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New Mode Introduced: Tavern Brawl - Page 23

Forum Index > Hearthstone General
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Enjun
Profile Joined October 2014
0 Posts
May 12 2016 15:57 GMT
#441
Has somebody tested Shadow Form? Not because its good but for testing what happens after the first 2.
It probably stays at 3 Damage after the first 2?
Roblin
Profile Joined April 2010
Sweden948 Posts
Last Edited: 2016-05-12 18:19:11
May 12 2016 17:59 GMT
#442
A rough summary of Ice Block + Fireball

if you are facing an opponent that fulfills these criteria:
no healing. (see paragraph below dedicated to hero-powers)
no anti-secret tech.
is not naturalize + Coldlight Oracle (see the paragraph below dedicated to this matchup)

follow this algorithm:
mulligan all Fireballs. (exception: mill druids)

if you have guaranteed lethal, kill him.
else
if you can play Ice Block, do so. (don't use The Coin to do this step)
if you can play fireball, fireball his face. (it's okay to use The Coin for this)
if you can use hero power, hero power his face. (don't use The Coin to do this step)

if you do, then you are guaranteed to win any game where you accumulate 7 victory points, victory points are gained in 3 different ways:
1. each Ice Block drawn is a victory point.
2. going second is worth 1 victory point.
3. each turn that the opponent fails to pop your Ice Block is worth 1 victory point.


Naturalize + Coldlight
this matchup is decided by whether you manage to draw enough fireballs, you will typically need either 6 or 5 fireballs, depending on whether the opponent druid has used more hero powers than you or not respectively.
since druids tend to not have massive amounts of early damage and the common mill matchup requires fireballs, it is adviseable to mulligan for Fireballs as opposed to Ice Blocks vs druids.

Hero Powers:
warriors and priests have potent self-healing hero powers, you may need 8 or even 9 victory points against them, and if you are too late with drawing the required Fireballs to finish them off, they may win, but this is rare.
I'm better today than I was yesterday!
Rimstalker
Profile Joined May 2011
Germany734 Posts
May 12 2016 18:42 GMT
#443
On May 13 2016 00:57 Enjun wrote:
Has somebody tested Shadow Form? Not because its good but for testing what happens after the first 2.
It probably stays at 3 Damage after the first 2?


I'm 99% sure that Senfglas said on his stream that it doesn't get any higher, while playing a Shadow Form deck.
Here be Dragons
Origence
Profile Joined June 2014
Spain0 Posts
May 12 2016 18:53 GMT
#444
I have yet to lose with Ice Block + Ice Lance.

I guess a warrior can beat me when reaching fatigue.
The deck only has 78 total damage. 13 x 4 = 52 damage from ice lances and 26 from ping.
Thinking ahead
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
May 12 2016 19:23 GMT
#445
On May 13 2016 03:53 Origence wrote:
I have yet to lose with Ice Block + Ice Lance.

I guess a warrior can beat me when reaching fatigue.
The deck only has 78 total damage. 13 x 4 = 52 damage from ice lances and 26 from ping.

I found Lightwell + Inner Fire to be quite fun and that does well against the decks that try to burn you down. You would need 9 Ice Lances to kill me from 30 and it takes 2 Ice Lances to kill one Lightwell (assuming you ping it too). If you don't kill the Lightwells then a board of 7 Lightwells can heal for 21 per turn.
eScapegoat100
Profile Joined March 2011
Canada71 Posts
Last Edited: 2016-05-12 20:00:48
May 12 2016 19:32 GMT
#446
I'm trying out Axe Flinger + Whirlwind. So far it beats Frost Nova + Doomsayer. And it dumps on Mana Wyrm + Arcane Missiles.

Turns out this deck is hilarious vs a Wild Pyromancer + Divine Strength deck.

Going 1st it beats Coldlight Oracle + Innervate. Not sure about going 2nd. That one was kinda close.
<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/5.jpg></a></p>
Enjun
Profile Joined October 2014
0 Posts
May 12 2016 19:34 GMT
#447
On May 13 2016 03:42 Rimstalker wrote:
Show nested quote +
On May 13 2016 00:57 Enjun wrote:
Has somebody tested Shadow Form? Not because its good but for testing what happens after the first 2.
It probably stays at 3 Damage after the first 2?


I'm 99% sure that Senfglas said on his stream that it doesn't get any higher, while playing a Shadow Form deck.


Yeah got to test it myself. together with Doomsayer. The Shadow Form spell did nothing after the first 2. It didn't even reset the hero power if you hero powered first.

Funnily enough I ran into a Flare + Brave Archer Deck which should probably be able to kill the Iceblock decks somewhat reliably
Origence
Profile Joined June 2014
Spain0 Posts
May 12 2016 20:49 GMT
#448
On May 13 2016 04:23 Melliflue wrote:
Show nested quote +
On May 13 2016 03:53 Origence wrote:
I have yet to lose with Ice Block + Ice Lance.

