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United States47024 Posts
On November 14 2009 05:28 orgolove wrote: Make him sleep with Morrigan and have her demon baby. That'll at least let you keep the romance till the end. Wait, WHAT?
And here I was hoping that romances in Dragon Age made an ounce more sense than in other Bioware games.
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On November 14 2009 05:28 orgolove wrote:Show nested quote +On November 14 2009 05:02 Haemonculus wrote: AUGHHHHH! Is it possible to have a happy ending with Alistair if I decided to play an elf?
I refuse to start over as a human noble to get a decent ending! Damnit!!!!! Don't make him the king. Make him sleep with Morrigan and have her demon baby. That'll at least let you keep the romance till the end. Remember, this is a dark fantasy. Where else would make you actually look at your ROMANCE TARGET make love to another female while in the same room? It's kinda sad though that female characters don't get a "perfect happy love" ending unlike male characters.
Are you sure this will work!?
The ending I need to have happen is such: -The world is saved, (yay!) -Me and Alistair are alive, (yay!) -Me + Alistair = <3 (yay!!)
Anything else is pretty trivial in comparison, o.o; Is it possible!? T_T;;;;;
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Vatican City State1650 Posts
It's possible. Not 100% sure about the world being completely saved, as you'll be letting the old god live within the fetus, but you and alistair will be alive, and alistair won't dump you.
1. If you make alistair the king, unless you are a female human noble, he will dump you, saying "we can't let this go on any longer." 2. If you do not let alistair sleep with morrigan and have the baby, one of you will have to sacrifice his/her own life to kill the god, and alistair sacrifices his own life.
#1 won't happen if you don't make him the king. #2 won't happen if you "go along with morrigan's plan" i.e. make alistair and morrigan sleep together, while you are watching -_-, let morrigan have her baby.
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On November 13 2009 09:01 Jopz wrote:Show nested quote +On November 13 2009 03:17 Boblion wrote:On November 12 2009 22:04 Velr wrote: Btw: TOB was lacking and was bad compared to BG2. I agree that ToB has a terrible linear scenario with a lot of non sense ( wtf Sarevok LOL ). It is also highly power gaming oriented. However gameplay and fights are GREAT. I honestly think that the quality of scenarios in the BG serie is BG1> BG2 > ToB ( who cares about ToSC it has none lol ). I really enjoyed how you had to find why you are hunted by bounty hunters in BG1, also the revelation about your identity + all the Iron Throne machinations are great. BG2 offers some better banters, decent class quests and way more interesting fights gameplay wise but its scenario isn't as interesting. It is basicly runing after Irenicus ( Sarevok was a way better badass boss btw ). edit: hunted by hunters lol I agree, ToB still has some of the most epic fights ever conceived, although some were downright insane (that dragon that turned invisible every few seconds). My best memories of ToB were playing it on LAN with my brother, only 2 party members each, and no pausingXD.
Agreed. ToB's story is not the best of the BG series but it had the best battles by far. Draconis (?) was one of the hardest bosses in any CRPG I've ever played. Having to chase him around, cast true sight, dispel his buffs every so often while positioning properly was pretty hard.
I actually don't mind the current town design as I'm not a very big fan of exploring and backtracking. I remember all the almost empty wilderness areas in BG1 and all I did was methodically walk back and forth clearing the entire map.
As for level scaling, I don't like it but it feels like a necessary evil in a non-linear world (Act 2 in just about every Bioware game starting from KOTOR). Otherwise, the difficulty starts out being very difficult then gradually becomes much easier. Honestly, I prefer stories that are a bit more linear instead of having a huge Act 2, since the story barely moves during that act.
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On November 14 2009 05:03 TheYango wrote:Show nested quote +On November 14 2009 04:56 Shauni wrote: god this game is so frustrating... It has been crashing at least 50 times now and I've lost about 10 hours of gameplay just replaying area after area. Am I really the only one having problem with constant crashes here? It seems so unlikely... Where did you buy the game from? Have you patched it to version 1.01?
I bought it in store (not steam)... and yes, I patched, but the patch doesn't say it fixes any crashing bugs. I've tried a lot of various things, such as changing graphics drivers, under-clocking GPU and CPU, disabling phys-x, AA, experimenting with the graphic settings, shutting down every other program that might be interfering.
