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Total War: Warhammer III - Page 6

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Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
April 30 2022 08:50 GMT
#101
I'm having an absolute blast in vanilla TWWH2! Played the vortex campaign to completion once, and then went on to mortal empires. That map is very fun and I enjoy playing it immensly. I got the base game of warhammer 2 on sale for less than 20 euro, and it was worth every cent. Not sure yet about shilling out for the dlcs, but if I do, it's probably going to be for Khemri, they look fun to play.

The tactic of buying games only when they're finished, meaning after the next installment is realeased, is really paying dividends in the total war series.
Manit0u
Profile Blog Joined August 2004
Poland17268 Posts
April 30 2022 21:08 GMT
#102
I'm glad you like it, although once you play the game with some DLCs you'll see how bare-bones the vanilla game is
Time is precious. Waste it wisely.
andrewlt
Profile Joined August 2009
United States7702 Posts
April 30 2022 23:45 GMT
#103
Rome 2 was the final straw for me. I started buying CA games at least 6 months plus after they get released, depending on fan feedback on the state of the game.

Did some research and I think I'm going to buy the pirate DLC for WH2 during Steam's summer sale this year. I'm pretty sure WE needed to be bought in WH1 to be playable in WH2 so I have a feeling Khemri/Pirates will need to be bought in WH2 to be playable in WH3. One campaign with them should be able to tide me over until maybe next year. Depending on when things go, I think I'll buy WH3 later this year or summer next year.

I still don't know WTF CA is doing with the development of these games. Almost every single thing that I really want them to fix (AI anti-player bias, ranged unit targeting, auto resolve problems, needing to increase the frequency of land battles, units just randomly stop fighting) is present in every single game they release. They mostly fix the problems only to reintroduce the same bugs on their next release. Just how?
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
May 01 2022 06:59 GMT
#104
On May 01 2022 06:08 Manit0u wrote:
I'm glad you like it, although once you play the game with some DLCs you'll see how bare-bones the vanilla game is

Me too! Don't really know about the dlcs, but Morathi campaign seemed complete to me. Maybe if some good deal falls out of the sky, I'll depart with my money for Khemri or Ikit claw.
Velr
Profile Blog Joined July 2008
Switzerland10718 Posts
Last Edited: 2022-05-02 10:30:47
May 02 2022 02:59 GMT
#105
If your interested in Skaven Ikit Claw is imho a must have, I also had plenty of fun with Snikch. They are both probably some of the strongest Lords in the campaign due to their special mechanics. Ikit is just ridiculous in general and don't you need his dlc to get the weapon teams and stuff?
Snikch just lets you level up heroes and himself so ridiculously fast (and later gets a "kill this faction"-button thats probably the most broken ability in all of WH1+2+3 or any TW game for that matter. But having high level Assassin heroes early on is ridiculous enough in itself (kill that guy, now that guy). The only thing holding him back a little is that he has a harder time to get decent food (no special create underempire rite/hero).

The main issue with the DLC is the "non DLC" factions after you got a DLC. The "older" faction leaders feel underdeveloped and lack mechanics when compared to the new aditions. This weekend i played some Orks with Wurzag and it felt so barebones when compared to Ikit/Snikch. Orks weren't my favorite since WH1 but it just felt like i'm missing stuff when playing them. I also got really annoyed how slow they seem to be moving on the campaign map? But i'm probably just too used to Skaven which seem way more mobile.
Will need to play them some more, i did do pretty decent, but playing Orks for the first time in years I had no clue about which buildings/heroes to get first, how Whaag really works and what it means on how you should/could play. I just played "blind", therefore my mid/lategame issues were all very much homebrewed (i probably still could win the campaign whiteout too much of a hassle/exploiting the AI but i feel like I can do way better ). I mainly just had fun playing a faction with decent cavalry and frontline again.
andrewlt
Profile Joined August 2009
United States7702 Posts
May 02 2022 05:27 GMT
#106
I played basic Skaven without Ikit a year or two ago. Biggest drawback for me is not being able to play the units the DLC introduced to their fullest. Sure, I can get them by confederation and such but I can't actually recruit them. And since I usually stack bonuses to recruit units at a very higher level, comparing units I can recruit and units I get once in a blue moon as some level 1 isn't really apples to apples.
Velr
Profile Blog Joined July 2008
Switzerland10718 Posts
May 02 2022 12:31 GMT
#107
Skaven whiteout DLC-Units doesn't feel like Skaven.
Orks whiteout DLC lose a few (fun) toys but don't play totally diffrent.

But thats my pretty unfounded feeling.
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
May 02 2022 20:18 GMT
#108
Stock Skaven only comes with Queek, Skrolk and Tretch Craventail, which judging from their legendary abilities and a limited unit roster without any of the doomstack units. I haven't managed to stay alive for more than 20 turns on Queek, gonna try Skrolk next. Despite the thought of going head to head with a bunch of lizards while depending on skavenslave slingers does not seem appealing at all.

