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Dragon Age - Page 24

Forum Index > General Games
Post a Reply
Prev 1 22 23 24 25 26 31 Next All
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
Last Edited: 2009-12-03 11:03:00
December 03 2009 11:02 GMT
#461
are there any good fanmade dungeons/quests created with the toolset to download? i didnt find anything via google
Conquest101
Profile Blog Joined February 2007
United States1395 Posts
December 03 2009 11:06 GMT
#462
On December 03 2009 20:02 Corvi wrote:
are there any good fanmade dungeons/quests created with the toolset to download? i didnt find anything via google


I don't believe there is anything noteworthy yet. It'll probably be a little while yet before mods really get rolling.
TheYango
Profile Joined September 2008
United States47024 Posts
December 03 2009 15:28 GMT
#463
@orgolove: if a humanoid enemy kills you in Archdemon or Ogre forms with a melee attack, do they get the killing blow animations that your party gets?
Moderator
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
December 03 2009 16:24 GMT
#464
Hmm. I never tried. I don't think I changed any deathblow related variables, so I think that may very well be the case. But I make a point of not dying when playing, so I'm not sure. Perhaps you can update me on whether that's the case.
초대 갓, 이영호 | First God, Lee Young Ho
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
December 05 2009 04:29 GMT
#465
Here are two more videos and a bunch of screenshots for my mod, Archdemon Shape.

Archdemon vs High Dragon:



Archdemon vs Ogre:


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]




As always, you can download this mod at:
http://www.dragonagenexus.com/downloads/file.php?id=229
초대 갓, 이영호 | First God, Lee Young Ho
Draconizard
Profile Joined October 2008
628 Posts
December 07 2009 18:01 GMT
#466
Well, I just finished the game, so I thought I'd post some thoughts about it. Gameplay wise, it was decent, if on the easy side. Even on the hardest difficulty, the majority of the game was little to no challenge. Blatant balance issues like potion chugging or the ridiculousness of Cone of Cold coupled with the easily exploited enemy AI (abuse of line of sight, dragging bosses away from their support, kiting melee ad infinitum, etc.) make almost every encounter trivial. The end boss and the sequences leading up it were especially disappointing. When its health dropped, I fully expected it to unleash some devastating new ability, take on a new form, or something. Sadly, it just keeled over, and the game ended.

Story-wise, the game fares better, but it too has issues. The overarching conflict the game is based around is rather uninspired to put it mildly and downright dull to put it bluntly. Having said that, many of the individual sections and quests are very well written and engaging. However, for every superior quest line, there is an equally dull chain of fetch quests and go-here-to-kill-X type garbage. I suppose something needs to fill up the time, and I can't really blame the game for that.

In my view, the strongest area of the game is its characters, especially how they interact as well as their background stories. Hearing their random banter often made me smirk and forget the monotony of what I was doing.

Overall, I would say the game was enjoyable enough and is a worthwhile purchase for people who happen to enjoy CRPGs. Although it is certainly above average, I feel that doesn't really deserve many of the accolades it is receiving. It's simply not that good.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4338 Posts
December 08 2009 08:10 GMT
#467
There is somebody doing Baulder's Gate remake using this game as an Engine. I can't wait for that to be released.
So wait? I'm bad? =(
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
December 08 2009 22:02 GMT
#468
On December 08 2009 17:10 Psyonic_Reaver wrote:
There is somebody doing Baulder's Gate remake using this game as an Engine. I can't wait for that to be released.


WTF? Link?
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
Conquest101
Profile Blog Joined February 2007
United States1395 Posts
December 09 2009 09:39 GMT
#469
On December 09 2009 07:02 AzureEye wrote:
Show nested quote +
On December 08 2009 17:10 Psyonic_Reaver wrote:
There is somebody doing Baulder's Gate remake using this game as an Engine. I can't wait for that to be released.


WTF? Link?


Haha, it doesn't matter because it will never happen =p.

Monstrous user projects like that always end up unfinished.
Etherone
Profile Blog Joined November 2008
United States1898 Posts
December 09 2009 09:53 GMT
#470
On December 09 2009 18:39 Conquest101 wrote:
Show nested quote +
On December 09 2009 07:02 AzureEye wrote:
On December 08 2009 17:10 Psyonic_Reaver wrote:
There is somebody doing Baulder's Gate remake using this game as an Engine. I can't wait for that to be released.


