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Dragon Age - Page 26

Forum Index > General Games
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GTR
Profile Blog Joined September 2004
51507 Posts
December 11 2009 23:05 GMT
#501
i've kept my self from playing the game a second time because i feel totally no motivation for some reason.

any new awesome mods etc which could lure me back?
Commentator
TheYango
Profile Joined September 2008
United States47024 Posts
December 11 2009 23:06 GMT
#502
On December 12 2009 07:49 andrewlt wrote:
Is that Dragonbone with the -10% fatigue or do you mean Dragonscale? That one has around 7.5 less armor in the set but a lot lower fatigue.

Yeah, I meant Dragonscale. Note though, that if you want Alistair to use it, Dragonbone may still be worth getting instead.
Moderator
andrewlt
Profile Joined August 2009
United States7702 Posts
December 11 2009 23:33 GMT
#503
On December 12 2009 08:06 TheYango wrote:
Show nested quote +
On December 12 2009 07:49 andrewlt wrote:
Is that Dragonbone with the -10% fatigue or do you mean Dragonscale? That one has around 7.5 less armor in the set but a lot lower fatigue.

Yeah, I meant Dragonscale. Note though, that if you want Alistair to use it, Dragonbone may still be worth getting instead.



Yeah, I'm using Dragonbone for Alistair in my first playthrough with a rogue main. I don't use that many abilities that the lesser fatigue is worth the armor tradeoff.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
December 12 2009 16:21 GMT
#504
The back half of this game really dragged on so much. Once the fun of the combat wore off I was so ready for the game to be over. Maybe they should have cut out 1 of the main quest locations or something. I don't know if it was just the length, or maybe I'm just starting to get sick of Bioware games. It seems like every single game they make controls the exact same way, has the same underlying story mechanics, and they just slap a new skin on the thing.

Also, it seems like Bioware games always struggle to really build up steam to a climax, maybe it's just endemic to the open world style of the middle 80% of the game, but the story wasn't nearly interesting enough to matter over 50 hours of gameplay. I would much prefer that Bioware made the games' story linear in the order you visited areas, like a more traditional RPG, so they could control the pace of the story more. I enjoyed the story for the first 6-7 hours before the world opened up, then the last 2-3 hours was pretty cool, but there was so long of a gap in between the times they actually made the story matter, I just wanted it to be over with.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Conquest101
Profile Blog Joined February 2007
United States1395 Posts
December 12 2009 18:23 GMT
#505
On December 13 2009 01:21 sixghost wrote:
The back half of this game really dragged on so much. Once the fun of the combat wore off I was so ready for the game to be over. Maybe they should have cut out 1 of the main quest locations or something. I don't know if it was just the length, or maybe I'm just starting to get sick of Bioware games. It seems like every single game they make controls the exact same way, has the same underlying story mechanics, and they just slap a new skin on the thing.

Also, it seems like Bioware games always struggle to really build up steam to a climax, maybe it's just endemic to the open world style of the middle 80% of the game, but the story wasn't nearly interesting enough to matter over 50 hours of gameplay. I would much prefer that Bioware made the games' story linear in the order you visited areas, like a more traditional RPG, so they could control the pace of the story more. I enjoyed the story for the first 6-7 hours before the world opened up, then the last 2-3 hours was pretty cool, but there was so long of a gap in between the times they actually made the story matter, I just wanted it to be over with.


I agree with most of this. However, one thing I have to mention is the banter. The character banter is fricking hilarious sometimes. In my opinion, one of the majors draw of a new playthrough isn't so much a new class or new origin, but using a new combination of party members just to listen to their interaction as you wander around and do side quests and such.
andrewlt
Profile Joined August 2009
United States7702 Posts
December 13 2009 00:12 GMT
#506
On December 13 2009 01:21 sixghost wrote:
The back half of this game really dragged on so much. Once the fun of the combat wore off I was so ready for the game to be over. Maybe they should have cut out 1 of the main quest locations or something. I don't know if it was just the length, or maybe I'm just starting to get sick of Bioware games. It seems like every single game they make controls the exact same way, has the same underlying story mechanics, and they just slap a new skin on the thing.

