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Total War: Warhammer III - Page 3

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CuddlyCuteKitten
Profile Joined January 2004
Sweden2685 Posts
February 10 2021 09:12 GMT
#41
Make a sandbox victory condition mode as well with arbitrary % increase on some score.

So you can set your own goals and time limits along with changing other things.
waaaaaaaaaaaooooow - Felicia, SPF2:T
andrewlt
Profile Joined August 2009
United States7702 Posts
February 10 2021 22:17 GMT
#42
Count me in among the people who absolutely hated the non-combat unit spam in Rome 2. I was glad they toned that down in Warhammer and got rid of it in Three Kingdoms.

My wishlist:
1. Siege rework - just tedious and unfun
2. Chaos invasion rework - gets repetitive after first campaign and I generally dislike difficulty in the shape of magically respawning armies out of nowhere
3. Diplomacy adjustments - I like the simplified nature of Warhammer's diplomacy because its focus is on the battles. Just wish it wouldn't be so biased against the player. Look, players are going to win most campaigns. It's just the nature of most single player games. There's no reason to make diplomacy useless in the mid-game because the AI hates the player winning.
4. Tone down AI raiding behavior - I know it's a legitimate real world tactic but it's really annoying to have AI stacks constantly running around my lands or in water near my borders refusing to fight battles. Make it easier for the player to actually catch up to these stacks, fight them and eliminate them.
5. Equipment and follower UI - Really needs a way to sell or get rid of redundant followers and equipment. And a much easier way to getting a list of which lord/hero has what equipped and who has an empty slot.
6. Supply lines rework - They went back to the corruption mechanic in Three Kingdoms and I feel like it works much better. It gives more of an incentive to build up cities/towns because you can reduce corruption and regain lost income with certain buildings. It does its job of slowing down the player conquering settlements one after another. At the same time, you can actually field more armies later on once you've built up towns and regained lost income.
7. Recruitment building bonuses - Considering the size of the map, it's puzzling how bonuses to recruitment are mostly local. It's pretty tedious to run lords around so we can recruit specific units in specific provinces for the local rank bonuses. It's not too bad in Three Kingdoms because of the way recruitment works over there but I don't think that would work in Warhammer.
Meta
Profile Blog Joined June 2003
United States6225 Posts
February 11 2021 00:47 GMT
#43
Game of the year incoming! I'm so stoked for this.
good vibes only
Biff The Understudy
Profile Blog Joined February 2008
France7929 Posts
February 11 2021 09:08 GMT
#44
For me diplomacy is one of the things really dragging that game down. It's completely nonsensical. You get +120 diplomatic relation to factions that keep refusing a trade agreement or even a non aggro pact.

The worst thing is confederation. I really hate dwarves and high elves snowballing into mega superpower just because they randomly confederate a faction every 10 turns.

I think there should be much more vassals and much less confederations. A coalition of united dwarven holds would be fun and make sense lorewise. Karaz a Karak owning half the map doesn't.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
ghffjghrtree
Profile Joined February 2021
2 Posts
Last Edited: 2021-02-11 13:45:02
February 11 2021 13:44 GMT
#45
--- Nuked ---
Archeon
Profile Joined May 2011
3261 Posts
Last Edited: 2021-02-11 22:03:52
February 11 2021 15:14 GMT
#46
On February 11 2021 18:08 Biff The Understudy wrote:
For me diplomacy is one of the things really dragging that game down. It's completely nonsensical. You get +120 diplomatic relation to factions that keep refusing a trade agreement or even a non aggro pact.

The worst thing is confederation. I really hate dwarves and high elves snowballing into mega superpower just because they randomly confederate a faction every 10 turns.

I think there should be much more vassals and much less confederations. A coalition of united dwarven holds would be fun and make sense lorewise. Karaz a Karak owning half the map doesn't.

I agree that diplomacy is nonsensical in the way that it's extremely random when a deal works and when it doesn't. This is especially infuriating for the "starter" deals like trade, non aggression or access. Like quite often you are f.e. the empire, spam NAP every other turn on the +40 Balthasar in hopes that he accepts and your flank is somewhat secure while you're attacking orcs in Bretonia and then Wulfrik the Wanderer invites Balthasar into war against you.

