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Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2013-08-04 09:43:37
August 04 2013 02:30 GMT
#4581
On August 04 2013 10:50 ShangMing wrote:
Used to do clockwise, but my new method is counterclockwise.

Also depends on mouse grip style.

Do TL'ers ever play multi nowadays?

Counter clockwise as well. Dunno, never done it differently.

I dont really play multi atm, i'm mostly busy practicing.
Aside from that, i dont enjoy it as much as i used to. A while ago, i used mp to get new songs, and to get to know where i was in terms of skill. Ever since i got a bit decent, every mp room i join ends up doing ridiculous maps after a while. That isn't really bad, but i'm trying to relax during my mp sessions; else i'd be practicing, for obvious reasons.

But i'm always open to some initiatives of course
Yorickblabla is my accountname, if you're feeling like inviting some people

edit: shitty english correction
MegaManEXE
Profile Joined September 2010
United States845 Posts
August 04 2013 04:35 GMT
#4582
I always hated mp because people always chose shitty songs

And then when it was my turn to pick they yelled at me for picking a shitty song
Yuugo
Profile Joined June 2011
Netherlands65 Posts
Last Edited: 2013-08-04 13:07:35
August 04 2013 13:06 GMT
#4583
I play mp all the time. Well, lately a bit less since most of my friends aren't as active anymore.

Usually whenever I see someone in my friendlist play multi I join their room, finding a decent level room myself is too much effort ;D

Feel free to add Yuugo (though I won't be online this week, I'm at another house rankwhoring a smurf, teehee)
Ryndika
Profile Blog Joined August 2010
1489 Posts
August 04 2013 14:51 GMT
#4584
People don't play usually insane(+) maps on mp so I don't really bother often...
There is like tons of normal and hard maps and I really dislike using mods compared to vanilla.
as useful as teasalt
Tankz123
Profile Joined December 2011
Denmark228 Posts
Last Edited: 2013-08-04 21:00:26
August 04 2013 20:47 GMT
#4585
+ Show Spoiler +
[image loading]



15 min of fame hooooo

+ Show Spoiler +
[image loading]


edit - 10 mins rip in peace rank 1
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 05 2013 18:00 GMT
#4586
Currently on vacation unable to play because of shitty mouse so I decided to give mapping a try. Wondering if I could get some feedback on this? I've only mapped the first minute so far, want to make sure I'm not doing something completely wrong before continuing.

The song is the ending credits from the first episode of RWBY. I'm not a fan of the series at all, but Jeff Williams is a fantastic composer.

The mapper automatically set it to insane, which I never knew was automated, but it's closer to hard.

http://osu.ppy.sh/s/109018
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
August 05 2013 21:18 GMT
#4587
On August 06 2013 03:00 Teliko wrote:
Currently on vacation unable to play because of shitty mouse so I decided to give mapping a try. Wondering if I could get some feedback on this? I've only mapped the first minute so far, want to make sure I'm not doing something completely wrong before continuing.

The song is the ending credits from the first episode of RWBY. I'm not a fan of the series at all, but Jeff Williams is a fantastic composer.

The mapper automatically set it to insane, which I never knew was automated, but it's closer to hard.

http://osu.ppy.sh/s/109018
Hm, i have 1 thing i really would like to see changed: the ar. I checked and it was like 5 (?). For me, that's unplayable. Even with hr it was very hard or me to recognise rythmic patterns. I felt ar8 was good for this map, but i havent tried any other. I'm not good at playing or mapping by any means, but that was the first thing that caugt my eye.

Btw, i played the map with my own skin and ignored beatmap hitsounds.

There is something else, which doesnt have to be negative, but i still found a bit peculiar. Personally i view a slider as 2 circles with a string in between. Both circles give a hitsound. Don't take this too negatively, but at some parts (just before halfway, if i remember correctly) it feels as though you disregard the last hitsound. For example, i heard the rythm as follows (please bear with me, it's for the sake of argument): long note -- short note -- short note. Assuming you want to begin with a slider, this directly translates to: slider -- circle, because of the 2 hitsounds of the slider. Your map however, was ' slider -- circle -- circle', so with an extra. It isnt wrong (i notice it quite often in other maps), but i got the feeling you didnt implement it conciously.
Perhaps i'm totally wrong; in that case you can ignore the last part.

About the rest; it wasnt really my style, so i'm afraid i can't say i really liked the map, but there's nothing more specific i, as a mapmaking noob, can say without risking making myself ridiculous.
MegaManEXE
Profile Joined September 2010
United States845 Posts
August 06 2013 00:24 GMT
#4588
On August 06 2013 03:00 Teliko wrote:
Currently on vacation unable to play because of shitty mouse so I decided to give mapping a try. Wondering if I could get some feedback on this? I've only mapped the first minute so far, want to make sure I'm not doing something completely wrong before continuing.

The song is the ending credits from the first episode of RWBY. I'm not a fan of the series at all, but Jeff Williams is a fantastic composer.

