EVE Corporation - Page 776
Forum Index > General Games |
abominare
United States1216 Posts
| ||
![]()
Firebolt145
Lalalaland34483 Posts
Regarding pest scan resolution, yeah the biggest reason I'm not easily out dpsing all our drakes on targets is because by the time I've gotten lock it's in half armor already. Pest life. ![]() | ||
Zavior
Finland753 Posts
[Tempest Fleet Issue, small gang logisupport] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Nanofiber Internal Structure II Damage Control II Invulnerability Field II Invulnerability Field II Warp Disruptor II Quad LiF Fueled I Booster Rockets Heavy Capacitor Booster II, Navy Cap Booster 800 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L Heavy Energy Neutralizer II Heavy Energy Neutralizer II Large Core Defence Field Extender I Large Core Defence Field Extender I Large Core Defence Field Extender I Warrior II x5 Valkyrie II x5 Hornet EC-300 x5 802 deeps without drones, 3.9+39km 99k ehp 1284m/s with mwd, also aligns faster than normal pest fly like you would fly a normal pest, but with an extra gyro and more like 20k more ehp and a bit more speed. Swap cap booster for LSE if you feel like its not needed. Faster than drake with 2 nanos :D | ||
Johnny Business
Sweden1251 Posts
On September 13 2011 19:22 Firebolt145 wrote: That domi fit is making me grin from ear to ear. Regarding pest scan resolution, yeah the biggest reason I'm not easily out dpsing all our drakes on targets is because by the time I've gotten lock it's in half armor already. Pest life. ![]() Start shooting something else then the primary! ![]() | ||
DiracMonopole
United States1555 Posts
With 3 PDU, you can downsize 1 cap booster to a medium, then go 4 heavy neuts and 2 mediums. You get more than enough cap time with everything running. (3:31, more than a drake with invulns, mwd and point on) | ||
![]()
Firebolt145
Lalalaland34483 Posts
Edit nvm just noticed you were talking about tfi. I was also looking at this and decided there was no real point to the ship. Money isn't too much of a problem for most of us. The problem is that either your fleet isn't the 'most amazing' of fleets and you're better off in a cheaper pest, or you're in a nice pimp fleet and you should be in a machariel. | ||
![]()
tofucake
Hyrule18968 Posts
Should make Kwark happy. | ||
![]()
KwarK
United States41961 Posts
| ||
![]()
Antoine
United States7481 Posts
On September 13 2011 17:48 419 wrote: One shield extender + holy fuck nano stacking penalties are my thoughts at this time. Idk you might be better off dropping one or two of the neuts, allowing you to drop a large cap booster.... 2 PDU is quite excessive, though I can't think of what else to put there, which is part of the problem. Fitting mods in general are bad mmk? If you're going to honor tank a BS, why not use the apocalypse? Better / actually significant damage at range though with admittedly less utility...but 200-300 DPS on very high delay (even zerker IIs aren't that fast) is not that great. Keep in mind, too, that a space potato is considerably more fear-inspiring than a drake, which might hamper us in our pursuit of :goodfites:, so it better bring a lot more to the table than a drake. For reference, a nano-pest provides: -2x heavy neuts -good dps at range -instant dps (though scan resolution issues counteract some of the utility provided with this) While all I see with the Dominix is a Curse on crack that has even less effective tank and dps than a drake. the solution is sentry drones, of course | ||
![]()
Firebolt145
Lalalaland34483 Posts
| ||
![]()
Firebolt145
Lalalaland34483 Posts
Publicly posting our joining quiz is unwise. | ||
Fawkes
Canada1935 Posts
![]() | ||
![]()
Firebolt145
Lalalaland34483 Posts
On September 14 2011 05:54 Firebolt145 wrote: 1984ed to 54 Publicly posting our joining quiz is unwise. Yeah because these questions are definitely going to be our standard quizzing questions. | ||
Invol2ver
United States330 Posts
On September 14 2011 06:10 Firebolt145 wrote: Yeah because these questions are definitely going to be our standard quizzing questions. Its pretty common-sensical to see why you wouldn't want to do that. | ||
JJoNeEightY
United States509 Posts
