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Dragon Age - Page 23

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sixghost
Profile Blog Joined November 2007
United States2096 Posts
November 30 2009 20:55 GMT
#441
Can someone explain exactly how the experience works for inactive members of your party? Sometimes it seems like they are leveling up with me, but other times it seems like they don't at all, I have no idea whats going on.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
udgnim
Profile Blog Joined April 2009
United States8024 Posts
November 30 2009 21:08 GMT
#442
On December 01 2009 05:55 sixghost wrote:
Can someone explain exactly how the experience works for inactive members of your party? Sometimes it seems like they are leveling up with me, but other times it seems like they don't at all, I have no idea whats going on.


think you can assume that whatever level your character is, inactive members will be -1 level your level if you haven't used them for a while
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
December 01 2009 01:36 GMT
#443
On November 29 2009 01:22 Conquest101 wrote:
Backstabs show up on screen like criticals. Assuming you have the damage numbers turned on in your settings, it'll show up as a bigger than usual number, just like a critical hit. The attack animation uses your main hand only (I'm not 100% sure if it only uses your main hand damage as well, but pretty sure, bonuses from offhand are definitely applied though). It's a stabbing animation instead of a slashing one. Pretty easy to tell if you are Duel Wielding.

It is sort of possible to BS an opponent that is aggro'd to you, but since you can't strafe in this game, it's quite difficult. Basically move during enemies attack animation. With a good tank, it shouldn't be an issue too much though.

Yes, after lethality, strength becomes fairly useless, especially since dagger/dagger is the best DPS supposedly with a cunning build. Dex/Cunning being you're primary stats. I'd shoot for 20 STR to be able to equip the highest tier light armor. +stats DOES work for equipment as well, so like if you have the +1 all stats ring on for example or other stat jewelry/belts, you could get away with less. Assuming you want to min-max to that degree of course.

Can you explain why dagger/dagger is better than something like longsword/dagger?
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Conquest101
Profile Blog Joined February 2007
United States1395 Posts
Last Edited: 2009-12-02 01:41:55
December 01 2009 02:17 GMT
#444
On December 01 2009 10:36 sixghost wrote:
Show nested quote +
On November 29 2009 01:22 Conquest101 wrote:
Backstabs show up on screen like criticals. Assuming you have the damage numbers turned on in your settings, it'll show up as a bigger than usual number, just like a critical hit. The attack animation uses your main hand only (I'm not 100% sure if it only uses your main hand damage as well, but pretty sure, bonuses from offhand are definitely applied though). It's a stabbing animation instead of a slashing one. Pretty easy to tell if you are Duel Wielding.

It is sort of possible to BS an opponent that is aggro'd to you, but since you can't strafe in this game, it's quite difficult. Basically move during enemies attack animation. With a good tank, it shouldn't be an issue too much though.

Yes, after lethality, strength becomes fairly useless, especially since dagger/dagger is the best DPS supposedly with a cunning build. Dex/Cunning being you're primary stats. I'd shoot for 20 STR to be able to equip the highest tier light armor. +stats DOES work for equipment as well, so like if you have the +1 all stats ring on for example or other stat jewelry/belts, you could get away with less. Assuming you want to min-max to that degree of course.

Can you explain why dagger/dagger is better than something like longsword/dagger?



Really, it's not better overall though. It just has the highest DPS, supposedly.

http://social.bioware.com/forum/1/topic/66/index/223777/1

That link will give you a more in-depth explanation (predicted DPS chart is half-way down).


Here's the short story though: Lethality.

Going sword/dagger or axe/dagger will require investment in Str to use the best Sword/Axe availble, whereas the best dagger doesn't. Thus, more points into cunning = more damage. Obviously this is moot if you don't get lethality, but keep in mind that more cunning also helps a lot of rogue skills, such as lockpicking, stealing and coercion as well. However, Str builds with Sword or Axe will have a better hit rate, at least in the early game, not to mention the saved points in the Lethality tree.

