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Total War: Warhammer III

Forum Index > General Games
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Manit0u
Profile Blog Joined August 2004
Poland17553 Posts
Last Edited: 2021-02-04 21:10:34
February 04 2021 21:05 GMT
#1
Creative Assembly has finally announced the third installment in the franchise, coming late 2021. Pre-orders have started on Steam and Epic with rumored bonus faction for pre-ordering (possibly Chaos Dwarves or Ogre Kingdoms) - you can get the pre-order bonus up to a week after launch if you hate pre-ordering. The game will also come to MacOS and Linux.



6 factions (4 daemon factions, Kislev and Cathay) and 9 legendary lords in the base game.

The hype is real!

FAQ: https://www.totalwar.com/blog/total-war-warhammer-iii-faq/
Time is precious. Waste it wisely.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
February 04 2021 21:44 GMT
#2
I rarely buy games near launch, but I'll be getting this for sure.

HYPE!
Bora Pain minha porra!
gfddfgdfgdfgdf
Profile Joined February 2021
2 Posts
February 05 2021 12:25 GMT
#3
--- Nuked ---
Biff The Understudy
Profile Blog Joined February 2008
France7929 Posts
February 05 2021 12:30 GMT
#4
I have to say I am extreeeeenely surprised we get Cathay. The cynic in me says that they are pulling a bit of a Mist of Pandaria and want to cash in the asian market, but if that's done intelligently (NOT like MoP) I am happy with it. The idea of a fleshed out not China in TWWH is intriguing to say the least.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Latham
Profile Blog Joined May 2007
9568 Posts
February 05 2021 17:18 GMT
#5
But if you think about it, it makes sense. TW: 3K was very well received and they'd be foolish not to reuse the assets they created and use the systems/knowledge they gained by making 3 Kingdoms in future games (TW:WH3 & future). Slap some reskins on the archers/spears/cavalry, create a few monsters to go along with the plebs and viola.

I'm more interested about "India" and "Japan" in the Warhammer setting... I assume Japan is some sort of Shogunate?
Also I wanna see what the hell a "Hobgoblin Khanate" is... what even is a Hobgoblin in the WH world? So far goblins are weak and cowardly and used as fodder by the Orcs, are the Hobgoblins stronger than Orcs? Like WTF...
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Manit0u
Profile Blog Joined August 2004
Poland17553 Posts
February 05 2021 18:36 GMT
#6
On February 06 2021 02:18 Latham wrote:
But if you think about it, it makes sense. TW: 3K was very well received and they'd be foolish not to reuse the assets they created and use the systems/knowledge they gained by making 3 Kingdoms in future games (TW:WH3 & future). Slap some reskins on the archers/spears/cavalry, create a few monsters to go along with the plebs and viola.

I'm more interested about "India" and "Japan" in the Warhammer setting... I assume Japan is some sort of Shogunate?
Also I wanna see what the hell a "Hobgoblin Khanate" is... what even is a Hobgoblin in the WH world? So far goblins are weak and cowardly and used as fodder by the Orcs, are the Hobgoblins stronger than Orcs? Like WTF...


Hobgoblins are used by Chaos Dwarves. Think something between a gobbo and an orc (average human stats and build) dressed in mongol garb

Time is precious. Waste it wisely.
hexhaven
Profile Joined July 2014
Finland955 Posts
February 05 2021 18:39 GMT
#7
So are Chaos Dwarfs confirmed or not? I need my hats!

Been playing Total War since Shogun, and the two Warhammers are in my opinion the peak of the series, so incredibly hyped for this one.
WriterI shoot events. | http://www.jussi.co/esports
Gorsameth
Profile Joined April 2010
Netherlands22008 Posts
Last Edited: 2021-02-05 19:12:55
February 05 2021 18:57 GMT
#8
On February 06 2021 03:39 hexhaven wrote:
So are Chaos Dwarfs confirmed or not? I need my hats!

Been playing Total War since Shogun, and the two Warhammers are in my opinion the peak of the series, so incredibly hyped for this one.
No they are not. But I can't see them not being in the game, even if it comes later as a DLC faction.

They have Kislev and Cathay. And the area between those 2 is home to the Ogre Kingdoms and Chaos Dwarves. They would have to bend the map into like a moon shape across the chaos wastes to not have those 2 races in the game.

And the ME map would make even less sense with a giant hole in it.
It ignores such insignificant forces as time, entropy, and death
Godwrath
Profile Joined August 2012
Spain10134 Posts
February 05 2021 19:19 GMT
#9
Yup, what Gorsameth said. If Cathay is in, i expect Chaos Dwarves and Ogre Kingdoms to be released eventually.
Biff The Understudy
Profile Blog Joined February 2008
France7929 Posts
February 05 2021 20:13 GMT
#10
I really look forward monogods factions. The main problem with TWWH1 and 2 is that the big bad ones (WoC) are quite monotonous. Basically anything that's not armour piercing is useless when the chaos invasion starts. I think the fact that chaos will be five very different factions means that we will need to think a bit before building our armies.

