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On November 19 2009 11:48 Haemonculus wrote:Show nested quote +On November 19 2009 07:33 TheYango wrote:On November 19 2009 07:27 Haemonculus wrote: Oh? What is the dexterity fix?
I'm *trying* to be an archer, but I'm not sure if it's possible! I miss wayyyy too much. But then stunning them and stabbing them in the face from behind once they get close to me is lotsa fun, ^.^; http://dragonage.gulbsoft.org/doku.php/hotfix/dexterity_hotfix_101Daggers are supposed to get 0.5 damage per point of Strength and Dexterity, instead of 1 per point of Strength like other weapons. They didn't do that. Shortbows are supposed to get 1 damage per point of Dexterity instead of 0.5 per point of Strength and Dexterity. Again, they didn't do that. There are also some general buffs to bows/crossbows that balance them in relation to staves (which pre-fix were arguably the better ranged weapons--never miss, elemental damage, max armor penetration, and better stats for the user). Bows and crossbows after the fix have improved range, accuracy, armor penetration, base damage, and crit chance. So yeah, being an archer will most definitely be more manageable with the fix. Ack, my core folder does not have an "override" folder. Should I make one...? o.O; I'm kinda scared of breaking my game, lol
I found mine on the my documents folder instead of where the game installs. Keep in mind that the fix would not just fix your archers but enemy archers as well. Encounters with archers would be harder with it.
A ranger is actually good with a blood mage. The pet is excellent fodder.
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I've got a question that I hope someone who made a different decision than me might be able to answer. I''ll put it in a spoiler tag because of the plot spoilers.
+ Show Spoiler +Anyway, so my question involves killing the arch demon. Either a grey warden has to sacrifice themselves to kill it or use Morrigan's ritual. I had Loghain (spelling?) executed. If you spare him though, he becomes a grey warden. I was wondering if there was anyone out there who spared him, that might be able to answer this question. Can Loghain be the one who lands the killing blow and sacrifices himself? If no one can answer, I plan on testing that out on my next play through.
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Vatican City State1650 Posts
On November 20 2009 03:26 789 wrote:I've got a question that I hope someone who made a different decision than me might be able to answer. I''ll put it in a spoiler tag because of the plot spoilers. + Show Spoiler +Anyway, so my question involves killing the arch demon. Either a grey warden has to sacrifice themselves to kill it or use Morrigan's ritual. I had Loghain (spelling?) executed. If you spare him though, he becomes a grey warden. I was wondering if there was anyone out there who spared him, that might be able to answer this question. Can Loghain be the one who lands the killing blow and sacrifices himself? If no one can answer, I plan on testing that out on my next play through.
Yes. That's exactly how it happens.
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On November 20 2009 03:37 orgolove wrote:Show nested quote +On November 20 2009 03:26 789 wrote:I've got a question that I hope someone who made a different decision than me might be able to answer. I''ll put it in a spoiler tag because of the plot spoilers. + Show Spoiler +Anyway, so my question involves killing the arch demon. Either a grey warden has to sacrifice themselves to kill it or use Morrigan's ritual. I had Loghain (spelling?) executed. If you spare him though, he becomes a grey warden. I was wondering if there was anyone out there who spared him, that might be able to answer this question. Can Loghain be the one who lands the killing blow and sacrifices himself? If no one can answer, I plan on testing that out on my next play through. Yes. That's exactly how it happens.
Thanks.
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United States47024 Posts
On November 20 2009 02:52 andrewlt wrote: Does willpower affect mana regeneration or just total mana? What about spellpower? From the post above, it seems it's just spellpower for potions. What about mana regeneration? Mana regeneration is not directly affected by any of the six primary attributes. It IS affected by spells, which is why I say the Magic stat indirectly affects mana regeneration--higher spellpower increases the duration of mana regeneration spells like Spellbloom and Rejuvenation.
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On November 19 2009 12:21 TheYango wrote: Death Syphon was not good enough in combat I have to disagree here. I play a primal-heavy build with some telekinetic and death spells spliced in. Death Syphon is what allows me to constantly spam AoE spells during combat. That and having Wynne constantly lending me mana
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United States47024 Posts
On November 20 2009 08:18 DrainX wrote:Show nested quote +On November 19 2009 12:21 TheYango wrote: Death Syphon was not good enough in combat I have to disagree here. I play a primal-heavy build with some telekinetic and death spells spliced in. Death Syphon is what allows me to constantly spam AoE spells during combat. That and having Wynne constantly lending me mana  Hmm, as I said, my experience with the Death line was pretty limited. What are your thoughts on the line as a whole? Is the spell combo of Spellmighted Animate Dead any good?
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I really enjoyed my first runthrough of the game, I set it to easy after dieing 5 times to a simple group of bandits in lotharing, and had myself a fun storyline and hack and slash. The difficulty goes way down as the game progresses and you get more gear/skill options. incredible storyline and characters, offering extremely different ways to play each time.
my first playthrough was a backstab rogue, now I'm going bloodmage, and then next playthrough I plan on going a triple rogue as archer into ranger group build with 1 healer and see how that is...
I definitely am finding playing as the mage much easier, even on normal difficulty now, you simply get so much more control options...
