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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
0m3ga
Profile Blog Joined August 2013
Serbia322 Posts
May 08 2014 03:02 GMT
#36141
Good roam

http://www.twitch.tv/iworstplayerever/c/4210461

http://www.twitch.tv/iworstplayerever/c/4210401

http://www.twitch.tv/iworstplayerever/c/4210369
Don't you ever gf me back -Chessur
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
May 08 2014 03:22 GMT
#36142
alfa thorax strong xaxaxaxaxaxaxaxaxaxaxa
?
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
May 08 2014 08:49 GMT
#36143
On May 08 2014 11:55 KwarK wrote:
stationary capitals now sigtank phoenix

We're buffing the explosion velocity of Citadel Cruises by 38%, and nerfing their explosion radius by 14%.
We're buffing the explosion velocity of Citadel Torps by 75%, and nerfing their explosion radius by 50%.

Just so it's clear:
Er = explosion radius is better if it's lower
Ev = explosion velocity is better if it's higher

Buffing explosion velocity means raising it.
Nerfing explosion radius means raising it.

The current stats for these items are:

+ Show Spoiler [Current Base Stats] +

Citadel Torpedo
Er = 2000m
Ev = 20m/s

Citadel Cruise Missile
Er = 1750m
Ev = 29m/s


If I'm reading this correctly and making the correct assumptions about what buff/nerf means coming from the venerable and wise Raivi, then the new stats will be:

+ Show Spoiler [New Base Stats] +

Citadel Torpedo
Er = 3000m (+1000 ROFL)
Ev = 35m/s (+15)

Citadel Cruise Missile
Er = 1995m (+245)
Ev = 40m/s (+11)


Accounting for the effects of the Target Nav skill (remember, Guided Missile does nothing):

+ Show Spoiler [New lvl 5 Stats] +

Citadel Torpedo
Er = 3000m
Ev = 52.5m/s

Citadel Cruise Missile
Er = 1995m
Ev = 60m/s


So, as we all know a linked Archon is about 2000m signature, a bit smaller than a classic CFC Drake (preferred snackfood of the Titans of Old). It also goes about 80m/s, very similar to the speed of a CFC Drake orbiting its betters (who have mysteriously CTRL+spaced - no one knows why).

A tower is 6000m signature, a Nyx is ~8000m, a Dreadnought is ~2000m. What is the effect on these types of targets?

Towers don't move, so signature is always the limiting factor, this is governed by a simple ratio between the target's signature size and the explosion radius of the weapon. So it's 6000/3000 = 2 for torps or 6000/1995 = ~3 for cruise missiles. Since both those are larger than 1, the missile damage multiplier defaults to 1. So you do EFT damage to towers. So I guess since they got their ROF buffed, they got buffed against towers.

If a Nyx sits perfectly still, it's the same situation as with the tower - a ROF buff means a buff to DPS against these ships. But a Nyx can slowboat along at ~80m/s without any modules (with armor rigs, even). However, both Citadel torps and Citadel cruise missiles are buffed against these larger ships because of their ROF buffs.

What if a Moros sits still off a Phoenix? Comparing the two signatures, we can see that a Citadel torp Phoenix will now only ever be able to deal at most 2/3 EFT damage to a Moros (assuming it's not MWDing). Before it could deal 100% damage easily. So, relative to before, it can now only ever deal up to ~80% of its previous damage to this Moros. Big fat nerf. If the Moros is moving, this is even worse (it can do as little as 58% damage, no prop mods involved).

A Citadel cruise Phoenix is not as badly affected - it can still do up to 100% of its listed damage if the Moros is standing still. Further, the cruise Phoenix would only do about 59% of its damage (before changes) if the Moros was moving. It can currently (new numbers) do 70% damage to a moving Moros. So Citadel cruises got a significant buff in this respect.

Without doing any numbers, I can already tell you that both of these weapons got a significant nerf against subcaps (if it matters). Even when the signature term is not the limiting term, the signatures show up in the velocity term of the missile damage multiplication equation. The tiny, tiny buff to the Ev is nothing compared to the heavily nerfed Er when you're talking about subcaps.

In summary, torps are buffed if you're shooting up in class, otherwise they suck hard (Dreads, Carriers). Cruise missiles are buffed all around (except massively nerfed against subcaps).

