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United States47024 Posts
On November 20 2009 16:55 Hyaach wrote:Need some help at Nature of the beast quest + Show Spoiler + so i choose the supposely good dialog and now got into a fight with zartherin inside the ruin. and my werewolf allies are just standing there watching me get pound into the ground. Are they suppose to attack or just stand ard as the background?
+ Show Spoiler + They actually don't stand around. If you know your spell effects, they're actually held by a Mass Paralysis effect. This is the ending i was referring to in my spell guide. If you have Dispel Magic, you can dispel all the werewolves, and they literally do the entire fight for you. Without that, the fight is harder. Hopefully you have some anticaster magic to deal with Zathrian.
On November 20 2009 16:49 GTR wrote:+ Show Spoiler +i got the note in the hospice and talked to shianni but no dialogue prompt shows up, went through the apartments but got nothing + Show Spoiler + There should be a back route out of the apartments. It might be behind a locked door.
On November 20 2009 17:01 DrainX wrote:Show nested quote +On November 20 2009 11:45 Shauni wrote: why do people say the difficulty goes down? I play on hard and I did the dwarven place last. That fucking spider queen killed me like 50 times before I had to put it on normal (for the first time) in frustration just to defeat that thing (broodmother was way easier). Previously in the game I didn't really die that often, but it really hurts having no mage later on in the game. I guess which battles are hard depends a lot on how your party is composed. The dwarf place has to be the one of the hardest parts of the game though, if not the hardest. I did that place first and had problems with some of the bossfights. Later in the game it just seems like the number of enemies increases instead of enemies getting better which isn't really a problem if you have good CC/AoE. The Deep Roads is easy if you do it last. It's naturally hard if you do it first, because it's designed to be the 4th place you go to, and the enemies are scaled to an 8+ level party (naturally, you'll only be level 6ish if you go there first.
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I recently made a new character since I noticed I missed some quests early on and had built my character to be quite mediocre... I had to rise the difficulty to Hard to make it feel even similar what it had been on Normal before (could be fault of patches too, since they made easy and normal easier).
Maybe I'll try setting it to Nightmare if things keep going this smooth. I guess having all the specializations you want unlocked from previous game makes it bit easier too. Also bombs are awesome, basically lets your Rogue throw an equivalent of Fireball with minor cooldown and I think different bombs don't share cooldowns. Only downside is the cost of reagents if you have spent most of money elsewhere.
Still have to experiment with traps, if they work even half as good as bombs and poisons I guess playing some sort of CC/AoE Rogue would be possible without stamina limits. No idea how fast or how much the usefulness declines towards end game.
Currently playing Str/Dex Dual Wielding Dwarven Rogue, horrible stamina drain with all the armors, but backstabs (or Coup De Grace hits on face against stunned/paralyzed) with powerful weapons coated in quite potent poisons deals damage... fast. Momentum included.
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51507 Posts
+ Show Spoiler +if it goes to that place where all the elves were i already been and freed them all etc
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United States47024 Posts
On November 20 2009 17:29 GTR wrote:+ Show Spoiler +if it goes to that place where all the elves were i already been and freed them all etc + Show Spoiler + Then you should be done with the quest. All that's left is to talk to Arl Eamon again.
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nvm i got it with my alistar
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51507 Posts
+ Show Spoiler +when i go talk to eamon i only get that one choice of 'i'll leave it to it' or whatever
so that quest is my brick wall thats corrupting my game at the moment it seems
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does the gems like diamond garnet have any purpose at all? or can i sell them all?
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United States47024 Posts
On November 20 2009 17:45 Hyaach wrote: does the gems like diamond garnet have any purpose at all? or can i sell them all? Topazes, Malachites, Amethysts, and Sapphires can be donated to the dwarves after you've recruited them (I *think* it makes their forces stronger in the endgame, but not sure). Garnets are required for a certain quest. The rest are sellable I think.
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On November 20 2009 11:45 Shauni wrote: why do people say the difficulty goes down? ... but it really hurts having no mage later on in the game.
Mages scale very well all throughout the game, unlike warriors and rogues. Yes, I imagine the game is quite hard without a mage.
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Vatican City State1650 Posts
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cool mod. I think u should have given it to mage. Maybe change the shapeshifter tree into summoner tree. Its kinda messed up that a ranger would summon demons lol.
GTR, go to the pub and talk to the nobles there.
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On November 20 2009 17:21 TheYango wrote:Show nested quote +On November 20 2009 17:01 DrainX wrote:On November 20 2009 11:45 Shauni wrote: why do people say the difficulty goes down? I play on hard and I did the dwarven place last. That fucking spider queen killed me like 50 times before I had to put it on normal (for the first time) in frustration just to defeat that thing (broodmother was way easier). Previously in the game I didn't really die that often, but it really hurts having no mage later on in the game. I guess which battles are hard depends a lot on how your party is composed. The dwarf place has to be the one of the hardest parts of the game though, if not the hardest. I did that place first and had problems with some of the bossfights. Later in the game it just seems like the number of enemies increases instead of enemies getting better which isn't really a problem if you have good CC/AoE. The Deep Roads is easy if you do it last. It's naturally hard if you do it first, because it's designed to be the 4th place you go to, and the enemies are scaled to an 8+ level party (naturally, you'll only be level 6ish if you go there first.
Dude I was level 16 when I did it. I had problems with other bossfights on hard before, but that spiderqueen was just ridiculous. Except for summoning her corrupted spiders every time she lost some hp, the range attack was crazy. One poison spit and a party member is down, and she does it on everyone until you get up close.