WTF? Link?


Haha, it doesn't matter because it will never happen =p.

Monstrous user projects like that always end up unfinished.


neigh sayers stfu rawr.

but really, i am interested if anyone has a link, or anything to back up that claim.

i would cream myself if they did, but the amount of work oh god.
BarneyEX
Profile Joined March 2009
Malaysia98 Posts
December 09 2009 10:38 GMT
#471
On December 08 2009 03:01 Draconizard wrote:
Well, I just finished the game, so I thought I'd post some thoughts about it. Gameplay wise, it was decent, if on the easy side. Even on the hardest difficulty, the majority of the game was little to no challenge. Blatant balance issues like potion chugging or the ridiculousness of Cone of Cold coupled with the easily exploited enemy AI (abuse of line of sight, dragging bosses away from their support, kiting melee ad infinitum, etc.) make almost every encounter trivial. The end boss and the sequences leading up it were especially disappointing. When its health dropped, I fully expected it to unleash some devastating new ability, take on a new form, or something. Sadly, it just keeled over, and the game ended.

Story-wise, the game fares better, but it too has issues. The overarching conflict the game is based around is rather uninspired to put it mildly and downright dull to put it bluntly. Having said that, many of the individual sections and quests are very well written and engaging. However, for every superior quest line, there is an equally dull chain of fetch quests and go-here-to-kill-X type garbage. I suppose something needs to fill up the time, and I can't really blame the game for that.

In my view, the strongest area of the game is its characters, especially how they interact as well as their background stories. Hearing their random banter often made me smirk and forget the monotony of what I was doing.

Overall, I would say the game was enjoyable enough and is a worthwhile purchase for people who happen to enjoy CRPGs. Although it is certainly above average, I feel that doesn't really deserve many of the accolades it is receiving. It's simply not that good.

I think you should patch the game, it fixes a lot of issues regarding the cone of cold imbalance
Velr
Profile Blog Joined July 2008
Switzerland10823 Posts
December 09 2009 11:44 GMT
#472
On December 09 2009 18:39 Conquest101 wrote:
Show nested quote +
On December 09 2009 07:02 AzureEye wrote:
On December 08 2009 17:10 Psyonic_Reaver wrote:
There is somebody doing Baulder's Gate remake using this game as an Engine. I can't wait for that to be released.


WTF? Link?


Haha, it doesn't matter because it will never happen =p.

Monstrous user projects like that always end up unfinished.


You might want to check what the Baldurs Gate community has done with their game...
Conquest101
Profile Blog Joined February 2007
United States1395 Posts
Last Edited: 2009-12-09 12:55:27
December 09 2009 12:54 GMT
#473
On December 09 2009 20:44 Velr wrote:
Show nested quote +
On December 09 2009 18:39 Conquest101 wrote:
On December 09 2009 07:02 AzureEye wrote:
On December 08 2009 17:10 Psyonic_Reaver wrote:
There is somebody doing Baulder's Gate remake using this game as an Engine. I can't wait for that to be released.


WTF? Link?


Haha, it doesn't matter because it will never happen =p.

Monstrous user projects like that always end up unfinished.


You might want to check what the Baldurs Gate community has done with their game...


Fine, fine, I'll reserve judgment for now.
Though this was attempted with the NWN engine in the past it seems, and never finished :p

http://social.bioware.com/project/386/

There's the link, though, it's like super early, pre-development, nothing is made yet stage.

Also, some issues with the legality of making one game in another's engine. Does Bioware or EA own Baldur's Gate 1/2?
Velr
Profile Blog Joined July 2008
Switzerland10823 Posts
December 09 2009 13:32 GMT
#474
I don't know.

Anyway it's just a matter of the *right* people making this. Problem with the real BG1+2 freaks is... That they mod BG1+2, not NWN or Dragon Age ^^.

We'll see, would be awesome
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2009-12-09 13:57:35
December 09 2009 13:56 GMT
#475
What the point of modding a game with a new engine just for the gfx.

