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EVE Corporation - Page 1835

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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Antoine
Profile Blog Joined May 2010
United States7481 Posts
May 30 2014 17:34 GMT
#36681
squeebles is a streamer/uhurt (from NEO) guy, bacch is from rote kapelle and was the one who looked like mittens from last year, apothne check my earlier posts in this topic
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
Ueberlisk
Profile Joined August 2010
Finland455 Posts
May 30 2014 17:41 GMT
#36682
On May 31 2014 02:16 Ramiel wrote:
Show nested quote +
On May 31 2014 02:04 Antoine wrote:
Elise Randolph, SirSqueebles, Bacch, and Apothne are the commentators who made it


I am so sad right now Just so, so sad.


next time just be in some space relevant famous alliance.
I got honor. - Johnny Business
Calanthe
Profile Joined October 2012
United States143 Posts
May 30 2014 17:42 GMT
#36683
Can you narrow it down to a 100-page range for me?
my heart's the bitter buffalo
Antoine
Profile Blog Joined May 2010
United States7481 Posts
May 30 2014 17:44 GMT
#36684
woops! forgot a) not everyone has filter and b) it was actually chessur who posted it here
http://www.teamliquid.net/forum/viewpost.php?post_id=21417639
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
May 30 2014 18:01 GMT
#36685
Thanks for all the positive feedback!
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
May 30 2014 19:26 GMT
#36686
On May 31 2014 02:44 Antoine wrote:
woops! forgot a) not everyone has filter and b) it was actually chessur who posted it here
http://www.teamliquid.net/forum/viewpost.php?post_id=21417639


This is worse than has been imagined so far:

Apothne wrote:
Low Sec: The Bourgeoisie and the Proletariat

Blah blah blah

The Bourgeoise

This category is reserved for those entities who have exceptional ISK reserves, high SP pilots and the willingness to use that ISK in the field, even if in some cases only when they know they won’t lose the fight. In general these groups are relatively small, but close-knit organisations who have been doing what they do for a good long while, making them exceptionally good at their style of gameplay.


Huh. Interesting. Maybe this kid knows something about EVE.

Very next sentence...

Apothne wrote:
Groups that fall into this selection are tho ones the rest of us fear to engage for the cyno that will inevitably bridge in one of their signature Doctrines, commonly relying heavily in Tech 3 cruisers. Examples:

Shadow Cartel blah blah blah

Drunk’n’Disorderly blah blah blah

Urine Alliance/Snuff Box blah blah blah


Looks like CCP has that nulltard representation down pat.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
May 30 2014 19:48 GMT
#36687
oh god
?
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
May 30 2014 20:02 GMT
#36688
http://community.eveonline.com/news/patch-notes/patch-notes-for-kronos/
Audio
+ Show Spoiler +
Audio Customization
Grouped sliders for almost every sound in the game
The option to select which sounds are audible in inactive client
New ambient sounds for Mordu's Legion ships
Mordu's Legion atmospheric sounds added to the ISIS shiptree.
EVE Store interaction sounds
Warp effect sounds
new booster sounds and better mix for all ship types


Ship Balancing

Pirate Faction ships have been completely overhauled

Balance pass is focused on added viability for some faction ships and unifying each faction around a unique theme
For more details and discussion visit the following threads in the features and ideas section of our official forums: pirate frigates, pirate cruisers, and pirate battleships
Pirate Faction Frigates:
+ Show Spoiler +

SUCCUBUS

+ Show Spoiler +
Amarr Frigate Bonus:
7.5% bonus to Small Energy Turret tracking speed
Caldari Frigate Bonus:
20% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Role Bonus:
150% bonus to Small Energy Turret damage (was 100% small energy turret damage)

Slot layout: 3H(-1), 4M, 3L(+1); 2 turrets, 0 launchers
Fittings: 44 PWG(-14), 170 CPU(-5)
Defense (shields / armor / hull) : 650(+41) / 550(+6) / 540(+23)
Capacitor (amount / recharge / cap per second) : 450(+15) / 210000 (-24375) / 2.14 (+0.09)
Mobility (max velocity / agility / mass / align time): 340(+53) / 3.5(-0.35) / 965000 / 4.68s(-0.4)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 32km / 650 / 5
Sensor strength: 13
Signature radius: 33(-2)


CRUOR

+ Show Spoiler +
Amarr Frigate Bonus:
15% bonus to Energy Vampire and Energy Neutralizer effectiveness
Minmatar Frigate Bonus:
20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)
Role Bonus:
100% bonus to Small Energy Turret damage
Note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level

Slot layout: 4H, 3M, 4L(+1); 2 turrets, 0 launchers
Fittings: 57 PWG, 150 CPU(+13)
Defense (shields / armor / hull) : 480(-103) / 740(+83) / 580(-2)
Capacitor (amount / recharge / cap per second) : 470 / 205000 (-29375) / 2.24 (+0.23)
Mobility (max velocity / agility / mass / align time): 330(+22) / 3.6 / 1003000 / 5.01s
Drones (bandwidth / bay): 5(+5) / 5(+5)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 33km(+8km) / 760 / 6
Sensor strength: 12
Signature radius: 35

WORM

+ Show Spoiler +
Gallente Frigate Bonus:
10% bonus to kinetic and thermal missile damage (was 5m3 Drone Bay Capacity per level)
Caldari Frigate Bonus:
4% bonus to all shield resistances
Role Bonus:
300% bonus to light combat drone damage and hitpoints (was 50% bonus to Rocket and Light Missile velocity)

Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers
Fittings: 40 PWG(+5), 180 CPU(+20)
Defense (shields / armor / hull) : 830(+33) / 500(-82) / 620(-3)
Capacitor (amount / recharge / cap per second) : 380(+30) / 212000 (-22375) / 1.79 (+0.29)
Mobility (max velocity / agility / mass / align time): 320(+33) / 3.8(+0.31) / 965000 / 5.17s(+0.42)
Drones (bandwidth / bay): 10(-15) / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 650 / 5
Sensor strength: 15
Signature radius: 40


DAREDEVIL

+ Show Spoiler +
Gallente Frigate Bonus:
10% bonus to Small Hybrid Turret falloff
Minmatar Frigate Bonus:
10% bonus to Stasis Webifier effectiveness
Role Bonus:
200% bonus to Small Hybrid Turret damage

Slot layout: 3H, 3M, 4L; 2 turrets, 0 launchers
Fittings: 35 PWG, 145 CPU
Defense (shields / armor / hull) : 530(-7) / 560(-22) / 630(-27)
Capacitor (amount / recharge / cap per second) : 390(-5) / 230000 (-4375) / 1.69 (+0.01)
Mobility (max velocity / agility / mass / align time): 385(+1) / 3.2(-0.02) / 823000 / 3.65s(-0.02)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 25km(+5km) / 650 / 5
Sensor strength: 12(-1)
Signature radius: 35


DRAMIEL

+ Show Spoiler +
Gallente Frigate Bonus:
7.5% bonus to Small Projectile Turret tracking speed
Minmatar Frigate Bonus:
10% bonus to Small Projectile Turret falloff
Role Bonus:
100% bonus to Small Projectile Turret damage
Note: This ship has increased warp speed and acceleration

Slot layout: 3H, 4M, 3L; 2 turrets, 1 launchers
Fittings: 37 PWG, 133 CPU
Defense (shields / armor / hull) : 590(+7) / 590(+8) / 520(+3)
Capacitor (amount / recharge / cap per second) : 370(+5) / 208000(-26375) / 1.77(+0.22)
Mobility (max velocity / agility / mass / align time): 460 / 3.1(-0.02) / 950000 / 4.08s(-0.02)
Drones (bandwidth / bay): 15 / 20
Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km(+3km) / 750 / 5
Sensor strength: 11
Signature radius: 30(-2)


Pirate Faction Cruisers

+ Show Spoiler +
PHANTASM

+ Show Spoiler +
Amarr Cruiser Bonus:
7.5% bonus to Medium Energy Turret tracking speed
Caldari Cruiser Bonus:
20% bonus to Afterburner velocity bonus (was 5% to medium energy turret damage)
Role Bonus:
150% bonus to Medium Energy Turret damage (was 100% energy turret damage)

