Dragon Age - Page 25
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TDK
United States48 Posts
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TheYango
United States47024 Posts
On December 10 2009 06:42 TDK wrote: omg this is like the second best nonstarcraft game i've ever played right after fallout3 You've apparently not played many nonstarcraft games then. | ||
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Conquest101
United States1395 Posts
On December 10 2009 06:35 TheYango wrote: Shale is a better tank in the middle levels of the game. How good he is in comparison to Alistair is entirely dependent on the gear you've gotten for Alistair. By the time you get a good shield like Duncan's Shield and massive armor like the Armor of the Legion or Juggernaut Armor, it's not even close. I got Shale fairly late, so by the time I had him, he was pretty useless in comparison to Alistair. Agreed, Alistair is the better tank once properly equipped. Though with 3 mages, he could be naked and you could still beat even Nightmare <.< | ||
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TheYango
United States47024 Posts
On December 10 2009 10:06 Conquest101 wrote: Agreed, Alistair is the better tank once properly equipped. Though with 3 mages, he could be naked and you could still beat even Nightmare <.< That depends how much the new new patch nerfs Cone of Cold and the Telekinetic line. Though, triple mage can still perma-lock enemies, so long as you have at least 1 blood mage, I think. | ||
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sixghost
United States2096 Posts
On December 10 2009 10:55 TheYango wrote: That depends how much the new new patch nerfs Cone of Cold and the Telekinetic line. Though, triple mage can still perma-lock enemies, so long as you have at least 1 blood mage, I think. What exactly did they do to those spells? | ||
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TheYango
United States47024 Posts
On December 10 2009 11:12 sixghost wrote: What exactly did they do to those spells? According to the patch notes, a combination of shorter duration and longer cooldown (haven't bothered to actually test and figure out the exact details). | ||
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Geo.Rion
7377 Posts
Though it's schoking how easy is the last quest! The generals gone down without using a potion or an additional army, and the archdemon gone down from my second try, the first one wasnt even serious. I had my potent potions untouched, and many other potions left, did not use the elfs, the dwarfes, the golems at all! Just the mages when there are like 2 emissaries, 1 alpha archer and dragons and a tone of other shit, and called for the humans against the archdemon (i thought they will die and then i can use the others, well they didnt). To put this in perspective, Gaxgank the Unbound killed me at least 20 times, probably even more, or back when i fought Flemeth, it gave me a lot more trouble than this dragon wannabe. And how comes that i'm at liek 50% of the game done? I got every side quest i could, really, ok, i missed many i guess, but i'm not that sstupid to miss half of the game. How is that counted? | ||
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Geo.Rion
7377 Posts
On December 08 2009 03:01 Draconizard wrote: Well, I just finished the game, so I thought I'd post some thoughts about it. Gameplay wise, it was decent, if on the easy side. Even on the hardest difficulty, the majority of the game was little to no challenge. Blatant balance issues like potion chugging or the ridiculousness of Cone of Cold coupled with the easily exploited enemy AI (abuse of line of sight, dragging bosses away from their support, kiting melee ad infinitum, etc.) make almost every encounter trivial. The end boss and the sequences leading up it were especially disappointing. When its health dropped, I fully expected it to unleash some devastating new ability, take on a new form, or something. Sadly, it just keeled over, and the game ended. Story-wise, the game fares better, but it too has issues. The overarching conflict the game is based around is rather uninspired to put it mildly and downright dull to put it bluntly. Having said that, many of the individual sections and quests are very well written and engaging. However, for every superior quest line, there is an equally dull chain of fetch quests and go-here-to-kill-X type garbage. I suppose something needs to fill up the time, and I can't really blame the game for that. In my view, the strongest area of the game is its characters, especially how they interact as well as their background stories. Hearing their random banter often made me smirk and forget the monotony of what I was doing. Overall, I would say the game was enjoyable enough and is a worthwhile purchase for people who happen to enjoy CRPGs. Although it is certainly above average, I feel that doesn't really deserve many of the accolades it is receiving. It's simply not that good. What? You found this game easy?? WTHELL? OK final boss was easy, some other boss fights could be abused easely, but random ambushes or lesser bossfights in limited areas made me shit bricks on normal (like 12 archers on a ridge, 6-7 soldires from the front, 3 from behind, and i'm around lvl 10-12, in Denerim)! Am i that bad? | ||
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Velr
Switzerland10823 Posts
This games difficulty rises and falls with your knowledge of Mages... | ||
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Conquest101
United States1395 Posts
On December 12 2009 00:12 Velr wrote: You probably just don't have your Mage skilled properly. This games difficulty rises and falls with your knowledge of Mages... Yeah, try going through the game with only 1 mage for example on Nightmare. Some areas are hard as wtf. I couldn't imagine trying with 0 mages >.< | ||
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Fishball
Canada4788 Posts
