• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:05
CET 23:05
KST 07:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview2RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1834
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates How Rain Became ProGamer in Just 3 Months BW General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
Innova Crysta on Hire
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1281 users

EVE Corporation - Page 1481

Forum Index > General Games
Post a Reply
Prev 1 1479 1480 1481 1482 1483 2021 Next
https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Pretty Aluminum
Profile Blog Joined October 2011
United States95 Posts
March 16 2013 22:11 GMT
#29601
On March 17 2013 06:32 DefMatrixUltra wrote:
Show nested quote +
On March 17 2013 05:17 Pretty Aluminum wrote:

Thanks a ton man. ... Once again thanks a ton for the post. ...Thanks again.


Ok.

+ Show Spoiler [...] +

creepy fucker


Hope you like the edited one better
It is never too late to be what you might have been. -- George Eliot
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2013-03-16 22:18:59
March 16 2013 22:18 GMT
#29602
On March 16 2013 19:16 m4inbrain wrote:
Show nested quote +
On March 16 2013 19:10 Firebolt145 wrote:
There is no 'on my level'. If you know how you can be making billions of isk per day a week after you start EVE. Shield battery can show you the way. Mining is not the way.


Then again, "abusing" something without having learned the basics of something to me isn't the right way either. I'm not saying that how you do it is wrong, but i would feel like jumping a big part of the game. And with "on my level" i meant knowledge. It's a bit hard to explain what exactly i mean, it's a bit like starting with a DMR, Nightvisiongoggles and Ghilliesuit in DayZ, jumping the whole stuff that leads to it (and learning gamemechanics from scratch while doing it).


I wasn't going to respond to this at first.

The analogy you gave is very flawed. Making money in EVE is not some game mechanic or abstraction - it is much more like making money in reality. No one ever got rich by working their way up from janitorial staff to CEO through hard work and determination. Being a CEO is not a skill set that is the aggregate of all the other jobs below - it is a completely different skill set.

Being rich in EVE, just like in reality, is about finding an exploit in the system and taking it to its limit. The things you'd be skipping out on are things like delivering the office mail, getting yelled at by your boss because you fixed his coffee wrong, and scrubbing washrooms.

On March 17 2013 07:11 Pretty Aluminum wrote:
Show nested quote +
On March 17 2013 06:32 DefMatrixUltra wrote:
On March 17 2013 05:17 Pretty Aluminum wrote:

Thanks a ton man. ... Once again thanks a ton for the post. ...Thanks again.


Ok.

+ Show Spoiler [...] +

creepy fucker


Hope you like the edited one better


You will go far in EVE.
KwarK
Profile Blog Joined July 2006
United States43463 Posts
March 16 2013 22:26 GMT
#29603
On March 17 2013 05:17 Pretty Aluminum wrote:
Show nested quote +
On March 16 2013 16:51 DefMatrixUltra wrote:
On March 16 2013 12:05 Pretty Aluminum wrote:
On March 16 2013 11:04 jopirg wrote:
We also have a history of RTS games (Starcraft at least) and everyone here thinks it's good enough to play. What kind of answer were you expecting?


You know something that would give me some context on the positives and negatives of the game and not just a generic "Of course its good because we play it!" But thanks for the response anyways.

Something closer to this is what I was hoping for.


There's no splitting up the positives and negatives in the game. It's all one big mash. That's part of the draw, actually. Everything is in some way connected to everything else like some ridiculous improbable machine.

I could make a list of things that are wrong/negative with the game that is 10x bigger than for any other game. But the good stuff is damned good.

The learning curve for this game is ludicrous if you don't have insiders filling you in. The reason for this is the ultraconnectivity of every system in the game.

There are concepts in this game that are present in many other games. Space combat, market PVP, (bad) PVE, construction logistics flowcharts, loadout customization etc. The difference is that in EVE, all these things are ultimately inseparable. PVE is a cause and sometimes an effect of PVP. Every tangible item in the game (including ships and the weapons and modules they use) with very few exceptions is handled by, produced by, shipped by, and bought by players. That means everything from mining to ship combat is linked up to the "market" which is more of an abstract concept than it might first appear. There is a visible market where items are placed like commodities for sale at varying prices - driven by supply and demand and viewable through a simple interface. And behind the curtains there is the real market - the motivations behind purchases, the game and metagame events which shape supply and demand, the collusions and betrayals brought about by the wealthy, the important figures capable of exerting control over certain goods. And that's just the market.