Slot layout: 4H(-1), 6M, 5L(+2); 3 turrets, 0 launchers
Fittings: 890 PWG(-35), 380 CPU(-45)
Defense (shields / armor / hull) : 2700(+266) / 2175 / 2065
Capacitor (amount / recharge / cap per second) : 1800(+105) / 495000 (+3750) / 3.5
Mobility (max velocity / agility / mass / align time): 228(+64) / 0.62(-0.06) / 9600000 / 8.25s
Drones (bandwidth / bay): 15 / 15
Targeting (max targeting range / Scan Resolution / Max Locked targets): 59km / 275 / 7
Sensor strength: 20
Signature radius: 120(-10)
Cargo Hold: 410


ASHIMMU

+ Show Spoiler +
Amarr Cruiser Bonus:
15% bonus to Energy Vampire and Energy Neutralizer effectiveness
Minmatar Cruiser Bonus:
20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)
Role Bonus:
100% bonus to Medium Energy Turret Damage
Note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level

Slot layout: 5H(-1), 4M, 6L(+1); 3 turrets, 0 launchers
Fittings: 1300 PWG(-120), 350 CPU
Defense (shields / armor / hull) : 2290(-38) / 2950(+325) / 2325
Capacitor (amount / recharge / cap per second) : 1850(+20) / 530000(-7500) / 3.49
Mobility (max velocity / agility / mass / align time): 208(+33) / 0.58 / 11010000 / 8.85s
Drones (bandwidth / bay): 40(+30) / 40(+30)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+10km) / 340 / 7(+1)
Sensor strength: 19
Signature radius: 130
Cargo Hold: 430


GILA

+ Show Spoiler +
Gallente Cruiser Bonus:
10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Cruiser Bonus:
4% bonus to all shield resistances
Role Bonus:
500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)

Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1)
Fittings: 670 PWG(+40), 400 CPU(+50)
Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490
Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85
Mobility (max velocity / agility / mass / align time): 195(+31) / 0.66 / 9600000 / 8.78s
Drones (bandwidth / bay): 20(-105) / 100(-300)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7
Sensor strength: 22
Signature radius: 145(-5)
Cargo Hold: 440


VIGILANT

+ Show Spoiler +
Gallente Cruiser Bonus:
10% bonus to Medium Hybrid Turret falloff
Minmatar Cruiser Bonus:
10% bonus to Stasis Webifier effectiveness
Role Bonus:
75% bonus to Medium Hybrid Turret damage

Slot layout: 5H, 4M, 6L; 5 turrets, 0 launchers
Fittings: 1050 PWG(-150), 360 CPU
Defense (shields / armor / hull) : 2175 / 2500(+175) / 2625
Capacitor (amount / recharge / cap per second) : 1545 / 490000 (-1250) / 3.15
Mobility (max velocity / agility / mass / align time): 242(+36) / 0.48 / 9830000 / 6.54s
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 49km(+14km) / 300 / 7
Sensor strength: 20
Signature radius: 130
Cargo Hold: 450


CYNABAL

+ Show Spoiler +
Gallente Cruiser Bonus:
10% bonus to Medium Projectile Turret falloff
Minmatar Cruiser Bonus:
10% bonus to Medium Projectile Turret damage
Role Bonus:
25% bonus to Medium Projectile Turret rate of fire
Note: This ship has increased warp speed and acceleration

Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers
Fittings: 980 PWG(-120), 335 CPU(-15)
Defense (shields / armor / hull) : 2330 / 2300(-25) / 2065
Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88
Mobility (max velocity / agility / mass / align time): 263(+6) / 0.45(-.0045) / 9047000(+200000) / 5.64s
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 47km(+2km) / 390(-33) / 7
Sensor strength: 18(+2)
Signature radius: 115(+5)
Cargo Hold: 400

Pirate Faction Battleships

+ Show Spoiler +
NIGHTMARE

+ Show Spoiler +
Amarr Battleship Bonus:
7.5% bonus to Large Energy Turret tracking speed
Caldari Battleship Bonus:
30% bonus to Afterburner velocity bonus (was 5% to large energy turret damage)
Role Bonus:
150% bonus to Large Energy Turret damage (was 100% energy turret damage)
Note: This is the same total damage bonus as the ship had prior to the change. (1.25 (25% bonus) * 2.00 (100% bonus) = 2.50 (150% bonus))

Slot layout: 6H, 7M, 6L(+1); 4 turrets, 0 launchers
Fittings: 14500 PWG, 710 CPU
Defense (shields / armor / hull) : 10550(+815) / 8650(-45) / 8200(-60)
Capacitor (amount / recharge / cap per second) : 6950 / 1154000ms(-875) / 6.0
Mobility (max velocity / agility / mass / align time): 114(+20) / 0.122(-0.014) / 99300000 / 17.76s(-1.9)
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets):80km / 110(+10) / 7
Sensor strength: 28
Signature radius: 370(-30)



BHAALGORN

A+ Show Spoiler +
marr Battleship Bonus:
15% bonus to Energy Vampire and Energy Neutralizer effectiveness
Minmatar Battleship Bonus:
20% bonus to Stasis Webifier range
Role Bonus:
100% bonus to Large Energy Turret Damage
Note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level

Slot layout: 7H, 5M, 7L; 4 turrets, 0 launchers
Fittings: 18400 PWG, 588 CPU
Defense (shields / armor / hull) : 9300(-17) / 10850(+350) / 9300 (+2)
Capacitor (amount / recharge / cap per second) : 7500 / 1154000ms(-875) / 6.49
Mobility (max velocity / agility / mass / align time): 101 / 0.125(-0.011) / 97100000 / 16.83s(-1.5)
Drones (bandwidth / bay): 100(+25) / 150(+75)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72km(+10km) / 100 / 8
Sensor strength: 28
Signature radius: 400


RATTLESNAKE

+ Show Spoiler +
Gallente Battleship Bonus:
10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus:
4% bonus to all shield resistances
Role Bonus:
275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)

Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1)
Fittings: 10000 PWG, 710 CPU
Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960
Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59
Mobility (max velocity / agility / mass / align time): 94 / 0.128 / 99300000 / 18.45s
Drones (bandwidth / bay): 50(-75) / 175(-225)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7
Sensor strength: 30
Signature radius: 450(-10)


VINDICATOR

+ Show Spoiler +
Gallente Battleship Bonus:
7.5% bonus to Large Hybrid Turret tracking speed
Minmatar Battleship Bonus:
10% bonus to Stasis Webifier effectiveness
Role Bonus:
37.5% bonus to Large Hybrid Turret damage

Slot layout: 8H, 5M, 7L; 8 turrets, 0 launchers(-2)
Fittings: 17500 PWG, 630 CPU
Defense (shields / armor / hull) : 8750(+55) / 9300 / 10500
Capacitor (amount / recharge / cap per second) : 6330 / 1154000ms(-875) / 5.48
Mobility (max velocity / agility / mass / align time): 132(+6) / 0.083(-0.005) / 105200000 / 12.10s(-0.7)
Drones (bandwidth / bay): 125 / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+22.5) / 100 / 7
Sensor strength: 28
Signature radius: 400


MACHARIEL

+ Show Spoiler +
Gallente Battleship Bonus:
10% bonus to Large Projectile Turret falloff
Minmatar Battleship Bonus:
5% bonus to Large Projectile Turret damage
Role Bonus:
25% bonus to Large Projectile Turret rate of fire
Note: This ship has increased warp speed and warp acceleration

Slot layout: 8H, 5M, 7L; 7 turrets, 0 launchers
Fittings: 17950 PWG, 600 CPU
Defense (shields / armor / hull) : 9320 / 9250 / 8260
Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02
Mobility (max velocity / agility / mass / align time): 161 / 0.096(+.012) / 94680000 / 12.60(+1.5)
Drones (bandwidth / bay): 100 / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7
Sensor strength: 26
Signature radius: 350(+10)

Freighters and Jump Freighters have been rebalanced.
This balance pass is focused on providing choice and flexibility to freighter pilots.
The addition of low power module slots is the biggest part of these changes, and allows pilots to fit a variety of modules for different purposes.
Freighters

+ Show Spoiler +
PROVIDENCE

Amarr Freighter Bonus per level:
+5% Cargo Capacity
+5% Maximum Velocity
Role Bonus:
100% reduction in CPU requirements for Reinforced Bulkheads

Slot layout: 0H, 0M, 3(+3)L;
Fittings: 3(+2) PWG, 1 CPU
Defense (shields / armor / hull) : 10000(+5000) / 46000(+22000) / 100000(-12500)
Mobility (max velocity / agility / mass / align time / warp speed): 70 / 0.0625 / 900,000,000 / 77.98s / 1.37
Cargo Capacity: 435000(-300000)m3

