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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
ain
Profile Joined July 2010
Germany786 Posts
May 08 2014 22:03 GMT
#36181
How do you explain playing as multiple characters at once.
Galdo
Profile Joined January 2012
United States338 Posts
May 08 2014 22:19 GMT
#36182
A single capsuleer with shit skills can command a frigate with no additional crew, or a cruiser with a skeleton crew.

How is it unreasonable for a highly skilled capsuleer to split his attention to manipulate other capsuleers piloting ships?
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
May 08 2014 22:19 GMT
#36183
On May 09 2014 07:03 ain wrote:
How do you explain playing as multiple characters at once.

It's a video game, it only goes so deep
So, five-card stud, nothing wild... and the sky's the limit
ShoreT
Profile Joined August 2008
United States489 Posts
May 08 2014 22:36 GMT
#36184
On May 09 2014 04:01 DefMatrixUltra wrote:
Show nested quote +
On May 08 2014 21:26 ShoreT wrote:
Could they just increase a carrier / dreads sig radius when in triage / siege? Would that change anything besides the way citadel missiles hit them, or would there be other ancillary effects?


If you change the base size of "small" capital ships like dreads and carriers then the bigger ones like Titans will crush them harder.



I'm not saying change the base size. I'm saying if they wanted Phoenix (and Levs) to be able to stationary targets for full damage, which they clearly do because of the tower size change, why couldn't they do the same thing for stationary capitals? How would increasing the sig radius of carriers / dreads in triage / siege make Titans crush them harder?

Do XL guns (i.e. not capital missiles) ever miss stationary capitals that are in range?

On May 09 2014 04:22 intana wrote:
Show nested quote +
On May 09 2014 03:20 Reborn8u wrote:
I was perhaps a little unfair. Thinking about it now, I'm willing to say it is not intentional, but it is indeed part of what happens. You don't need pve anymore so you pvp, newish groups need pve and are not ready for pvp. You find their hole, they won't give you a good fight. You get pissed off and smash everything in their hole, their corp members say "yeah, fuck this. We just invested all this time and resources into living here, now it's all gone, and if we try again they will just come back"


Again, I've not seen this to be the case. Generally if a large c5 groups rolls into a c2 corp, you might get an initial gank or an reduced numbers arranged fight out of it, or they'll just be ignored.

Evictions tend to be about someone looking at someone else's pint, or spilling their girlfriend or whatever, that or someone who has a grudge against nullsec farmers. The only place that has really been serially evicted is C6 space, but thats just down to mechanics and the same people rolling into each other building up grudges over time.

There are plenty of corps in lower end wormholes but you hardly hear about them, except when they make the transition upwards.


This.

Without being able to jump caps into a c1-c4, you are going to have to do something very annoying / stupid to be evicted. If you consistently dodge fights in a c5/c6, you may be evicted. This is made easier since most c5s and c6s are fairly well connected since there are less of and they static to each other usually. No big corps are going to evict someone for fun, because its not.
Derp
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
May 08 2014 23:23 GMT
#36185
On May 09 2014 07:36 ShoreT wrote:
Show nested quote +
On May 09 2014 04:01 DefMatrixUltra wrote:
On May 08 2014 21:26 ShoreT wrote:
Could they just increase a carrier / dreads sig radius when in triage / siege? Would that change anything besides the way citadel missiles hit them, or would there be other ancillary effects?


If you change the base size of "small" capital ships like dreads and carriers then the bigger ones like Titans will crush them harder.


I'm not saying change the base size. I'm saying if they wanted Phoenix (and Levs) to be able to stationary targets for full damage, which they clearly do because of the tower size change, why couldn't they do the same thing for stationary capitals? How would increasing the sig radius of carriers / dreads in triage / siege make Titans crush them harder?

Do XL guns (i.e. not capital missiles) ever miss stationary capitals that are in range?


It goes without saying that guns shooting at stationary targets don't care about signature size. The whole undercurrent or subtext of this discussion is that if they nerf missiles in some way, guns will be (relatively) even better than they already are. If this update goes through as posed, guns got a massive "buff" (i.e. they weren't nerfed) against dreads and carriers.

What I was saying was this: is it the intention of CCP to nerf these missiles against dreads/carriers but buff them against larger caps? That's clearly what has happened (at least with torps). If we're assuming CCP isn't just completely utterly oblivious, then it definitely seems like they thought dreads were taking too much damage from missiles and larger caps not enough.