One funny thing that made me chuckle. They changed medium towers from 4000 to 5000. This has no effect whatsoever in game. They only did it because they changed small towers from 2000 to 4000, and didn't want them to be the same signature radius.
Vipsanius
Profile Joined February 2011
Netherlands708 Posts
May 08 2014 09:05 GMT
#36144
If I change the level of Guided Missile Projection skill in EFT I do get a different explosion radius.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
May 08 2014 09:09 GMT
#36145
fozzie confirmed that guided missile precision applies to all missiles in that thread
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2014-05-08 09:30:18
May 08 2014 09:14 GMT
#36146
Since when? Keep in mind I haven't played the game in years.

/edit - Looking through the latest pyfa, (which takes its database straight from EVE's database unless something has changed) GMP does not link to capital missiles, although it does affect HAMs and such that it didn't affect before. If it was intended to affect capital missiles, it looks like they fucked it up.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2014-05-08 10:10:19
May 08 2014 10:09 GMT
#36147
fozzie wrote that it was changed with retribution and GMP applies to all missiles now even capital sized. maybe they messed something up tho and it still does not work on capital size, no idea
Rengas
Profile Joined July 2012
United States169 Posts
May 08 2014 10:43 GMT
#36148
On May 08 2014 19:09 Skilledblob wrote:
fozzie wrote that it was changed with retribution and GMP applies to all missiles now even capital sized. maybe they messed something up tho and it still does not work on capital size, no idea

This is the most likely scenario.

I couldn't imagine an EVE where a stationary missile ship would actually be worth training for.
ShoreT
Profile Joined August 2008
United States489 Posts
May 08 2014 12:26 GMT
#36149
Could they just increase a carrier / dreads sig radius when in triage / siege? Would that change anything besides the way citadel missiles hit them, or would there be other ancillary effects?

Also, in response to a the WH changes; it mostly just affects log-off traps, but not most PvP, and it certainly makes PvE a bit safer. If they just delayed K162 spawning I think the changes would balance themselves out.

More generally, WH space is fairly difficult to live in for a variety of reasons:

1. Without a certain number of pilots, scanning down the chain for anything meaningful is very tedious. Additionally, without an adequate number of dread pilots, rolling holes becomes a much more painstaking process. Thus, if you actually want to PvP in wormholes, you actually need a certain number of pilots to begin with.

2. Decently high start up costs. Maybe for all the people in liquid who are rolling in the billions this isn't as big of a deal, but for poorer pilots, being able to afford billions worth of ships to be able to handle different situations (dreads, carriers, Armor T3, Shield T3, Ships to run sites in, etc.) takes a decent amount of isk.

3. Not consistent with rolling your static a lot. Sometimes you need to roll you static several times to get decent null sec / WH exits.

Once you have those things though, I think the PvP can be pretty fun. Most of the big WH corps are just looking for goodfights because people don't care about losing the isk war that much. If you lose on someone else's turf they will probably scan you home once the main fight is over instead of trying to scan people down for hours. You also get new null sec exits nearly every day so the locals don't recognize you and you can catch things fairly easily.
Derp
intana
Profile Joined August 2013
United Kingdom26 Posts
May 08 2014 12:49 GMT
#36150
On May 08 2014 02:57 Reborn8u wrote:
These entrenched groups make it almost impossible for new groups to get a foothold. Especially when the API is telling them which holes players are living in. It's not like they don't constantly get wormholes to normal space where they can find people using the map, just like everyone else. It's not like they don't have access to the rest of eve just because they live inside of a wormhole. Really, I think they just don't like the possibility of someone else being able to build up a real threat inside wormhole space, learning the ropes, and being able to harvest the same riches that got them in their position.


I think you credit existing groups with far more organization than they actually possess. There is a certain amount of incestuous to-ing and fro-ing between various corps and alliances, but that doesn't really translate to a cartel that tries to keep people out. There is plenty of space in w-space and corps move in all the time - the largest reason why they fail is generally down to the same reason corps everywhere fail - inept leadership.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
May 08 2014 13:00 GMT
#36151
So i wanted to start this game but i want to buy a character that's a little ways upgraded to get into the action a bit quicker. If / when i do, what do you guys recommend i buy? Are there characters being sold for situations like this?