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The limitation of Death Syphon is that by the time you've killed enough enemies to get any mana back from it, the hard part of the battle is over and you don't really need the mana. It'll speed up your post-battle recovery, but isn't very useful during fights. One exception is the Redcliff village event where waves of enemies keep coming at you.
The walking bomb spells do a huge amount of damage. Virulent walking bomb explosions will do 200+ damage even early in the game, which obviously wipes everything out. If you're playing on hard, that includes your party. You'll live through it on normal on the PC version, but it's not worth it. You can try to stun all the enemies and run away before the bomb goes off or use force field, but the micromanagement is a pain in the ass when you could instead just throw fireballs and cone of cold. With no friendly fire, those spells are absurdly broken though (as if the other AoE damage spells aren't).
Never tried a spellmighted animate dead, but the spell isn't that great by itself. My biggest problem with it is that it just doesn't work half the time. At least it doesn't cost anything if it fails, but I never figured out why certain enemies can be animated and others can't (or if that was even the problem). The skeletons can hold aggro and do a little bit of crowd control and damage, but they aren't all that interesting.
Giving that line a 4/10 might even be too generous.
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Playing a second time through, I downloaded a mod that remove auto-level for new party members(IE you get to pick all your party members stats/skills when they join your party) and ITS INCREDIBLE. The more I play my new mage I just realize how some spells serve no real purpose at all. IE: the entire shapeshift tree.
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why do people say the difficulty goes down? I play on hard and I did the dwarven place last. That fucking spider queen killed me like 50 times before I had to put it on normal (for the first time) in frustration just to defeat that thing (broodmother was way easier). Previously in the game I didn't really die that often, but it really hurts having no mage later on in the game.
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51507 Posts
another problem, sorry if this is bothering people but i want to finish the game by the end of the weekend.
+ Show Spoiler +so i rescued the queen bla bla bla, now i need to go to the alienage. it says i should talk to shianni. i right-click her, and nothing happens, she just says random crap.
what am i doing wrong? i killed everyone in that warehouse including that mage guy ages ago.
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On November 20 2009 15:18 GTR wrote: another problem, sorry if this is bothering people but i want to finish the game by the end of the weekend.
so i rescued the queen bla bla bla, now i need to go to the alienage. it says i should talk to shianni. i right-click her, and nothing happens, she just says random crap.
what am i doing wrong? i killed everyone in that warehouse including that mage guy ages ago.
you should put some of this in a spoiler. That said
+ Show Spoiler + you should check your journal. If it states that you've collected your evidence and are ready for the townsmeet than you can just continue. The quest stays open until after you have finished that as you have to use the letter that the slaver gave you against loghain.
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51507 Posts
+ Show Spoiler +nope, it just keeps saying 'you should go speak with shianni about this (i assume the elves kidnapping stuff)
but when i go talk to her nothing happens as i mentioned above
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On November 20 2009 16:07 GTR wrote:+ Show Spoiler +nope, it just keeps saying 'you should go speak with shianni about this (i assume the elves kidnapping stuff)
but when i go talk to her nothing happens as i mentioned above
+ Show Spoiler +try heading back to Arl Eamon, If I remember Shianna didn't really do shit for me at all.
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United States47024 Posts
On November 20 2009 16:07 GTR wrote:+ Show Spoiler +nope, it just keeps saying 'you should go speak with shianni about this (i assume the elves kidnapping stuff)
but when i go talk to her nothing happens as i mentioned above + Show Spoiler + There should be a back alley behind the slaver's building. Did you get the note inside the building and show it to Shianni? She should tell you to head to the apartments behind the building if you did.
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51507 Posts
+ Show Spoiler +i got the note in the hospice and talked to shianni but no dialogue prompt shows up, went through the apartments but got nothing
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On November 20 2009 08:30 TheYango wrote:Show nested quote +On November 20 2009 08:18 DrainX wrote:On November 19 2009 12:21 TheYango wrote: Death Syphon was not good enough in combat I have to disagree here. I play a primal-heavy build with some telekinetic and death spells spliced in. Death Syphon is what allows me to constantly spam AoE spells during combat. That and having Wynne constantly lending me mana  Hmm, as I said, my experience with the Death line was pretty limited. What are your thoughts on the line as a whole? Is the spell combo of Spellmighted Animate Dead any good? I only have the two first spells in the line so far. :/ I will agree with you that telekinesis is a bit too good though. Enemies should lose all aggro for an ally that is energy fielded. Even then, having three mages all with prison + energy field makes any non-boss battle with less than 8 opponents sooo easy
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Need some help at Nature of the beast quest
+ Show Spoiler + so i choose the supposely good dialog and now got into a fight with zartherin inside the ruin. and my werewolf allies are just standing there watching me get pound into the ground. Are they suppose to attack or just stand ard as the background?
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On November 20 2009 11:45 Shauni wrote: why do people say the difficulty goes down? I play on hard and I did the dwarven place last. That fucking spider queen killed me like 50 times before I had to put it on normal (for the first time) in frustration just to defeat that thing (broodmother was way easier). Previously in the game I didn't really die that often, but it really hurts having no mage later on in the game. I guess which battles are hard depends a lot on how your party is composed. The dwarf place has to be the one of the hardest parts of the game though, if not the hardest. I did that place first and had problems with some of the bossfights. Later in the game it just seems like the number of enemies increases instead of enemies getting better which isn't really a problem if you have good CC/AoE.
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