In gameplay terms, most people are interested solely in the ship combat. The combat system can be rough around the edges in some ways - there are lots of strange, unintuitive guidelines to follow. But the combat in this game can be extremely exhilarating - or extremely boring if you're approaching it the wrong way. If you join up with the TL crew, this will never be a concern, but know that some people (willingly) spend hours shooting stationary structures, for example.

The ship combat is theoretically complex enough that it requires a 3rd-party program to have a good grasp on ship loadouts (if you think this is a negative, it isn't - ship combat theory is one of the more interesting aspects of the game). There are a lot of ships and theoretically very many loadouts for each ship, though good pilots are knowledgeable enough to shave many loadouts into a small set of good loadouts.

There aren't any arenas for ship combat, though. Combat happens in the greater context of everything else in the game. The nature of combat changes drastically based on a huge number of factors - where you are geographically in the universe (and there's only 1 "server" that every player inhabits), player politics, market intrigues; not to mention what ship(s) you're flying. People come for the space combat and find that the richness of the rest of the game bleeds heavily into it.

There's a region of space called Molden Heath ( http://evemaps.dotlan.net/map/Molden_Heath#sec in graph form) where one player (Ueberlisk http://teamliquid.killmail.org/?a=pilot_detail&plt_id=768405 ) has terrorized visitors to the point where he's practically a legend (he also has legendary "luck" winning an out-of-game lottery, Somer Blink http://cogdev.net/blink/ ). See in the top left of that map where there's a gray box that says Magiko / Heimatar? Click it. Magiko is a star system in the region Heimatar. Look at all the gray boxes that lead to new regions. Each of these star systems has its own unique planets, asteroid fields, space stations.

The universe, even though it's mapped out, is absolutely huge. Each region has its own character. The NPCs have different lore reasons for being there. The players in different regions have different behaviors. The PVP you can find in Molden Heath is very different from the PVP you can find in Curse or Lonetrek or Tribute etc. Each region has its own market, its own player politics, its different notable (or unnotable) inhabitants.

Then there are the wormholes. Wormhole space is a separate universe unto itself but one that can't be mapped out - not permanently. In regular space, each star system is connected by a fixed network of star gates - that's why we can map it out in full. In wormhole space, your only connection to anywhere else is a wormhole which is only open for so long before it closes and another one opens elsewhere. These wormholes connect you semi-randomly (experts who have carefully mapped out their own wormhole systems know better than random travelers) to either other wormhole systems or to star systems in known space.

And yet all these different places are effected by the same "global" economic and political factors - though in very different ways - just as the "global" economic and political factors are formed out of the whole of regional differences.

You're unlikely to appreciate any of this stuff when you're new because there is so very much to absorb as a new player. But it's there waiting for you.


You're a faggot 8=======D XD

I know you're joking but try not to use the word faggot on tl as an insult, even in jest. It's something we're trying to let die out in the tl community.
ModeratorThe angels have the phone box
m4inbrain
Profile Joined November 2011
1505 Posts
Last Edited: 2013-03-16 22:27:50
March 16 2013 22:26 GMT
#29604
On March 17 2013 07:18 DefMatrixUltra wrote:
Show nested quote +
On March 16 2013 19:16 m4inbrain wrote:
On March 16 2013 19:10 Firebolt145 wrote:
There is no 'on my level'. If you know how you can be making billions of isk per day a week after you start EVE. Shield battery can show you the way. Mining is not the way.


Then again, "abusing" something without having learned the basics of something to me isn't the right way either. I'm not saying that how you do it is wrong, but i would feel like jumping a big part of the game. And with "on my level" i meant knowledge. It's a bit hard to explain what exactly i mean, it's a bit like starting with a DMR, Nightvisiongoggles and Ghilliesuit in DayZ, jumping the whole stuff that leads to it (and learning gamemechanics from scratch while doing it).


I wasn't going to respond to this at first.

The analogy you gave is very flawed. Making money in EVE is not some game mechanic or abstraction - it is much more like making money in reality. No one ever got rich by working their way up from janitorial staff to CEO through hard work and determination. Being a CEO is not a skill set that is the aggregate of all the other jobs below - it is a completely different skill set.