The mapper automatically set it to insane, which I never knew was automated, but it's closer to hard.

http://osu.ppy.sh/s/109018


Timing feels off for the first part (before the vocals come in) or something, maybe it's the rhythm idk but it feels very off/makes no sense to me. It might also be the usage of new combos, it's pretty sporadic and random and really messes with the spacing and flow.

Use more sliders instead of tons of circles. Also those really long sliders can and should be changed into a more interesting rhythm, generally long sliders are not that interesting to play and should be used only on easier difficulties.

Don't map exclusively to lyrics (it's ok I did this a lot too when I first started mapping, and I still do to an extent).

Try to make more dynamic patterns than just going in boxes, box mapping is very reminiscent of 2007 maps - take some of your favorite maps into the editor, see which patterns you like, and try to incorporate those into your map where you think they might fit.

You used distance snap too religiously for the most part, you should adjust it, this will give you more flexibility in your patterns and make your map a little more difficult and fun to play. For example, 00:33:075 (1,2,3,4,5,1,2,3,4,5,6,7,8) - these could easily be a series of fun jumps, but you have them spaced at 0.8x which makes it pretty bland to play.

Yorbon
Profile Joined December 2011
Netherlands4272 Posts
August 06 2013 08:30 GMT
#4589
On August 06 2013 09:24 MegaManEXE wrote:
Show nested quote +
On August 06 2013 03:00 Teliko wrote:
Currently on vacation unable to play because of shitty mouse so I decided to give mapping a try. Wondering if I could get some feedback on this? I've only mapped the first minute so far, want to make sure I'm not doing something completely wrong before continuing.

The song is the ending credits from the first episode of RWBY. I'm not a fan of the series at all, but Jeff Williams is a fantastic composer.

The mapper automatically set it to insane, which I never knew was automated, but it's closer to hard.

http://osu.ppy.sh/s/109018


Timing feels off for the first part (before the vocals come in) or something, maybe it's the rhythm idk but it feels very off/makes no sense to me. It might also be the usage of new combos, it's pretty sporadic and random and really messes with the spacing and flow.

Use more sliders instead of tons of circles. Also those really long sliders can and should be changed into a more interesting rhythm, generally long sliders are not that interesting to play and should be used only on easier difficulties.

Don't map exclusively to lyrics (it's ok I did this a lot too when I first started mapping, and I still do to an extent).

Try to make more dynamic patterns than just going in boxes, box mapping is very reminiscent of 2007 maps - take some of your favorite maps into the editor, see which patterns you like, and try to incorporate those into your map where you think they might fit.

You used distance snap too religiously for the most part, you should adjust it, this will give you more flexibility in your patterns and make your map a little more difficult and fun to play. For example, 00:33:075 (1,2,3,4,5,1,2,3,4,5,6,7,8) - these could easily be a series of fun jumps, but you have them spaced at 0.8x which makes it pretty bland to play.

About first part: i dont think the timing's really off, although the intro sliders are a bit weird, because they're fast moving, and seemingly lacking connection to the music.
Hey Sean.
Profile Joined March 2012
United Kingdom196 Posts
August 06 2013 10:08 GMT
#4590
On August 06 2013 03:00 Teliko wrote:
Currently on vacation unable to play because of shitty mouse so I decided to give mapping a try. Wondering if I could get some feedback on this? I've only mapped the first minute so far, want to make sure I'm not doing something completely wrong before continuing.

The song is the ending credits from the first episode of RWBY. I'm not a fan of the series at all, but Jeff Williams is a fantastic composer.

The mapper automatically set it to insane, which I never knew was automated, but it's closer to hard.

http://osu.ppy.sh/s/109018

Intro feels a bit off to me too. Although I'm biased against songs that map to lyrics.

Uses too many circles at times I feel too. If you're going for a hard difficulty you could probably just up the circle size and change those 3 circles in a row that often come up to sliders that reverse at the end (I don't know the name lol).
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 06 2013 13:49 GMT
#4591
Thanks for the feedback, guys. To address some points; The timing at the start is definitely correct, but I know it feels weird. It took me a while to get that down. You can tell during the opening the guitar is a bit off the rhythm intentionally which is what I was aiming to map to, but I agree it does make it confusing the first few times it's played.

As for mapping exclusively to lyrics, I guess what my thought process there is that I assumed people wouldn't like the map changing between lyrics to instruments at various points because it would confuse players and cause them to drop combo because they were still trying to time with the lyrics when it's now on the drums or something which'd get frustrating.

I've started aiming to use more sliders, it's just difficult to find appropriate points. Everything feels more suited to hit circles to me for some reason. Just a habit I need to get out of. Another point is that I personally dislike using too many sliders because they're a lot easier than hit circles. Their accuracy is a lot more forgiving etc, which has often bothered me.

I've actually had distance snap disabled the entire time. The first thing I did when I opened the mapper was look at all that stuff and instantly decided that looked like a boring babysitting option. The distances I use just try to time with the music because again, I assumed people would get frustrated if the spacing and the timing were completely different.