CHARON

Caldari Freighter Bonus per level:
+5% Cargo Capacity
+5% Maximum Velocity
Role Bonus:
100% reduction in CPU requirements for Reinforced Bulkheads

Slot layout: 0H, 0M, 3(+3)L;
Fittings: 3(+2) PWG, 1 CPU
Defense (shields / armor / hull) : 50000(+44000) / 15000(-5000) / 77500(-28750)
Mobility (max velocity / agility / mass / align time / warp speed): 60 / 0.0625 / 960,000,000 / 83.18s / 1.37
Cargo Capacity: 465000(-320000)m3

OBELISK

Gallente Freighter Bonus per level:
+5% Cargo Capacity
+5% Maximum Velocity
Role Bonus:
100% reduction in CPU requirements for Reinforced Bulkheads

Slot layout: 0H, 0M, 3(+3)L;
Fittings: 3(+2) PWG, 1 CPU
Defense (shields / armor / hull) : 14000(+10687) / 40000(+17500) / 110000(-10000)
Mobility (max velocity / agility / mass / align time / warp speed): 65 / 0.0625 / 940,000,000 / 81.44s / 1.37
Cargo Capacity: 440000(-310000)m3

FENRIR

Minmatar Freighter Bonus per level:
+5% Cargo Capacity
+5% Maximum Velocity
Role Bonus:
100% reduction in CPU requirements for Reinforced Bulkheads

Slot layout: 0H, 0M, 3(+3)L;
Fittings: 3(+2) PWG, 1 CPU
Defense (shields / armor / hull) : 48000(+42375) / 22000(+750) / 65000(-35000)
Mobility (max velocity / agility / mass / align time / warp speed): 80 / 0.0625 / 820,000,000 / 71.05s / 1.37
Cargo Capacity: 435000(-285000)m3
Jump Freighters

ARK

Amarr Freighter Bonus per level:
+5% Cargo Capacity
+5% Agility
Jump Freighters Bonus per level:
+10% to armor and hull hitpoints
-10% jump fuel requirements
Role Bonus:
100% reduction in CPU requirements for Reinforced Bulkheads

Slot layout: 0H, 0M, 3(+3)L;
Fittings: 3(+2) PWG, 5(+4) CPU
Defense (shields / armor / hull) : 12000(+6000) / 55200(+26400) / 120000(-15000)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 47.5(+7.5) / 62.5(+12.5)
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 34.375(+9.375) / 40(+20)
Mobility (max velocity / agility / mass / align time / warp speed): 84 / 0.055(+0.005) / 900,000,000 / 68.62(+6.24)s / 1.5
Signature Radius: 2800(-12)
Cargo Capacity: 135000(-140625)m3

RHEA

Caldari Freighter Bonus per level:
+5% Cargo Capacity
+5% Agility
Jump Freighters Bonus per level:
+10% to shield and hull hitpoints
-10% jump fuel requirements
Role Bonus:
100% reduction in CPU requirements for Reinforced Bulkheads

Slot layout: 0H, 0M, 3(+3)L;
Fittings: 3(+2) PWG, 5(+4) CPU
Defense (shields / armor / hull) : 60000(+52800) / 18000(-6000) / 93000(-34500)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 40(+20) / 47.5(+7.5) / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 58.75(+13.75) / 34.375(+9.375) / 10
Mobility (max velocity / agility / mass / align time / warp speed): 72 / 0.055(+0.005) / 960,000,000 / 73.20(+6.66)s / 1.5
Signature Radius: 2930(-2)
Cargo Capacity: 144000(-150375)m3

ANSHAR

Gallente Freighter Bonus per level:
+5% Cargo Capacity
+5% Agility
Jump Freighters Bonus per level:
+10% to armor and hull hitpoints
-10% jump fuel requirements
Role Bonus:
100% reduction in CPU requirements for Reinforced Bulkheads

Slot layout: 0H, 0M, 3(+3)L;
Fittings: 3(+2) PWG, 5(+4) CPU
Defense (shields / armor / hull) : 16800(+10424.4) / 48000(+21000) / 132000(-12000)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 30(+10) / 55(+15) / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 43.125(+8.125) / 51.25(+16.25) / 10
Mobility (max velocity / agility / mass / align time / warp speed): 78 / 0.055(+0.005) / 940,000,000 / 71.67(+6.51)s / 1.5
Signature Radius: 2880(-4)
Cargo Capacity: 137500(-143750) m3

NOMAD

Minmatar Freighter Bonus per level:
+5% Cargo Capacity
+5% Agility
Jump Freighters Bonus per level:
+10% to shield and hull hitpoints
-10% jump fuel requirements
Role Bonus:
100% reduction in CPU requirements for Reinforced Bulkheads

Slot layout: 0H, 0M, 3(+3)L;
Fittings: 3(+2) PWG, 5(+4) CPU
Defense (shields / armor / hull) : 57600(+50850) / 26400(+900) / 78000(-42000)
Base shield resistances (EM/Therm/Kin/Exp): 25(+25) / 30(+10) / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 70(+10) / 43.125(+8.125) / 25 / 10
Mobility (max velocity / agility / mass / align time / warp speed): 96 / 0.055(+0.005) / 820,000,000 / 62.52(+5.68)s / 1.5
Signature Radius: 2700(-8)
Cargo Capacity: 132000(-138000)m3


Deep Space Transports have been rebalanced
This balance pass is focused on providing Deep Space Transports with the ability to carry large loads in a fleet hangar while also sporting excellent defensive options.
All Deep Space Transports are capable of using the new Medium Micro Jump Drive modules.

+ Show Spoiler +
IMPEL

Amarr Industrial Bonus per level:
+7.5% Armor Repairer Effectiveness
+5% Velocity
Transport Ships Bonus per level:
+5% Fleet Hangar capacity
+4% Armor Resistances
Role Bonuses:
+2 Warp Core Strength
+100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

Slot layout: 2(+1)H, 2(+1)M, 7L; 2(+2) launchers
Fittings: 330(+80) PWG, 240(+65) CPU
Defense (shields / armor / hull) : 2000(-109) / 4300(+81) / 4500
Capacitor (amount / recharge / cap per second) : 3500(+2250) / 875(+563)s / 4
Mobility (max velocity / agility / mass / align time): 90(+10) / 1 / 19,500,000(+500,000) / 27.03s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 205 / 3(+1)
Sensor strength: 16
Signature radius: 160
Assembled Volume: 400000(+100000)
Cargo Hold: 3100(-900)m3
Fleet Hangar: 50000m3

BUSTARD

Caldari Industrial Bonus per level:
+7.5% Shield Booster Effectiveness
+5% Velocity
Transport Ships Bonus per level:
+5% Fleet Hangar capacity
+4% Shield Resistances
Role Bonuses:
+2 Warp Core Strength
+100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

Slot layout: 2(+1)H, 6(+3)M, 3(-2)L; 2(+2) launchers
Fittings: 200 PWG, 290(+40) CPU
Defense (shields / armor / hull) : 4300(+784) / 2300(-91) / 4000(+62)
Capacitor (amount / recharge / cap per second) : 2900(+1806.25) / 725(+456)s / 4
Mobility (max velocity / agility / mass / align time): 80() / 1(+0.07) / 20,000,000 / 27.73s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 195 / 3(+1)
Sensor strength: 20
Signature radius: 165
Assembled Volume: 390000(+100000)
Cargo Hold: 5000(-500)m3
Fleet Hangar: 50000m3

OCCATOR

Gallente Industrial Bonus per level:
+7.5% Armor Repairer Effectiveness
+5% Velocity
Transport Ships Bonus per level:
+5% Fleet Hangar capacity
+4% Armor Resistances
Role Bonuses:
+2 Warp Core Strength
+100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

Slot layout: 2(+1)H, 3(+1)M, 6L; 2(+2) turrets
Fittings: 290(+45) PWG, 260(+60) CPU
Defense (shields / armor / hull) : 2400(-131) / 4000(+203) / 5000(-203)
Capacitor (amount / recharge / cap per second) : 3100(+1943.75) / 775(+281)s / 4
Mobility (max velocity / agility / mass / align time): 110(+20) / 1 / 19,000,000(-500,000) / 26.34s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 200 / 3(+1)
Sensor strength: 18
Signature radius: 165
Assembled Volume: 390000(+100000)
Cargo Hold: 3900(-1100)m3
Fleet Hangar: 50000m3

MASTODON
Minmatar Industrial Bonus per level:
+7.5% Shield Booster Effectiveness
+5% Velocity
Transport Ships Bonus per level:
+5% Fleet Hangar capacity
+4% Shield Resistances
Role Bonuses:
+2 Warp Core Strength
+100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

Slot layout: 2(+1)H, 5(+2)M, 4(-1)L; 2(+2) turrets
Fittings: 230(+15) PWG, 270(+80) CPU
Defense (shields / armor / hull) : 4000(+906) / 2800(-13) / 3100()
Capacitor (amount / recharge / cap per second) : 2700(+1700) / 675(+425)s / 4
Mobility (max velocity / agility / mass / align time): 120(+20) / 1 / 19,200,000(700,000) / 26.62s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 210 / 3(+1)
Sensor strength: 14
Signature radius: 150
Assembled Volume: 385000(+100000)
Cargo Hold: 4500(-750)m3
Fleet Hangar: 50000m3

Blockade Runners have been rebalanced.