On September 13 2011 21:39 DiracMonopole wrote: On the domi, id use non-navy boosters, and drop the point for an invuln. Also drop the 4th nano for something else, probably a 3rd PDU because you really get nothing from it. (The PDU isnt for fitting - its for tank and cap.) With 3 PDU, you can downsize 1 cap booster to a medium, then go 4 heavy neuts and 2 mediums. You get more than enough cap time with everything running. (3:31, more than a drake with invulns, mwd and point on) The PDUs actually are necessary for fitting as well. As far as the invuln vs disruptor, in the size gangs we fly, I feel that every ship really needs a point, and the invuln doesn't really add that much tank. Stacking penalties on the nanos aren't ideal, but you do gain an additional .3s align time with mwd on from the 4th nano still, and a little bit of extra speed. Other options for the lows are pretty slim - eccm mods, perhaps? I preferred the extra agility. As far as adding the extra PDU and changing the neut config to 4x heavy/2x medium, I'm not sure I like that at all. The 3 heavy neuts can already alpha the cap of any battlecruiser, t2 cruiser, etc, as far as I know, and the mediums are great for keep multiple targets completely capped out. As far as using non navy cap boosters, that will work perfectly fine in 95% of situations. It's only when you are being heavily neuted or if we are on extremely long roam, that you will wish you'd brought navy boosters. Suggestions thus far taken into account, and I respectfully decline to make any changes. It's coming. | ||
JJoNeEightY
United States509 Posts
On September 13 2011 17:48 419 wrote: One shield extender + holy fuck nano stacking penalties are my thoughts at this time. Idk you might be better off dropping one or two of the neuts, allowing you to drop a large cap booster.... 2 PDU is quite excessive, though I can't think of what else to put there, which is part of the problem. Fitting mods in general are bad mmk? If you're going to honor tank a BS, why not use the apocalypse? Better / actually significant damage at range though with admittedly less utility...but 200-300 DPS on very high delay (even zerker IIs aren't that fast) is not that great. Keep in mind, too, that a space potato is considerably more fear-inspiring than a drake, which might hamper us in our pursuit of :goodfites:, so it better bring a lot more to the table than a drake. For reference, a nano-pest provides: -2x heavy neuts -good dps at range -instant dps (though scan resolution issues counteract some of the utility provided with this) While all I see with the Dominix is a Curse on crack that has even less effective tank and dps than a drake. If I wanted to provide high damage at range in a nano fleet, I would fly a tempest or a machariel. Although the damage can potentially be quite nice, make no mistake, this bad boy is all about the neuts. The PDU are necessary for fitting requirements as the fit stands right now, and like you said, there aren't very many other good options for those low slots (additional nanos do not have any effect on your align times due to stacking penalties.) As far as you being worried that it would scare targets off, as far as I'm concerned, it is actually quite the opposite. As someone who FCs for us occasionally, and therefore has to make quick decisions about the composition and engagability of enemy fleets, I must admit that prior to last night - when I discovered the all-mighty nano-dominix - I would consider a domi in a gang of drakes to be nothing but a liability. To protect your standardly fit dominix, your whole gang has to slow down to snail like speeds - not a good thing for nano bcs to be doing. It's like seeing a scimitar with a gang of armor HACs - in my analysis, I wouldn't expect it to contribute to the fight meaningfully, and it will provide us with an easy kill. Still taking suggestions as to how to improve my beautiful new brainchild. | ||
![]()
KwarK
United States41961 Posts
| ||
TurpinOS
Canada1223 Posts
TEARS KB, efficiency. September, 2011 69.54% August, 2011 94.71% July, 2011 91.60% June, 2011 93.24% May, 2011 92.85% Highsec PvP without ORCA is HARD. Also I dont know why people talk about Nano-Domis when you can have Nano-geddons. (and Amarr BS > Gal BS) Imb4 kwarks nano nightmare... | ||
419
Russian Federation3631 Posts
On September 14 2011 02:46 Antoine wrote: the solution is sentry drones, of course Sentry drones and nano don't really mix well ... seeing as you're not going to be able to recover them easily. and the mediums are great for keep multiple targets completely capped out. Medium neut is like 10 km, and its not bonused by interdiction maneuvers :/ Sure you can use it to nuke fast tackle, but that doesn't seem to be a huge issue anyways. You could use it to fuck over isolated people, but nanodrakes already do a good job of this. You don't want to be brawling with neuts, because even a brain-dead FC will switch target to you if you're the only one in tackle range. I would think 2 heavy neuts + 4 425mm ACs would suffice, and you free up a LOT of PG that way to do other fun things (though what I have no idea, lolgyros maybe? ECCM is also a good choice though it seems that midslot ECCM is far more slot-efficient). That I guess is part of the issue -- you get plenty of lowslots to work with by using BS but if not for damage mods, what do you use them for? | ||
![]()
tofucake
Hyrule18968 Posts
WE HAVE NO CAPS | ||
| ||