I've definitely noticed the patterns are really repetitive, haven't really paid any attention to it.

Thanks again for all the advice, certainly wasn't expecting this much feedback. I'll definitely try to incorporate it when I try finish off the song.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
Last Edited: 2013-08-06 14:28:31
August 06 2013 14:27 GMT
#4592
Pretty sure the offset should be 423. I just set the offset and then used the "move everything in time" function and it sounds dead on.

I might also look at the waveform though.
MegaManEXE
Profile Joined September 2010
United States845 Posts
August 06 2013 14:34 GMT
#4593
Well I'm no expert on timing so I can't help much, I just thought it felt weird

Maybe it's the rhythm or something then, because the notes that were on the vocals were ok for me, just that intro part felt really awkward to play
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 06 2013 14:56 GMT
#4594
It is definitely unusual, but I think that's because of the song itself. If you change the playback rate to about 50%, you'll see what I'm trying to aim for with the first 10 notes.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
MegaManEXE
Profile Joined September 2010
United States845 Posts
Last Edited: 2013-08-06 15:55:58
August 06 2013 15:55 GMT
#4595
Okay I figured out what my issue is with the intro part at least.

Two things:

1. The spacing is really unintuitive in a few parts. For example, 00:01:338 (4,5,1) - these are the same distance apart on the timeline yet they have a huge gap in between the 5 and the 1. The fact that it's a new combo makes it feel like that extra distance is justified but the rhythm calls for it to be hit 1/2 beat after the 5. The 1 should probably be the same distance from the 5 as the 5 is from the 4, it feels like you're randomly jerking your mouse to hit the 1 when it should be a natural flow because of the three notes in succession according to the music. imo the new combo should go on the 2 that comes after that.

2. That abrupt change in the middle to switch up the rhythm really confuses me. Talking about this part: 00:0217 (1,2,3,4) - I don't think those short sliders fit there and while I like that you're trying to switch up the notes, to me it feels like everything in that intro should follow the same basic rhythm. I can't really tell what you're mapping to in those parts which is why it feels odd I think.

Once I removed the new combos and spaced it according to distance snap, it became a lot more playable and I can see what you're going for, aside from those two sections with the short sliders. So you're right, the timing is okay, might need a little tweaking because I'm not the best at it like I said, but it doesn't feel terribly off if the spacing becomes more intuitive.

Also I took a stab at mapping just the beginning part. (put that .osu file in the song folder to look at it)

I'm not the greatest mapper in the world nor am I trying to impose my mapping style on you but I figured maybe it'd be useful to see someone else's take on the same section of music. The patterns aren't the final ones I'd use but I'm lazy and the point is more about the rhythm and spacing anyways. Note that I skipped the first little bit there as well because I felt like the music provided a good lead-in and I could start on those two drum beats instead.
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 06 2013 18:11 GMT
#4596
Ok, I know exactly what you're talking about at 1.338, and always disliked it myself, but after opening your example, holy shit, I never actually knew you could scale out the grid, so I didn't know what to do about it. After gazing around a bit, I found the setting for that, so that'll definitely help make mapping more dynamic. Why it's defaulted to be so large I don't know. I guess mappers usually just aim for easy/normal difficulties for their first time? I probably should've done that too. Owell.

I see where you're coming from with the part at 0.2.917 onwards, it's definitely offbeat. That was something I was meaning to go back on, but I got carried away with continuing the song. Probably should've reminded myself about that before submitting. I can't really explain what I was doing with the sliders. I did all that within my first hour of opening the mapper for the first time, so I guess I was just experimenting aimlessly. I'll definitely need to go back and remap that section.

Thanks a lot, man. You've been a huge help. Especially by unintentionally showing me the grid can be rescaled, goddamn.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
MegaManEXE
Profile Joined September 2010
United States845 Posts
August 06 2013 18:57 GMT
#4597
Oh yeah I forgot to mention that, the grid thing lol

I think that's part of the reason you were making boxy patterns

I personally like grid level 3 but a lot of people prefer level 4 for even more precision
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 06 2013 19:57 GMT
#4598
Yeah, I definitely felt very restricted the entire time. Especially for sliders, making anything other than straight lines or a single curve was pretty irritating. It's amusing going back and watching the map play by itself and just seeing it constantly going in circles, I was completely oblivious to that. This makes a huge difference.

3 certainly seems like enough for now, I really need to get used to more basic stuff before overcomplicating anything.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Tankz123
Profile Joined December 2011
Denmark228 Posts
August 08 2013 20:47 GMT
#4599
+ Show Spoiler +
[image loading]


fff-

+ Show Spoiler +
[image loading]


yay!
acie
Profile Blog Joined July 2010
United States247 Posts
August 09 2013 20:56 GMT
#4600
I was wondering, between the 2 aspects of cursor movement and tapping if anyone thought either aspect is harder than the other or if they about equal?

For me tapping seems a lot harder than the cursor movement, but I dont know if having a crap keyboard makes much of a difference for at least the faster parts.
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