Being rich in EVE, just like in reality, is about finding an exploit in the system and taking it to its limit. The things you'd be skipping out on are things like delivering the office mail, getting yelled at by your boss because you fixed his coffee wrong, and scrubbing washrooms.

Show nested quote +
On March 17 2013 07:11 Pretty Aluminum wrote:
On March 17 2013 06:32 DefMatrixUltra wrote:
On March 17 2013 05:17 Pretty Aluminum wrote:

Thanks a ton man. ... Once again thanks a ton for the post. ...Thanks again.


Ok.

+ Show Spoiler [...] +

creepy fucker


Hope you like the edited one better


You will go far in EVE.


While i don't disagree completely, even a CEO of something does know how a dishwasher works. Distribution networks, production chains, stuff like that. "Basic" stuff. One might be good without knowing that, but i want to know how things work.

edit: but i guess i will just stick to killing stuff for now, it's flashier.
Pretty Aluminum
Profile Blog Joined October 2011
United States95 Posts
Last Edited: 2013-03-16 22:49:41
March 16 2013 22:37 GMT
#29605
On March 17 2013 07:18 DefMatrixUltra wrote:
Show nested quote +
On March 17 2013 07:11 Pretty Aluminum wrote:
On March 17 2013 06:32 DefMatrixUltra wrote:
On March 17 2013 05:17 Pretty Aluminum wrote:

Thanks a ton man. ... Once again thanks a ton for the post. ...Thanks again.


Ok.

+ Show Spoiler [...] +

creepy fucker


Hope you like the edited one better


You will go far in EVE.


Thanks a ton man. ... Once again thanks a ton for the post. ...Thanks again.


On March 17 2013 07:26 KwarK wrote:
Show nested quote +
On March 17 2013 05:17 Pretty Aluminum wrote:
On March 16 2013 16:51 DefMatrixUltra wrote:
On March 16 2013 12:05 Pretty Aluminum wrote:
On March 16 2013 11:04 jopirg wrote:
We also have a history of RTS games (Starcraft at least) and everyone here thinks it's good enough to play. What kind of answer were you expecting?


You know something that would give me some context on the positives and negatives of the game and not just a generic "Of course its good because we play it!" But thanks for the response anyways.

Something closer to this is what I was hoping for.


There's no splitting up the positives and negatives in the game. It's all one big mash. That's part of the draw, actually. Everything is in some way connected to everything else like some ridiculous improbable machine.

I could make a list of things that are wrong/negative with the game that is 10x bigger than for any other game. But the good stuff is damned good.

The learning curve for this game is ludicrous if you don't have insiders filling you in. The reason for this is the ultraconnectivity of every system in the game.

There are concepts in this game that are present in many other games. Space combat, market PVP, (bad) PVE, construction logistics flowcharts, loadout customization etc. The difference is that in EVE, all these things are ultimately inseparable. PVE is a cause and sometimes an effect of PVP. Every tangible item in the game (including ships and the weapons and modules they use) with very few exceptions is handled by, produced by, shipped by, and bought by players. That means everything from mining to ship combat is linked up to the "market" which is more of an abstract concept than it might first appear. There is a visible market where items are placed like commodities for sale at varying prices - driven by supply and demand and viewable through a simple interface. And behind the curtains there is the real market - the motivations behind purchases, the game and metagame events which shape supply and demand, the collusions and betrayals brought about by the wealthy, the important figures capable of exerting control over certain goods. And that's just the market.

In gameplay terms, most people are interested solely in the ship combat. The combat system can be rough around the edges in some ways - there are lots of strange, unintuitive guidelines to follow. But the combat in this game can be extremely exhilarating - or extremely boring if you're approaching it the wrong way. If you join up with the TL crew, this will never be a concern, but know that some people (willingly) spend hours shooting stationary structures, for example.

The ship combat is theoretically complex enough that it requires a 3rd-party program to have a good grasp on ship loadouts (if you think this is a negative, it isn't - ship combat theory is one of the more interesting aspects of the game). There are a lot of ships and theoretically very many loadouts for each ship, though good pilots are knowledgeable enough to shave many loadouts into a small set of good loadouts.

