Rogue is a pain but at least its cool to play
Fighter is ub3r boring.
+ Show Spoiler +
actually the part where you must go solo in the Fade was a PAIN, soloing ogres or trolls w/e without the right form can be dangerous ...
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D10
Brazil3409 Posts
Rogue is a pain but at least its cool to play Fighter is ub3r boring. + Show Spoiler + actually the part where you must go solo in the Fade was a PAIN, soloing ogres or trolls w/e without the right form can be dangerous ... | ||
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XaI)CyRiC
United States4471 Posts
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Velr
Switzerland10823 Posts
I'm lvl 9 or 10 right now and hit for 3X-4X on normal hits, with 2 Skills that force Crits ("heavy swing" and "critical hit" I do 140+ dmg together on a target of my choice, followed up with sunder arms for another 30-40 and another normal hit. Really hurts most enemies and allows to kill these nasty yellow mobs pretty fast. This also means that a 2Handed Warrior can Shatter two frozen Mobs on it's own which makes *normal* enemy groupes pretty helpless as soon as you have a mage with cone of cold and stonefist, it's just like -3 enemies the second the fight starts. The damage seems good as soon as you get your first strong Weapon (got the one from the Mage-Tower riddle/quest with the statues on the third-floor/basement-door). I lack other good other Gear at the moment. Before that it's a little meh as soon as you haven't the Stamina to really use your skills on cooldown. Most important thing is probably to not ignore Willpower, you really need a pretty a decent amount of stamina to have 1-2 "modes" avtive (heavy swings and the one that makes you immune to knockdown if needed) and still be able to use your important damagedealing and knockdown abilities. The passive Stun is also neat if it actually happens. I mostly went for 2 Str, 1 dex or willpower on level ups. I don't know about dual wilding but so far 2-Hand seems fine. Choosing which extra class is the actually hard part... Berserker seems to be the best but does not really shine. Reaver seems to be "THE" Tank-Spec. Templar is well, Templar. Neat against Casters but you allready have Alistair for that? Champion? Is neat but also not really what you are looking for as offensive Warrior. I probably will go Reaver/Berserker or Champion/Berserker. | ||
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Conquest101
United States1395 Posts
I'm running a hybrid Archer/Duel Wielder. Specs are Ranger and Assassin. Glass cannon style with most points in Dex/Cun. DISCLAIMER I am NOT using the Dexterity fix mod, though I would imagine that would change some things, like my opinion of archery. First off, archery is pretty mediocre(see above for disclaimer).Bad damage, bad attack rate, mediocre skills except one or two. When I said hybrid above, basically that means Arrow of Slaying tree only. 0 points in the rest. Arrow of Slaying is pretty awesome for opening up a fight to gank spellcasters. Hits for upwards of 200 damage potentially if they don't pass the phys check, which most spellcaster type enemies won't. Pinning shot(same line) has it's uses as well, though it's pretty unreliable. Master archer doesn't seem to have much of an effect on AoS damage when I tested it, and thus is not worth 4 points at all. All the sustained abilities are pretty worthless imo. Scattershot looks good on paper until you realize the stun length is like... 2 seconds. Much better to rely on a mage for crowd control. Basically, don't go archery without the Dex fix (not sure how good it is even with the dex fix though). You're damage output just isn't good enough. I like AoS though, but you can certainly save those 4 points for something else if you like. I did NOT get Stealth/lockpicking trees on my main character, so I saved a lot of points there. You might not have the points to pick up any archery skills anyway, if you pick up Assassin/Ranger/other Rogue/DW skills. Now, duel wielding, backstabbing goodness, is where the rogue's true strength lies. Rogues have very good single target DPS. DW Training -> DW Mastery. Get these all. Increased attack, defense, crit rate, damage, etc. The ability to wield 2 full-sized weapons is kinda hit or miss though, since I find that dagger off-hand (better bonuses usually) is the superior choice. Reduced stamina costs don't hurt though. Dual Striking -> Punisher Now here is where my opinion might differ from other people's a bit. I feel that you don't need ANY of these 4 skills. Here's my reasoning: I do as much or more single-target DPS with Momentum + regular backstabs, than I would if I "wasted" time using those above skills. Honestly, Punisher is the only one that's useful, and more for the knockdown than the damage, and is not worth the four points. DW Sweep -> Whirlwind You NEED momentum. It is GODLY. Your attack rate is so much faster. Faster than haste, or any item. As a disclaimer though, haste