On March 28 2014 03:38 Zocat wrote: You didn't invest. You donated some money to a guy..
in·vest /inˈvest/ verb: invest; 3rd person present: invests; past tense: invested; past participle: invested; gerund or present participle: investing
1. expend money with the expectation of achieving a profit or material result by putting it into financial schemes, shares, or property, or by using it to develop a commercial venture.
synonyms: put money into, provide capital for, fund, back, finance, subsidize, bankroll, underwrite; More
Do you even have a point? Or just shitposting to stir the pot? You can change the word I used, "invest" for "donate" and my point is still the same.
What he means is that investing typically involves some sort of rate of return. If you backed the KS you got what they promised you, and have no right to ask for more of that, as you don't hold any share in the company like you would in a typical "investment".
The point of not having a right to ask for more than what they got is irrelevant. I don't think people are asking for anything else; People are pissed, and they certainly have a right to be. If the gaming community had been informed that there was potential for this venture to be sold to Facebook, of all companies, I'm pretty sure it wouldn't have made 2.4 million dollars in "donations".
On March 28 2014 04:46 Serejai wrote: It has now been confirmed that the Sony Morpheus will run on PC in addition to PS4. RIP Rift.
RIP is pretty premature since Rift pretty much already open up to wider target market. Also, there are a lot of gamers that still are very excited for Rift and don't care about Facebook acquisition.
What I see around the internet are pretty much kneejerk reactions without any rationale thought, this really make me feel embarrassed as a gamer... I would say that Nathan Grayson from RPS summed up my feeling the best here:
"At this point, we can speculate and knee-jerk all we want, but we can’t *know*. I personally am hoping for the best, but only time will tell. This could be VR’s greatest triumph or most crushing defeat. For now all we can do is strap on our goggles, take a virtual front row seat, and cross our fingers for the best."
I should probably don a flameproof suit before divulging my commentary, but here goes...
From my understanding of this, its simply a monitor that fits on your head and grants you vision to whatever direction your head turns to, right?
I feel like to really ramp things up, we would need to get new peripherals as well. And a standalone console to go with it. Like a suit you can recline in. Think of the APUs from the matrix revolutions and you guys got the same idea as me then.
Captions must be turned on to read the dialogue (lazy author I guess)
On March 28 2014 11:55 BreAKerTV wrote: I should probably don a flameproof suit before divulging my commentary, but here goes...
From my understanding of this, its simply a monitor that fits on your head and grants you vision to whatever direction your head turns to, right?
I feel like to really ramp things up, we would need to get new peripherals as well. And a standalone console to go with it. Like a suit you can recline in. Think of the APUs from the matrix revolutions and you guys got the same idea as me then.
It not just a monitor close to your eyes, but a "perfect" 3D monitor which envelops your entire vision so that it's MUCH MUCH more immersive and realistic —so much so that it causes people to lose their balance and fall over if they're watching something intense on the Rift while standing. You should watch some Oculus Rift reaction videos and reviews if you haven't heard about this before. Aside from the great 3D view that it gives, it also responds to your head's tilt and position so that you get very accurate feedback to make it even more realistic and believable. It ain't your grandma's 3D, but revolutionary VR, which is why so many people are/were excited, and are now upset, and why it sold for 2 billion dollar value.
Yes new peripherals are useful for the Oculus, but they're not really necessary; Many of them would be unnecessarily unwieldy for many games/purposes. That said, such peripherals do exist already and are cool in their own right; devices like the Razer Hydra, Leap Motion controller, and Virtuix Omni (omnidirectional "treadmill").
I would love to see a sequel/remake of Descent made, and I would especially love to play it in VR with the Rift (or perhaps something else like the Sony Morpheus now)
On March 28 2014 15:42 Xapti wrote: I would love to see a sequel/remake of Descent made, and I would especially love to play it in VR with the Rift (or perhaps something else like the Sony Morpheus now)
On March 28 2014 04:46 Serejai wrote: It has now been confirmed that the Sony Morpheus will run on PC in addition to PS4. RIP Rift.
