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m4inbrain
1505 Posts
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Impervious
Canada4172 Posts
On March 16 2013 20:30 m4inbrain wrote: I did not even touch PvP so far, except maybe reading up a bit on tackling. ;P Tackling is a good start. I started playing this game in November 2011. I didn't start my pvp character until the very end of December. I had a very similar view to you at first. I paid to upgrade my trial account to a full account, which is the only real money I've spent on this game, and before I needed to plex my first account again (51 days in), I already had the isk income to justify expanding to 3 accounts. This was before FW was a big thing..... And, honestly, I did this with little help from Hatchery members at this point. I taught myself ways to make isk on the market. I was fucking terrible at flying the ships, which caused me to lose many Battleships to level 4 missions when I shoudn't have. And I was only flying as a tackle frigate in gangs with Hatchery members at this point. Seriously, you learn a lot as a tackle frigate. If I had learned how to actually fly properly first, and how to actually play this game, I would have avoided all but one of those losses (I was multitasking and forgot about it for a little too long -_-). My first true solo kill came in July 2012. This was several months after first starting to play. And, even then, in true Hatchery fashion, it was a pretty impressive kill. http://teamliquid.killmail.org/?a=kill_detail&kll_id=13875163 I killed a Republic Fleet Firetail with a Rifter. Firetails are better Rifters in every way. They have better base HP, they have a better capacitor, they are faster, they do more damage, and they have an extra mid slot. He also had a setup that should have beat mine, but he was chasing me and I surprised him to make the fight happen on my terms, and then during the fight (which was like 20 seconds long) I flew better than him, and that made enough of a difference to win. Just barely, but a win is a win, especially when your SP is vastly inferior to your opponents. Right now, with Faction Warfare and the remnants of the Hatchery/Shield Battery, you have such an amazing opportunity to jump start your Eve career. Not taking the opportunity would be fucking stupid. A stupid at such a level that you can't even comprehend it right now. | ||
Impervious
Canada4172 Posts
On March 17 2013 02:21 m4inbrain wrote: Everything i read so far about Eve Uni tells me to stay away from them. I don't think that their kind of "massive warfare" is for me, i actually like thinking for myself, and that seems something discouraged by Eve Uni. To be fair, they actually do have some competent pvpers, who are not Kwark. I'm not particularly sure why they stick around, but they do. My bet is that they have alts in other corps where they learned what they know, or they are alts of competent pvpers, because the system as a whole prevents the lot of them from learning how to think for themselves, or pvp solo or in small gangs. It teaches them to rely on ECM and superior numbers to win fights. | ||
kollin
United Kingdom8380 Posts
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Firebolt145
Lalalaland34483 Posts
On March 17 2013 02:33 m4inbrain wrote: Sorry that i don't get it. :/ It's okay, it's an inside joke. On March 17 2013 02:50 Impervious wrote: To be fair, they actually do have some competent pvpers, who are not Kwark. I'm not particularly sure why they stick around, but they do. My bet is that they have alts in other corps where they learned what they know, or they are alts of competent pvpers, because the system as a whole prevents the lot of them from learning how to think for themselves, or pvp solo or in small gangs. It teaches them to rely on ECM and superior numbers to win fights. Those guys are spies. On March 17 2013 02:55 kollin wrote: Man now I feel like playing EVE again, but the fucking launcher won't update and a redownload would take ages ;; You still owe me 580m ^_^ | ||
m4inbrain
1505 Posts
Right now, with Faction Warfare and the remnants of the Hatchery/Shield Battery, you have such an amazing opportunity to jump start your Eve career. Not taking the opportunity would be fucking stupid. A stupid at such a level that you can't even comprehend it right now. Heyhey, i tried to sign up! I could not find a recruiter in four days. ![]() To be fair, they actually do have some competent pvpers, who are not Kwark. I'm not particularly sure why they stick around, but they do. My bet is that they have alts in other corps where they learned what they know, or they are alts of competent pvpers, because the system as a whole prevents the lot of them from learning how to think for themselves, or pvp solo or in small gangs. It teaches them to rely on ECM and superior numbers to win fights. Of course, how many ppl are actually in E-UNI? 2500+? There need to be a couple of competent players, sure. But they don't "teach" proper PvP, but electronic warfare and this "F1 on my command"-thingie. At least i get the impression, pretty strongly. But i actually will try again to reach a recruiter later, maybe at least to talk a bit "in person" about the game and Hatchery/SB in general. But first, dinner. It's okay, it's an inside joke. Thanks, now i feel like an outsider. ._. | ||