Basically I was (as a devil's advocate) disagreeing with the premise of your post. If CCP intended dreads and carriers to take more damage instead of less from these weapons, then none of these changes make any sense. The way I'm reading it, they are thinking that dreads and carriers were taking too much damage from these missiles.

This is a targeted change at missiles as well. If they just wanted dreads and carriers to take less damage in general, they could have just changed their base sig size (which would make them take far less damage from guns too if they were on the move even a little bit). The fact that they didn't refactor any signature sizes of capital ships is a kind of silent signal that this was all intended.

Or maybe I'm giving CCP the benefit of the doubt, and they have no clue what they're doing.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
May 08 2014 23:24 GMT
#36186
If you consistently dodge fights in a c5/c6, you may be evicted.


the wormhole honor code really is "feed me kills or I blob the fuck out of you"
?
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
May 08 2014 23:27 GMT
#36187
On May 09 2014 08:24 419 wrote:
Show nested quote +
If you consistently dodge fights in a c5/c6, you may be evicted.


the wormhole honor code really is "feed me kills or I blob the fuck out of you"


I thought, for much of Eve, the honor code is "lols, I'm blobbing the fuck out of you".
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Antoine
Profile Blog Joined May 2010
United States7481 Posts
May 08 2014 23:29 GMT
#36188
On May 09 2014 08:23 DefMatrixUltra wrote:
Show nested quote +
On May 09 2014 07:36 ShoreT wrote:
On May 09 2014 04:01 DefMatrixUltra wrote:
On May 08 2014 21:26 ShoreT wrote:
Could they just increase a carrier / dreads sig radius when in triage / siege? Would that change anything besides the way citadel missiles hit them, or would there be other ancillary effects?


If you change the base size of "small" capital ships like dreads and carriers then the bigger ones like Titans will crush them harder.


I'm not saying change the base size. I'm saying if they wanted Phoenix (and Levs) to be able to stationary targets for full damage, which they clearly do because of the tower size change, why couldn't they do the same thing for stationary capitals? How would increasing the sig radius of carriers / dreads in triage / siege make Titans crush them harder?

Do XL guns (i.e. not capital missiles) ever miss stationary capitals that are in range?


It goes without saying that guns shooting at stationary targets don't care about signature size. The whole undercurrent or subtext of this discussion is that if they nerf missiles in some way, guns will be (relatively) even better than they already are. If this update goes through as posed, guns got a massive "buff" (i.e. they weren't nerfed) against dreads and carriers.

What I was saying was this: is it the intention of CCP to nerf these missiles against dreads/carriers but buff them against larger caps? That's clearly what has happened (at least with torps). If we're assuming CCP isn't just completely utterly oblivious, then it definitely seems like they thought dreads were taking too much damage from missiles and larger caps not enough.

Basically I was (as a devil's advocate) disagreeing with the premise of your post. If CCP intended dreads and carriers to take more damage instead of less from these weapons, then none of these changes make any sense. The way I'm reading it, they are thinking that dreads and carriers were taking too much damage from these missiles.

This is a targeted change at missiles as well. If they just wanted dreads and carriers to take less damage in general, they could have just changed their base sig size (which would make them take far less damage from guns too if they were on the move even a little bit). The fact that they didn't refactor any signature sizes of capital ships is a kind of silent signal that this was all intended.

Or maybe I'm giving CCP the benefit of the doubt, and they have no clue what they're doing.

Looking at the following quotes in the announcement, although they don't specifically mention sieged/triaged caps, I don't believe their intention was to make Phoenixes worse against them.
I realized that we have a lot of room to make Citadel missiles better at hitting unwebbed moving capitals without making them much better for hitting webbed/painted subcaps by improving their explosion velocity significantly and then nerfing their explosion radius to a lesser degree.

After these changes the Phoenix should have quite a strong role as a dread that can apply solid damage to caps and structures with a great tank, damage selection and capless weapons.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
May 08 2014 23:38 GMT
#36189
On May 09 2014 08:29 Antoine wrote:
Show nested quote +
On May 09 2014 08:23 DefMatrixUltra wrote:
On May 09 2014 07:36 ShoreT wrote:
On May 09 2014 04:01 DefMatrixUltra wrote:
On May 08 2014 21:26 ShoreT wrote:
Could they just increase a carrier / dreads sig radius when in triage / siege? Would that change anything besides the way citadel missiles hit them, or would there be other ancillary effects?


