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Oculus Rift - Virtual Reality Gaming - Page 12

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Yurie
Profile Blog Joined August 2010
11818 Posts
Last Edited: 2014-05-02 19:25:09
May 02 2014 19:22 GMT
#221
On May 02 2014 10:28 Integra wrote:
Show nested quote +
On May 02 2014 09:11 GreenHorizons wrote:
On the topic of Boobies though: This might be just the little blue pill the pr0n industry needed? Oculus based content would be a bit harder to find for free than just googling 'free pr0n' so it could result in a boost in actual sales and not just a diversion of consumption source.

However it will also be tied with the inevitable headline of someone fapping 'to death' in 'VR' and you know how they get when anything happens in proximity to digital entertainment.

VR porn? like what, Hatsune miku?


There are a lot of 3d sex games. They aren't adapted for VR yet, but that is something that will change.

Klub 17 allows scripting of events and 3 people in the same scene. Highly customisable characters with a lot of tools. Things like a seduction into threesome with various poses can be made to play out in it. Or just take control of the camera yourself.

Or just any of these 80+ Japanese games.

The major thing will probably be having a doll so you can have feeling as well. We'll see I guess.

Edit,

An interesting application would be two humans seeing whoever they want to, though would probably take a bit of setup to adjust the differences in height and so on to match the real person.
GreenHorizons
Profile Blog Joined April 2011
United States23206 Posts
May 05 2014 21:44 GMT
#222
However, Oculus CEO Brendan Iribe just told an audience at TechCrunch Disrupt about one lofty possibility for the pair: building a massively multiplayer experience for one billion simultaneous users. "This is going to be an MMO where we want to put a billion people in VR," he told attendees.

http://www.theverge.com/2014/5/5/5684236/oculus-wants-to-build-a-billion-person-mmo-with-facebook
"People like to look at history and think 'If that was me back then, I would have...' We're living through history, and the truth is, whatever you are doing now is probably what you would have done then" "Scratch a Liberal..."
rebuffering
Profile Joined December 2010
Canada2436 Posts
May 05 2014 22:25 GMT
#223
Some more news.

Oculus respond to Zenimax IP claims: "all of its claims are false"
http://www.pcgamer.com/2014/05/05/oculus-respond-to-zenimax-ip-claims-all-of-its-claims-are-false/


"Here's Oculus' full statement on the whole sorry situation:

"We are disappointed but not surprised by Zenimax’s actions and we will prove that all of its claims are false. In the meantime, we would like to clarify a few key points:

- There is not a line of Zenimax code or any of its technology in any Oculus products.

- John Carmack did not take any intellectual property from Zenimax.

- Zenimax has misstated the purposes and language of the Zenimax non-disclosure agreement that Palmer Luckey signed.

- A key reason that John permanently left Zenimax in August of 2013 was that Zenimax prevented John from working on VR, and stopped investing in VR games across the company.

- Zenimax canceled VR support for Doom 3 BFG when Oculus refused Zenimax’s demands for a non-dilutable equity stake in Oculus.

- Zenimax did not pursue claims against Oculus for IP or technology, Zenimax has never contributed any IP or technology to Oculus, and only after the Facebook deal was announced has Zenimax now made these claims through its lawyers.

- Despite the fact that the full source code for the Oculus SDK is available online (developer.oculusvr.com), Zenimax has never identified any ‘stolen’ code or technology."
http://www.twitch.tv/rebufferingg
killerdog
Profile Joined February 2010
Denmark6522 Posts
May 06 2014 10:10 GMT
#224
On May 02 2014 10:09 Millitron wrote:
Show nested quote +
On May 02 2014 09:11 GreenHorizons wrote:
On May 02 2014 08:51 Ramiel wrote:
Currently at eve finest, playing with Valkarie and oculus. It's pretty cool as a man, to look down and suddenly see boobs when you are playing as a female pilot. Yes it is fucking seamless and yes it is fucking amazing!


