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On May 02 2014 10:28 Integra wrote:Show nested quote +On May 02 2014 09:11 GreenHorizons wrote: On the topic of Boobies though: This might be just the little blue pill the pr0n industry needed? Oculus based content would be a bit harder to find for free than just googling 'free pr0n' so it could result in a boost in actual sales and not just a diversion of consumption source.
However it will also be tied with the inevitable headline of someone fapping 'to death' in 'VR' and you know how they get when anything happens in proximity to digital entertainment. VR porn? like what, Hatsune miku?
There are a lot of 3d sex games. They aren't adapted for VR yet, but that is something that will change.
Klub 17 allows scripting of events and 3 people in the same scene. Highly customisable characters with a lot of tools. Things like a seduction into threesome with various poses can be made to play out in it. Or just take control of the camera yourself.
Or just any of these 80+ Japanese games.
The major thing will probably be having a doll so you can have feeling as well. We'll see I guess.
Edit,
An interesting application would be two humans seeing whoever they want to, though would probably take a bit of setup to adjust the differences in height and so on to match the real person.
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Some more news.
Oculus respond to Zenimax IP claims: "all of its claims are false" http://www.pcgamer.com/2014/05/05/oculus-respond-to-zenimax-ip-claims-all-of-its-claims-are-false/
"Here's Oculus' full statement on the whole sorry situation:
"We are disappointed but not surprised by Zenimax’s actions and we will prove that all of its claims are false. In the meantime, we would like to clarify a few key points:
- There is not a line of Zenimax code or any of its technology in any Oculus products.
- John Carmack did not take any intellectual property from Zenimax.
- Zenimax has misstated the purposes and language of the Zenimax non-disclosure agreement that Palmer Luckey signed.
- A key reason that John permanently left Zenimax in August of 2013 was that Zenimax prevented John from working on VR, and stopped investing in VR games across the company.
- Zenimax canceled VR support for Doom 3 BFG when Oculus refused Zenimax’s demands for a non-dilutable equity stake in Oculus.
- Zenimax did not pursue claims against Oculus for IP or technology, Zenimax has never contributed any IP or technology to Oculus, and only after the Facebook deal was announced has Zenimax now made these claims through its lawyers.
- Despite the fact that the full source code for the Oculus SDK is available online (developer.oculusvr.com), Zenimax has never identified any ‘stolen’ code or technology."
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On May 02 2014 10:09 Millitron wrote:Show nested quote +On May 02 2014 09:11 GreenHorizons wrote:On May 02 2014 08:51 Ramiel wrote: Currently at eve finest, playing with Valkarie and oculus. It's pretty cool as a man, to look down and suddenly see boobs when you are playing as a female pilot. Yes it is fucking seamless and yes it is fucking amazing! #jelly On the topic of Boobies though: This might be just the little blue pill the pr0n industry needed? Oculus based content would be a bit harder to find for free than just googling 'free pr0n' so it could result in a boost in actual sales and not just a diversion of consumption source. However it will also be tied with the inevitable headline of someone fapping 'to death' in 'VR' and you know how they get when anything happens in proximity to digital entertainment. The porn industry is actually doing just fine, somehow. I'm not sure how they stay profitable, but as you can tell by 15 seconds of googling, there are millions of porn sites, probably hundreds of thousands of which charge for some content, yet they still succeed. And no DRM! I wish Ubisoft would get in touch with Brazzers, maybe they could teach Ubi how to make money without DRM bullshit. Ubisoft just has to make a product that everyone wants, but most people wouldn't feel comfortable talking about/sharing with their friends/family.
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This first consumer release is going to cost a mint and require a powerful system. But I am excited to see what they make for it. Although people who keep asking when Mirror’s Edge will add VR support don’t don’t seem to understand how quickly this thing can make you sick. I tried one at PAX and the dude straight up told me “If you feel sick, take it off, you can’t power through it and it will only get worse.”
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They said it was gonna be expensive. But this bug people are having makes it real expensive
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Hm... looks like my PC is good to go! + Show Spoiler +
Now I only need someone to 'sponsor' me dat Rift
Part of me kinda wants to try it and be with the first wave, but the other (probably more logic one) part says "wait till there's more stuff for it". I tried it few times at events and there's definitely potential, altho I'm not sure I want to throw ridiculous amount of money for it (and yes, for me that's a lot of money).
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I think we need to see it for what it really is. This isn't just a piece of hardware, it is a tool for a whole new platform and this is going to be hard to sell.
It needs companies to create games and contents specifically for VR in order to convince people that this is the next thing.
They are aiming to make the platform entry spec remain the same until the next model. imo a lot of PCs that can run oculus minimal recommended spec now will need to have some upgrade in order to run some non-VR native games or sacrifice a lot on the graphics side after a few years, due to the refresh rate requirement for VR tech.
With the high price tag, I can see Oculus is going to suffer a few of its early years. What's next comes down to its competitors and if VR platform will ever take off. I think Oculus will lead the technological and quality front, but it will be the competitors that push for lower price, more but less high quality contents and easier on hardware, so the platform will grow; more developers, more awareness, more VR exclusive contents.
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hell yea oculus consumer version started shipping
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I got to test one of the kickstarter ones a couple of weeks ago. I had informed the owner that I get dizzy super easily, he assured me repeatedly I'd be fine.
Took a whole two seconds of movement to give me nausea.
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That could be a number of things. The early versions from the kickstarter had problems, including a slower frame rate that lead to a lot of nausea.
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its facebook after all. blaming the victim is perfectly fine in this case imo.
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Spying what's running on your pc is something EA already tried (and got sued for iirc), not shocked to hear that FB does their usual thing. Especially since they are not yet doing it but just leaving the door open to do it later. Being able to legally link Porn vids as "watched" under people profiles is still pretty neat if you lack any conscience. Especially because the influential rich people get them first with this price tag.
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If you create something with the Rift, the Terms of Service say that you surrender all rights to that work and that Oculus can use it whenever it wants, for whatever purposes:
By submitting User Content through the Services, you grant Oculus a worldwide, irrevocable, perpetual (i.e. lasting forever), non-exclusive, transferable, royalty-free and fully sublicensable (i.e. we can grant this right to others) right to use, copy, display, store, adapt, publicly perform and distribute such User Content in connection with the Services. You irrevocably consent to any and all acts or omissions by us or persons authorized by us that may infringe any moral right (or analogous right) in your User Content.
Basically, if you create something using the device, Oculus can’t own it, but the company can use it—and they don’t have to pay you for for using it. Oculus can use it even if you don’t agree with its use.
Source
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Oculus: learning nothing from any other early-adopter technology ever. Pissing off both your users and your second-party creators is a great way to prevent platform adopt.
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So, i received my Rift on Friday and have been pissed to no end by the shitty Oculus Home. As i have understood, Oculus is now forcing developers to publish using that platform, if they use their development kit. Could someone with more knowledge as me explain what that means? What happens to titles like Warthunder or Star Citizen having Oculus Support? I guess they are too big for that? What happened to all the games already out since 2014, i can't seem to find them anymore? Have they more or less been taking off to prevent sueing? Stuff like Affected? All those small apps like the rollercoaster thing an so on?
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