RIP is pretty premature since Rift pretty much already open up to wider target market. Also, there are a lot of gamers that still are very excited for Rift and don't care about Facebook acquisition.
What I see around the internet are pretty much kneejerk reactions without any rationale thought, this really make me feel embarrassed as a gamer... I would say that Nathan Grayson from RPS summed up my feeling the best here:
"At this point, we can speculate and knee-jerk all we want, but we can’t *know*. I personally am hoping for the best, but only time will tell. This could be VR’s greatest triumph or most crushing defeat. For now all we can do is strap on our goggles, take a virtual front row seat, and cross our fingers for the best."
I agree. I haven't backed the KS itself but I did get my sdk some while ago and I think this acquisition is a huge step forward. I would have been a lot happier if it were valve or google instead of facebook but we can't have everything can we . Yesterday I went to a classmates dinner and the opinions expressed were pretty much like on the internet. Some guys quickly saying the deal is going to kill OR and then listening to our opinions and actually conceding us some points. The discussion on Hacker news was a lot like this too.
I read somewhere (think it was even here few pages back) that facebook has no use for OR and will slowly kill it. This can't be more false. Facebook has a big $%& huge use for virtual reality. They're a social network, how can you not use a virtual reality headset to turn a social network website into a full social network virtual world?!
Also the news that Minecraft creator is giving up on OR because of Facebook is just a load of emo crap. That is the same guy that didnt wanted to release MC on steam because they controlled too much market. Anyone gonna argue that Valve is a bad company and/or killed projects? (except for hl3 ofc)
On March 28 2014 04:46 Serejai wrote: It has now been confirmed that the Sony Morpheus will run on PC in addition to PS4. RIP Rift.
RIP is pretty premature since Rift pretty much already open up to wider target market. Also, there are a lot of gamers that still are very excited for Rift and don't care about Facebook acquisition.
What I see around the internet are pretty much kneejerk reactions without any rationale thought, this really make me feel embarrassed as a gamer... I would say that Nathan Grayson from RPS summed up my feeling the best here:
"At this point, we can speculate and knee-jerk all we want, but we can’t *know*. I personally am hoping for the best, but only time will tell. This could be VR’s greatest triumph or most crushing defeat. For now all we can do is strap on our goggles, take a virtual front row seat, and cross our fingers for the best."
Also the news that Minecraft creator is giving up on OR because of Facebook is just a load of emo crap. That is the same guy that didnt wanted to release MC on steam because they controlled too much market. Anyone gonna argue that Valve is a bad company and/or killed projects? (except for hl3 ofc)
Facebook doesn't exactly have an exemplary track record when it comes to things like privacy, transparency, or even listening to its user base. I wouldn't call Notch's reaction "emo", especially when he gave the OR guys $10,000, only to have OR turn around and sell themselves to Facebook inside of a week.
Note: this was posted before the whole Oculus—Facebook news. I am also well aware that it isn't necessarily true, but the stuff which I read sounds extremely reasonable/probable. Based on the assumption that most of that info is correct, I'd take my chances with Oculus over Sony — namely since Sony's product will be PS4-only and they'll probably have it difficult to work for the PC (I don't see it being impossible though, but maybe that's too naive of a thought?). Sony's always been pretty proprietary and controlling about things, much like Apple, and that's something I do not appreciate.
Whether Facebook acts "evil"/insidious, or relatively nice, I don't see how they will earn significant profit/power with the 2 billion dollar move they made — so I don't know what to think. I do think that at the least, power users will not have any problems with the Oculus whatsoever since they will be able to control the hardware without having to deal with junk that Facebook might bundle with the Rift drivers.
Note: this was posted before the whole Oculus—Facebook news. I am also well aware that it isn't necessarily true, but the stuff which I read sounds extremely reasonable/probable. Based on the assumption that most of that info is correct, I'd take my chances with Oculus over Sony — namely since Sony's product will be PS4-only and they'll probably have it difficult to work for the PC (I don't see it being impossible though, but maybe that's too naive of a thought?). Sony's always been pretty proprietary and controlling about things, much like Apple, and that's something I do not appreciate.