Also, it seems like Bioware games always struggle to really build up steam to a climax, maybe it's just endemic to the open world style of the middle 80% of the game, but the story wasn't nearly interesting enough to matter over 50 hours of gameplay. I would much prefer that Bioware made the games' story linear in the order you visited areas, like a more traditional RPG, so they could control the pace of the story more. I enjoyed the story for the first 6-7 hours before the world opened up, then the last 2-3 hours was pretty cool, but there was so long of a gap in between the times they actually made the story matter, I just wanted it to be over with.



That's the problem with an open world style of game. The main story takes a backseat during the middle of the game, where you're doing mostly side quests and almost self-contained stories that are only loosely connected to the main quest.

I have a different view of the game, though. I think that the Landsmeet onwards was too short. Rescuing the queen took a huge chunk of it and the "dungeons" felt empty compared to Orzammar. The post-Landsmeet climax was very short. It felt like there just was a small darkspawn army in Denerim.
TreK
Profile Joined August 2004
Sweden2089 Posts
December 16 2009 09:26 GMT
#507
Played it on normal with main as DW warrior , sten as 2hander obv, the healing old woman from circle of magi or whatever and that archer dudette who is a rogue.
My party was so bad, i had to reload loads of times, some hard hitting guy i had to turn down to easy a few times. My dw warrior did almost 48% of the party damage, svens 2 hander damaga was just so bad, the archer dudette couldnt hit anything and when she did it was like 30 damage. Upgrading gear is really fun with warrior type guys tho, as the difference between weapons can really show.

Anyways i played it again with a mage as main and did 2 mage warrior rogue setup , played it on hardest for about half the storyline then it got boring ;o serious gamebalance this game has. But fun it was
Bergkamp ftw!
NiGoL
Profile Joined September 2008
1868 Posts
December 16 2009 11:57 GMT
#508
i will give it a shot. See how it goes
http://www.twitter.com/NiGoLBW playing league on a competitive level
traced
Profile Joined October 2007
1739 Posts
December 16 2009 12:56 GMT
#509
i dunno, i was completely satisfied with this and was probably my favorite rpg since kotor
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
December 16 2009 14:34 GMT
#510
On December 12 2009 04:24 TheYango wrote:
Show nested quote +
On December 11 2009 20:52 Geo.Rion wrote:
What? You found this game easy?? WTHELL? OK final boss was easy, some other boss fights could be abused easely, but random ambushes or lesser bossfights in limited areas made me shit bricks on normal (like 12 archers on a ridge, 6-7 soldires from the front, 3 from behind, and i'm around lvl 10-12, in Denerim)! Am i that bad?

Denerim is designed for levels 11+. If you're 10-12, you may be below the scaling range of a lot of encounters in Denerim, which will make them harder than they should be.

I have to agree that the game is easy unless you're deliberately avoiding mage-centric setups. Most of the difficulty I faced in retrospect was due to going to areas out of the appropriate level range (e.g. Brecilian Forest kicked my ass because I did it first).

Of course, this doesn't hold true for mage-lite setups. Going through the game as a rogue is much harder, particularly on nightmare.

i did bracilian forest first too. Witherfang and co was really hard to beat
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
stoned_rabbit
Profile Blog Joined November 2009
United States324 Posts
December 16 2009 14:39 GMT
#511
im in the middle of brecilian forest, doing it first. shit is so fucking hard i wanna cry
Gangrel
Profile Blog Joined December 2009
United States137 Posts
December 16 2009 14:42 GMT
#512
--- Nuked ---
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2009-12-16 14:43:55
December 16 2009 14:42 GMT
#513
On December 12 2009 07:34 TheYango wrote:
Show nested quote +
On December 12 2009 06:59 andrewlt wrote:
So I'm wondering, are all those +x stamina and +x to stamina regeneration modifiers useless to arcane warriors? I'm wondering what the best armor is for an arcane warrior tank.

I'm still curious why you want your Arcane Warrior to tank, given that 1) the Arcane Warrior ideally has better things to do with his health (like casting spells), 2) a 4 mage party is impossible, so you're going to have a Fighter anyway, and 3) tanking increases the likelihood of spell interruption in big combats. Not to mention that Shimmering Shield got nerfed.