There aren't any arenas for ship combat, though. Combat happens in the greater context of everything else in the game. The nature of combat changes drastically based on a huge number of factors - where you are geographically in the universe (and there's only 1 "server" that every player inhabits), player politics, market intrigues; not to mention what ship(s) you're flying. People come for the space combat and find that the richness of the rest of the game bleeds heavily into it.

There's a region of space called Molden Heath ( http://evemaps.dotlan.net/map/Molden_Heath#sec in graph form) where one player (Ueberlisk http://teamliquid.killmail.org/?a=pilot_detail&plt_id=768405 ) has terrorized visitors to the point where he's practically a legend (he also has legendary "luck" winning an out-of-game lottery, Somer Blink http://cogdev.net/blink/ ). See in the top left of that map where there's a gray box that says Magiko / Heimatar? Click it. Magiko is a star system in the region Heimatar. Look at all the gray boxes that lead to new regions. Each of these star systems has its own unique planets, asteroid fields, space stations.

The universe, even though it's mapped out, is absolutely huge. Each region has its own character. The NPCs have different lore reasons for being there. The players in different regions have different behaviors. The PVP you can find in Molden Heath is very different from the PVP you can find in Curse or Lonetrek or Tribute etc. Each region has its own market, its own player politics, its different notable (or unnotable) inhabitants.

Then there are the wormholes. Wormhole space is a separate universe unto itself but one that can't be mapped out - not permanently. In regular space, each star system is connected by a fixed network of star gates - that's why we can map it out in full. In wormhole space, your only connection to anywhere else is a wormhole which is only open for so long before it closes and another one opens elsewhere. These wormholes connect you semi-randomly (experts who have carefully mapped out their own wormhole systems know better than random travelers) to either other wormhole systems or to star systems in known space.

And yet all these different places are effected by the same "global" economic and political factors - though in very different ways - just as the "global" economic and political factors are formed out of the whole of regional differences.

You're unlikely to appreciate any of this stuff when you're new because there is so very much to absorb as a new player. But it's there waiting for you.


You're a faggot 8=======D XD

I know you're joking but try not to use the word faggot on tl as an insult, even in jest. It's something we're trying to let die out in the tl community.


Sorry about that
It is never too late to be what you might have been. -- George Eliot
Invol2ver
Profile Joined September 2010
United States330 Posts
March 17 2013 02:16 GMT
#29606
On March 16 2013 17:14 KwarK wrote:

Oracle is currently up to 50ish kills, pretty much all solo (sorry Orandos).


No love for your faithful tackle. How rude.
Losing money is less good than making it, confirm?
KwarK
Profile Blog Joined July 2006
United States43463 Posts
Last Edited: 2013-03-17 04:43:12
March 17 2013 04:42 GMT
#29607
Welped my oracle trying to kill a rapier with a falcon on field.
High grade grails and info links pushing me to 60 strength wasn't enough to block it.
ModeratorThe angels have the phone box
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
March 17 2013 05:29 GMT
#29608
Falcon for CSM8.
Mysticus
Profile Joined April 2011
298 Posts
March 17 2013 05:43 GMT
#29609
On March 17 2013 13:42 KwarK wrote:
Welped my oracle trying to kill a rapier with a falcon on field.
High grade grails and info links pushing me to 60 strength wasn't enough to block it.


welped my bomber because I didn't check loss mails to see if an omen I jumped was active tanked. Apparently a bomber cannot easily break a dual MAR omen before it dies.
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
March 17 2013 07:09 GMT
#29610
Welp. I've posted in this thread like a good 2 years back wishing to play. I ran through a 21 trial at one point but I has a job now and I'm actually getting into the game. New char and all; interestingly I'm coming after 2500 hours of dota... Is shield battery dead too now? Or I just misunderstood the previous page.

So... Yeah... Hi again o.o
Dota 3hard5me
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
March 17 2013 07:16 GMT
#29611
On March 17 2013 14:29 DefMatrixUltra wrote:
Falcon for CSM8.

An idea for a module.

