• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:29
CET 01:29
KST 09:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
What are former legends up to these days? BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread 12 Days of Starcraft The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1302 users

[Game] Osu! - Page 231

Forum Index > General Games
Post a Reply
Prev 1 229 230 231 232 233 370 Next
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2013-08-09 22:15:37
August 09 2013 22:11 GMT
#4601
On August 10 2013 05:56 acie wrote:
I was wondering, between the 2 aspects of cursor movement and tapping if anyone thought either aspect is harder than the other or if they about equal?

For me tapping seems a lot harder than the cursor movement, but I dont know if having a crap keyboard makes much of a difference for at least the faster parts.
I don't think it can really be compared that way. Because the motions are different in nature, things like disposition, beatmap taste ( although i estimate those 2 are correlated, from my experience) and experience in that particular motion.

I do know that i learn to use my right hand (aim) a lot faster then my left. What i mean is that the time it took before the mouse felt like an extension of my body was relatively short. I'm still not really used to tapping. This is a bit like how i was when playing piano: rythmically i was pretty bad, until a melody came in and somehow, my timing improved. It's like with osu: my timing with the cursor is 3 times better than with my left hand. I can't say that's completely the same, but i hope you catch my drift.

I have ordered a better keyboard then i use now (laptop keyboard), so i hope to be able to answer last part of your post pretty soon :D

Edit: on the last subject; the only problem i have with my current keyboard (apart from some annoying bugs) is that i don't feel like i'm tapping at all, because it takes little effort to tap ánd i need to fully push a button down. Pushing a button down or not does only have a difference of a few mm, so when streaming fast, i dont have a clue if i'm actually tapping or not.
Sometimes during streams, that results in random misses, followed by a large stream of 50's. Very annoying.
MegaManEXE
Profile Joined September 2010
United States845 Posts
August 10 2013 05:20 GMT
#4602
Tapping is way harder for me, I can't play anything over 170 bpm very well

I've got a bad keyboard anyways (laptop w/ chiclet keys)...I miss my old laptop with scissor switch keys
Tankz123
Profile Joined December 2011
Denmark228 Posts
August 10 2013 06:57 GMT
#4603
cursor movement is the most difficult one for me, i dont really struggle with tapping, unless its like 250-280 + mad jumps, then it gets difficult to keep up.

lefty hoooo
Ushio
Profile Blog Joined June 2010
Canada868 Posts
August 10 2013 10:33 GMT
#4604
im an 80% accuracy pleb heh, everryone on MP is godlike with 99%
http://myanimelist.net/profile/billng
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 10 2013 13:24 GMT
#4605
Whenever I'm practising new songs that are way out of my league, I always just pause it and quit/retry a few seconds before it ends so the accuracy doesn't save and only complete it when I can FC with around 95%+. It's caused me to fall behind in levels a lot, but I don't really care. I never delete songs either, so when I improve I can go back on old songs and increase their accuracy.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Tankz123
Profile Joined December 2011
Denmark228 Posts
August 10 2013 14:22 GMT
#4606
On August 10 2013 22:24 Teliko wrote:
Whenever I'm practising new songs that are way out of my league, I always just pause it and quit/retry a few seconds before it ends so the accuracy doesn't save and only complete it when I can FC with around 95%+. It's caused me to fall behind in levels a lot, but I don't really care. I never delete songs either, so when I improve I can go back on old songs and increase their accuracy.


i used to do that a long time ago, till i realised acc didnt matter.

Beside, the acc displayed isnt affected by shitty scores, only those that actually give you PP.
acie
Profile Blog Joined July 2010
United States247 Posts
August 10 2013 16:35 GMT
#4607
I thought it was affected by your highest score on any given map
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2013-08-10 16:47:56
August 10 2013 16:47 GMT
#4608
Yeah, I'm pretty sure whatever your highest score is for a beatmap, your accuracy is averaged from that. I doubt it has to give PP.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Tankz123
Profile Joined December 2011
Denmark228 Posts
August 10 2013 17:14 GMT
#4609
On August 11 2013 01:47 Teliko wrote:
Yeah, I'm pretty sure whatever your highest score is for a beatmap, your accuracy is averaged from that. I doubt it has to give PP.


im not really sure about that, as i can see that i've two different acc's, one which only really changes when i gain/lose pp, and another which constantly goes up and down:

[image loading]
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
August 10 2013 23:57 GMT
#4610
Nichlaes is right on accuracy. There's 2 kinds: 1 for overall acc, and 1 for your 'top ranks'. (As he showed in the screenshot)
But it's not really important. Accuracy doesnt matter.

I think one should always finish songs, because the improvement is clearer due to visibility of scores. But maybe i practice too many different songs, because i forget how good i score at most of my practice maps :')
If you don't want to get your accuracy down, just log out. Aside from that, practicing logged off distracts a lot less, in my experience. People coming online, chatting and invitations to mp rooms all make practice time less efficient.
Not saying these are to be avoided, but there are times that it's good to be without them.
Yuugo
Profile Joined June 2011
Netherlands65 Posts
August 11 2013 08:45 GMT
#4611
The accuracy shown on your profile summary thing is absolute bullshit.

It is NOT an average of all your scores. It's NOT an average of your pp scores.

It's a weighted average of your accuracies relative to the amount of pp scores gave. Think about what kind of scores give a lot of pp and you'll soon realize the ridiculousness of that number.
Rah
Profile Joined February 2010
United States973 Posts
August 11 2013 08:59 GMT
#4612
Does this game have any rap in it yet, besides eminem?

I tried this a while back, but it didn't have any good songs outside of rock and pop shit. No offense to people who are into that. Most of the good rock songs even a friend told me I shouldn't be trying as a beginner.
Streaming on twitch. http://www.twitch.tv/rahsun86
MegaManEXE
Profile Joined September 2010
United States845 Posts
August 11 2013 09:20 GMT
#4613
Probably not a whole lot, the type of people who make up the mapping community are primarily not interested in rap and it's also difficult to make maps for rap songs anyways.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
August 12 2013 08:26 GMT
#4614
On August 11 2013 17:45 Yuugo wrote:
The accuracy shown on your profile summary thing is absolute bullshit.

It is NOT an average of all your scores. It's NOT an average of your pp scores.

It's a weighted average of your accuracies relative to the amount of pp scores gave. Think about what kind of scores give a lot of pp and you'll soon realize the ridiculousness of that number.
indeed, i assumed weighted average when i said top ranks.

Funny is how the weight of an accuracy depends on the amount of pp gained which as i understand it depends on ... the accuracy....


Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
August 12 2013 08:29 GMT
#4615
On August 10 2013 22:24 Teliko wrote:
Whenever I'm practising new songs that are way out of my league, I always just pause it and quit/retry a few seconds before it ends so the accuracy doesn't save and only complete it when I can FC with around 95%+. It's caused me to fall behind in levels a lot, but I don't really care. I never delete songs either, so when I improve I can go back on old songs and increase their accuracy.


Reading that made me cringe. I've never understood why people cared about accuracy ratings. They're useless. Even if they were a standard average of your accuracy through your entire career, or an average of all your top ranks, it's still useless. Its entirely possible for someone to only ever play stuff they can get 99%-100% on, but still be complete shit at the game. Personally I think the idea of only ever tracking people's top scores for PP is also retarded. Some people will sit down a play a song hundreds of times, or thousands of times, to the point of basically memorizing the entire thing, just to get a good top score, which is miles above their average play. Comparing that to the top score of a player who only plays stuff a few times and moves on is extremely unfair (especially since the second player could potentially be better overall, but simply never learn a single map well enough to get the same sort of top rank that the other player gets).

And like Yorbon said, finishing songs lets you keep a record of how well you did, so you can track your improvement. I spend 95% of my time in osu looking at my local scores, not global ranks.

As for rap, not really. Most music you'll find is anime music or touhou music, unfortunately. Rap is also very hard to make maps for, like MMEXE said.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
August 12 2013 08:37 GMT
#4616
On August 12 2013 17:29 Bobbias wrote:
Show nested quote +
On August 10 2013 22:24 Teliko wrote:
Whenever I'm practising new songs that are way out of my league, I always just pause it and quit/retry a few seconds before it ends so the accuracy doesn't save and only complete it when I can FC with around 95%+. It's caused me to fall behind in levels a lot, but I don't really care. I never delete songs either, so when I improve I can go back on old songs and increase their accuracy.


Reading that made me cringe. I've never understood why people cared about accuracy ratings. They're useless. Even if they were a standard average of your accuracy through your entire career, or an average of all your top ranks, it's still useless. Its entirely possible for someone to only ever play stuff they can get 99%-100% on, but still be complete shit at the game. Personally I think the idea of only ever tracking people's top scores for PP is also retarded. Some people will sit down a play a song hundreds of times, or thousands of times, to the point of basically memorizing the entire thing, just to get a good top score, which is miles above their average play. Comparing that to the top score of a player who only plays stuff a few times and moves on is extremely unfair (especially since the second player could potentially be better overall, but simply never learn a single map well enough to get the same sort of top rank that the other player gets).

And like Yorbon said, finishing songs lets you keep a record of how well you did, so you can track your improvement. I spend 95% of my time in osu looking at my local scores, not global ranks.

As for rap, not really. Most music you'll find is anime music or touhou music, unfortunately. Rap is also very hard to make maps for, like MMEXE said.
I sometimes keep track of country ranking as well, to see how easy it gets to get into a certain range.
When i started doing that, i was able to easily get into top 20, but it was hard to get to top 10 or 5. Noticing a change in how hard it is to gain a such a rank is also an indicator of improvement (although very mapdependent).
But now it's pretty easy to get to top 5, this method becomes more and more useless, as i dont play hidden, and happystick/big_child etc hr/dt scores are just too far for me atm.
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
August 12 2013 09:04 GMT
#4617
See I track my improvement simply by watching my scores on a map. Most of what I play isn't even submitted, so it's rare for me to see other people's scores in the first place. But by focusing on my own scores and watching them I no longer need to achieve some arbitrary goal, and feel bad every time I fail to reach it. Every time I improve even a little bit, I feel good. I never have to worry about what mods people might be good with to get some particularly high score. I improve for the sake of improving, because the harder something is, the more fun I have playing it.
Tankz123
Profile Joined December 2011
Denmark228 Posts
August 12 2013 09:16 GMT
#4618
i dont really watches the scores as i often slider break/have weird hiccups, i just look at the acc n see "oh, i improved by 'round 1-2% on these songs, good" - @ memorizing a song doesnt really matter unless its FL play, as they'll most likely have shit acc, even after a lot of plays (just look at some of the high FL 95% scores) - so cool, they'll pass a song, but they'll still have less acc/score than the "better" player that did it in a few tries.
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 12 2013 13:18 GMT
#4619
On August 12 2013 17:29 Bobbias wrote:
Show nested quote +
On August 10 2013 22:24 Teliko wrote:
Whenever I'm practising new songs that are way out of my league, I always just pause it and quit/retry a few seconds before it ends so the accuracy doesn't save and only complete it when I can FC with around 95%+. It's caused me to fall behind in levels a lot, but I don't really care. I never delete songs either, so when I improve I can go back on old songs and increase their accuracy.


Reading that made me cringe. I've never understood why people cared about accuracy ratings. They're useless. Even if they were a standard average of your accuracy through your entire career, or an average of all your top ranks, it's still useless. Its entirely possible for someone to only ever play stuff they can get 99%-100% on, but still be complete shit at the game. Personally I think the idea of only ever tracking people's top scores for PP is also retarded. Some people will sit down a play a song hundreds of times, or thousands of times, to the point of basically memorizing the entire thing, just to get a good top score, which is miles above their average play. Comparing that to the top score of a player who only plays stuff a few times and moves on is extremely unfair (especially since the second player could potentially be better overall, but simply never learn a single map well enough to get the same sort of top rank that the other player gets).

And like Yorbon said, finishing songs lets you keep a record of how well you did, so you can track your improvement. I spend 95% of my time in osu looking at my local scores, not global ranks.

As for rap, not really. Most music you'll find is anime music or touhou music, unfortunately. Rap is also very hard to make maps for, like MMEXE said.

While I can see where you're coming from, I take a different approach to the game than most. I've always been more interested in the competitive aspect of any game, because it makes it more fun for me. I don't get much entertainment out of just playing songs over and over again without being on some kind of leaderboard or having OTHER peoples scores to compare against. While you could argue "if you're a competitive gamer, why are you playing osu", obviously I do play specific pvp games, but osu is something I just play as a time out, but I still like to introduce a competitive aspect to it, such as maintaining a higher accuracy in comparison to my countries leaderboard and increasing my pp. No, I'm not saying they actually MEAN anything, but it's something I enjoy going by because it makes the game more fun for me by having something to compete against.

So cringe all you like, but I'm just helping you understand that not everyone plays games with the same goals. Not even singleplayer games. Of course everyone has the same goal of improving, but I improve to beat other peoples scores, not my own.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
August 12 2013 16:27 GMT
#4620
On August 12 2013 22:18 Teliko wrote:
Show nested quote +
On August 12 2013 17:29 Bobbias wrote:
On August 10 2013 22:24 Teliko wrote:
Whenever I'm practising new songs that are way out of my league, I always just pause it and quit/retry a few seconds before it ends so the accuracy doesn't save and only complete it when I can FC with around 95%+. It's caused me to fall behind in levels a lot, but I don't really care. I never delete songs either, so when I improve I can go back on old songs and increase their accuracy.


Reading that made me cringe. I've never understood why people cared about accuracy ratings. They're useless. Even if they were a standard average of your accuracy through your entire career, or an average of all your top ranks, it's still useless. Its entirely possible for someone to only ever play stuff they can get 99%-100% on, but still be complete shit at the game. Personally I think the idea of only ever tracking people's top scores for PP is also retarded. Some people will sit down a play a song hundreds of times, or thousands of times, to the point of basically memorizing the entire thing, just to get a good top score, which is miles above their average play. Comparing that to the top score of a player who only plays stuff a few times and moves on is extremely unfair (especially since the second player could potentially be better overall, but simply never learn a single map well enough to get the same sort of top rank that the other player gets).

And like Yorbon said, finishing songs lets you keep a record of how well you did, so you can track your improvement. I spend 95% of my time in osu looking at my local scores, not global ranks.

As for rap, not really. Most music you'll find is anime music or touhou music, unfortunately. Rap is also very hard to make maps for, like MMEXE said.

While I can see where you're coming from, I take a different approach to the game than most. I've always been more interested in the competitive aspect of any game, because it makes it more fun for me. I don't get much entertainment out of just playing songs over and over again without being on some kind of leaderboard or having OTHER peoples scores to compare against. While you could argue "if you're a competitive gamer, why are you playing osu", obviously I do play specific pvp games, but osu is something I just play as a time out, but I still like to introduce a competitive aspect to it, such as maintaining a higher accuracy in comparison to my countries leaderboard and increasing my pp. No, I'm not saying they actually MEAN anything, but it's something I enjoy going by because it makes the game more fun for me by having something to compete against.

So cringe all you like, but I'm just helping you understand that not everyone plays games with the same goals. Not even singleplayer games. Of course everyone has the same goal of improving, but I improve to beat other peoples scores, not my own.
In my opinion, focussing on improvement before results is more competitive then the other way round. Similar to why professional football player train more then they play matches, and musicians practice more then they perform (generally). I'd argue that improving is a faster way to gain pp then hunting pp regardless of goals or whatever.

Of course, you may choose whichever method you want, but headbutting every wall will make your head hurt after a while.

I don't think i 100% agree with bobbias either, but i just felt like saying this.
Prev 1 229 230 231 232 233 370 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason136
StarCraft: Brood War
Britney 12810
Artosis 776
Dewaltoss 112
Shuttle 108
Bale 10
Dota 2
syndereN703
NeuroSwarm93
Counter-Strike
minikerr61
Other Games
tarik_tv5275
fl0m867
Maynarde117
Mew2King84
JimRising 70
Organizations
Other Games
gamesdonequick1465
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• RyuSc2 51
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie3877
• Shiphtur364
Upcoming Events
Replay Cast
8h 31m
Wardi Open
11h 31m
OSC
1d 11h
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
4 days
Korean StarCraft League
5 days
OSC
5 days
OSC
5 days
OSC
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

CSL Season 19: Qualifier 2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.