does not appear to stack with momentum, and actually overrides it I believe. This is not an issue if your party is say, Rogue, Warrior Tank, Mage, Mage, but might be a problem if you have more warriors. (If you have more rogues, they need momentum too). That being said, Flurry isn't particularly good, DW Sweep CAN be good if you have like 3 or 4 enemies lined up. Whirlwind is pretty shitty though, I don't even bother getting it. Damage is much lower than DW Sweep, and you need to be surrounded by enemies to get good mileage out of it, NOT a situation you want to be in as a rogue anyway. General rogue group has a lot of useful skills as well. Stealth is not useful in my opinion. Since the rest of you're unstealthed party will trigger enemies anyway, you have to leave them behind to run up and get a backstab (something you could do anyway, without risking horrible mauling). I just don't feel there is any use to it. Lockpicking is up to you of course. I just use Lilianna and run through cleared areas if I really want to get everything. I wonder if it's possible to just have 1 point and tons of cunning to open high level chests though. I don't find any of the activated abilities here particularly useful either, except for feign death as a save your ass from aggro skill. If you have a good tank + party though, it shouldn't be necessary. Lethality and Evasion are good. Combat Movement is up in the air. Theoretically, you could just position yourself better, and that would render it useless. For ease of backstabbing though, it's useful. Coup de Grace is kinda useless imo. You should be backstabbing no matter what, stunned enemies or not, so kinda pointless. As far as specializations go, I don't have experience with Duelist, but here's my opinion on the rest. Assassin - Mark of Death is useful against bosses/elites. All the passives are pretty good, and they're passives, so spend and forget. Ranger - Mastered Bear is pretty good. Has ridiculous life. It doesn't really draw attention well though, so not a replacement for a tank. I like just sending it at the strongest enemy to keep it off my parties back. I've heard good things about using the summons for Blood Mage fodder as well, though I don't have experience with that I'm afraid. Bard - Not that useful imo, though I haven't used it much. Song of Valor seems to barely affect stamina regen with like 20ish cunning at the time. Song of Courage is decent, though not worth sacrificing a spec for. Captivating song is pretty good minus the part where you're stuck unable to do anything. Pass. Equipment - Main hand weapon should be as much damage as possible. Off-hand weapon should be bonuses first priority, + armor penetration, +damage, +attack +backstab damage, etc. Light armor is best. Look for +damage, +backstab, +dex, +str, +cun, +def. Armor rating is secondary. The few items with % to dodge attacks is good, since I assume it stacks with the Evade skill, and +def is superior to +armor imo. Better to evade an attack all together, since you will never have particularly good armor rating. And that's my opinion on most of the Rogue stuff. /wall of text Hope that was helpful to someone. | ||
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On_Slaught
United States12190 Posts
DPS groups are a lot of fun (3 mage group is overpowered even on nightmare mode). | ||
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Pufftrees
2449 Posts
I am curious as to what hidden advantages there are for changing the difficulty. Obviously, if you are seriously stuck putting it down to Casual is a way to save face. But, when you Increase the difficulty, does anything special happen? Do you go through on harder difficulty just for fun when you beat it? Does better loot drop? Any hidden advantages to upping the difficulty other than having more challenge? | ||
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WiljushkA
Serbia1416 Posts
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NeonFlare
Finland1307 Posts
My favorite part of the game is companion dialogue. | ||
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Masq
Canada1792 Posts
On November 25 2009 02:42 WiljushkA wrote: rogues with dual wield do some "terrible terrible damage" after lvl 15-16. up to that point my main char (rogue) only did 25-ish % of total party damage, from then on to the end of the game he got to like 40%, and i havent changed the party composition at all. My first playthrough on Hard was with a rogue (duelist/assassin). The damage is good if you use many effects (poisons, enchantments, magic buffs, etc) because these effects can add up very quickly. Easily adding a 20-30% increase in damage. However, its still no where comparable to a mages damage. Im doing the nightmare playthrough now with a full ranged party (archers) and its working alright. Takes a TON of pausing and kiting with pindowns and stuff though. Each of my characters die in like 4hits from a mob, but chaining scattershots is pretty interesting AoE stunning everything for like 10seconds. | ||