I'm quite sure there is nothing wrong with my computer, the crashes are not hardware-based. The screen goes black for a few seconds, the audio continues and then the game just shuts down with an error report. The crashes are completely random too, it can happen in a dialogue or in a battle or when you do nothing at all. I've read the Bioware technical support forum but to no avail. There is a huge thread about the exact same problem for people with Windows 7 and 64 bit, but I have XP so I'm clueless. EA handles the official support so it's pretty much useless. The only thing I can do is to wait for a new patch that hopefully fixes this.
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United States47024 Posts
On November 14 2009 06:57 andrewlt wrote: I actually don't mind the current town design as I'm not a very big fan of exploring and backtracking. I remember all the almost empty wilderness areas in BG1 and all I did was methodically walk back and forth clearing the entire map. The thing about backtracking is that it helps to build the overall sense of the world. People ask you to do things in different places. It feels awkward if every locale is in its own little bubble and no one interacts with anyone outside that bubble.
On November 14 2009 06:57 andrewlt wrote: As for level scaling, I don't like it but it feels like a necessary evil in a non-linear world (Act 2 in just about every Bioware game starting from KOTOR). Otherwise, the difficulty starts out being very difficult then gradually becomes much easier. Honestly, I prefer stories that are a bit more linear instead of having a huge Act 2, since the story barely moves during that act. BG/BG2 were actually level-scaled as well, it just felt more natural, because they scaled the enemies by type and number, rather than by just bumping the stats.
I think the thing that breaks the immersion for me is not the level scaling, but the gear scaling. Level-scaling can be designed to be non-intrusive, but gear-scaling can't do that, because people drop the gear they use. It just gets absurd by the end-game when you run into a pack of bandits, and they've all got dragonscale armor, dragonbone weapons, and dragonthorn bows.
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On November 14 2009 07:43 TheYango wrote:Show nested quote +On November 14 2009 06:57 andrewlt wrote: As for level scaling, I don't like it but it feels like a necessary evil in a non-linear world (Act 2 in just about every Bioware game starting from KOTOR). Otherwise, the difficulty starts out being very difficult then gradually becomes much easier. Honestly, I prefer stories that are a bit more linear instead of having a huge Act 2, since the story barely moves during that act. BG/BG2 were actually level-scaled as well, it just felt more natural, because they scaled the enemies by type and number, rather than by just bumping the stats. There were some random encounters with level scaling indeed but it was really minor imo. All the boss / named characters or monsters without "respawn" when the zone is cleared had no scaling.
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51373 Posts
Started playing this and around 7 hours into it. It's just like KOTOR but with dragons?!
I mean the dream scenes etc etc. Everything has the KOTOR feel to it.
Not saying that is bad, I loved KOTOR but I thought this would be a NWN'y sort of game. Thankfully I was damn wrong.
EDIT: Anyone on Windows 7 having problems with installing the DLC's? EDIT2: nevermind something by me
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Vatican City State1650 Posts
Some screenshots: (note the character skillset ^^)
Really enjoyed playing the game. I've become a fan of Bioware.
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United States47024 Posts
So, just finished the game yesterday, and a two thoughts:
1) The enemies toward the end having like 10 HP each is kind of gimpy. In fact, on the whole, the end sequence was a little disappointing.
2) I feel like the combat sort of wound down in the latter half of the game, while there were more choices and consequences. It made for an overall sort of schizophrenic feel, but still managed to be fun.
Advice to those starting out:
1) Mages are definitely the strongest class, and I feel like Blood Mage/Arcane Warrior is definitely the strongest specialization combo, primarily because it pumps all your stat requirements into 2 stats. Armor/Weapons are based on magic. "Mana" is based on Constitution (since you cast off your health), and you get enough Cunning in the Mage Circle for skills. You just pump Magic and Constitution, and by the end of the game they're obscenely high.
2) Mana Clash, OMFG Mana Clash. I was pretty disappointed by the antimagic tree until I got this spell. It has limited use, but in the spots its useful, it's crazy (ironically like Feedback in SC). Mana Clash can one-hit a good percentage of the regular and elite mages, and even a lot of boss mages can't stand up to a Spellmighted Mana Clash.
