I see I will have some content to play with....
Total War: Warhammer III - Page 9
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Manit0u
Poland17031 Posts
I see I will have some content to play with.... | ||
andrewlt
United States7642 Posts
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Manit0u
Poland17031 Posts
On August 26 2022 04:20 andrewlt wrote: Damn, I'm going to have to ask you if I have DLC questions then. I looked at the wiki and the information is not complete. Yeah, I got some DLC that was non-obvious to get (promo codes from GW stores, which are not present in my country so I had to ask friends from other countries to get them for me, some obscure links from articles on their website etc.). | ||
andrewlt
United States7642 Posts
Looking at the main fan wiki, the DE roster nicely lists which DLC every unit comes from and if they are available to all DE factions in general or if they are specific to any faction. The Skaven roster doesn't, and that race has a lot more DLC units. | ||
Manit0u
Poland17031 Posts
On August 26 2022 05:35 andrewlt wrote: I think I have all the free ones that are available to download on Steam and even the ones for signing up for something on CA's website. I don't have any of the GW physical store ones. It's the paid ones that I might have some questions on. I have some race packs but I've never bought any of the lord packs before. I likely will buy a few of them for WH3. Looking at the main fan wiki, the DE roster nicely lists which DLC every unit comes from and if they are available to all DE factions in general or if they are specific to any faction. The Skaven roster doesn't, and that race has a lot more DLC units. Well, for Skaven there's The Prophet and the Warlock (Clan Skryre), The Shadow and the Blade (Clan Eshin) and The Twisted and the Twilight (Clan Moulder). They do have plenty of DLC assigned to them and all of it comes with new units. | ||
Latham
9506 Posts
I started immediately as Franz and got my ass handed to me. Elector counts are getting exterminated left & right like pests, I keep getting raided by Bel'akor every ~20 turns, vampires are kicking everyone's asses, ogres & greenskins from the south, Durthru back to his reconquista of the Old World and has a massive genocidal hard-on for men of the Empire. I piece the Empire back together BARELY by turn 100, and the end-game scenario of a massive WAAAAAGH kicks in. I get my bogos binted from every direction, in slow motion. Kislev never formed properly, Katarina never even conquered Praag. Bretonnia had me fighting battles for them and even then had their shit kicked in by Slaanesh, Norsca & Grom. Dwarves went extinct from vamps to the west & greenskins to the south. 10/10 experience, will do another session of this cock&ball torture later this week. | ||
Rufus Dupres
Germany1071 Posts
Have been playing Volkmar so far only, luckily was able to beat Mannfred pretty early before he became a threat, he lost his army when trying to conquer Oreon, so I was able to sneak in and capture his capital. Thorek gots bodied by Khalida and Tiktaq´to declared war on me out of nowwhere while I was trying to secure Arabia and defeat the Ogres. Without even seeing them, have received war declarations from Itza, Oxyotl and Kroq-Gar because why not. The new mechanics of sealing the books of Nagash to get access to the units/items which you would receive after confederating one of the elector counts is quite nice, but really hard to get them except for the one which is located next to you. | ||
andrewlt
United States7642 Posts
On August 26 2022 10:36 Manit0u wrote: Well, for Skaven there's The Prophet and the Warlock (Clan Skryre), The Shadow and the Blade (Clan Eshin) and The Twisted and the Twilight (Clan Moulder). They do have plenty of DLC assigned to them and all of it comes with new units. That one I know at least. What I'm curious about is whether the DLC units are exclusive to that DLC's faction or if they are available to the other ones. Like I think the Kharibdyss and Sisters of Avelorn, for example, are available to all DE and HE factions respectively. Some are, some aren't. Wish there was a good list that details everything. | ||
Vindicare605
United States15616 Posts
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Velr
Switzerland10406 Posts