If you change the base size of "small" capital ships like dreads and carriers then the bigger ones like Titans will crush them harder.


I'm not saying change the base size. I'm saying if they wanted Phoenix (and Levs) to be able to stationary targets for full damage, which they clearly do because of the tower size change, why couldn't they do the same thing for stationary capitals? How would increasing the sig radius of carriers / dreads in triage / siege make Titans crush them harder?

Do XL guns (i.e. not capital missiles) ever miss stationary capitals that are in range?


It goes without saying that guns shooting at stationary targets don't care about signature size. The whole undercurrent or subtext of this discussion is that if they nerf missiles in some way, guns will be (relatively) even better than they already are. If this update goes through as posed, guns got a massive "buff" (i.e. they weren't nerfed) against dreads and carriers.

What I was saying was this: is it the intention of CCP to nerf these missiles against dreads/carriers but buff them against larger caps? That's clearly what has happened (at least with torps). If we're assuming CCP isn't just completely utterly oblivious, then it definitely seems like they thought dreads were taking too much damage from missiles and larger caps not enough.

Basically I was (as a devil's advocate) disagreeing with the premise of your post. If CCP intended dreads and carriers to take more damage instead of less from these weapons, then none of these changes make any sense. The way I'm reading it, they are thinking that dreads and carriers were taking too much damage from these missiles.

This is a targeted change at missiles as well. If they just wanted dreads and carriers to take less damage in general, they could have just changed their base sig size (which would make them take far less damage from guns too if they were on the move even a little bit). The fact that they didn't refactor any signature sizes of capital ships is a kind of silent signal that this was all intended.

Or maybe I'm giving CCP the benefit of the doubt, and they have no clue what they're doing.

Looking at the following quotes in the announcement, although they don't specifically mention sieged/triaged caps, I don't believe their intention was to make Phoenixes worse against them.
Show nested quote +
I realized that we have a lot of room to make Citadel missiles better at hitting unwebbed moving capitals without making them much better for hitting webbed/painted subcaps by improving their explosion velocity significantly and then nerfing their explosion radius to a lesser degree.

Show nested quote +
After these changes the Phoenix should have quite a strong role as a dread that can apply solid damage to caps and structures with a great tank, damage selection and capless weapons.


Perhaps they forgot that links exist. This wouldn't be the first time.
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
May 09 2014 00:14 GMT
#36190
On May 09 2014 08:38 DefMatrixUltra wrote:
Show nested quote +
On May 09 2014 08:29 Antoine wrote:
On May 09 2014 08:23 DefMatrixUltra wrote:
On May 09 2014 07:36 ShoreT wrote:
On May 09 2014 04:01 DefMatrixUltra wrote:
On May 08 2014 21:26 ShoreT wrote:
Could they just increase a carrier / dreads sig radius when in triage / siege? Would that change anything besides the way citadel missiles hit them, or would there be other ancillary effects?


If you change the base size of "small" capital ships like dreads and carriers then the bigger ones like Titans will crush them harder.


I'm not saying change the base size. I'm saying if they wanted Phoenix (and Levs) to be able to stationary targets for full damage, which they clearly do because of the tower size change, why couldn't they do the same thing for stationary capitals? How would increasing the sig radius of carriers / dreads in triage / siege make Titans crush them harder?

Do XL guns (i.e. not capital missiles) ever miss stationary capitals that are in range?


It goes without saying that guns shooting at stationary targets don't care about signature size. The whole undercurrent or subtext of this discussion is that if they nerf missiles in some way, guns will be (relatively) even better than they already are. If this update goes through as posed, guns got a massive "buff" (i.e. they weren't nerfed) against dreads and carriers.

What I was saying was this: is it the intention of CCP to nerf these missiles against dreads/carriers but buff them against larger caps? That's clearly what has happened (at least with torps). If we're assuming CCP isn't just completely utterly oblivious, then it definitely seems like they thought dreads were taking too much damage from missiles and larger caps not enough.

Basically I was (as a devil's advocate) disagreeing with the premise of your post. If CCP intended dreads and carriers to take more damage instead of less from these weapons, then none of these changes make any sense. The way I'm reading it, they are thinking that dreads and carriers were taking too much damage from these missiles.

This is a targeted change at missiles as well. If they just wanted dreads and carriers to take less damage in general, they could have just changed their base sig size (which would make them take far less damage from guns too if they were on the move even a little bit). The fact that they didn't refactor any signature sizes of capital ships is a kind of silent signal that this was all intended.