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PRORATOR

Amarr Industrial Bonus per level:
+5% Cargo Capacity
+5% Velocity
Transport Ships Bonus per level:
+5% Warp Speed (was the useless tanking bonus)
-20% CPU requirements for Cloaking Devices
Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

Slot layout: 2(+1)H, 2M, 4L; 1 turret
Fittings: 150 PWG, 200(+5) CPU
Defense (shields / armor / hull) : 800(-255) / 2000(-109) / 2100(-150)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70(+15) / 87.5(+12.5)
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5(+18.75) / 80(+20)
Capacitor (amount / recharge / cap per second) : 1375(+437.5) / 393(+112)s / 3.5
Mobility (max velocity / agility / mass / align time): 170(+10) / 0.52(-0.03) / 10,750,000 / 7.75s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km / 240 / 2
Sensor strength: 14
Signature radius: 110(-5)
Cargo Hold: 2900(+400)m3

CRANE

Caldari Industrial Bonus per level:
+5% Cargo Capacity
+5% Velocity
Transport Ships Bonus per level:
+5% Warp Speed (was the useless tanking bonus)
-20% CPU requirements for Cloaking Devices
Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

Slot layout: 2(+1)H, 4M, 2L; 1 launcher
Fittings: 125 PWG, 285 CPU
Defense (shields / armor / hull) : 2100(+342) / 1000(-196) / 1900(-69)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 80(+20) / 70(+15) / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 86.25(+13.75) / 62.5(+18.75) / 10
Capacitor (amount / recharge / cap per second) : 1300(+456.25) / 371(+118)s / 3.5
Mobility (max velocity / agility / mass / align time): 160(-5) / 0.51(+0.03) / 11,000,000(-500,000) / 7.78s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 225 / 2
Sensor strength: 17
Signature radius: 115
Cargo Hold: 4300(+800)m3

VIATOR
Gallente Industrial Bonus per level:
+5% Cargo Capacity
+5% Velocity
Transport Ships Bonus per level:
+5% Warp Speed (was the useless tanking bonus)
-20% CPU requirements for Cloaking Devices
Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

Slot layout: 2(+1)H, 3M, 3L; 1 turret
Fittings: 135 PWG, 250 CPU
Defense (shields / armor / hull) : 1000(-266) / 1700(+1) / 2700(+98)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 60(+20) / 85(+15) / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 67.5(+16.25) / 83.75(+16.25) / 10
Capacitor (amount / recharge / cap per second) : 1300(+425) / 371(+109)s / 3.5
Mobility (max velocity / agility / mass / align time): 165(-5) / 0.54(-0.01) / 10,000,000(-1,150,000) / 7.49s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 230 / 2
Sensor strength: 15
Signature radius: 120(+5)
Cargo Hold: 3600(+600)m3

PROWLER
Minmatar Industrial Bonus per level:
+5% Cargo Capacity
+5% Velocity
Transport Ships Bonus per level:
+5% Warp Speed (was the useless tanking bonus)
-20% CPU requirements for Cloaking Devices
Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

Slot layout: 2H, 3M, 3(+1)L; 1 turret, 1 launcher
Fittings: 130 PWG, 230(+5) CPU
Defense (shields / armor / hull) : 1500(-47) / 1500(+94) / 1700(+22)
Base shield resistances (EM/Therm/Kin/Exp): 75(+25) / 60(+20) / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 90(+10) / 67.5(+16.25) / 25 / 10
Capacitor (amount / recharge / cap per second) : 1200(+418.75) / 343(+109)s / 3.5
Mobility (max velocity / agility / mass / align time): 220(+35) / 0.485(-0.11) / 11,200,000(+1,200,000) / 7.53(-0.04)s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 245 / 2
Sensor strength: 12
Signature radius: 105(-5)
Cargo Hold: 3500(+250)m3

Mining Barges and Exhumers have been rebalanced.
This balance pass reinforces and focuses the strengths of each barge line.
Mining Barges

+ Show Spoiler +
PROCURER

Mining Barge Bonus per level:
+5% Shield HP
-2% Strip Miner and Ice Harvester duration
Role Bonuses:
+150% Bonus to Strip Miner yield
-60% Ice Harvester duration and capacitor use
+50% Drone Damage and Hitpoints

Slot layout: 1H, 4M, 2L;
Fittings: 45 PWG, 255(+5) CPU
Defense (shields / armor / hull) : 6000 / 5000 / 5500
Capacitor (amount / recharge / cap per second) : 800 / 187.5s / 4.27
Mobility (max velocity / agility / mass / align time): 160(+70) / 1 / 10,000,000 / 13.86s
Drones (bandwidth / bay): 25 / 50(+25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 440(-220) / 5(+1)
Sensor strength: 10
Signature radius: 150(-50)
Ore Bay: 12000m3

RETRIEVER

Mining Barge Bonus per level:
+5% Ore Hold capacity
-2% Strip Miner and Ice Harvester duration
Role Bonuses:
+25% Bonus to Strip Miner yield
-20% Ice Harvester duration and capacitor use

Slot layout: 2H, 1M, 3L;
Fittings: 35 PWG, 235 CPU
Defense (shields / armor / hull) : 2300 / 1700 / 2000
Capacitor (amount / recharge / cap per second) : 250 / 187.5s / 1.33
Mobility (max velocity / agility / mass / align time): 80 / 0.659 / 20,000,000 / 18.26s
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 550(-110) / 5
Sensor strength: 9
Signature radius: 250
Ore Bay: 22000m3

COVETOR

Mining Barge Bonus per level:
+5% Strip Miner and Ice Harvester optimal range
-4% Strip Miner and Ice Harvester duration

Slot layout: 3H, 1M, 2L;
Fittings: 35 PWG, 255 CPU
Defense (shields / armor / hull) : 1700 / 1300 / 1500
Capacitor (amount / recharge / cap per second) : 312.5 / 187.5s / 1.67
Mobility (max velocity / agility / mass / align time): 100(+30) / 0.46(+0.234) / 30,000,000(-10,000,000) / 19.13s(-5.58s)
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km(+12.5km) / 660 / 6
Sensor strength: 8
Signature radius: 200(+50)
Ore Bay: 7000m3
Exhumers

SKIFF

Mining Barge Bonus per level:
+5% Shield HP
-2% Strip Miner and Ice Harvester duration
Exhumer Bonus per level:
+4% Shield resistances
-2% Strip Miner and Ice Harvester duration
Role Bonuses:
+150% Bonus to Strip Miner yield
-60% Ice Harvester duration and capacitor use
+50% Drone Damage and Hitpoints

Slot layout: 1H, 5M, 3L(+1);
Fittings: 50 PWG, 300(+30) CPU
Defense (shields / armor / hull) : 6500 / 5500 / 6000
Capacitor (amount / recharge / cap per second) : 900 / 187.5s / 4.8
Mobility (max velocity / agility / mass / align time): 200 / 1 / 10,000,000 / 13.86s
Drones (bandwidth / bay): 50 / 100(+50)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 440(-220) / 6(+2)
Sensor strength: 14(+4)
Signature radius: 150(-50)
Ore Bay: 15000m3

MACKINAW

Mining Barge Bonus per level:
+5% Ore Hold capacity
-2% Strip Miner and Ice Harvester duration
Exhumer Bonus per level:
+4% Shield resistances
-2% Strip Miner and Ice Harvester duration
Role Bonuses:
+25% Bonus to Strip Miner yield
-20% Ice Harvester duration and capacitor use