3) As far as skills go, a lot of them are good for one-rank dips. The obvious one is Poison-Making, but Survival, Stealing, and Combat Training (for Mages, Rogues and Warriors obviously need to max it). Survival goes far, because most normal encounters don't involve enemies that are higher level than you. One rank in Stealing lets you steal from a lot of people, since there's no consequence for failing at stealing (which is pretty nonsensical), so you can just try again on people that are hard to steal from. Single-rank Combat Training is good for Arcane Warriors, because chance of interruption is based on damage dealt. Load up on massive armor, and enemies won't do enough damage to interrupt your casting.
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Vatican City State1650 Posts
I made mod to Dual Wield Greatswords/Battleaxes/Mauls (basically all 2-handed weapons).
First, some pictures:
And the link: http://www.dragonagenexus.com/downloads/file.php?id=11
This is a mod designed to let you dual wield Greatswords, Mauls, and/or Battleaxes (provided you have Dual Wield Master) or at least wield both these weapons and a shield at the same time. See screenshots for more info.
:D
Have fun!
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I'm glad I'm not the only one who finds Mana Clash to be obscenely strong against enemy mages. Seriously, the shit isn't even fair. With my warrior, I'd have to carefully plan engagements vs enemy groups with mages... with my mage, mana clash = instant rape. Force field is also nuts as it lets you set up perfect AoEs after your tank pulls and gets force fielded. That's one AI problem that's damn stupid: if an entity is inflicting no effect on another, it should switch targets.
From what I read elsewhere most people feel the game is hardest in the beginning and the combat becomes weaksauce lategame when builds and gears (and enough money to potion spam if that's your thing) are coming to fruition.
On mods, damods.com also has a fair number of mods. Unfortunately I've not seen a mod that makes the ending more epic (makes darkspawn not die to NPCs... I swear the elven archers 1 shot the mooks in the finale. So stupid.) I also found a mod on the Bioware forum that allows a male human to wear Duncan's robes.
The difficulty mods I've seen both introduce significant mage and potion nerfs, which should be fair steps to creating a more challenging lategame.
EDIT: I forgot to add that I wished this game had freaking pole-arms. I mean seriously, not even a single spear? They're easy to forget because swords are cool, but come on.
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United States47024 Posts
On November 16 2009 15:10 EchOne wrote: I'm glad I'm not the only one who finds Mana Clash to be obscenely strong against enemy mages. Seriously, the shit isn't even fair. With my warrior, I'd have to carefully plan engagements vs enemy groups with mages... with my mage, mana clash = instant rape. Force field is also nuts as it lets you set up perfect AoEs after your tank pulls and gets force fielded. That's one AI problem that's damn stupid: if an entity is inflicting no effect on another, it should switch targets. My problem with the Force Field trick is actually that it reduces the value of having actually clever setups. Casting Storm of the Century into a room full of enemies, then Glyph of Repulsion on the doorway sounds cool--until you realize that simply throwing your tank in there and force fielding him accomplishes the same thing.
On November 16 2009 15:10 EchOne wrote: EDIT: I forgot to add that I wished this game had freaking pole-arms. I mean seriously, not even a single spear? They're easy to forget because swords are cool, but come on.
I think the issue with that is that spears and halberds demand rules for reach weapons. It becomes silly when a spear gets the same range considerations that a sword does, and it wouldn't surprise me if Bioware just got lazy in that regard.
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I agree, Force Field abuse makes for boring battles. It was much more entertaining to try to set up Shockwaves or Paralysis Explosions, however suboptimal they might be in comparison.
I'm sure they have good reasons to be lazy. They'd have to create an entire talent block, default weapon animations, talent weapon animations, maybe even rehaul the entire range/positioning system if they want to account for range as you mentioned. Doesn't make me any less disappointed though.
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On November 14 2009 07:43 TheYango wrote:Show nested quote +On November 14 2009 06:57 andrewlt wrote: I actually don't mind the current town design as I'm not a very big fan of exploring and backtracking. I remember all the almost empty wilderness areas in BG1 and all I did was methodically walk back and forth clearing the entire map. The thing about backtracking is that it helps to build the overall sense of the world. People ask you to do things in different places. It feels awkward if every locale is in its own little bubble and no one interacts with anyone outside that bubble.
