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Tilorn91
Serbia218 Posts
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Firebolt145
Lalalaland34483 Posts
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felisconcolori
United States6168 Posts
On May 09 2014 01:07 KwarK wrote: and you will love it, tackle merlins rock What ever happened to tackle rifters? | ||
Shootemup.
United States1044 Posts
Merlins got buffed a lot, Rifters not so much. | ||
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Antoine
United States7481 Posts
On May 09 2014 01:19 Tilorn91 wrote: Anyone here willing to send me a recall link for 7 days time and get some bonuses in return? sure thing, PMing | ||
Reborn8u
United States1761 Posts
On May 08 2014 21:49 intana wrote: I think you credit existing groups with far more organization than they actually possess. There is a certain amount of incestuous to-ing and fro-ing between various corps and alliances, but that doesn't really translate to a cartel that tries to keep people out. There is plenty of space in w-space and corps move in all the time - the largest reason why they fail is generally down to the same reason corps everywhere fail - inept leadership. I was perhaps a little unfair. Thinking about it now, I'm willing to say it is not intentional, but it is indeed part of what happens. You don't need pve anymore so you pvp, newish groups need pve and are not ready for pvp. You find their hole, they won't give you a good fight. You get pissed off and smash everything in their hole, their corp members say "yeah, fuck this. We just invested all this time and resources into living here, now it's all gone, and if we try again they will just come back" It may actually help wormhole pvp longterm if more groups are able to setup in wormhole space without being detected, and farm until they have plenty of disposable income as well as members who are tired of farming. | ||
DefMatrixUltra
Canada1992 Posts
On May 08 2014 21:26 ShoreT wrote: Could they just increase a carrier / dreads sig radius when in triage / siege? Would that change anything besides the way citadel missiles hit them, or would there be other ancillary effects? If you change the base size of "small" capital ships like dreads and carriers then the bigger ones like Titans will crush them harder. On May 08 2014 22:36 Antoine wrote: pyfa is wrong, i noticed this last week when i was doing some phoenix calcs. GMP does affect capital missiles. e: reading further, i haven't done live testing so i can't confirm it does, but it is supposed to and it does in eft In all honesty, I don't mean to sound like an asshole, but where exactly in your statement is "pyfa is wrong" substantiated? I think it's far more likely that Raivi/CCP is wrong than pyfa since the developers (to my knowledge) copy all the elements and links directly from the EVE database. Currently there exists no link between the ammunition (Citadel cruise and torps) and the skill (GMP). The fact that EFT and pyfa disagree does not generate even a single nano-unit of surprise on my end. There is a reason I stopped using it and switched to pyfa. To be fair, that was ages ago - and something could have changed. But EFT's development philosophy was not based on accuracy, whereas pyfa even took the care (same thing I did when analyzing ships in our private forums) to use the same machine precision that the EVE client (and presumably, server) uses. At some point, I stopped doing ship analysis for people and just told them to get pyfa because it generated numbers every bit as accurate as I could and was a lot less work on my end. /edit - I think it'd be quite a coincidence ( https://forums.eveonline.com/default.aspx?g=posts&m=4563745#post4563745 ) if there was a simultaneous UI bug at the same time that GMP and Citadel ammo are apparently unlinked but definitely-linked-according-to-Raivi. | ||
Shootemup.
United States1044 Posts
On May 09 2014 03:20 Reborn8u wrote: I was perhaps a little unfair. Thinking about it now, I'm willing to say it is not intentional, but it is indeed part of what happens. You don't need pve anymore so you pvp, newish groups need pve and are not ready for pvp. You find their hole, they won't give you a good fight. You get pissed off and smash everything in their hole, their corp members say "yeah, fuck this. We just invested all this time and resources into living here, now it's all gone, and if we try again they will just come back" It may actually help wormhole pvp longterm if more groups are able to setup in wormhole space without being detected, and farm until they have plenty of disposable income as well as members who are tired of farming. I feel like the odds of being evicted from a C2 or C3 are pretty damn low if you set up your POSes correctly. If you set up large dickstars no one is gonna bother to grind those down unless you really pissed them off. | ||
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Antoine
United States7481 Posts
On May 09 2014 04:01 DefMatrixUltra wrote: If you change the base size of "small" capital ships like dreads and carriers then the bigger ones like Titans will crush them harder. In all honesty, I don't mean to sound like an asshole, but where exactly in your statement is "pyfa is wrong" substantiated? I think it's far more likely that Raivi/CCP is wrong than pyfa since the developers (to my knowledge) copy all the elements and links directly from the EVE database. Currently there exists no link between the ammunition (Citadel cruise and torps) and the skill (GMP). The fact that EFT and pyfa disagree does not generate even a single nano-unit of surprise on my end. There is a reason I stopped using it and switched to pyfa. To be fair, that was ages ago - and something could have changed. But EFT's development philosophy was not based on accuracy, whereas pyfa even took the care (same thing I did when analyzing ships in our private forums) to use the same machine precision that the EVE client (and presumably, server) uses. At some point, I stopped doing ship analysis for people and just told them to get pyfa because it generated numbers every bit as accurate as I could and was a lot less work on my end. /edit - I think it'd be quite a coincidence ( https://forums.eveonline.com/default.aspx?g=posts&m=4563745#post4563745 ) if there was a simultaneous UI bug at the same time that GMP and Citadel ammo are apparently unlinked but definitely-linked-according-to-Raivi. I'll do some testing this weekend, assuming I can get somebody with a Phoenix to help out. | ||
DefMatrixUltra
Canada1992 Posts
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intana