I reaaaaally hope they address doomstacks. I play with the tabletop caps mod, because I just don't see the interest in the 19 mammoth playstyle. That's just awful.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Archeon
Profile Joined May 2011
3261 Posts
Last Edited: 2021-02-05 20:41:13
February 05 2021 20:30 GMT
#11
Thanks for the thread Manit0u.

I still think the best way to address doomstacks is simply to introduce harder counters to ranged and monsters. Apparently light cav in 3k have 50% missile resistance and archers are squishy. In TWW a lot of the archers can manfight the light cav even if the latter doesn't get turned into a needle cushion first. Monsters suffer from the same problem where they are basically uncountered by slot, if f.e. t4+ halberds could handily beat even heavy monsters in a manfight building monostacks would be a lot more dangerous. But in tww the star dragon can roast 3-4 stacks of phoenix guards before it goes down, so since the triangular balancing isn't really working mass stacks of the unit types that are powerful are simply the way to go and that's generally arty/archers/monsters.

That being said especially archers need a general nerf, they are way too strong for how much better they are on the map and unlike monsters they are cheap and don't have a reason to be that strong. Especially the fact that high tier units are barely any better at dealing with low tier archers than low tier units is pretty absurd and makes these peasant or elven archer doomstacks so tedious to deal with.

On February 06 2021 03:57 Gorsameth wrote:
Show nested quote +
On February 06 2021 03:39 hexhaven wrote:
So are Chaos Dwarfs confirmed or not? I need my hats!

Been playing Total War since Shogun, and the two Warhammers are in my opinion the peak of the series, so incredibly hyped for this one.
No they are not. But I can't see them not being in the game, even if it comes later as a DLC faction.

They have Kislev and Cathay. And the area between those 2 is home to the Ogre Kingdoms and Chaos Dwarves. They would have to bend the map into like a moon shape across the chaos wastes to not have those 2 races in the game.

And the ME map would make even less sense with a giant hole in it.

They still have the possibility to treat it like Araby and fill their spot on the map with other factions. But considering that everyone expected those two and that Araby has some thematic problems I don't really expect that to happen.
low gravity, yes-yes!
Manit0u
Profile Blog Joined August 2004
Poland17553 Posts
February 05 2021 22:10 GMT
#12
On February 06 2021 03:39 hexhaven wrote:
So are Chaos Dwarfs confirmed or not? I need my hats!


I'm sorry to burst your bubble but I think they might go with the more modern approach of the Legion of Azgorh which does not have the same aesthetic (sadly).

Sure, you do get some of the old vibe in the sorcerers/daemonsmiths
[image loading]

But regular dudes no longer have awesome hats
[image loading]

Still, I do hope they make it into the game. Dorfs with magic and big monsters like the lammasu are teh shiznits!
Time is precious. Waste it wisely.
hexhaven
Profile Joined July 2014
Finland955 Posts
February 06 2021 08:26 GMT
#13
On February 06 2021 07:10 Manit0u wrote:
Show nested quote +
On February 06 2021 03:39 hexhaven wrote:
So are Chaos Dwarfs confirmed or not? I need my hats!


I'm sorry to burst your bubble but I think they might go with the more modern approach of the Legion of Azgorh which does not have the same aesthetic (sadly).


As long as the faction's in the game, I'm sure some aspiring modders will add the cool hats.
WriterI shoot events. | http://www.jussi.co/esports
akatama
Profile Blog Joined July 2010
Romania982 Posts
February 06 2021 09:55 GMT
#14
Warhammer 2 single player has deep balance problems that can't be solved easily. Magic and explosion damage demolish any sort of infantry, be it melee or missile. Hell, even bunched up cav is vulnerable to that. The answer is never "get some anti infantry", it's "get more magic" because magic is flexible. Charge Defence being bundled with anti-large (save a few exceptions) is another reason why halberds are always the way to go if you want to be optimal.

The difficulty bonuses are stupid. AI melee is beyond overpowered; if two units with identical stats are fighting one another the AI ones will do 40-80% more damage and will essentially never route to terror. AI missiles get silly accuracy buffs but it's only really noticeable on high spread artillery (mortars, rockets, cygors). In contrast player missiles are unhindered by AI buffs so it's a no brainer choice.

Large battles feel bad because everything dies too fast. Most fights are decided 1-2 minutes after the lines engage but walking into position from deployment takes twice as long. Even fast units coming to reinforce from the battlefield edge will find themselves arrive too late to turn the tide.

Doomstacks get incentivized by supply lines, exp gain being tied to battle result and Lightning Strike being abusable when combined with ammo, magic and healing cap resetting each fight instead of at the beginning of the turn like replenishment. Big, close, bloody battles are a detriment when the AI recovers way faster than you and they give less exp to boot.