Slot layout: 2H, 4M, 3L;
Fittings: 35 PWG, 270 CPU
Defense (shields / armor / hull) : 3000 / 2300 / 2700
Capacitor (amount / recharge / cap per second) : 500 / 187.5s / 2.66
Mobility (max velocity / agility / mass / align time): 90(+10) / 0.659 / 20,000,000 / 18.26s
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 550(-110) / 6(+2)
Sensor strength: 13(+4)
Signature radius: 250
Ore Bay: 28000m3

HULK

Mining Barge Bonus per level:
+5% Strip Miner and Ice Harvester optimal range
-4% Strip Miner and Ice Harvester duration
Exhumer Bonus per level:
+4% Shield resistances
-3% Strip Miner and Ice Harvester duration

Slot layout: 3H, 4M, 2L;
Fittings: 40(+5) PWG, 310(+10) CPU
Defense (shields / armor / hull) : 2200 / 1800 / 2000
Capacitor (amount / recharge / cap per second) : 625 / 187.5s / 3.33
Mobility (max velocity / agility / mass / align time): 140(+70) / 0.46(+0.234) / 30,000,000(-10,000,000) / 19.13s(-5.58s)
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km(+12.5km) / 660 / 7
Sensor strength: 12(+4)
Signature radius: 200(+50)
Ore Bay: 8500m3

The Phoenix and Citadel Missiles have been rebalanced.
The Phoenix's kinetic missile damage bonus has been replaced with a 4% per level shield resistance bonus.
All Citadel Cruise launchers have received a 20% rate of fire improvement
All Citadel Torpedo launchers have received a 25% rate of fire improvement
The kinetic missile damage bonus on the Leviathan titan has been reduced to 100%
The velocity of all Citadel Cruise missiles has been increased by 34%
The velocity of all Citadel Torpedoes has been increased by 100%
The explosion velocity of Citadel Cruises has been increased by 38%, and their explosion radius has been increased by 14%.
The explosion velocity of Citadel Torpedoes has been increased by 75%, and their explosion radius has been increased by 50%.
The signature radius of all external starbase structures has been increased to 3000m.
The signature radius of small control towers has been increased to 4000m.
The signature radius of medium control towers has been increased to 5000m.
The signature radius of all dreadnaughts has been increased:

Revelation:
Signature Radius: 4100 (+1125)

Naglfar:
Signature Radius: 4000 (+1140)

Moros:
Signature Radius: 4300 (+1255)

Phoenix:
Signature Radius: 4200 (+1100)


Exploration:

+ Show Spoiler +
Contested Guristas Covert Research Facility has been added to High and Low security space.
Besieged Covert Research Facility has been added to Low security space. (These will be unlocked once players have completed the Contested Guristas Covert Research Facility challenge)
The loot scattering mechanic has been completely removed from all sites that contained that functionality.
Exploration loot tables have been adjusted to compensate for the loot scattering removal.
Thanks to the pirates' completely irresponsible Isogen-5-fuelled research into ultrahigh-velocity transport, more wormholes have begun appearing in low security space.
Anomalies full of Hedbergite, Hemorphite, Jaspet, and in rare cases Arkonor and Bistot have begun to appear throughout low security space.
Hacking containers in Data Sites now have the appropriate collision detection.


Graphics:

+ Show Spoiler +
The upgrade to the latest version of Cider, allows for improved customer experience on the Mac. This version of Cider only supports version Mac OS X 10.7 and above.
Blinking point lights sprites are back.
Ships featuring fields and drone bays now have their Force-field effects back.
Anti-Aliasing options now correctly affect antialiasing as they should.
We are seeing slight performance gains in heavy scenes.
Starfields no longer flicker uncontrollably if you are being shot.
Warp disruption bubble effects no longer flicker uncontrollably.
Improved compatibility with USB based headsets and mics.
Support for Retina displays
Fixes for some full-screen effects
Corrupt clouds in high shaders are fixed
Black graphical corruption in warp engine trails are fixed
Transparent character models from using a combo of "low" post-processing and AA are fixed
Station exteriors now are visually representative of the NPC faction or corporation that owns the station.
Sun flare system has now been refactored and all effects have been redone in the new system.
Warps into or out-off your grid are now represented with a new warp effect.



Implants:

+ Show Spoiler +
The loot scattering decay bonus from the Poteque 'Prospector' Environmental Analysis EY-1005 implant was replaced with a +5 Virus Coherence bonus for both data and relic analyzers.
Pirate Implants have been rebalanced and a new level of pirate implants has been introduced:
The Crystal, Halo, Slave, Talisman, Snake, Centurion, Nomad, Edge, Harvest, Virtue, Ascendancy, rail, Jackal, Spur, and Talon implants have been renamed to "High-grade" and their attribute bonuses have been increased to +4.
The Low-grade Crystal, Halo, Slave, Talisman, Snake, Centurion, Nomad, Edge, Harvest, Virtue and Ascendancy implants have been renamed to "Mid-grade" and their attribute bonuses have been increased to +3.
New Low-grade versions of the Crystal, Halo, Slave, Talisman, Snake, Centurion, Nomad, Edge, Harvest, and Virtue implant sets can now be found in the new Besieged Covert Research Facility sites.
The new Low-grade implant sets provide attribute bonuses of +2 and set effects that are approximately 60-65% the strength of the Mid-grade sets.

The set bonus provided by High-Grade Ascendancy Omega implants has been increased to 70%
The set bonus provided by Mid-Grade Ascendancy Omega implants has been increased to 35%


Market:

+ Show Spoiler +
Non-Empire Faction Frigate category in market now called Pirate Faction like other ship classes



Modules:

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Medium Micro Jump Drive modules have been introduced.
These modules may only be fit to Combat Battlecruisers, Command Ships and Deep Space Transports

The Medium Micro Jump Drive uses the same Micro Jump Drive Operation skill as the Large Micro Jump Drive and has the same range (100km), spool up (12s base reduced by the skill) and cooldown (3 minutes) as the Large version.

The Medium Micro Jump Drive has the following fitting and activation requirements:

Powergrid: 165
Capacitor: 197
CPU: 51
Hyperspatial Accelerator modules have been introduced.
These low slot modules increase warp speed by a flat modifier, and are not affected by stacking penalties.
The blueprints for these modules can be found in the new Besieged Covert Research Facility sites.

There will be three versions, with blueprints of increasing rarity.
The Limited Hyperspatial Accelerator increases warp speed by 0.2au/s
The Experimental Hyperspatial Accelerator increases warp speed by 0.25au/s
The Prototype Hyperspatial Accelerator increases warp speed by 0.3au/s
Hyperspatial Velocity Optimizer rigs are now subject to stacking penalties
Transverse Bulkhead Rigs have been introduced.
These rigs increase hull hitpoints.
T1 versions increase hull HP by 20% and use 50 calibration.
T2 versions increase hull HP by 25% and use 75 calibration.
The velocity penalty on all reinforced bulkhead modules has been changed to a cargo capacity penalty.
The rate of fire of all Nosferatu modules has been improved by 16.66%
The Mining Laser Field Enhancement gang link now provides a bonus to Survey Scanner range in addition to its previous function.
New low slot Omnidirectional Tracking Enhancers have been introduced.
Faction versions of the Drone Damage Amplifier, Drone Navigation Computer, and Omnidirectional Tracking Link modules have been added.
The duration and capacitor need of all Capital Tractor Beams has been reduced by 75%.



Drones:

+ Show Spoiler +
Significant balance changes have been made to Combat Drones of all types.
For more details view our dev blog covering all the drone changes.
Different factional drones have been balanced to fall on a continuous spectrum of damage and speed.
Combat drones now have longer optimal ranges, attack ranges and orbit ranges, with Amarr and Caldari drones operating at longer range than Minmatar and Gallente.
Faction, Integrated and Augmented drones have all received significant upgrades.
Medium Drone MWD speed has been increased by 20%
Heavy Drone MWD speed has been increased by 43%
The Drone Interfacing skill is being changed to a 10% per level bonus, with the rest of the damage and mining ability build into the base stats of the drones themselves.
Sentry drones of all factions have been balanced to place them on a continuous spectrum from higher damage and tracking to higher range.
All universal drone skills and modules now affect Fighters and Fighter bombers

The maximum number of drones available to Supercarriers has been reduced to 10; the volume of Fighter Bombers has been doubled. Supercarriers have gained a new 100% damage bonus to Fighters and Fighter Bombers.
This means that some Supercarriers will find their overloaded drone bays moved to their cargo after the patch. If this causes the ship's cargo to become overloaded it will prevent warping or jumping until the excess drones have been jettisoned or moved to other bays. We advise all Supercarrier pilots to remove half the drones in their drone bays before June 3rd to avoid being locked in place by an overloaded cargo bay.
Fighter and Fighter Bomber stats have been adjusted to ensure balance with the previous changes.
Assigning drones to assist or guard is now limited to 50 drones per ship.


