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okay we need a power ranking guys
1. Mechwarper + Metaltooth Leaper 2. Ice Block + Fireball / Ice Lance (capable of beating (1.) and does not require minions) 3. Mana Wyrm + Frost Nova 4A. Mechwarper + Iron Sensei 4B. Mechwarper + Enhance-o Mechano 4C. Mechwarper + Gorillabot A-3 5. Target Dummy + Bolster (beats Mana Wyrm + Frost Nova but can't keep up with Mechwarper decks) 6. Innervate + Chillmaw (hard counter against (1.) and (3.)) 7. Wild Pyromancer + Power Word: Shield (depends heavily on having The Coin)
Credit goes to Dromar, SuperHofmann, Orcasgt24, imallin, Aceace and mordek
EDIT: deleted some weaker decks from the list
On May 12 2016 21:21 mordek wrote:Show nested quote +On May 12 2016 16:15 Aceace wrote: Iceblock + Forgotten Torch does great!!!!! I think you run the risk of diluting your Ice Block draws, no? thanks for pointing that out. that's actually crucial.
v Thanks to Corgi v
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Dont forget Target Dummy + Bolster
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lol, just ran into innervate - coldlight oracle
dummy + bolster seems incredibly strong, especially with coin and aggressive mulligan for dummies.
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Was playing innervate/coldlight oracle. Ran into babyfin murloc/anyfin. I literally comboed for him LOL
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On May 12 2016 16:15 Aceace wrote: Guys??? Seriously? Metaltooth leaper?
Iceblock + Forgotten Torch does great!!!!! I think you run the risk of diluting your Ice Block draws, no?
Saw a few Mechwarper and Gorilla-bot which certainly gives you some staying power if they're not quicker or freezing you out.
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I don't see why people are so happy about this brawl. Perhaps because by the I got to play and experiment, almost all of my opponents were playing either Mechwarper + Metaltooth Leaper or Mana Wyrm + Arcane Missiles. I had one game against Innervate + Ysaarj and one against Armorsmith + Whirlwind. I think people are using this brawl to grind gold. This brawl feels very rock, paper, scissors like to me.
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On May 12 2016 21:30 Melliflue wrote: I don't see why people are so happy about this brawl. Perhaps because by the I got to play and experiment, almost all of my opponents were playing either Mechwarper + Metaltooth Leaper or Mana Wyrm + Arcane Missiles. I had one game against Innervate + Ysaarj and one against Armorsmith + Whirlwind. I think people are using this brawl to grind gold. This brawl feels very rock, paper, scissors like to me.
That's actually the nice thing about this brawl.
Because decks can only have 2 cards they tend to be fairly one-dimensional, which leaves a lot of room for someone to run a joke deck that may lose against top decks A & B, but soundly crushes C & D through some clever interplay. By not allowing decks to shore up their weaknesses, niche decks are given more room to work.
Moreover, since there are so many possibilities, there's plenty of room for players to feel clever even if what they come up with isn't top tier, and many opportunities to be inspired by what they see other players doing.
For example, my Raven Idol + Yogg combo inspired one of my opponents to try Raven Idol + Summoning Stone. Much fun was had.
Also this is the first time I've ever added opponents so that we could both gush about how hilarious and amazing our matches were. A+++++++ brawl.
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i played Prep/Sprint for a game. was fun.
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I think rock paper scissors is a great way to put it. I don't mind, its better than random brawl where you don't know you've lost until 20 turns in. Now I know I've lost by turn 2 or 3 and I've seen a wide variety of decks which is cool
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What also appeals is that after both of the cards have been played you know exactly what the opponents deck can and what it can't do.
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On May 12 2016 22:55 Enjun wrote: What also appeals is that after both of the cards have been played you know exactly what the opponents deck can and what it can't do.
That's one of the reasons I've found Mana Wyrm + Unsable Portal so fun: not only has a great early game, but the portals let you usually play a smooth curve with what you get, and with unexpected cards that your opponent can't guess.
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Yeah so basically the way it seems is this:
Ice Block + Fireball beats (currently) everything, since it is likely to beat any deck that doesn't have a way to heal.
Mechwarper + Metaltooth Leaper beats any deck that isn't serious.
There are several decks crafted to specifically beat Mechwarper + Leaper, but they lose to Ice Block + Fireball.
Then there are the "fun" decks which lose to all of the above.
It's really too bad that there doesn't exist a 3 mana spell that deals 3 damage to all minions. If there did, that + Antique Healbot would be king I think.
That said, I'm currently trying out Bash + Revenge, which seems like it might actually be the ticket to beating everything. At least until the Leaper Hunters figure out not to put me down to 12 or less.
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I know its not imba at all but the most fun combo is Raven Idol and Innervate
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Naturalize and Coldlight Oracle is great too.
Mill is just too good if they have creatures.
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Have I just been unlucky facing almost entirely mech hunter and mana wyrm mage? I can imagine this brawl being a lot of fun between people who are trying to have fun, and it is cool to know what the opponents deck consists of, but dying on turn 4 or 5 before having a chance to do cool things is boring. And Ice Block + Fireball sounds like no fun at all to play against either.
Maybe I should give it another go.
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On May 12 2016 23:54 Melliflue wrote: Have I just been unlucky facing almost entirely mech hunter and mana wyrm mage? I can imagine this brawl being a lot of fun between people who are trying to have fun, and it is cool to know what the opponents deck consists of, but dying on turn 4 or 5 before having a chance to do cool things is boring. And Ice Block + Fireball sounds like no fun at all to play against either.
Maybe I should give it another go.
Most people I faced played Bilefin Tidehunter + Evolve actually
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On May 12 2016 23:49 Draconicfire wrote: Naturalize and Coldlight Oracle is great too.
Mill is just too good if they have creatures. Unfortunately its an auto loss to anything mechwarper and to ice block fireball which is half the decks you see.
Also props to the guy running dark bomb hellfire. Pretty neat. Seems to line up nice vs mechwarper and obviously does well vs mill.
If you see a mage play a secret you just concede.
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On May 12 2016 23:41 Dromar wrote: It's really too bad that there doesn't exist a 3 mana spell that deals 3 damage to all minions. If there did, that + Antique Healbot would be king I think.
That said, I'm currently trying out Bash + Revenge, which seems like it might actually be the ticket to beating everything. At least until the Leaper Hunters figure out not to put me down to 12 or less. that's a good idea! I've been trying Tentacle of N'Zoth + Antique Healbot but the hunters are playing too intelligently d:
EDIT: that's more like it
![[image loading]](http://i.imgur.com/EbLTzmR.jpg) won that match 
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Bash + Revenge has been working pretty well. The matchups are actually somewhat intricate. That said a properly played Mechwarper + Metaltooth Leaper deck should beat it.
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On May 12 2016 21:30 Melliflue wrote: I don't see why people are so happy about this brawl. Perhaps because by the I got to play and experiment, almost all of my opponents were playing either Mechwarper + Metaltooth Leaper or Mana Wyrm + Arcane Missiles. I had one game against Innervate + Ysaarj and one against Armorsmith + Whirlwind. I think people are using this brawl to grind gold. This brawl feels very rock, paper, scissors like to me. Feel the same. It is a brawl that requires no thinking and is just decided based on matchup. Great for grinding gold though.
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