If there were clear boxes you need to check like in EU to get a deal instead of the seeming randomness of the current system you wouldn't be forced to spam that trade/NAP button on every faction with "medium" probability in the early game when you often have your hands full with the war invite train. Gifts would become a much more meaningful tool if it was clear how much opinion you still need.

But outside of changes to shield of civilization and a "make this work" button that's kinda all I want, because currently I'm spending usually very little time in the diplomacy screen and I prefer it that way. TWW is a bit arcadey and if we're increasing complexity of stuff I'd rather see more complex map or faction mechanics than a deep diplomacy.

On February 11 2021 07:17 andrewlt wrote:
Count me in among the people who absolutely hated the non-combat unit spam in Rome 2. I was glad they toned that down in Warhammer and got rid of it in Three Kingdoms.

My wishlist:
1. Siege rework - just tedious and unfun
2. Chaos invasion rework - gets repetitive after first campaign and I generally dislike difficulty in the shape of magically respawning armies out of nowhere
3. Diplomacy adjustments - I like the simplified nature of Warhammer's diplomacy because its focus is on the battles. Just wish it wouldn't be so biased against the player. Look, players are going to win most campaigns. It's just the nature of most single player games. There's no reason to make diplomacy useless in the mid-game because the AI hates the player winning.
4. Tone down AI raiding behavior - I know it's a legitimate real world tactic but it's really annoying to have AI stacks constantly running around my lands or in water near my borders refusing to fight battles. Make it easier for the player to actually catch up to these stacks, fight them and eliminate them.
5. Equipment and follower UI - Really needs a way to sell or get rid of redundant followers and equipment. And a much easier way to getting a list of which lord/hero has what equipped and who has an empty slot.
6. Supply lines rework - They went back to the corruption mechanic in Three Kingdoms and I feel like it works much better. It gives more of an incentive to build up cities/towns because you can reduce corruption and regain lost income with certain buildings. It does its job of slowing down the player conquering settlements one after another. At the same time, you can actually field more armies later on once you've built up towns and regained lost income.
7. Recruitment building bonuses - Considering the size of the map, it's puzzling how bonuses to recruitment are mostly local. It's pretty tedious to run lords around so we can recruit specific units in specific provinces for the local rank bonuses. It's not too bad in Three Kingdoms because of the way recruitment works over there but I don't think that would work in Warhammer.

Somewhat off-topic: While I agree with most of this, just wanted to mention that you can remove a lot of these issues. You can deactivate the chaos invasion nowadays in vanilla, there are mods that turn most sieges into normal battles, remove the major power debuffs in diplomacy and give bonus movement in home terrain (I recommend skilling ambush and then ambush near a bait anyways).

Also the AI always switches to raiding stance if they cross territory that is corrupted, which is just one of the many disadvantages of corruption. Corruption definitely could see a rework too, atm it's mostly a pain.
low gravity, yes-yes!
andrewlt
Profile Joined August 2009
United States7702 Posts
February 12 2021 02:20 GMT
#47
On February 11 2021 18:08 Biff The Understudy wrote:
For me diplomacy is one of the things really dragging that game down. It's completely nonsensical. You get +120 diplomatic relation to factions that keep refusing a trade agreement or even a non aggro pact.

The worst thing is confederation. I really hate dwarves and high elves snowballing into mega superpower just because they randomly confederate a faction every 10 turns.

I think there should be much more vassals and much less confederations. A coalition of united dwarven holds would be fun and make sense lorewise. Karaz a Karak owning half the map doesn't.


I may have already mentioned this in the other thread but I started a normal game for shits and giggles the last time I played WH2. Karl Franz got himself eliminated and then respawned during a rebellion in some random minor settlement. From that one settlement, he managed to go from 1 settlement to 80-100 settlements in the space of maybe just 20-30 turns by repeated confederation. I don't think it's possible for players to do this in diplomacy.

The game has way too many adjustments to make AI factions like each other more and hate the player in absurd lore breaking ways. Tyrion shouldn't be more willing to have an alliance with Malekith than having a trade agreement with Teclis just because I so happen to be playing Teclis.
jhgjhghgf
Profile Joined February 2021
2 Posts
February 12 2021 04:29 GMT
#48
--- Nuked ---
Biff The Understudy
Profile Blog Joined February 2008
France7929 Posts
February 12 2021 12:23 GMT
#49
On February 12 2021 11:20 andrewlt wrote:
Show nested quote +
On February 11 2021 18:08 Biff The Understudy wrote:
For me diplomacy is one of the things really dragging that game down. It's completely nonsensical. You get +120 diplomatic relation to factions that keep refusing a trade agreement or even a non aggro pact.