Or maybe I'm giving CCP the benefit of the doubt, and they have no clue what they're doing.

Looking at the following quotes in the announcement, although they don't specifically mention sieged/triaged caps, I don't believe their intention was to make Phoenixes worse against them.
I realized that we have a lot of room to make Citadel missiles better at hitting unwebbed moving capitals without making them much better for hitting webbed/painted subcaps by improving their explosion velocity significantly and then nerfing their explosion radius to a lesser degree.

After these changes the Phoenix should have quite a strong role as a dread that can apply solid damage to caps and structures with a great tank, damage selection and capless weapons.


Perhaps they forgot that links exist. This wouldn't be the first time.

We have more than three types of ships in this game right?
So, five-card stud, nothing wild... and the sky's the limit
Galdo
Profile Joined January 2012
United States338 Posts
May 09 2014 00:34 GMT
#36191
If a capsuleer in a fleet is manning a PoS gun, can it receive links, such as sig reduction?
KwarK
Profile Blog Joined July 2006
United States43469 Posts
May 09 2014 01:20 GMT
#36192
Just sold avatar bpo for 75b. When this patch comes out super bpc prices should crash hard. Also made the contract in a .5 system with only one highsec route out and tipped off suicide gankers because why not.
ModeratorThe angels have the phone box
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
May 09 2014 01:30 GMT
#36193
On May 09 2014 09:34 Galdo wrote:
If a capsuleer in a fleet is manning a PoS gun, can it receive links, such as sig reduction?

+ Show Spoiler [blowing my mind man] +
[image loading]
So, five-card stud, nothing wild... and the sky's the limit
Boggler
Profile Joined September 2010
Canada234 Posts
May 09 2014 02:03 GMT
#36194
I still don't exactly know what to sell to make billions of ISK in FW.

Most high volume items require a substantial amount of ISK to buy along with the required LP. And a lot also require some sort of item.

If you already have a decent bank, then yeah. FW is an easy place to make ISK.
Time is money, friend!
KwarK
Profile Blog Joined July 2006
United States43469 Posts
May 09 2014 02:06 GMT
#36195
People can often help you with cashout loans or by buying the LP off you in increments.
ModeratorThe angels have the phone box
Galdo
Profile Joined January 2012
United States338 Posts
May 09 2014 02:11 GMT
#36196
on FWAR cashouts you basically double or more your ISK in a cashout.

it costs 1k ISK/LP to do the cashout, then you sell the items for minimum 2k ISK/LP, 3-5 on high profit conversions.
Boggler
Profile Joined September 2010
Canada234 Posts
May 09 2014 02:13 GMT
#36197
On May 09 2014 11:06 KwarK wrote:
People can often help you with cashout loans or by buying the LP off you in increments.


This is what you did for me in the past. I was very and still am grateful.

I in Winmatar atm, lol... fighting Amarr FW, so obviously getting very little LP...

I have researched the gypsy long range and sig analysis lvl 5 implants to be the best cashout. This might change as I am not exactly sure how much of a demand there is for these.

On the other hand, even if I sell to buy orders, it would give 700ish isk/lp

Cheers,
Time is money, friend!
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
May 09 2014 02:37 GMT
#36198
Apparently wealth and money are infinite and we can make as much as we want from now until forever, thus all people everywhere should be able to save for retirement easily by creating wealth and getting better jobs.
So, five-card stud, nothing wild... and the sky's the limit
Galdo
Profile Joined January 2012
United States338 Posts
May 09 2014 03:49 GMT
#36199
Early on you want high volume, medium profit items.

I never bothered with anything besides learning implants personally.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2014-05-09 06:03:50
May 09 2014 04:33 GMT
#36200
On May 09 2014 11:37 Body_Shield wrote:
Apparently wealth and money are infinite and we can make as much as we want from now until forever, thus all people everywhere should be able to save for retirement easily by creating wealth and getting better jobs.


The corollary to this is, of course, that everyone who is not rich is just lazy and/or leeching from society and holy shit why am I paying 100k in taxes a year government is so big it's crushing meeeeeeeeeeeee...

/edit -

Well what do you know...


Short Range Missiles
Change the Guided Missile Precision skill, as well as all associated implants and rigs to affect all subcap missiles


Straight from the horse's mouth.

An awful lot of coincidences are happening pertaining to this issue.
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