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GTR, have you + Show Spoiler +killed the mage leader of the Tevinter slavers? If you have, Tab the room where you killed him: his body or an unlocked chest should have "Slaver Documents." You need these documents to progress the storyline. If you haven't killed him, keep going through the Apartments and Alleyways till you reach the Warehouse. You can deal with him in other ways, but I killed him, so I don't know how to get the documents otherwise.
On demons and shapeshifting: there's already a mod that accomplishes this, but I think Ranger summons are a more balance-appropriate move. The shapeshifting mod I've seen makes shapeshifting instant and allows forms such as Ash Wraith and Pride Demon among others. However, Mages are already the best class, and even with these fixes, shapeshifting remains the worst spec... because AC/BM is still hands-down better. Giving Rogues a combat reason to be in your party is better for class balance IMO. Haven't tested the Ranger Summons yet so I've no clue if they're overpowered or not.
There has been some work dedicated to making High Dragon ala Flemeth a viable shapeshift, but since they fly/jump around rather than walk around there have been problems regarding their movement. I have the feeling that a party with 3 High Dragons would be somewhat on the broken side though.
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On November 21 2009 00:32 EchOne wrote:GTR, have you + Show Spoiler +killed the mage leader of the Tevinter slavers? If you have, Tab the room where you killed him: his body or an unlocked chest should have "Slaver Documents." You need these documents to progress the storyline. If you haven't killed him, keep going through the Apartments and Alleyways till you reach the Warehouse. You can deal with him in other ways, but I killed him, so I don't know how to get the documents otherwise.
Also:
+ Show Spoiler +This quest is really non critical, you can win the Landsmeet without it. You can win the Landsmeet by practically saying nothing lol.
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anyone in the noble tarven ? + Show Spoiler +so im given this note to join the crows. anyone tried killing him? i have a level 10ish party and im getting absolutely raped every time i try. lol any tips?
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On November 20 2009 06:45 TheYango wrote:Show nested quote +On November 20 2009 02:52 andrewlt wrote: Does willpower affect mana regeneration or just total mana? What about spellpower? From the post above, it seems it's just spellpower for potions. What about mana regeneration? Mana regeneration is not directly affected by any of the six primary attributes. It IS affected by spells, which is why I say the Magic stat indirectly affects mana regeneration--higher spellpower increases the duration of mana regeneration spells like Spellbloom and Rejuvenation.
Thanks. I should stop putting so much in willpower, then. I'm just at level 11 in my game and have both Morrigan and Wynne have almost as much willpower as magic.
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On November 21 2009 00:32 EchOne wrote:GTR, have you + Show Spoiler +killed the mage leader of the Tevinter slavers? If you have, Tab the room where you killed him: his body or an unlocked chest should have "Slaver Documents." You need these documents to progress the storyline. If you haven't killed him, keep going through the Apartments and Alleyways till you reach the Warehouse. You can deal with him in other ways, but I killed him, so I don't know how to get the documents otherwise. On demons and shapeshifting: there's already a mod that accomplishes this, but I think Ranger summons are a more balance-appropriate move. The shapeshifting mod I've seen makes shapeshifting instant and allows forms such as Ash Wraith and Pride Demon among others. However, Mages are already the best class, and even with these fixes, shapeshifting remains the worst spec... because AC/BM is still hands-down better. Giving Rogues a combat reason to be in your party is better for class balance IMO. Haven't tested the Ranger Summons yet so I've no clue if they're overpowered or not. There has been some work dedicated to making High Dragon ala Flemeth a viable shapeshift, but since they fly/jump around rather than walk around there have been problems regarding their movement. I have the feeling that a party with 3 High Dragons would be somewhat on the broken side though.
Aren't the Ranger summons already good for Blood Mage fodder?
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United States47024 Posts
On November 20 2009 23:16 Shauni wrote: Dude I was level 16 when I did it. I had problems with other bossfights on hard before, but that spiderqueen was just ridiculous. Except for summoning her corrupted spiders every time she lost some hp, the range attack was crazy. One poison spit and a party member is down, and she does it on everyone until you get up close. Yeah, no-mage hurts that fight a ton. Force Field, Paralysis, Cone of Cold, and Group Heal carried that fight.
On November 21 2009 01:22 Hyaach wrote:anyone in the noble tarven ? + Show Spoiler +so im given this note to join the crows. anyone tried killing him? i have a level 10ish party and im getting absolutely raped every time i try. lol any tips? + Show Spoiler +Given that the quests he gives very quickly require access to areas you don't have access to until the end of the game, I'm pretty sure he's not supposed to be killable until you're around level 15-20.
On November 21 2009 02:18 andrewlt wrote: Aren't the Ranger summons already good for Blood Mage fodder? They are. Ranger is the best Rogue tree by a LONG shot, and it's the last one you should be fixing. If I were to fix the Rogue, the first thing I can think of is move the thievery talents to skills. The big problem with Rogues is that they need to give up combat power if they want non-combat versatility.
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Vatican City State1650 Posts
On demons and shapeshifting:
While the player character can shapeshift into almost anything, Wynn and Morrigan can only shapeshift into certain types of monsters - their NPC custom model means that if they shapeshift into certain other types of monsters, then their model will be messed up and you will never get them back. Here is a list of the monsters that work 100% for morrigan and Wynn:
Dragon, Normal Bear, Great Bear, Black Broodmother Bronto Ambient, Goat Ambient, Mutt Spider, Corrupted Spider, Giant Spider, Poisonous Bear, Beareskan Spirit Apparatus Head Raven Chicken Owl
the other ones are pretty bugged.
As you can see, it's not remarkable at all. About the only cool shift that's compatible with the companions would be the dragon shapeshifting.
I'll experiment with this in the coming days, but I don't expect the high dragon shape, for example, to ever be compatible with the PC and companions Morrigan/Wynn.
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