The worst thing is confederation. I really hate dwarves and high elves snowballing into mega superpower just because they randomly confederate a faction every 10 turns.

I think there should be much more vassals and much less confederations. A coalition of united dwarven holds would be fun and make sense lorewise. Karaz a Karak owning half the map doesn't.


I may have already mentioned this in the other thread but I started a normal game for shits and giggles the last time I played WH2. Karl Franz got himself eliminated and then respawned during a rebellion in some random minor settlement. From that one settlement, he managed to go from 1 settlement to 80-100 settlements in the space of maybe just 20-30 turns by repeated confederation. I don't think it's possible for players to do this in diplomacy.

The game has way too many adjustments to make AI factions like each other more and hate the player in absurd lore breaking ways. Tyrion shouldn't be more willing to have an alliance with Malekith than having a trade agreement with Teclis just because I so happen to be playing Teclis.

I tried a game with the no confederation mod playing Karak Kadrin a while back, it was really fun. I think it adds a lot of complexity to the game. It's just, the vassal system could be refined and strengthened. That would reflect the medieval feel of WHFB a lot imo.

Then again, Kadrin's slayers are totally and utterly broken, which kind of ruined the experience. Also the skaven tended to benefit a bit too much from the change of rules. Those f...ers are an absolute chore to fight. Everything about them is bs.

I hope that WH3 is a bit less arcady and a bit more subtle on the campaign map. I know it's not civilization but you should feel that a faction did something to "deserve" suddenly doubling in size.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
sdfsdfshgfdffsd
Profile Joined February 2021
4 Posts
February 12 2021 14:17 GMT
#50
--- Nuked ---
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
Last Edited: 2021-02-12 14:28:33
February 12 2021 14:28 GMT
#51
On February 12 2021 23:17 sdfsdfshgfdffsd wrote:
The game seems to have as shitty of a design as it gets. Why are people so hyped for Warhammer 3?


Maybe the people who complain aren't the same as those getting hyped. Also, the people who post on gaming forums aren't a random sample of the population of people interested in WH3.

Personally though, I find these issues minor and they don't detract nearly enough from the fun to come close to killing the hype for me.
Bora Pain minha porra!
sdfsdfshgfdffsd
Profile Joined February 2021
4 Posts
Last Edited: 2021-02-12 14:32:11
February 12 2021 14:31 GMT
#52
--- Nuked ---
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
February 12 2021 14:38 GMT
#53
On February 12 2021 23:31 sdfsdfshgfdffsd wrote:
Show nested quote +
On February 12 2021 23:28 Sbrubbles wrote:
On February 12 2021 23:17 sdfsdfshgfdffsd wrote:
The game seems to have as shitty of a design as it gets. Why are people so hyped for Warhammer 3?


Maybe the people who complain aren't the same as those getting hyped. Also, the people who post on gaming forums aren't a random sample of the population of people interested in WH3.

Personally though, I find these issues minor and they don't detract nearly enough from the fun to come close to killing the hype for me.

Do you really believe the "HYPE HYPE HYPE" people judge the game by its design?
Or do they judge the game by "OMG EPIC BATTLE(TRAILER) WARHAMMER WAGGGGHHH"?


Both
Bora Pain minha porra!
Archeon
Profile Joined May 2011
3261 Posts
Last Edited: 2021-02-12 14:59:35
February 12 2021 14:41 GMT
#54
On February 12 2021 23:17 sdfsdfshgfdffsd wrote:
The game seems to have as shitty of a design as it gets. Why are people so hyped for Warhammer 3?

We're naturally discussing what we'd like to see changed because these are the points we perceive as weak in tww2. We don't really need to discuss that the game has a great soundtrack and voice acting, that battles are bombastic, magic awesome, units awesome and the fact that 8/9 DLCs are absolutely worth the money (which is a huge exception). I have 1.1k hours within 3 years in tww and never regretted any of those, but after all this time I can pinpoint pretty well which things I think could use some work.