United Kingdom26 Posts
On May 09 2014 03:20 Reborn8u wrote: I was perhaps a little unfair. Thinking about it now, I'm willing to say it is not intentional, but it is indeed part of what happens. You don't need pve anymore so you pvp, newish groups need pve and are not ready for pvp. You find their hole, they won't give you a good fight. You get pissed off and smash everything in their hole, their corp members say "yeah, fuck this. We just invested all this time and resources into living here, now it's all gone, and if we try again they will just come back" Again, I've not seen this to be the case. Generally if a large c5 groups rolls into a c2 corp, you might get an initial gank or an reduced numbers arranged fight out of it, or they'll just be ignored. Evictions tend to be about someone looking at someone else's pint, or spilling their girlfriend or whatever, that or someone who has a grudge against nullsec farmers. The only place that has really been serially evicted is C6 space, but thats just down to mechanics and the same people rolling into each other building up grudges over time. There are plenty of corps in lower end wormholes but you hardly hear about them, except when they make the transition upwards. | ||
Capped
United Kingdom7236 Posts
On May 09 2014 01:04 Ramiel wrote: Having more SP is not going to make the game better / more enjoyable for you. If you have no idea what you are doing, or how to play more SP is not really going to help you. From a PvP perspective, if you are a new player- it doesn't matter if you have 50mil SP or 500K. You will still suck, and if you fly with me- you will be in a tackle merlin either way. My intentions were that more SP = more earnings. I.E i could have a bigger haul if i was mining or a better ship if i was hunting NPC's / doing missions. I mean, you guys are naturally right being the ones who play the game but when time = currency and people have been playing for 10+ years, a bit of a jumpstart looks mighty appealing to me. I dont think i'll be starting for a few weeks anyhow so i'll do some research and refer here when the time comes ![]() | ||
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Firebolt145
Lalalaland34483 Posts
Look at EVE the way you do at the real world. Mining is equivalent to being a factory worker in rural China where you work for hours and hours without thinking and make 5 dollars a day. You could do that, but you could also figure out a way to become the CEO of Nike and make millions an hour without doing much work. In the real world you might be trapped in the first lifestyle, but in EVE you have a choice of what to become. | ||
Capped
United Kingdom7236 Posts
On May 09 2014 05:48 Firebolt145 wrote: More SP definitely does not = more earnings unless you're scraping the bottom of the barrel. Mining is generally considered a horrible way of making isk. Time doesn't always correlate with currency either. Look at EVE the way you do at the real world. Mining is equivalent to being a factory worker in rural China where you work for hours and hours without thinking and make 5 dollars a day. You could do that, but you could also figure out a way to become the CEO of Nike and make millions an hour without doing much work. In the real world you might be trapped in the first lifestyle, but in EVE you have a choice of what to become. I have so much to learn. Good god i wish the time would pass so my life would work itself out already. D: Given the choice though, its not a bad idea to get a semi-developed character right? I mean i would imagine i could learn the game faster then the SP could generate for what i wanted. Hell i'll stop posting crap that wont be relevant for weeks >.< Cya then! | ||
Galdo
United States338 Posts
Use caracal in Minnie FWAR. Buy 4 more tengu pilots. multibox 5 caracals in minnie fwar missions. earn all the isks. | ||
ObviousOne
United States3704 Posts
On May 09 2014 05:44 Capped wrote: My intentions were that more SP = more earnings. I.E i could have a bigger haul if i was mining or a better ship if i was hunting NPC's / doing missions. I mean, you guys are naturally right being the ones who play the game but when time = currency and people have been playing for 10+ years, a bit of a jumpstart looks mighty appealing to me. I dont think i'll be starting for a few weeks anyhow so i'll do some research and refer here when the time comes ![]() You can have a decently capable miner in 2-4 weeks time, but you'll be stuck in high-security until your drones skills are pretty good. Start the trial and keep up on the training queue while you aren't actively playing. | ||
ain
Germany786 Posts
And that's why I suck at this game. | ||
Jones Hawkwood
Belgium54 Posts
On May 09 2014 06:11 Galdo wrote: Get a tengu pilot. Use caracal in Minnie FWAR. Buy 4 more tengu pilots. multibox 5 caracals in minnie fwar missions. earn all the isks. I'd prefer a bomber char, but that's little ol' me pussing out. But yeah, FW when tiers are high, earns billions in days and gets you going. Eve isn't always about skill, most things are fairly straightforward and can be learned quickly. There's just many different fields to learn about. Skill doesn't hurt, don't get me wrong. The best pilots have bragging rights, imo. But EvE is changing into a game where ship A trumps ship B though and when that happens CCP gladly changes other ships to turn things around. They then claim power creep is not a thing. | ||
Galdo
United States338 Posts
On May 09 2014 06:27 ain wrote: I'm kind of irritated by the whole buying a character and treating characters like a commodity thing. I value my immersion and purity of gameplay above all. And that's why I suck at this game. This is a universe where you can jump the width of the galaxy in seconds by transmitting your consiousness into a clone held in cryo-storage via quantum entangled fluid routers. Furthermore, it is ultra-capitalistic, with trivial amounts of regulation. How is controlling others and treating their skills a commodity not reasonable in this universe? | ||
Body_Shield
Canada3368 Posts
On May 09 2014 06:27 ain wrote: I'm kind of irritated by the whole buying a character and treating characters like a commodity thing. I value my immersion and purity of gameplay above all. And that's why I suck at this game. You're literally buying and selling capsuleers as slaves. You already do it with the normal people, most of them don't make it to the escape pods when your ship explodes, and quite a few die in your factories. You kill thousands ever time you blow up ships in missions, a lot of them civilians. | ||
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