Whether Facebook acts "evil"/insidious, or relatively nice, I don't see how they will earn significant profit/power with the 2 billion dollar move they made — so I don't know what to think. I do think that at the least, power users will not have any problems with the Oculus whatsoever since they will be able to control the hardware without having to deal with junk that Facebook might bundle with the Rift drivers.
I'm curious if you think they are interested in turning a profit from Oculus at all, at least in the near future. To me it feels like Zuckerberg saw an opportunity to secure a cutting edge technology that could have huge applications in the future (VR that is, not necessarily Oculus). The engineering breakthroughs and patents that could come out of the company may end up being worth it moving forward 5-10+ years ahead. A 2 billion dollar "Make sure this technology comes to fruition, heres the money to do it" if you will.
To be noted, I'm still holding out hope that Facebook hasn't bought this to further its own service, and that their endgame isn't simply a VR Facebook chat lol.
That reddit "leak" is pure bullshit. Morpheus was demoed on PCs at GDC ( and you couldn't tell the difference between the ps4 version) and Sony said months ago it will be available for PC at the launch of EQN in early 2015.
On March 30 2014 21:53 Serejai wrote: That reddit "leak" is pure bullshit. Morpheus was demoed on PCs at GDC ( and you couldn't tell the difference between the ps4 version) and Sony said months ago it will be available for PC at the launch of EQN in early 2015.
Really? I didn't hear anything about PC use from GDC; I thought it was on PS4. I would think that they would keep it —at least for a while— exclusive to the PS4 to encourage sales.
What sources have said that they used PCs instead of PS4s for the demos, as well as that they will work for PC?
On March 30 2014 19:30 AC3 wrote: I'm curious if you think they are interested in turning a profit from Oculus at all, at least in the near future. To me it feels like Zuckerberg saw an opportunity to secure a cutting edge technology that could have huge applications in the future (VR that is, not necessarily Oculus). The engineering breakthroughs and patents that could come out of the company may end up being worth it moving forward 5-10+ years ahead. A 2 billion dollar "Make sure this technology comes to fruition, heres the money to do it" if you will.
To be noted, I'm still holding out hope that Facebook hasn't bought this to further its own service, and that their endgame isn't simply a VR Facebook chat lol.
It's very likely for profit but it seems almost certainly a very-long term thing. It perplexes me why they'd make such a huge purchase so early on before VR is really established and before there's ANY VR social software running around — let alone pretty/quality ones open to casuals.
I'm not a marketing expert at all but from basic maths it seems impossible for them to recoup their money for a very long time. Presuming the Rift has like a 30% profit margin (I have no idea what it would be), You'd need to sell tens of millions of Rifts before breaking even.
The Rift itself is a piece of hardware so it's not like they can make money off software from it alone (well there's bundling, but that won't necessarily impact many people) such as VR Facebook or data mining. It's why I'm so perplexed at what they're doing. It seems like something really long term, but even then I don't see the justification for starting now, when you don't even have a VR software development team.
If it's not really for profit, then that explains everything; but it's hard to imagine that it's not for profit when you consider how seemingly greedy Facebook has been traditionally.
Eve Valkyrie and Thief were both running Morpheus on PCs at GDC. You can Google about it on various tech blogs, though I'm not sure why major websites aren't picking it up yet. I mean the Sony reps at GDC were happy to confirm it was using a PC so it's not like it was some insider secret.
I'm also not sure why so many websites say it won't be on PC when John Smedley himself has stated in a reddit ama that it will be available on the PC version of EQNext. Journalism apparently isn't what it used to be.
Nice. (although both thief 4 and EVE Valkyrie can both run on PS4) Yeah, apparently. Lots of casual reporters now I think — taking words from others and playing the telephone game.