Miscellaneous:

+ Show Spoiler +
The limit on corporation bookmarks has now been set to 500 (from the previous limit of 250).
The volume of an assembled Station Container has been increased to 2 million m3.
The volume of all mining crystals has been reduced by 60%.
The NEX store has been removed.
Aurum has been moved from character wallets to a new store wallet which can be found in the new store.
The AUR balance in character wallets will no longer be displayed.
A new store has been added, The New Eden Store
Accessible from the Character Selection Screen and the Neocom
The store has categorization, filters and search
New items have been added to the store
The pricing structure of items for AUR has been changed
The Redeemable Items location can now be accessed from the Neocom


Missions & NPCs:

+ Show Spoiler +
The Clone Soldier Trainer, Recruiter, Transporter and Negotiator NPCs found in low security asteroid belts have received significant upgrades to their engagement range.


Factional Warfare:
+ Show Spoiler +

New Large Outposts have begun appearing in Factional Warfare contested space. These complexes are unrestricted.
The NPCs defending Factional Warfare complexes have received a major defensive upgrade and will now call in reinforcements.
It is no longer possible to cloak while within capture range in a Factional Warfare complex.



Science & Industry:

+ Show Spoiler +
Renamed several projectile weapon blueprints to match the name of the modules they produce



Ships:

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Added new pirate faction: Mordu's Legion
Three new ships: The Garmur Frigate, Orthrus Cruiser and Barghest Battleship
Mordu's Legion ships require Gallente and Caldari spaceship command skills
Mordu's Legion ship Blueprints can be acquired from Mordu's Legion Loyalty point stores at the following rates:

Garmur Blueprint: 20,000 LP plus 10,000,000 ISK
Garmur: 80,000 LP plus 5,000,000 ISK

Orthrus Blueprint: 80,000 LP plus 20,000,000 ISK
Orthrus: 240,000 LP plus 15,000,000 ISK

Barghest Blueprint: 400,000 LP plus 100,000,000 ISK
Barghest: 800,000 LP plus 80,000,000 ISK
Mordu's Legion ship Blueprints can also be found on new Mordu's Legion NPC patrols anywhere in low security space
For more details and discussion visit the thread in the Features and Ideas section of our official forums on Mordu's Legion
Mordu's Legion ship stats:

GARMUR

Caldari Frigate Bonus per level:
25% bonus to missile damage
Gallente Frigate Bonus per level:
10% bonus to warp scrambler and warp disruptor range
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time

Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers
Fittings: 38 PWG, 178 CPU
Defense (shields / armor / hull) : 680 / 590 / 560
Capacitor (amount / cap/sec) : 400 / 2.05
Mobility (max velocity / agility / mass / align time): 415 / 3.2 / 987000 / 4.38s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km / 650 / 5
Sensor strength: 13
Signature radius: 32

ORTHRUS

Caldari Cruiser Bonus per level:
20% bonus to missile damage
Gallente Cruiser Bonus per level:
10% bonus to warp scrambler and warp disruptor range
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time

Slot layout: 6H, 5M, 4L; 0 turrets, 5 launchers
Fittings: 900 PWG, 460 CPU
Defense (shields / armor / hull) : 2950 / 2280 / 2100
Capacitor (amount / cap/sec) : 1550 / 3.16
Mobility (max velocity / agility / mass / align time): 245 / .48 / 9362000 / 6.23s
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7
Sensor strength: 21
Signature radius: 120

BARGHEST

Caldari Battleship Bonus per level:
5% bonus to missile damage
Gallente Battleship Bonus per level:
10% bonus to warp scrambler and warp disruptor range
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time

Slot layout: 8H, 6M, 6L; 0 turrets, 7 launchers
Fittings: 11600 PWG, 730 CPU
Defense (shields / armor / hull) : 11200 / 8750 / 8100
Capacitor (amount / cap/sec) : 6100 / 5.28
Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s
Drones (bandwidth / bay): 50 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7
Sensor strength: 29
Signature radius: 370
The new Prospect Expedition Frigate has been introduced:

PROSPECT

Mining Frigate Bonus per level:
+5% Mining Laser yield
-5% Gas Harvester duration
Expedition Frigate Bonus per level:
+5% Mining Laser yield
-5% signature radius
Role Bonuses:
+100% Bonus to Mining Laser and Gas Harvester Yield
-100% Cloaking Device CPU use
Can fit Covert Ops Cloaking Devices and Covert Cynos. Cloak reactivation delay reduced to 5 seconds.

Slot layout: 3H, 3M, 4L; 2 Turrets
Fittings: 45 PWG, 290 CPU
Defense (shields / armor / hull): 800 / 600 / 600
Capacitor (amount / recharge / cap per second): 300 / 125s / 2.4
Mobility (max velocity / agility / mass / align time): 380 / 3 / 1,400,000 / 5.82s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 20km / 750 / 6
Sensor strength: 10
Signature radius: 40
Cargo Bay: 150m3
Ore Bay: 10,000m3
Upgraded graphics for the Condor, Crow and Raptor.
Upgraded graphics for the Moa, Eagle, Onyx, and Gila.
Upgraded graphics for the Typhoon, Panther, and Fleet Issue.
The Talos now includes animation states for going into and out of warp.
Eight new cosmetic variations of Destroyers and Battlecruisers have been introduced. The blueprints for these skins can be found in the new Besieged Covert Research Facility.

Prophecy Blood Raiders Edition
Coercer Blood Raiders Edition
Brutix Serpentis Edition
Catalyst Serpentis Edition
Ferox Guristas Edition
Cormorant Guristas Edition
Cyclone Thukker Tribe Edition
Thrasher Thukker Tribe Edition


Increased the packaged volume of Freighters, Jump Freighters, Carriers, Dreadnoughts, Capital Industrial ships and Supercarriers to 1.3M m³

Skills:

+ Show Spoiler +
The Armor Resistance Phasing skill, which modifies the behavior of Reactive Armor Hardeners, now reduces cap need by 10% instead of 5%.
We are reworking the organization and requirements associated with some drone skills
Combat Drone Operation removed
Scout Drone Operation renamed to Drone Avionics
Electronic Warfare Drone Operation renamed to Advanced Drone Avionics
New skill added: Light Drone Operation (rank 1)
5% bonus to damage of light combat drones per level
Light Combat Drones now require Light Drone Operation rather than Scout Drone Operation
New skill added: Medium Drone Operation (rank 2)
5% bonus to damage of medium combat drones per level
Medium Combat Drones now require Medium Drone Operation rather than Scout Drone Operation
To make this transition possible, we are giving all players who had either Scout Drone Operation OR Combat Operation before this patch both Light and Medium Combat Drone Operation skills. We will set the level of Light and Medium Combat Drone Operation skills to the level of your Scout Drone Operation skill before the patch OR to the level of your Combat Drone Operation skill before the patch based on which was highest.



Structures & Deployables:

+ Show Spoiler +
A ship on the edge of a starbase forcefield that is also within 5km of a structure will not be allowed to access that structure unless it has appropriate corp roles and either a) has entered the correct forcefield password or b) the forcefield is configured to allow corp/alliance access.