#jelly

On the topic of Boobies though: This might be just the little blue pill the pr0n industry needed? Oculus based content would be a bit harder to find for free than just googling 'free pr0n' so it could result in a boost in actual sales and not just a diversion of consumption source.

However it will also be tied with the inevitable headline of someone fapping 'to death' in 'VR' and you know how they get when anything happens in proximity to digital entertainment.

The porn industry is actually doing just fine, somehow.

I'm not sure how they stay profitable, but as you can tell by 15 seconds of googling, there are millions of porn sites, probably hundreds of thousands of which charge for some content, yet they still succeed. And no DRM!

I wish Ubisoft would get in touch with Brazzers, maybe they could teach Ubi how to make money without DRM bullshit.

Ubisoft just has to make a product that everyone wants, but most people wouldn't feel comfortable talking about/sharing with their friends/family.
helpman176
Profile Blog Joined May 2015
128 Posts
June 13 2015 16:24 GMT
#225
Facebook teams up with Microsoft for Oculus Rift.
Microsoft will provide Xbox content.
http://bgr.com/2015/06/11/oculus-rift-xbox-one-windows-10/
WakaDoDo
Profile Joined July 2009
Sweden1183 Posts
Last Edited: 2016-01-06 16:02:14
January 06 2016 15:59 GMT
#226
https://www.oculus.com/en-us/

They're about take pre-orders, and thus reveal its price-tag!

EDIT; obligatory site crash after countdown
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 06 2016 16:06 GMT
#227
This first consumer release is going to cost a mint and require a powerful system. But I am excited to see what they make for it. Although people who keep asking when Mirror’s Edge will add VR support don’t don’t seem to understand how quickly this thing can make you sick. I tried one at PAX and the dude straight up told me “If you feel sick, take it off, you can’t power through it and it will only get worse.”
I have the Honor to be your Obedient Servant, P.6
TL+ Member
WakaDoDo
Profile Joined July 2009
Sweden1183 Posts
January 06 2016 16:18 GMT
#228
[image loading]

They said it was gonna be expensive. But this bug people are having makes it real expensive
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
January 07 2016 12:34 GMT
#229
Hm... looks like my PC is good to go!
+ Show Spoiler +
[image loading]


Now I only need someone to 'sponsor' me dat Rift

Part of me kinda wants to try it and be with the first wave, but the other (probably more logic one) part says "wait till there's more stuff for it". I tried it few times at events and there's definitely potential, altho I'm not sure I want to throw ridiculous amount of money for it (and yes, for me that's a lot of money).
Twitter: @osaxnymloth
ETisME
Profile Blog Joined April 2011
12386 Posts
January 07 2016 14:53 GMT
#230
I think we need to see it for what it really is.
This isn't just a piece of hardware, it is a tool for a whole new platform and this is going to be hard to sell.

It needs companies to create games and contents specifically for VR in order to convince people that this is the next thing.

They are aiming to make the platform entry spec remain the same until the next model.
imo a lot of PCs that can run oculus minimal recommended spec now will need to have some upgrade in order to run some non-VR native games or sacrifice a lot on the graphics side after a few years, due to the refresh rate requirement for VR tech.

With the high price tag, I can see Oculus is going to suffer a few of its early years.
What's next comes down to its competitors and if VR platform will ever take off.
I think Oculus will lead the technological and quality front, but it will be the competitors that push for lower price, more but less high quality contents and easier on hardware, so the platform will grow; more developers, more awareness, more VR exclusive contents.

其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
March 28 2016 16:17 GMT
#231
hell yea oculus consumer version started shipping
ur pro or ur noob , thats life
Rimstalker
Profile Joined May 2011
Germany734 Posts
March 28 2016 16:27 GMT
#232
I got to test one of the kickstarter ones a couple of weeks ago. I had informed the owner that I get dizzy super easily, he assured me repeatedly I'd be fine.