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Conquest101
United States1395 Posts
On November 25 2009 02:12 Pufftrees wrote: I am pretty new to the game, around level 14. I am curious as to what hidden advantages there are for changing the difficulty. Obviously, if you are seriously stuck putting it down to Casual is a way to save face. But, when you Increase the difficulty, does anything special happen? Do you go through on harder difficulty just for fun when you beat it? Does better loot drop? Any hidden advantages to upping the difficulty other than having more challenge? Just for the fun and challenge. To my knowledge, there are no better loot drops at least. I don't know if the ending changes at all, but I doubt it. On November 25 2009 10:23 GG.Win wrote: Show nested quote + On November 25 2009 02:42 WiljushkA wrote: rogues with dual wield do some "terrible terrible damage" after lvl 15-16. up to that point my main char (rogue) only did 25-ish % of total party damage, from then on to the end of the game he got to like 40%, and i havent changed the party composition at all. My first playthrough on Hard was with a rogue (duelist/assassin). The damage is good if you use many effects (poisons, enchantments, magic buffs, etc) because these effects can add up very quickly. Easily adding a 20-30% increase in damage. However, its still no where comparable to a mages damage. Im doing the nightmare playthrough now with a full ranged party (archers) and its working alright. Takes a TON of pausing and kiting with pindowns and stuff though. Each of my characters die in like 4hits from a mob, but chaining scattershots is pretty interesting AoE stunning everything for like 10seconds. Out of curiosity, who are you using as the 4th "archer"? Shale? And are you using the dex fix? | ||
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Haemonculus
United States6980 Posts
I actually do enough damage to kill mobs before they get to me with *just* my bow. I killed the arcane horror in the werewolf den by having the rest of my party hide in the next room and simply challenging him to a shoot out. We both stood still, me shooting arrows and him shooting spells. And I killed him in mebbe 30 seconds. Only had to have Wynne heal me once, LOL. Crazy powerful. I shoot really fast and deal a solid 40+ damage each shot. And this is on nightmare! Poor arcane fellow didn't stand a chance, lol. How silly it was of me the first time around to rush my whole party in there and try to hack him to death! | ||
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synapse
China13814 Posts
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Conquest101
United States1395 Posts
On November 25 2009 13:42 Haemonculus wrote: Ohhh wow, I just found an awesome bow. The stats are nothing incredible, but one of the mods it has is "quick aim". I'm kinda bummed now! I specced my rogue to be a DW rogue, and not an archer. Now all of a sudden I shoot about twice as fast and am wishing I'd allocated more points into archery talents! I actually do enough damage to kill mobs before they get to me with *just* my bow. I killed the arcane horror in the werewolf den by having the rest of my party hide in the next room and simply challenging him to a shoot out. We both stood still, me shooting arrows and him shooting spells. And I killed him in mebbe 30 seconds. Only had to have Wynne heal me once, LOL. Crazy powerful. I shoot really fast and deal a solid 40+ damage each shot. And this is on nightmare! Poor arcane fellow didn't stand a chance, lol. How silly it was of me the first time around to rush my whole party in there and try to hack him to death! You have had a much different experience than me with archery lol. I've tested archery with a rapid aim bow, and honestly, I didn't think it was THAT much faster. Hmmm. Even so, DW rogue would be hitting that much damage at like 2-3 times the rate anyway in my experience. Of course you have to be up close and personal, which is a bit more dangerous, but also more fun imo. And obligatory question. Dex fix or no? I might have to try out archery again, now that I'm a higher level, and see if there's an improvement. | ||
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Haemonculus
United States6980 Posts