Not too sure on it all but can people "stack" the points accumulated with time so i can select what i want or is there some sort of required set of skills every new alt needs and are sold with?

How much of a character should i buy? 6 months, a year of play?

I just want to be able to hop into combat / mining at a decent level and go from there.
Useless wet fish.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34495 Posts
May 08 2014 13:07 GMT
#36152
You sorta just keep an eye open on the character bazaar for a character that looks good. We can give you some guidance as to what you should look for but we won't be able to tell you what is available and when it'll be available.

Also, you mentioned mining. Have you actually looked into what that involves?
Moderator
Antoine
Profile Blog Joined May 2010
United States7481 Posts
Last Edited: 2014-05-08 13:47:44
May 08 2014 13:36 GMT
#36153
On May 08 2014 18:14 DefMatrixUltra wrote:
Since when? Keep in mind I haven't played the game in years.

/edit - Looking through the latest pyfa, (which takes its database straight from EVE's database unless something has changed) GMP does not link to capital missiles, although it does affect HAMs and such that it didn't affect before. If it was intended to affect capital missiles, it looks like they fucked it up.

pyfa is wrong, i noticed this last week when i was doing some phoenix calcs. GMP does affect capital missiles.
e: reading further, i haven't done live testing so i can't confirm it does, but it is supposed to and it does in eft
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
KwarK
Profile Blog Joined July 2006
United States43210 Posts
May 08 2014 13:47 GMT
#36154
Still can't hit skirmish linked dreads. I guess we're meant to paint them :Fozzietrollface:
ModeratorThe angels have the phone box
KwarK
Profile Blog Joined July 2006
United States43210 Posts
May 08 2014 14:08 GMT
#36155
Any Long Beach eve players interested?
https://forums.eveonline.com/default.aspx?g=posts&m=4567264#post4567264
ModeratorThe angels have the phone box
Firebolt145
Profile Blog Joined May 2010
Lalalaland34495 Posts
May 08 2014 14:44 GMT
#36156
That is so weird.
Moderator
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
Last Edited: 2014-05-08 15:27:36
May 08 2014 15:21 GMT
#36157
On May 08 2014 23:08 KwarK wrote:
Any Long Beach eve players interested?
https://forums.eveonline.com/default.aspx?g=posts&m=4567264#post4567264

Access to account, suddenly that account is empty and the characters are gone, walk out of the building.

So, five-card stud, nothing wild... and the sky's the limit
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
May 08 2014 15:47 GMT
#36158
On May 08 2014 22:07 Firebolt145 wrote:
You sorta just keep an eye open on the character bazaar for a character that looks good. We can give you some guidance as to what you should look for but we won't be able to tell you what is available and when it'll be available.

Also, you mentioned mining. Have you actually looked into what that involves?


Yeah, you just sorta float out to rocks and afk then float back and sell right? I did it once when i played a couple years ago on a trial account, i just didnt have the time to continue.

When i get round to doing it i'll come in here for some advice then.
Useless wet fish.
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
May 08 2014 16:04 GMT
#36159
On May 09 2014 00:47 Capped wrote:
Show nested quote +
On May 08 2014 22:07 Firebolt145 wrote:
You sorta just keep an eye open on the character bazaar for a character that looks good. We can give you some guidance as to what you should look for but we won't be able to tell you what is available and when it'll be available.

Also, you mentioned mining. Have you actually looked into what that involves?


Yeah, you just sorta float out to rocks and afk then float back and sell right? I did it once when i played a couple years ago on a trial account, i just didnt have the time to continue.

When i get round to doing it i'll come in here for some advice then.


Having more SP is not going to make the game better / more enjoyable for you. If you have no idea what you are doing, or how to play more SP is not really going to help you. From a PvP perspective, if you are a new player- it doesn't matter if you have 50mil SP or 500K. You will still suck, and if you fly with me- you will be in a tackle merlin either way.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
KwarK
Profile Blog Joined July 2006
United States43210 Posts
May 08 2014 16:07 GMT
#36160
and you will love it, tackle merlins rock
ModeratorThe angels have the phone box
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