If you must have your Arcane Warrior tank, Wade's Dragonbone Armor is still the best armor for an Arcane Warrior. The stamina bonuses don't go anywhere, but the absurd fatigue reduction from the set bonus makes up for it.

I had an arcane warrior too, what i did was i used him as a caster (robe equipped) and when i spent all my mana i did not use potions, but got into meele mode with my Spellweawer sword and some good armors and joined Alistair in the meele combat., while kept healing/casting with Morrigan and Wynne.

I do not feel i played really badly, i abused cone of cold- shattering and area of effect spells as much as i could, but this game was still hard for me.
Ok, probably Brecilian Forest-Redclife-Denerim-Orrzamar wasn't the right order but still...
For instance Gaxkang the unbound... How the hell do you beat that face to face? You're in a limited room, no aoes are possible, he uses dispell on himself, steals life, uses AOEs himself, is immune to half of my spells. The only way i could beat him was to lure him with Alistair a bit towards the other side of his room and kept agro as much as i could, and used a tone of potions. And i had to try a whole lot even this way to succseed.
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
December 16 2009 14:43 GMT
#514
Almost done (I think) with my first play through, playing on nightmare-plus (excellent mod, I recomend it)
Mage main, alistair, shale and leliana. Leliana was dead weight early, but later she started to really shine, biggest dps is the group by far now. Shale was crazy good early, maybe not so much anymore.
Alistair gets better and better (starting from not so good) due to the crazy amount of gear avaible for him.
My mage is alright but I would definetely have done a different spell selection if I had started now.

Story and immersion wise I really think the game is up there with the BG games.
However many of the side quests are.. boring at best, the entire "look at board, go to marked location, kill ten bandits, return for reward without dialouge" Makes you feel like you are grinding a mmorpg =p. Many of them could also have been helped a lot by being less newbie proof =p. I mean giving npcs names which are essentially "The thug you are looking for" is just retarded.
Some quests are really, really nice though and I _love_ all the backstory constantly being thrown at, though more could have been added via dialouge and libraries and less via random books lying about in taverns.

The fighting is nice, the ai feels way smarter than ever in BG or nwn. However it drives me mad that hostiles can simply run straight through a perfectly drawn line of fighters and oneshot my mage without any penalties whatsoever :/ I really miss the attacks of opportunities from nwn.
Merchants seemingly not restocking basics like health potions and injury kits is irritating but constant lack of supplies adds to the difficulty.
I also love the way you never ever get rich enough to buy whatever you want, in fallout 2 that happened way too early and in BG money was never truly an issue since most of the good stuff was looted anyway.

All in all a great game that I am really happy that I bought. Guess single player PC games aren't dead after all.
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
December 17 2009 08:21 GMT
#515
Hi! I'm posting another mod I made for Dragon Age - Summon Armies! >:D

The joke goes like this: So, my guild decided to do a 25 man nightmare mode version of the High Dragon raid in Dragon Age...






Allow Multiple Summons - Summon Army of Warriors

[image loading]


version 1.0

by Orgolove

INTRODUCTION

[image loading]

[image loading]

[image loading]

[image loading]


This is a mod designed to let you feel like a general commanding over a large army. With three companions each summonning five warriors, and you summoning five warriors, you can have potentially 24 humanoid fighters on the field.

After careful consideration, I chose the Hurlock Emissary (most powerful grunt darkspawn), the Qunari Mercenary, and Heavy Mercenary as my chosen soldiers.

The Qunari Mercenary has Two Handed Sweep and Sunder Arms. The Heavy Mercenary has Shield Wall and Assault. The Hurlock Emissary can summon two additional warriors, the Heavy Mercenary and the Qunari mercenary. I wanted to alter the Animate Dead spell as well, but that one is too heavily integrated as scripts.

All the summons have many other abilities if commanded via the tactics sheet.

[image loading]

[image loading]

[image loading]



Download here:
http://www.dragonagenexus.com/members/editfile.php?id=359
초대 갓, 이영호 | First God, Lee Young Ho
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
December 17 2009 08:43 GMT
#516
think a dual-core laptop can handle this? O_O!
twitter.com/xerislight -- follow me~~
TheYango
Profile Joined September 2008
United States47024 Posts
December 17 2009 08:51 GMT
#517
On December 17 2009 17:43 Xeris wrote:
think a dual-core laptop can handle this? O_O!