As Kholek every non Order faction (including Orcs and Skaven) plain loves me for some reason, it's ridiculously easy. I just roflstomp thru Cathay feeding my Vassals waiting to gain enough favor to Vassalize/Buy more Vassals. Snikch was a bit harder/more annoying at the start because everyone around you hates you (and public order was more of an issue, somehow). Once I got the money for a decent second army it was basically won (I also beat the Vampire crysis) and still sit on my "delete faction X" button. It's just boring map painting at this point anyway. For some reason all the Chaos factions love me, Nurgle is my best friend, I guess they really liked that i killed all the Cathay factions and the Vampire near the Maw? Btw: The AI doesn't use sealanes, I actually did a failed invasion of Lustria (1 army wasn't enough ) but could just sail away again ^^. | ||
andrewlt
United States7642 Posts
So the AI doesn't have some weird code to make them gang up on the human player anymore? Or is it just your two factions? It was a huge problem in WH3 earlier. It was a problem in WH2, especially evidenced by my last game, but it was an even bigger problem in WH3 earlier. | ||
Latham
9506 Posts
The elector count mechanic is a real piece of shit. I've even seen people say to outright ignore it and just assume that you'll always be in the red with the negative multipliers. Just go to war with the elector counts and consume them outright, instead of painfully waiting for 3-4 imperial authority and 10 fealty to do it. It just takes waaaay too long this way. Early on it's very hard to amass 2000 to resolve some of the issues in a way to get +1 authority, while later on you're drowning in it (15K+++) without actually having anything to spend it on. Not to mention you're surrounded by traitors and autism from every direction, which does its hardest to put you in the negative authority. You should be done with the secessionists rebels by turn 7 and secured your 1st province. After that you have a choice of going after beastmen in middenland & helping Toddbringer (because he WILL get his shit kicked in by both beastmen & Festus) or securing Marienburg (the capital) and then moving to middenland. If you leave Marienburg alone, Bretonia will surely capture it which later on will bite you in the ass (Louen WILL want the whole province, and if you possess the other 2 minor settlements, will declare war on you) but delaying helping middenland might just make you too late, and them wiped out. Khazrak isn't a very hard opponent but Festus is. As expected of a champion of Nurgle, he is a blight on the land and is very hard to remove completely in a quick and orderly fashion. He almost certainly will have destroyed Hochland by now and maybe even helped Khazrak by razing Middenheim at this point. After that you go after either Drycha or Vamps. Drycha is much less of a threat but can be on an expanding spree, and other Empire electors are her neighbors so might be wise to snip her at the bud. Vamps will have consolidated their power in both Drakenhoff and Templehoff and will start to expand into your elector counts. I left the most outward elector counts like Ostland, Nordland & Ostermark for last because I wanted to delay meeting Azazel & other demon factions for as long as possible. Once you actually DO meet them, prepare for an endless stream of raiders from them, into your lands. Throgg, Wulfric, Azazel, Bel'akor will all visit you from that moment onwards very often. So how do you actually defend and push forward? 1 good army on Franz and a metric fuckton of crapstacks consisting of archer/spearmen/swordsmen armies. IMO you need to get Altdorf to Tier 4 quickly for the artillery it provides. Helstorm Rocket Batteries can decimate advancing armies. Then you help Kislev or Kostaltyn (or both) stabilize, pray to whatever God you believe in that Louen, Durthru and the Dwarves wont get any stupid ideas and help them expand while swallowing more elector counts. You want to give those factions any newly sacked/captured towns so they'll be a buffer between you and the hell that is outside (Greenskins, Norsca, Demons/Warriors of Chaos). Just make sure you have 1 good/decent army in every direction and 2-3 crapstacks. Push hard in 1 direction to make sure you raze/sack/capture 70 settlements for the long victory condition with Franz. On August 30 2022 00:30 andrewlt wrote: So the AI doesn't have some weird code to make them gang up on the human player anymore? Or is it just your two factions? It was a huge problem in WH3 earlier. It was a problem in WH2, especially evidenced by my last game, but it was an even bigger problem in WH3 earlier. Player bias is still there, but if like me, you play an "order" faction, the other order factions will generally leave you alone. Expect every "evil" faction to declare eternal war on you at first sight, though. You also get a penalty for being high up in strength ranking & owning territories. It's called "great power" bias and some factions will hate you for it, others will leave you alone, hoping you will leave them alone. Its just that there is more room on the map now, so everyone will have enemies and may not have time to send stack after stack to your lands every 10 turns. Or you're just too far away. It was particularly outrageous in WH3 campaign because you had norsca + all 4 monogod demons all gunning for your ass. Maybe even with greenskins & ogres snipping at your heels. In Immortal Empires they are much more spread out and have their own problems to deal with. | ||