And yes I get hyped every time they release a trailer, CA's trailers for the game are awesome and the lore is fun. In fact I'm super hyped for tww3. In part because I hope to see them address some of the more fundamental issues with the release of the new game, but also because I can't wait to deliver a skull throne for my blood god.

In a similar vein I could immediately say which things bug me in my other most played games. That doesn't mean that I don't love playing them.
low gravity, yes-yes!
Biff The Understudy
Profile Blog Joined February 2008
France7929 Posts
February 12 2021 14:57 GMT
#55
Why do you guys answer that guy? He is a PBU trying to troll.

Guess some folks don't have anything better to do 😕
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
CuddlyCuteKitten
Profile Joined January 2004
Sweden2685 Posts
February 12 2021 14:58 GMT
#56
100% agree TW 2 is an amazing game. The thing is that tw 1 improved on many things from older total war games, tw 2 improved massively on 1 after that. And CA have been experimental with both amazing DLC for TW, the sagas and their latest historical games.

So there are high hopes for TW3 and people who love the previous games naturally hope that they will change the weaker aspects.

Not saying they can't just stick to the formula and do a new better and bigger TW 2 because that would still be a great game. But expectations are higher than that.

For anyone who played WH1 on release and now owns WH2 with full DLC I think they can understand exactly why people want the last game to be perfect.
waaaaaaaaaaaooooow - Felicia, SPF2:T
JGHJGHJHGJHG
Profile Joined February 2021
3 Posts
February 12 2021 15:06 GMT
#57
--- Nuked ---
andrewlt
Profile Joined August 2009
United States7702 Posts
February 13 2021 00:36 GMT
#58
On February 12 2021 21:23 Biff The Understudy wrote:
Show nested quote +
On February 12 2021 11:20 andrewlt wrote:
On February 11 2021 18:08 Biff The Understudy wrote:
For me diplomacy is one of the things really dragging that game down. It's completely nonsensical. You get +120 diplomatic relation to factions that keep refusing a trade agreement or even a non aggro pact.

The worst thing is confederation. I really hate dwarves and high elves snowballing into mega superpower just because they randomly confederate a faction every 10 turns.

I think there should be much more vassals and much less confederations. A coalition of united dwarven holds would be fun and make sense lorewise. Karaz a Karak owning half the map doesn't.


I may have already mentioned this in the other thread but I started a normal game for shits and giggles the last time I played WH2. Karl Franz got himself eliminated and then respawned during a rebellion in some random minor settlement. From that one settlement, he managed to go from 1 settlement to 80-100 settlements in the space of maybe just 20-30 turns by repeated confederation. I don't think it's possible for players to do this in diplomacy.

The game has way too many adjustments to make AI factions like each other more and hate the player in absurd lore breaking ways. Tyrion shouldn't be more willing to have an alliance with Malekith than having a trade agreement with Teclis just because I so happen to be playing Teclis.

I tried a game with the no confederation mod playing Karak Kadrin a while back, it was really fun. I think it adds a lot of complexity to the game. It's just, the vassal system could be refined and strengthened. That would reflect the medieval feel of WHFB a lot imo.

Then again, Kadrin's slayers are totally and utterly broken, which kind of ruined the experience. Also the skaven tended to benefit a bit too much from the change of rules. Those f...ers are an absolute chore to fight. Everything about them is bs.

I hope that WH3 is a bit less arcady and a bit more subtle on the campaign map. I know it's not civilization but you should feel that a faction did something to "deserve" suddenly doubling in size.


The Skaven being the second faction in many DLC and getting better things than the top billed faction is a meme by now.
Biff The Understudy
Profile Blog Joined February 2008
France7929 Posts
February 13 2021 09:34 GMT
#59
On February 13 2021 09:36 andrewlt wrote:
Show nested quote +
On February 12 2021 21:23 Biff The Understudy wrote:
On February 12 2021 11:20 andrewlt wrote:
On February 11 2021 18:08 Biff The Understudy wrote:
For me diplomacy is one of the things really dragging that game down. It's completely nonsensical. You get +120 diplomatic relation to factions that keep refusing a trade agreement or even a non aggro pact.

The worst thing is confederation. I really hate dwarves and high elves snowballing into mega superpower just because they randomly confederate a faction every 10 turns.

