It probably stays at 3 Damage after the first 2?
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Enjun
0 Posts
It probably stays at 3 Damage after the first 2? | ||
Roblin
Sweden948 Posts
if you are facing an opponent that fulfills these criteria: no healing. (see paragraph below dedicated to hero-powers) no anti-secret tech. is not naturalize + Coldlight Oracle (see the paragraph below dedicated to this matchup) follow this algorithm: mulligan all Fireballs. (exception: mill druids) if you have guaranteed lethal, kill him. else if you can play Ice Block, do so. (don't use The Coin to do this step) if you can play fireball, fireball his face. (it's okay to use The Coin for this) if you can use hero power, hero power his face. (don't use The Coin to do this step) if you do, then you are guaranteed to win any game where you accumulate 7 victory points, victory points are gained in 3 different ways: 1. each Ice Block drawn is a victory point. 2. going second is worth 1 victory point. 3. each turn that the opponent fails to pop your Ice Block is worth 1 victory point. Naturalize + Coldlight this matchup is decided by whether you manage to draw enough fireballs, you will typically need either 6 or 5 fireballs, depending on whether the opponent druid has used more hero powers than you or not respectively. since druids tend to not have massive amounts of early damage and the common mill matchup requires fireballs, it is adviseable to mulligan for Fireballs as opposed to Ice Blocks vs druids. Hero Powers: warriors and priests have potent self-healing hero powers, you may need 8 or even 9 victory points against them, and if you are too late with drawing the required Fireballs to finish them off, they may win, but this is rare. | ||
Rimstalker
Germany734 Posts
On May 13 2016 00:57 Enjun wrote: Has somebody tested Shadow Form? Not because its good but for testing what happens after the first 2. It probably stays at 3 Damage after the first 2? I'm 99% sure that Senfglas said on his stream that it doesn't get any higher, while playing a Shadow Form deck. | ||
Origence
Spain0 Posts
I guess a warrior can beat me when reaching fatigue. The deck only has 78 total damage. 13 x 4 = 52 damage from ice lances and 26 from ping. | ||
Melliflue
United Kingdom1389 Posts
On May 13 2016 03:53 Origence wrote: I have yet to lose with Ice Block + Ice Lance. I guess a warrior can beat me when reaching fatigue. The deck only has 78 total damage. 13 x 4 = 52 damage from ice lances and 26 from ping. I found Lightwell + Inner Fire to be quite fun and that does well against the decks that try to burn you down. You would need 9 Ice Lances to kill me from 30 and it takes 2 Ice Lances to kill one Lightwell (assuming you ping it too). If you don't kill the Lightwells then a board of 7 Lightwells can heal for 21 per turn. | ||
eScapegoat100
Canada71 Posts
Turns out this deck is hilarious vs a Wild Pyromancer + Divine Strength deck. Going 1st it beats Coldlight Oracle + Innervate. Not sure about going 2nd. That one was kinda close. | ||
Enjun
0 Posts
On May 13 2016 03:42 Rimstalker wrote: I'm 99% sure that Senfglas said on his stream that it doesn't get any higher, while playing a Shadow Form deck. Yeah got to test it myself. together with Doomsayer. The Shadow Form spell did nothing after the first 2. It didn't even reset the hero power if you hero powered first. Funnily enough I ran into a Flare + Brave Archer Deck which should probably be able to kill the Iceblock decks somewhat reliably | ||
Origence
Spain0 Posts
On May 13 2016 04:23 Melliflue wrote: I found Lightwell + Inner Fire to be quite fun and that does well against the decks that try to burn you down. You would need 9 Ice Lances to kill me from 30 and it takes 2 Ice Lances to kill one Lightwell (assuming you ping it too). If you don't kill the Lightwells then a board of 7 Lightwells can heal for 21 per turn. Well obviously Ice lances are not used until there is lethal, so healing is not relevant. I lost once to a druid with Innervate and Kezan Mystic, but I guess he concedes if opponent isn't a mage. | ||
Orcasgt24
Canada3238 Posts
Got utterly obliterated by Ice Block Molten Giant in the first game. Never even saw what I was up against in the next two because insta conceded after the mech vomit turn two and third game was vs Soulfire and Fist of Jaraxxus. Turn 4 win | ||
Sei Shin Casios
Germany13 Posts
trolololololo (its not super effective ![]() *edit: im so slow.. just statred the brawl, excuse my slowpoke | ||
Acritter
Syria7637 Posts
On the fun side, here's me wishing I had Cabalist's Tome so I could run it with Sorcerer's Apprentice. It's basically a turn 10 instant kill combo, right? Anything Yogg is also really entertaining. | ||
NewSunshine
United States5938 Posts
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NewSunshine
United States5938 Posts
![]() So when you draw well, turns out this ain't bad. | ||
sacrilegious
Canada863 Posts
I've literally had to play Living Roots Savage Roar the majority of the time just so I don't get triggered losing to the first 2 I listed | ||
Hier
2391 Posts
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Melliflue
United Kingdom1389 Posts
On May 13 2016 05:49 Origence wrote: Well obviously Ice lances are not used until there is lethal, so healing is not relevant. I lost once to a druid with Innervate and Kezan Mystic, but I guess he concedes if opponent isn't a mage. If the opponent doesn't keep popping Ice Block, how can you ensure you get 9 Ice Lances in your hand? You have no way of burning excess Ice Blocks from your hand so they could wait until fatigue and then put you down to 1 health so the fatigue damage kills you despite Ice Block. | ||
mandelised
0 Posts
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mandelised
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Rimstalker
Germany734 Posts
On May 13 2016 15:43 mandelised wrote: Coldlight plus naturalize, if needed naturalize your own coldlight great fun wins about 80% nah. five straight losses. even against curse of rafaam - soulfire and the priest 2-1 minion that deals 3 damage to both and mindblast. 1 - 7. Losses also to Living roots - bloodmage thalnos and mechwarper - psychotron | ||
.:pyranid:.
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