So in the end, it's you're preference. I like the Dagger/Dagger cunning build, because it adds a lot of overall utility as well, as I have never failed a coercion check that I know of, and can steal from basically everyone. Also recently, I discovered that I can open even the 50 exp chests with just one point in lockpicking. Woot.
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2009-12-01 19:58:59
December 01 2009 19:53 GMT
#445
On December 01 2009 05:55 sixghost wrote:
Can someone explain exactly how the experience works for inactive members of your party? Sometimes it seems like they are leveling up with me, but other times it seems like they don't at all, I have no idea whats going on.



Whenever your main character gains a level, all party members that are more than -1 level are set to -1 the moment they are not active.

And I'm curious, what's the reason cunning is better than dex even against 0 armor targets for dagger/dagger rogues?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-12-01 21:22:21
December 01 2009 21:19 GMT
#446
On December 02 2009 04:53 andrewlt wrote:
And I'm curious, what's the reason cunning is better than dex even against 0 armor targets for dagger/dagger rogues?

Lethality. Cunning is used in place of Strength for damage calculations, so every point invested in Cunning is at least as good as a point of Dexterity. The Dex build needs points in Cunning to meet Talent requirements, but those points, along with bonus Cunning that comes from gear, don't contribute anything to damage, since his final Cunning score equals his final Strength score. In the Cun build, ALL stat points in Dex and Cun contribute to damage, so the total damage is higher, even with 0 armor.
Moderator
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2009-12-01 23:19:51
December 01 2009 23:08 GMT
#447
That confused me. Shouldn't something like 20 str, 50 dex, 20 cun be equal to 20 str, 20 dex, 50 cun? Unless there's some other stuff I'm overlooking in the talent build.

Ok, I forgot about exploit weakness and that guy was also assuming a Power of Blood DLC talent.
TheYango
Profile Joined September 2008
United States47024 Posts
December 01 2009 23:24 GMT
#448
On December 02 2009 08:08 andrewlt wrote:
That confused me. Shouldn't 20 str, 50 dex, 20 cun be equal to 20 str, 20 dex, 50 cun? Unless there's some other stuff I'm overlooking in the talent build.

With equal stats, yes. However, the difference comes in how the chosen gear has its stats distributed.

FAKE EDIT: it seems the person putting together that table made a blunder--he gave the superior Dusk Ring to the Cunning build and the Harvest Festival Ring to the Dex build. In actuality, if the Dex build takes Lethality, it will get the exact same DPS as the Cunning build. However, its worth bearing in mind that a Dex build gets almost no utility out of Lethality (and it's quite possible he simply decided that the Dex build shouldn't get Lethality), and at any non-zero armor value, the cunning build will have superior damage.
Moderator
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
December 02 2009 22:09 GMT
#449
Anyone have any input as to how much CON a warrior tank should have? I've read guides saying that 25 is plenty so long as you max out DEX after getting STR to 42 to equip the best gear. However, I've also seen people saying that DEX should only be increased to allow access to all the shield skills and that's it, while maxing out STR and CON.

The max-DEX/nonmax-CON builds would seem to make sense since the tank's defense would be ridiculously high with the best armor and high DEX, however that would appear to only protect them from physical attacks. What happens when they get hit by non-physical attacks, i.e. magic? It would seem that having only 24 in CON could be very dangerous in such situations. On the other end, not pumping DEX past the min required to get all the shield skills seems a bit questionable too since boosting defense would seem ideal for a tank.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-12-02 23:24:39
December 02 2009 23:18 GMT
#450
On December 03 2009 07:09 XaI)CyRiC wrote:
Anyone have any input as to how much CON a warrior tank should have? I've read guides saying that 25 is plenty so long as you max out DEX after getting STR to 42 to equip the best gear. However, I've also seen people saying that DEX should only be increased to allow access to all the shield skills and that's it, while maxing out STR and CON.

The max-DEX/nonmax-CON builds would seem to make sense since the tank's defense would be ridiculously high with the best armor and high DEX, however that would appear to only protect them from physical attacks. What happens when they get hit by non-physical attacks, i.e. magic? It would seem that having only 24 in CON could be very dangerous in such situations. On the other end, not pumping DEX past the min required to get all the shield skills seems a bit questionable too since boosting defense would seem ideal for a tank.