I guess a warrior can beat me when reaching fatigue.
The deck only has 78 total damage. 13 x 4 = 52 damage from ice lances and 26 from ping.

I found Lightwell + Inner Fire to be quite fun and that does well against the decks that try to burn you down. You would need 9 Ice Lances to kill me from 30 and it takes 2 Ice Lances to kill one Lightwell (assuming you ping it too). If you don't kill the Lightwells then a board of 7 Lightwells can heal for 21 per turn.


Well obviously Ice lances are not used until there is lethal, so healing is not relevant.
I lost once to a druid with Innervate and Kezan Mystic, but I guess he concedes if opponent isn't a mage.
Thinking ahead
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
May 12 2016 23:12 GMT
#449
Had the hunter quest so did Mechwarper Metaltooth Leaper.

Got utterly obliterated by Ice Block Molten Giant in the first game. Never even saw what I was up against in the next two because insta conceded after the mech vomit turn two and third game was vs Soulfire and Fist of Jaraxxus. Turn 4 win
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Sei Shin Casios
Profile Joined September 2014
Germany13 Posts
Last Edited: 2016-05-13 01:37:29
May 13 2016 00:09 GMT
#450
innervate + coldlight oracle

trolololololo

(its not super effective )

*edit: im so slow.. just statred the brawl, excuse my slowpoke
He came like the wind, like the wind touched everyhing, and like the wind was gone.
Acritter
Profile Joined August 2010
Syria7637 Posts
May 13 2016 00:29 GMT
#451
A lot of people run the mindless Mana Wyrm+Arcane Missiles combo. Doomsayer+Deathlord destroys that deck.

On the fun side, here's me wishing I had Cabalist's Tome so I could run it with Sorcerer's Apprentice. It's basically a turn 10 instant kill combo, right? Anything Yogg is also really entertaining.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 13 2016 01:39 GMT
#452
I want to try Innervate + Yogg, but I don't have Yogg. Welp!
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 13 2016 02:46 GMT
#453
[image loading]

So when you draw well, turns out this ain't bad.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
sacrilegious
Profile Joined September 2012
Canada863 Posts
May 13 2016 04:20 GMT
#454
Honestly a stupid TB... as usual you try to do something creative and have fun, and then it gets ruined by your typical Hunter Mechwarper Mechtooth, or Coldlight Naturalize bullshit, or Iceblock Fireball

I've literally had to play Living Roots Savage Roar the majority of the time just so I don't get triggered losing to the first 2 I listed
Hier
Profile Blog Joined November 2009
2391 Posts
May 13 2016 04:23 GMT
#455
Played Mind Blast and Power Word: Glory. Seemed really easy.
"But on a more serious note..." -everyone on this forum at some point.
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
May 13 2016 06:34 GMT
#456
On May 13 2016 05:49 Origence wrote:
Show nested quote +
On May 13 2016 04:23 Melliflue wrote:
On May 13 2016 03:53 Origence wrote:
I have yet to lose with Ice Block + Ice Lance.

I guess a warrior can beat me when reaching fatigue.
The deck only has 78 total damage. 13 x 4 = 52 damage from ice lances and 26 from ping.

I found Lightwell + Inner Fire to be quite fun and that does well against the decks that try to burn you down. You would need 9 Ice Lances to kill me from 30 and it takes 2 Ice Lances to kill one Lightwell (assuming you ping it too). If you don't kill the Lightwells then a board of 7 Lightwells can heal for 21 per turn.


Well obviously Ice lances are not used until there is lethal, so healing is not relevant.
I lost once to a druid with Innervate and Kezan Mystic, but I guess he concedes if opponent isn't a mage.

If the opponent doesn't keep popping Ice Block, how can you ensure you get 9 Ice Lances in your hand? You have no way of burning excess Ice Blocks from your hand so they could wait until fatigue and then put you down to 1 health so the fatigue damage kills you despite Ice Block.
mandelised
Profile Joined December 2014
0 Posts
May 13 2016 06:43 GMT
#457
Coldlight plus naturalize, if needed naturalize your own coldlight great fun wins about 80%
mandelised
Profile Joined December 2014
0 Posts
May 13 2016 07:07 GMT
#458
Lightwell plus inner fire works well
Rimstalker
Profile Joined May 2011
Germany734 Posts
Last Edited: 2016-05-13 09:31:28
May 13 2016 09:14 GMT
#459
On May 13 2016 15:43 mandelised wrote:
Coldlight plus naturalize, if needed naturalize your own coldlight great fun wins about 80%


nah. five straight losses. even against curse of rafaam - soulfire and the priest 2-1 minion that deals 3 damage to both and mindblast.

1 - 7. Losses also to Living roots - bloodmage thalnos and mechwarper - psychotron
Here be Dragons
.:pyranid:.
Profile Joined February 2014
0 Posts
May 13 2016 09:43 GMT
#460
Kezan mystic + frost nova seems unstoppable
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