Manit0u
Poland17031 Posts
On August 30 2022 04:28 Latham wrote: TLDR Empire hard... It's been a while (years) since I last played Empire. Does that mean you can no longer rely on the tactic of just ignoring the other elector counts? From what I remember from my long campaign victory (don't remember if it was TWW1 or TWW2) is that you just secured 2 full provinces for yourself, protected them etc. and as soon as other counts got pressured too much they just begged you for confederation (and then you had to suffer through the pain of accepting it and disbanding all of their armies) and you won no matter what (either you were the last one alive and recaptured what you had to or you confederated them). | ||
andrewlt
United States7642 Posts
Did you give some crapstacks artillery? The Empire has some good artillery. A crapstack with 3-4 pieces of artillery is suddenly a mediocre stack that might acquit themselves pretty well. And the cost is not too high. I'm fairly sure all powerful nations, in past games, get a great power penalty for every race except the Tomb Kings (who love you for it). It still feels like the player gets more of a penalty than comparatively powerful AI factions. Or more penalties in general even before you get THAT powerful. I've seen AI factions spend 10 turns sending stacks to my provinces that they should have no vision whatsoever on. They also know how to avoid every single one of my stacks that is not in ambush stance. This is even though there are better targets nearby. Or worse, even if they are getting their shit pushed in by another AI faction that they could've defended against if all their stacks weren't on their way to my lands. | ||
Manit0u
Poland17031 Posts
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Latham
9506 Posts
On August 30 2022 06:47 Manit0u wrote: It's been a while (years) since I last played Empire. Does that mean you can no longer rely on the tactic of just ignoring the other elector counts? From what I remember from my long campaign victory (don't remember if it was TWW1 or TWW2) is that you just secured 2 full provinces for yourself, protected them etc. and as soon as other counts got pressured too much they just begged you for confederation (and then you had to suffer through the pain of accepting it and disbanding all of their armies) and you won no matter what (either you were the last one alive and recaptured what you had to or you confederated them). Yes, it is different now. That was also the last time I played Franz as well in Warhammer 1, when they'd ask to confed themselves. Now its a lot more convoluted and restricted. You cannot confederate them at all through normal means nowadays. They have a fealty (loyalty) ranking between 1-10 and declare war on YOU if they hit 1, or they ask to confederate if they hit 10 fealty. You gain fealty by solving scripted problems in their favor, spending prestige or giving them back settlements they've lost. Also you kind of can't ignore them anymore, because you lose 1 Imperial Authority for every one elector count that is completely wiped out. You'll be losing growth, control, income, army leadership when you're in the negatives. It's like having to babysit 11 (or was it 12?) temper tantrum-throwing children... On August 30 2022 07:00 andrewlt wrote: Did you give some crapstacks artillery? The Empire has some good artillery. A crapstack with 3-4 pieces of artillery is suddenly a mediocre stack that might acquit themselves pretty well. And the cost is not too high. I'm fairly sure all powerful nations, in past games, get a great power penalty for every race except the Tomb Kings (who love you for it). It still feels like the player gets more of a penalty than comparatively powerful AI factions. Or more penalties in general even before you get THAT powerful. I've seen AI factions spend 10 turns sending stacks to my provinces that they should have no vision whatsoever on. They also know how to avoid every single one of my stacks that is not in ambush stance. This is even though there are better targets nearby. Or worse, even if they are getting their shit pushed in by another AI faction that they could've defended against if all their stacks weren't on their