True, but on the other hand, the constant traveling can feel like a waste of time without much going on.
Different type of game, but I know that was a much bigger problem for World of Warcraft early on. A lot of players would just press num lock and alt-tab on some especially long walks.
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51373 Posts
ugh, i think i totally bugged out my game.
i killed the fake weylon, went through the guys bedroom THEN went to the inn at the lake and talked to the guy and got ambushed.
it's seems i can't advance any further to 'haven'.
or am i doing something wrong?
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All I can suggest is sweeping Geniviti's home again with Tab on. When I did it I never even went to Lake Calenhad, just went straight to Haven after grilling and killing the fake Weylon.
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First post rawr. So far, I really like the game, but it definitely could have been better. If you've played other Bioware games you can definitely see their standard go to 4 places and get 4 things main quest line. I think they did a reasonable job with the plot despite this though, especially the Orzramar? (probably slaughtered that) quest line. I think the plot writing there was pretty fantastic. Another thing I've noticed is it seems like there are a lot of pointless encounters in some places. It feels like they are extendning the area by making you wade through multiple unchallenging encounters that are basically the same, the Carta hide out in Orzramar stands out as a prime example. I've got no problem with extending the area like that, but give the fights some variability. I think something that could have helped a lot in this regard was to give enemies different talents sets. Every enemy of a type had the exact same talent sets; I think it would have added to the game to have some variability in this, so that the 2 archers standing next to eachother aren't identical.
As for specializations and classes, the blood mage and arcane warrior is definitely the most powerful combo, as others have pointed out. Mages are more powerful than the other classes in general. Having 1 warrior, Alistair in particular, feels necessary at least for tanking purposes. Rogues aren't terrible, but don't feel necessary most of the time. Their damage output is nice, but doesn't compare to mages. I feel it is useful to have 1 in the party though, for lock picking. Also the ranger specialization is quite strong. I had Leliana sitting in camp all game and finally leveled her up, giving her all the ranger talents in the process. So I don't know about low levels, but this should give you an idea of how powerful it can be. Leliana was level 18 and summoned a bear ... the bear had 500 HP and did reasonable damage. That damage when added to her own ended up being pretty respectable. My favorite line up would be: warrior (shield style), rogue (ranger), mage (spirit healer), mage (damage/CC).
I saw some posts earlier talking about the level flow, not knowing which order you should do things and Bioware not giving you clues. I actually felt like there was a decent path to follow. After Flemeth rescues you, you can ask Alistair what he thinks you should do next. He responds go to Redcliffe, which I believe was Bioware's way of saying that was a good place to start. Now they make you go to some village, Lotherin I think, on the way. At which point I thought it would be a good idea to finish there before proceeding, since there was a general sense of panic about the darkspawn arriving there shortly, which is a bit of Bioware foreshadowing Lotherin won't be there long. So you finish there and go to Redcliffe. At the end of the Redcliffe quest line, one of the options is to get some more mages there instead of sacrificing the woman to get into the fade. So the Mage tower is the next natural choice, when you finish there back to Redcliffe to finish up. This is the first point in the game where Bioware really doesn't give you a dialogue cue of what to do next. I don't think it matters which order you do the last 3 main quests, but this was my thought process. If you look at the map you could see the way the blight was spreading, by this time Lotherin had already fell. The Daelish camp was the next closest location so I decided it would be good to go there next just in case it would eventually fall too. It was also on the way to Denerim which is where you have to go to start the ashes quest. So do the elf stuff, stop in Denerim to do some quests and start the ashes. Then head to the mountains and do dwarves and ashes. But, that's just my opinion on what Bioware intended to be the natural flow.
Wow ... that was a text wall.
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On November 17 2009 18:12 GTR wrote: ugh, i think i totally bugged out my game.
i killed the fake weylon, went through the guys bedroom THEN went to the inn at the lake and talked to the guy and got ambushed.
it's seems i can't advance any further to 'haven'.
or am i doing something wrong?
There should be a journal in genitivi's back room where he describes that he was headed to Haven.
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51373 Posts
ugh, i figured out the problem, it was an auto-loot addon.
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