User Interface:

+ Show Spoiler +
Reload Timer has been added to modules in the HUD to indicate the progress of the charge reload while in space.
Progress of a module repair with Nanite Repair Paste will now show on the module by "eating up" the damage displayed on the module
Double clicking on empty space in windows will no longer collapse windows. Windows can still be collapsed by double clicking their header area
Warp Scramble and Warp Disrupt have been separated in the Effects Bar
The ability to color-code fleet broadcasts has been added
The ability to clear broadcasted icons in the Watch List has been added. It can be done through a right-click menu option in the Watch List's header.
When creating Fleet Adverts, the form is now preloaded with a pilot's last published Fleet Advert
Stations in Personal Assets are highlighted yellow if the solarsystem they are in is in the current autopilot route.
A station in Personal Assets can be dragged and dropped in chat to create a link to it
Target indicators have been added in the Survey Scanner to indicate which asteroids are currently targeted
A filter that filters the current page has been added for Kill Reports in Charactersheet as well as Corporation window. The filter works for ship type name, victim's name, corp and alliance.
Several attributes (damage types, sensor strengths and resistance attributes) have been grouped in Info windows
The Jump Clone locations in the Character Sheet have been given a proper right-click menu, allowing you to set the autopilot destination from there.
The "Plug In" right-click option on implants has been promoted to be below the "Show Info" option.
It's now possible to drag some chat channels from the Channels window to any text field to create a link from which people can join the channel. Channels such as corporation, alliance and solarsystem channels cannot be linked.
Characters and other entities can now be dragged from the Channel Settings window to be linked in chat and other input fields.
Hyperlinks will now show the web address (URL) in a tooltip, making it harder for mean pilots to trick innocent and unsuspecting pilots into clicking questionable links masked as something else.
Incoming conversation requests are now logged in the "Notifications and Logs" window.
Targets can now be locked in place so they cannot be dragged around. This is done through a right-click option on the Target Origin.
The character name in your Character Sheet is now an info link, so you can easily show info on yourself.
The character names in the Trade Window are now also info links, so you can easily see info on the person you're trading with.
The online/offline notification on a watchlist contact now has a mouse over tooltip to show which labels you've assigned to the contact.



FIXES :
Gameplay:

+ Show Spoiler +
Gurista Hideouts can now be accessed with Industrial ship types.
The Malkalen V-1 station outer construction work has now been completed.
The Advanced Military and Exploration career path missions have now been numbered by order.
Various mission, message and module typos have been corrected.
The physical size of the X-Large Ship Maintenance Array and Capital Ship Assembly Array has been reduced slightly to ensure that they fit within starbase forcefields. The capacity of these structures is not affected by this change.
The meta variations of Mobile Tractor Units and Mobile Siphon Units now correctly appear in the "variations" tab in the show-info window.



Audio

+ Show Spoiler +
Sound clipping on active EM Ward Field has been removed.
Problems with wormhole sounds not looping has been fixed.
Fixed issues with audio voice instance limitations.
Fixed sizes of ship engine booster sounds and MWD and AB volume.


Graphics:

+ Show Spoiler +
Graphical adjustments to Scanner Swipe effect.
Graphical adjustments to Jump Tunnel effect, less rotation and distortion intensity in tunnel.
Removed the golden nebula from Amarr station interior.
Corrected the display of fitted turrets on Magnate class Amarr frigates.
A bug that caused spotlight glows to flicker at certain distances is fixed.
Fixed a gap in the geometry of the Caracal and its variants.
Adjusted the Gallente Industrial Station to prevent alignment and warp conflicts after undock for Capital class ships.
Missing blinking lights and bay force fields have been fixed.
Fixed the color of the Redeemer's front-most windows.
Adjusted texture seams on the Amarr Station Hub.
Replaced the missing strut on the Zephyr frigate.


Localization:
DE

+ Show Spoiler +
“Stasis tower” is now consistently translated as “Stasisturm” in German.
“Control range” is now consistently translated as “Kontrollreichweite” in German.
“Mining yield” is now consistently translated as “Erzausbeute” in German.
“Foreman link” is now consistently translated as “Industriemeisternetzwerk” in German.
“Minmatar Republic” is now consistently translated as “Republik Minmatar” in German.
Fixed various minor terminology inconsistencies.


User Interface:

+ Show Spoiler +
Flickering in the Fleet Watchlist has been fixed
If a corporation has no war history, it will say so in the "War History" in the corporations Show Info window, so you no longer have to wonder if it's just taking the war history a long time to load.
Paths starting with "http://" or "https://" can now be linked in the "Generate Link" window.
Loading of Kill Reports has been improved
Loading of Employment history tab in Info window of a character has been improved
Loading of War tab in Info window of a corp has been improved
Fixes were made to module repair with paste to make sure the time spent on repair was always reflected in the repaired amount.


http://www.eveplanets.com/
neat

http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/
wtb buff to revenant that would make people want to deploy it into actual pvp.

http://community.eveonline.com/news/dev-blogs/the-meaning-of-life-the-universe-and-everything/

http://steamcommunity.com//id/jtt2r/recommended/8500/
http://www.reddit.com/r/Eve/comments/26v2lr/the_review_of_eve_thats_marked_as_the_most/churpxi

So, five-card stud, nothing wild... and the sky's the limit
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
May 30 2014 20:34 GMT
#36689
Elise Randolph? God I hate them. So much. Mostly for annoying fights in FW in an Interceptor with full kit and implants, toying with me. Also because I never got my Inty killing Jag close enough to them, because they were a better pilot.

But that was a long long time ago.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Skilledblob
Profile Joined April 2011
Germany3392 Posts
May 30 2014 21:41 GMT
#36690
On May 31 2014 04:26 DefMatrixUltra wrote:
Show nested quote +
On May 31 2014 02:44 Antoine wrote:
woops! forgot a) not everyone has filter and b) it was actually chessur who posted it here
http://www.teamliquid.net/forum/viewpost.php?post_id=21417639


This is worse than has been imagined so far:

Show nested quote +
Apothne wrote:
Low Sec: The Bourgeoisie and the Proletariat

Blah blah blah

The Bourgeoise

This category is reserved for those entities who have exceptional ISK reserves, high SP pilots and the willingness to use that ISK in the field, even if in some cases only when they know they won’t lose the fight. In general these groups are relatively small, but close-knit organisations who have been doing what they do for a good long while, making them exceptionally good at their style of gameplay.


Huh. Interesting. Maybe this kid knows something about EVE.

Very next sentence...

Show nested quote +
Apothne wrote:
Groups that fall into this selection are tho ones the rest of us fear to engage for the cyno that will inevitably bridge in one of their signature Doctrines, commonly relying heavily in Tech 3 cruisers. Examples:

Shadow Cartel blah blah blah

Drunk’n’Disorderly blah blah blah

Urine Alliance/Snuff Box blah blah blah


Looks like CCP has that nulltard representation down pat.


what's so bad about those 3? I flew a few times with D'n'D and they seemed like a decent bunch. Have not seen the other two in action though.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
May 30 2014 21:42 GMT
#36691
On May 31 2014 06:41 Skilledblob wrote:
Show nested quote +
On May 31 2014 04:26 DefMatrixUltra wrote:
On May 31 2014 02:44 Antoine wrote:
woops! forgot a) not everyone has filter and b) it was actually chessur who posted it here
http://www.teamliquid.net/forum/viewpost.php?post_id=21417639


This is worse than has been imagined so far:

Apothne wrote:
Low Sec: The Bourgeoisie and the Proletariat

Blah blah blah

The Bourgeoise

This category is reserved for those entities who have exceptional ISK reserves, high SP pilots and the willingness to use that ISK in the field, even if in some cases only when they know they won’t lose the fight. In general these groups are relatively small, but close-knit organisations who have been doing what they do for a good long while, making them exceptionally good at their style of gameplay.


Huh. Interesting. Maybe this kid knows something about EVE.

Very next sentence...

Apothne wrote:
Groups that fall into this selection are tho ones the rest of us fear to engage for the cyno that will inevitably bridge in one of their signature Doctrines, commonly relying heavily in Tech 3 cruisers. Examples:

Shadow Cartel blah blah blah

Drunk’n’Disorderly blah blah blah

Urine Alliance/Snuff Box blah blah blah


Looks like CCP has that nulltard representation down pat.


what's so bad about those 3? I flew a few times with D'n'D and they seemed like a decent bunch. Have not seen the other two in action though.


That says far more about you than about them.
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
May 30 2014 21:56 GMT
#36692
On May 31 2014 06:42 DefMatrixUltra wrote:
Show nested quote +
On May 31 2014 06:41 Skilledblob wrote:
On May 31 2014 04:26 DefMatrixUltra wrote:
On May 31 2014 02:44 Antoine wrote:
woops! forgot a) not everyone has filter and b) it was actually chessur who posted it here
http://www.teamliquid.net/forum/viewpost.php?post_id=21417639


This is worse than has been imagined so far:

Apothne wrote:
Low Sec: The Bourgeoisie and the Proletariat

Blah blah blah

The Bourgeoise

This category is reserved for those entities who have exceptional ISK reserves, high SP pilots and the willingness to use that ISK in the field, even if in some cases only when they know they won’t lose the fight. In general these groups are relatively small, but close-knit organisations who have been doing what they do for a good long while, making them exceptionally good at their style of gameplay.