Like the bw mod for war3 it is just a waste of time and doomed to fail. I can understand some gfx tweaks using the same engine but recreating the whole game is just ridiculous and stupid.
Also i don't think it would make a better game.
fuck all those elitists brb watching streams of elite players.
Klapdout
Profile Joined August 2007
United States282 Posts
December 09 2009 15:13 GMT
#476
On December 09 2009 22:56 Boblion wrote:
What the point of modding a game with a new engine just for the gfx.

Like the bw mod for war3 it is just a waste of time and doomed to fail. I can understand some gfx tweaks using the same engine but recreating the whole game is just ridiculous and stupid.
Also i don't think it would make a better game.



http://blackmesasource.com/
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-12-09 17:20:59
December 09 2009 17:17 GMT
#477
I think the real issue is that the engine just doesn't feel compatible with the mechanics of D&D. Round-tracking is nonexistent, and indeed mana would have to be done away with entirely (from experience, most spell-point variants of the D&D spell system wind up more imbalanced than their Vancian casting counterparts--and that's saying something given how imbalanced Wizards are in D&D already). The whole engine seems like it was built to stay away from some of the mechanics of D&D, and to go back to it seems like it would be really awkward.

On December 10 2009 00:13 Klapdout wrote:
http://blackmesasource.com/

That's entirely different. The Source engine was built with the mechanics of Half Life 1 in mind (as evidenced by the fact that Half Life Source existed on release). The Warcraft 3 engine, by contrast, dumped a lot of the mechanics of the Starcraft engine that were deemed bugs or archaic (e.g. Warcraft 3 units have slow turning, etc.). It's pretty hard to deal with those engine issues, because, when compounded, they really change the experience of the game.
Moderator
TheMango
Profile Joined April 2007
United States1967 Posts
Last Edited: 2009-12-09 19:57:50
December 09 2009 19:57 GMT
#478
So I'm running a 3 mage, 1 tank part, and up till now (~lvl 13 on nightmare) I've been using allistar. I just completed the stone prisoner quest and got shale and am having trouble deciding which is the better tank...

Shale has more HP, gains/holds aggro better and more easily (with his passive skill + threaten aura + 2 aoe stuns/knockdowns + taunt + single target aggro spell), but drawbacks that I see are that I'm not sure if Shale will scale well up till late game since you cant equip anything except 2 crystals. Also, only 1 tree of spells (the aggro spells) seem useful / have enough stamina for in a defensive tank.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
December 09 2009 21:35 GMT
#479
On December 10 2009 04:57 TheMango wrote:
So I'm running a 3 mage, 1 tank part, and up till now (~lvl 13 on nightmare) I've been using allistar. I just completed the stone prisoner quest and got shale and am having trouble deciding which is the better tank...

Shale has more HP, gains/holds aggro better and more easily (with his passive skill + threaten aura + 2 aoe stuns/knockdowns + taunt + single target aggro spell), but drawbacks that I see are that I'm not sure if Shale will scale well up till late game since you cant equip anything except 2 crystals. Also, only 1 tree of spells (the aggro spells) seem useful / have enough stamina for in a defensive tank.

Shale is a better tank in the middle levels of the game. How good he is in comparison to Alistair is entirely dependent on the gear you've gotten for Alistair. By the time you get a good shield like Duncan's Shield and massive armor like the Armor of the Legion or Juggernaut Armor, it's not even close.

I got Shale fairly late, so by the time I had him, he was pretty useless in comparison to Alistair.
Moderator
Mindcrime
Profile Joined July 2004
United States6899 Posts
December 09 2009 21:42 GMT
#480
On December 09 2009 20:44 Velr wrote:
Show nested quote +
On December 09 2009 18:39 Conquest101 wrote:
On December 09 2009 07:02 AzureEye wrote:
On December 08 2009 17:10 Psyonic_Reaver wrote:
There is somebody doing Baulder's Gate remake using this game as an Engine. I can't wait for that to be released.


WTF? Link?


Haha, it doesn't matter because it will never happen =p.

Monstrous user projects like that always end up unfinished.


You might want to check what the Baldurs Gate community has done with their game...


There are a ton of mods, but none of the huge ones are great and most are just bad. The Darkest Day has been a running joke in the community for years.

All of the great BG2 mods have been limited in scope.
That wasn't any act of God. That was an act of pure human fuckery.
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