On July 15 2022 14:58 andrewlt wrote: This worries me.
New dynamic end-game scenarios: randomised mid- to late-game challenges we’re introducing to challenge the late-game steamroll—where the player is so powerful that there’s little-to-no challenge left and less of a reason to complete the campaign. Think Greenskin invasions or resurgences of the undead, as a few examples…
I read this as they will turn the 5-10 hour late game mop up into an extra 50-100 hour tedious slog by magically spawning bullshit armies out of nowhere to target the player's undefended settlements forcing you to rebuild everything to have income.
CA has always had problems creating challenges in a fair and fun way. All 4x games cheat in higher difficulties but giving the AI huge handicaps in games like Civ still feels fair because even with all the production and income bonuses, the AI still has to play the same game as the player. The way CA does it feels like a total asspull. It's magically spawning armies and AI ganging up on the player in a lorebreaking, immersion-killing manner and other such nonsense.
I really want a sandbox experience where I can paint the map at my own pace. Don't want CA hellbent on challenging players who exploit everything that can be exploited then complain that the game is too easy.
I dont think ive even completed a single mortal empire campaign due to how tedious and unchallenging it is once you've killed the major players
I try to complete all of mine and my experience is that the late game BS makes it way, way more tedious. Think about realm divide in Shogun, the senate backstab in Rome 2, and the old RoC invasions in Mortal Empires.
The initial chaos invasion in Mortal Empires is what I'm really worried about. It basically tied up almost all of the player's armies into chasing and fighting 10-12 magically spawning armies every 10 turns. So you're left with maybe 1-4 armies to fight the regular AI factions and slowly make your way across the map and complete objectives, all while fighting so many battles against Chaos every few turns. You don't even make progress killing them since they keep spawning.
It made me even less motivated to finish a campaign compared to the normal 4x mop up. It's a classic example of good intentions having the opposite results of what was intended.
You can deactivate chaos invasion, unless you're playing as norsca i believe It was fun for one game, tethering on the brink of destruction over and over, but unless I plan on "defeating chaos" i don't bother with it
They also patched it to be much easier since then. The first time it was introduced, Archaon kept respawning until the main chaos faction is completely eliminated. He also kept running away like a goddamn coward, while his puppet factions respawn over and over again. It was so tedious having to eliminate every stack of his faction while chasing him as he kept running away and at the same time fighting the puppet factions over and over again.
Now, once Archaon's stack is eliminated the entire invasion is over. The first time that happened, he walked into an ambush by himself against 2-3 of my stacks near a gated settlement. The second time, he, alongside a 2nd stack that was no longer full strength, did a suicide attack against 3 dwarven stacks defending a settlement.
I do hope these things can be deactivated. Some people like doing as much as possible every turn in a campaign. Some don't. It's nice letting people do a sandbox game at their own pace instead of the game forcing a certain pace. The nature of mortal empires/immortal empires is just different compared to other 4x games like Civ. It's just too big a sandbox and I think they should just let players play in their little corner if they choose to do so. It's not like other 4x games where you are expected to interact with everybody in the entire map in a single game. It's just too big for that.
On July 16 2022 07:43 Erasme wrote: You can deactivate chaos invasion, unless you're playing as norsca i believe It was fun for one game, tethering on the brink of destruction over and over, but unless I plan on "defeating chaos" i don't bother with it
Just become the chaos invasion
Playing as chaos in TWW was something I really liked to do now and then. The simplicity of just setting the world on fire, not having to deal with trade, politics and all that bullshit. Just go about and raze everything. Pure fun.
The full release map for Immortal Empires and the faction start locations. Super excited. I know I'm going to play Bretonnia first because they're my favorite faction but I'm hung up on which faction leader to pick first.
The full release map for Immortal Empires and the faction start locations. Super excited. I know I'm going to play Bretonnia first because they're my favorite faction but I'm hung up on which faction leader to pick first.
Go to Brazil and play the maracas with the local lizardmen. By far the most unique start for Brets.
That part of the map got a lot less crowded. They added roughly a third to it to the south. They replaced a DE faction while relocating them to the less crowded western half of the map. Removed Teclis and the undead pirates faction as well while only putting in a Brettonian one. So there's fewer playable factions in a larger territory. Of course, the province/settlement count might have gone down but it just looks less crowded on a map right now.
The full release map for Immortal Empires and the faction start locations. Super excited. I know I'm going to play Bretonnia first because they're my favorite faction but I'm hung up on which faction leader to pick first.
Go to Brazil and play the maracas with the local lizardmen. By far the most unique start for Brets.
Repanse is in the Southlands Thunderdome so that looks super fun and King Leoncour has a very interesting start as well. N'Kari is to the south east and Belekor is to the immediate north. The previous minor faction orcs have been replaced with Grom the Paunch and there's no more Alberic to confederate either since he's all the way down in Brazil playing the maracas.
Honestly the Fay Enchantress has the least interesting start since for her the only thing that's really changed is that Grom starts right next to her.
On July 17 2022 00:12 Erasme wrote: am i blind or they decided to split the von carsteins ?
Mannfred is down in the Southlands now, Castle Drakenhoff has been given over to Vlad and Isabella.
Mannfred, Volkmar and Arkhan the Black are now all doing a "dedicated factions" campaign where they are all competing over the "Books of Nagash." We don't know for sure how that all works yet, but that's apparently what they are all about now.
On July 17 2022 00:12 Erasme wrote: am i blind or they decided to split the von carsteins ?
Mannfred is down in the Southlands now, Castle Drakenhoff has been given over to Vlad and Isabella.
Mannfred, Volkmar and Arkhan the Black are now all doing a "dedicated factions" campaign where they are all competing over the "Books of Nagash." We don't know for sure how that all works yet, but that's apparently what they are all about now.
Mannfred, Volkmar and Arkhan are all next to each other now too. Are they going to be doing more of that for the factions that got bundled together? The map is very big and it makes sense for many factions to have mini-campaigns with their neighbors.
Apparently we are getting unique warriors and chosen (both visually as well as gameplay wise) for each faction, which is late but still nice. I could see the upgrade mechanic working very well in other factions like Bretonia, although WoC generally fits the most.
Let's hope spawns and aspiring champions will see some buffs.
The Immortal Empires map preview. it looks absolutely gorgeous. I gotta upgrade my graphics card finally, been lagging on it but this is going to push me over.
Playing mortal empires to tide me over until immortal empires gets released and a bit more polished. I don't remember loading times being this long before or the campaign map lagging quite a bit. I hope they optimize the shit out of immortal empires, because the campaign looks a lot more detailed and awesome.
Dude talks about turn times very early on. He says around 20s, probably max 25s.
Look like good changes in general. I like what I see. Praise be to Rich Aldridge and his team for their work in slowly fixing the absolute shitstate that was WH3 upon release. That team has moved on to work on an unannounced new title and Aldridge and his team will now be managing WH3 & all its future DLCs. That also means implementing changes from the last few WH2 DLCs into WH3.
I'm hugely happy with warriors of chaos. I wish there was a total war style game that expanded exclusively on warband style play where you start out with and can only recruit weak dudes but slowly evolve them over a campaign. The bloody winged lady has a lovely campaign style.