Huh. Interesting. Maybe this kid knows something about EVE.

Very next sentence...

Apothne wrote:
Groups that fall into this selection are tho ones the rest of us fear to engage for the cyno that will inevitably bridge in one of their signature Doctrines, commonly relying heavily in Tech 3 cruisers. Examples:

Shadow Cartel blah blah blah

Drunk’n’Disorderly blah blah blah

Urine Alliance/Snuff Box blah blah blah


Looks like CCP has that nulltard representation down pat.


what's so bad about those 3? I flew a few times with D'n'D and they seemed like a decent bunch. Have not seen the other two in action though.


That says far more about you than about them.


Shots fired! Right across the bow
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
May 30 2014 21:57 GMT
#36693
Do the drone changes actually make amarr or caldari drones useful at all?

Also, I like the t2 transport changes
So, five-card stud, nothing wild... and the sky's the limit
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2014-05-30 22:15:23
May 30 2014 22:12 GMT
#36694
On May 31 2014 06:42 DefMatrixUltra wrote:
Show nested quote +
On May 31 2014 06:41 Skilledblob wrote:
On May 31 2014 04:26 DefMatrixUltra wrote:
On May 31 2014 02:44 Antoine wrote:
woops! forgot a) not everyone has filter and b) it was actually chessur who posted it here
http://www.teamliquid.net/forum/viewpost.php?post_id=21417639


This is worse than has been imagined so far:

Apothne wrote:
Low Sec: The Bourgeoisie and the Proletariat

Blah blah blah

The Bourgeoise

This category is reserved for those entities who have exceptional ISK reserves, high SP pilots and the willingness to use that ISK in the field, even if in some cases only when they know they won’t lose the fight. In general these groups are relatively small, but close-knit organisations who have been doing what they do for a good long while, making them exceptionally good at their style of gameplay.


Huh. Interesting. Maybe this kid knows something about EVE.

Very next sentence...

Apothne wrote:
Groups that fall into this selection are tho ones the rest of us fear to engage for the cyno that will inevitably bridge in one of their signature Doctrines, commonly relying heavily in Tech 3 cruisers. Examples:

Shadow Cartel blah blah blah

Drunk’n’Disorderly blah blah blah

Urine Alliance/Snuff Box blah blah blah


Looks like CCP has that nulltard representation down pat.


what's so bad about those 3? I flew a few times with D'n'D and they seemed like a decent bunch. Have not seen the other two in action though.


That says far more about you than about them.


I have no illusions about my eve skill, but that does not answer my question. And that kind of answer isnt helping your image either.

On May 31 2014 06:57 Body_Shield wrote:
Do the drone changes actually make amarr or caldari drones useful at all?

Also, I like the t2 transport changes


imho amarr and caldari drones will still have the same problem they have now. They will still not have any distinct advantage over gallente or minmatar so people will keep sticking with those two
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2014-05-30 22:53:45
May 30 2014 22:51 GMT
#36695
My image.

It is ruined.

/edit - I'm sure those people are nice people, but they're hardly deserving of the titles landed on them by Apothne. Shadow Cartel in particular is one of the scrubbiest, most craven groups that I know of in lowsec.
KwarK
Profile Blog Joined July 2006
United States42738 Posts
May 30 2014 22:55 GMT
#36696
[22:42:41] x3msile > ahahah
[22:42:46] x3msile > come bitchies
[22:42:52] x3msile > lets have fun
[22:42:57] x3msile > don't you want to catche a raven
[22:43:06] x3msile > here it is the raven that you want to catche
[22:44:57] x3msile > run bitch run

https://zkillboard.com/kill/39199564/
ModeratorThe angels have the phone box
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
May 30 2014 23:20 GMT
#36697
lol
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2014-05-30 23:44:16
May 30 2014 23:44 GMT
#36698
On May 31 2014 07:12 Skilledblob wrote:
Show nested quote +
On May 31 2014 06:42 DefMatrixUltra wrote:
On May 31 2014 06:41 Skilledblob wrote:
On May 31 2014 04:26 DefMatrixUltra wrote:
On May 31 2014 02:44 Antoine wrote:
woops! forgot a) not everyone has filter and b) it was actually chessur who posted it here
http://www.teamliquid.net/forum/viewpost.php?post_id=21417639


This is worse than has been imagined so far:

Apothne wrote:
Low Sec: The Bourgeoisie and the Proletariat

Blah blah blah

The Bourgeoise

This category is reserved for those entities who have exceptional ISK reserves, high SP pilots and the willingness to use that ISK in the field, even if in some cases only when they know they won’t lose the fight. In general these groups are relatively small, but close-knit organisations who have been doing what they do for a good long while, making them exceptionally good at their style of gameplay.


Huh. Interesting. Maybe this kid knows something about EVE.

Very next sentence...

Apothne wrote:
Groups that fall into this selection are tho ones the rest of us fear to engage for the cyno that will inevitably bridge in one of their signature Doctrines, commonly relying heavily in Tech 3 cruisers. Examples:

Shadow Cartel blah blah blah

Drunk’n’Disorderly blah blah blah

Urine Alliance/Snuff Box blah blah blah


Looks like CCP has that nulltard representation down pat.


what's so bad about those 3? I flew a few times with D'n'D and they seemed like a decent bunch. Have not seen the other two in action though.


That says far more about you than about them.


I have no illusions about my eve skill, but that does not answer my question. And that kind of answer isnt helping your image either.

Show nested quote +
On May 31 2014 06:57 Body_Shield wrote:
Do the drone changes actually make amarr or caldari drones useful at all?

Also, I like the t2 transport changes


imho amarr and caldari drones will still have the same problem they have now. They will still not have any distinct advantage over gallente or minmatar so people will keep sticking with those two

basically we are decidedly unimpressed by people whos main pvp content involves titan bridging on people
?
0m3ga
Profile Blog Joined August 2013
Serbia322 Posts
May 31 2014 00:19 GMT
#36699
poor x3msile, c0ven's hero sacrificing carriers and subcaps to defend his land
Don't you ever gf me back -Chessur
Skilledblob
Profile Joined April 2011
Germany3392 Posts
May 31 2014 00:24 GMT
#36700
On May 31 2014 08:44 419 wrote:
Show nested quote +
On May 31 2014 07:12 Skilledblob wrote:
On May 31 2014 06:42 DefMatrixUltra wrote:
On May 31 2014 06:41 Skilledblob wrote:
On May 31 2014 04:26 DefMatrixUltra wrote:
On May 31 2014 02:44 Antoine wrote:
woops! forgot a) not everyone has filter and b) it was actually chessur who posted it here
http://www.teamliquid.net/forum/viewpost.php?post_id=21417639


This is worse than has been imagined so far:

Apothne wrote:
Low Sec: The Bourgeoisie and the Proletariat

Blah blah blah

The Bourgeoise

This category is reserved for those entities who have exceptional ISK reserves, high SP pilots and the willingness to use that ISK in the field, even if in some cases only when they know they won’t lose the fight. In general these groups are relatively small, but close-knit organisations who have been doing what they do for a good long while, making them exceptionally good at their style of gameplay.


Huh. Interesting. Maybe this kid knows something about EVE.

Very next sentence...

Apothne wrote:
Groups that fall into this selection are tho ones the rest of us fear to engage for the cyno that will inevitably bridge in one of their signature Doctrines, commonly relying heavily in Tech 3 cruisers. Examples:

Shadow Cartel blah blah blah

Drunk’n’Disorderly blah blah blah

Urine Alliance/Snuff Box blah blah blah


Looks like CCP has that nulltard representation down pat.


what's so bad about those 3? I flew a few times with D'n'D and they seemed like a decent bunch. Have not seen the other two in action though.


That says far more about you than about them.


I have no illusions about my eve skill, but that does not answer my question. And that kind of answer isnt helping your image either.

On May 31 2014 06:57 Body_Shield wrote:
Do the drone changes actually make amarr or caldari drones useful at all?

Also, I like the t2 transport changes


imho amarr and caldari drones will still have the same problem they have now. They will still not have any distinct advantage over gallente or minmatar so people will keep sticking with those two

basically we are decidedly unimpressed by people whos main pvp content involves titan bridging on people


ok I can understand that.
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