While points 2 and 4 might get addressed, I doubt points 1 and 3 will. Still, I am hopeful for game 3, if only because we get shiny new factions to play with (and hopefully an overhaul of all existing Chaos aligned factions).
hgfddfggfd
Profile Joined February 2021
6 Posts
Last Edited: 2021-02-06 14:41:43
February 06 2021 14:37 GMT
#15
--- Nuked ---
Biff The Understudy
Profile Blog Joined February 2008
France7929 Posts
Last Edited: 2021-02-06 15:59:41
February 06 2021 15:53 GMT
#16
On February 06 2021 05:30 Archeon wrote:
Thanks for the thread Manit0u.

I still think the best way to address doomstacks is simply to introduce harder counters to ranged and monsters. Apparently light cav in 3k have 50% missile resistance and archers are squishy. In TWW a lot of the archers can manfight the light cav even if the latter doesn't get turned into a needle cushion first. Monsters suffer from the same problem where they are basically uncountered by slot, if f.e. t4+ halberds could handily beat even heavy monsters in a manfight building monostacks would be a lot more dangerous. But in tww the star dragon can roast 3-4 stacks of phoenix guards before it goes down, so since the triangular balancing isn't really working mass stacks of the unit types that are powerful are simply the way to go and that's generally arty/archers/monsters.

That being said especially archers need a general nerf, they are way too strong for how much better they are on the map and unlike monsters they are cheap and don't have a reason to be that strong. Especially the fact that high tier units are barely any better at dealing with low tier archers than low tier units is pretty absurd and makes these peasant or elven archer doomstacks so tedious to deal with.

Show nested quote +
On February 06 2021 03:57 Gorsameth wrote:
On February 06 2021 03:39 hexhaven wrote:
So are Chaos Dwarfs confirmed or not? I need my hats!

Been playing Total War since Shogun, and the two Warhammers are in my opinion the peak of the series, so incredibly hyped for this one.
No they are not. But I can't see them not being in the game, even if it comes later as a DLC faction.

They have Kislev and Cathay. And the area between those 2 is home to the Ogre Kingdoms and Chaos Dwarves. They would have to bend the map into like a moon shape across the chaos wastes to not have those 2 races in the game.

And the ME map would make even less sense with a giant hole in it.

They still have the possibility to treat it like Araby and fill their spot on the map with other factions. But considering that everyone expected those two and that Araby has some thematic problems I don't really expect that to happen.

To me the problem is simpler than that. New stacks are increasingly more expensive thanks to the supply line mechanics so it makes no sense to take basic archers rather than sisters of Averlorn or spearmen rather Phoenix Guards.

It's not rock paper cissor that needs fixing, it's the supply line mechanics that makes non elite units irrelevant. Maybe unit A is twice more expensive and twice better than unit B but five stacks of unit A is muuuuuch cheaper than ten stacks of unit B, so you only ever make stacks of units A because you want to minimize your number of stacks.

Tabletop army caps solves that beautifully though. The game is really a million times better with the mod.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
andrewlt
Profile Joined August 2009
United States7702 Posts
February 06 2021 16:36 GMT
#17
I only play on lower difficulties. I think the issue is more related to balancing higher difficulties. Both the supply line problem and the archer problem are exacerbated by the penalties the player gets and the bonuses the AI gets in higher difficulties. The supply line cost penalties in higher difficulties is just too large. And the bonuses the AI gets in melee combat are too large as well. That incentivizes players to use melee as nothing more than meat shields and rely on ranged/artillery/magic to actually do damage.

I don't have a problem with lategame doomstacks comprised of multiple categories of expensive units. It's only when those doomstacks are comprised of only 1-2 type of units that it becomes a problem. I find it tedious to have to field multiple types of units in the same category. That's just too many different types of units in a single stack. And it gets monotonous too if every stack needs to have every category of unit.

Manit0u
Profile Blog Joined August 2004
Poland17553 Posts
February 06 2021 20:13 GMT
#18
That's why I like to play as chaos warriors or beastmen. I only ever have 1 stack the entire game and win this way No need to hold territories etc.
Time is precious. Waste it wisely.
Manit0u
Profile Blog Joined August 2004
Poland17553 Posts
February 06 2021 20:28 GMT
#19


Legend bets $500 on Chaos Dwarves being the pre-order race pack and thinks they'll come to TWW2 before TWW3 releases.
Time is precious. Waste it wisely.
Gorsameth
Profile Joined April 2010
Netherlands22008 Posts
February 06 2021 20:32 GMT
#20
If the DLC race will be added to WH2 then it kind of has to be Chaos Dwarves. Their territory is already part of the ME map, the empty space above Eshin.
It ignores such insignificant forces as time, entropy, and death
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