, and you can play 4 whirlwinds for each board of armorsmiths, and you can have in total 2 full boards of armorsmiths + 1 extra armorsmith, so that deck contains something like 396 armor + hero powers. good luck to any burn deck trying to burn through that.

I take it the 1% accounts for the warrior disconnecting?
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
calgar
Profile Blog Joined November 2007
United States1277 Posts
May 15 2016 02:42 GMT
#472
On May 15 2016 06:11 Orcasgt24 wrote:
Show nested quote +
On May 14 2016 17:19 Roblin wrote:
On May 14 2016 13:29 radscorpion9 wrote:
The armor smith + whirlwind seems like the worst possible idea. The only thing it could conceivably work against is the mage fireball + ice block deck (~15*6 = 90, I think warrior could easily reach that and beyond to fatigue the mage).

But how would it work vs anything else? You just die way too fast, or they kill your armorsmiths before they have a chance to do anything. argh.

i have seen a worse one. bash + shield slam. literally no idea what that player was thinking.

btw armor smith + whirlwind should have at least a 99% winrate vs ice block + burn, if you have a full board of armorsmiths then each whirlwind gives you 7*7=49 armor, and you can play 4 whirlwinds for each board of armorsmiths, and you can have in total 2 full boards of armorsmiths + 1 extra armorsmith, so that deck contains something like 396 armor + hero powers. good luck to any burn deck trying to burn through that.

I take it the 1% accounts for the warrior disconnecting?
Playing on the phone in the bathroom and dropping it into the toilet perhaps?
LennX
Profile Joined October 2010
4537 Posts
May 15 2016 08:59 GMT
#473
Frost nova/coldlight seer VS iceblock/fireball is damn trollish and a waste of time when either player doesnt want to resign haha
Mute user function on TL; http://www.liquiddota.com/blogs/491245-mute-annoying-users-in-lr-threads
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 16 2016 03:46 GMT
#474
On May 15 2016 04:24 Rimstalker wrote:
how is that shit possible?

I drew 3 circles of healing and 10 inner fires, six of which were in a row.

I think your problem is playing with 2 cards that don't do anything by themselves.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Zambrah
Profile Blog Joined June 2011
United States7205 Posts
Last Edited: 2016-05-19 05:12:06
May 19 2016 04:58 GMT
#475
This Tavern Brawl is... interesting.

Sometimes Mechazod just Overclocks like three times in a row and proceeds to spam his Rockets to wipe the whole board turn after turn, feels impossible to win against starts like that.

It would be nice if there were more classes you could play as for this brawl, too.

Cool concept though, I hope to see more fine tuned versions of this at some point. :D

It was all worth it

+ Show Spoiler +
[image loading]
Incremental change is the Democrat version of Trickle Down economics.
Hearken
Profile Joined February 2014
United Kingdom0 Posts
May 19 2016 08:47 GMT
#476
Mechazod again I hate this brawl so much.

You can't even use this brawl to clear quests, and you obviously don't get the pack if you play with a friend, so you have to play with randoms. Unfortunately, every partner I've been teamed with so far seems to have never played this brawl, or indeed HS, before.

E.g. Priest partner has 26 attack lightwarden on the board that I just played a shield on. It loses the shield to the Salvo spell. Next turn he fucking trades it, I'm not even kidding. I guess he decided that having a win condition wasn't a good idea. Also, shout out to the guy who coined Millhouse turn 1 - the plays!!!

Seriously, I must've played this 15 times with strangers so far, and literally everyone is trading their 2 attack minions at the first opportunity, as if they simply don't understand the format.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
May 19 2016 09:51 GMT
#477
I'm pretty sure you can do priest and paladin quests with this Brawl.
And all is illuminated.
Rimstalker
Profile Joined May 2011
Germany734 Posts
Last Edited: 2016-05-19 10:57:33
May 19 2016 10:37 GMT
#478
On May 19 2016 18:51 freelander wrote:
I'm pretty sure you can do priest and paladin quests with this Brawl.


Had an open priest quest - it does. And actually two guys in a row that understood the principle, we won the 2nd round.

Yesterday I had one guy leave early, and that counted as a win for me as well, and gave a pack.

edit: And muha, had a Cho and Mukla, plus coin, my priest 'opponent' had millhouse. He actually overdrew me . Then the cheating bastard AI played a 'destroy Cho' card, but it was easy afterwards, we won at turn 9 or so, with him at 17 and me at 20 life.
Here be Dragons
mordek
Profile Blog Joined December 2010
United States12704 Posts
May 19 2016 11:49 GMT
#479
I was relieved to win my first attempt This one can be a test of patience.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
May 27 2016 12:38 GMT
#480
Some pics of my new secret weapon for the current brawl:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
Priest
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