I think there should be much more vassals and much less confederations. A coalition of united dwarven holds would be fun and make sense lorewise. Karaz a Karak owning half the map doesn't.


I may have already mentioned this in the other thread but I started a normal game for shits and giggles the last time I played WH2. Karl Franz got himself eliminated and then respawned during a rebellion in some random minor settlement. From that one settlement, he managed to go from 1 settlement to 80-100 settlements in the space of maybe just 20-30 turns by repeated confederation. I don't think it's possible for players to do this in diplomacy.

The game has way too many adjustments to make AI factions like each other more and hate the player in absurd lore breaking ways. Tyrion shouldn't be more willing to have an alliance with Malekith than having a trade agreement with Teclis just because I so happen to be playing Teclis.

I tried a game with the no confederation mod playing Karak Kadrin a while back, it was really fun. I think it adds a lot of complexity to the game. It's just, the vassal system could be refined and strengthened. That would reflect the medieval feel of WHFB a lot imo.

Then again, Kadrin's slayers are totally and utterly broken, which kind of ruined the experience. Also the skaven tended to benefit a bit too much from the change of rules. Those f...ers are an absolute chore to fight. Everything about them is bs.

I hope that WH3 is a bit less arcady and a bit more subtle on the campaign map. I know it's not civilization but you should feel that a faction did something to "deserve" suddenly doubling in size.


The Skaven being the second faction in many DLC and getting better things than the top billed faction is a meme by now.

I think they are complete bs and extremely frustrating to fight against which is exactly what they are supposed to be. In that sense CA nailed them. The normal reaction to a skaven battle should be "Oh COME ON" and that happens literally every time.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Gorsameth
Profile Joined April 2010
Netherlands22008 Posts
Last Edited: 2021-02-13 09:58:13
February 13 2021 09:57 GMT
#60
On February 13 2021 18:34 Biff The Understudy wrote:
Show nested quote +
On February 13 2021 09:36 andrewlt wrote:
On February 12 2021 21:23 Biff The Understudy wrote:
On February 12 2021 11:20 andrewlt wrote:
On February 11 2021 18:08 Biff The Understudy wrote:
For me diplomacy is one of the things really dragging that game down. It's completely nonsensical. You get +120 diplomatic relation to factions that keep refusing a trade agreement or even a non aggro pact.

The worst thing is confederation. I really hate dwarves and high elves snowballing into mega superpower just because they randomly confederate a faction every 10 turns.

I think there should be much more vassals and much less confederations. A coalition of united dwarven holds would be fun and make sense lorewise. Karaz a Karak owning half the map doesn't.


I may have already mentioned this in the other thread but I started a normal game for shits and giggles the last time I played WH2. Karl Franz got himself eliminated and then respawned during a rebellion in some random minor settlement. From that one settlement, he managed to go from 1 settlement to 80-100 settlements in the space of maybe just 20-30 turns by repeated confederation. I don't think it's possible for players to do this in diplomacy.

The game has way too many adjustments to make AI factions like each other more and hate the player in absurd lore breaking ways. Tyrion shouldn't be more willing to have an alliance with Malekith than having a trade agreement with Teclis just because I so happen to be playing Teclis.

I tried a game with the no confederation mod playing Karak Kadrin a while back, it was really fun. I think it adds a lot of complexity to the game. It's just, the vassal system could be refined and strengthened. That would reflect the medieval feel of WHFB a lot imo.

Then again, Kadrin's slayers are totally and utterly broken, which kind of ruined the experience. Also the skaven tended to benefit a bit too much from the change of rules. Those f...ers are an absolute chore to fight. Everything about them is bs.

I hope that WH3 is a bit less arcady and a bit more subtle on the campaign map. I know it's not civilization but you should feel that a faction did something to "deserve" suddenly doubling in size.


The Skaven being the second faction in many DLC and getting better things than the top billed faction is a meme by now.

I think they are complete bs and extremely frustrating to fight against which is exactly what they are supposed to be. In that sense CA nailed them. The normal reaction to a skaven battle should be "Oh COME ON" and that happens literally every time.
I normally enjoy fighting most battles manually but when fighting Skaven is autoresolve every chance I get exactly because of that "oh come on" feeling.

The rats poping out of the ground everywhere and nukes flying around is what makes skaven so unique in Fantasy.
It ignores such insignificant forces as time, entropy, and death
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