Took a whole two seconds of movement to give me nausea.
Here be Dragons
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 28 2016 16:38 GMT
#233
That could be a number of things. The early versions from the kickstarter had problems, including a slower frame rate that lead to a lot of nausea.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 02 2016 01:52 GMT
#234
Let the shit storm commence:

It turns out that when you install the software to run Facebook’s Oculus Rift it creates a process with full system permissions called “OVRServer_x64.exe.” This process is always on, and regularly sends updates back to Facebook’s servers.


Source

https://www.reddit.com/r/Games/comments/4cxx9j/people_are_not_happy_with_how_oculus_has_handled/
"Smokey, this is not 'Nam, this is bowling. There are rules."
HeatEXTEND
Profile Joined October 2012
Netherlands836 Posts
April 02 2016 15:19 GMT
#235
lol
knuckle
NIJ
Profile Joined March 2010
1012 Posts
April 02 2016 21:32 GMT
#236
On April 02 2016 10:52 {CC}StealthBlue wrote:
Let the shit storm commence:

Show nested quote +
It turns out that when you install the software to run Facebook’s Oculus Rift it creates a process with full system permissions called “OVRServer_x64.exe.” This process is always on, and regularly sends updates back to Facebook’s servers.


Source

https://www.reddit.com/r/Games/comments/4cxx9j/people_are_not_happy_with_how_oculus_has_handled/

its facebook after all. blaming the victim is perfectly fine in this case imo.
Act of thinking logically cannot possibly be natural to the human mind. If it were, then mathematics would be everybody's easiest course at school and our species would not have taken several millennia to figure out the scientific method -NDT
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2016-04-02 22:20:52
April 02 2016 22:04 GMT
#237
On April 02 2016 10:52 {CC}StealthBlue wrote:
Let the shit storm commence:

Show nested quote +
It turns out that when you install the software to run Facebook’s Oculus Rift it creates a process with full system permissions called “OVRServer_x64.exe.” This process is always on, and regularly sends updates back to Facebook’s servers.


Source

https://www.reddit.com/r/Games/comments/4cxx9j/people_are_not_happy_with_how_oculus_has_handled/

Spying what's running on your pc is something EA already tried (and got sued for iirc), not shocked to hear that FB does their usual thing. Especially since they are not yet doing it but just leaving the door open to do it later.
Being able to legally link Porn vids as "watched" under people profiles is still pretty neat if you lack any conscience. Especially because the influential rich people get them first with this price tag.
low gravity, yes-yes!
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 03 2016 16:25 GMT
#238
If you create something with the Rift, the Terms of Service say that you surrender all rights to that work and that Oculus can use it whenever it wants, for whatever purposes:

By submitting User Content through the Services, you grant Oculus a worldwide, irrevocable, perpetual (i.e. lasting forever), non-exclusive, transferable, royalty-free and fully sublicensable (i.e. we can grant this right to others) right to use, copy, display, store, adapt, publicly perform and distribute such User Content in connection with the Services. You irrevocably consent to any and all acts or omissions by us or persons authorized by us that may infringe any moral right (or analogous right) in your User Content.


Basically, if you create something using the device, Oculus can’t own it, but the company can use it—and they don’t have to pay you for for using it. Oculus can use it even if you don’t agree with its use.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
April 04 2016 15:38 GMT
#239
Oculus: learning nothing from any other early-adopter technology ever. Pissing off both your users and your second-party creators is a great way to prevent platform adopt.
Broetchenholer
Profile Joined March 2011
Germany1912 Posts
June 26 2016 09:46 GMT
#240
So, i received my Rift on Friday and have been pissed to no end by the shitty Oculus Home. As i have understood, Oculus is now forcing developers to publish using that platform, if they use their development kit. Could someone with more knowledge as me explain what that means? What happens to titles like Warthunder or Star Citizen having Oculus Support? I guess they are too big for that? What happened to all the games already out since 2014, i can't seem to find them anymore? Have they more or less been taking off to prevent sueing? Stuff like Affected? All those small apps like the rollercoaster thing an so on?
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