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KwarK
United States41961 Posts
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m4inbrain
1505 Posts
On March 17 2013 03:11 KwarK wrote: er.. if you don't mind subscribing with real money for the first month or two then you can hang out with me in the north. The amount of action you'll get will be very time zone dependent though. I already did, i don't like being restricted by the game, and i could not find a recruiter, as i said. ![]() Edit: timezone dependent? We don't live in the same timezone, but its not that big of a difference. | ||
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KwarK
United States41961 Posts
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kollin
United Kingdom8380 Posts
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KwarK
United States41961 Posts
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DefMatrixUltra
Canada1992 Posts
On March 16 2013 20:20 Firebolt145 wrote: Mining is a 'basic' of the game that no one ever needs to go near. As long as you learn the basics of PvP combat well, you are set for the rest of the game. Everything else like missioning, faction warfare, exploration etc will all come naturally to you. There's no design-based reason that mining is bad. Mining is not inherently bad. The reason mining is among the worst money-making processes in the game is simply due to the economics of the situation. So many people in EVE (just like in real life) forget that opportunity costs can be just as costly as real costs. There is a running joke regarding "minerals I mine are free" that you'll see sooner or later, especially if you read the EVEO forums. Ship producers think they can sidestep the "cost" of buying minerals by mining them instead. But instead of paying ISK for minerals, they are paying time for minerals - time that could be spent making significantly more ISK-value than minerals. This attitude in itself is responsible for mining being a bad profession - a profession for paupers. A lot of the people you'd want to sell minerals to do not buy minerals because they mine them themselves. This is yet another example of the market's influence bleeding into gameplay. | ||
Impervious
Canada4172 Posts
On March 17 2013 03:21 KwarK wrote: Orious is every now and then but one man cannot support a corp unless he dedicates himself to it to burnout levels. Which then leads to a comatose state, and then they revert to mining, and/or space trucking and/or joining Eve Uni. | ||
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KwarK
United States41961 Posts
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m4inbrain
1505 Posts
On March 17 2013 04:10 KwarK wrote: At least euni doesn't all start playing dota the moment I want time off. Dota sucks. There's no design-based reason that mining is bad. Mining is not inherently bad. The reason mining is among the worst money-making processes in the game is simply due to the economics of the situation. So many people in EVE (just like in real life) forget that opportunity costs can be just as costly as real costs. There is a running joke regarding "minerals I mine are free" that you'll see sooner or later, especially if you read the EVEO forums. Ship producers think they can sidestep the "cost" of buying minerals by mining them instead. But instead of paying ISK for minerals, they are paying time for minerals - time that could be spent making significantly more ISK-value than minerals. This attitude in itself is responsible for mining being a bad profession - a profession for paupers. A lot of the people you'd want to sell minerals to do not buy minerals because they mine them themselves. This is yet another example of the market's influence bleeding into gameplay. That makes an awful lot of sense. | ||
kollin
United Kingdom8380 Posts
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Impervious
Canada4172 Posts
On March 17 2013 04:10 KwarK wrote: At least euni doesn't all start playing dota the moment I want time off. Wait, is this actually some cunning plan to bring about the demise of Eve Uni? Join the ranks, rise to the top, then take some "time off" after establishing yourself as the sole, unquestionable dictator. Without your leadership, they'd be hopeless, and all start playing DOTA? | ||
Pretty Aluminum
United States95 Posts
