6 factions (4 daemon factions, Kislev and Cathay) and 9 legendary lords in the base game.
The hype is real!
FAQ: https://www.totalwar.com/blog/total-war-warhammer-iii-faq/
Forum Index > General Games |
Manit0u
Poland17225 Posts
6 factions (4 daemon factions, Kislev and Cathay) and 9 legendary lords in the base game. The hype is real! FAQ: https://www.totalwar.com/blog/total-war-warhammer-iii-faq/ | ||
Sbrubbles
Brazil5776 Posts
HYPE! | ||
gfddfgdfgdfgdf
2 Posts
| ||
Biff The Understudy
France7837 Posts
| ||
Latham
9555 Posts
I'm more interested about "India" and "Japan" in the Warhammer setting... I assume Japan is some sort of Shogunate? Also I wanna see what the hell a "Hobgoblin Khanate" is... what even is a Hobgoblin in the WH world? So far goblins are weak and cowardly and used as fodder by the Orcs, are the Hobgoblins stronger than Orcs? Like WTF... | ||
Manit0u
Poland17225 Posts
On February 06 2021 02:18 Latham wrote: But if you think about it, it makes sense. TW: 3K was very well received and they'd be foolish not to reuse the assets they created and use the systems/knowledge they gained by making 3 Kingdoms in future games (TW:WH3 & future). Slap some reskins on the archers/spears/cavalry, create a few monsters to go along with the plebs and viola. I'm more interested about "India" and "Japan" in the Warhammer setting... I assume Japan is some sort of Shogunate? Also I wanna see what the hell a "Hobgoblin Khanate" is... what even is a Hobgoblin in the WH world? So far goblins are weak and cowardly and used as fodder by the Orcs, are the Hobgoblins stronger than Orcs? Like WTF... Hobgoblins are used by Chaos Dwarves. Think something between a gobbo and an orc (average human stats and build) dressed in mongol garb ![]() | ||
![]()
hexhaven
Finland926 Posts
Been playing Total War since Shogun, and the two Warhammers are in my opinion the peak of the series, so incredibly hyped for this one. | ||
Gorsameth
Netherlands21481 Posts
On February 06 2021 03:39 hexhaven wrote: No they are not. But I can't see them not being in the game, even if it comes later as a DLC faction.So are Chaos Dwarfs confirmed or not? I need my hats! Been playing Total War since Shogun, and the two Warhammers are in my opinion the peak of the series, so incredibly hyped for this one. They have Kislev and Cathay. And the area between those 2 is home to the Ogre Kingdoms and Chaos Dwarves. They would have to bend the map into like a moon shape across the chaos wastes to not have those 2 races in the game. And the ME map would make even less sense with a giant hole in it. | ||
Godwrath
Spain10115 Posts
| ||
Biff The Understudy
France7837 Posts
I reaaaaally hope they address doomstacks. I play with the tabletop caps mod, because I just don't see the interest in the 19 mammoth playstyle. That's just awful. | ||
Archeon
3252 Posts
I still think the best way to address doomstacks is simply to introduce harder counters to ranged and monsters. Apparently light cav in 3k have 50% missile resistance and archers are squishy. In TWW a lot of the archers can manfight the light cav even if the latter doesn't get turned into a needle cushion first. Monsters suffer from the same problem where they are basically uncountered by slot, if f.e. t4+ halberds could handily beat even heavy monsters in a manfight building monostacks would be a lot more dangerous. But in tww the star dragon can roast 3-4 stacks of phoenix guards before it goes down, so since the triangular balancing isn't really working mass stacks of the unit types that are powerful are simply the way to go and that's generally arty/archers/monsters. That being said especially archers need a general nerf, they are way too strong for how much better they are on the map and unlike monsters they are cheap and don't have a reason to be that strong. Especially the fact that high tier units are barely any better at dealing with low tier archers than low tier units is pretty absurd and makes these peasant or elven archer doomstacks so tedious to deal with. On February 06 2021 03:57 Gorsameth wrote: Show nested quote + No they are not. But I can't see them not being in the game, even if it comes later as a DLC faction.On February 06 2021 03:39 hexhaven wrote: So are Chaos Dwarfs confirmed or not? I need my hats! Been playing Total War since Shogun, and the two Warhammers are in my opinion the peak of the series, so incredibly hyped for this one. They have Kislev and Cathay. And the area between those 2 is home to the Ogre Kingdoms and Chaos Dwarves. They would have to bend the map into like a moon shape across the chaos wastes to not have those 2 races in the game. And the ME map would make even less sense with a giant hole in it. They still have the possibility to treat it like Araby and fill their spot on the map with other factions. But considering that everyone expected those two and that Araby has some thematic problems I don't really expect that to happen. | ||
Manit0u
Poland17225 Posts
On February 06 2021 03:39 hexhaven wrote: So are Chaos Dwarfs confirmed or not? I need my hats! I'm sorry to burst your bubble but I think they might go with the more modern approach of the Legion of Azgorh which does not have the same aesthetic (sadly). Sure, you do get some of the old vibe in the sorcerers/daemonsmiths ![]() But regular dudes no longer have awesome hats ![]() Still, I do hope they make it into the game. Dorfs with magic and big monsters like the lammasu are teh shiznits! | ||
![]()
hexhaven
Finland926 Posts
On February 06 2021 07:10 Manit0u wrote: Show nested quote + On February 06 2021 03:39 hexhaven wrote: So are Chaos Dwarfs confirmed or not? I need my hats! I'm sorry to burst your bubble but I think they might go with the more modern approach of the Legion of Azgorh which does not have the same aesthetic (sadly). As long as the faction's in the game, I'm sure some aspiring modders will add the cool hats. | ||
akatama