Con 25 should be fine. With a team that has 2-3 mages (that should have heal because rejuvenate is worth having on every mage), your healing output should be enough to keep your tank from dying against anything that doesn't 1-hit him.

Magic attacks should be a nonissue. You can get plenty of resistances from armor such as the Juggernaut Armor, and again, your mages are the ones that should bear the load against casters, with spells like Mana Clash. Even if you ignore the cheesy stuff, Antimagic Ward is a solid investment. Plus, I'm not sure mages even follow the normal aggro rules anyway.
Moderator
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
December 03 2009 00:34 GMT
#451
On December 03 2009 08:18 TheYango wrote:Con 25 should be fine. With a team that has 2-3 mages (that should have heal because rejuvenate is worth having on every mage), your healing output should be enough to keep your tank from dying against anything that doesn't 1-hit him.

Magic attacks should be a nonissue. You can get plenty of resistances from armor such as the Juggernaut Armor, and again, your mages are the ones that should bear the load against casters, with spells like Mana Clash. Even if you ignore the cheesy stuff, Antimagic Ward is a solid investment. Plus, I'm not sure mages even follow the normal aggro rules anyway.


Thanks. Is it your opinion that pumping DEX is the way to go after hitting 42 STR and 25 CON?

As for the Juggernaut Armor Set, it seems to be the best tanking armor in the game because of the resistances, but I keep reading that the Superior Dragonbone armor that Wade makes is better. Is it just the higher armor rating or am I overvaluing the resistance boosts?

Couple of other random questions:

1. Does the timing of when you pick up armor/weapons affect how good they are? For example, will the armor set from Warden's Peak be weaker/stronger depending on what level I am when I get it?

2. Do set bonuses only work if you wear every piece? Are there partial bonuses for only having a few pieces? I seem to remember still seeing the set bonus icon on the profile page even when I'm missing a piece from a set, but I may be mistaken.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-12-03 00:41:59
December 03 2009 00:39 GMT
#452
On December 03 2009 09:34 XaI)CyRiC wrote:
As for the Juggernaut Armor Set, it seems to be the best tanking armor in the game because of the resistances, but I keep reading that the Superior Dragonbone armor that Wade makes is better. Is it just the higher armor rating or am I overvaluing the resistance boosts?

Superior Dragonbone Armor is good primarily because of the drastic fatigue reduction relative to other massive armors. This means you'll get much more mileage out of it on a DPS warrior or Arcane Warrior.

On December 03 2009 09:34 XaI)CyRiC wrote:
1. Does the timing of when you pick up armor/weapons affect how good they are? For example, will the armor set from Warden's Peak be weaker/stronger depending on what level I am when I get it?

For regular armor, yes (their material type scales). For unique armor, the material type is constant, so no.

On December 03 2009 09:34 XaI)CyRiC wrote:
2. Do set bonuses only work if you wear every piece? Are there partial bonuses for only having a few pieces? I seem to remember still seeing the set bonus icon on the profile page even when I'm missing a piece from a set, but I may be mistaken.

As far as I can tell, there are no partial set bonuses, but I could be wrong (it would help if the game actually displayed bonuses).
Moderator
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
December 03 2009 00:55 GMT
#453
After making my post, I immediately found a few answers that may be useful to everyone else.

1. Blood Dragon Armor Set doesn't require the helmet in order to receive the set bonus. This is the reason why I thought there were partial bonuses as I had swapped out the helmet for another and still received the set bonus.

2. The Warden Commander Armor will vary in what it's made of depending on when you acquire it, i.e. Viridium (Tier 4) when it is found at level 9, at level 17, it will be made of Dragonbone (Tier 7).
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
December 03 2009 01:02 GMT
#454
On December 03 2009 09:55 XaI)CyRiC wrote:
After making my post, I immediately found a few answers that may be useful to everyone else.

1. Blood Dragon Armor Set doesn't require the helmet in order to receive the set bonus. This is the reason why I thought there were partial bonuses as I had swapped out the helmet for another and still received the set bonus.

2. The Warden Commander Armor will vary in what it's made of depending on when you acquire it, i.e. Viridium (Tier 4) when it is found at level 9, at level 17, it will be made of Dragonbone (Tier 7).