Working name is "good game mechanic"

Upon activation:
60% chance of reducing locked target ship hitpoints by 100%
40% chance of self-destruct activation with zero duration
.1% chance of biomassing your character
?
Valenius
Profile Joined September 2010
United Kingdom1266 Posts
March 17 2013 07:40 GMT
#29612
Poor Pretty Aluminium. Tries to find out what EVE is like, ends up being temp banned.
KwarK
Profile Blog Joined July 2006
United States43463 Posts
Last Edited: 2013-03-17 07:56:40
March 17 2013 07:53 GMT
#29613
t2 locus does 4/3 of a TE. t2 ambit does 2/3 of a TE. t2 metastasis does 2x a TE. CCP balance.
ModeratorThe angels have the phone box
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2013-03-17 08:14:50
March 17 2013 08:10 GMT
#29614
On March 17 2013 16:53 KwarK wrote:
t2 locus does 4/3 of a TE. t2 ambit does 2/3 of a TE. t2 metastasis does 2x a TE. CCP balance.


Something something lasers better than other guns.

On March 17 2013 16:40 Valenius wrote:
Poor Pretty Aluminium. Tries to find out what EVE is like, ends up being temp banned.


Antoine couldn't figure out whether his response was bad-mouthing Syndicate so decided to Take No Chances.
KwarK
Profile Blog Joined July 2006
United States43463 Posts
Last Edited: 2013-03-17 08:31:09
March 17 2013 08:14 GMT
#29615
There is no system to this at all. But the t2 metastasis are really good. Considering making a tracking oracle, maybe with some improved/strong drop. Got a scorch oracle with comparable tracking to a dual TE nado with EMP. It's kinda interesting, for tracking ships your rig slots >>> your lows > mids, for sniping then your rigs > your lows > your mids. For falloff your lows >>> your mids > your rigs just because what the TE does makes no sense.
Same with drugs, how much they do simply doesn't follow a pattern. There ought to be a nado equivalent of the frentix oracle but there just isn't because the rigs and drugs don't work. Also the reason I'm looking at tracking so much in my oracle is because I'm gonna snake it and put a nano on at which point I can actually start messing with frigs pretty easily I hope.
ModeratorThe angels have the phone box
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2013-03-17 09:06:25
March 17 2013 08:27 GMT
#29616
Looking forward to your 20,000th post about some half-assed fit.

Scorch on Oracles: generally I can't see much benefit from tracking unless you're shooting frigs. If you're close enough for tracking to matter, you're very likely in range for MF - which would actually benefit a lot from extra tracking (pretty much the sole reason I can annihilate a Taranis in a Slicer even if tackled).

Locus rigs, while being significantly better than Ambits, are not nearly as good as a TE overall. But Metastasis are damned good. That's why people who put Locus rigs on Slicers are subhuman garbage.



KwarK edit: But def... I put locus on slicers.

Def edit: QED
Warri
Profile Joined May 2010
Germany3208 Posts
March 17 2013 14:06 GMT
#29617
On March 17 2013 07:18 DefMatrixUltra wrote:
Show nested quote +
On March 16 2013 19:16 m4inbrain wrote:
On March 16 2013 19:10 Firebolt145 wrote:
There is no 'on my level'. If you know how you can be making billions of isk per day a week after you start EVE. Shield battery can show you the way. Mining is not the way.


Then again, "abusing" something without having learned the basics of something to me isn't the right way either. I'm not saying that how you do it is wrong, but i would feel like jumping a big part of the game. And with "on my level" i meant knowledge. It's a bit hard to explain what exactly i mean, it's a bit like starting with a DMR, Nightvisiongoggles and Ghilliesuit in DayZ, jumping the whole stuff that leads to it (and learning gamemechanics from scratch while doing it).


I wasn't going to respond to this at first.

The analogy you gave is very flawed. Making money in EVE is not some game mechanic or abstraction - it is much more like making money in reality. No one ever got rich by working their way up from janitorial staff to CEO through hard work and determination. Being a CEO is not a skill set that is the aggregate of all the other jobs below - it is a completely different skill set.

Being rich in EVE, just like in reality, is about finding an exploit in the system and taking it to its limit. The things you'd be skipping out on are things like delivering the office mail, getting yelled at by your boss because you fixed his coffee wrong, and scrubbing washrooms.



That however is also not 100% correct. If you lack the broad basics you cant find or come up with the exploits to make riches. We figured out w&g because collectively we had the knowledge of the contract system, the LP store and the mission running, we knew the bottlenecks and the how the system works, we then took it to the next level.
The same for fw really. Again we knew about the LP store and about missioning(and blitzing), especially the latter almost no one seems to figure out. We then put 1+1 together (and i know kwarks gonna claim sole responsibility for it) and took it to the next level.
Being taught the outcomes is nice, but you need to learn the methods too. Now i dont mean that you should ignore the advices we can give and start mining to get the basics covered, but use the advice and do your own research as well.