On March 28 2014 04:46 Serejai wrote: It has now been confirmed that the Sony Morpheus will run on PC in addition to PS4. RIP Rift.
RIP is pretty premature since Rift pretty much already open up to wider target market. Also, there are a lot of gamers that still are very excited for Rift and don't care about Facebook acquisition.
What I see around the internet are pretty much kneejerk reactions without any rationale thought, this really make me feel embarrassed as a gamer... I would say that Nathan Grayson from RPS summed up my feeling the best here:
"At this point, we can speculate and knee-jerk all we want, but we can’t *know*. I personally am hoping for the best, but only time will tell. This could be VR’s greatest triumph or most crushing defeat. For now all we can do is strap on our goggles, take a virtual front row seat, and cross our fingers for the best."
facebook isnt a charity and facebook paid 2b, so you can comfortably say that they will make at least that back through the VR. How is facebook making money? ads and data. do i want that? no. furthermore, the people who paid for the kickstarter are more or less hardcore gamers. whats facebooks target demographic? facebook users. facebook users play farmville and candycrush and what not. those games are HUGELY popular but do people who backed the kickstarter want to play those kind of games? fuck no.
On March 30 2014 21:53 Serejai wrote: That reddit "leak" is pure bullshit. Morpheus was demoed on PCs at GDC ( and you couldn't tell the difference between the ps4 version) and Sony said months ago it will be available for PC at the launch of EQN in early 2015.
Really? I didn't hear anything about PC use from GDC; I thought it was on PS4. I would think that they would keep it —at least for a while— exclusive to the PS4 to encourage sales.
On March 30 2014 19:30 AC3 wrote: I'm curious if you think they are interested in turning a profit from Oculus at all, at least in the near future. To me it feels like Zuckerberg saw an opportunity to secure a cutting edge technology that could have huge applications in the future (VR that is, not necessarily Oculus). The engineering breakthroughs and patents that could come out of the company may end up being worth it moving forward 5-10+ years ahead. A 2 billion dollar "Make sure this technology comes to fruition, heres the money to do it" if you will.
To be noted, I'm still holding out hope that Facebook hasn't bought this to further its own service, and that their endgame isn't simply a VR Facebook chat lol.
It's very likely for profit but it seems almost certainly a very-long term thing. It perplexes me why they'd make such a huge purchase so early on before VR is really established and before there's ANY VR social software running around — let alone pretty/quality ones open to casuals.
I'm not a marketing expert at all but from basic maths it seems impossible for them to recoup their money for a very long time. Presuming the Rift has like a 30% profit margin (I have no idea what it would be), You'd need to sell tens of millions of Rifts before breaking even.
The Rift itself is a piece of hardware so it's not like they can make money off software from it alone (well there's bundling, but that won't necessarily impact many people) such as VR Facebook or data mining. It's why I'm so perplexed at what they're doing. It seems like something really long term, but even then I don't see the justification for starting now, when you don't even have a VR software development team.
If it's not really for profit, then that explains everything; but it's hard to imagine that it's not for profit when you consider how seemingly greedy Facebook has been traditionally.
I'm pretty sure Zuckerberg said in his post purchase statement that investors shouldn't expect this to turn a profit for at least 3 years, and that it was for future applications purposes (his reasoning was VR will displace cell/tablets like cell/tablets displaced pcs which is meh but possible in like 20 years)
Also looking at the deal, only $400million of it was in cash, the rest of the payment was fluffed with FB's stock which was trading quite high before the buyout announcement.
“That worry is now gone. Facebook’s acquisition of Oculus means that VR is going to happen in all its glory. The resources and long-term commitment that Facebook brings gives Oculus the runway it needs to solve the hard problems of VR – and some of them are hard indeed. I now fully expect to spend the rest of my career pushing VR as far ahead as I can.”
Seems like Abrash is pretty much very positive about Facebook-Oculus deal. Of course, he might be wrong but the future of Oculus does not look as bad as many people think.
Also another old news, JooHung An, creator of VR Cinema joined Oculus VR too: