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On August 10 2013 05:56 acie wrote: I was wondering, between the 2 aspects of cursor movement and tapping if anyone thought either aspect is harder than the other or if they about equal?
For me tapping seems a lot harder than the cursor movement, but I dont know if having a crap keyboard makes much of a difference for at least the faster parts. I don't think it can really be compared that way. Because the motions are different in nature, things like disposition, beatmap taste ( although i estimate those 2 are correlated, from my experience) and experience in that particular motion.
I do know that i learn to use my right hand (aim) a lot faster then my left. What i mean is that the time it took before the mouse felt like an extension of my body was relatively short. I'm still not really used to tapping. This is a bit like how i was when playing piano: rythmically i was pretty bad, until a melody came in and somehow, my timing improved. It's like with osu: my timing with the cursor is 3 times better than with my left hand. I can't say that's completely the same, but i hope you catch my drift.
I have ordered a better keyboard then i use now (laptop keyboard), so i hope to be able to answer last part of your post pretty soon :D
Edit: on the last subject; the only problem i have with my current keyboard (apart from some annoying bugs) is that i don't feel like i'm tapping at all, because it takes little effort to tap ánd i need to fully push a button down. Pushing a button down or not does only have a difference of a few mm, so when streaming fast, i dont have a clue if i'm actually tapping or not. Sometimes during streams, that results in random misses, followed by a large stream of 50's. Very annoying.
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Tapping is way harder for me, I can't play anything over 170 bpm very well
I've got a bad keyboard anyways (laptop w/ chiclet keys)...I miss my old laptop with scissor switch keys
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cursor movement is the most difficult one for me, i dont really struggle with tapping, unless its like 250-280 + mad jumps, then it gets difficult to keep up.
lefty hoooo
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im an 80% accuracy pleb heh, everryone on MP is godlike with 99%
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Whenever I'm practising new songs that are way out of my league, I always just pause it and quit/retry a few seconds before it ends so the accuracy doesn't save and only complete it when I can FC with around 95%+. It's caused me to fall behind in levels a lot, but I don't really care. I never delete songs either, so when I improve I can go back on old songs and increase their accuracy.
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On August 10 2013 22:24 Teliko wrote: Whenever I'm practising new songs that are way out of my league, I always just pause it and quit/retry a few seconds before it ends so the accuracy doesn't save and only complete it when I can FC with around 95%+. It's caused me to fall behind in levels a lot, but I don't really care. I never delete songs either, so when I improve I can go back on old songs and increase their accuracy.
i used to do that a long time ago, till i realised acc didnt matter.
Beside, the acc displayed isnt affected by shitty scores, only those that actually give you PP.
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I thought it was affected by your highest score on any given map
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Yeah, I'm pretty sure whatever your highest score is for a beatmap, your accuracy is averaged from that. I doubt it has to give PP.
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On August 11 2013 01:47 Teliko wrote: Yeah, I'm pretty sure whatever your highest score is for a beatmap, your accuracy is averaged from that. I doubt it has to give PP.
im not really sure about that, as i can see that i've two different acc's, one which only really changes when i gain/lose pp, and another which constantly goes up and down:
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Nichlaes is right on accuracy. There's 2 kinds: 1 for overall acc, and 1 for your 'top ranks'. (As he showed in the screenshot) But it's not really important. Accuracy doesnt matter.
I think one should always finish songs, because the improvement is clearer due to visibility of scores. But maybe i practice too many different songs, because i forget how good i score at most of my practice maps :') If you don't want to get your accuracy down, just log out. Aside from that, practicing logged off distracts a lot less, in my experience. People coming online, chatting and invitations to mp rooms all make practice time less efficient. Not saying these are to be avoided, but there are times that it's good to be without them.
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The accuracy shown on your profile summary thing is absolute bullshit.
It is NOT an average of all your scores. It's NOT an average of your pp scores.
It's a weighted average of your accuracies relative to the amount of pp scores gave. Think about what kind of scores give a lot of pp and you'll soon realize the ridiculousness of that number.
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Does this game have any rap in it yet, besides eminem?
I tried this a while back, but it didn't have any good songs outside of rock and pop shit. No offense to people who are into that. Most of the good rock songs even a friend told me I shouldn't be trying as a beginner.
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Probably not a whole lot, the type of people who make up the mapping community are primarily not interested in rap and it's also difficult to make maps for rap songs anyways.
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On August 11 2013 17:45 Yuugo wrote: The accuracy shown on your profile summary thing is absolute bullshit.
It is NOT an average of all your scores. It's NOT an average of your pp scores.
It's a weighted average of your accuracies relative to the amount of pp scores gave. Think about what kind of scores give a lot of pp and you'll soon realize the ridiculousness of that number. indeed, i assumed weighted average when i said top ranks.
Funny is how the weight of an accuracy depends on the amount of pp gained which as i understand it depends on ... the accuracy....
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On August 10 2013 22:24 Teliko wrote: Whenever I'm practising new songs that are way out of my league, I always just pause it and quit/retry a few seconds before it ends so the accuracy doesn't save and only complete it when I can FC with around 95%+. It's caused me to fall behind in levels a lot, but I don't really care. I never delete songs either, so when I improve I can go back on old songs and increase their accuracy.
Reading that made me cringe. I've never understood why people cared about accuracy ratings. They're useless. Even if they were a standard average of your accuracy through your entire career, or an average of all your top ranks, it's still useless. Its entirely possible for someone to only ever play stuff they can get 99%-100% on, but still be complete shit at the game. Personally I think the idea of only ever tracking people's top scores for PP is also retarded. Some people will sit down a play a song hundreds of times, or thousands of times, to the point of basically memorizing the entire thing, just to get a good top score, which is miles above their average play. Comparing that to the top score of a player who only plays stuff a few times and moves on is extremely unfair (especially since the second player could potentially be better overall, but simply never learn a single map well enough to get the same sort of top rank that the other player gets).
And like Yorbon said, finishing songs lets you keep a record of how well you did, so you can track your improvement. I spend 95% of my time in osu looking at my local scores, not global ranks.
As for rap, not really. Most music you'll find is anime music or touhou music, unfortunately. Rap is also very hard to make maps for, like MMEXE said.
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On August 12 2013 17:29 Bobbias wrote:Show nested quote +On August 10 2013 22:24 Teliko wrote: Whenever I'm practising new songs that are way out of my league, I always just pause it and quit/retry a few seconds before it ends so the accuracy doesn't save and only complete it when I can FC with around 95%+. It's caused me to fall behind in levels a lot, but I don't really care. I never delete songs either, so when I improve I can go back on old songs and increase their accuracy. Reading that made me cringe. I've never understood why people cared about accuracy ratings. They're useless. Even if they were a standard average of your accuracy through your entire career, or an average of all your top ranks, it's still useless. Its entirely possible for someone to only ever play stuff they can get 99%-100% on, but still be complete shit at the game. Personally I think the idea of only ever tracking people's top scores for PP is also retarded. Some people will sit down a play a song hundreds of times, or thousands of times, to the point of basically memorizing the entire thing, just to get a good top score, which is miles above their average play. Comparing that to the top score of a player who only plays stuff a few times and moves on is extremely unfair (especially since the second player could potentially be better overall, but simply never learn a single map well enough to get the same sort of top rank that the other player gets). And like Yorbon said, finishing songs lets you keep a record of how well you did, so you can track your improvement. I spend 95% of my time in osu looking at my local scores, not global ranks. As for rap, not really. Most music you'll find is anime music or touhou music, unfortunately. Rap is also very hard to make maps for, like MMEXE said. I sometimes keep track of country ranking as well, to see how easy it gets to get into a certain range. When i started doing that, i was able to easily get into top 20, but it was hard to get to top 10 or 5. Noticing a change in how hard it is to gain a such a rank is also an indicator of improvement (although very mapdependent). But now it's pretty easy to get to top 5, this method becomes more and more useless, as i dont play hidden, and happystick/big_child etc hr/dt scores are just too far for me atm.
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See I track my improvement simply by watching my scores on a map. Most of what I play isn't even submitted, so it's rare for me to see other people's scores in the first place. But by focusing on my own scores and watching them I no longer need to achieve some arbitrary goal, and feel bad every time I fail to reach it. Every time I improve even a little bit, I feel good. I never have to worry about what mods people might be good with to get some particularly high score. I improve for the sake of improving, because the harder something is, the more fun I have playing it.
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i dont really watches the scores as i often slider break/have weird hiccups, i just look at the acc n see "oh, i improved by 'round 1-2% on these songs, good" - @ memorizing a song doesnt really matter unless its FL play, as they'll most likely have shit acc, even after a lot of plays (just look at some of the high FL 95% scores) - so cool, they'll pass a song, but they'll still have less acc/score than the "better" player that did it in a few tries.
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On August 12 2013 17:29 Bobbias wrote:Show nested quote +On August 10 2013 22:24 Teliko wrote: Whenever I'm practising new songs that are way out of my league, I always just pause it and quit/retry a few seconds before it ends so the accuracy doesn't save and only complete it when I can FC with around 95%+. It's caused me to fall behind in levels a lot, but I don't really care. I never delete songs either, so when I improve I can go back on old songs and increase their accuracy. Reading that made me cringe. I've never understood why people cared about accuracy ratings. They're useless. Even if they were a standard average of your accuracy through your entire career, or an average of all your top ranks, it's still useless. Its entirely possible for someone to only ever play stuff they can get 99%-100% on, but still be complete shit at the game. Personally I think the idea of only ever tracking people's top scores for PP is also retarded. Some people will sit down a play a song hundreds of times, or thousands of times, to the point of basically memorizing the entire thing, just to get a good top score, which is miles above their average play. Comparing that to the top score of a player who only plays stuff a few times and moves on is extremely unfair (especially since the second player could potentially be better overall, but simply never learn a single map well enough to get the same sort of top rank that the other player gets). And like Yorbon said, finishing songs lets you keep a record of how well you did, so you can track your improvement. I spend 95% of my time in osu looking at my local scores, not global ranks. As for rap, not really. Most music you'll find is anime music or touhou music, unfortunately. Rap is also very hard to make maps for, like MMEXE said. While I can see where you're coming from, I take a different approach to the game than most. I've always been more interested in the competitive aspect of any game, because it makes it more fun for me. I don't get much entertainment out of just playing songs over and over again without being on some kind of leaderboard or having OTHER peoples scores to compare against. While you could argue "if you're a competitive gamer, why are you playing osu", obviously I do play specific pvp games, but osu is something I just play as a time out, but I still like to introduce a competitive aspect to it, such as maintaining a higher accuracy in comparison to my countries leaderboard and increasing my pp. No, I'm not saying they actually MEAN anything, but it's something I enjoy going by because it makes the game more fun for me by having something to compete against.
So cringe all you like, but I'm just helping you understand that not everyone plays games with the same goals. Not even singleplayer games. Of course everyone has the same goal of improving, but I improve to beat other peoples scores, not my own.
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On August 12 2013 22:18 Teliko wrote:Show nested quote +On August 12 2013 17:29 Bobbias wrote:On August 10 2013 22:24 Teliko wrote: Whenever I'm practising new songs that are way out of my league, I always just pause it and quit/retry a few seconds before it ends so the accuracy doesn't save and only complete it when I can FC with around 95%+. It's caused me to fall behind in levels a lot, but I don't really care. I never delete songs either, so when I improve I can go back on old songs and increase their accuracy. Reading that made me cringe. I've never understood why people cared about accuracy ratings. They're useless. Even if they were a standard average of your accuracy through your entire career, or an average of all your top ranks, it's still useless. Its entirely possible for someone to only ever play stuff they can get 99%-100% on, but still be complete shit at the game. Personally I think the idea of only ever tracking people's top scores for PP is also retarded. Some people will sit down a play a song hundreds of times, or thousands of times, to the point of basically memorizing the entire thing, just to get a good top score, which is miles above their average play. Comparing that to the top score of a player who only plays stuff a few times and moves on is extremely unfair (especially since the second player could potentially be better overall, but simply never learn a single map well enough to get the same sort of top rank that the other player gets). And like Yorbon said, finishing songs lets you keep a record of how well you did, so you can track your improvement. I spend 95% of my time in osu looking at my local scores, not global ranks. As for rap, not really. Most music you'll find is anime music or touhou music, unfortunately. Rap is also very hard to make maps for, like MMEXE said. While I can see where you're coming from, I take a different approach to the game than most. I've always been more interested in the competitive aspect of any game, because it makes it more fun for me. I don't get much entertainment out of just playing songs over and over again without being on some kind of leaderboard or having OTHER peoples scores to compare against. While you could argue "if you're a competitive gamer, why are you playing osu", obviously I do play specific pvp games, but osu is something I just play as a time out, but I still like to introduce a competitive aspect to it, such as maintaining a higher accuracy in comparison to my countries leaderboard and increasing my pp. No, I'm not saying they actually MEAN anything, but it's something I enjoy going by because it makes the game more fun for me by having something to compete against. So cringe all you like, but I'm just helping you understand that not everyone plays games with the same goals. Not even singleplayer games. Of course everyone has the same goal of improving, but I improve to beat other peoples scores, not my own. In my opinion, focussing on improvement before results is more competitive then the other way round. Similar to why professional football player train more then they play matches, and musicians practice more then they perform (generally). I'd argue that improving is a faster way to gain pp then hunting pp regardless of goals or whatever.
Of course, you may choose whichever method you want, but headbutting every wall will make your head hurt after a while.
I don't think i 100% agree with bobbias either, but i just felt like saying this.
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