And on a slightly unrelated note, i feel like i have to redeem myself a bit for the last time i posted about dota.

+ Show Spoiler +
Solo queued against 5 man stack, only slightly better stats than the 1-15 bh but totally different outcome.
[image loading]
m4inbrain
Profile Joined November 2011
1505 Posts
Last Edited: 2013-03-17 14:13:30
March 17 2013 14:13 GMT
#29618
Being taught the outcomes is nice, but you need to learn the methods too. Now i dont mean that you should ignore the advices we can give and start mining to get the basics covered, but use the advice and do your own research as well.


That's what i meant. It's like cooking, a good cook knows how his material is produced. Every single cook/chef knows the basics, not just how to put caviar and truffle on a steak. I don't argue that it might be a bit wasteful timewise, but i for myself think it's good to know the basics. That includes mining as well as producing, mission running, and also mistakes. They might hurt, but they're also a lesson.
artynko
Profile Joined November 2010
Slovakia86 Posts
Last Edited: 2013-03-17 14:21:11
March 17 2013 14:20 GMT
#29619
Was the FW missioning nerfed somehow that it is no longer viable ? I know that the tier system now works differently but for example minmatar is t3 now would I be better of doing missions then orbiting buttons ?
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
March 17 2013 14:26 GMT
#29620
On March 17 2013 23:13 m4inbrain wrote:
Show nested quote +
Being taught the outcomes is nice, but you need to learn the methods too. Now i dont mean that you should ignore the advices we can give and start mining to get the basics covered, but use the advice and do your own research as well.


That's what i meant. It's like cooking, a good cook knows how his material is produced. Every single cook/chef knows the basics, not just how to put caviar and truffle on a steak. I don't argue that it might be a bit wasteful timewise, but i for myself think it's good to know the basics. That includes mining as well as producing, mission running, and also mistakes. They might hurt, but they're also a lesson.

Except Eve doesn't work like that, there is no feedback for doing badly at the money game, there is no active information that tells you that you are terrible. You spend time at a thing, and you get a result, and there isn't a list of ready results to compare to.

It's like cooking for people, yet those people don't tell you anything about how the meal is, and they give you the industry standard amount of money for the quality you have produced. And you go on, blissfully unaware that after they left the door they immediately admitted themselves into the emergency room of the local hospital only to die of massive internal bleeding an hour later.

This is why some people mine for isk, and they say it's good. They've invested so much time, and cannot realize or accept that what they have done, what they have laboured over, is less than the minimum wage at a sweat shop in Ethiopia, and yet they still drink the poop water.
So, five-card stud, nothing wild... and the sky's the limit
Prev 1 1479 1480 1481 1482 1483 2021 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 588
JuggernautJason114
StarCraft: Brood War
Britney 18823
Shuttle 181
firebathero 113
Dota 2
420jenkins409
syndereN382
Pyrionflax198
League of Legends
C9.Mang0229
Counter-Strike
FalleN 3679
fl0m1679
byalli1081
Foxcn106
Heroes of the Storm
Liquid`Hasu563
Other Games
tarik_tv5727
FrodaN5596
Grubby3085
summit1g2732
Liquid`RaSZi2667
gofns2562
B2W.Neo828
Beastyqt667
shahzam439
Harstem283
Mlord267
mouzStarbuck262
KnowMe243
ToD205
XaKoH 178
Dewaltoss60
ZombieGrub33
Ketroc9
Organizations
Other Games
gamesdonequick2526
BasetradeTV75
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki46
• HerbMon 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1873
Other Games
• imaqtpie2023
• Shiphtur203
Upcoming Events
All-Star Invitational
4h 10m
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
13h 55m
AI Arena Tournament
21h 55m
All-Star Invitational
1d 4h
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
1d 11h
OSC
1d 13h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
The PondCast
4 days
[ Show More ]
Replay Cast
6 days
Big Brain Bouts
6 days
Serral vs TBD
Liquipedia Results

Completed

Proleague 2026-01-14
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.