On November 25 2009 15:42 Conquest101 wrote: Show nested quote + On November 25 2009 13:42 Haemonculus wrote: Ohhh wow, I just found an awesome bow. The stats are nothing incredible, but one of the mods it has is "quick aim". I'm kinda bummed now! I specced my rogue to be a DW rogue, and not an archer. Now all of a sudden I shoot about twice as fast and am wishing I'd allocated more points into archery talents! I actually do enough damage to kill mobs before they get to me with *just* my bow. I killed the arcane horror in the werewolf den by having the rest of my party hide in the next room and simply challenging him to a shoot out. We both stood still, me shooting arrows and him shooting spells. And I killed him in mebbe 30 seconds. Only had to have Wynne heal me once, LOL. Crazy powerful. I shoot really fast and deal a solid 40+ damage each shot. And this is on nightmare! Poor arcane fellow didn't stand a chance, lol. How silly it was of me the first time around to rush my whole party in there and try to hack him to death! You have had a much different experience than me with archery lol. I've tested archery with a rapid aim bow, and honestly, I didn't think it was THAT much faster. Hmmm. Even so, DW rogue would be hitting that much damage at like 2-3 times the rate anyway in my experience. Of course you have to be up close and personal, which is a bit more dangerous, but also more fun imo. And obligatory question. Dex fix or no? I might have to try out archery again, now that I'm a higher level, and see if there's an improvement. Hehe, yes dex fix. My rogue is usually the up-close and personal kind, hacking away with a sword and dagger. But certain battles or pulls call for a good bow, and now that I can do damage well, I find myself sticking back a lot more. Yes, once Alistair has aggro and I can just sit behind someone and backstab them to pieces, I do more DPS that way. But on dragons and the like or when there is a lot of enemy AoE going off, I'll sometimes switch to my bow and pick off whoever is throwing fireballs of doom at us. Also, bows are awesome for pulling! Stealth, sneak forward, find an unexpecting enemy, shoot them, they asplode in like 2-3 hits, and run back to your team. Nice to start almost all battles off with one less enemy. | ||
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TwilightStar
United States649 Posts
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Hyaach
Singapore1737 Posts
apparently its blizzard + spellmighted tempest. huge aoe and huge overkill. never use it tho. anyone wanna give some strategic insight on how to handle revenants? i went back, am level 14 now and still get my ass handed to me. My playthrough involves picking potion and using whatever i find though so i think that may be the reason why i cant abuse myself enough.lol | ||
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Velr
Switzerland10823 Posts
The last Revenant i met was not a big Problem (the one in the Magetower)... Until Alistair lost agro and Mr. Revenant hunted Morrigan and things got messy .Revenants are kinda weak to physical attacks. I think theire ugly for Mage-Heavy parties, at least i felt that way on my first Char. The last one was no problem (2H-Warrior mainchar). So: Let your Tank build up Agro and do nothing with everyone else except Healing if needed. Just attack him when you think your Tank got enough Agro. Profit ![]() | ||
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Etherone
United States1898 Posts
worked fine for me. | ||
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Sadistx
Zimbabwe5568 Posts
I might be tempted to play the game a second time with god mode to listen to every possible character interaction and try out every dialogue decision. | ||
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Conquest101
United States1395 Posts
On November 27 2009 18:29 Hyaach wrote: anyone heard of storm of the century? apparently its blizzard + spellmighted tempest. huge aoe and huge overkill. never use it tho. anyone wanna give some strategic insight on how to handle revenants? i went back, am level 14 now and still get my ass handed to me. My playthrough involves picking potion and using whatever i find though so i think that may be the reason why i cant abuse myself enough.lol Storm of the Century is not worth the effort/mana/time 99% of the time. It's overkill on normal encounters, and not worth the expenditure against bosses in my opinion. As for your Revenant question, it depends on your party setup. Ideally, you should at least have 1 tank/char for drawing aggro (Threatening Stance, Taunt, Massive Armor), and one mage with Force Field. Open the fight with a Taunt from your tank. Keep all your non-melees away from the Revenant a bit, and keep your melees if you have more than one on opposite sides of the Revenant to avoid his sweep attack. Attack and heal normally, until you get the timer up for your second taunt. Taunt and cast Force Field on the tank. Assuming none of your other characters are doing insane DPS (high armor penetration, DW rogue comes to mind), you shouldn't draw any aggro, until your Force Field drops or nearly drops. When it drops, Taunt again, and Force Field as soon as the cooldown is up. Doing this, your tank should be taking damage like 10% of the time of the engagement, and you shouldn't need to heal or do much of anything else. Use stun/freeze attacks (Cone of Cold, Dirty Fighting, Scattershot, Paralyze, Mind Blast, etc.) to stun the Revenant when it tries to use Mass Pull. Though, it's not really that dangerous of an attack, so you can just reposition afterwards. This is the kinda cheap ass way to do it though =p. | ||
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