Didn't have either of these, lol.
Moderator
StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
December 03 2009 01:23 GMT
#455
On December 03 2009 09:55 XaI)CyRiC wrote:
After making my post, I immediately found a few answers that may be useful to everyone else.

1. Blood Dragon Armor Set doesn't require the helmet in order to receive the set bonus. This is the reason why I thought there were partial bonuses as I had swapped out the helmet for another and still received the set bonus.

2. The Warden Commander Armor will vary in what it's made of depending on when you acquire it, i.e. Viridium (Tier 4) when it is found at level 9, at level 17, it will be made of Dragonbone (Tier 7).


oh crap. Nice! I didn't know that about the WC set. I'll get it a lot later on for Alistair then.
fig_newbie
Profile Joined March 2006
749 Posts
Last Edited: 2009-12-03 01:38:39
December 03 2009 01:38 GMT
#456
On December 03 2009 10:23 StorkHwaiting wrote:+ Show Spoiler +

On December 03 2009 09:55 XaI)CyRiC wrote:
After making my post, I immediately found a few answers that may be useful to everyone else.

1. Blood Dragon Armor Set doesn't require the helmet in order to receive the set bonus. This is the reason why I thought there were partial bonuses as I had swapped out the helmet for another and still received the set bonus.

2. The Warden Commander Armor will vary in what it's made of depending on when you acquire it, i.e. Viridium (Tier 4) when it is found at level 9, at level 17, it will be made of Dragonbone (Tier 7).


oh crap. Nice! I didn't know that about the WC set. I'll get it a lot later on for Alistair then.


Also, its not necessary to wait. You can get it now and upgrade it later (for 20gold iirc).

Sell it to the smithy brother once you gain more levels (the same one that gives you starfang), leave, come back and it will automatically be upgraded to dragonbone if youre high enough level. Buy, repeat for all warden commander items. I think level 12 was the minimum for the dragonbone upgrade, not sure.
k?
Conquest101
Profile Blog Joined February 2007
United States1395 Posts
December 03 2009 03:15 GMT
#457
I believe the Warden Commander armor is the only variable unique armor. I think. Maybe.

There are definitely several weapons that have varying/upgradeable base tiers though.
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
Last Edited: 2009-12-03 08:33:34
December 03 2009 07:37 GMT
#458
I just made a new dragon age mod that adds a new tree to the shape shifting specialization. The ultimate form is the archdemon shape, and I edited the animation files myself so that the model can actually move around in game!

ARCHDEMON SHAPE and Boss Shapeshifting Tree

version 1.0

by Orgolove

[image loading]



INTRODUCTION
Ever wished you could become the bosses that you were fighting? Ever hoped that the shapeshifter class would be buffed?

Ever try any other mod that said they could make you into an archdemon, only to just shift you into the model without any ability to move?!?!?


What do I mean by above? Archdemons in game cannot move, and all its attacks are actually talents. Thus, in the vanilla game, there are NO animations for Archdemon's movements .

I literally went through line by line to look at all the animations, choose the one best fit for walking, and converted the animation trees for all the walking and attacking animations to match the Archdemon model so that the shapeshifted version can move!

[image loading]

[image loading]

[image loading]

[image loading]




It's here! NOW! After many weeks of working on this nonstop, I present to you:
The Archdemon Shape!
It's a REVOLUTION!!

[image loading]





Features

ARCHDEMON SHAPE!
[heading]YOU CAN SHAPESHIFT INTO AN ARCHDEMON![/heading]
You can move while in archdemon form!
The Archdemon shape gives the following abilities:
Abilities:
  • Wing Buffet
  • Roar
  • Dragon Breath (remember, this skill does not hit the ones that are RIGHT in front of them. this skill does hit the enemies that are a certain distance away, however. See gameplay video!)
  • Sweep (attack area in front)


With Master Shapeshifter:
  • Grab (grab enemy in mouth, shake it around and attack it)

[image loading]

[image loading]

[image loading]






This mod also adds three other shapes, listed below:
Revenant Shape

!!ATTENTION!! ANIMATION EDITED TO MAKE THE OUT OF COMBAT WALK/RUN SPEED REASONABLE!! i.e. without animation editing, the movespeed out of combat is extremely, extremely slow (like the revenant shape in that *other* shifter mod). With animation editing, it is much more useable.