To the DLC/Non DLC variant, I played a long Morathi campaign, and she doesn't havy any special mechanics besides slaves, and it didn't seem to be missing anything to me. Maybe that is because I haven't played any DLC Lords in Wh2 so far.

New update with forced adds on the title menu really irks me though. Makes me think twice about paying this company again.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
Last Edited: 2022-05-03 18:28:10
May 03 2022 18:26 GMT
#109
Skavens are worthless without their ogres or catapults, you should try to rush one of those
Queek also starts with an undercity, i think the games pretty bad at telling u that
Undercities are the key to skaven supremacy, they used to be pretty unplayable before that
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
andrewlt
Profile Joined August 2009
United States7702 Posts
May 05 2022 20:00 GMT
#110
Skaven are definitely all about all the BS they can pull with their artillery and specialized ranged units. Even their "elite" stormvermin infantry are just meat shields to distract the enemy from all the explosions and poison and zapping and other assorted nonsense they are throwing all around the battlefield.
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
May 06 2022 11:53 GMT
#111
Indeed, but all the cool and fun stuff is gated behind 20 bucks in total if you decide to pay full price.

Anybody play the woodelves recently? Im thinkin about dipping my feet into legendary difficulty (I play very hard+very hard battles now) on durthu.
Is it a good starting choice for old world legendary? What do I need to look out for?
andrewlt
Profile Joined August 2009
United States7702 Posts
May 07 2022 19:22 GMT
#112
The Skaven stuff are behind 3 separate $9.99 DLCs. However, don't feel the need to buy all 3 of them. The Prophet and the Warlock one contains the artillery and other specialized machinery units. Even without any DLC, the basic catapults and other vanilla stuff are good enough to wreck enemy units with.

I haven't played the wood elves since the rework. Their old campaign was my favorite one to paint the map with. The new campaign mechanics seem overly defensive and totally not my style.
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
May 08 2022 10:39 GMT
#113
Yea theres three dlcs for skaven, but I as under the impression that only two contained new units/heroes/lords. Thats why I arrived at 20 bucks. Im gonna give the stock version another shot at one point, maybe I just need to build more catapults.

My DLC buying ambitions are put on hold though, for as long as Im getting an Add forced to my screen every time I launch the main menu of the game. These predatory sale tactics don't deserve to be rewarded.

I have loads of things left to play on mortal empires, including quite an amount of old worls dlc contet that I picked up years ago. Y'know back when CA was making quality games, not selling buggy beta builds for full price and putting adds inside the video game.

For now Durthu's a beast and wood elf archers are incredible!
Manit0u
Profile Blog Joined August 2004
Poland17268 Posts
Last Edited: 2022-05-08 15:50:21
May 08 2022 15:48 GMT
#114
I think the best way to buy this stuff is when you have some "complete edition" on sale or something. Dunno if they make them though as I've got everything as soon as it came out so I have all the DLC for WH1 and WH2 including more obscure ones like from getting a code from your local GW store (which I don't have so asked a friend from England to get me one) or those FLC they post on their website that I never visit...

I don't know if I posted this before but this is a good guide on buying priorities:
Time is precious. Waste it wisely.
andrewlt
Profile Joined August 2009
United States7702 Posts
May 08 2022 16:38 GMT
#115
Unfortunately, I don't see any complete editions for the WH series. The DLC discounts only go up to 50%, which is annoying because they increased their DLC prices a few times the past few years. Here in the US, the lord packs went from $7.99 to $8.99 then $9.99 recently. At least the faction packs are still $18.99.

For WH, I just buy DLC whenever I want to play the specific faction in the DLC.That's in contrast to Civ 6. That game has even more expensive DLC but I was able to upgrade to a complete bundle for less than $40 a couple years ago. Even when they released new DLC, they released a new bundle with the new DLC.
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2022-05-09 03:19:42
May 09 2022 03:18 GMT
#116
On May 08 2022 19:39 Branch.AUT wrote:
Yea theres three dlcs for skaven, but I as under the impression that only two contained new units/heroes/lords. Thats why I arrived at 20 bucks. Im gonna give the stock version another shot at one point, maybe I just need to build more catapults.

My DLC buying ambitions are put on hold though, for as long as Im getting an Add forced to my screen every time I launch the main menu of the game. These predatory sale tactics don't deserve to be rewarded.

I have loads of things left to play on mortal empires, including quite an amount of old worls dlc contet that I picked up years ago. Y'know back when CA was making quality games, not selling buggy beta builds for full price and putting adds inside the video game.

For now Durthu's a beast and wood elf archers are incredible!