Romania982 Posts
The difficulty bonuses are stupid. AI melee is beyond overpowered; if two units with identical stats are fighting one another the AI ones will do 40-80% more damage and will essentially never route to terror. AI missiles get silly accuracy buffs but it's only really noticeable on high spread artillery (mortars, rockets, cygors). In contrast player missiles are unhindered by AI buffs so it's a no brainer choice. Large battles feel bad because everything dies too fast. Most fights are decided 1-2 minutes after the lines engage but walking into position from deployment takes twice as long. Even fast units coming to reinforce from the battlefield edge will find themselves arrive too late to turn the tide. Doomstacks get incentivized by supply lines, exp gain being tied to battle result and Lightning Strike being abusable when combined with ammo, magic and healing cap resetting each fight instead of at the beginning of the turn like replenishment. Big, close, bloody battles are a detriment when the AI recovers way faster than you and they give less exp to boot. While points 2 and 4 might get addressed, I doubt points 1 and 3 will. Still, I am hopeful for game 3, if only because we get shiny new factions to play with (and hopefully an overhaul of all existing Chaos aligned factions). | ||
hgfddfggfd
6 Posts
| ||
Biff The Understudy
France7837 Posts
On February 06 2021 05:30 Archeon wrote: Thanks for the thread Manit0u. I still think the best way to address doomstacks is simply to introduce harder counters to ranged and monsters. Apparently light cav in 3k have 50% missile resistance and archers are squishy. In TWW a lot of the archers can manfight the light cav even if the latter doesn't get turned into a needle cushion first. Monsters suffer from the same problem where they are basically uncountered by slot, if f.e. t4+ halberds could handily beat even heavy monsters in a manfight building monostacks would be a lot more dangerous. But in tww the star dragon can roast 3-4 stacks of phoenix guards before it goes down, so since the triangular balancing isn't really working mass stacks of the unit types that are powerful are simply the way to go and that's generally arty/archers/monsters. That being said especially archers need a general nerf, they are way too strong for how much better they are on the map and unlike monsters they are cheap and don't have a reason to be that strong. Especially the fact that high tier units are barely any better at dealing with low tier archers than low tier units is pretty absurd and makes these peasant or elven archer doomstacks so tedious to deal with. Show nested quote + On February 06 2021 03:57 Gorsameth wrote: On February 06 2021 03:39 hexhaven wrote: No they are not. But I can't see them not being in the game, even if it comes later as a DLC faction.So are Chaos Dwarfs confirmed or not? I need my hats! Been playing Total War since Shogun, and the two Warhammers are in my opinion the peak of the series, so incredibly hyped for this one. They have Kislev and Cathay. And the area between those 2 is home to the Ogre Kingdoms and Chaos Dwarves. They would have to bend the map into like a moon shape across the chaos wastes to not have those 2 races in the game. And the ME map would make even less sense with a giant hole in it. They still have the possibility to treat it like Araby and fill their spot on the map with other factions. But considering that everyone expected those two and that Araby has some thematic problems I don't really expect that to happen. To me the problem is simpler than that. New stacks are increasingly more expensive thanks to the supply line mechanics so it makes no sense to take basic archers rather than sisters of Averlorn or spearmen rather Phoenix Guards. It's not rock paper cissor that needs fixing, it's the supply line mechanics that makes non elite units irrelevant. Maybe unit A is twice more expensive and twice better than unit B but five stacks of unit A is muuuuuch cheaper than ten stacks of unit B, so you only ever make stacks of units A because you want to minimize your number of stacks. Tabletop army caps solves that beautifully though. The game is really a million times better with the mod. | ||
andrewlt
United States7702 Posts
I don't have a problem with lategame doomstacks comprised of multiple categories of expensive units. It's only when those doomstacks are comprised of only 1-2 type of units that it becomes a problem. I find it tedious to have to field multiple types of units in the same category. That's just too many different types of units in a single stack. And it gets monotonous too if every stack needs to have every category of unit. | ||
Manit0u
Poland17225 Posts
![]() | ||
Manit0u
Poland17225 Posts
Legend bets $500 on Chaos Dwarves being the pre-order race pack and thinks they'll come to TWW2 before TWW3 releases. | ||
Gorsameth
Netherlands21481 Posts
| ||
| ||
![]() StarCraft 2 StarCraft: Brood War Dota 2 League of Legends Counter-Strike Super Smash Bros Heroes of the Storm Other Games Organizations
StarCraft 2 • practicex StarCraft: Brood War![]() • Adnapsc2 ![]() • AfreecaTV YouTube • intothetv ![]() • Kozan • IndyKCrew ![]() • LaughNgamezSOOP • Migwel ![]() • sooper7s Dota 2 League of Legends Other Games |
SOOP
Zoun vs Solar
Sparkling Tuna Cup
WardiTV Spring Champion…
herO vs Classic
Clem vs TBD
Zoun vs MaxPax
AllThingsProtoss
OSC
uThermal 2v2 Circuit
BSL Season 20
izu vs Sterling
Tech vs Napoleon
Replay Cast
SOOP
PiG Sty Festival
Serral vs MaNa
ByuN vs Classic
[ Show More ] Afreeca Starleague
ZerO vs BeSt
Wardi Open
Monday Night Weeklies
PiG Sty Festival
Clem vs SKillous
Rogue vs Zoun
Afreeca Starleague
Jaedong vs Light
PiGosaur Monday
PiG Sty Festival
herO vs Creator
Cure vs ShoWTimE
The PondCast
PiG Sty Festival
Reynor vs Bunny
Dark vs Astrea
PiG Sty Festival
Korean StarCraft League
PiG Sty Festival
Hatchery Cup
PassionCraft
Circuito Brasileiro de…
|
|