On March 16 2013 16:51 DefMatrixUltra wrote: There's no splitting up the positives and negatives in the game. It's all one big mash. That's part of the draw, actually. Everything is in some way connected to everything else like some ridiculous improbable machine. I could make a list of things that are wrong/negative with the game that is 10x bigger than for any other game. But the good stuff is damned good. The learning curve for this game is ludicrous if you don't have insiders filling you in. The reason for this is the ultraconnectivity of every system in the game. There are concepts in this game that are present in many other games. Space combat, market PVP, (bad) PVE, construction logistics flowcharts, loadout customization etc. The difference is that in EVE, all these things are ultimately inseparable. PVE is a cause and sometimes an effect of PVP. Every tangible item in the game (including ships and the weapons and modules they use) with very few exceptions is handled by, produced by, shipped by, and bought by players. That means everything from mining to ship combat is linked up to the "market" which is more of an abstract concept than it might first appear. There is a visible market where items are placed like commodities for sale at varying prices - driven by supply and demand and viewable through a simple interface. And behind the curtains there is the real market - the motivations behind purchases, the game and metagame events which shape supply and demand, the collusions and betrayals brought about by the wealthy, the important figures capable of exerting control over certain goods. And that's just the market. In gameplay terms, most people are interested solely in the ship combat. The combat system can be rough around the edges in some ways - there are lots of strange, unintuitive guidelines to follow. But the combat in this game can be extremely exhilarating - or extremely boring if you're approaching it the wrong way. If you join up with the TL crew, this will never be a concern, but know that some people (willingly) spend hours shooting stationary structures, for example. The ship combat is theoretically complex enough that it requires a 3rd-party program to have a good grasp on ship loadouts (if you think this is a negative, it isn't - ship combat theory is one of the more interesting aspects of the game). There are a lot of ships and theoretically very many loadouts for each ship, though good pilots are knowledgeable enough to shave many loadouts into a small set of good loadouts. There aren't any arenas for ship combat, though. Combat happens in the greater context of everything else in the game. The nature of combat changes drastically based on a huge number of factors - where you are geographically in the universe (and there's only 1 "server" that every player inhabits), player politics, market intrigues; not to mention what ship(s) you're flying. People come for the space combat and find that the richness of the rest of the game bleeds heavily into it. There's a region of space called Molden Heath ( http://evemaps.dotlan.net/map/Molden_Heath#sec in graph form) where one player (Ueberlisk http://teamliquid.killmail.org/?a=pilot_detail&plt_id=768405 ) has terrorized visitors to the point where he's practically a legend (he also has legendary "luck" winning an out-of-game lottery, Somer Blink http://cogdev.net/blink/ ). See in the top left of that map where there's a gray box that says Magiko / Heimatar? Click it. Magiko is a star system in the region Heimatar. Look at all the gray boxes that lead to new regions. Each of these star systems has its own unique planets, asteroid fields, space stations. The universe, even though it's mapped out, is absolutely huge. Each region has its own character. The NPCs have different lore reasons for being there. The players in different regions have different behaviors. The PVP you can find in Molden Heath is very different from the PVP you can find in Curse or Lonetrek or Tribute etc. Each region has its own market, its own player politics, its different notable (or unnotable) inhabitants. Then there are the wormholes. Wormhole space is a separate universe unto itself but one that can't be mapped out - not permanently. In regular space, each star system is connected by a fixed network of star gates - that's why we can map it out in full. In wormhole space, your only connection to anywhere else is a wormhole which is only open for so long before it closes and another one opens elsewhere. These wormholes connect you semi-randomly (experts who have carefully mapped out their own wormhole systems know better than random travelers) to either other wormhole systems or to star systems in known space. And yet all these different places are effected by the same "global" economic and political factors - though in very different ways - just as the "global" economic and political factors are formed out of the whole of regional differences. You're unlikely to appreciate any of this stuff when you're new because there is so very much to absorb as a new player. But it's there waiting for you. You're a faggot 8=======D XD User was temp banned for this post. | ||
DefMatrixUltra
Canada1992 Posts
On March 17 2013 05:17 Pretty Aluminum wrote: Thanks a ton man. ... Once again thanks a ton for the post. ...Thanks again. Ok. + Show Spoiler [...] + creepy fucker | ||
kollin
United Kingdom8380 Posts
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