Quite interesting I must say, as the first guy who did this build was quite sucessful. | ||
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jeddus
United States832 Posts
She was a Rogue, I was a Warrior. Now she's a mage and I am going reaver-style. | ||
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TheYango
United States47024 Posts
On December 11 2009 20:52 Geo.Rion wrote: What? You found this game easy?? WTHELL? OK final boss was easy, some other boss fights could be abused easely, but random ambushes or lesser bossfights in limited areas made me shit bricks on normal (like 12 archers on a ridge, 6-7 soldires from the front, 3 from behind, and i'm around lvl 10-12, in Denerim)! Am i that bad? Denerim is designed for levels 11+. If you're 10-12, you may be below the scaling range of a lot of encounters in Denerim, which will make them harder than they should be. I have to agree that the game is easy unless you're deliberately avoiding mage-centric setups. Most of the difficulty I faced in retrospect was due to going to areas out of the appropriate level range (e.g. Brecilian Forest kicked my ass because I did it first). Of course, this doesn't hold true for mage-lite setups. Going through the game as a rogue is much harder, particularly on nightmare. | ||
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andrewlt
United States7702 Posts
That and I wanted to try most of the spells and spell combinations in the game so I saved the telekinetic line for a second playthrough. I also didn't give Morrigan heal/rejuv so I only had Wynne to heal. That made the game harder. LOL And I think the game is a bit harder if you don't make a beeline for Circle Tower to grab Wynne. Her healing makes a huge difference. | ||
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sixghost
United States2096 Posts
On December 12 2009 04:24 TheYango wrote: Denerim is designed for levels 11+. If you're 10-12, you may be below the scaling range of a lot of encounters in Denerim, which will make them harder than they should be. I have to agree that the game is easy unless you're deliberately avoiding mage-centric setups. Most of the difficulty I faced in retrospect was due to going to areas out of the appropriate level range (e.g. Brecilian Forest kicked my ass because I did it first). Of course, this doesn't hold true for mage-lite setups. Going through the game as a rogue is much harder, particularly on nightmare. I was under the impression the entire game scaled to your level. Previous Bioware games have always scaled during the open world parts of the games. | ||
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andrewlt
United States7702 Posts
On December 12 2009 06:04 sixghost wrote: I was under the impression the entire game scaled to your level. Previous Bioware games have always scaled during the open world parts of the games. They do but they also set min and max levels to the scaling. If your are below the min level, it won't scale below that and it will be much harder. | ||
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TheYango
United States47024 Posts
On December 12 2009 06:04 sixghost wrote: I was under the impression the entire game scaled to your level. Previous Bioware games have always scaled during the open world parts of the games. I pointed this out earlier. The Missing Manual figured out the scaling rules. Places scale within a range of levels, meaning that if you're below a certain level, it won't scale to you. This leaves an implicit order that Bioware sort of hid in the game for you to do things. http://dragonage.gulbsoft.org/doku.php/challenge_scaling And strictly speaking, only games post-KotOR had scaling. Baldur's Gate I and II had variable encounter size and frequency in certain areas, but actual monster stats didn't get tweaked. | ||
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andrewlt
United States7702 Posts
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TheYango
United States47024 Posts
On December 12 2009 06:59 andrewlt wrote: So I'm wondering, are all those +x stamina and +x to stamina regeneration modifiers useless to arcane warriors? I'm wondering what the best armor is for an arcane warrior tank. I'm still curious why you want your Arcane Warrior to tank, given that 1) the Arcane Warrior ideally has better things to do with his health (like casting spells), 2) a 4 mage party is impossible, so you're going to have a Fighter anyway, and 3) tanking increases the likelihood of spell interruption in big combats. Not to mention that Shimmering Shield got nerfed. If you must have your Arcane Warrior tank, Wade's Dragonbone Armor is still the best armor for an Arcane Warrior. The stamina bonuses don't go anywhere, but the absurd fatigue reduction from the set bonus makes up for it. | ||
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andrewlt
United States7702 Posts
On December 12 2009 07:34 TheYango wrote: I'm still curious why you want your Arcane Warrior to tank, given that 1) the Arcane Warrior ideally has better things to do with his health (like casting spells), 2) a 4 mage party is impossible, so you're going to have a Fighter anyway, and 3) tanking increases the likelihood of spell interruption in big combats. Not to mention that Shimmering Shield got nerfed. If you must have your Arcane Warrior tank, Wade's Dragonbone Armor is still the best armor for an Arcane Warrior. The stamina bonuses don't go anywhere, but the absurd fatigue reduction from the set bonus makes up for it. I figured I'd have Leliana for the 4th member to have ranger pets (to fuel blood mage) and ranged damage. On second thought, having Alistair tank might be better though I'm not sure how good an arcane warrior is compared to a regular mage if I'm going to have Alistair tank anyway. Is that Dragonbone with the -10% fatigue or do you mean Dragonscale? That one has around 7.5 less armor in the set but a lot lower fatigue. | ||
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