All three Skaven DLCs give new units, but I'd argue that shadow+blade's units aren't essential for either race and the main thing that's cool about Snikch is that he buffs certain units and has fairly unique campaign mechanics. Although mortars are pretty good and medusas are at least fun to use, but suffer from the fact that there's no reason to ever upgrade from mass t2 archers with DEs.

Overall most of the game 2 DLCs are worth it imo at least if you play both factions, I think the only exception would be Nakai vs Wulfhart aka hunter and beast.

IIRC Durthu is generally regarded as less powerful than both Drycha as well as sisters, which tells a lot about these factions.
low gravity, yes-yes!
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
May 12 2022 07:48 GMT
#117
On May 09 2022 12:18 Archeon wrote:
Show nested quote +
On May 08 2022 19:39 Branch.AUT wrote:
Yea theres three dlcs for skaven, but I as under the impression that only two contained new units/heroes/lords. Thats why I arrived at 20 bucks. Im gonna give the stock version another shot at one point, maybe I just need to build more catapults.

My DLC buying ambitions are put on hold though, for as long as Im getting an Add forced to my screen every time I launch the main menu of the game. These predatory sale tactics don't deserve to be rewarded.

I have loads of things left to play on mortal empires, including quite an amount of old worls dlc contet that I picked up years ago. Y'know back when CA was making quality games, not selling buggy beta builds for full price and putting adds inside the video game.

For now Durthu's a beast and wood elf archers are incredible!

All three Skaven DLCs give new units, but I'd argue that shadow+blade's units aren't essential for either race and the main thing that's cool about Snikch is that he buffs certain units and has fairly unique campaign mechanics. Although mortars are pretty good and medusas are at least fun to use, but suffer from the fact that there's no reason to ever upgrade from mass t2 archers with DEs.

Overall most of the game 2 DLCs are worth it imo at least if you play both factions, I think the only exception would be Nakai vs Wulfhart aka hunter and beast.

IIRC Durthu is generally regarded as less powerful than both Drycha as well as sisters, which tells a lot about these factions.

I dunno about t2 Delf archers (dark shards?), shades are really strong, and dont become totally useless once they run out of ammo ifyou buy 'em with weapons. And hydras are fairly goos too.

Sisters is a DLC Lord, ich think paired with the beastmen. They seem very strong, but Durthu is near invincible. In my current campaign he just roadblocks half of the opponents army. If he's fighting trash stacks like undead or skaven he racks up a bunch of kills too, with that awakening of the wild spell.
It's a fun campaign, and very different to regular mortal empires with world roots and forest keeping.
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
May 12 2022 09:45 GMT
#118
On May 09 2022 01:38 andrewlt wrote:
Unfortunately, I don't see any complete editions for the WH series. The DLC discounts only go up to 50%, which is annoying because they increased their DLC prices a few times the past few years. Here in the US, the lord packs went from $7.99 to $8.99 then $9.99 recently. At least the faction packs are still $18.99.

For WH, I just buy DLC whenever I want to play the specific faction in the DLC.That's in contrast to Civ 6. That game has even more expensive DLC but I was able to upgrade to a complete bundle for less than $40 a couple years ago. Even when they released new DLC, they released a new bundle with the new DLC.

A few years back I bought the entirety of tw:wh including all dlcs except norsca for around 50€ which I felt like was a really good deal. I got nearly 400hrs entertainment out of it before I went and got the second game.
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2022-05-13 08:46:39
May 13 2022 08:39 GMT
#119
On May 12 2022 16:48 Branch.AUT wrote:
Show nested quote +
On May 09 2022 12:18 Archeon wrote:
On May 08 2022 19:39 Branch.AUT wrote:
Yea theres three dlcs for skaven, but I as under the impression that only two contained new units/heroes/lords. Thats why I arrived at 20 bucks. Im gonna give the stock version another shot at one point, maybe I just need to build more catapults.

My DLC buying ambitions are put on hold though, for as long as Im getting an Add forced to my screen every time I launch the main menu of the game. These predatory sale tactics don't deserve to be rewarded.

I have loads of things left to play on mortal empires, including quite an amount of old worls dlc contet that I picked up years ago. Y'know back when CA was making quality games, not selling buggy beta builds for full price and putting adds inside the video game.

For now Durthu's a beast and wood elf archers are incredible!

All three Skaven DLCs give new units, but I'd argue that shadow+blade's units aren't essential for either race and the main thing that's cool about Snikch is that he buffs certain units and has fairly unique campaign mechanics. Although mortars are pretty good and medusas are at least fun to use, but suffer from the fact that there's no reason to ever upgrade from mass t2 archers with DEs.

Overall most of the game 2 DLCs are worth it imo at least if you play both factions, I think the only exception would be Nakai vs Wulfhart aka hunter and beast.

IIRC Durthu is generally regarded as less powerful than both Drycha as well as sisters, which tells a lot about these factions.