Depends what the rest of your hardware looks like. The game scales pretty well to low-mid range hardware, but with laptops, it really depends.
Moderator
broz0rs
Profile Joined July 2008
United States2294 Posts
December 31 2009 18:18 GMT
#518
I got this game as one of my xmas gifts. I'm really enjoying it. Love the sense of humor of the characters such as Alistair and Morrigan.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 29 2010 18:13 GMT
#519
Just finished playing through this game after having spent over 70 hours into this game O_O

I was really impressed by some aspects of the game, like how much content it had, the dialogues between the group while just walking around, all these random encounters which werent really random but quite unique often.

Other things could have really been done better, Alistair shouldnt have been such a freakin baby for example, some humour is fine but after a while (just after I had started liking him) he was just too much of a whining kid, also if youre gonna have this possibility to have relationship to one of your members why not make the women really likeable? Morrigan was a selfish always-nagging bitch and Leliana was a religious fanatic, wtf man (plus she didnt look good until I changed that with a mod)
My in-game cousin Shianna (city elf) was 100 times more likeable than any of them.
Wynne was pretty much the only character I liked, although Oghren could be fun too, but he was rarely part of my party (Morrigan,Wynne,Alistair, and my rogue)

Overall I obviously wouldnt have put 70 hours into it if I didnt like it but I was a bit disappointed, especially after the city elf beginning which I thought was really interesting and the music made me all nostalgic about Baldurs Gate (Alienage music is definitely the best ingame music imo)
Also I didnt find the fights thaat exciting, also some things were silly, like how I could abuse spells like blizzard to a ridiculous extent (open door with stealthed rogue, close door, cast blizzard/similar fire or whatever spells on all enemies who'll be too stupid to actually run towards you)
Also I found battles too easy after Brecilian Forest (also did that one first..) but I guess thats my fault for not changing the difficulty (only realised I could do that near the end ^^)
Except for when I rescued the queen after killing Arl Howe, that lady fighter was hardcore.


Anyways, the addon "Awakening" has just been released, I'm contemplating getting it, anyone already played it, good/bad impressions?
beep boop
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2010-03-29 18:40:22
March 29 2010 18:38 GMT
#520
Awakening is worth getting imo, even tho it's priced like a full game.

DA:A has as much content as many stand alone games have with RPGs nowindays and provides plenty of fun for the buck. The problem it runs into is that it will be compared to Origins which will make it looks worse by comparison.

As far as specifics, the story isn't terrible, but at the same time the antagonist is kinda meh. They did a good job of setting up a reasonable enemy that wasn't so powerful it made you feel like the blight was a waste of time.

Combat remains the same, and battles for the most part aren't as dynamic as those in DA:O but a large reason for this is how fucking overpowered everyone is. The new abilities the classes get, as well as the new specalizations, make most all classes walking armies. Rogues got even more powerful, archers became a force, and warriors are now AOE gods. The mage changes were more meh.

The companions are all the same except for one from the original game + Show Spoiler +
oghren
. Anders is what Alistair should of been. Justice is a lot of fun. The rest are ok.

Honestly, the items didnt' get much better in this game. FYI, a lot of DLC from Origins will NOT transfer to Awakening. Namely the starfang weapons and the dragon armor will not transfer so if you transfer that character over he will be naked to start the game. However, items from Return to Ostagar will transfer.

For the most part, even tho you can go up to lvl 35 (I assume, i stopped at like 33), I found myself using almost entirely the same weapons. There is an amazing dagger you can buy (i forget where, one of the few vendors in the game) and some good swords, but it's hard to say they are better than what you could get in Origins. The only weapons that are better are the SUPER hard to get ones from doing the quests master Wade gives you.

On the other hand, one thing this game does provide is sweet armor. There are like 4-5 new sets of armor which not only look awesome but have great stats.

Overall the game is worth getting as it adds an interesting twist to the lore of the series as well as gives you more time kicking ass, even if the only time you see your old teammates is in short scenes.

8/10 (which is good for a RPG)
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