Abilities:
  • Revenant Pull
  • Double Strike
  • Fire Aura
  • Healing Aura



With Master Shapeshifter:
  • Mass Pull


[image loading]

[image loading]






Ogre Shape

Same as revenant. ANIMATION EDITED TO MAKE THE OUT OF COMBAT WALK/RUN SPEED REASONABLE!! i.e. without animation editing, the movespeed out of combat is extremely, extremely slow (like the revenant shape in that *other* shifter mod). With animation editing, it is much more useable.

Abilities:
  • Smash
  • Stomp
  • Hurl
  • Ram



With Master Shapeshifter:
  • Grab


[image loading]

[image loading]

[image loading]

[image loading]




Pride Demon Shape

Same as revenant. ANIMATION EDITED TO MAKE THE OUT OF COMBAT WALK/RUN SPEED REASONABLE!! i.e. without animation editing, the movespeed out of combat is extremely, extremely slow (like the revenant shape in that *other* shifter mod). With animation editing, it is much more useable.

Abilities:
  • Frost Burst*
  • Fire Blast
  • Fire Bolt
  • Frost Bolt*


*(note: Bioware screwed up and switched the frost burst and frost bolt. You get both abilities, so it doesn't matter too much, but it may be a bit confusing the first time you use them.)


With Master Shapeshifter:
  • Mana Wave

[image loading]

[image loading]

[image loading]

[image loading]







DEMONSTRATION VIDEO




Enjoy!


Download Link: http://www.dragonagenexus.com/downloads/file.php?id=229
초대 갓, 이영호 | First God, Lee Young Ho
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
December 03 2009 08:33 GMT
#459
hi guys!

I'm not an RPG fan, actually i'm not a fan of non-strategic games, but this game is awesome, really. It's so hard i'm shitting bricks on normal.

But why i write here is because i'd have a question: I've got a mage, an arcane warrior, and now i'm level 14 and i'm allowed to have a new specialization. I thought to get blood mage specialization because i have a healer and a shapeshifter already. Is that ok? And how could i get that btw? I know i could have got that from the demon in the Fade, but that's not an option anymore. I dont want to read a walktrough or anything like that, i dont want to get spoiled.

Would a hardcore player give me some advice regarding the arcane warrior, and becoming a bloodmage?
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Conquest101
Profile Blog Joined February 2007
United States1395 Posts
December 03 2009 10:47 GMT
#460
On December 03 2009 17:33 Geo.Rion wrote:
hi guys!

I'm not an RPG fan, actually i'm not a fan of non-strategic games, but this game is awesome, really. It's so hard i'm shitting bricks on normal.

But why i write here is because i'd have a question: I've got a mage, an arcane warrior, and now i'm level 14 and i'm allowed to have a new specialization. I thought to get blood mage specialization because i have a healer and a shapeshifter already. Is that ok? And how could i get that btw? I know i could have got that from the demon in the Fade, but that's not an option anymore. I dont want to read a walktrough or anything like that, i dont want to get spoiled.

Would a hardcore player give me some advice regarding the arcane warrior, and becoming a bloodmage?


Unfortunately, if you did not get Blood Mage in the Fade at Castle Redcliffe, you missed your one and only chance.
At least on that character. What you can do is rush another mage character up to the Redcliffe area, and get it on him/her, as any specialization you unlock is unlocked for ALL your characters. Or you could add it by console/mod I believe if you are willing.

Arcane warriors are AMAZINGLY durable, especially with Shimmering Shield, massive armor, and buffs of your choice. This makes them ideal for the Blood Mage spec, since it allows them to rape their own life with much greater safety compared to any other mage. Assuming you have another mage to feed you heals/rejuvenates or a Ranger pet to steal life from, you basically have a spell casting tank with infinite mana. They also do pretty damn good melee damage as well.

A good thing to keep in mind with an Arcane Warrior is which spells require you to sheathe your weapon(s) (which delays casting naturally), and adjust your spellcasting accordingly.
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