I dunno about t2 Delf archers (dark shards?), shades are really strong, and dont become totally useless once they run out of ammo ifyou buy 'em with weapons. And hydras are fairly goos too.

Sisters is a DLC Lord, ich think paired with the beastmen. They seem very strong, but Durthu is near invincible. In my current campaign he just roadblocks half of the opponents army. If he's fighting trash stacks like undead or skaven he racks up a bunch of kills too, with that awakening of the wild spell.
It's a fun campaign, and very different to regular mortal empires with world roots and forest keeping.


Shades are t2 unless they changed that somewhat recently. They might be t3 in BAs, not sure because I pretty much only played SFO in recent years. You can get the upgraded variants, but honestly there's almost no point because they're 90% about ranged dps + stalk utility and even the melee variants don't really deal with the few matchups that can deal with shades. The solution to problematic stacks (mass shielded heavy cav) is almost always better micro or stalk abuse, but there really isn't a lot that can deal with 19 shades.

IIRC Drycha is FLC and she's a bit weaker in early fights than Durthu, but she gets cheaper treemen at t3 which is insanely busted. Sisters are both a lethal lord as well as getting a very strong cheap army and free items, but yes they are DLC and got paired with Throt (Skaven) IIRC.
low gravity, yes-yes!
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
Last Edited: 2022-05-13 13:28:23
May 13 2022 13:26 GMT
#120
On May 13 2022 17:39 Archeon wrote:
Show nested quote +
On May 12 2022 16:48 Branch.AUT wrote:
On May 09 2022 12:18 Archeon wrote:
On May 08 2022 19:39 Branch.AUT wrote:
Yea theres three dlcs for skaven, but I as under the impression that only two contained new units/heroes/lords. Thats why I arrived at 20 bucks. Im gonna give the stock version another shot at one point, maybe I just need to build more catapults.

My DLC buying ambitions are put on hold though, for as long as Im getting an Add forced to my screen every time I launch the main menu of the game. These predatory sale tactics don't deserve to be rewarded.

I have loads of things left to play on mortal empires, including quite an amount of old worls dlc contet that I picked up years ago. Y'know back when CA was making quality games, not selling buggy beta builds for full price and putting adds inside the video game.

For now Durthu's a beast and wood elf archers are incredible!

All three Skaven DLCs give new units, but I'd argue that shadow+blade's units aren't essential for either race and the main thing that's cool about Snikch is that he buffs certain units and has fairly unique campaign mechanics. Although mortars are pretty good and medusas are at least fun to use, but suffer from the fact that there's no reason to ever upgrade from mass t2 archers with DEs.

Overall most of the game 2 DLCs are worth it imo at least if you play both factions, I think the only exception would be Nakai vs Wulfhart aka hunter and beast.

IIRC Durthu is generally regarded as less powerful than both Drycha as well as sisters, which tells a lot about these factions.

I dunno about t2 Delf archers (dark shards?), shades are really strong, and dont become totally useless once they run out of ammo ifyou buy 'em with weapons. And hydras are fairly goos too.

Sisters is a DLC Lord, ich think paired with the beastmen. They seem very strong, but Durthu is near invincible. In my current campaign he just roadblocks half of the opponents army. If he's fighting trash stacks like undead or skaven he racks up a bunch of kills too, with that awakening of the wild spell.
It's a fun campaign, and very different to regular mortal empires with world roots and forest keeping.


Shades are t2 unless they changed that somewhat recently. They might be t3 in BAs, not sure because I pretty much only played SFO in recent years. You can get the upgraded variants, but honestly there's almost no point because they're 90% about ranged dps + stalk utility and even the melee variants don't really deal with the few matchups that can deal with shades. The solution to problematic stacks (mass shielded heavy cav) is almost always better micro or stalk abuse, but there really isn't a lot that can deal with 19 shades.

IIRC Drycha is FLC and she's a bit weaker in early fights than Durthu, but she gets cheaper treemen at t3 which is insanely busted. Sisters are both a lethal lord as well as getting a very strong cheap army and free items, but yes they are DLC and got paired with Throt (Skaven) IIRC.

In the base game right now playing as Morathi, shades are t3 and shades with dual/great weapons are t4. On t2 dark elves get dark shards with shields, which are also very potent at ranged, but dont stalk und are worse at melee. Their upside is shields which let them trade favourably with other archers. I like the shades with melee weapons because they have pretty low ammo, and vs multiple armies or in siege battles that can become a problem.

You are right, drycha is flc. Durthu has strong defensive buffs for tree men on his skill tree. I think they are even harder to kill in durthus army than in drychas. Durthu also reduces upkeep for treemen by 30% and increases their charge bonus. Drycha really only buffs dryads. Durthu has twice the health and does more damage in melee than Drycha. I think Durthu is better than Drycha as a legendary lord and army commander.
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