way to my lands. Yeah, not all of them had artillery, but a few did. Either Helstrom rockets or great cannons to tear down walls/gateways so I don't have to wait for siege towers or rams. The AI seemed to cheat and dodge mortar shots like an MF-er. The other thing you mention is exactly player bias. Even though they have a threat near their own cities/land they will send a stack or 2 to you, the player, just to fuck with you, even if they could potentially be wiped out or lose settlements. They also know where to move while you're pursuing them just enough so you can't catch up to them while in raiding stance or forced march. It's like playing whack-a-mole. I made some Huntsmen generals, picked perks that give them +5% campaign movement range (they have multiple) and gave them the Ancillaries that give a further +6/7/8% campaign movement boost. These huntsmen generals were my border guards who made sure I wasn't raided to death. And it goes without saying I needed walls in every minor settlement to make sure they weren't sacked every week >_> 1 thing I regret is not knowing how to use riflemen or gunpowder units in general. I use archers or crossbowmen because they can shoot over my own troops. I need to watch some youtube tutorials on how to make crossfire killing zones with riflemen, thunderers etc. Another thing not to do is get into defensive or military alliances with the AIs. They will drag you into conflicts you have no desire to be in and naturally the fucking newly discovered enemies will send stack your way, half-way around the world. | ||
andrewlt
United States7642 Posts
I dislike the whack-a-mole with forced march too. Playing as Vampire Coast, your faction leader and the 4 legendary admirals you can hire have ships that can construct buildings that provide up to 30% campaign movement speed. With that, taskmaster (5%), sea legs (5%) and an ancillary (5%), I can usually but not always catch them. Other generals without the 30% from the ship aren't so lucky. I always grab the first blue line skill the moment I hit level 2 but I don't want to invest until the end of the line for an additional 5 or 8%? I build walls in every settlement too. I'm terrible with gunpowder units but they can be devastating if they actually have line of fire. They're terrible on sieges as the attacker too because they have LoF issues against the units on the walls a lot of times. And they're useless against the ones behind the walls. And I don't want another unit I have to babysit to get inside the holes in the walls. I end up focus firing on big monster units and flyers a lot. Even Karl Franz stood no chance. And it was hilarious how fast Morathi dropped. On August 30 2022 16:56 Manit0u wrote: I imagine the game is a bit too big and complex to have really good AI. After all, creating AI for the game is one of the hardest things and difficulty of creating one grows exponentially the more complexity and different systems/mechanics you have in the game. Then there's the effort of creating 2 completely different AIs (one for battles, one for campaign) and with so many different factions, each with some unique quirks and abilities the task seems pretty daunting to me. That's a problem with some of the game mechanics. They are too complex for the AI to understand so CA just ends up exempting the AI from it. The elector count mechanics and the loyalty mechanics, for example, provide extremely minor bonuses if you are managing them well but big penalties if you mess them up. It just ends up being an annoyance to the player. The AI, however, can't deal with them so I think they just get exempted from those mechanics. I wish they would stop bothering with systems that are major pains for minor rewards. It doesn't seem like it's for balancing reasons, either. The loyalty mechanic doesn't make Skaven any less OP. | ||
Vindicare605
United States15616 Posts
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CuddlyCuteKitten
Sweden2346 Posts
Just need to abuse mortars and free company militia early on (then switch fcm to handgunners). Key is ground fire, using handguns for flanking and infantry red line upgrades asap and there is not much that can stop them. A basic stack with just a normal general, 2 mortars and 2 handguns can kill so much. Franz is also a beast because Reiksguard with +10 bonus vs large come early and solves the only real problems you have even unto lategame. | ||
Manit0u
Poland17031 Posts
The best thing is that I only have 1 army and it's not even a full stack most of the time (between 14-18 units). I'm also true to Khorne and am not recruiting any sorcerers so no magic for me. | ||
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